Thanks to all who replied to the earlier thread, information was most welcome. However, now that I know how the attack is carried out I have a few more questions.
1. When an explosive device is detonated under the target vehicle, let's say it inflicts 14D damage, does the vehicle floor absorb some of this damage (like a barrier?) before the occupants of the vehicle take a Damage Resistance Test themselves?
2. If deadly damage is inflicted on the vehicle, it automatically crashes - does the driver get to make a crash test?
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| 2. If deadly damage is inflicted on the vehicle, it automatically crashes - does the driver get to make a crash test? |
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| 1. When an explosive device is detonated under the target vehicle, let's say it inflicts 14D damage, does the vehicle floor absorb some of this damage (like a barrier?) before the occupants of the vehicle take a Damage Resistance Test themselves? |
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| 2. If deadly damage is inflicted on the vehicle, it automatically crashes - does the driver get to make a crash test? |
I wouldn't think you would need to make a crash test, as the vehicle is destroyed and the rigger has no hopes of driving it and therefore avoiding the crash. However, BBB pg 147 second column under "Crashing" third bullet point says differently. If the vehicle gets destroyed, you have to make a crash test.
The result of a failed crash test is, specifically, an collision. It's possible that a vehicle without a working engine could still be steered to a safe stop. Which is why I'd go ahead and allow the crash test. The damage to the vehicle's steering is represented by the wound modifier.
and i would expect that a vehicle that are pr definition destroyed (that what the D when attacking vehicles) are not under control. and whats the point of makeing a crash test with a vehicle thats allready damaged to the breakingpoint? only reason i can think of is the people inside but if you blow the vehicle to hell then most likely anyone inside is dead or dieing (excluding that combat troll in heavy military armor and level 4 dermal sheath that is)...
I would say it depends on exactly _how_ the vehicle reached Deadly damage.
If it goes to Deadly status from one attack, say ATGM vs stepvan, then it is little more than a pile of junk in motion, burning brightly.
If it is gradually ground to Deadly by a succession of Light & Moderate wounds, then it would kind of coast to a stop, or suffer a loss of control & crash.
I personally toss on a +4 TN modifier for Deadly in situations like these.
~J
Hobgoblin wrote
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| 2. If deadly damage is inflicted on the vehicle, it automatically crashes - does the driver get to make a crash test? |
Watch enough "Worlds Wildest Police Videos" and you'll see cars being disabled in nice comfy ways, and cars being disabled in bad painful ways. I say you still roll a crash test to find out which way your vehicle is disabled
Remember, the vehicle condition monitor is just like the physical condition monitor of a PC. A Deadly wound does not mean "wham! Your PC is stone dead. Time to make a new character." Rather, it means, "Unless your buds slap a trauma patch on you or get you some other attention ASAP, you're going to experience a (variably) slow and agonizing death on the floor of wherever you got hit." Thus, it makes sense for a vehicle which has taken D damage to be able to make a (heavily modified) crash test. My '95 neon is driving around with something like an S level wound on it. One more really big pot hole (eh, M damage or so) and I'll be needing to make a crash test, even though the car is still more or less put together (not broken up). Hooray for abstract damage systems.
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