One of my players raised an issue about whether the -#TN benefit from an Enhance Aim spell works with dual wielding guns.
I know SLs,scopes,lazers and other gunmods dont help when dual wielding and u get ur +2 TN for dual wielding plus damages plus vision mods..
But what if a mage cast a lvl 6 Enhance Aim with 6 successes riding behind it..so thats -3TN to the guy with dual guns.
Does that -3TN apply to:
A. Both attack tests (-3TN per gun)
B.1. Only the first or the second (shooter choses)
B.2. Only the first or the second (caster choses)
C. Shooter choses to split the -3 inot maybe -2 and -1 or such?
the spell isnt quite specific on this matter, so ... please help.
I though it said every ranged attack... Ouch: That is nice.
Yeah, I'd say since it was a spell that's always on, you'd get the boonus for all your attacks. Although it's pretty hard getting enough sucesses on the casting to get a -3TN to begin with. Plus, just remember that as a spell it has an effective range that it doesn't work past IIRC.
| QUOTE (FlakJacket) |
| Plus, just remember that as a spell it has an effective range that it doesn't work past IIRC. |
Note also that this spell is resisted by the people you're shooting at, which can reduce your bonus.
I house rule that away, though. I imagine plenty of others do as well.
Wha-? Why?
it's a detection spell. detection spells are resisted.
Crikey, you learn something new every day. We've just been using the higher target numbers, based on the difficulty.
| QUOTE (El_Machinae) |
| Crikey, you learn something new every day. |
Yes, yes I did. But you seem to be implying more information than I am understanding.
What is wrong with what I did? According to Merriam-Webster:
Main Entry: cri·key
Function: interjection
Etymology: euphemism for Christ
-- used as a mild oath
Looks like I'm in the clear.
And what does Bwack-ack-ack mean?
Crikey was something Penfold always said to Danger Mouse. If you've ever watched the cartoons.
Yeah, the Enhance Aim is very weak unless you have a good 6 Karma Pool and some Quickening under your sleeve. My friend recently pulled it off and tattoo'd/quickened a Force 6 on himself with 30 dice and 3 rerolls for 15 successes and went from the local detection/weakling to pretty bad-ass with a gun. -7, but took him almost 150ish karma to get to that point.
Sphynx
Interesting considering tha fact that the maximum negative modifier for Enhance Aim is half the spell's actual force (not the one used for purposes of dispelling when tattooed or quickened) .. In this case Force 6 / 2 = 3 ...
Not to mention those somewhat high numbers of dice / successes .. But as I recall these are pretty standard in your games ...
Sheeze... forgot we House ruled that one to a max of Force. Sorry. ![]()
BTW, Cochise, you can roll as often as you like and wait til you get a good roll to quicken (even with a tattoo, the description only states that once the tattoo is ready you can quicken as above). He tried repeatedly til he got 12+, which took 3 rolls and ended in 15. Though, I imgine that's considered munchkin in most games, we call it fun factor. ![]()
Sphynx
I wouldn't call it munchkin; but if he tried it multiple times in a row, I'd apply the +2 repeating-a-failed-task modifier.
I was just typing that cain.
| QUOTE (Sphynx) |
| Sheeze... forgot we House ruled that one to a max of Force. Sorry. |
| QUOTE |
| BTW, Cochise, you can roll as often as you like and wait til you get a good roll to quicken (even with a tattoo, the description only states that once the tattoo is ready you can quicken as above). He tried repeatedly til he got 12+, which took 3 rolls and ended in 15. |
| QUOTE |
| Though, I imgine that's considered munchkin in most games, we call it fun factor. |
Not a Force 7 cause he uses Laser Sights. ![]()
The +2 is for repeating failed attempts, not for recasting it at a later time for more successes. That'd be a stupid time to add a +2.
Sphynx
Heh. He Used Centering, of course, right?
Center against what? Centering reduces penalties, not base TN's.
Sphynx
You can also Center for extra successes, I believe?
Ah, good point, but I don't think he did. Centering is too expensive and the only artistic skill he has (that I know of) is tattooing, which I don't iamgine he could center with.
However, I honestly don't know, that was between him and the GM, I just know he gets -7 (-1 from Laser Sight) and rolled 30 dice.
Sphynx
I'd definitely allow centering with art, even with (hell, especially with) tattooing. It all ties together, after all.
| QUOTE (Cochise) |
| 3 re-rolls need a karma pool of at least 1+2+4 = 7 |
| QUOTE (OurTeam) |
| For rerolls our team uses 1+2+3 = 6, as per SR3 p. 246. |
I ruled that Enhanced Aim doesn't need to be resisted, since otherwise you'd just about need a supercomputer to dynamically calculate resistance results of all targets(organic and inorganic) within a certain base radius of the subject of the spell. I can't even imagine extended range; imagine running through a crowd. The number-crunching would approach large-scale algorithmic levels.
I just roll once for the masses, and once again for special targets (like Adepts with Spell Shroud).
Two rolls per Enhanced Aim, no problems.
Inorgantic things do not make resistance tests.
| QUOTE (Sphynx) |
| The +2 is for repeating failed attempts, not for recasting it at a later time for more successes. That'd be a stupid time to add a +2. |
Except that you only ever need to bother if you shoot someone. Inorganic objects can't resist either. The first time you attempt to shoot someone; you roll for resistance. It's slightly more complex but you don't need a supercomputer. The computational complexity doesn't increase either, it's linear which is almost as good as it gets complexity-wise.
Or Cain, make em pay karma during the casting before the dice roll. Issue solved. I have never had this issue. After having a dual natured PC once no players ever wanted to deal with the hassle of anything like it again. They also didn't like the fact that it could be "nuked from orbit" via projecting mage.
So Cain, you adding +2 TN to your 2nd Mana Bolt against a target? That's a dumb idea. For one, he's having to wait for Karma Pool refreshes (which isn't as common in our games as in others), so the frustration of having to try a failed attempt isn't even there.
Bitbasher, what issue? Unlike the sounds of your games, our GM is a partner in a storytelling, not our adversary (obviously, we get -6 for 12 successes).
Anyhows, paying the Quickening Karma before the casting is just as dumb because you immediately create a Player vs. GM atmosphere.
Sphynx
There's no problem if you don't house rule Enhance Aim to be super powerful. I don't think there's a need to penalize repeated attempts.
| QUOTE (Sphynx) |
| So Cain, you adding +2 TN to your 2nd Mana Bolt against a target? That's a dumb idea. |
Cain is entirely right on the TN thing by canon....
and as far as:
| QUOTE |
| Bitbasher, what issue? Unlike the sounds of your games, our GM is a partner in a storytelling, not our adversary (obviously, we get -6 for 12 successes). |
Ok Cain, I'll pretend for a moment that what you're saying is not stupid. You're saying that if my first manabolt doesn't hit, the 2nd is at +2TN. I suppose the same applies to firearm shots, miss the first shot and the 2nd is at +2TN, interesting. Guess that'd also apply to melee, miss the 1st attack, and +2 to the next attack. So basically, what you're saying is that if I ever miss on the first pass, I lose the entire scene... but wait, no, you said that my casting, though happening days later gets the +2, so you're not at +2 for the scene, you're at +2 for anytime you later decide to shoot at that same guy, thus almost assuring a failed attack for another +2.
Ok, I'll try to keep an open mind here and figure out what part of stupid that isn't.
Sphynx
Actually, on retrospect, my apologies to being insulting Cain. You're right, I shouldn't call it stupid that you have a different viewpoint than my own and will keep any further discussion a bit more objective.
I do think though, that it is a bad idea to give a +2TN to the recasting of a non-failed test. At least in the ManaBolt example, the test failed, but not in the casting of the Enhance Aim. Waiting until you get a ton of successes is just smart. Often I Quickened, not because I was planning to, but because I had a spell I was sustaining that I just couldn't beleive I rolled as many successes as I did. The idea of Quickening is that you do it to a Sustained spell, not necessarily at the moment you cast it. So insisting on pay-karma-first would be an obvious 'pick on the player' causing the GM vs Player atmosphere, not something that enhances the 'fun' but rather something that makes a Polaris out of people.
Sphynx
Well, the +2 is by scene. Really, I apply it anytime people keep trying the same thing repeatedly-- one definition of stupidity is doing the exact same thing and expecting different results. Really, it only applies within a scene, as long as the situation doesn't change.
I did add that if he tried, failed, and dropped the spell to go off for a cup of coffee, that would be a different matter. That represents time spent reconsidering what he may have done wrong. But if you try the same thing over and over and over without taking a moment to reconsider or figure out something new to try-- quite frankly, IMO you deserve what you get.
So, let's look at the mage in your example, facing an opponent with no magical protection. "I know!" he thinks. "I'll manabolt him!" Well, that manabolt fails. Knowing this, what does the mage in your example do again? Another manabolt! And since that one failed, what will he try next? Yet another manabolt! The sheer Darwinian logic of the situation means that mage deserves to die.
On the other hand, if the guy had Spell Defense/Shielding, and the mage cast a low-force manabolt to strip it off, and followed it with a more powerful one-- that would be trying something different. The penalty is for repeating the exact same action that didn't work in the first place. Or if the mage cast a manabolt, saw that it didn't work, and responded with a different spell; or if the mage decided to shoot the opponent, or decided he was too rough to tangle with and sent in a spirit... all of these are intelligent choices, and don't incur the penalty.
Here's another example. Remember, the +2 applies when the situation doesn't change. So, you've got a guy standing in the open, not dodging, and you're ready to shoot him. You roll, and get zero successes-- not a botch, thank heavens, but zero successes. You're going to be extremely frustrated as you go for the second shot, and the third, and so on. If you pull the trigger once, and miss, what makes you think you'll hit the second time if you don't change something? Generally, most players will use their next action for an Aim/Shoot combination, or will switch firing modes and rain lead downrange. Those all count as "tryng something different".
Or let's look at melee combat. I actually had this happen with my rigger character, who was learning Aikido. I instigated a melee attack on someone in order to subdue him, and failed. Luckily, I didn't get hurt; but it was clear that he was better than I was, and trying basic attacks would not get me anywhere. But luckily, there's lots of options, all of which could change the situation. First of all, I activated my Evasion maneuver, and went full defensive. Because of it, I evaded his next attack; the +2 didn't apply since I wasn't doing the same thing as before. After that, I couldn't instigate a melee attack, so I tried something different-- I triggered my Superflash eyes. My opponent scored no successes against me, and was affected fully. When my turn next came around, I then switched back over to normal attacks and proceeded to beat the crap out of him. This wasn't the same as before, since last time I was facing a wary opponent and this time I was beating up a blind guy; so the +2 didn't apply.
See how that works?
As long as we both agree that a 'breather space' between attempts doesn't cause a +2TN, then we seem to completely agree.
I just couldn't believe that someone would apply the +2 for casting the same spell at a later date because he didn't get as many successes as he wanted on this date.
Sphynx
| QUOTE (Cain @ Oct 23 2003, 02:02 PM) |
| Here's another example. Remember, the +2 applies when the situation doesn't change. So, you've got a guy standing in the open, not dodging, and you're ready to shoot him. You roll, and get zero successes-- not a botch, thank heavens, but zero successes. You're going to be extremely frustrated as you go for the second shot, and the third, and so on. If you pull the trigger once, and miss, what makes you think you'll hit the second time if you don't change something? |
| QUOTE (BitBasher) |
| Cain is entirely right on the TN thing by canon.... |
Out of curiosity, what is the "Enhanced Aim" spell, and which SB is it in?
Man, I did NOT want to ask that question cause it was so rapidly double posted that I thought it was one of those House Rules I had that I didn't know I had to ignore that rule. Glad someone else asked, thought I'd look stupid if I asked (at least now we'll both look dumb, eh?). ![]()
Sphynx
@ ialdabaoth
p. 141 Magic in the Shadows ... A detection spell that allows to reduce TNs for ranged attacks ...
| QUOTE (ialdabaoth) |
| Out of curiosity, what is the "Enhanced Aim" spell, and which SB is it in? |
| QUOTE (Sphynx) |
| (at least now we'll both look dumb, eh?). |
Nice. So you could make an orichalcum bow/sustaining focus that had a force 6 Enhance Aim spell built into it?
Even better, an orichalcum penis ring so that writing ones name in the snow becomes like fine calligraphy.
Uh oh, I'll head off the inevitable: adept with guns?
Ok, please continue.
-Siege
The focus must be kept in contact with the spell, the spell is cast on the character. A sustaiming-focus weapon would deactivate if it ever left your person thus there is a serious flaw with that plan.
I agree that extra attempts can apply a +2 modifier to subsequent tests, but if you are going to apply it to spellcasting then why not firearms or rigging? It is by no means cannon that a +2 is applied to all tests after any failed attempts that scene.
In any case; the character in question succeeds at casting the spell but, under scrutinization of the spell, decides that he can do better and tries again. I don't believe you'll find anywhrer that it says you get a +2 to subsequent tests if you succeed at a test.
| QUOTE |
| I'm curious, do you actually apply a +2 for shots fired after a miss (under identical conditions, as you've said) in your game? |
| QUOTE (Cain @ Oct 23 2003, 08:19 PM) |
| Considering that identical situations don't happen all that often, yes. |
well, in that case, the +2 for the manabolt also only applies if the guy doesn't move after you cast it. personally, i don't see the modifier ever applying in combat, because combat is too inherently chaotic for there to be situations static enough for it to apply.
| QUOTE |
| When that happens in your game, is the +2 modifier applied? Did it happen during your last game, or the game before? |
| QUOTE (Zazen) | ||
It happens every time someone uses two simple actions to fire a weapon with SA or BF firing mode and misses the first shot. That happens all the time in my games. When that happens in your game, is the +2 modifier applied? Did it happen during your last game, or the game before? |
It seems to me that you've never actually implemented this +2 "frustration penalty" for missing a shot.
Which, IMO, is a good thing
So.... did anyone find this reference in the books about the +2TN since it's still being suggested for other facets? Or is the +2TN just a House Rule for Cain and BitB?
Sphynx
It is in the books as a canon rule. No quote though, as I am away from my books at the moment.
| QUOTE (Fortune) |
| It is in the books as a canon rule. No quote though, as I am away from my books at the moment. |
I scoured the BBB for a mention of a frustration modifier, and didn't find one. The Assensing modifier isn't even mentioned as being due to frustration (realisticly, I believe it's more of a "gradually learn more" type thing than a retry penalty...).
| QUOTE (Reaver) |
| Crikey was something Penfold always said to Danger Mouse. If you've ever watched the cartoons. |
I admit it's entirely possible that this rule was removed in 3rd, I know it was in 2nd and I am real nob about assuming t
I admit it's entirely possible that this rule was removed in 3rd, I know it was in 2nd and I am real nob about assuming things like this
That's a cool way at looking at that rule Cain, and I like it. If I ever get the chance to run again I will be implamenting it. Thanks!
I think tinkergnome is right. the +2 rule still exists, but only for specific things and it doesn't really represent frustration so much as overcoming perhaps a mental block you put in after that initial failure. Which I suppose is a kind of frustration...
I'll just shut up, shall I?
| QUOTE |
| However, it's not really likely that you'll shoot at a guy and get zero successes, unless you completely botch, by rolling all ones. And if you botch, applying a +2 to the next shot is being generous. |
| QUOTE (BitBasher) | ||
Really?!? that happens fairly often what with cover, darkness, glare, target movement, attacker movement, weather, recoil, wounds and so on target numbers are often high enough to warrant a miss. |
And in those cases, the other guy is still likely to attempt a dodge. I mean, how often is your target completely motionless, *and* your TN is that high?
| QUOTE |
| Yeah, but then you got smartlinks or zoom vision |
| QUOTE |
| vision mods, enhanced articulation, heavy Barrel mods on the guns... it soon brings it back down again to a reasonable level, promise! |
| QUOTE (Cochise) |
| Then may I request with due respect that you provide it, once you have access to your books again ? ... |
| QUOTE (BitBasher) | ||
which aren't compatible with each other, |
Yes I know, I wasn't arguing, just reiterating.
| QUOTE (Fortune) |
| Sure, but you'll probably be waiting quite a while, considering that they are on the other side of the planet. Possibly BitBasher could find the quote in question. |
| QUOTE |
| It was definitely a canon rule in Shadowrun, but may very well be that it was a rule in SR1 and 2, and was pulled from SR3 for some reason, although I can't imagine why this would be the case. |
| QUOTE (Shadow) | ||||
Your right there not, that's why he said or |
Also, with regard the idea of a F10 enhance aim spell - they have to get a formula, or design one themselves, no mean feat in either case, and learn it (needing 20 on the learning test), and then cast it/bond it/whatever and be able to use it anywhere without becoming an even more wanted criminal than they no doubt already are. You jander into a corp compound flashing that thing off, and don't kill all the mages onsite who might've seen it, and every security agency in the biz will have your description and vital statistics so fast it'll make your foci spin. Never mind what happens if you forget and wander round downtown with it. Active item over force 3? Highly illegal, chummer. Face the car and put your hands on the hood...
| QUOTE |
| Runner has smartlink 2, and is for the sake of argument not surprised. He aims for a simple action though that means he only gets one shot. His gun has the heavy barrel mod. That's -4 in total. TN#6 |
Idle question Bit -- do you use the 3rd edition Initiative pass system or the 1st/2nd edition version?
-Siege
3rd edition initiative pass system since a little while after it was released. It makes the game much more even in my opinion, I can not cyber every guard (it's unrealistic to do so cost wise) and still have them be a deterrant with competent tactics and numbers, whereas they get freight trained horribly in 2nd ed rules. Also, my mages stopped being bored waiting forever for their pass, same with low reaction chars. The players liked it.
[QUOTE=BitBasher,Oct 26 2003, 03:13 AM] [QUOTE]...The heavy barrel would cancel the point of recoil from the shot, but it isn't going to give a negative to the target number. No recoil mod lowers the target number, they just prevent recoil from raising the target number any. at best you end up with 0 recoil aded, at worse the target numbr goes up.
Also in your example in my game the sec guard that saw them on camera would definitely be taking cover at the corner he walked around, further adding 4 to that target number. Cover is always damn beneficial unless you know youre going to kill the target before he can go. [/QUOTE]
You're absolutely right. I had read it wrong. I was working on the assumption that the heavy barrel might make the weapon more balanced and therefore more accurate in terms of how easy it is physically to aim it. Having just re-read it I was wrong. So it was final TN7. Question - in your games, do you round up to 8 or down to six when you get a TN7 (on the basis that a six is an automatic success cos you will then roll at least a 1). The success table leaps from 6 to 8 but I can't find anything specific about it. I haven't looked too hard cos rounding up is generally the way to go in shadowrun so i have always gone to 8. Am I right or wrong?
Also, I was just assuming the guard was dumb hence no cover. He didn't even bring any other guards with him for chrissakes!
With regard initiative - I use 3rd Ed for the same reasons as Bit. Move by Wire is that much more impressive under that system as well. Shadowrun Team's worst nightmare since very few players in my game even aspire to own such tech - they're too busy paying medical bills!
You don't round anywhere by canon rules, 7's are free and I never really had it be a problem. 6 and 7 are both hit just by rolling a 6, because the reroll cannot be less than a 1.
Yeah, MBW is absolutely ruthess in 3rd, because of the extra actions. Great way to send a party running for their lives ![]()
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)