After the discussion about the Improve Reflexes spells, I decided to look and see which spells functioned the same regardless their of Force. (Except for things like ease of dispelling and so forth that affect all spells.) From the main book, the only Force-independent spells I could identify were:
Improve Reflexes +(X)
Oxygenate
Entertainment
Trid Entertainment
Am I correct on these? Are there any others (from the BBB) that I may have missed?
Most of the illusion spells, like Invis/Mask. I believe the Eratta made Oxygenate Force dependant, maximum bonus body dice = to Force. Might be mistaken though. For the most part, it's Illusions, and Reflexes.
Sphynx
| QUOTE |
| Most of the illusion spells, like Invis/Mask. I believe the Eratta made Oxygenate Force dependant, maximum bonus body dice = to Force. Might be mistaken though. For the most part, it's Illusions, and Reflexes. |
That is correct.
So really, it's just Improve Reflexes, and Entertainment - and Entertainment is probably not Force-based because it has no real "point".
Personally, I think there should be a single Improve Reflexes spell, that adds +1D6 per 2 successes, up to a maximum of half the spell's Force.
Near as I can tell, Ice Sheet is also force independent. And while Catalogue is technically force dependent, the extended range isn't really very useful - you just get so much stuff that you can't sort it all out.
| QUOTE (ialdabaoth @ Oct 29 2003, 05:36 PM) |
| Personally, I think there should be a single Improve Reflexes spell, that adds +1D6 per 2 successes, up to a maximum of half the spell's Force. |
| QUOTE (Wish) |
| Near as I can tell, Ice Sheet is also force independent. |
So entertainment does not have the max sucesses = force thing?
Somehow I recently convinced myself to give it to a charachter at force 5. Maybe that was just a shining moment of stupidity.
Isn't Entertainment an Area Affect spell?
The illusion spell Camo is a "force-indi"
no, it's not. as was mentioned above, all illusion spells are resisted by the observer, using force vs. Int. if you cast camo at force 1, i'm resisting at TN 2; your spell will, at the very least, have a massively reduced effect, if it doesn't fail to affect me completely.
Increase Reflexes, Oxygenate, Entertainment/Trid Entertainment, and Makeover are force-independent. Increase Reflexes is easier to dispel at low Force, though, which is a relevant factor for a sustained spell whose effects are relatively easy to see. Oxygenate is otherwise so similar to Prophylaxis that I wonder if it is just an unintentional omission of the part of the writers. Entertainment and Makeover are both non-combat "fluff" spells (don't get me wrong, I like them and find them very useful), so I can see them being useful at low Force.
| QUOTE (John Campbell) | ||
We've had that argument before. I'm still of the opinion that that makes it much too expensive, in cash and Spell Points/Karma, for the benefits it provides. 90,000Y cash and 12 Spell Points is just too much for a probable +2d6. |
| QUOTE (ialdabaoth) |
| 2D6? |
| QUOTE (ialdabaoth) |
| 2D6? How many dice do YOU usually throw into such spells? Especially when anchored into a Sustaining Focus? |
| QUOTE (mfb) |
| no, it's not. as was mentioned above, all illusion spells are resisted by the observer, using force vs. Int. if you cast camo at force 1, i'm resisting at TN 2; your spell will, at the very least, have a massively reduced effect, if it doesn't fail to affect me completely. |
oops, right. i was getting the effects of Camo and Shadow confused.
I think the argument could still be made that illusion spells (such as Trid Phantasm) are Force-independent simply because the number of successes isn't limited by the Force of the spell. If I roll 12 dice for a Force-1 TP, I could potentially have 12 successes, whereas a Force-dependent spell would be limited to 1 success max.
Yes, a Force-1 is significantly easier to resist than a Force-6, but if I can throw more dice at my success test than you can at your resistance test, the odds are I'll win most of the time.
Oh, and a few more Force-independent spells:
Fashion (actually, semi-dependent, because Force indicates the max # of armor points that can be modified. However, this limit can be raised by the number of successes rolled.)
Makeover
Healthy Glow
Mindlink (range is limited, but not affect. Does that count?)
Mindprobe (again, range is limited, but not effect.)
| QUOTE (Kanada Ten) |
| Isn't Entertainment an Area Affect spell? |
| QUOTE (Spookymonster) |
| Fashion (actually, semi-dependent, because Force indicates the max # of armor points that can be modified. However, this limit can be raised by the number of successes rolled.) Healthy Glow |
| QUOTE (Phasma Felis) |
| I had thought that the indirect illusion spells were Force-independent, but on further reading I think that observers roll Intelligence versus the spell's Force to resist them. (BBB pg. 183, under Spell Resistance Test, "The target number of the test is the Force of the spell"; BBB pg. 195, under Indirect Illusion Spells, "All indirect illusions are resisted by Intelligence.") Is this correct? |
The resistance test is to determine whether or not a person can 'see through' the indirect illusion, and has no bearing on the actual success of casting. Therefore, the willingness of anyone affected by an Invisibility spell is irrelevant; as long as the caster gets a success, they are invisible, willing or not. Now, if the unwilling subject wants to see themselves, they must make a resistance check, just like anyone else trying to 'peer through the veil'.
[edit for clarity]
Invisibility does not affect the target, but rather other people's perception of the target. Just like a Trid Phantasm illusion of a dragon in a courtyard doesn't affect the courtyard, but does affect the perception (sight, sound, smell, etc.) of those viewing the courtyard.
| QUOTE |
| I'm basing my estimates on my current sorcerer PC's starting stats. Int 6, Qui 5, Wil 7, Magic 6, Reaction 5, Sorcery 6, Spell Pool 6. Using all Sorcery and Spell Pool for the casting, I'd be throwing 12 dice at a TN of 5, and averaging about 4 successes. And then I'd get to resist... what was it, 4S Drain? with just Willpower dice, averaging about 3.5 successes. So, yeah, +2d6, and I'd be taking L-M Drain doing it. And odds are higher that I'd miss that fourth success and get a mere +1d6 than that I'd get lucky and make +3d6. |
MitS makes it clear that those "observing" an indirect illusion spell are the "targets", and thus resist the effects of the spell.
hmm. the subject of an invis spell can still see himself, right? i assume so, since there's no penalty for being invisible (not being able to see your hands, your gunsights, etc). so, i wonder how feasible it'd be to kill someone by casting invis on them in a situation where not being seen would be a bad thing--crossing the street is the only example that springs to mind. it'd have to be improved inivs, in that case, or a vehicle's sensors might cause the autopilot to swerve around the subject.
IIRC, The rules for Invisibility (or Indirect Illusions in general) require a voluntary "Subject" meaning one can't do this by the rules.
However, I rule that one is aware that they are invisible (the world seems different, phased in color, no shadow, ect) and do not require voluntary subjects. Manipulation spells can duplicate them anyway.
| QUOTE (Kanada Ten) |
| IIRC, The rules for Invisibility (or Indirect Illusions in general) require a voluntary "Subject" meaning one can't do this by the rules. |
| QUOTE (mfb) |
| so, i wonder how feasible it'd be to kill someone by casting invis on them in a situation where not being seen would be a bad thing--crossing the street is the only example that springs to mind. |
| QUOTE (Kanada Ten @ Oct 30 2003, 11:43 PM) |
| MitS makes it clear that those "observing" an indirect illusion spell are the "targets", and thus resist the effects of the spell. |
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