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Dumpshock Forums _ Shadowrun _ Astral surveillance
Posted by: kerbarian Jan 14 2007, 06:46 PM
Say a team gets noticed or triggers an alarm while they're inside a corp facility.
The corp's responds by dispatching a physical response team that will take minutes to arrive and can be dealt with by the whole team. Standard fare, not a problem.
However, in addition, the corp dispatches a few mages in astral form to track the intruders and make sure they don't get away. Due to astral travel speeds, the mages can be there in seconds, and no one except full magicians can do anything at all to them.
The runner team has one mage. It looks like the options are
1) The runner mage takes on all of the corp mages by herself.
2) The team has surveillance on them that they can't ditch or fight, and it can be used to keep sending physical teams at them (e.g. one of the mages runs back and forth to a corp facility to report their location).
If the team's mage can't take on the corp mages alone, what can the team do about this situation?
I suppose they could try to hide out somewhere the mages couldn't follow, but what kind of places would work? Some other corp's facility that has heavy astral security? Doesn't sound like a good option. Or some building that has very powerful wards? Again, I can't think of any that would be publicly accessible. And the mages could just hang out overhead and probably pick up the runners again when they leave.
Any other thoughts on what the team could do about it?
Posted by: Thanee Jan 14 2007, 06:52 PM
Go where the funny toxic spirits hang out. 
The best thing, of course, is to find out about the level of astral security beforehand, and only take jobs you can manage.
It's not so much different with the physical security. If they are too good for you, you are in trouble.
Bye
Thanee
Posted by: Mistwalker Jan 14 2007, 06:56 PM
Yes, they could duck into a warded building, and leave by another exit or in a vehicle. Astral mages would not be able to see them if they were in a vehicle, unless they checked out every vehicle.
The PC mage could just summon some of his bound spirits, tell them to attack the astral mages.
You could go into a place with serious astral problems/background count.
Or places where there are dual creatures, preferably nasty ones.
Or you could duck into a sewer, once the astral mages are there, trap them with somekind of FAB (or other such thing). Or just drop part of the sewers on them, as they can't use astral speed if encased in mother earth. They may even die if they get lost trying to get out.
Posted by: Kyoto Kid Jan 14 2007, 07:25 PM
...this is why you have a Nega-Mage on the team (see: House Rule: Nega Mage thread).
Posted by: Butterblume Jan 14 2007, 07:37 PM
The common (security) wagemage will have pretty average stats. Runner mages tend to be at the higher end of the scale...
Posted by: Rotbart van Dainig Jan 14 2007, 07:40 PM
The same way as evading everything else - Stealth skills.
Posted by: Demerzel Jan 14 2007, 07:53 PM
A Mage can only astrally project for Magic hours before dying. Stay on the move. What do you expect these mages to do? They will follow you and if you don't stop in one location long enough for them to send a response then they can't really send a response.
How are these mages communicating with base? I can assure you they're not using their comlink focus. Did they take the time to cast a mind link spell. How will they know where you are, their GPS foci won't be working either. So even if they could communicate back to someone they can't say you're at the corner of first and 1st, etc.
You've got all the advantages of technology on your side as well, so you can call all your contacts and get a variety of assistance depending on the situation. There's lots of options. But basically you can live for days constatntly on the move, 5 minutes at a stuffer shack isn't gonna bring corp goons on you and you can eat. They on the other hand are dead if they stay astrall for any longer than their Magic attribute in hours.
Posted by: Jack Kain Jan 14 2007, 08:37 PM
Your mage could also spend a minnute or two erasing his the magic sig's he's left behind then the party leaves before they arrive, nothing to track astrally complete and clean break.
The party would leave BEFORE the physical team arrives and the mage would cover his astral trail.
Astral Tracking is more then just flying around behind them, if you lose sight you have to make rolls and have an astral trail to follow and its not hard for a mage to erase his astral signature.
Say they have two mages following them. One leaves to report back the groups location. The second gets his astral form knocked out by the PC's mage.
A summoned spirit could delay the mage long enougth for the PC to make a clean break.
Posted by: kerbarian Jan 14 2007, 08:47 PM
| QUOTE (Thanee) |
Go where the funny toxic spirits hang out. 
The best thing, of course, is to find out about the level of astral security beforehand, and only take jobs you can manage.
It's not so much different with the physical security. If they are too good for you, you are in trouble. |
The things that I see as different from physical security are:
1) Of the runners, only mages can do anything at all about it. Instead of the entire team being able to deal with it, it's limited to often only one character's abilities.
2) Physical security from a remote location takes minutes to arrive. Astral security takes seconds. A corp could maintain a central stable of mages and dispatch them where needed, so basically every corp facility can have heavy astral security with no incremental cost to the corp.
It can still be dealt with, but it seems like a situation that's much more heavily stacked against the runners.
Also, if astral security is easier and more effective for corps (because it can be centralized), then it starts to shift things to the point where a runner team is only as good as its mages, which would be unfortunate.
The options I can think of to mitigate it are:
1) Figure out a way for runners to deal with astral surveillance without having to defeat the spying mages directly.
2) Just say (as GM) that corps tend not to use centrally-dispatched astral security. If it would be effective, though, I'd like to have some explanation as to why they wouldn't use it.
One interesting option along the lines of 1) would be to make astral space inherently dangerous. e.g. there are a *lot* of spirits wandering around, and they're usually territorial and hostile. Important facilities and upscale neighborhoods will be kept clear, but following someone around in astral space for any amount of time is likely to get you attacked.
It's consistent with the rules, but I haven't read a lot of SR fiction, so I'm not sure how consistent it is with that...
Posted by: WhiskeyMac Jan 14 2007, 09:03 PM
It depends on the writer's needs for tension. Some have astral space clear except for an occasional watcher or benevolent free spirit, while others have toxics wandering around attacking anything and everything. I think areas around upscale and corporate interests would probably be either patrolled or kept clear of dangerous spirits but I wouldn't be surprised with a few watchers in that area.
Posted by: Slump Jan 14 2007, 09:36 PM
Do smoke grenades block Astral Sight?
If not, it looks like you're gonna have to find some bacteria-bombs. That is, the equivalent of a smoke grenades, but it's little tiny bacterias suspended in midair. It would probably cause less of a visibility modifier for those in the physical world, but completely block out astral, since they can't see through living things (or move through them)
Also, if you get out of the mages LOS, and dive into some bushes, the mages probably wouldn't be able to see you, and if your mage was doing that astral signature cleansing thing, they suddently have alot of places to look for you.
Posted by: Butterblume Jan 14 2007, 09:38 PM
In SR4, you can move through living things...
Posted by: Fortune Jan 14 2007, 09:52 PM
| QUOTE (Slump) |
| Do smoke grenades block Astral Sight? |
Yep.
Posted by: Thane36425 Jan 14 2007, 11:17 PM
Several good points already raised. Basically, astral mages can't communicate with those around their meat body, they can't read street signs and can't use technological devices in the real world (so no phoning in using a public phone).
It is possible that a relay of mages could report locations. This has its own problems though. The mage shouldn't have any problem getting back to their body, but they might have trouble reporting locations if they don't have the map well memorized. When they go back to the hunt, they will have to find the runners all over again, which probably won't be easy, especially if they are moving. Most Corps won't have that many security mages to begin with and probably wouldn't put them all on one case since there could always be another attack some place else.
One way around this is to have a mage with an Ally Spirit. The mage leaves the ally behind and uses the mindlink to report the location in real time. If the mage loses track of where he is, he calls the ally to him. Then the ally materializes, reads streets signs and goes back to HQ.
One other way to evade is to go underground. If the mage follows you, they are hemmed in by the ground above them. The problem is that while it traps the enemy mage, it can also turn into a trap for the characters too.
Posted by: Thanee Jan 14 2007, 11:22 PM
| QUOTE (kerbarian @ Jan 14 2007, 09:47 PM) |
| 2) Just say (as GM) that corps tend not to use centrally-dispatched astral security. If it would be effective, though, I'd like to have some explanation as to why they wouldn't use it. |
Well, if you were a mage... would you want a job like that?
Or rather one of the thousand jobs out there, which are much more interesting than sitting in some room for an eight hour shift waiting for an emergency call.

You will only get the low-end of mages to actually do that, I'd think.
And you would still have to pay them a lot for that job...
Same reason why there should not be Force 10+ spirits running around everywhere.
Most mages could use their talent for much better things. And even most corps might have a number of better uses for these valuable employees.
I think this only sounds this simple on paper.
Bye
Thanee
Posted by: emo samurai Jan 15 2007, 03:30 AM
Free spirits are actually really rare. In Aztlan, a country that counts all the non-metahuman people in its population figures, has only 2% non-metahuman, and that's counting the shapeshifters and dragons. Of that, maybe 5% of them are free spirits.
Plus, I don't imagine that free spirits would do much hanging around in cities. They'll be bothered all the time by the random astrally projecting mages, if not outright disrupted. There has to be more mages randomly astrally projecting than free spirits, anyway.
Posted by: Jaid Jan 15 2007, 05:27 AM
you could always allow the purchasing of anchor foci. for example, anchor foci with a nice, high force, mana static in it. foci are astrally present as well, so they should theoretically be able to drop a mana barrier, or even a mana ball (astral grenades
)
additionally, keep in mind that there are mages out there who provide spirits. this is just as true for the runners as it is for mr bigshot wageslave, and you can bet there are some magicians willing to sell the services of their conjured spirits. it probably won't be cheap, but if you do your homework and expect to need it, you should be able to buy it. even if not, an appropriate contact could get you a spirit sent to you (will presumably cost extra, since we're talking about two services; one to find you, one for you to use, and furthermore if you're in a high security warded area, you shouldn't waste your time or money).
so keep in mind that while magic is not available to the average mundane, it *is* available to a sufficiently rich mundane who wants it badly enough, albeit in limited form.
of course, getting either of those things into a warded facility is a bit tricky, but even if you're looking at something just to get rid of the trailing mage for a bit as soon as you step outside the wards, this should help a little.
Posted by: Serbitar Jan 15 2007, 12:04 PM
| QUOTE (Demerzel) |
How are these mages communicating with base? I can assure you they're not using their comlink focus. Did they take the time to cast a mind link spell. How will they know where you are, their GPS foci won't be working either. So even if they could communicate back to someone they can't say you're at the corner of first and 1st, etc. |
Materialized spirits can read street signs and report back to base.
Posted by: Sir_Psycho Jan 15 2007, 12:42 PM
Why don't you get your magician to summon an elemental or spirit and use it's powers on the astrally projecting mages? If they combat the spirit, they'll take nasty physical drain, while the spirit nails them. Or you could get a spirit to use it's concealment power on your team.
Posted by: Serbitar Jan 15 2007, 12:50 PM
No more physical drain in astral space.
Posted by: Fortune Jan 15 2007, 12:51 PM
| QUOTE (Serbitar) |
| Materialized spirits can read street signs and report back to base. |
All of them, or just Spirits of Man? What languages do they automatically know?
Posted by: Serbitar Jan 15 2007, 12:57 PM
No comment on that in SR4 I think. But there was one in SR3 (again IIRC) that they can speak the native language of the caster.
Posted by: Fortune Jan 15 2007, 01:48 PM
'Speak' does not necessarily equate to 'read' though.
Posted by: Serbitar Jan 15 2007, 02:52 PM
True, but I would definitley grant Spirits of Man the skills to do so (well its not a skill anymore in SR4).
Posted by: Fortune Jan 15 2007, 03:14 PM
| QUOTE (Serbitar) |
| True, but I would definitley grant Spirits of Man the skills to do |
I'd have no problem with that, as I implied above.
Posted by: HappyDaze Jan 15 2007, 03:15 PM
| QUOTE |
| How are these mages communicating with base? I can assure you they're not using their comlink focus. Did they take the time to cast a mind link spell. |
Watchers. No, not for the old fashioned "there-and-back-again" courier crap either. Using the rules for Spirit-Summoner Link, you leave a Watcher with your physical security guys and have it act as the magician's ears and mouthpiece while the magician operates astrally. Additionally, Watchers with the Search power can help lead the security guys to the mage and his prey.
Posted by: Fortune Jan 15 2007, 03:17 PM
| QUOTE (HappyDaze @ Jan 16 2007, 02:15 AM) |
| Watchers. No, not for the old fashioned "there-and-back-again" courier crap either. Using the rules for Spirit-Summoner Link, you leave a Watcher with your physical security guys and have it act as the magician's ears and mouthpiece while the magician operates astrally. Additionally, Watchers with the Search power can help lead the security guys to the mage and his prey. |
I could be wrong, but I don't believe Watchers can acquire the Search Power, and I also don't think the Link rules work that way for them, since they are only minor Spirit beings.
If the Link rules did work the way you claim for Watchers, there would be no need for them to make the return trip with a response when used to send messages. They could just camp at the other end, and become an Astral Commlink. I just don't think it works quite that way.
Posted by: HappyDaze Jan 15 2007, 03:49 PM
SR4, page 181:
| QUOTE |
| Watchers maintain the same mental link with their summoner as regular spirits do (see p. 177). |
SR4. page 177:
| QUOTE |
Spirit-Summoner Link A telepathic link exists between a spirit and its summoner at all times. This allows the spirit to communicate with its summoner from astral space without revealing itself. This link also allows communication over a distance—though it does not extend to the metaplanes. |
Like I said, the old 'courier comes back with a reply' bit is crap. It's a holdover from earlier editions when Watchers were not telepathically linked to the magician.
Hailing frequencies open!
Posted by: HappyDaze Jan 15 2007, 03:51 PM
Check the entry for Watchers in the Critter section.
SR4, page 295:
| QUOTE |
| Powers: Astral Form, Search |
Posted by: Serbitar Jan 15 2007, 03:52 PM
Personally I think this feature (the summoner link) is a little (well, quite) overpowered, making astral security even more tight. Not that it needed to be made more efficent . ..
Posted by: HappyDaze Jan 15 2007, 03:59 PM
We have a pair of magicians in my group that always summon a pair of watchers and team them up with the other (non-summoning) magician. This way each of them has secure communications with the other. In effect, it is very much a magical communicator and a cheap but somewhat less effective Mind Link since you do get your info third person (but with direct quotes and pictures as applicable).
Posted by: Fortune Jan 15 2007, 04:01 PM
I stand corrected, although I dislike the idea of a Watcher Commlink Networkâ„¢ quite intensely.
Posted by: HappyDaze Jan 15 2007, 04:06 PM
| QUOTE |
| I dislike the idea of a Watcher Commlink Networkâ„¢ quite intensely. |
Don't feel bad, I hate the "Wireless World" and how it can really overcomplicate pulling off anything if your GM pushes any degree of realism. When everyone is walking around with a dozen gadgets that can all ID you and can easily send out emergency signals faster than you can blink, things get silly really fast.
Face facts, shadowrunners only succeed becasue of plot needs. If it's not within the plot, they pretty much have 0% chance of success. It's one of my main dislikes of the game.
Posted by: Serbitar Jan 15 2007, 04:12 PM
That is not true. For this, you have hackers.
(Of course, runners have to avoid a lot of things and can not live joe normal everyday life, but thats adding to the atmosphere of the game. See my SGP in my sig for what I mean).
Posted by: HappyDaze Jan 15 2007, 05:00 PM
Serbitar's SGP:
| QUOTE |
| Forutnately, the only method that is widely used is face recognition. |
Right here is my point about plot. It's not hard to imagine that all of the other factors, such as thermal outlines and voice patterns, can and will be used frequently to identify shadowrunners. If you try to rob a Stuffer Shack, chances are that several of the locals will have picked up images (some may be thermal) and sound bites of you and zipped this off in 911 matrix bites fater than a hacker can stop them all. All local sytems can be alterted, and now you need to hack every street cam all the way home and cover that. Try not talking too - selective sound filter tech is so good that every persons voice can be scanned by every surviellance system. Sorry, but the tech is there and the tech is cheap. To have it not be used is to simply rely on plot.
Posted by: Mistwalker Jan 15 2007, 05:15 PM
Who said anyone else in the Stuffer Shack had to know that you were robbing the place. You send a commlink message to the teller, allow him to see the gun. Get the cash, and your purchase, and walk out.
Several other clients would not have even noticed the robbery.
In the Intelligence community, it is known that large organizations have all the information they need to know about/stop anything. It is knowing what is important that is the problem.
Yes, it may be theoretically possible to track the guy who robbed the stuffer shack back to his place. Provided that you are willing to go thru the hasle of getting warrants to get access to the "footage" from all those cameras (provided that they still have it when you finally get around to asking them), not to mention the huge amount of manpower needed to scan all that footage, as you have to prove that you kept the subject in continous sight.
That is just an easy case. Imagine if a runner team did a hit on Mitsuhama in Seattle, and the escape path leads by the Aztec Pyramid. Do you think that Aztec will actually help out Mitsuhama? Not likely. That goes for smaller companies as well as the big corps.
If the criminals drive into the barrens, then that camera track feature is lost. They could have changed vehicles, still be in there, dropped the vehicle mask and driven back out, etc...
Drop some thermal smoke grenades at an intersection, drop or activate vehicle mask, drive away looking like one of the 20 cabs that were there. Now they have 21 vehicles to track.
I will admit, that if the crime is big enough, public enough, that the resources could be made available, but not even that guarantees that they will be able to track you.
By and large, wireless does not mean that Big Brother can and does see all.
Posted by: Cheops Jan 15 2007, 05:20 PM
| QUOTE (HappyDaze) |
Serbitar's SGP:
| QUOTE | | Forutnately, the only method that is widely used is face recognition. |
Right here is my point about plot. It's not hard to imagine that all of the other factors, such as thermal outlines and voice patterns, can and will be used frequently to identify shadowrunners. If you try to rob a Stuffer Shack, chances are that several of the locals will have picked up images (some may be thermal) and sound bites of you and zipped this off in 911 matrix bites fater than a hacker can stop them all. All local sytems can be alterted, and now you need to hack every street cam all the way home and cover that. Try not talking too - selective sound filter tech is so good that every persons voice can be scanned by every surviellance system. Sorry, but the tech is there and the tech is cheap. To have it not be used is to simply rely on plot.
|
One thing you are forgetting 'though is that for normal people there will be a lag before they send info to the Star. The Star will not allow permanent link ups with anyone beyond a panic button because that would flood their networks. As a result the best physical response you could get at a Stuffer Shack would depend on how fast the locals reacted.
For normal people, Shadowrunners robbing a Stuffer shack would cause Composure tests with a pretty large threshold. I'm pretty sure that if some nuts started waving guns around while I was in a 7-11 I would be more concerned with getting away from the guns than calling the cops. Even if communication were near instantaneous. The same holds true for 95% of the population--even the dorks who like to fantasize that they are like John Wayne. The only time the runners would be in trouble is if there were an off-duty cop in the place.
This becomes a little different in a ext'tal corp facility because the corps have full control over everything. This is where Sams run into problems in SR4. On the other hand a Face/Social Adept should be able to rock just about any run into a corp facility. SR4 is more like Mission Impossible (the TV show) than Die Hard.
Posted by: HappyDaze Jan 15 2007, 05:43 PM
| QUOTE |
| SR4 is more like Mission Impossible (the TV show) than Die Hard. |
Ideally, it is. Unfortunately, most of the adventures I've seen are not written from that perspective. They really are more Die Hard and both players and GM should just ignore any contigencies that might interfere with the 'good time' that such play allows. Fine for some, but it really causes a profound sense of disbelief for me.
Anyway, sorry to threadjack. Back to astral surveillance. Keep your astral communication lines open.
Posted by: Serbitar Jan 16 2007, 12:12 AM
| QUOTE (HappyDaze) |
Serbitar's SGP:
| QUOTE | | Forutnately, the only method that is widely used is face recognition. |
Right here is my point about plot. It's not hard to imagine that all of the other factors, such as thermal outlines and voice patterns, can and will be used frequently to identify shadowrunners. If you try to rob a Stuffer Shack, chances are that several of the locals will have picked up images (some may be thermal) and sound bites of you and zipped this off in 911 matrix bites fater than a hacker can stop them all. All local sytems can be alterted, and now you need to hack every street cam all the way home and cover that. Try not talking too - selective sound filter tech is so good that every persons voice can be scanned by every surviellance system. Sorry, but the tech is there and the tech is cheap. To have it not be used is to simply rely on plot.
|
The point here is, like Mistwalker mentioned: Data mining. There is data of virtually anything out there. The main problem is to get it.
Everything in public will most certainly be recorded (its starting today with cellphone cameras). The problem is to filter the information and gather it. Thats a non trivial problem.
Runners can take advantage of that. They can change their SINS regularly, use Face masks, mask spells, not use RFIDs and so on. Of course, the life of Joe Normal is fair game for any competent hacker. A hacker can completely own and ruin Joe Normals life, as he will now virtually anything about him (some effort included), but Runners, living in low Tech areas, avoiding anything and using the tricks of their trade, can slip through the cracks of the system.
But as I said before: It is not easy and they can most certainly not live a normal life. And players and GM should talk about this topic before their first game sessions, so that everyone knows what to expect.
Posted by: Cheops Jan 16 2007, 12:38 AM
| QUOTE (Serbitar @ Jan 16 2007, 12:12 AM) |
Of course, the life of Joe Normal is fair game for any competent hacker. A hacker can completely own and ruin Joe Normals life, as he will now virtually anything about him (some effort included), but Runners, living in low Tech areas, avoiding anything and using the tricks of their trade, can slip through the cracks of the system. |
Lol...funny images of what they did to the FBI agent in Hackers with that quote.
For ditching Astral Tracking:
I've said before on these forums that it is near impossible to hide things from magic now. The Search power has become commonplace in my games (the players struck first on this one so I feel more than justified for NPCs to use it now).
About the only thing I can say is preparation. Our group's SOP for a run is now this:
1. Find an apartment or house near the target that is for rent, sale, or the owners are on vacation over the time of the run. Hijack said target.
2. Place a Force 10 ward on it and fake keys and passcodes for all run members.
3. Set up operations in a nearby rental warehouse or other such space. The run gets planned and executed from here.
4. Warded apartment becomes safehouse in case the plan goes to hell and as a medical aid station.
The Force 10 ward keeps idle wanderers away, is near impossible even for a big spirit or specialist NPC to crack (-10 to a dice pool is pretty brutal unless the GM cheats with some big baddie), and has relatively little trace.
Usually however, in my group the legwork/prep, takes from 2-3 sessions, the run takes 1 or less, and the follow up takes about another 1. So you can see what sort of emphasis we place on the game.
Posted by: 6thDragon Jan 16 2007, 12:58 AM
In my game we usually just go to a sensitive public transportation system, such as an airport. I think airports would be relatively accessible, assuming you are not sporting heavy weapons when you enter, and would have heavy astral security. But it has already been said, the best way to defeat astral security is to keep moving. Can anybody say road trip? Another option would be to go to any place that has a large amount of people and try to get lost in the crowd, such as a shopping mall, sporting event, or fair ground of some sort. This would not work if you are carrying active foci, or have sustained spells, but if everyone is normal enough it would probably work.
Posted by: HappyDaze Jan 16 2007, 01:34 AM
| QUOTE |
| The Force 10 ward keeps idle wanderers away, is near impossible even for a big spirit or specialist NPC to crack (-10 to a dice pool is pretty brutal unless the GM cheats with some big baddie), and has relatively little trace. |
With a Force that high, I'm pretty sure it also holds one heck of an astral signature. If you're traced back to it astrally the bad guy probably can't break it - but he can certainly wait around until physical world help arrives (conveniently called via his Watcher-talkie).
Posted by: HappyDaze Jan 16 2007, 01:36 AM
| QUOTE |
| In my game we usually just go to a sensitive public transportation system, such as an airport. I think airports would be relatively accessible, assuming you are not sporting heavy weapons when you enter, and would have heavy astral security. |
I would consider this a VERY BAD idea. An airport wouold have very high security - and that's not going to work in your favor. Even train stations and bus terminals are going to be pretty secure and should be avoided by the runner trying to lay low.
Posted by: 2bit Jan 16 2007, 02:55 PM
I haven't had to deal with shaking an astral tail in my game yet, surprisingly. . . without the search power being used against you, moving through crowded areas, going underground, through wards, and places with astral security should all hamper your shadow.
Posted by: HappyDaze Jan 16 2007, 06:23 PM
Crowded places can help or hinder, it depends on how well you can blend and what the locals are like. While it might help you to shake astral pursuers, it's going to increase the odds of physical or electronic ID systems coming into play. Standing in front of the light isn't always the best way to hide in the shadows.
Underground is useful when it's avaialble, but it is also limiting to your routes of escape. It may make your escape route much more predictable - NEVER assume that just becasue you're a 'runner you know the terrain better than the corp talents.
Wards and areas of astral security tend to be in the hands of the corps more than the 'runners. This is becasue such things are by design stationary. NEVER try to hold a stationary point no matter how hardened you think it is - the corps can always crack your nut if they want to.
Posted by: Thane36425 Jan 16 2007, 06:38 PM
| QUOTE (HappyDaze) |
With a Force that high, I'm pretty sure it also holds one heck of an astral signature. If you're traced back to it astrally the bad guy probably can't break it - but he can certainly wait around until physical world help arrives (conveniently called via his Watcher-talkie). |
A way around that is to summon a spirit and have it make the barrier for you. A rating 10 barrier is also rather high. Most of the time you wouldn't need more than a 3 or so to keep out casual visitors. If nothing else, anything trying to breech the barrier will be enough to provide warning that something is coming.
On the other hand, Street Magic does have new kinds of barriers. One is a trap barrier that activates if something enters the warded area trapping it inside the barrier. You could set one up and try to lure or force your pursuer into it. They would be trapped, at least for a while. Getting them in there would be the problem. Go in a building, they could just orbit outside waiting to see if you come out again. If they follow you on the streets, odds are it will be from altitude and not ground level.
The search power is a lot stronger in SR4 than it was in SR3. Still, there is a penalty per kilometer and for barriers. Putting a ward on your getaway vehicle and then make a hasty getaway and that power would have a tough time finding you.
Posted by: RunnerPaul Jan 16 2007, 06:41 PM
| QUOTE (HappyDaze) |
| Wards and areas of astral security tend to be in the hands of the corps more than the 'runners. This is becasue such things are by design stationary. NEVER try to hold a stationary point no matter how hardened you think it is - the corps can always crack your nut if they want to. |
Just a nitpick here: wards are by design stationary, but only with respect to the ward enclosure. If the ward enclosure happens to be the walls of a van, then your ward is as mobile as the van is. (See Demonseed's blog, and the official SR4 FAQ)
However, with the problem of astral tracking, you'd better be out of sight of your tracker when you duck into the warded van, because if you aren't, your tracker will just assense the van and start tracking that.
Posted by: HappyDaze Jan 16 2007, 07:53 PM
| QUOTE |
Remaining Stationary Wards are not portable astral objects. The warding ritual creates an astral link between the shadow of the physical anchor and the space being warded. If the physical anchor moves more than a few centimeters from its location at the time of the warding ritual, the entire ward collapses. |
The above is from Street Magic. Has it been officially changed?
Posted by: Moon-Hawk Jan 16 2007, 07:55 PM
Yes. Check the official http://www.shadowrunrpg.com/resources/faq.shtml.
| QUOTE |
Can a ward be placed inside a moving van?
"A physical anchor cannot move more than a few centimeters relative to the ward enclosure when the ward was created." That's the key phrase and it can be pretty tricky. For instance, if you create a domed ward outdoors using a rock as the physical anchor, and then someone kicks that rock a few feet, the ward will collapse. It has moved more than few centimeters from its position relative to the domed ward at creation. But, if you ward a shipping container using the walls of that shipping container as the physical anchor, and the shipping container is shipped across the Pacific Ocean, the ward does not collapse. The entire warded enclosure is moving, so in the relationship between the ward and physical anchor, it hasn't moved at all from its relationship at the ward's creation.
As an aside, this is also why the spin of the Earth doesn't cause the domed ward around the rock to collapse. Because the entire enclosure is moving with the rotation of the Earth. Until someone kicks that rock, the relationship between the ward and stone remain the same. |
Posted by: HappyDaze Jan 16 2007, 08:03 PM
OK. It is interesting to note that the phrase "A physical anchor cannot move more than a few centimeters relative to the ward enclosure when the ward was created." is most certainly NOT the same wording that was used in Street Magic. I prefer the FAQ's version, but it's not a clarification as much as a reversal of the ruling.
Posted by: Serbitar Jan 16 2007, 08:06 PM
Hasnt the Street Magic Errata been released yet?
Posted by: Cheops Jan 16 2007, 08:12 PM
A force 10 is more than necessary for keeping away casual but it's main reason for being that high is because it provides a -10 penalty to all ritual spellcasting, and the Search power. It also takes a long time for wagemages to batter through it so we can avoid them until physical shows. Besides which it is pretty bad if the corp gets caught in a gun battle in a residence that they don't own so they don't usually assualt. Wait for us to leave.
Then again, in our games we've never had to worry about multiple wagemages following us. We play with less magic to try and fit in with the cyberpunk setting so it is usually 1 mage plus spirits. And then they don't risk astral tracking. They use search because you don't have to pay life insurance on spirits. Plus they can use trace evidence for ritual spellcasting such as clairvoyance or petrify.
Posted by: Rotbart van Dainig Jan 16 2007, 08:42 PM
Still, the ultimate way to shake an astral shadow you can't loose using Stealth Skills is the knowledge of astrally secured public areas - like better shopping malls.
It's quite easy to loose the physical trackers there, too.
Posted by: HappyDaze Jan 16 2007, 09:29 PM
| QUOTE |
| Besides which it is pretty bad if the corp gets caught in a gun battle in a residence that they don't own so they don't usually assualt. Wait for us to leave. |
You have to be able to prove it's the corp for it to be a problem. Shadowrunners are not a corps only deniable assets. In almost any situation where a corp has secured hush-hush operations, they are going to have a zero team ready to do whatever needs to be done and then fade away. Don't bank on public visability shielding you from megacorps anyways - they can just run up a huge bill if needed and then write it off. Golden Rule - the corps have the gold so they make the rules.
Posted by: Demerzel Jan 16 2007, 10:25 PM
Okay, a case study on Astrally Tracking criminals.
This grew so big I'm putting it in a spoiler so it does not bloat this place.
[ Spoiler ]
Bill, Bert and Tom, three runners are attempting to escape from a run after the alarms are set off. Trouble is Tom and Jerry, two mages, are scrambled from the corporate center for astral security and high speed it over to the corporate facility. In a matter of seconds they manifest in front of the corporate security dispatcher on the scene who directs them to the runners current location. They each summon a watcher who’s directed to relay information to the corporate on-scene dispatcher.
Now the clocks are ticking. They have only Magic hours before they die if they don’t get back to their meat, and they only have a number of hours equal to their hits on their summoning test for their watchers. They begin following the runners.
Okay, assuming Bill, Bert and Tom know they have an astral trail decide they cannot stand and fight them they run. They determine that they must run for 12 hours and assume that their pursuers are not grade 6 initiates with a Magic attribute of 12.
When Tom and Jerry start running out of time what do they do, request the corp send replacement astral surveillance. These new mages show up at the corp dispatcher on the scene and leave watchers, then use astral tracking to follow the link from the original watchers to the following mages. They’d better leave themselves two hours for this or else there’s a chance they don’t get in time and their mage counterparts have to leave the target.
In the mean time, the runners are evading, and trying to lose the pursuit. If they succeed once the trackers have to resort to the search power. They can’t use a watcher because a watcher has all of two dice for search, and well, a force 2 spirit using conceal gives them a zero dice pool, and they also need to generate a few successes so even without the benefit of conceal they’ve got a rough time searching for a target, especially if they are moving away from you and that threshold gets bigger every time they add a km distance, how many km can you cover in an hour?
Now if the runners stop, you’ve got to figure out your location, and if they know you’re still following them they may take off again, so you’ve got to hide while having your spirit materialize and read a sign. What if they move while you’re out of LOS having your spirit read the signs, and you’ve got to be able to meet up with physical security and direct them the final leg of the journey.
How much money do you want to spend on bound spirit services to do this? If you want to use only disposable spirits you’ll eventually be taking some drain over all the orders to read this street sign here, search for them now, etc.
Basically there are logistics nightmares here. I don’t think it even looks easy on paper. Basically if my players tell me, we’re going to stay on the move until we’re convinced that there’s nobody following us in astral space, then at best I’d give the corp a chance at a spirit search, but I don’t think it takes much of a suspension of disbelief to think that it’s possible to evade an astral tracer. I think as a result there won’t be all that much of an attempt to form these central astral security sites. The obstacles are just too large.
Posted by: HappyDaze Jan 16 2007, 11:15 PM
A few things I'd like to point out.
If the runners 'know' they have an astral tail, then they can very likely have exposed themselves astrally and can be attacked by astral opponents. The big problem with having astral pursuers is that you are often afraid to look into the astral to check and see what's following because you could get a face-full of mana before you know what's happening.
You won't need to stop to talk to physical security. That watcher you left with them will repeat every word you send to it verbatim in slightly delayed real-time.
Simple acts, such as reading a street sign, do not count against a spirit's services. This is clearly spelled out in Street Magic.
The mage can opt to simply send a bound spirit on Remote Service to follow you instead of pursuing himself. More likely, hell bring the spirit along. The spirit can alos sit there for the few minutes it take for the mage to go 'tag' his body and get back (I can't find anything saying how long you have to remain n your body before projecting again). This greatly extends the ticking clock so that 12 hours won't be long enough. The big spirit's telepathically linked too, so he can easily keep in touch with the mage for those few minutes.
How much money will they spend? If you're extracting someone important or taking something valuable, then you can bet that a few thousand
is easily within the security mage's petty cash fund.
BTW, remember to integrate with physical security. Each time the watchers relay a new location fix to the security guys, that puts physical response (or satellite surveillance) that much closer. It alerts corp hackers to likely matrix areas to screw with you from as well (I'm not as well versed on the whole matrix thing in SR4, but I do know that everything is now a three front battle). In short, I hope the plot is favoring you...
Posted by: Demerzel Jan 16 2007, 11:35 PM
Okay, a mage can call his spirit to him, but it does not mean that it can suddenly go himself to his spirit. So at best he is forced to use astral tracking using his own link to the spirit on its remote service after it goes back to tag in.
Then you’re putting this wage mage into overtime.
You have to perform this service at least initially on every incursion, because you have to start immediately and you don’t know what the value of what they took is or even if they took something, it could have been sabotage. You can’t call the head office and ask if John Doe in engineering is worth a 10,000
pursuit, you have to start it on every incursion.
Reading a street sign is not a service. But as far as materializing spirits don’t like it and how long do you have to spend on astral detail before you start building up a reputation as a bad conjurer and start having spirits throw in their edge against you, balk at orders etc.
This is all still assuming the runners aren’t doing anything to hinder you and that they are just walking or driving around in circles. Once they start actively trying to shake you what do you do then?
Basically if you think this works then shadowruns don’t work. And the basic premise of the game is that shadowruns do work, often enough for people to go into it as a line of work and survive. Therefore there must be something that makes you’re perfect pursuit concept fail. I’m just giving you a few flaws, and every little layer of complication you add to get around one of these flaws makes it more costly and difficult.
Posted by: cetiah Jan 16 2007, 11:36 PM
At this point, if its something I really don't want to deal with overly much, especially for every run, then here's how I'd handle it:
PCs are trying to run around the city evading? Okay, roll Navigation. You have Magical Knowledge or Smuggling Knowledge that could help? Okay, roll that, too. Your awesome ride should help for some reason? Okay, roll Driving + Intuition + Handling. You're blasting away any and all astral forms you see? Okay, roll Magic + Spellcasting + applicable focii. What? You're too pretty to die? Okay, why not? Roll dice for that, too.
Roll it all together for one massive pool of dice. Total all the hits.
Now for security. I figure they've got to have a satalite network trying to hunt them down. Roll Data Search + Logic. You're astrally persuing, okay, roll Perception + Magic. Hacking their car? Hacking + exploit. You've got chokepoints all along the major highways? Police cars on patrol? An APB out? A helicopter in the sky? Expert riggers at the helm? I'd toss an extra die for each helicopter, chokepoint, and car that's specificaly looking for this group. Summoning a spirit? Cool, roll the force and add them in.
Roll this handful of dice, and total all hits.
If the security wins, they eventually find the runners. It takes about 10 minutes for each total hit the runner scored. The net hits are the number of grunts that converge on the player's location in the next scene. (A spirit can be substituted for one grunt per force rating, or an NPC prime runner for one Professional Rating per grunt if the astral mage persued directly).
I think that allows players to be clever, gives some hard and fast rules that everyone can abide by, handles it in a reasonable amount of time, and we know "what happens next".
(Note to players: The number of net hits you score is the number of reprimands, complaints, yellings, beatings, bad publicity trideo reports, and angry supervisors the chief of security has to deal with as fallout of this disasterous manhunt.)
Posted by: Cheops Jan 16 2007, 11:46 PM
I'm of the mind set that unless the run is very large or very splashy the corp will hand the case off to Lone Star. That way you can let stuff simmer for quite some while and then suddenly drop the hammer on the group. As they are running around trying to figure out who is harassing their contacts, taking shots at them, and reporting their every move to the Star, you let them find out that it is revenge from XYZ corp that they messed up several months ago.
Costs much less money, is less risky for corporate personnel, and isn't so public for the corp.
Posted by: cetiah Jan 16 2007, 11:59 PM
| QUOTE (Cheops @ Jan 16 2007, 06:46 PM) |
I'm of the mind set that unless the run is very large or very splashy the corp will hand the case off to Lone Star. That way you can let stuff simmer for quite some while and then suddenly drop the hammer on the group. As they are running around trying to figure out who is harassing their contacts, taking shots at them, and reporting their every move to the Star, you let them find out that it is revenge from XYZ corp that they messed up several months ago.
Costs much less money, is less risky for corporate personnel, and isn't so public for the corp. |
This is a good point. CorpSec won't generally invade Lone Star turf, but Lone Star's pretty good with response time. If the group flies off into a military base, corporate ecology, or leaves the city, then Lone Star won't chase them there.
In these cases, my rolls would indicate that security's net hits would respond as CorpSec, Lone Star, military, or tribal authorities, as appropriate. Really, it's the players' choice. Wherever they want to go. Unless I decide that Lone Star caught them just before they got there.
Posted by: HappyDaze Jan 17 2007, 06:05 AM
| QUOTE |
| Basically if you think this works then shadowruns don’t work. |
That's my point when I say that only the power of plot keeps shadowrunning viable.
| QUOTE |
| And the basic premise of the game is that shadowruns do work, often enough for people to go into it as a line of work and survive. |
I consider this a flawed premise. The only way to make it work in a 'realistic' manner is to have direct assistance from another entity of power (corp, government, etc.). Independent deniable assets will fail.
| QUOTE |
| Therefore there must be something that makes you’re perfect pursuit concept fail. |
Plot - or, as some games call it GM's fiat. Shadowrunners succeed because we have to assume that corps are dumber, less prepared, less motivated, and using shoddier equipment than a bunch of independent zeroes.
| QUOTE |
| I’m just giving you a few flaws, and every little layer of complication you add to get around one of these flaws makes it more costly and difficult. |
And countering the counters costs money and adds to difficulty. The corps have the money and manpower - shaowrunners don't. If you get into a battle of economic attrition with a corp, you lose - unless you have the backing of another entity of power.
Posted by: HappyDaze Jan 17 2007, 06:11 AM
| QUOTE |
| At this point, if its something I really don't want to deal with overly much, especially for every run, then here's how I'd handle it: |
A simple opposed roll system is a nice way to do it. However, it does demonstrate the 'power of plot' point I was making. If the security got to roll the same way as the shadowrunners, they would always win and find the runners because they have more manpower and more money to throw at the problem than a team of runners ever will. The only exception would be if another corp was actively interfering with its own manpower and resources. Shadowruns don't usually get played out this way because it takes the focus off of the PCs... so the plot kicks in and lets them have a chance they really shouldn't have.
Posted by: cetiah Jan 17 2007, 07:01 AM
| QUOTE (HappyDaze) |
| QUOTE | | At this point, if its something I really don't want to deal with overly much, especially for every run, then here's how I'd handle it: |
A simple opposed roll system is a nice way to do it. However, it does demonstrate the 'power of plot' point I was making. If the security got to roll the same way as the shadowrunners, they would always win and find the runners because they have more manpower and more money to throw at the problem than a team of runners ever will. The only exception would be if another corp was actively interfering with its own manpower and resources. Shadowruns don't usually get played out this way because it takes the focus off of the PCs... so the plot kicks in and lets them have a chance they really shouldn't have.
|
That's true. You're not wrong. It would be stupid for me to deny it.
That being said, the same situation holds true for every game or genre of literature imaginable. The very nature of heroic quests of any kind is that the odds are stacked against the players, but they can succeed where others can't. Think of any action movie you've ever seen and tell me that the odds weren't stacked against them, that that you couldn't have predicted that hero's plan, that the enemy doesn't have far more resources than the hero.
Eventually, at some point, you have to say "this is the way it is" and accept that. Because here's a news flash: the concept that runner's can commit crimes and get away with them is hardly the least realistic point in this setting/game.
The lame IC excuse I use is this: An environment of Shadowruns are an asset the corps that live there. That is, the very presence of this underground uncontrollable random element hinders production for EVERYONE but at seemingly random levels at any given time. Randomness helps the underdog, so unless you have a massive lead over your competitors, the presence of a powerful underground of Shadowrunners will help take down your rivals. The amount of money it would cost you to cause the kind of mayhem, bad publicity, industrial espianage, and general distraction to other corps would be astronomical, but well worth the occasional losses to said attrition, especially if you can use security to hedge your losses. The goal of your security wouldn't be to hinder or stop shadowrunning, just hinder or stop shadowrunners from coming to YOUR facility. Successful or not, security is just too damn expensive for its worth... except as a deterrant to future shadowruns. If your security system stops three shadowrunners in a row, more than likely it did not justify its cost, until you factor in how many potential shadowrunners it stopped who never bothered to come. Hopefully, they went somewhere else. Because you always want them to go somewhere.
The above rationale helped solve this for my campaigns, helped me to stretch my suspesion of disbelief long enough to play, and generally contributes to the "you are all pawns of our master plan" feel of the AAA corps.
"But sir. We had them. Five more minutes and they would have been smears on the concrete. Why did you call my forces back?" "You are expendable, Mr Johnson. They are not. That is all you need to know."
Posted by: Serbitar Jan 17 2007, 10:07 AM
SR is no heroic game. Runners are not heroes. They do not succeed where others dont. They have to earn everything.
I am quite emphazising this realism aspect in my game as much as possible. And contrary to happy I think it can be done in a consistent way. But you have to have experienced and paranoid players for this and you have to talk about these issues first and how the players are going to avoid this and that.
Posted by: cetiah Jan 17 2007, 01:11 PM
| QUOTE (Serbitar @ Jan 17 2007, 05:07 AM) |
SR is no heroic game. Runners are not heroes. They do not succeed where others dont. They have to earn everything. |
Yes and no. It's part of the nature of the cyberpunk genre that criminals, gangs, poor folks, rebels, and those that are socially marginalized are generally the "good guys" who follow their own honor code, help each other out, stick their neck out for folks, and generally are dissatisfied with the way things are and seek to change them in their own anti-hero way. Governments, corporations, religions, police, and large institutions of power become the "bad guys" and are always evil, in a very literal sense.
Posted by: HappyDaze Jan 17 2007, 03:36 PM
The only way we found to make sense of shadowrunning is to say that every corp maintaines its own stable of zeroes (deniable assets). Independents are rookies that have yet to be recruited. Most die in one double-cross or another before ever getting recruited. Once in a corps' stable, you are in for life - you are a company man with no real identity.
Now this doesn't really change things too much for the runner, but it does change the way runs go down. Now runners have the resources of a corp backing them, so they get satellite imagery, surveillance reports, wireless taps, cyber-surgery, hospitalization, etc. along with their corp playing interference with the competition once the run is underway and afterwards.
Is this really 'deniable'? Hell no - the corps will usually have a good idea who hit them. However, since all of the corps do it they tend to consider it 'couting coup' as long as the competiton stays within certain boundaries. One of the big boundaries is avoiding attracting the attentiion of government enforcement entities.
The big change for runners is that once the run is done, they are safe behind the aegis of their corporate masters. Sadly, they are really slaves to the corp and likely to be used and abused quite badly, but it beats being an independent that has no protection from retaliation by offended corps.
Why would corps strike back so hard at independents? Because they are wild cards and that makes them unpredictable and financially risky. Better to squash their nest and make them scurry to some corp (yours if they have what you need, but any corp is better than none) so that you can count on them playing by the rules of the great game.
Posted by: HappyDaze Jan 17 2007, 03:41 PM
| QUOTE |
| It's part of the nature of the cyberpunk genre that criminals, gangs, poor folks, rebels, and those that are socially marginalized are generally the "good guys" who follow their own honor code, help each other out, stick their neck out for folks, and generally are dissatisfied with the way things are and seek to change them in their own anti-hero way. |
Some few are this delusional, but most know that they are no better than the ones that they target, it's just that they don't have the power to act on a larger scale that makes them seem comparable less evil.
| QUOTE |
| Governments, corporations, religions, police, and large institutions of power become the "bad guys" and are always evil, in a very literal sense. |
These institutions are still made up of people. Some are good, some are bad, but the institution itself is always neither. Your literal sense of evil may be a first person viewpoint held by some within the setting, but it's far to inaccurate and simplistic to be the basis of the game's reality.
Posted by: Serbitar Jan 17 2007, 04:07 PM
Happy: One question,
what exactly makes running impossible?
I think there is only one thing that could do this: Preemptive biometric observation of everything. And that is very unlikey.
Posted by: HappyDaze Jan 17 2007, 04:20 PM
Read my previous post. Independent operators - what most of us think of shadowrunners as being - don't make sense for the corporations to utilize. There is too much risk and the only thing the corps have to rely on is the runners' reps. What a load of crap!
Posted by: HappyDaze Jan 17 2007, 04:24 PM
I think what bugs me the most is the impression that the shadowrunners have some form of 'union' that gives the runner community as a whole bargaining power with the corps. This isn't going to happen. The corps have decades of experience busting unions, especially one that can't even operate openly and has no legal protection.
All zeroes are still going to belong to someone.
Posted by: Serbitar Jan 17 2007, 04:28 PM
Well, this is not a technical problem, but a social one. This is too diffuse to discuss and you can always find reasons to make the one or the other plausible. including, but not limited to:
- deniability
- lower cost
- abuseability
- flexibility
- now permanent costs
- availability
- "moral" flexibility
And yes, I can see high level runners belonging to corps. But only few and in the range of million nuyen cyberware.
Posted by: HappyDaze Jan 17 2007, 05:42 PM
This is an illusion. The only denaibility that exists is what the corps agree on amongst themselves.
| QUOTE |
- lower cost - abuseability - flexibility - now permanent costs - availability |
The corps own these people. If the corp wants to do anything with them, that's the way it goes. As far as availability - it's a big world and the megacorps are huge - they can recruit hundreds of zeroes and assign them to teams depending upon need. Permanent costs are an non-issue when compared to supporting tens of thousands of wage slaves.
| QUOTE |
| And yes, I can see high level runners belonging to corps. But only few and in the range of million nuyen cyberware. |
I see any runners above the level of glorified street trash as needing a patron or else being hunted down like the 'most wanted' criminals they are. I'm not saying that they'll be killed - forced recruiting with loyalty compliance tech/magic is more likely if the runners have any capabilities of value to the corp (and most will).
Posted by: Serbitar Jan 17 2007, 06:13 PM
Have fun owning a million nuyen SAM, or even mage, if he does not want to be owned.
Posted by: Demerzel Jan 17 2007, 06:18 PM
Shadowrun is science fiction. Now there are a variety of definitions of science fiction and I’ve read plenty of authors from LeGuin to Vonnegut describe what they believe it to be. I’ve come away with the idea that basically it is a premise from which a world follows.
In Shadowrun the premise is that there exists this subclass of people who are professional shadowrunners. Everything flows from that. The dystopian future vision that is corporate nationhood is taken as a corrolary of that premise, this is what it would take for this thing to exist. Every concept in shadowrun should use the premise as a yardstick to determine it’s validity.
Now if you’re not willing to accept the basic premise of the fictional world than I’m curious why you’re here.
Posted by: HappyDaze Jan 17 2007, 06:36 PM
| QUOTE |
| Have fun owning a million nuyen SAM, or even mage, if he does not want to be owned. |
That's what cortex bombs (and possibly even anchored spells) were made to do! Additionally, none of the runners' equipment really belongs to them - it's corp property and lord knows the corp has some way to keep track of it and get it back. All contacts are handled through corp channels and none of these runners ever get paid in anythig but corp script and are heavily tied into the company store - they try to leave and they have nothing even if they do manage to survive. These things are not going to be optional - they are a required aspect of a corp risking a mission on zeroes.
I paint the world in a very bleak manner, but I feel it's a better representatiuon of what super-power megacorps might allow to happen. As it's set up, the world is a high-school fantasy where the good guys have a chance just because they are the good guys.
Posted by: Serbitar Jan 17 2007, 06:41 PM
I have played Shadowrunners that start with nothing but their ware. Thats not so unusual.
Posted by: HappyDaze Jan 17 2007, 06:42 PM
| QUOTE |
| Shadowrun is science fiction. Now there are a variety of definitions of science fiction and I’ve read plenty of authors from LeGuin to Vonnegut describe what they believe it to be. I’ve come away with the idea that basically it is a premise from which a world follows. |
OK.
| QUOTE |
| In Shadowrun the premise is that there exists this subclass of people who are professional shadowrunners. Everything flows from that. |
I've tried to take that flawed premise and mke it functional. See my above posts for how I do it.
| QUOTE |
| The dystopian future vision that is corporate nationhood is taken as a corrolary of that premise, this is what it would take for this thing to exist. |
You're putting the cart before the horse. Corporations don't exist because of shadowrunners - in fact, by the setting shadowrunners exist because corps have a need for theior services. This need is very artificial and forced - that's my problem with it. There is no good reason for having independent shadowrunners operating as they supposedly do within the setting. Company stables make far more sense.
| QUOTE |
| Every concept in shadowrun should use the premise as a yardstick to determine it’s validity. |
Then every concept has to be reworked to core becasue this yardstick is only 33 inches long.
| QUOTE |
| Now if you’re not willing to accept the basic premise of the fictional world than I’m curious why you’re here. |
I like the SR4 mechanics and I beleive I can find something of worth in the game - I just can't accept the silly gameworld assumptions that I uised to love back in high-school when I player SR1&SR2.
Posted by: HappyDaze Jan 17 2007, 06:48 PM
| QUOTE |
| I have played Shadowrunners that start with nothing but their ware. Thats not so unusual. |
The corp may not let you keep even that. If they are smart
(and EVERY corp is), they've got your ware set with kink bombs and whatever else is needed to keep you in line. If you are really set on jumping ship, they'd rather recycle you for parts (cyber and organic) than to just let you go - it's more profitabl;e and less of a security risk.
That is, unless you've got something of value to trade... Oh yeah, everything you own is really theirs already. So much for that option...
Bleak, grim, and despertate is how I see the dystopian future.
Posted by: Serbitar Jan 17 2007, 06:49 PM
Well, thats what jammers, hackers and street docs are for.
Posted by: Cheops Jan 17 2007, 07:02 PM
| QUOTE (Demerzel) |
Shadowrun is science fiction. Now there are a variety of definitions of science fiction and I’ve read plenty of authors from LeGuin to Vonnegut describe what they believe it to be. I’ve come away with the idea that basically it is a premise from which a world follows.
In Shadowrun the premise is that there exists this subclass of people who are professional shadowrunners. Everything flows from that. The dystopian future vision that is corporate nationhood is taken as a corrolary of that premise, this is what it would take for this thing to exist. Every concept in shadowrun should use the premise as a yardstick to determine it’s validity.
Now if you’re not willing to accept the basic premise of the fictional world than I’m curious why you’re here. |
I think that one of the big problems that is occuring with shadowrun is that the basic premises and symbology of the game are changing. The process started in SR3 and SR4 has almost completely changed from SR1 and 2.
I keep harping about Neo-Anarchists on this board and bemoaning the fact that you never hear about them anymore. They believed that the free exchange of goods, services, and INFORMATION was what kept markets efficient and equal. They believed that the megacorps had created a monopoly (technically oligopoly) out of the world markets for these things. Thus they promoted the destruction of this "economic order" and the creation of a new one based on perfect competition (or more realistically monopolistic competition for those who understand economics).
The ideals of this group is what helped to create the sub-class of shadowrunners. SINless people who were disenfranchised and excluded from the process. They fought back against the corporations. The fact that they took money and provided aid to one corporation to work against another (the sort of hypocrisy that most terrorist and rebel movements display). This is what created the sense of being good guys, having a "union," that works together, and what created the opportunity for someone to work independently of the corps.
There is also a cultural shit in RL that has created the problem with SR style cyberpunk compared to when it first came out in the 80's. Back then there was the sense of dread about the increasing controls put on society by government and corporations and a need to strike back at them. To keep freedom. Nowadays that sense of having to do something about the controls has largely faded. There is a sense that there is nothing you can do about it so you'd better live with it. The sense of striking back has been completely dissassociated from RL. The Matrix is largely to blame for this. It created the notion that this rigidly controlled and increasingly distopic world wasn't real--that there was a real world beyond it that an individual had to escape to. In essence you can't do anything about your situation in this world--you have to escape it to change your fate. At least that's the cultural leanings in the West anyway.
The corporations, even in SR4, aren't as overpowering and all-knowing as a lot of people portray them on these boards and in the game. I can give you hundreds of financial and political reasons why it is NOT in the best interests of a corporation to attack someone physically or astrally who is not in their corporate territory. It is social and game design reasons for this feeling.
Posted by: HappyDaze Jan 17 2007, 07:09 PM
| QUOTE |
| Well, thats what jammers, hackers and street docs are for. |
And who do they work for? If they don't work for your corp (you never can tell, can you?) you may just end up with a diferent owner and a lot lower on their totem pole. Better off with the keepers you know.
Posted by: Demerzel Jan 17 2007, 07:13 PM
| QUOTE (HappyDaze) |
| I've tried to take that flawed premise and mke it functional. |
To call it a flawed premise is to miss the very basic and most fundamental point. It cannot be flawed it is the only premise. This is the fundamental core around which the game exists.
It is not putting the cart before the horse to say the corporate universe exists because of shadowrunners if you are talking in a meta-game mode. The simple fact is in order for Ares, Aztechnology, CATCo, Evo, S-K, and the whole lot of them there first has to be shadowrunners. This is because first a group of players sits around a table and generates the runners then the GM creates the world for them.
[Don LaFontaine voice]
In a world where the criminal underground exists to stick it to the corps [ . . . ]
[/Don LaFontaine voice]
So now, we bring it back to why is it possible to be a shaddowrunner when corporations have access to magical resources and can in theory use them to destroy all those pain in the arse runners?
Well, there are lots of reasons. There are reasons that have not been listed here. There are reasons that don’t incur any cost to the runners or require any action on their part whatsoever. There are evasive maneuvers available to the runners that do require action but not cost. There are evasive actions available to the runners that require both action and cost.
It is not a cost war, nuyen siege, between the runners and the corp. It’s a cost war between the corps. The existence of a mage that can do one thing, does not mean that it can be utilized or scaled in such a way as to make it the perfect security. I’ve presented you with some of those reasons, and you’re response is that the central premise is flawed and it is to be thrown out in favor of corporate sponsership and no independent runners.
| QUOTE (HappyDaze) |
| I like the SR4 mechanics and I beleive I can find something of worth in the game - I just can't accept the silly gameworld assumptions[ . . . ] |
That’s fine if you want to play a game of Corporate Patronage that’s up to you. But to say that the game is a fraud because you’re unable to suspend disbelief that’s up to you. You’re not going to sell it to many of us however. Personally I’ve worked for a range from small regional corporations, large national corporations, to government bureaucracies. I know exactly how a simple premise that should in theory be executable and simple fails on the human level, and I feel you’re failing to apply that lesson to this case, and probably to others as well.
Posted by: HappyDaze Jan 17 2007, 07:16 PM
I liked everything about the neo-anarchists. It's good stuff that just isn't stressed at all anymore.
| QUOTE |
| The corporations, even in SR4, aren't as overpowering and all-knowing as a lot of people portray them on these boards and in the game. |
That's a matter of perspective. I would counter that the corps are not as ignorant, unmotivated, and incompetent as a lot of people portray them on these boards and in the game.
| QUOTE |
| I can give you hundreds of financial and political reasons why it is NOT in the best interests of a corporation to attack someone physically or astrally who is not in their corporate territory. |
I'm sure I can counter them.
| QUOTE |
| It is social and game design reasons for this feeling. |
I suspect it is mostly the latter, specifically metagame rationales. Thus, it falls back into the "success by plot alone" argument that I began with.
Posted by: HappyDaze Jan 17 2007, 07:19 PM
| QUOTE |
| It is not putting the cart before the horse to say the corporate universe exists because of shadowrunners if you are talking in a meta-game mode. |
If your basic premise can only be supported with meta-game reasons then I consider it flawed. I prefer a stronger sense of 'realism' within the world that can stand on its own assumptions. The current 'independent operator' style of the SR world fails this test.
Posted by: HappyDaze Jan 17 2007, 07:25 PM
| QUOTE |
| It’s a cost war between the corps. |
I agree. And that's why I don't believe that the corps would want the risk of randomness that independents represent. Randomness costs you money, and that's an expense the corps should never willingly accept when having their own operatives is a better answer.
Independents are terrorists - they exist outside the rules and are not answerable to anyone. The only thing you have to rely on is their rep... and that's just not going to be good enough.
Posted by: cetiah Jan 17 2007, 07:44 PM
| QUOTE (HappyDaze) |
| QUOTE | | It is not putting the cart before the horse to say the corporate universe exists because of shadowrunners if you are talking in a meta-game mode. |
If your basic premise can only be supported with meta-game reasons then I consider it flawed. I prefer a stronger sense of 'realism' within the world that can stand on its own assumptions. The current 'independent operator' style of the SR world fails this test.
|
Hopefully, sometime next week, I'll want to start exploring rules about running different "Campaign Modes", such as working for the corps. Since I don't plan to actually use it soon though, it's a lower priority than my current "Mission Maker" project which I plan to start using in February.
Posted by: Demerzel Jan 17 2007, 07:50 PM
| QUOTE (HappyDaze) |
| If your basic premise can only be supported with meta-game reasons then I consider it flawed. |
The point of a basic premise is that it requires no support. It is and all else flows from it. If you say that it is flawed because of X then the problem is you’re putting the cart before the horse. The fact of the matter is X is flawed because it does not support the basic premise.
You in fact have a very idealistic view of how the world should be and how people should act, and it is counter to the sixth world, possibly even the real world.
For example a corporation is not a hive mind entity. There are a variety of wills, desires, and agendas competing for control of the corporation. If there was a Central Mage Institute of Astral Kickassedness within a corporation then the power struggle to control it would probably destroy the corporation because it will have the most influence over the corporation compared to all other sections.
Now you may have some idealistic hive mind corporate concept that negates this. You may ask, how can they become so powerful without a Central Mage Institute of Astral Kickassedness? The CMIAK is obviously the route to ultimate world domination. And the simple answer is that the CMIAK does not work.
Why does CMIAK fail? Well that’s what this thread was started to find out. A variety of reasons have been proposed, you have to your satisfaction ruled every one of them out. But I hardly feel you’ve proved your case.
Posted by: Cheops Jan 17 2007, 07:57 PM
| QUOTE (HappyDaze) |
| QUOTE | | It’s a cost war between the corps. |
I agree. And that's why I don't believe that the corps would want the risk of randomness that independents represent. Randomness costs you money, and that's an expense the corps should never willingly accept when having their own operatives is a better answer.
Independents are terrorists - they exist outside the rules and are not answerable to anyone. The only thing you have to rely on is their rep... and that's just not going to be good enough.
|
Actually the randomness of shadowrunners shouldn't be a cost for the corporations. Just as with all other sorts of risk there are ways to diversify that risk or mitigate it. And shadowrunners are a part of that.
If ABC and XYZ are in competition over a certain project and they both know that the other has and is willing to use deniable assets then both of them can structure the riskiness of terrorist activity into the project financing. Based on estimates of how big a black ops budget that XYZ has, ABC works into its model what quality of runners XYZ will hire and then rates them against ABC's planned project security. Figure out what the standard deviation of successful terrorist action is and that lets you figure out the probability of XYZ's run succeeding against ABC. As a result ABC goes and finds some insurance or other bank that is willing to insure the project against the risk of terrorist activity and suddenly they are insured against the lost revenues. Or they just buy derivative financial instruments in order to ensure an alternative way of making the revenues if the project fails. XYZ does the same. If the project still has positive NPV then they go ahead with the project.
All of this increases the cost of doing business but it isn't expensive because ABC corp can anticipate the losses. It is only unanticipate losses that are really a loss to the corporation. But if they did their work properly then these shouldn't occur.
P.S. I'm having a good chuckle thinking about a derivatives market based solely on the activities of shadowrunning teams. "Hey, this is Mark over at Goldman Sachs. I've got a forwards contract on $10 million dollars worth of damage done to Ares Corporation by shadowrunners in June 2070. I'm looking to sell it and acquire a forward contract on Aztechnology for the same amount in July 2070. Is that something that Zurich Orbital would be interested in?"
Posted by: cetiah Jan 17 2007, 08:13 PM
| QUOTE (Cheops) |
P.S. I'm having a good chuckle thinking about a derivatives market based solely on the activities of shadowrunning teams. "Hey, this is Mark over at Goldman Sachs. I've got a forwards contract on $10 million dollars worth of damage done to Ares Corporation by shadowrunners in June 2070. I'm looking to sell it and acquire a forward contract on Aztechnology for the same amount in July 2070. Is that something that Zurich Orbital would be interested in?" |
That's so freakin' cool!!! I can so see that!!!

The rest of the post, however, doesn't really work for me. For one thing, I don't see major corps as calling out insurance claims. Ever. Major corps are self-insured. Or rather, they own the insurance companies. And they also take the role that government takes today in regards to economic intervention, so guarantees and the like are funded by the major corp.
Posted by: TheOneRonin Jan 17 2007, 08:51 PM
The corp/shadowrunner paradigm works as long as you keep a few things in mind.
#1 The corporate court forbids any overt actions (such as sabotage, extractions, property damage, etc.) amongs the corps of the world. Indeed, they can go so far as punish the offending corp. The need for corporate espionage has not died down by 2070 (indeed it has increased), so the demand for unaffiliated personnel capable of performing said acts is what creates the market for Shadowrunners.
#2 The almighty bottom line. This, probably more than anything else, is what keeps shadowrunners in business. To corporations, big and small, the MOST important thing is the bottom line. More often than not, tracking down the runners that just hit your facility is a waste of money. Doing that is like throwing good money after bad. Here is an example:
Runner group A hits corp B to steal/extract asset C. Runners engage onsite sec forces, defeat them, and escape. By the time Corp B gets it shit together, the runners have probably offloaded the asset and are long gone. Corp B can send sec teams to try and track down the runners. There is a cost with that. If the team finds the runners, they can try to capture them (very difficult, and very expensive), all the while operating ouside of their extra-territorial jurisdiction. And even if the corp does manage to grab the runners, there is no guarantee that they can recover asset C. And they still have to deal with local law enforcement not being happy about them riding around downtown in vans with armed goons crammed inside. Not to mention the PR fiasco if word of them getting hit gets out. All in all, it is in the corp's best interest to keep things quiet and cut their losses.
There will be exceptions to this, but they will be the exception, not the rule. A corp manager that goes on a power trip trying to hunt down the runners that humiliated his sec team will find himself without a job, and possibly without a heartbeat. He just cost the corp more money than what it lost from the run already.
#3 Extraterritoriality: Not all corps have this, but those that do have vast amounts of flexibility. They do not have to report any crimes committed onsite to the cops. They can fabricate any story they like for whatever happened during the run. Not getting law enforcement involved will usually keep the press out of the loop, and keeps the corp's image from being significantly damaged. Basically, it keeps the loses to a minimum.
All in all, these things contribute to the 2070s having a thriving shadow community.
Posted by: Cheops Jan 17 2007, 09:59 PM
| QUOTE (cetiah) |
| QUOTE (Cheops @ Jan 17 2007, 02:57 PM) | P.S. I'm having a good chuckle thinking about a derivatives market based solely on the activities of shadowrunning teams. "Hey, this is Mark over at Goldman Sachs. I've got a forwards contract on $10 million dollars worth of damage done to Ares Corporation by shadowrunners in June 2070. I'm looking to sell it and acquire a forward contract on Aztechnology for the same amount in July 2070. Is that something that Zurich Orbital would be interested in?" |
That's so freakin' cool!!! I can so see that!!!  The rest of the post, however, doesn't really work for me. For one thing, I don't see major corps as calling out insurance claims. Ever. Major corps are self-insured. Or rather, they own the insurance companies. And they also take the role that government takes today in regards to economic intervention, so guarantees and the like are funded by the major corp. |
Ummm...if you like the idea of my post-script and can see it happening then what is so hard to swallow about the rest of the post.
In modern days it is possible to insure against acts of terrorism such as kidnapping for ransom. In fact, in many parts of the world it is very common.
Also, just because a corp owns its own bank doesn't mean that the one entity gets a freebie from the bank. It still has to actually purchase the insurance and the bank is still liable for payment in the event of damages. The only time where the management of either one would be willing to mess up his own bottom line MIGHT be in the case of a zaibatsu where there is only 1 company and it is owned by the family. So this only applies to Shiawase.
Kereitsu's are similar to holding companies or conglomerations except that kereitsu's specifically look to vertically intergrate their functions. This would be Renraku and MCT. Ares is also very similar to a kereitsu except that it isn't Japanese. Holding companies and groups tend to seek diversification through horizontal intergration--spreading their functions across many different industries. S-K, Aztechnology, and Evo are examples of this. Horizon is a jumped up consulting firm but can be seen as a vertically integrated media conglomerate. I can't remember who the other two megas are anymore.
If General Motors Financial agrees to insure Colt's manufacturing project then it works exactly like a standard insurance transaction conducted between two different corporations. The fact that they are both owned by Ares doesn't matter. If Colt receives covered damages and GM can't pay because it is in default then Colt would go to the Corporate Court or else Ares Holding Company and seek damages there depending on how Ares' Corporate Governance is outlined. This is similar to RL where Colt would go to the US government authorities and seek payment of the damages through them. If GM has filed a Chapter 11 either for restructuring or bankruptcy then Colt gets added to the list of claimants on GM's assets. Depending on the assets and Colt's position on the list it may recover 100% of the damages.
Just out of curiosity cetiah, what sort of financial background do you have that makes you such an expert on this stuff?
Posted by: Cheops Jan 17 2007, 10:04 PM
| QUOTE (TheOneRonin) |
The corp/shadowrunner paradigm works as long as you keep a few things in mind.
#1 The corporate court forbids any overt actions (such as sabotage, extractions, property damage, etc.) amongs the corps of the world. Indeed, they can go so far as punish the offending corp. The need for corporate espionage has not died down by 2070 (indeed it has increased), so the demand for unaffiliated personnel capable of performing said acts is what creates the market for Shadowrunners. |
Wow...I completely forgot about this. That's what makes runners work. The corps need them. It's right in their charter!
You can't bring the runners on as actual assets because there is a more concrete link between you and them. Instead you keep a Johnson at arms' length and if any runners get traced to him you "remove" the liability. That way you can tell the courts that he wasn't acting on your behalf and that he was just some lone nut.
This also acts to restrain corporate pursuit of runners and why they don't astrally know everything about every intrusion. If a particular corp comes down to heavy on the "runner community" they stop working for that corp. Also, there is no reason to risk personnel in an astral battle with fleeing runners because if you can amass evidence through investigation instead you can take the case before the court and get renumeration through those means.
There we go. The answer to the question of "how can runners evade detection of an astral track without resorting to plot needs?" Now we just have to find a way for them to actually do that in order to evade cops or overzealous security managers.
Posted by: HappyDaze Jan 17 2007, 10:59 PM
| QUOTE |
| Wow...I completely forgot about this. That's what makes runners work. The corps need them. It's right in their charter! |
The corporate court is the corps. That means they can make their own rules. As a whole, they would be opposed to independent operatives. As long as it's a West Virginia Prom (family fucking family) then they can cover it up just fine amonst themselves.
| QUOTE |
| You can't bring the runners on as actual assets because there is a more concrete link between you and them. Instead you keep a Johnson at arms' length and if any runners get traced to him you "remove" the liability. That way you can tell the courts that he wasn't acting on your behalf and that he was just some lone nut. |
Of course you can. They're still deniable assets. Any link can be covered up when no one bothers to look - because you're all in the gmae together.
| QUOTE |
| This also acts to restrain corporate pursuit of runners and why they don't astrally know everything about every intrusion. If a particular corp comes down to heavy on the "runner community" they stop working for that corp. |
You missed the part where ALL corps come down heavy on independents and don't generally hire them at all. The corps as a whole would be very happy if all independents were wiped out and there was a 'gentleman's game' of shadow ops.
| QUOTE |
| Also, there is no reason to risk personnel in an astral battle with fleeing runners because if you can amass evidence through investigation instead you can take the case before the court and get renumeration through those means. |
Perhaps. Perhaps not. It all depends upon what you have to gain. Possibly the appeal of eliminating the competition's zero ops team is finacial reward enough.
| QUOTE |
| There we go. The answer to the question of "how can runners evade detection of an astral track without resorting to plot needs?" |
Not really. You've dodged the issue by relying upon a meta-game construct that shouldn't be operating the way it does within the world.
Posted by: cetiah Jan 17 2007, 11:09 PM
Geez, I'm sorry. I didn't mean to offend. I'm just fascinated by the whole topic. I'm a student going back to school, studying english and economics towards a career working for the state department. I've spent the last couple years working as an administrative assistant for financial planners in southern California. Not an expert by any means; but I love talking about economics.
I feel like we sort of jumped scales here, XYZ is suddenly not a major corp but a smaller individual company or bank. Okay. Sorry, I think that was my fault.
Insurance is a gambling game with the odds heavily in your favor. But if you make $50 each month and one month, because of a shadowrun, you only make $10, then you've still incured a $40 loss. If this money is insured, that money is paid out of the collected premiums from the insurance company's various customers. That's still less profit that it would otherwise have occured. Someone has to pay it. If both companies are owned by Ares then Ares just lost $40 worth of assets, no matter what. Ares can't get the reduced value of these assets insured by GM Financial. That's what I meant.
Is there any reason not to assume that in most cases Ares is the insuring company?
But looking at it on the local scale, it doesn't seem right that all items should be insured 100% of their value 100% of the time. You have three things that basically need to be insured: real assets (security camera, doors, guards, etc.), assets with potential value (secret plans to the Criminore Prototype, the creative ingenious ideas of executive vice-chairman Donald D. Duke, etc.), and soon-to-be-existant liabiltiies (Mr Duke's therapy bills and pain and suffering compensation). This is potentially a huge list, but nothing that can't be prepared for, I suppose. There should be some kind of relationship between the value (in nuyen per year) of an item, the amount of items insured, and the risk assessment of each item to determine what percentage of its value is covered and under what conditions, but hell if I know what it is. But insurance is ultimately a game between two players. Someone who gets EVERYTHING insured is very insecure and would be losing a lot of money (assuming most of the insurance items weren't claimed), compared to someone who didn't pay the insurance (assuming their items were similiarly unharmed) and invested the saved money into personnell training, land, and capital goods. It doesn't seem like you would ever reach AA or AAA status that way, but the insurance company might...
Of course, then your a powerful and profitable corp and you get hit with a shadowrun earlier than you expected and suddenly lose sooooo much and get bumped down before person A.
There must be a point somewhere in between where corp C has found the proper balance for their company to get ahead of both A and B.
Sorry if I offended. I love this conversation, really, and found your posts very delightful.
Posted by: cetiah Jan 17 2007, 11:18 PM
HappyDaze, it's cheaper to hire a group of specialists when you need them on a project-to-project basis rather than keep and maintain your own team of specialists that would cost more to maintain than their actual value. Why is this hard to explain?
People feel the same way today about all sorts of stuff. Take, for example, hairdressers. Its cheaper for most of us to go pay a hairdresser than to invest the time and resources to dress it ourselves or hire a full time hairdresser at our home. That doesn't stop some people (and companies) from getting their own hairdresser, but there's still a profound market for freelance hairdressers. And because they can sell to more than one client, there's usually more money for the hairdresser in freelance work, even if they charge less.
Independant contractors in any business isn't always a weird stretch.
Wow, this almost parallels the insurance post on the other side of the coin...
Posted by: Cheops Jan 17 2007, 11:30 PM
| QUOTE (cetiah) |
I feel like we sort of jumped scales here, XYZ is suddenly not a major corp but a smaller individual company or bank. Okay. Sorry, I think that was my fault.
Insurance is a gambling game with the odds heavily in your favor. But if you make $50 each month and one month, because of a shadowrun, you only make $10, then you've still incured a $40 loss. If this money is insured, that money is paid out of the collected premiums from the insurance company's various customers. That's still less profit that it would otherwise have occured. Someone has to pay it. If both companies are owned by Ares then Ares just lost $40 worth of assets, no matter what. Ares can't get the reduced value of these assets insured by GM Financial. That's what I meant.
Is there any reason not to assume that in most cases Ares is the insuring company?
But looking at it on the local scale, it doesn't seem right that all items should be insured 100% of their value 100% of the time. You have three things that basically need to be insured: real assets (security camera, doors, guards, etc.), assets with potential value (secret plans to the Criminore Prototype, the creative ingenious ideas of executive vice-chairman Donald D. Duke, etc.), and soon-to-be-existant liabiltiies (Mr Duke's therapy bills and pain and suffering compensation). This is potentially a huge list, but nothing that can't be prepared for, I suppose. There should be some kind of relationship between the value (in nuyen per year) of an item, the amount of items insured, and the risk assessment of each item to determine what percentage of its value is covered and under what conditions, but hell if I know what it is. But insurance is ultimately a game between two players. Someone who gets EVERYTHING insured is very insecure and would be losing a lot of money (assuming most of the insurance items weren't claimed), compared to someone who didn't pay the insurance (assuming their items were similiarly unharmed) and invested the saved money into personnell training, land, and capital goods. It doesn't seem like you would ever reach AA or AAA status that way, but the insurance company might...
Of course, then your a powerful and profitable corp and you get hit with a shadowrun earlier than you expected and suddenly lose sooooo much and get bumped down before person A.
There must be a point somewhere in between where corp C has found the proper balance for their company to get ahead of both A and B. |
No offense received at all. Just interested since you didn't just sort of gloss over everything.
That $40 loss isn't really a loss. It is a transfer from one party to another. Insurance companies, and all banks for that matter, make money by taking other people's money (insurance premiums or savings deposits) and reinvesting an amount that doesn't violate an holding rules (which stipulate the minimum amount of money needed by a bank to cover it's daily cash withdrawal requirements--usually self-imposed in the US but formerly goverment mandated). They make money through the spread.
For insurance companies this is the difference between the discounted present value of their investments minus the PV of any damages they have to pay out. If the insurance company thinks that the insurance is too risky (i.e. a research facility with nothing but a deadbolt for security in Redmond) then the PV is negative and they don't off insurance on it. If it is positive they have decided the chances of having to pay damages are less than the money they can make by reinvesting your premiums.
For banks their spread is the difference between what their investments earn and what they pay the savings account in interest (usually 10-11% versus 0-1%).
You are correct. Not everyone insures everything. But large corporations have all sorts of financial instruments besides insurance that can have the same effect. Forward contracts markets (the one I joked about) help to do this. Basically accepting slightly lower revenues in the future in order to guarantee a specific amount of revenue in the future. They do this to protect against exchange rates, inflation, interest rates, weather, all sorts of things. In SR I can feasibly see them using insurance and forward contracts to insure against runners.
Insurance companies also usually have something called a deductible which is a specified amount of damage that they are not responsible for. For instance if your car is insured but has a $1000 deductible then you are responsible to the $1000 and anything beyond that is covered by the insurance (to state it briefly).
The damages paid out by the insurance company come out of their revenues, yes, but it doesn't mean that the money is lost. Overall, the economy has lost nothing. The insurance company may or may not have made an accounting loss, and the insured company has lost nothing. Basically Ares has moved $40 of value from GM Financial to Colt.
The way that the corps have been portrayed in Corporate Download and in Shadows of Europe the main part of the corporation--SK Prime, Ares HQ, whatever--isn't the actual insurance company or bank. It is a subsidiary. Subsidiaries function like independent companies except for certain legal ties to the parent company. Likewise, management of the subsidiary is valued based on its performance and given bonuses accordingly. In economics you assume that everyone works in their own financial best interests unless forced otherwise (in this case according to the contractual liabilities owed by GM Financial and Colt to Ares) so you can assume that GM Financial and Colt are looking after themselves first, and Ares as a trickle-down effect.
Company C trying to find that balance is what microeconomics, finance, and corporate strategy is all about!
Posted by: HappyDaze Jan 17 2007, 11:31 PM
| QUOTE |
| HappyDaze, it's cheaper to hire a group of specialists when you need them on a project-to-project basis rather than keep and maintain your own team of specialists that would cost more to maintain than their actual value. Why is this hard to explain? |
Because it's a false assumption. Nations of today use soldiers more than merc. Corps of tomorrow have their own zero ops tems rather than freelancers. You don't have to pay them that well since theire won't be a freelance market to compete with. Keep them happy with Middle Lifestyle and you should be set. Besides, the coprs have ways of controlling them - this isn't meant to be a fair situation. The life of a shadowrunner is the life of a (pampered) slave gladiator.
Posted by: Ophis Jan 17 2007, 11:38 PM
Yes however the need for plausable deniability if a team gets caught means that having your balck ops guys on your pay roll is a liability. Ergo you keep them off the books natch, but then the costs go up covering the constant trail. So you just cut them loose and hire from a freelnace market that could be working for anyone.
Posted by: Cheops Jan 17 2007, 11:40 PM
| QUOTE (cetiah) |
HappyDaze, it's cheaper to hire a group of specialists when you need them on a project-to-project basis rather than keep and maintain your own team of specialists that would cost more to maintain than their actual value. Why is this hard to explain?
People feel the same way today about all sorts of stuff. Take, for example, hairdressers. Its cheaper for most of us to go pay a hairdresser than to invest the time and resources to dress it ourselves or hire a full time hairdresser at our home. That doesn't stop some people (and companies) from getting their own hairdresser, but there's still a profound market for freelance hairdressers. And because they can sell to more than one client, there's usually more money for the hairdresser in freelance work, even if they charge less.
Independant contractors in any business isn't always a weird stretch.
Wow, this almost parallels the insurance post on the other side of the coin... |
I think that HappyDaze has basically just created his own version of how things work in his world and seems unwilling to suspend his disbelief in that world view.
As far as astral tracking goes there is the added problem that it seems as if most security is contracted out in SR. At least in the first 6 SR missions I didn't see any in-house security for the corporations--they were all third party contracts. Same goes with such entities as Knights Errant, Wolverine, etc. They wouldn't be in business if all corps had their own security forces at all sites.
So often times the astral security isn't even part of the target corp. In that case the astral pursuers have the added question of: is it worthwhile for us to risk our people in lieu of losing the contract?
Whoever it was that started this post, if you are still reading, then this is something else you should keep in mind as GM. What Knight Errant's policy is for astrally protecting a Renraku facility for example. The answer to that question will help you determine how hard to pursue the PCs.
Posted by: Demerzel Jan 17 2007, 11:46 PM
| QUOTE (cetiah) |
| Ares can't get the reduced value of these assets insured by GM Financial. |
FYI I believe official cannon is Ares was born in part out of GM. So in fact Ares is GM Financial.
I believe HappyDaze is operating under the largest set of false assumptions. I'm not sure that he can quite get his head around the concept of a corp not being that organized, quick to act, and unified in its desires.
Today right now modern equivalents of mega corporations are using independantly operating assets who are breaking laws for them. If you don't think it's happening go do a lexis-nexis news search for the past year for Hewlet Packard. HP Chairman Patricia Dunn bought a shadowrun or a series of shadowruns against her own board! I'm sorry HD, but you're just on the wrong side of this one.
Check out a story about Patricia Dunn http://www.usatoday.com/money/industries/technology/2006-09-07-hp-probe-fiorina_x.htm
EDIT: Oops, put in CEO's name for Chairman's. Sorry Carly.
Posted by: HappyDaze Jan 18 2007, 12:06 AM
My assumptions are internally consistant - something that cannot be said for the 'popular' SR milieu. It just doesn't make sense for so much of the world to keep armed mercenary/terrorists in business with very little control. It really doesn't make sense when it can be so easily avoided. But sure, I can accept that my views create a less fun world to play in. No one wants to play a trapped wage rat even if you get to do everything you did as a runner and do it better. That lack of freedom can be a game killer.
Of course, I can also play D&D even while suspending my disbelief that scores of massive underground complexes exist that have no ecology to support the vast monster zoos that live in them. Sometimes the way that makes sense makes for a poor game.
So I guess what I'm saying is that I think Shadowrun is a fantastic setting for gameplay - but really really lacking in logical coherence. IOW, welcome back to 'because the plot says so' and 'it's the core premise - it's unquestionable' as complete answers.
Posted by: Jaid Jan 18 2007, 12:06 AM
also happydaze, keep in mind that the HTR teams you send after the independants (because let's face it, you can't send regular security forces to track down the average runner) are going to face losses. expensive losses. and HTR teams get payed more in the first place. add on to that hospital bills and life insurance, and it adds up fast.
furthermore, they have to send these HTR teams into non-corp territory; which means they aren't allowed to just go kill people randomly.
i find it questionable (as has been mentioned) that in a situation as cutthroat as the corps (especially at the upper levels) are, that people would be working together. more likely, everyone is either trying to get someone else's job or trying to protect themselves from losing their own. this goes ten times as much for intercorporate affairs; why should Ares risk their HTR teams (expensive, remember) to track down a team of runners that AZT? why should Ares care? why should Ares assume any of the risk? especially why should Ares risk their public image by potentially being involved in a gunfight where dozens of people are injured, massive property damage is incurred, and a few people are outright killed (on non-corp property, too... which means they get to explain it to the government as well).
furthermore, we have organisations existing now which will be making an effort to keep the spotlight out of the shadows... you think the Yaks or the Mafia are going to tolerate the megas constantly coming into their territory and disrupt things?
Posted by: cetiah Jan 18 2007, 12:09 AM
| QUOTE (Cheops @ Jan 17 2007, 06:30 PM) |
The damages paid out by the insurance company come out of their revenues, yes, but it doesn't mean that the money is lost. Overall, the economy has lost nothing. The insurance company may or may not have made an accounting loss, and the insured company has lost nothing. Basically Ares has moved $40 of value from GM Financial to Colt. |
Once deductables are calculated in, I have no trouble with the insured Shadowrun once deductables are calculated in. I think actual protection would be divided into three sectors: insurance, physical security/investigations, and freelance security/investigations. Investing too much into any one sector would be a really big and stupid risk, but you can't just really divide your budget evenly without risking "over protection" on the asset.
I think we're having a problem in our definition of loss. All business investments are done on a risk assessment based on EXPECTED PROFITS and all expenses associated with protection and with initial investment are built around expected profits. For example, if item A costs 10n after one year (investment, production, development, maintenence, protection) and can be sold for $50, then your actual profits after 1 year are 40n. Before 1 year, the profits are 0n. The item's value however is based on its expected profit of 40n and will be insured for that amount, if possible.
Same deal with companies. If a company is expecting profits of 40n and your investment is only 10% of that, and now it only rakes in 20n, that's a loss because you effectively paid 20%. Each nuyen invested earned less money than it should have.
Put aside the above numbers and let's back up...
A. Runners perform action which costs $40.
B. Colt Manufacturing incurs a $40 loss.
C. GM Financial makes a transfer payment of $40 to Colt.
D. GM Financial now has $40 less to invest in their 10-20% investments, essentially losing $4 this year in addition to the $40 paid out to Colt.
E. Colt earns their expected profits this year, -$2 for their deductable which gets paid back to GM Financial.
F. Total loss (of expected or potential profits) for GM Financial is now $42.
G. Total loss for Ares as a result of Shadowrun against Ares-owned corps = $44. The investments of GM Financial is less profitable now because of shadowruns than without.
H. Final conclusion = Shadowruns cost a megacorp money, even when insurance is calculated for the target subsidiary company.
Posted by: HappyDaze Jan 18 2007, 12:10 AM
| QUOTE |
| Ergo you keep them off the books natch, but then the costs go up covering the constant trail. |
This would be unnecessary. All of the corps will secretly acknowledge that other corps have zeroes. That's all a part of the 'gentleman's game' they play with one another. Freelancers would be a different story and would be targeted hard for the potential upsets they could cause.
Posted by: Cheops Jan 18 2007, 12:13 AM
| QUOTE (Demerzel) |
| QUOTE (cetiah) | | Ares can't get the reduced value of these assets insured by GM Financial. |
FYI I believe official cannon is Ares was born in part out of GM. So in fact Ares is GM Financial.
I believe HappyDaze is operating under the largest set of false assumptions. I'm not sure that he can quite get his head around the concept of a corp not being that organized, quick to act, and unified in its desires.
Today right now modern equivalents of mega corporations are using independantly operating assets who are breaking laws for them. If you don't think it's happening go do a lexis-nexis news search for the past year for Hewlet Packard. HP Chairman Patricia Dunn bought a shadowrun or a series of shadowruns against her own board! I'm sorry HD, but you're just on the wrong side of this one.
Check out a story about Patricia Dunn http://www.usatoday.com/money/industries/technology/2006-09-07-hp-probe-fiorina_x.htm
EDIT: Oops, put in CEO's name for Chairman's. Sorry Carly.
|
Actually there was a big case of industrial espionage up here in Canada between WestJet and Air Canada too.
The movie "The Corporation," also has a self-proclaimed industrial spy. He claims that various corporations hired him to get sensitive data from other companies. He'd get hired by the target, spending some time figuring out what info and where to get it, and then stole it and left. He was never put on the payroll by the hiring corp even though they paid him. If his claimed profession isn't that of a shadowrunner I don't know what is.
Posted by: Demerzel Jan 18 2007, 12:15 AM
| QUOTE (HappyDaze) |
| My assumptions are internally consistant |
Except that they are not. I still don't take it as truth that the CMIAK can or will exist to stop Shadowrunners, which is a corrolary of your set of assumptions.
Posted by: HappyDaze Jan 18 2007, 12:15 AM
| QUOTE |
| also happydaze, keep in mind that the HTR teams you send after the independants (because let's face it, you can't send regular security forces to track down the average runner) are going to face losses. expensive losses. and HTR teams get payed more in the first place. add on to that hospital bills and life insurance, and it adds up fast. |
In my version, the average independent runner has nothing like what you think they would. No one hires them for anything important since they have their own teams, so they have no money (which means little gear and virtually no cyber/bio) except what they can steal themselves. You might get the rare mage and/or technomancer, but they would likely be brought in by the corps' generous recruitment offers. Keep in mind that the corps would have been doing this for 50 years! The frelance talents are rookies, not prime runners. Hunting them down with your corp black ops teams isn't going to be all that hard.
Posted by: HappyDaze Jan 18 2007, 12:19 AM
| QUOTE |
| Except that they are not. I still don't take it as truth that the CMIAK can or will exist to stop Shadowrunners, which is a corrolary of your set of assumptions. |
The CM... - whatever idiotic thing you're calling it - is just a reading of the rules on astral communication via the Spirit-Summoner Link. Go check that out yourself.
As for not feeling my assumptions are valid, I don't really care. Live in the 80s high-school fantasy world they set up for all I care. I'm presenting an alternate view for those that are tired of the crap that's increasingly implausible.
Posted by: Cheops Jan 18 2007, 12:24 AM
| QUOTE (HappyDaze) |
| QUOTE | | Ergo you keep them off the books natch, but then the costs go up covering the constant trail. |
This would be unnecessary. All of the corps will secretly acknowledge that other corps have zeroes. That's all a part of the 'gentleman's game' they play with one another. Freelancers would be a different story and would be targeted hard for the potential upsets they could cause.
|
Ah...so basically your world view is that it is a great big conspiracy by all the corporations to cover it up.
Someone cue the X-Files music for me please.
Cetiah:
You're right. We are defining our losses differently. I'm looking at it a little more as accounting loss whereas you are leaning towards economic loss. Earning less interest on an investment than you thought you would isn't necessarily classified as either type of loss. It means that you need better financial analysts! Lol.
Say that you are projecting 40M for profits this quarter based on a 10% rate. If you instead only earn 8% and as a result make (10M) this is an accounting loss. The accounting loss is 10M. The interest rate doesn't matter.
Now lets say that overall the market earned 9%. If instead you earned 8% then you have an economic loss. You could have invested your money elsewhere and made better. If you had made the 10% then you would have made an economic gain.
Accounting gain/loss only looks at the discounted cash flows.
Economic gain/loss also looks at the percentages that were used to discount those cash flows.
I think that that is where the confusion is coming up.
Posted by: Jaid Jan 18 2007, 12:27 AM
| QUOTE (HappyDaze) |
| QUOTE | | also happydaze, keep in mind that the HTR teams you send after the independants (because let's face it, you can't send regular security forces to track down the average runner) are going to face losses. expensive losses. and HTR teams get payed more in the first place. add on to that hospital bills and life insurance, and it adds up fast. |
In my version, the average independent runner has nothing like what you think they would. No one hires them for anything important since they have their own teams, so they have no money (which means little gear and virtually no cyber/bio) except what they can steal themselves. You might get the rare mage and/or technomancer, but they would likely be brought in by the corps' generous recruitment offers. Keep in mind that the corps would have been doing this for 50 years! The frelance talents are rookies, not prime runners. Hunting them down with your corp black ops teams isn't going to be all that hard.
|
a group of thugs armed with predators, wearing armored jackets, and using combat drugs is dangerous enough to need an HTR, and can readily get the needed equipment to be dangerous for under 5k nuyen apiece, if they so choose. sure, you'll get them... but it isn't worth it if you're going to be facing injuries (almost a guarantee) on a regular basis, and the occasional death.
furthermore, how did this start, exactly? you say they've been doing it for 50 years, well how did it happen at the beginning? all those hurdles were still there.
you seem to be assuming that every facility is going to have people sitting around, doing nothing but waiting for runs to occur, and that this is efficient. you seem to be assuming that people can just sit at screens for hours on end and not get bored, and decide to play a game on their computer instead.
and besides, once the runners are off your extraterritorial property (and note that not all runs are even going to enter extraterritorial property in the first place), what are you going to do? you don't have the right to just shoot them anymore. you don't have the right to kidnap them and force them to work for you. you don't even have the right to search their residence, interrogate them, or arrest them.
so what exactly were you planning on doing when you do find them?
Posted by: HappyDaze Jan 18 2007, 12:29 AM
| QUOTE |
| Ah...so basically your world view is that it is a great big conspiracy by all the corporations to cover it up. |
Pretty much. An 'open' conspiracy really. Even the government won't really care if everything is confined to corp property and corp personnell - it's an internal matter. Pursuit of independents is a bit trickier, but if they don't have SINs the government doesn't really have to care about them either. If they do have SINs then the corps just have the government take care of them like the terrorists they are.
Posted by: HappyDaze Jan 18 2007, 12:33 AM
| QUOTE |
| you seem to be assuming that every facility is going to have people sitting around, doing nothing but waiting for runs to occur, and that this is efficient. you seem to be assuming that people can just sit at screens for hours on end and not get bored, and decide to play a game on their computer instead. |
Each megacorp could reasonably support a score or so operatives in total. They will be flown to wherever they are needed (you can get pretty much anywhere in the world within a day if you have the money) in numbers and with skill sets as their corporate handlers deem appropriate.
Posted by: HappyDaze Jan 18 2007, 12:35 AM
| QUOTE |
you don't have the right to just shoot them anymore. you don't have the right to kidnap them and force them to work for you. you don't even have the right to search their residence, interrogate them, or arrest them.
so what exactly were you planning on doing when you do find them? |
You'd be amazed at what the government will turn a blind eye to in exchange for corporate goodwill (campaign contributions, etc.). Especially if all it takes is allowing the corp to captue/kill a group of SINless terrorists.
Posted by: Demerzel Jan 18 2007, 12:35 AM
| QUOTE (HappyDaze) |
| QUOTE | | Except that they are not. I still don't take it as truth that the CMIAK can or will exist to stop Shadowrunners, which is a corrolary of your set of assumptions. |
The CM... - whatever idiotic thing you're calling it - is just a reading of the rules on astral communication via the Spirit-Summoner Link. Go check that out yourself.
|
So you've got some perfect world situation where you have unlimited loyalty from your employees who will gladly risk life and limb to chase around a bunch of yahoos.
I imagine if you could get this situation to work then you're currently running a multi-million dollar organization because you inspire greatness from all your employees.
And so this particular inconsistancy, which brings you to a froth to defend the purity of your fictional universe by throwing the setting on it's ear. You think that if indeed shadowrunners like what we think of them as did exist that logic clearly dictates that the world would eradicate them, because a corporation finds them inconvinient.
I've already given you a true modern case of real shadowruns in modern megas. You have anything other than a idealistic concept of corporate perfection that makes what you think will happen possible? If all this lies entirely on your reading of the spirit sumoner link then you're leaving out everything that matters and CMIAK never gets off the ground. You'll excuse me if I continue to use a rediculous name for your rediculously improbable organization.
Posted by: HappyDaze Jan 18 2007, 12:38 AM
Optionally, the corp may just give the necessary information to the government and let them eliminate the terrorists with gunships, drones, or whatever else the military is packing.
Posted by: Jaid Jan 18 2007, 12:41 AM
| QUOTE (HappyDaze) |
| Optionally, the corp may just give the necessary information to the government and let them eliminate the terrorists with gunships, drones, or whatever else the military is packing. |
why is the government going to send anyone? unless the runners are hitting the government, or the megas are paying the government more than they would have to pay their own HTR teams to compensate for the losses the government should expect.
Posted by: HappyDaze Jan 18 2007, 12:43 AM
| QUOTE |
| I've already given you a true modern case of real shadowruns in modern megas. You have anything other than a idealistic concept of corporate perfection that makes what you think will happen possible? If all this lies entirely on your reading of the spirit sumoner link then you're leaving out everything that matters and CMIAK never gets off the ground. You'll excuse me if I continue to use a rediculous name for your rediculously improbable organization. |
I've moved beyond the original topic. You're not presenting any actual points, just a vague set of references. What is it that you have a problem with regarding my take on astral surveillance?
As for the rest, I believe that independents will be wiped out not just becasue a corp finds them inconvenient but because everyone finds them dangerous and they have no protection to hide behind.
Posted by: HappyDaze Jan 18 2007, 12:45 AM
| QUOTE |
| why is the government going to send anyone? unless the runners are hitting the government, or the megas are paying the government more than they would have to pay their own HTR teams to compensate for the losses the government should expect. |
Becasue they are an armed group of SINless terrorists within your soveriegh territory. There really doeen't need to be any other reason.
Posted by: Cheops Jan 18 2007, 12:52 AM
I don't know...so far Shadowrun as written seems far more internally consistent and consistent with the real world than HD's world does. Although with his governmental/corporation worldwide goon squad conspiracy theory his world seems to make a lot of sense to him. I think I'll stop responding to his posts and hopefully he'll go bug some other thread.
So for astral tracking you need either a mage or a spirit. Let's assume the security force (private or contractual) has SOPs that state only spirits can be risked for astral tracking.
Any ward whatsoever prevents a watcher from seeing what you are doing. Watchers are also pretty stupid (Logic 1, Intuition 1) so they can be easily duped. If you group can't evade one you shouldn't run.
That leaves regular spirits both following and using search. Ignore Force 1 and 2 spirits for the same reason as Watchers.
Tracking: At force 3 they at least have normal intelligence. So I believe that gives them Force x2 dice for their tracking test. Depending on time of day as well as estimated chase time the security is probably using bound spirits so let's say that Force 6 is too expensive (that's 2400 nuyen a pop). So we're looking at 6 - 12 dice. A group probably has at least one person who can stealth decently, so at least 6 dice. The best thing to do would be to go into crowded areas like people have said. Busy highways, traffic jams, or crowded sidewalks (if on foot only!) should be worth at least a -1 or -2 to the tracker. Maybe conjure up a spirit for conceal for another -3 dice. Suddenly it is 6 vs 7. Use edge. (May not work if spirit has same signature as intruding mage can't remember rules right now).
Search: Again probably best pool is 12 dice. A force 6 ward reduces to 6. Force 10 reduces to 2. Gonna take a long time to find.
Posted by: Jaid Jan 18 2007, 12:54 AM
| QUOTE (HappyDaze) |
| QUOTE | | why is the government going to send anyone? unless the runners are hitting the government, or the megas are paying the government more than they would have to pay their own HTR teams to compensate for the losses the government should expect. |
Becasue they are an armed group of SINless terrorists within your soveriegh territory. There really doeen't need to be any other reason. |
so are the gangs. and the mafia. and the yaks. and the vory. and much of the barrens, in fact. also the various independant criminals who are associated with those organizations. at best, the government would refer your call to lonestar, imo.
and lonestar would take a look at it, and decide it's too expensive to send someone to hunt you.
seriously, don't forget there are powerful people in the shadows, and they aren't just going to bend over backwards to let the corps come in and run the show.
Posted by: cetiah Jan 18 2007, 12:54 AM
| QUOTE (HappyDaze) |
| QUOTE | | HappyDaze, it's cheaper to hire a group of specialists when you need them on a project-to-project basis rather than keep and maintain your own team of specialists that would cost more to maintain than their actual value. Why is this hard to explain? |
Because it's a false assumption. Nations of today use soldiers more than merc. Corps of tomorrow have their own zero ops tems rather than freelancers. You don't have to pay them that well since theire won't be a freelance market to compete with. Keep them happy with Middle Lifestyle and you should be set. Besides, the coprs have ways of controlling them - this isn't meant to be a fair situation. The life of a shadowrunner is the life of a (pampered) slave gladiator.
|
1)
No, your using a false analogy. Mercs and soldiers of today are not owned by corporations competing to keep the lowest costs and achieve the most efficient benefits. If you're going to tell me you live in a local government where cost/efficiency are the highest priorities in budget setting, we're through. In essence, government divisions work by begging for money and once that money is awarded, they have to find ways to spend it all so that they can request more. Otherwise, they'll recieve a funding cut if they didn't "need it" when other divisions were asking for it. Thus, government agencies are punished for efficiency.
2)
Let's say a corp has five teams of professional shadowrunners and this gives it enough resources to conduct 10 shadowruns per month. That means that if you're not conducting shadowruns, you're not getting your money's worth. You must always be stretching your resources as much as possible, or else it becomes cheaper to hire freelancers. Suppose keeping these 5 professional shadowrunner teams costs only 2n each month, that's 10 nuyen a month to pay 5 teams for 10 monthly shadowruns.
What if you only need three runs one month, twelve the next, none for the next two months, and eight for the next?
Jan = 1 run
Feb = 12 runs
Mar = 0 runs
Apr = 0 runs
May = 8 runs
Over the course of five months, this maintenence cost for your current 5 teams would cost 50 nuyen. Plus, you couldn't even meet the demand for second month so either you can't perform the operations you want and lose competitive edge, or you spend a lot of money in month one to hire, train, and equip a new team (let's say at 10 nuyen a piece). Now you have to continue paying maintenence and SOTA upgrades on this team throughout the following months, so now the total cost over three months has jumped to 10 nuyen paid in January to maintain forces, 10 nuyen paid in january to hire a new team, and 12 nuyen each month thereafter to maintain forces. Total cost = 68 nuyen.
Consider if you could hire a shadowrun team for 2 nuyen a run. Wow, that's a lot of money. You could maintain your own team for that and have them do two shadowruns, right?
But if you hired this team (or different teams at the same cost) to perform the necessary amount of runs each month, you would ALWAYS be able to run the required amount of runs and the total cost for all 21 runs in the five month period will be 42n.
Reduced risk + Reduced risk = Good.
Even at 3n per run, it would be cheaper.
Now, this won't be the case for every instance and you could easily tweak the numbers above to see that sometimes it pays to go with shadowrunners and sometimes its better to have your own corp team.
Freelancers have other advantages:
Speed. Smaller organizations react faster with less beuracracy. If you need something done today, it's faster to hire a shadowrunner (or outside consultant) from your own money or department budget rather than waiting for a response from your memo sent to the Assistant Special Deployment Division Manager's secretary.
Cost. We've seen this. Sometimes its cheaper for freelance work, especially if you don't know how much work needs to be done or when.
Reduced Overhead. You don't pay for a shadowrunner's equipment. You don't need to pay for a training facility. You don't need to pay retirement benefits. There's a million little costs you don't have to pay that normally swallows up department budgets.
SOTA. Freelancers take care of all maintenence expenditures and are almost always at the bleeding edge of whatever's technologically available. It's cheaper for them to do, and a higher priority for them. Imagine trying to get permission from the accounting department to justify the expense of updating the thermal armor on 100 security personnell as opposed to one or two guys who would count it as a valuable business commodity.
RISK. There's always the chance that circumstances outside your control will disable your investment. A freelancer assumes all possible risk of an operation, including risks of legal infringement, accidental loss of assets (runners and gear), or environmental hazards. With a corp, each of these risks needs to be analyzed and justified. With Freelancer's there's only two risks: 1) the job might not get done (always a risk, no matter what), and 2) the job won't be worth the cost (reduced risk with freelancers). If a job turned out to have unexpected complications, its freelancers that tend to have to suck up the costs and deal with the sort of thing rather than the corp.
SPECIALIZATION. It's easier to hire someone for a specialized task than create and train a department of specialists. It just is. However, the more specialized a freelancer is, the less their employment, the higher their expense, and the higher their fee. If its a specialized service you use a LOT, and you're willing to forgoe the other benefits, then you probably want to spend the resources to become an expert, too. The more specialized a need for a freelancer is, the higher all the other risks (such as the increased cost of not using those specialists).
There are thousands of industries that work on a system of brokerage and contractors, with more appearing every year. They do it because it works. This exchange of services for profit is what makes capitalism run.
Posted by: HappyDaze Jan 18 2007, 12:56 AM
| QUOTE |
| Although with his governmental/corporation worldwide goon squad conspiracy theory his world seems to make a lot of sense to him. I think I'll stop responding to his posts and hopefully he'll go bug some other thread. |
Weak. Pathetically weak.
I ask you to to clarify what you want me to discuss and you'd rather backpedal out.
Posted by: cetiah Jan 18 2007, 12:59 AM
| QUOTE (Cheops) |
Accounting gain/loss only looks at the discounted cash flows. Economic gain/loss also looks at the percentages that were used to discount those cash flows. |
Awesome, but I'm also looking at a third type. Do you have common terms we can use for that, because I've just defined it as "competitive edge".
If corp A gets a 20% return investment
and corp B gets 15% return investment (due to Shadowruns, say)
then corp A has 5% less money to pour into capitol investments. (Maybe not 5% exactly, but the ratio stays the same between the two companies, whatever number you use.) Over time we can predict the results of this and the end result is that Corp A is a AA corp and Corp B is an A corp. See the importance?
Hence, the loss of future nuyen becomes another loss suffered by corp B as a result of today's Shadowrun.
Posted by: cetiah Jan 18 2007, 01:03 AM
| QUOTE (HappyDaze) |
As for the rest, I believe that independents will be wiped out not just becasue a corp finds them inconvenient but because everyone finds them dangerous and they have no protection to hide behind. |
This one actually scores point with me. I don't doubt that players could and should be freelance agents for hire, but the "shadows" part of shadowrun seems silly to me. I don't really see the concept of a "SINless" person, but that's probably just because I live in America where everything about me is stored in someone's database somewhere and openly available with the right amount of money and connections. Hell, I'm sure someone who knows me can even trace me back to this forum if they really tried...
Posted by: Demerzel Jan 18 2007, 01:04 AM
| QUOTE (HappyDaze) |
| QUOTE | | Although with his governmental/corporation worldwide goon squad conspiracy theory his world seems to make a lot of sense to him. I think I'll stop responding to his posts and hopefully he'll go bug some other thread. |
Weak. Pathetically weak.
I ask you to to clarify what you want me to discuss and you'd rather backpedal out.
|
I think mostly everyone is waiting for you to realize you're backing the wrong horse in this race.
Independant shadowrunners are not an internal inconsistancy in the game world. They are not even an internal inconsistancy in the real world.
I'm not convinced you're not just trying to pad your post count. So I'll have to throw in with Cheops on this one and call it, you either won't or can't see that your insulting this game we all play is based on flimsy concepts.
Posted by: Jaid Jan 18 2007, 01:04 AM
| QUOTE (HappyDaze) |
| QUOTE | | Although with his governmental/corporation worldwide goon squad conspiracy theory his world seems to make a lot of sense to him. I think I'll stop responding to his posts and hopefully he'll go bug some other thread. |
Weak. Pathetically weak.
I ask you to to clarify what you want me to discuss and you'd rather backpedal out.
|
so wait... when he says "that doesn't make sense" it's backpedaling, but when you say "that doesn't make sense" it's because it doesn't make sense?
you're assuming that all the corps are going to live by this agreement. that's just nonsense. you're assuming that the corps are all going to work together to enforce this agreement. that is also nonsense. you also seem to be assuming that all shadowruns will be against the megas, or that the megas care about runs against someone other than themselves... again, that's just nonsense.
the corps don't work together, unless something huge threatens them all, and then they only work together until that one thing is gone. the corporate court exists to force the corps to pretend to work together, and to make sure that nothing gets out of hand to the point where all the corps have to get together to destroy another corp that gets too threatening. the corporate court exists *because* the corps don't play well together without it.
Posted by: cetiah Jan 18 2007, 01:10 AM
| QUOTE (Demerzel @ Jan 17 2007, 08:04 PM) |
I'm not convinced you're not just trying to pad your post count. So I'll have to throw in with Cheops on this one and call it, you either won't or can't see that your insulting this game we all play is based on flimsy concepts. |
No, it's not an insult to say "this is a great game, but really not my genre", especially in a genre as far "out there" as cyberpunk.
It sounds to me like HappyDaze just thinks something more along the lines of the "espianage / spy thriller" would work better with the setting and/or rules. It sounds to me like it would be fun.
He's insulting the genre, not the game. Let's not get confused, here.
And, please, let's try not to take this too personally.
Posted by: HappyDaze Jan 18 2007, 01:14 AM
Wow! Lots of good stuff!
| QUOTE |
1) No, your using a false analogy. Mercs and soldiers of today are not owned by corporations competing to keep the lowest costs and achieve the most efficient benefits. If you're going to tell me you live in a local government where cost/efficiency are the highest priorities in budget setting, we're through. In essence, government divisions work by begging for money and once that money is awarded, they have to find ways to spend it all so that they can request more. Otherwise, they'll recieve a funding cut if they didn't "need it" when other divisions were asking for it. Thus, government agencies are punished for efficiency. |
Good point. I'd contend that corporate security - once you get to the extraterretorial level needs to be handled more like a service than a business. The corps have become governments.
| QUOTE |
2)
Let's say a corp has five teams of professional shadowrunners and this gives it enough resources to conduct 10 shadowruns per month. That means that if you're not conducting shadowruns, you're not getting your money's worth. You must always be stretching your resources as much as possible, or else it becomes cheaper to hire freelancers. Suppose keeping these 5 professional shadowrunner teams costs only 2n each month, that's 10 nuyen a month to pay 5 teams for 10 monthly shadowruns.
What if you only need three runs one month, twelve the next, none for the next two months, and eight for the next?
[SNIP]
Now, this won't be the case for every instance and you could easily tweak the numbers above to see that sometimes it pays to go with shadowrunners and sometimes its better to have your own corp team. |
True, sometimes you'll have this happen, but you can always subcontract out to lesser corps for favors or request favors from 'friendly' corps to scew a mutual rival if you don't have enough assets available.
| QUOTE |
| Freelancers have other advantages: |
OK.
| QUOTE |
| Speed. Smaller organizations react faster with less beuracracy. If you need something done today, it's faster to hire a shadowrunner (or outside consultant) from your own money or department budget rather than waiting for a response from your memo sent to the Assistant Special Deployment Division Manager's secretary. |
True, but since your targets generally operate on the same scale this isn't that big of a problem. More importantly, with the interconnectivity of everything, it's possible to speed tje process up to a degree.
| QUOTE |
| Cost. We've seen this. Sometimes its cheaper for freelance work, especially if you don't know how much work needs to be done or when. |
Sometimes, but not always. Counter with the fact that corp teams are much more reliable.
| QUOTE |
| Reduced Overhead. You don't pay for a shadowrunner's equipment. You don't need to pay for a training facility. You don't need to pay retirement benefits. There's a million little costs you don't have to pay that normally swallows up department budgets. |
True. Very true. But consider that even freelancers need training. They compensate by higher working fees.
| QUOTE |
| SOTA. Freelancers take care of all maintenence expenditures and are almost always at the bleeding edge of whatever's technologically available. It's cheaper for them to do, and a higher priority for them. Imagine trying to get permission from the accounting department to justify the expense of updating the thermal armor on 100 security personnell as opposed to one or two guys who would count it as a valuable business commodity. |
I disagree with the premise that freelancers are at SOTA. The corps make the toys and thye can give their people the best at cost. As far as Accounting goes...these are black op zeroes - you're just paying 1,000

for a toliet seat.
| QUOTE |
| RISK. There's always the chance that circumstances outside your control will disable your investment. A freelancer assumes all possible risk of an operation, including risks of legal infringement, accidental loss of assets (runners and gear), or environmental hazards. With a corp, each of these risks needs to be analyzed and justified. With Freelancer's there's only two risks: 1) the job might not get done (always a risk, no matter what), and 2) the job won't be worth the cost (reduced risk with freelancers). If a job turned out to have unexpected complications, its freelancers that tend to have to suck up the costs and deal with the sort of thing rather than the corp. |
Agreed. This can be a problem. Good thing that there are thousands of SINless that you can offer the deal of a lifetime to.
| QUOTE |
| SPECIALIZATION. It's easier to hire someone for a specialized task than create and train a department of specialists. It just is. However, the more specialized a freelancer is, the less their employment, the higher their expense, and the higher their fee. If its a specialized service you use a LOT, and you're willing to forgoe the other benefits, then you probably want to spend the resources to become an expert, too. The more specialized a need for a freelancer is, the higher all the other risks (such as the increased cost of not using those specialists). |
I agree to a point. Skillwires can get you rating 5, and that's often good enough for those specialties that come up rarely. Locals grant several bonuses over flying in a team, and I consider this a part of specialization, but even this can be dealth with with Knowsofts and Linguasofts.
| QUOTE |
| There are thousands of industries that work on a system of brokerage and contractors, with more appearing every year. They do it because it works. This exchange of services for profit is what makes capitalism run. |
I'm not sure our modern capitaism is fully appropriate to entities that are both business and government entity in one. Of course the bottom line is important, there's a bit more than that to it.
Posted by: HappyDaze Jan 18 2007, 01:22 AM
| QUOTE |
| so wait... when he says "that doesn't make sense" it's backpedaling, but when you say "that doesn't make sense" it's because it doesn't make sense? |
No, backpedalling is when I ask him for clarification so I can address his points and he responds with "I think I'll stop responding to his posts and hopefully he'll go bug some other thread."
Posted by: HappyDaze Jan 18 2007, 01:27 AM
| QUOTE |
| you're assuming that all the corps are going to live by this agreement. that's just nonsense. you're assuming that the corps are all going to work together to enforce this agreement. that is also nonsense. you also seem to be assuming that all shadowruns will be against the megas, or that the megas care about runs against someone other than themselves... again, that's just nonsense. |
What works (to a degree) between organized crime families can work between corps. Megacorps are the big familes and the lesser corps are younger branches. Sometimes it gets messy, but you keep it in the family.
Posted by: HappyDaze Jan 18 2007, 01:29 AM
| QUOTE |
No, it's not an insult to say "this is a great game, but really not my genre", especially in a genre as far "out there" as cyberpunk.
It sounds to me like HappyDaze just thinks something more along the lines of the "espianage / spy thriller" would work better with the setting and/or rules. It sounds to me like it would be fun.
He's insulting the genre, not the game. Let's not get confused, here. |
Pretty much. I guess the cyberpunk genre just isn't for me. I have too many problems with its core premise.
| QUOTE |
| And, please, let's try not to take this too personally. |
Good advice. Thanks.
Posted by: HappyDaze Jan 18 2007, 01:31 AM
| QUOTE |
| I'm not convinced you're not just trying to pad your post count. |
I wasn't even aware these boards had a post count. I guess that means you're wrong.
Posted by: bait Jan 18 2007, 01:54 AM
There are serious limitations to astral projecting magic users.
1.) Theres not alot of them.
2.) Their meat body becomes a tempting host for spirits.
3.) Their magic rating in hours is how long they can project for.
4.) Astral space is occupied by other mages and a variety of things that might not have the mages best interests in mind.
Posted by: cetiah Jan 18 2007, 01:55 AM
| QUOTE |
Good point. I'd contend that corporate security - once you get to the extraterretorial level needs to be handled more like a service than a business. The corps have become governments.
|
Okay, take some time to consider this because its going to sound like a minor quibble but its got lots of importance to both our statements:
Corps have *not* become governments.
Governments have become corps.
For "laws" to be passed, enforced, protected, scrutinized, etc, these matters all fall under the rules for corporate decision making procedures, not government. Don't think of government becoming a corp and getting a name change. Think of some corp you know and imagine what it would be like if they literally ruled the world.
Corporate security is neither a service nor a business. It's an expense. And it needs to be justified. If the corporate security protects something of value and incurs less losses than the value of the item protected, than corporate security is profitable and will be used. Consult the discussion above relating to factoring in insurance and what exactly constitutes a "loss" and a "profit" from a corp's point of view.
| QUOTE |
True, sometimes you'll have this happen, but you can always subcontract out to lesser corps for favors or request favors from 'friendly' corps to scew a mutual rival if you don't have enough assets available.
|
True, but smaller corps have this same problem, only moreso. Now figure, a small company offering exacty this service. Not only does it get your business, but also the business of all those other lesser and friendly corps you were referring to. It recieves income from you and your competitors which justify its extravagent expenses (counting profit for the runners as an expense). Now since those expenses are divided between you and all those other companies, the total result is a savings for your corp when you need the run done.
I forgot one advantage: INGENUITY. We've all seen that its possible to do legwork to see how Ares Macrotech does things. You can predict their actions this way. If they hire freelancers for a job though, they recieve the benefit of a unique fresh perspective. Let's call this, Procedure. What's more, by hiring different specialists for each assignment, you can get a Procedure that is always the optimum and best for a situation, whereas corporate teams would follow whatever the corporate Procedures are.
| QUOTE |
| QUOTE | | Smaller organizations react faster with less beuracracy. If you need something done today, it's faster to hire a shadowrunner (or outside consultant) from your own money or department budget rather than waiting for a response from your memo sent to the Assistant Special Deployment Division Manager's secretary. |
True, but since your targets generally operate on the same scale this isn't that big of a problem. More importantly, with the interconnectivity of everything, it's possible to speed tje process up to a degree.
|
I need elaberation on the first part of your reply. I don't understand it. Are you saying its okay to be too slow to make your runs because other corps are, too? What's to stop them from getting freelancers? Then you're not in the same scale anymore; they're faster then you and can react today if need be.
The second point is true, but that's only partial compensation. Still... true enough, for the moment. It definitely compensates for the stupid memo comment, but "faster communication technology" doesn't compensate fully for "large organizations have more beuracratic drek to jump through".
| QUOTE |
| Sometimes, but not always. Counter with the fact that corp teams are much more reliable. |
Actually, I still believe reliability is on the side of the freelancers. It's related to the SOTA, SPEED, and SPECIALIZATION comments. We're going to have to deal wtih SOTA first and come back to reliability/cost. To prove your point though, you may have to put a nuyen-value on reliability. How much is it worth to your corp? 1,000 nuyen more? 10,000? 100,000? I'm not asking you to come up with the number obviously, just try to think about it from the perspective of the corp's accountant or economic consultant.
(By the way, I assume we're defining reliability as the likelihood to complete a job and not get scragged, right?)
| QUOTE |
| True. Very true. But consider that even freelancers need training. They compensate by higher working fees. |
Freelancers require training and equipment, sure. But this cost is divided between all of their clients, not just you. You are the only one shellling out nuyen to fund your private shadowrunner department.
Furthermore, its an economic principle that the entrepreneur is the last to get paid. That is, the money to create a shadowrunner department is money that must be allocated now and pulled away from something that would have generated more profit. The longer it takes for your department to "re-make" this money the sooner you can start investing that money into profitable ventures again. Over time, you never make up this loss and its huge. For freelancers, that cost is paid upfront by the freelancer but REPAId by the clients (you and others) OVER TIME and in the meantime that money is generating interest for you (possibly enough to pay for the Shadowrun).
| QUOTE |
I disagree with the premise that freelancers are at SOTA. The corps make the toys and thye can give their people the best at cost. As far as Accounting goes...these are black op zeroes - you're just paying 1,000 for a toliet seat. |
Corp A makes a fancy new gear at a cost of $300 and a market value of $1000. If can either give the gear to their shadowrunner team (essentially incurring a 300 nuyen loss to stay ahead of SOTA, plus the $700 profit that they could have made) or throw the gun into the market, recieving $400 in profit. Which would you choose? Essentially, freelancers are paying you to stay ahead of the SOTA curve and you recieve the benefits of SOTA free.
| QUOTE |
| QUOTE | | RISK. There's always the chance that circumstances outside your control will disable your investment. A freelancer assumes all possible risk of an operation, including risks of legal infringement, accidental loss of assets (runners and gear), or environmental hazards. With a corp, each of these risks needs to be analyzed and justified. With Freelancer's there's only two risks: 1) the job might not get done (always a risk, no matter what), and 2) the job won't be worth the cost (reduced risk with freelancers). If a job turned out to have unexpected complications, its freelancers that tend to have to suck up the costs and deal with the sort of thing rather than the corp. |
Agreed. This can be a problem. Good thing that there are thousands of SINless that you can offer the deal of a lifetime to. |
I missed your point here? Are you suggesting risk of loss of life is negligible? Maybe. But its clearly higher for the corps than for a small team of runners. Besides there are other risks associated with failure that others in this thread have already introduced. Do bear in mind, however, that specialization is a cost. So a group of SINless specialists (corporate or freelance) is not easy to replace.
| QUOTE |
I agree to a point. Skillwires can get you rating 5, and that's often good enough for those specialties that come up rarely. Locals grant several bonuses over flying in a team, and I consider this a part of specialization, but even this can be dealth with with Knowsofts and Linguasofts. |
Okay. But free will always be cheaper.
Value judgement (you don't have to reply since it doesn't directly counter your point): I, for one, would prefer to think there's value in experience so hiring highly competent, experienced experts would always be better than "experts" with less experienced. The freelancer will always be more experienced, since he performs your jobs plus jobs for others. To make up for this "experience gap" you will have to have a training program (in the case of skillwires, literally) much more advanced to make up for this loss. In game terms, freelance agents have lots of Karma and you pay a little bit extra for that whereas your agents only have what they have and if you want them to have as much as a freelancer you have to pay more nuyen to train them. Either party can use a substitute of nuyen (for skillwires and the like) but with a private shadowrunner force it costs extra and with freelancers its included (and expected) in the price.
| QUOTE |
I'm not sure our modern capitaism is fully appropriate to entities that are both business and government entity in one. Of course the bottom line is important, there's a bit more than that to it. |
Again, confusion here: We're not talking about an alternate form of government. We're talking about less government. Same corps, less governemnt regulation and enforcement - what would they do?
I'm not talking about the capitalism as it exists in any one country because most capitalist countries are mixed market and co-exist with government regulation. I'm talking about sound economic theory governing the decisions of large corporations run amok with too much power (not because it was given to them, but because no one exists to take it away - they have no additional power beyond what they would naturally be capable of producing under grounds of economic and social theory).
Posted by: hyzmarca Jan 18 2007, 02:11 AM
Plausible deniability. It is why shadowrunners exist in the first place.
Let us say that the United States wants to detonate a http://en.wikipedia.org/wiki/Special_Atomic_Demolition_Munition at http://en.wikipedia.org/wiki/Beijing_Capital_International_Airport for some reason. They could send uniformed American soldiers to do it but that presents a problem as it would certainly incite a nuclear war with China. Likewise, sending undercover American operatives to complete is dangerous due to the fact China could trace them back the United States. After all, if someone is an employee then there must be some record of that person's employment somewhere.
However, if they hired mercenaries to do it and paid those mercenaries in cash then the trail would stop with the mercenaries. At worst, China would torture and kill a bunch of mercenaries that the United States doesn't care about anyway.
The Megacorps are world superpowers and shadowruns are no less than acts of war. The purpose of hiring freelance runners is to insulate the hiring corporation from retaliation if the run is discovered by the target. Megacorps can use shadowrunners to do things to each other that would earn the offender an immediate Omega Order (do not pass go do not collect 200
) otherwise.
You can never get that kind of insulation if you use in-house operatives. It is possible to bury payments to freelance deniable assets in with other operating expenses such that the target and the authorities can't conclusively prove that you hired them even if he is captured and talks but it is impossible to erase all evidence of a permanent employee. Hell, in most cases the shadowrunner doesn't even know who he is working for. It is difficult for an employer to hide its identity from a permanent employee.
Really, the insulation provided by deniable freelancers is worth the associated risks.
Whatever costs one might incur from using freelancers, the cost of retaliatory thor-shotting that will be incured from using in-house assets to commit espionage and assassination against rival megacorps is going to be far greater.
Shadowrunners can operate because they are a commonly-known secret. Everybody knows about shadowrunners but nobody knows about shadowrunners. All concerned willfully turn blind eyes and pretend that there is no such thing because it is in their best interest to do so. By doing so that can continue to use shadowrunners themselves and they can continue to avoid global thermonuclear war with those who use shadowrunners against them. It prevents business as usual from turning into a mutual assured destruction just because both sides have to save face. So long as the assets are deniable, corporations can be attacked by other corporations without losing face and they can attack other corporations without inviting full-scale retaliation.
Edit The "West Virginia Prom" analogy doesn't work because the corporations are not in bed with each other. They are, in fact, murderously competitive. The Corporate Court and corporate law exists to prevent full-scale overt global and inevitably nuclear war by keeping the conflict in the shadows. However, AAAs and AAs can't just turn a blind eye to damage done by other corporations. Doing so would make them look weak and invite both covert physical attacks and overt financial attacks from all of their competitors. If they are made to lose face then they must retaliate. However, there is no lost face when one is attacked by terrorists and criminals, no more than would be lost if one were injured by a natural disaster. For this reason obfuscation is key.
Posted by: Sir_Psycho Jan 18 2007, 02:22 AM
Damn right.
Unrelated: Happydaze, stop quadruple-posting, seriously. Use the edit button.
Posted by: HappyDaze Jan 18 2007, 02:36 AM
| QUOTE |
| Unrelated: Happydaze, stop quadruple-posting, seriously. Use the edit button. |
I prefer to address points individually - especially when responding to multiple poeple's posts - rather than having them lost in a single massive post. I'm sorry if that bothers you, but it's the way I do things. If I'm breaking a board rule, let me know. Otherwise suck it up.
Posted by: HappyDaze Jan 18 2007, 02:43 AM
| QUOTE |
| Plausible deniability. It is why shadowrunners exist in the first place |
I talked about this in several posts. If everyone is in on the same secret then plausible deniability becomes a tongue-in-cheek joke amongst the corps. You can weakly deny it and they accept it, becasue the situation can turn around next week. It's all a part of playing the game.
| QUOTE |
| The Megacorps are world superpowers and shadowruns are no less than acts of war. |
Not as I see it. Shadowruns are off the book operations, but they still have to conform to unwritten rules. The Corporate Court exists to deal with corps that break those rules, not to those that 'play the game' as the corps see it.
Truly deniable assets may be useful for when you really want to break the rules. Such as a Seven-7 gas attack on your rival corps' graduating class of wage mages, but such missions should be few and far between. For such things, the corps will have to really do their work to come up with someone deniable, but that's why - in my vision - such things are NOT done. They are the acts of terrorists, radical groups, and rogue elements - people that everyone wants to see eliminated from the world.
Posted by: HappyDaze Jan 18 2007, 02:45 AM
cetiah,
I'll get back to your points tomorrow. They are quite helpful in getting me to smooth off the edges of my views on SR. Thank you.
Posted by: Jaid Jan 18 2007, 04:17 AM
as was noted elsewhere, incidentally, the megas don't have a problem with terrorists really. not only do they buy gear made by the corps, but any damage they do has to be corrected by (you guessed it) the corps. most of which corps are either part of a mega, or invested in by a mega, and therefore the megacorps all benefit from terrorist actions.
and like i said, i can't for the life of me imagine why the corps would just pretend the other guy didn't do it. especially if they can get proof (and let's face it, with the kind of loyalty you get out of your runners under your system, the runner is probably going to choose "testify in court against your previous employer and we'll keep you alive, and you work for us" over "we will throw you into a hole and reprogram you with psychotropic IC until you don't even know who you are, then you can work for us" if they ever get captured.
furthermore, like i said earlier, if most people have corp sponsorship like you suggest, then how does the corp that got hit know to chase down the independant? the corp isn't gonna blow thousands of dollars sending out HTRs to track down runners when the runners are protected by another corp, but there's no way for the corp to know until they've caught the runners. therefore, the corps, in your world, would never chase the runners, and therefore the independant runner could be much, much more common than you suggest.
Posted by: cetiah Jan 18 2007, 04:23 AM
| QUOTE |
| Plausible deniability. It is why shadowrunners exist in the first place |
Yes and no.
Actually, for this purpose, having a crack team of "ghost" agents in your employment is better. Finding them, training them, and deploying them in secret is a lot easier than stealthfully advertising to freelancers and working through networks to arrange meetings with private "ghosts" that you can contract out against your competitors, trusting that they won't turn on you or attract undue attention to themselves (which would be slightly in their interests as advertisement for their services).
Let's face it. By their very nature, freelancers don't have any loyalty and so trusting them with something so devestating as a "black op" is risky unless you're willing to undergoe additional procedures and expenses to insure their cooperation. The more you rely on "plausible deniability" then the more this problem escalates. The truth is, anyone without a SIN is plausibly deniable and its even easier to embezzle out regular payments to ghost-ops-on-contract than it is to embezzle out spurts of payments for shadowrunners as needed, when needed.
To make the freelancer model work, you have to assume there are some factors more important than deniability (like cost and efficiency) or assume that its harder to establish a SINless network for some reason (such as reducing the number of SINless people available as a resource).
Assuming your not using your standard employment methods or recruiting people with SINs that say "proud employee of XYZ corp", it's even harder to find out the origin of a corporate ghost than a freelance agent. Even if you did mark them this way, it's very likely after a botched operation, authorities might find that XYZ corp doesn't really exist anymore and has no datatrail to follow...
Posted by: cetiah Jan 18 2007, 04:46 AM
| QUOTE |
as was noted elsewhere, incidentally, the megas don't have a problem with terrorists really. not only do they buy gear made by the corps, but any damage they do has to be corrected by (you guessed it) the corps. most of which corps are either part of a mega, or invested in by a mega, and therefore the megacorps all benefit from terrorist actions. |
So shadowrun terrorists are to shadowrun corps what modern wars are to modern government. I'm good with that. Scary idea, though. I guess that's the point.
| QUOTE |
and like i said, i can't for the life of me imagine why the corps would just pretend the other guy didn't do it. especially if they can get proof (and let's face it, with the kind of loyalty you get out of your runners under your system, the runner is probably going to choose "testify in court against your previous employer and we'll keep you alive, and you work for us" over "we will throw you into a hole and reprogram you with psychotropic IC until you don't even know who you are, then you can work for us" if they ever get captured. |
Corporate "ghosts" would have more loyalty to a corp and been through the whole brainwashing dig. Likely their addicted to special designer drugs of the corps own design. There's so much expense involved in making your own shadowrunner department that this could almost be added in as an afterthought. Hell, you could pull resources from your standard Corporate Employee Brainwashing Division for this.
They were likely born in that corp, raised by the corp. The corp is mother. The corp is father. (sorry, I couldn't help it... I'm such a sci-fi dork...) Freelancers (current Shadowrunners) are far more likely to rat out an employer in exchange for protection and money after being caught. After all, players don't have any loyalty to "Mr. Johnson", right?
| QUOTE |
furthermore, like i said earlier, if most people have corp sponsorship like you suggest, then how does the corp that got hit know to chase down the independant? the corp isn't gonna blow thousands of dollars sending out HTRs to track down runners when the runners are protected by another corp, but there's no way for the corp to know until they've caught the runners. therefore, the corps, in your world, would never chase the runners, and therefore the independant runner could be much, much more common than you suggest.
|
If only there was a system so that you can defend yourself against such attacks. Perhaps some territorial law that would give you total jurisdiction to attack runners while they are on your turf, or similar laws to protect runners in your employment. If only such a thing existed...
But what if the runners are not currently being protected but not on your turf? You can't take them out directly. If only there was some kind of deniable asset you can call on to fix this, or a company that you could contract with to patrol the intervening public areas and pick up shadowrunners that have harassed you with paramilitary arsenal and police authority. If only...
No matter who owns the runners, you're going to mow them down. I don't really see corporate owned runners "under protection" until the run is over and then they are protected by territorial corporate rights as the corporation gets its legal clean-up crew in operation. Or they'll let the runners get arrested and then get all the charges relieved. Maybe. That's assuming its profitable to protect them in the first place, which may be doubtful if you already have the infrastructure in place to create another team to replace them.
Posted by: hyzmarca Jan 18 2007, 04:57 AM
Actually, for maximum deniability you'd want a double-blind system. You don't know who you are hiring and the people you are hiring don't know who you are. A properly implemented double-blind system cannot be compromised by either side.
Shadowrun doesn't have this because of the Johnson-Fixer system. However Johnsons may use throwaway identities for further obfuscation, which would approximate a single-blind system.
In the case of an in-house ghost team, your still damaged by the fact that your personnel must know who they are taking orders from. They can't just take orders from any random dude, unlike a freelancer. As a result, a simple mind probe of an in-house team will lead back to their employers every time. A mind-probe of a freelancer may as well lead back to Richardo Montalban.
If your in-house assets are blind to the identities of their handlers then they may as well be freelance because anyone can hire them, anyway.
Likewise, even if the team is not caught team rotation is important for identity obfuscation. If the same team continually does jobs for the same person then it is possible to determine the identity of the employer through mathematical analysis of the targets. Given enough data, it is possible to analyze the missions taken by any finite pool of operatives in such a way as to determine the identity of their employer.
The only way to protect against such analysis is to choose operatives at random from a publicly available pool. So long as the pool is public and the choice is truly random, it is impossible to seperate the jobs of one employeer from those of another without any degree of certainty. One might choose to analyze the missions themselves for patterns and hope to match them to the hiring parties, but due to quirks in the way that different teams carry out the missions it is very difficult to match specific mission characteristics to an employer and impossible to do so beyond a reasonable doubt. This is further complicated by the fact that some types of missions are simply standard and standardized such that everyone who contracts for such a mission would specify the same or similar parameters.
Also, one shuld not forget that not every corporation is a Megacorp. Only AAAs and AAs are extraterritorial and there are only 10 AAAs in the world at any given time as mandated by corporate law. Lesser corporations, do not have the resources to have teams of paramilitary operatives on call 24/7 at every corner of the world. While lesser corporations can't contend for CC seats they do have a say in corporate law and they outnumber AAs and AAAs even if they can't out gun them. Even the litt-old-lady who owns the mom&pop backery across the street might just need to have a rival murdered every now and then.
Posted by: cetiah Jan 18 2007, 05:16 AM
| QUOTE (hyzmarca @ Jan 17 2007, 11:57 PM) |
Likewise, even if the team is not caught team rotation is important for identity obfuscation. If the same team continually does jobs for the same person then it is possible to determine the identity of the employer through mathematical analysis of the targets. Given enough data, it is possible to analyze the missions taken by any finite pool of operatives in such a way as to determine the identity of their employer.
The only way to protect against such analysis is to choose operatives at random from a publicly available pool. So long as the pool is public and the choice is truly random, it is impossible to seperate the jobs of one employeer from those of another without any degree of certainty. One might choose to analyze the missions themselves for patterns and hope to match them to the hiring parties, but due to quirks in the way that different teams carry out the missions it is very difficult to match specific mission characteristics to an employer and impossible to do so beyond a reasonable doubt. |
Your second paragraph is all true as far as I'm concerned and was listed under "INGENUITY (or Procedures)" on my Freelancer vs Corporate analysis above.
But is doesn't necessarily prove your first paragraph quoted above.
The rest of your points are perfectly valid and the double-blind aspect of Johnson-fixer relationship and the friend-of-a-friend-of-a-friend aspect of shadow networks were factors I didn't properly take into account.
I don't understand why you are now allowing for the possibility that a corporate created (sponsored?) shadowrunner team is not a secret. It's not like the corp has any incentive to advertise these runners and announce when its sending them on a run. They are shadow assets, just like freelance shadowrunners. Except you have secure communication instead of sending out vague feelers kind of indicating there's some work of an undisclosed nature that needs to be done.
The method of communication between the corporate shadowrunners and their corporate masters are irrelevent. Just like the method of communication between the various corporate assets and the corporate masters are relatively secure and effective channels. Maybe one of your runner teams can only be accessed in a bar at a particular time on a particular day by someone with the proper password. Maybe only by this particular guy. They're effectively sleeper agents until called. Or maybe not. Maybe they just sit in the firehouse waiting for the batsignal. Who cares? We know corporations have the ability to send private messages (more or less private anyway), otherwise it couldn't conduct business effectively, plan global acquisitions, arrange meetings between different executives in different countries, conduct a large sale, transfer money or *gasp* call security. Hell, effective communication is what the Matrix was made for! Even without taking the Matrix into account there are thousands of ways to give your messages to your employees subtly and all the techniques used by freelancers (friend of a friend, anonymous Johnson, letter that will explode in 30 seconds) are just as employable for a corporate team, if not more so because both the sender and reciever are prepared to communication in the pre-determined way, which always helps.
In summary:
You are right on all accounts, except I don't like the idea that the target knows "your corp did it" just because you sent corporate owned shadowrunners against them. Freelancers don't necessarily have an edge in this department that can't be emulated rather easily and more conveniently. Also the fixer-Johnson friend-of-a-friend network model of communication is one of the least efficient I can think of.
Posted by: Jaid Jan 18 2007, 05:22 AM
Cetiah, i wasn't arguing that the corps *can't* find the freelancers, i was arguing that it's too expensive to chase them down once they've finished the run unless you know they are freelancers. sure, you can send out your private team of runners, or HTRT, or whatever, but if 99.9% of all runners are corp sponsored, then 99.9% of all HTRTs/private runners/etc are wasted resources (well, to be fair, less than that, but high enough that it's not worth the effort). unless you know in advance that someone is not corp sponsored, it's not worth chasing them.
and the freelance team can only betray you if you know who they are. this is why you maintain an extra layer or two (or more) between you and the freelancers. they can't betray you if they don't know who you are. sure, they can tell what your mission is, but it's gonna be hard for you to program your private stable of runners to accomplish anything without somehow knowing what their mission is.
as far as your born and bred corp army, i should point out that it would be awfully difficult to deny those assets, since you've raised them since they were born. it would be even harder to conceal who they work for, and whether or not they want to talk, they will talk. furthermore, what you're proposing will be pretty much a biological version of drones. you may as well just make a mechanical version, since a drone with response 6 pilot 6 + applicable autosofts and necessary toys built in is cheaper than training a sammy and installing wired/synaptic 2. you may as well also buy an agent 6 and put it on a commlink attached to that drone to replace the hacker as well. and maybe put some of those plants that create background count (get that count as high as you can, of course) to negate the magic advantage, especially when added to a potentially higher OR (highly processed objects, including drones, are or 4+, not just 4... i would anticipate deliberately increased OR if possible). (and use tech versions of relevant spells... holograph projector/ruthenium polymers for illusion, make the drone fly instead of levitate, armor the drone physically instead of magically, advanced sensors instead of detection spells, psychotropic IC instead of mental manipulations, and so forth)
now then, for the face, well... if it's possible to get a skillsoft for social skills, stands to reason you can get an autosoft for that too. a decent humanoid drone should be able to act as a face, if not as well as a dedicated face adept with tailored pheromones, then still pretty decently. 10 dice is not bad, at least. heck, i don't see why you couldn't theoretically have a version of tailored pheromones in the drone even.
Posted by: cetiah Jan 18 2007, 05:42 AM
| QUOTE |
| Cetiah, i wasn't arguing that the corps *can't* find the freelancers, i was arguing that it's too expensive to chase them down once they've finished the run unless you know they are freelancers. sure, you can send out your private team of runners, or HTRT, or whatever, but if 99.9% of all runners are corp sponsored, then 99.9% of all HTRTs/private runners/etc are wasted resources (well, to be fair, less than that, but high enough that it's not worth the effort). unless you know in advance that someone is not corp sponsored, it's not worth chasing them. |
I'm just not getting the point. Why does it matter whether or not they are freelancers? Why does that determine whether or not you will chase them?
| QUOTE |
| and the freelance team can only betray you if you know who they are. |
Ditto with corporate shadowrunners.
| QUOTE |
| this is why you maintain an extra layer or two (or more) between you and the freelancers. they can't betray you if they don't know who you are. sure, they can tell what your mission is, but it's gonna be hard for you to program your private stable of runners to accomplish anything without somehow knowing what their mission is. |
Ditto with corporate shadowrunners.
| QUOTE |
| as far as your born and bred corp army, i should point out that it would be awfully difficult to deny those assets, since you've raised them since they were born. |
I don't see why it would be harder than denying anything else a corp does.
We're not talking about clean-cut uniform-wearing troops with patriotic loyalty to Ares. You may have those guys, but you send them out when you need visibility. We're talking about something altogether different; "shadow ops".
| QUOTE |
| it would be even harder to conceal who they work for, and whether or not they want to talk, they will talk. |
If you're declaring that as a premise, it applies to both corporate and freelance shadowrunners. I think it will be easier to persuade freelance shadowrunners to talk, personally. But if this is your premise, then that blows the whole "deniable asset" thing dead in the water.
| QUOTE |
| furthermore, what you're proposing will be pretty much a biological version of drones. |
Well, that's because I've been explaining stuff from a corporate viewpoint. Yes, people are an asset like any other and are managed like them. It's not personal. It's just the way it works.
How many companies do you know that demand an employee come in exactly between 9 to 5, completely restrict what they can do, compel them to follow a certain procedure to the letter, delegate exactly 30 minutes to each lunch, no more than 10 minutes for bathroom breaks, no more than 40 sick-days per year, etc.
Like biological drones.
| QUOTE |
you may as well just make a mechanical version, since a drone with response 6 pilot 6 + applicable autosofts and necessary toys built in is cheaper than training a sammy and installing wired/synaptic 2. you may as well also buy an agent 6 and put it on a commlink attached to that drone to replace the hacker as well. and maybe put some of those plants that create background count (get that count as high as you can, of course) to negate the magic advantage, especially when added to a potentially higher OR (highly processed objects, including drones, are or 4+, not just 4... i would anticipate deliberately increased OR if possible). (and use tech versions of relevant spells... holograph projector/ruthenium polymers for illusion, make the drone fly instead of levitate, armor the drone physically instead of magically, advanced sensors instead of detection spells, psychotropic IC instead of mental manipulations, and so forth)
now then, for the face, well... if it's possible to get a skillsoft for social skills, stands to reason you can get an autosoft for that too. a decent humanoid drone should be able to act as a face, if not as well as a dedicated face adept with tailored pheromones, then still pretty decently. 10 dice is not bad, at least. heck, i don't see why you couldn't theoretically have a version of tailored pheromones in the drone even. |
Yes, but of course, now the question is do I keep this cool design or sell it to some entrepreneur on the market and then contact that individual when I need freelance work done?
---
You don't have to prove costs to me. I'm the guy all for freelance shadowrunners. I'm just saying the "plausible deniability" is a setting premise and not based on any actual information, so its actually a pro-corporate piece of evidence rather than a pro-freelance. Even if you discard the premise though, its easy to assume that corps would take the "deniability risks" of freelance shadowrunners over the costs and complications of creating your own shadowrunner army any day of the fiscal year.
Posted by: hyzmarca Jan 18 2007, 05:45 AM
The problem is that many shadowruns (most matrix runs, in fact). In order to have communication from the inside to the outside then someone on the inside must know how to communicate with the outside. If someone knows how to communicate then you get spoof those communications by attacking that guy and forcing him to give up his secrets. If the corporate assets are blind to the identities of their masters and communicate via dead-drop or similar then it is possible to spoof communications and commandeer them for your own purposes.
In this way, a team that is blind to their sponsors is the some as a freelance team except that there is far less incentive for enemies to compromise your communications with freelance teams and probably some incentive for the enemies to not compromise such communications.
As for " not advertising when they are sent out on runs" this is unnecessary because there are these things called security cameras and some people even have these things called eyes. Unless the team perfectly avoids leaving evidence (no prints, no DNA, Cameras disabled, all witnesses killed, all shell casings removed, all bullets dug out of the victim's skulls, and etc.)there will be enough evidence to determine that two runs were done by the same team even if there is no enough evidence to determine the identity of that team. However, once you know where they are, who they hit, and what kind of equipment they have it is possible to deduce their identities with some effort even if they are SINless. More importantly, it is possible to determine who benefits from the runs that they were involved in.
Posted by: cetiah Jan 18 2007, 06:25 AM
| QUOTE |
| The problem is that many shadowruns (most matrix runs, in fact). In order to have communication from the inside to the outside then someone on the inside must know how to communicate with the outside. |
This is a problem of the freelancer model. In most cases, the employer doesn't know how to contact a shadowrunner, or even what shadowrunners are available for higher. The communication is handled subtly, indiscreetly, slowly, through a network of rumor and hearsay until, hopefully, the two can communicate with each other through anonymous agents.
There's no reason such a network couldn't be in place for a corporation, in much the same way that police officers have a network of informants and undercover officers.
Imagine, you know someone who knows two other people who knows two other people who knows two other people etc. Now imagine if all the people on the very outer edge of this chain know, between them, 3 shadowrunner teams and can somehow communicate effectively and form the meet. That's 3 teams out of how many people your message went through? Hopefully, they are all available.
A corporate network can insure that each chain is connected to an actual shadowrunner team, so that each time you send a message through the grapevine it gets transmitted to however many shadowrunners you've got. Also, if it only needs one, then there's no need to use the other chains insuring that the probability of having your communication intercepted is lessened.
| QUOTE |
If someone knows how to communicate then you get spoof those communications by attacking that guy and forcing him to give up his secrets. |
This is true for anyone. Anywhere.
Your fixer could play an april fools joke and have his brother play mr johnson and the two of you can setup a meet and pay you to 1000n to attack this warehouse. Then the fixer could "represent you" to the target and demand 5000n protection money. Whether they pay or not, you attack as per your orders and get all the blame for the whole thing.
Who's to say? This is a very inefficient network that somehow depends on everyone being very helpful.
Not only could you prevent this by having certain procedural security protocols (rotating passwords known only to employer and shadowrunner), or special language so that the people in the chain don't have a clue what's going on, but if there is a specific chain of information than you can mix-and-match this for added security/convinience. The fixer will have the name of the target but nothing else. The bum by the sidewalk has the time of the run. The day is indicated through a publically posted Hot Date profile on a troll-elf personals horoscope node. The point is that so long as employer X and shadowrunner X now how to communicate with each other, the overall communication is more accurate and more secure over the weird criminal-grapevine that is currently assumed.
| QUOTE |
| If the corporate assets are blind to the identities of their masters and communicate via dead-drop or similar then it is possible to spoof communications and commandeer them for your own purposes. |
That's always possible. One of the risks you take in telling someone you need a job done is that someone else now knows you need a job done. Especially in the paranoid Sixth World of 2070 where information is dangerous. That doesn't change no matter who you are.
| QUOTE |
| In this way, a team that is blind to their sponsors is the same as a freelance team except that there is far less incentive for enemies to compromise your communications with freelance teams and probably some incentive for the enemies to not compromise such communications. |
What does "compromise" mean to you? Because it sounds too me like you were proving the opposite point a minute ago.
It really doesn't matter. A corporate team is *not* the same as a freelance team. How can you say that to me after I just posted several long and detailed posts about all the immense advantages of freelancers over corporates?! The same to who?
They're the same communications model, yes, except in the ways that they are different. You could make them the same, but there's not much reason to. The corporate communication master-employee network has more features and flexibility to establish (but not really to change) that communications network. It also doesn't take years to establish a good network for corps, unlike current freelance shadowrunners. It's just an expense, like everything else.
| QUOTE |
As for " not advertising when they are sent out on runs" this is unnecessary because there are these things called security cameras and some people even have these things called eyes. |
Do you understand what I mean by shadow operative?
They can't be traced back to your corp, even if they are identified. It's not like they have a big flag that says, "Renraku was here". (Well... THOSE guys might; they're just nuts...)
| QUOTE |
| Unless the team perfectly avoids leaving evidence (no prints, no DNA, Cameras disabled, all witnesses killed, all shell casings removed, all bullets dug out of the victim's skulls, and etc.)there will be enough evidence to determine that two runs were done by the same team even if there is no enough evidence to determine the identity of that team. |
So what? That team's gone. Lone Star's not going into a Z-rated sprawl to go get them. Even if the whole team is killed or captured, so what? They're gone now. Chalk it up as money lost, clean up your network (eliminate the outer-most ring - in the examples above, the fixer), hire a new guy and say, "look, you get the codes orders from this from the clever cypher hidden in this soduku publications and give it to this chummer over here named Ice Scythe every couple weeks"). Assets, once established, are re-usable. You can use the same training facilities, the same communications network, the same brainwashing division, the same everything, pretty much. You just lost the people (insignificant expense) and the equipment (ouch!). Nothing more. Nothing's traced back to you.
| QUOTE |
| However, once you know where they are, who they hit, and what kind of equipment they have it is possible to deduce their identities with some effort even if they are SINless. More importantly, it is possible to determine who benefits from the runs that they were involved in. |
Not really. No more so than freelancers.
So what?
The word is PLAUSIBLE deniability, right? Everyone knows you did it, but can't prove it. Sounds ideal. The corporate runners would be better at this than freelance runners. But the freelancers have tons of other benefits to compensate.
Posted by: hyzmarca Jan 18 2007, 07:39 AM
| QUOTE (cetiah @ Jan 18 2007, 01:25 AM) |
| QUOTE | If someone knows how to communicate then you get spoof those communications by attacking that guy and forcing him to give up his secrets. |
This is true for anyone. Anywhere. Your fixer could play an april fools joke and have his brother play mr johnson and the two of you can setup a meet and pay you to 1000n to attack this warehouse. Then the fixer could "represent you" to the target and demand 5000n protection money. Whether they pay or not, you attack as per your orders and get all the blame for the whole thing.
Who's to say? This is a very inefficient network that somehow depends on everyone being very helpful.
|
But, and this is a big but, it doesn't matter if a freelancer's communications is spoofed. Nobody loses anything but the freelancer. If the corporate asset's communications are spoofed then the corporation loses.
| QUOTE |
| Not only could you prevent this by having certain procedural security protocols (rotating passwords known only to employer and shadowrunner), or special language so that the people in the chain don't have a clue what's going on, but if there is a specific chain of information than you can mix-and-match this for added security/convinience. The fixer will have the name of the target but nothing else. The bum by the sidewalk has the time of the run. The day is indicated through a publically posted Hot Date profile on a troll-elf personals horoscope node. The point is that so long as employer X and shadowrunner X now how to communicate with each other, the overall communication is more accurate and more secure over the weird criminal-grapevine that is currently assumed. |
This really doesn't work if the head of the chain is the one under attack.
In the Johnson system, it doesn't pay to attack enemy Johnsons because you could use the same resources with your own Johnsons. However, in a corporate-asset system it pays to extract enemy handlers because doing so will give you control of all of their teams.
| QUOTE |
| It really doesn't matter. A corporate team is *not* the same as a freelance team. How can you say that to me after I just posted several long and detailed posts about all the immense advantages of freelancers over corporates?! The same to who? |
I mean in the following sense.
Corporate team A member Rolf messes up and gets captured. Under mind probe he reveals that he works for Mitsuhama because it is a goddamn mind robe.
Freelance shadowrunner Betty gets captured. She does not provide the enemy corporation with any useful information because she has no clue who she is working for.
Corporate team B member Gushi gets captured. He does not provide any useful information because he doesn't know who he is working for.
Now, in this case there is really little difference between the freelance team and the B corporate team. The B team isn't loyal to the corp. How could they be if they don't know which corp they are working for? They aren't any easier to contact than blind shadowrunners would be. The only difference is that a blind corporate team costs the corporation more and provides more tangible links to the corporation.
| QUOTE |
| QUOTE | | Unless the team perfectly avoids leaving evidence (no prints, no DNA, Cameras disabled, all witnesses killed, all shell casings removed, all bullets dug out of the victim's skulls, and etc.)there will be enough evidence to determine that two runs were done by the same team even if there is no enough evidence to determine the identity of that team. |
So what? That team's gone. Lone Star's not going into a Z-rated sprawl to go get them. Even if the whole team is killed or captured, so what? They're gone now. Chalk it up as money lost, clean up your network (eliminate the outer-most ring - in the examples above, the fixer), hire a new guy and say, "look, you get the codes orders from this from the clever cypher hidden in this soduku publications and give it to this chummer over here named Ice Scythe every couple weeks"). Assets, once established, are re-usable. You can use the same training facilities, the same communications network, the same brainwashing division, the same everything, pretty much. You just lost the people (insignificant expense) and the equipment (ouch!). Nothing more. Nothing's traced back to you.
| QUOTE | | However, once you know where they are, who they hit, and what kind of equipment they have it is possible to deduce their identities with some effort even if they are SINless. More importantly, it is possible to determine who benefits from the runs that they were involved in. |
Not really. No more so than freelancers.
So what?
The word is PLAUSIBLE deniability, right? Everyone knows you did it, but can't prove it. Sounds ideal. The corporate runners would be better at this than freelance runners. But the freelancers have tons of other benefits to compensate.
|
It doesn't matter if the team is captured or not. It doesn't matter if they know that Shadowrunner A is Jon Jacob Jinglehimer Schmidt. What matters is if they know exactly which missions Shadowrunner A has been on if Shadowrunner A is a corporate asset. If Shadowrunner A is corporate asset then they can look at his whole body of work and determine who he works for with a reasonable mathematical certainty. When they can finger you with a reasonable mathematical certainty, denial is no longer plausible.
However, as I stated earlier, such analysis of freelancer's missions is not feasible since he will be working for many different employers.
Posted by: Cheops Jan 18 2007, 06:28 PM
| QUOTE (HappyDaze) |
| QUOTE | | so wait... when he says "that doesn't make sense" it's backpedaling, but when you say "that doesn't make sense" it's because it doesn't make sense? |
No, backpedalling is when I ask him for clarification so I can address his points and he responds with "I think I'll stop responding to his posts and hopefully he'll go bug some other thread." |
All I've done is clarify my points and I don't ever recall having you ask me a direct question.
If your view of corporations work then why doesn't OPEC work. It is exactly the same thing. A group of nations with nationalized oil production that are colluding together to artificially keep the oil prices high. Unfortunately there is a MASSIVE incentive for each nation to cheat on the conspiracy they do.
You obviously have zero sense of business, economics, or politics in the real world HappyDaze and that's why I find it pointless to talk about these things with you. Discussing stuff with others on this thread is no problem since they seem to be grounded in reality but you aren't. Don't bother trying to continue to push your idea of SR if NO ONE else who has posted is buying it.
All in spirte of numerous people throwing actual and theoretical examples at you. You are like impervious to reality or something. Concepts that are proven true just kind of bounce off of you like some sort of imagination-teflon.
That's why I don't feel it necessary to deal with you anymore.
P.S. I tried to get this thread back on topic but apparently that won't happen.
Posted by: Cheops Jan 18 2007, 06:34 PM
| QUOTE (bait) |
There are serious limitations to astral projecting magic users.
1.) Theres not alot of them. 2.) Their meat body becomes a tempting host for spirits. 3.) Their magic rating in hours is how long they can project for. 4.) Astral space is occupied by other mages and a variety of things that might not have the mages best interests in mind. |
Plus there's also the liability issues of having to compensate dead astral mages. That's why it should usually be spirits.
I did have a post somewhere where I was trying to get an outline set up for how to deke spirits. I looked at the astral visibility mods again last night and it looks like a highway gives no bonus and a crowded sidewalk or mall would only give a -1.
I'd say probably the best way to deal with astral tracking is character build planning. Flexible signature and/or Astral Chameleon frag over astral tracking like you wouldn't believe. The first allows you to modify your signature which would be the James Bond equivalent of revolving license plates and the second makes it hard for the spirit to assense you in the first place.
Posted by: HappyDaze Jan 18 2007, 07:11 PM
| QUOTE |
| All I've done is clarify my points and I don't ever recall having you ask me a direct question. |
Cheops, the following is what is called a direct question:
| QUOTE |
| What is it that you have a problem with regarding my take on astral surveillance? |
You wanted to take everything back to the astral surveiollance, and I wanted you to clarify what points you were having difficulty with.
| QUOTE |
| Discussing stuff with others on this thread is no problem since they seem to be grounded in reality but you aren't. Don't bother trying to continue to push your idea of SR if NO ONE else who has posted is buying it |
My grounding in reality is just fine - but I have an alternate take on a fictional world. Others seeem to be able to respond with thought even when they disagree with my views. It's really a shame you can't manage to do the same.
| QUOTE |
| You are like impervious to reality or something. Concepts that are proven true just kind of bounce off of you like some sort of imagination-teflon. |
RPGs are about imagination - it's not about convincing the other person as much as it is about looking into possibilities. I've played the game in the standard milieu for some time. I have a dislike for it and I'm proposing an alternative.
| QUOTE |
| That's why I don't feel it necessary to deal with you anymore. |
But we were just starting to get close... You probably do this everytime someone doesn't put out for you, don't you?
Posted by: Demerzel Jan 18 2007, 07:31 PM
| QUOTE (HappyDaze) |
You probably do this everytime someone doesn't put out for you, don't you? |
This is exactly the kind of personal attack you should avoid making here. I'm sorry I'm not a mod and what I have to say carries no weight. But commenting on someones sex life in a derogatory manner during an argument is over the top, regardless if the person you're targeting that to is or would be offended this is a public forum and this is no place for that.
Posted by: Rotbart van Dainig Jan 18 2007, 07:36 PM
Nice threadnapping.
CD has the official answers to the question 'Why are Shadowrunners needed'.
Posted by: HappyDaze Jan 18 2007, 08:20 PM
| QUOTE |
| This is exactly the kind of personal attack you should avoid making here. |
A joke is less of a personal attack that questioning another's grounding in reality. Especially when that is followed by an attempt to silence your message by inappropriately claiming to speak for others. If someone doesn't want to deal with me, that's a choice - but it needs to be made with the understanding that I'll continue to 'bother' expressing myself as I wish.
Posted by: cetiah Jan 18 2007, 09:05 PM
| QUOTE (Cheops @ Jan 18 2007, 01:28 PM) |
All in spirte of numerous people throwing actual and theoretical examples at you. You are like impervious to reality or something. Concepts that are proven true just kind of bounce off of you like some sort of imagination-teflon. |
When I was first exposed to Shadowrun, I had exactly the same reaction to it as HappyDaze. In fact, at first glance, most of its ideas are kind of... silly. Whenever anyone in my group proposed playing it, my immediate reaction was, "No, shadowrun is stupid." That was about 5 years ago. Since then, a couple things have happened:
1) I played a superhero game, and from that, got a better idea of how to run an urban-based campaign with limited scope but unlimited environmental interaction.
2) I've continued to study politics and economics and have become increasingly fascinated with games that explore these themes.
3) Television shows like Angel and Firefly have helped me to see how you could have characterization and variety with a limited and formulaic game style.
4) I read Neil Stephenson's Snow Crash. Five months later it finally sunk in and I was, like, "ohhhhh.... Huh." (Strangely the novel seems to share some of what I consider shadowrun's limitations, excelling in one area of analysis while completely lacking in another. I don't think its a GOOD novel, per se, but I highly recommend it to everyone.)
5) SR4 came out and I don't feel like I'm going to suddenly forgot all the rules in the middle of a gaming session, allowing me to focus on character interactions in more detail but create challenges built around mathmatical models. (I think mathmatical probabilities should be the number one focus of game preparation and roleplay should be the number one focus of actual play, and too many games try to mix those in the wrong stages.) Also, the rules are easier to tweak now which is very important to me.
6) I think the world has changed a little bit in the last 5 years. Or maybe I have. Shadowrun (or at least SR4) is a little more viable as a concept now than it used to be, in a lot of subtle ways.
7) SR4 moved away from the cyberpunk genre more than most people think. I don't like shadowrun because its cyberpunk, but in spite of it being cyberpunk. But I'm pretty sure there's an inherent contradiction between "everyone's wired and leaving datatrails everywhere" and "you are a shadow with no SIN". It'll be interesting to see which way this game goes.
Personally, there's a LOT I still don't like about Shadowrun. But there's a lot of setting material and rules that are really just better than all the other drek on the market, and I'd love to see alternate campaign concepts, models, and genres that used shadowrun as a baseline.
Posted by: fistandantilus3.0 Jan 18 2007, 09:35 PM
| QUOTE (HappyDaze @ Jan 18 2007, 03:20 PM) |
| QUOTE | | This is exactly the kind of personal attack you should avoid making here. |
A joke is less of a personal attack that questioning another's grounding in reality. Especially when that is followed by an attempt to silence your message by inappropriately claiming to speak for others. If someone doesn't want to deal with me, that's a choice - but it needs to be made with the understanding that I'll continue to 'bother' expressing myself as I wish.
|
Express your opinion as you wish, please. A big thing to remember here is that one persons interpretation is just as valid or invalid as anyone elses.
So yes, say what you think, promote your ideas, and remember to listen as well.
Also remember that we are here to discuss the game, not go through the finer points of what you consider humor. Statements like :
| QUOTE (Happydaze) |
| You probably do this everytime someone doesn't put out for you, don't you? |
have nothing to do with the subject, and are a personal attack. So keep on topic please.
Posted by: cetiah Jan 18 2007, 09:37 PM
| QUOTE (HappyDaze) |
RPGs are about imagination - it's not about convincing the other person as much as it is about looking into possibilities. I've played the game in the standard milieu for some time. I have a dislike for it and I'm proposing an alternative. |
Actually, you started by asking a question, question A. When someone pointed out that the problem doesn't really factor into Shadowrun well, you basically replied (and I'm sumarizing for dramatic effect here), "Well, this game is stupid anyway. For X, Y, and Z reasons. It should work like this: enter proposal B."
The problem is that everyone else is still talking about A. A is the topic of discussion and, well, that's your fault, quite frankly. Everyone else is still saying, "A works" and "X, Y, Z don't exist as problems within A" (except me because I think one [and only one] of your objections has a lot of merit to it) or "A doesn't suck because of X, Y, and Z".
You're the only one really talking about B, your supposed "proposal of an alternative". A is not related to B. If you want to propose B, you can do it without tearing apart A. But if you continue to use X, Y, Z (most of which I still believe to be false) to tear down A, then you can't justify that position with B.
You also can't really take the moral highground saying, "Why can't we just discuss B?" unless you conceit that X, Y, and Z, are, indeed, false and A has its merit. And then you need to start a discussion about B rather than A. Continually proposing B doesn't help you because it doesn't support or prove your initial objections X, Y, or Z.
Little tip: For future reference, you may also want to make your value judgements more clear. Comments like, "I like this better" are very different from "this is not realistic". Make it clear which is your point and which is the evidence. Proposals are inductive arguments and are proven by weighting opinions in hopes of finding something "better" where as your arguments so far have been deductive which are proven (and contested) with facts to get an ultimate right/wrong conclusion.
Posted by: Charon Jan 18 2007, 09:50 PM
It depends on your interpretation of astral movement but it's arguably possible to lose an astral tail by moving faster than the mage's "walking" rate.
When the mage is moving at superspeed he has to "imagine" himself at the location and then travels so fast he can't perceive his environment while travelling.
So if you travel faster than his astral "walking speed" and in an erratic fashion that prevent him from anticipating your trajectory and thus keep projecting at a point you will have to cross, you could lose the tail.
It used to be an easier prospect in SR3... Now the "walking" speed is 100 meter/turn! It an even more drastic increase in speed than that of the running troll!
Still, some vehicle can move substantially faster so what you need is great rigger that can drive at break neck speed in an urban environment. It probably helps to quickly heads toward one of the barrens ; less electronic coverage and higher magical background.
You might even cultivate some contact amongst a wizgang and drive toward them if you fail to shake the tail.
You could also set up ambushes if you plan your escape route ahead. If you run through a tunnel you can predict exactly where your potential tail would have to go trough and you could have set up a surprise ahead of time (Kind of expensive in
or karma depending on what you planned). A variant is to drive to an area that you could have cased with astral barrier ahead of time, an area where you can swiftly change vehicles and that has some traffic.
Posted by: HappyDaze Jan 18 2007, 09:52 PM
I lost you somewhere in the alphabet soup of that last post.
I guess "This game is stupid anyway." - while a gross simplification - is the way I feel about Shadowrun's universe (I like the mechanics).
As for the rest, there was some discussion going on regarding corporate teams by people other than myself (this was the A vs. B thing), so I'm not quite the only one talking about a variation from the norm.
| QUOTE |
| You also can't really take the moral highground |
Of course I can. Anyone has the option of taking the moral highground, and does so even if they are not conciously choosing to acknowledge that they are doing so. We all love to be right. It just so happens that
I am.
Posted by: HappyDaze Jan 18 2007, 09:56 PM
All of that has a good chance of shaking astral pursuit, but consider that:
| QUOTE |
| Still, some vehicle can move substantially faster so what you need is great rigger that can drive at break neck speed in an urban environment. It probably helps to quickly heads toward one of the barrens |
Just has the makings of Cops 2070 written all over it. That high-speed erratic-course vehicle may attract so much attention that they don't need to follow you astrally. And once the helicopter is there, you go out of control and crash.
Posted by: cetiah Jan 18 2007, 09:57 PM
| QUOTE (HappyDaze) |
| QUOTE | | You also can't really take the moral highground |
Of course I can. Anyone has the option of taking the moral highground, and does so even if they are not conciously choosing acknowledging it. We all love to be right. It just so happens that I am. |
Fine, fine, but if that hill has proximity sensors wirelessly linked to a nuclear silo, don't say you weren't warned...
Posted by: hyzmarca Jan 18 2007, 10:15 PM
There is one surefire way to escape astral pursuit: use a suborbital.
Posted by: fistandantilus3.0 Jan 18 2007, 10:18 PM
diving into a body of water large enough to pop up somwhere out of sight could help as well.
Posted by: HappyDaze Jan 18 2007, 10:21 PM
| QUOTE |
| There is one surefire way to escape astral pursuit: use a suborbital. |
Won't work - the corps have filled all of the suborbitals with cybersnakes that frenzy when they smell someone without a SIN.
Posted by: Jeremiah Legacy Jan 18 2007, 10:23 PM
All right kids, everybody's talking and arguing about corporate cooperation. This was address in Adam Smith's "Wealth of Nations." Allow me to summarize, as I agree with him.
Businesses could very easily control society by cooperating to keep prices high and wages low. Thus, every business makes more profit. However ...
They are too dishonest to do that. Even if they made such an agreement, someone will lower prices just a little bit to bring in customers. Someone would raise their wages just a little bit more to bring in better workers. Then the others would respond by raising their wages or lowering their prices.
Now, let's bring this into Shadowrun. Ares makes guns. Lone Star patrols the streets. Wuxing deals in transport and talismongering. NeoNET handles the Matrix. Renraku makes software, hardware and security.
Ultimately, these corps need denialbe assets; both as people to do the dirty work and as customers.
Someone else said it, but it bears repeating: corps will screw each other over for money, even if they are not in direct competition. At the very least, when another corp is hit, "Not my problem," is the phrase that fits.
Posted by: HappyDaze Jan 18 2007, 10:23 PM
| QUOTE |
| diving into a body of water large enough to pop up somwhere out of sight could help as well. |
If the pursuer has a Spirit of Water with them, this entitles you to a "Sprawl's Dumbest Criminals" spot - your 15 seconds of fame are coming up!
Posted by: Moon-Hawk Jan 18 2007, 10:25 PM
| QUOTE (HappyDaze @ Jan 18 2007, 05:21 PM) |
| QUOTE | | There is one surefire way to escape astral pursuit: use a suborbital. |
Won't work - the corps have filled all of the suborbitals with cybersnakes that frenzy when they smell someone without a SIN.
|
There's motherf***ing cybersnakes on a motherf***ing suborbital! And they're doing what motherf***ing cybersnakes do!
[/Sam Jackson]
Posted by: fistandantilus3.0 Jan 18 2007, 10:26 PM
yes , "if", in which case, the "fleer" could counter the same way, assuming they're of a tradition that can summon water elementals/spirits and has one bound.
Posted by: Thane36425 Jan 18 2007, 10:47 PM
| QUOTE (Jeremiah Legacy) |
All right kids, everybody's talking and arguing about corporate cooperation. This was address in Adam Smith's "Wealth of Nations." Allow me to summarize, as I agree with him.
Businesses could very easily control society by cooperating to keep prices high and wages low. Thus, every business makes more profit. However ...
|
There is another problem with this. If there aren't enough people that can afford the products, then either prices will have to come down, wages will have to go up, ot corporations will go out of business. This is sort of what happened prior to the Great Depression in the US. There were a lot of neat new toys, but very few people could afford them, so production fell off and people lost jobs. That stock market crash just booted that over the edge and made it worse than it might have otherwise been. The again, it probably would have happened anyway and with the slower route, recovery could have been harder.
This is what you see in many Third World nations where 5% of the people control 95% of the wealth. There is very little industry and the rich have to import their goodies.
You are right though, that businesses probably would start bending the rules as they began to notice the coming crisis or personality clashes developed between owners and CEOs of different companies.
Posted by: Cheops Jan 18 2007, 10:51 PM
If you just want to talk about straight out running somewhere there are two safe bets in Seattle--the Glow Zone and the Ork Underground.
I almost always end up with a Malcolm Ork wannabe who takes OU contacts and the Glow is easy to deal with if you are anticipating fleeing there. Most cities in SR seem to have an area that makes mages cringe thinking about going in there.
Does anyone have any anecdotal evidence for escaping astral tracking?
Posted by: eidolon Jan 18 2007, 11:18 PM
FWIW, the norm here is to use one post regardless of the number of points you're addressing. While it's not a "rule", people aren't likely to miss your responses due to your post being long (in case you're worried about it).
Posted by: Charon Jan 18 2007, 11:35 PM
| QUOTE (HappyDaze) |
All of that has a good chance of shaking astral pursuit, but consider that:
| QUOTE | | Still, some vehicle can move substantially faster so what you need is great rigger that can drive at break neck speed in an urban environment. It probably helps to quickly heads toward one of the barrens |
Just has the makings of Cops 2070 written all over it. That high-speed erratic-course vehicle may attract so much attention that they don't need to follow you astrally. And once the helicopter is there, you go out of control and crash. |
That's where being a rigger driving a souped up vehicle instead of being an average joe driving a beat up car comes in handy.
Posted by: HappyDaze Jan 18 2007, 11:43 PM
| QUOTE |
| driving a souped up vehicle |
We've tended to avoid using souped-up anything (guns, vehicles, etc.) since we generally have to scrap everything after a run. A fancy one-of-a-kind vehicle - even if that uniqueness is only noticable in special circumstances (tire prints, thermal images, specifis sounds of the engie, etc.) - is a liability to the runner on the run. (Bad pun, sorry.)
Posted by: cetiah Jan 18 2007, 11:59 PM
| QUOTE (HappyDaze @ Jan 18 2007, 06:43 PM) |
| QUOTE | | driving a souped up vehicle |
We've tended to avoid using souped-up anything (guns, vehicles, etc.) since we generally have to scrap everything after a run. A fancy one-of-a-kind vehicle - even if that uniqueness is only noticable in special circumstances (tire prints, thermal images, specifis sounds of the engie, etc.) - is a liability to the runner on the run. (Bad pun, sorry.)
|
Cool. Where as you discard all the equipment and vehicles and such, I just have the runners discard a fake SIN. Weapon registrations, bullet statistics, crime reports, security footage, VIN numbers, license plate numbers, car descriptions, eye witness accounts... everything gets attributed to that SIN and they just discard it.
I'm considering making some quick house rules to make this a little bit harder. Basically, the PCs would need to declare one of their contacts a "fallguy" and discarding the SIN means using hacking skills to tie this fake SIN to that guy. The contact is scragged and the runners are clear. I imagine the Connection score would act as a Threshold and the loyalty would act as a bonus, but I haven't really thought of it.
I got the idea while playing the Netrunner card game, and used a "fallguy" resource to discard a tag when the corp traced my signal during a hacking run. But I haven't really put any thought into it besides "that would be cool".
Edit: I should point out that this isn't a BP cost or anything. I give out contacts like candy. It just takes a little bit of roleplaying and a couple skill checks to go get yourself another fallguy. It's harder to build up Loyalty though. Each successful run generally lets you add +1 Loyalty to a contact, in addition to all the other rewards.
Posted by: Charon Jan 19 2007, 12:41 AM
| QUOTE (HappyDaze @ Jan 18 2007, 06:43 PM) |
| QUOTE | | driving a souped up vehicle |
We've tended to avoid using souped-up anything (guns, vehicles, etc.) since we generally have to scrap everything after a run. A fancy one-of-a-kind vehicle - even if that uniqueness is only noticable in special circumstances (tire prints, thermal images, specifis sounds of the engie, etc.) - is a liability to the runner on the run. (Bad pun, sorry.)
|
Please, a even a stupid 19 years old doing silly street race soups up his car. And a pro wouldn't soup up his get away car?
If your car has been IDed, you can modify its appearance and ID. And if even that isn't an option than you take it apart and reuse what you can. Or you scrap it altogether but are still happy that when you needed to use it, it saved your life.
What you don't do is, when something went wrong, try to flee the scene in a Honda Spirit that drives like a Honda Spirit. Oh sure, your car may be distinctive. But a standard Honda Spirit won't save your life so, you know, distinctive can be good.
Posted by: toturi Jan 19 2007, 01:30 AM
| QUOTE (HappyDaze) |
| QUOTE | | driving a souped up vehicle |
We've tended to avoid using souped-up anything (guns, vehicles, etc.) since we generally have to scrap everything after a run. A fancy one-of-a-kind vehicle - even if that uniqueness is only noticable in special circumstances (tire prints, thermal images, specifis sounds of the engie, etc.) - is a liability to the runner on the run. (Bad pun, sorry.)
|
Consider: What is the average Int+Percept of a cop(that may be chasing you) or a average passerby/witness or even the people who may review the recording from a drone?
Consider again that what threshold the GM may apply to each aspect of the vehicle or the aggregate threshold of that souped up vehicle may vary from GM to GM. Then in order to trace the specific vehicle, there needs be some kind of "tracing" test whether it be a Etiquette(ie the beat cop asking his informants) or a Data Search, which adds a further layer of difficulty to actually tracing the vehicle. If the vehicle was under Concealment or a spell, if the driver has someone(like the team technomancer) working on erasing his virtual tracks, etc, then the difficulty goes up another notch.
If you are going for low-key, then you are sacrificing performance for the ability to blend in, unfortunately, unless you can hide your low-key car in a sea of low-key cars(it might be possible, though IMO not probable), you are less likely to outrun the initial chase(if there was a chase).
Posted by: HappyDaze Jan 19 2007, 02:32 AM
You guys don't have to defend your use of super-cars (and, super-tricked out weapons I'll bet). You just have a different style of play than I do. In my game, you would suffer for taking actions that would stand out like that, but you're not in my game.
Like I said in another thread, we scrap equipment and make sure we get paid enough to replace it. Dropping/swapping SINs doesn't amount to squat if they still recognize your signature equipment. It's not like they can't correlate information. I also assume that the 'average' investigator is pretty damn good at their job - many people prefer that corps/cops/whatever are bumbling idiots, but we don't play that way.
Posted by: HappyDaze Jan 19 2007, 02:40 AM
| QUOTE |
| If you are going for low-key, then you are sacrificing performance for the ability to blend in, unfortunately, unless you can hide your low-key car in a sea of low-key cars(it might be possible, though IMO not probable), you are less likely to outrun the initial chase(if there was a chase). |
My group's play style is obviously much different from that of many (although I did go more for the over the top violence and cool toys approach ten or more years ago...).
We have no problem sacrificing performance for subtlety - we simply refused to accept a troll samurai with lots of obvious cyber into the group becasue it went against the team's style. He was a total badass that could've been real usefull in a heavy combat situation. We simply don't get into those situations.
My low key car hides just fine - when they're not looking for it. If there is a chase, you're probably going to get caught. Escape hinges on not being chased in the first place.
BTW, we - as a group - told the player of the troll that his character was not acceptable for the style of game we were playing. He made another character (human covert ops) that was a much better fit.
Posted by: jervinator Jan 19 2007, 03:00 AM
Here is my take on it. How many people take their uberwagen out grocery shopping? Having an identifiable, unique vehicle isn't necessarily bad. However you also sometimes need discrete and/or disposable transportation. That is why two of my groups PCs learned to do the "gone in 60 seconds" thing. Of course car-jacking is always an option, but not really subtle.
My PCs find themselves in lots of situations. Some need chrome, some need speed, some need brains, and some just need style and tact. They seem to have developed the knack of using high-end custom gear when needed and knowing when to use disposable gear and leave their precious valuables home.
As for signature equipment, anybody savvy enough to notice that usually has your Modus Operandi down well enough that the disposability of your gear isn't a big issue.
Posted by: cristomeyers Jan 19 2007, 03:06 AM
I don't think that the law enforcement would necessarily have to be bumbling idiots, but they would be over-worked. Certain details would probably get lost in the no-man's land of information swamping the investigators. Unless the characters do something particularly grandiose, there's an even chance at just getting lost in the shuffle.
Posted by: HappyDaze Jan 19 2007, 03:28 AM
| QUOTE |
| I don't think that the law enforcement would necessarily have to be bumbling idiots, but they would be over-worked. Certain details would probably get lost in the no-man's land of information swamping the investigators. Unless the characters do something particularly grandiose, there's an even chance at just getting lost in the shuffle. |
If you accept the fantasy elements of the game - including that runners are all ultra-elite badasses, then the other side of that is that the cops all have teams that make the people on CSI look like waterheads. It isn't any more far fetched. One more montage and you're ass is caught!
Posted by: cristomeyers Jan 19 2007, 03:38 AM
Agreed. But the number of cases each of those teams has to work would also go up exponentially. Just population increase alone would double the average workload of an investigator, add in all the new types of crime: magic-based, mindrape, etc, and that's a lot of cases to spread around. Even the best can get worn down.
Posted by: cetiah Jan 19 2007, 04:09 AM
This exact issue was something I had trouble with in my first game session and I put the game away for the next 4 years. I made a subtle face-like computer expert (not a decker, though, and couldn't deal with IC) but who was really good at finding and manipulating public information, had BBS boards as contacts, and had all of the skills and equipment necessary to make basic fake SINs. He was also very good at deception and getting information out of people, one way or the other. My concept was that he was a brilliant investigator and economist working for a corporation. Stuff went wrong that I won't go into, and he fled to another country for awhile where he bribed a gang for protection. After five years of living in the streets, he's come back to Seattle looking to get revenge against those that ruined his life. He's not a street sam. He's not a decker. His best weapon is a pistol and I had to be talked by the GM into giving him some basic armor, and I took the time to read the cover rules very careful with the idea that I would play smart and subtle to keep this guy alive.
Another character built his street sam with a luxery lifestyle. We collaberated for a little bit and decided I worked for him as the head of his estate, using my information-gathering abilities to keep him out of trouble. He was running for governor and the last thing he needed was his "secret" getting out in public.
The third player decided to play a freelance combat mage with a squatter lifestyle. We didn't really have much use for him. I tried to talk him into living on the estate, but he refused.
I really loved this pair of characters and was really looking forward to the game, although I didn't really know the rules very well beyond reading Virtual Realities 2.0 (my first Shadowrun book).
You can guess what this game was like. It was hell on the GM, and he refused to play anymore after the first session and the type of game that was run made no sense for out characters whatsoever, and I was really looking forward to getting my patron elected to Governor as the longterm campaign plot.
We basically handed the GM a rich powerful little setting with highly developed characters, tons of plot hooks, and got spit back at us because it "wasn't Shadowrun". But it was; or rather, it could have been. That could have been an awesome game; but the players and GM weren't on the same page.
It's important to be open to different styles and to understand how things work within the "rules" under a given style.
Posted by: cetiah Jan 19 2007, 04:51 AM
I'm thinking of constructing a Fallout Phase of the game to manage downtime a little better for my game. Players could choose one action per week of downtime after the conclusion of a run, such as "Healing", "Training", "Socializing", "Working", "Research", etc. In addition, the GM may roll fallout actions for each week that passes in downtime for major factions or important characters that the players are still contending with, most notably Lone Star.
I haven't playtested any of this yet.
Mentat Analysts
GM Fallout Action
Lone Star has special analysts whose only job is to sift through tons of data. Their brains work as mental filters that can link seemingly irrelevant data together to form a grand puzzle, showing them a glimpse of the big picture. Like diviners of old would stare at old runes or crystal balls, these masters of information spend days studying crime reports, news feed, and surveillance information, letting it seep into their brain to form a big picture.
Choose one recent shadowrun. Add up the total Notoriety scores of all runners involved in that run and roll that many dice. Subtract one die for each "Low" or "High" lifestyle or two dice for each "Street" or "Luxury" lifestyle.
The number of hits equals "exposure" for the character with the lowest lifestyle. Reduce the character's highest rating fake SIN by a number of rating points equal to the "exposure" result. If the fake SIN falls to 0 rating or less, the character is "Arrested". If arrested, All Fake SINs are destroyed, and the character gets a Criminal SIN and a point of Notoriety.
Field Investigators
GM Fallout Action
Lone Star has a powerful network of eyes and ears throughout the streets and their expert investigators have some rather exotic methods of finding out what people know. Add to that a healthy dose of intimidation and interrogation, and they can follow a path right out to you as easily as any Mr Johnson can.
Choose one recent shadowrun, and one runner that was running it. Add up the "Connections" ratings of all contacts he knows. Add up the "Loyalty" of all contacts and subtract this total from the total Connections. Roll this many dice.
The number of hits equals "exposure" for this character with the lowest lifestyle. Reduce the character's highest rating fake SIN by a number of rating points equal to the "exposure" result. If the fake SIN falls to 0 rating or less, the character is "Arrested". If arrested, All Fake SINs are destroyed, and the character gets a Criminal SIN and a point of Notoriety.
In addition, the character must immediately discard one contact with a Loyalty rating lower than the amount of hits that were scored.
Interrogation
Intimidating psychopaths, electric chairs, addictive stimulants, lie detectors, detection spells, bound spirits, bad breath... you name any interrogation tool you can think of and Lone Star's got it. And now they've got you, too...
This action can only be taken if one of the players is currently "Arrested". Roll an opposed interrogation check against that character. The number of hits equals "exposure" for one of the character's companions. The player can choose which of his fellow runners takes the exposure.
The player can add dice to the GM's interrogation roll to receive a bonus to the bribery check of his next "Arrested" action. The amount of dice given can not exceed the character's Charisma.
Reduce the selected character's highest rating fake SIN by a number of rating points equal to the "exposure" result. If that character's fake SIN falls to 0 rating or less, the character is "Arrested". If arrested, All Fake SINs are destroyed, and the character gets a Criminal SIN and a point of Notoriety.
Arrested
Player Fallout Action
A character that has been arrested by Lone Star must take no fallout actions, except Arrested actions. When a character is rested, he begins with a Red Tape score of 4.
A character's Red Tape score is the threshold for any Bribery checks he makes. Success indicates he is no longer arrested. If an interrogation was conducted this turn, and the character gave voluntary dice to the GM for the interrogation check, he may add that number of dice to his bribery check.
Roll a number of dice equal to the character's Notoriety plus Red Tape. Any hits increase Red Tape by that amount. When Red Tape equals 10, he has been turned over to Corporate interests. The character is effectively gone from play at this point.
Prior to this, other players may attempt to bail out that character. The GM is encouraged to provide the players with sample opportunities to extract that character without a full assault on Lone Star's jail, such as an opportunity strike against a prisoner transfer vehicle, a court trial, community service, etc. Finding out enough information to conduct such a raid requires standard use of legwork rules, using Red Tape as a threshold.
Posted by: Mistwalker Jan 19 2007, 07:10 AM
HappyDaze, A few questions and observations.
1) Why is organized crime still flourishing now? Why haven't the governments eradicated it? Why hasn't the US gov raised, trained a bunch of Colombians to do a massive, one day strike against the leaderships of the Cartels, a one day blitz where they kill everyone in the houses, production centers, etc...
The resources are there, they could do it. But it hasn't happened. I think that it won't happen either. The same for Corps being able to stamp out all the independants.
2) If your "Zeros" are loyal only due to cortex bombs, are badly treated, then you are setting yourself up for several falls.
- Some corps will have their zeros go after those cortex bombs codes, and voila, your 200+ zeros are all dead, and you are at least 2 years away from having new zeros.
- Your zeros would spend a fair bit of time and effort to find their cortex bomb codes, to change them, so that they don't work, but that they know when someone tried to kill them. These are armed and dangerous people, you made them so, and if they have a hate on for you, and nothing to lose, you are going to get hurt (even if it is only lost resources).
- Who watches your zeros, to make sure that they stay loyal, behave, etc...
3) It is a gentleman's game, only as long as everyone plays by the rules.
- Joe, zero team controller, has just had his two kids killed by another corps zero team, they were collateral damage. Let's say that he wasn't married to the woman, who was married to someone else. No link from Joe to the kids. Joe wants revenge. He knows which corp did it, so sends in his zero team to take out as much of the board of directors of the other corps. Other corp survivors "know" which zeros hit them, and a war has started.
4) The freelancers would get their training from organized crime, or governements. Smiling Vito got greedy and the Capo had him killed. You were part of Smiling Vito's entourage, so you move on to greener pastures before the Capo can look your way. Or, you are a special operative in the government. Last of went bad, you were betrayed, or not backed up, or left for dead, etc... You are now a freelancer.
5) How would the Corps know where and who the freelancers are? If they are lending out their zeros to smaller corps to keep costs down.... And who says that the zero team handler is reporting all loaner missions to his bosses?
6) Corps are not unified behind their own management. So how can you say that they will be unified amongst themselves.
7) It is cheaper to use freelancers than it is to have zero or corp teams. No training, gear, medical, death benifits cost, nor are you paying them while they are not working.
Had more, but it's time to feed the baby.
Posted by: toturi Jan 19 2007, 07:16 AM
| QUOTE (HappyDaze) |
You guys don't have to defend your use of super-cars (and, super-tricked out weapons I'll bet). You just have a different style of play than I do. In my game, you would suffer for taking actions that would stand out like that, but you're not in my game.
Like I said in another thread, we scrap equipment and make sure we get paid enough to replace it. Dropping/swapping SINs doesn't amount to squat if they still recognize your signature equipment. It's not like they can't correlate information. I also assume that the 'average' investigator is pretty damn good at their job - many people prefer that corps/cops/whatever are bumbling idiots, but we don't play that way. |
When I weigh in with an opinion, I try to make it as gameplay neutral and base it as much on game mechanics as possible. If you choose to ignore a canon game mechanic or choose to expand on an existing one, then it is a house rule. So it is not so much as case of me defending my style of as you are defending yours. Applying only canon rules, you would suffer some in-game consequences, but relatively speaking the rules do not seem to support the extreme reactions that you seem to be advocating.
It is not like the canon NPCs can correlate information(go ahead, even those info type NPCs do not have very much dice). You may create an investigator as an NPC specifically to do this, but that is no longer a canon NPC.
I'm not saying that your playstyle is wrong. What I'm saying is that the rules do not suggest your type of play.
Posted by: Ravor Jan 19 2007, 07:35 AM
You know, a quick question for whomever it was that suggested that if a corp needed Zeroes that they didn't have themselves they would sub-contract the job out to another Corp, perhaps even one that specializes in Shadowruns, how exactly is such a Corp any different then a Fixer that uses a stable of Freelance talent?
Also, to echo a point already mentioned, exactly where are the smaller Corps who can't really afford the expense of these Zero Teams going to go when they need a Shadowrun done?
Where is the Mob, Triads, ect going to go?
Or how about your friendly eco-terrorist group down the street?
What about the corrupt city offical or even a company man looking to shove his way up the corperate ladder?
Now don't get me wrong, I fully believe that the Megas should and do keep at least a few highly trained Black-Op Teams on hand for the most secure jobs, but I think that it is extremely silly to think that the Megas would waste their time and money by sending the best of the best on your typical Shadowrun or would spend the money necessary to waste any Freelance Talent that the various non-Mega Players would need to tap whenever they needed a Shadowrun done. (And if you think that the smaller players would trust a Mega with something like asking to borrow one of their Zero Teams, then I think you need to rethink human nature.)
Posted by: cetiah Jan 19 2007, 09:20 AM
| QUOTE |
| You know, a quick question for whomever it was that suggested that if a corp needed Zeroes that they didn't have themselves they would sub-contract the job out to another Corp, perhaps even one that specializes in Shadowruns, how exactly is such a Corp any different then a Fixer that uses a stable of Freelance talent? |
That was my exact point. I was arguing on the case of freelancers.
| QUOTE |
| Also, to echo a point already mentioned, exactly where are the smaller Corps who can't really afford the expense of these Zero Teams going to go when they need a Shadowrun done? |
Do we really care?
That's going back to one of HappyDaze's first premises - that runners would never get serious work, therefore wouldn't make serious money, therefore wouldn't be as good as corporate shadowrun teams. We've been arguing on a larger scale specifically to disprove that point. Freelancers are viable on any scale. But you're right, corp teams aren't.
| QUOTE |
Where is the Mob, Triads, ect going to go? Or how about your friendly eco-terrorist group down the street? What about the corrupt city offical or even a company man looking to shove his way up the corperate ladder? |
Great points.
Side note: For my campaigns, all the "Mr Johnsons" so far have been members of one of these groups.
| QUOTE |
| Now don't get me wrong, I fully believe that the Megas should and do keep at least a few highly trained Black-Op Teams on hand for the most secure jobs, but I think that it is extremely silly to think that the Megas would waste their time and money by sending the best of the best on your typical Shadowrun or would spend the money necessary to waste any Freelance Talent that the various non-Mega Players would need to tap whenever they needed a Shadowrun done. |
Megas would spare freelancers as a boon to the little guys? Doubtful.
But you're right about the "not wasting your best" assets thing, although its not really right to just assume that your black ops teams are "your best of the best". I mean, where's the rest of their best? Can't we use them? I also don't think that the corps would necessarily operate in the idea that freelancers were, by definition, better than the "best of their best".
I've also briefly illustrated how not sending the "best of the best" on missions reduces the value of that investment. Why keep the "best of the best" on staff and assume the cost of hiring freelance shadowrunners? (Actually, there are all sorts of good reasons, most notably the one you've already implied - assumed risk of damage to the asset. But one has to ask how much money a corp is willing to shell out for the fear of 'potential' loss. AAA corps don't get that way by being inefficient with money... and Cheops has already demonstrated how using proper insurance coverage and other business tricks can keep these losses minimal.)
| QUOTE |
| (And if you think that the smaller players would trust a Mega with something like asking to borrow one of their Zero Teams, then I think you need to rethink human nature.) |
Right, because smaller corporations never contract services from larger corps with more extensive resources, right?
---
You do a good job of illustrating that there's definitely a market for freelance shadowrunners, no matter how powerful you make the corps. I still think on the scale of the bigger corps, however, freelancer shadowrunners definitely have their place (along with freelancers in every other industry).
Posted by: HappyDaze Jan 19 2007, 12:46 PM
| QUOTE |
It is not like the canon NPCs can correlate information(go ahead, even those info type NPCs do not have very much dice). You may create an investigator as an NPC specifically to do this, but that is no longer a canon NPC.
I'm not saying that your playstyle is wrong. What I'm saying is that the rules do not suggest your type of play. |
If you're assuming that NPCs cannot exceed the capabilities listed in the contacts section of the book, then you must also assume shadowrunners cannot exceed the stats given for starting characters. I contend that both are false assumptions. There are superior and superhuman NPCs. The idea that some of these superior and superhuman NPCs work for the cops as white-hot CSI guys isn't so far fetched.
Oh look, the rules do 'suggest' my playstyle - they just don't stat the NPCs for me anymore than they do my PCs' group of runners.
Posted by: Rotbart van Dainig Jan 19 2007, 12:49 PM
| QUOTE (HappyDaze) |
| The idea that some of these superior and superhuman NPCs work for the cops as white-hot CSI guys isn't so far fetched. |
And that will use them... what?
There are few of them, they have to work on the most important cases, and if the runners are one of those, it's cat's and mouse again... compared tests as usual.
Posted by: HappyDaze Jan 19 2007, 01:42 PM
| QUOTE |
And that will use them... what? There are few of them, they have to work on the most important cases, and if the runners are one of those, it's cat's and mouse again... compared tests as usual. |
My point is that the 'cat' can have very sharp claws. The number of serious investigations isn't really going to be all that high. Minor crimes get the lesser investigators, and if those are the runs your team is doing, you'll be OK (but probably not too highly paid).
Sadly, some groups always go for the high profile hard target runs. They plan for the hhigh-end security and they take the steps to accomplish the goals of the run. They often forget that there may be a very tough follow-up investigation afterward. Top-end hackers, adept CSIs, and very well-connected bounty hunters are not uncommon when you play in the big leagues. These people are as skilled as you and tey typcally have better - and more constant - backing. They won't always succeed, but if they catch even 25% of those they go after - do you want to take that chance?
Also, I love the assumptions that shadowrunners don't fail. I've seen several runners botch missions, often with loss of life and expensive gear. I'd often say that, even prepared, I've seen runners blow about 20% of the missions they go on. Admittedly, I run a gritty campaign...
Posted by: toturi Jan 19 2007, 02:24 PM
| QUOTE (HappyDaze @ Jan 19 2007, 08:46 PM) |
| QUOTE | It is not like the canon NPCs can correlate information(go ahead, even those info type NPCs do not have very much dice). You may create an investigator as an NPC specifically to do this, but that is no longer a canon NPC.
I'm not saying that your playstyle is wrong. What I'm saying is that the rules do not suggest your type of play. |
If you're assuming that NPCs cannot exceed the capabilities listed in the contacts section of the book, then you must also assume shadowrunners cannot exceed the stats given for starting characters. I contend that both are false assumptions. There are superior and superhuman NPCs. The idea that some of these superior and superhuman NPCs work for the cops as white-hot CSI guys isn't so far fetched. Oh look, the rules do 'suggest' my playstyle - they just don't stat the NPCs for me anymore than they do my PCs' group of runners. |
No, I do not need to assume NPCs cannot exceed the capabilities presented in the rulebook.
| QUOTE (SR4 p282) |
| The following sample contacts represent the people that shadowrunners... are likely to have the most dealings with... |
What I am assuming are that those NPCs are a representative sample of the people the runners are likely to run into, as the book says. And I contend that while there are rules for Superior or Superhuman NPCs, there is no canon SR4(yet) example of such an NPC or a group of NPCs with such quality(s), unlike SR3 where groups like the Red Samurai are Superior. And as such a SR3 Red Samurai are canon SR3 Superior NPCs. Any NPC that you as a GM may care to create are house rule Superior/Superhuman NPCs. The rules do not suggest your style of play, but as the GM, you may house rule it as you see fit, but that does not make it canon.
Posted by: Rotbart van Dainig Jan 19 2007, 03:00 PM
| QUOTE (HappyDaze) |
| Top-end hackers, adept CSIs, and very well-connected bounty hunters are not uncommon when you play in the big leagues. These people are as skilled as you and tey typcally have better - and more constant - backing. |
And then it boils down to two things:
1. Do you succeed in the opposed tests?
2. Is it worth following you?
The latter is rarely the case in the big leagues.
The damage is done, most likely kept to a minimum - and revenge does not pay corp bills. On the other hand, removing quality talent removes corp options, too.
Posted by: Ravor Jan 19 2007, 04:43 PM
| QUOTE (cetiah) |
| That was my exact point. I was arguing on the case of freelancers. |
Kay, I couldn't remember if if was you playing D.A. or if HappyDaze was the one who posted it.
| QUOTE (cetiah) |
Do we really care? That's going back to one of HappyDaze's first premises - that runners would never get serious work, therefore wouldn't make serious money, therefore wouldn't be as good as corporate shadowrun teams. We've been arguing on a larger scale specifically to disprove that point. Freelancers are viable on any scale. But you're right, corp teams aren't. |
Perhaps I misread him but I thought HappyDaze's premise was that the reason that the Freelancers couldn't find work is that the Megas either snatched or killed them all, I was trying to point out that a fact that I think he missed, there are alot of the smaller players who simply can't afford their own Corp Teams, which means that there will always be demand for Freelancers. I guess we are approaching the same agrument from different directions. *winks*
| QUOTE |
| Megas would spare freelancers as a boon to the little guys? Doubtful. |
I worded my point poorly, what I meant to do was reinforce my point that the 'little guys' will always be creating a demand for Freelancers, and so the Megas would have to forever wage a very expensive war against the Shadows if they wanted their Zero Teams to be the only game in town.
| QUOTE |
| But you're right about the "not wasting your best" assets thing, although its not really right to just assume that your black ops teams are "your best of the best". I mean, where's the rest of their best? Can't we use them? I also don't think that the corps would necessarily operate in the idea that freelancers were, by definition, better than the "best of their best". |
*chuckles* Aye, touche.
| QUOTE |
| I've also briefly illustrated how not sending the "best of the best" on missions reduces the value of that investment. Why keep the "best of the best" on staff and assume the cost of hiring freelance shadowrunners? (Actually, there are all sorts of good reasons, most notably the one you've already implied - assumed risk of damage to the asset. But one has to ask how much money a corp is willing to shell out for the fear of 'potential' loss. AAA corps don't get that way by being inefficient with money... and Cheops has already demonstrated how using proper insurance coverage and other business tricks can keep these losses minimal.) |
True, but that cuts both ways, because one of HappyDaze's reasons for the Megas to wipe out all Freelancers is to prevent exactly that kind of 'potential loss'.
| QUOTE |
| Right, because smaller corporations never contract services from larger corps with more extensive resources, right? |
'Legal' services yes, 'Grey Area' services yes, but highly illegal services that require revealing company secrets and could be used as blackmail at a later date, I'm not so sure. Now true, the blackmailing bit does cut both ways, but I've found that in such cases the more powerful player almost always wins.
| QUOTE |
| You do a good job of illustrating that there's definitely a market for freelance shadowrunners, no matter how powerful you make the corps. I still think on the scale of the bigger corps, however, freelancer shadowrunners definitely have their place (along with freelancers in every other industry). |
Thanks I hope so since I am a Freelance Contractor in real life. *grins*
Posted by: Moon-Hawk Jan 19 2007, 05:12 PM
So much talk about hunting down freelancers. Sorry if this has been brought up before, but:
What are the conditions that would make someone skilled enough to hunt the runners down actually want to do so? If someone shoots your friend, you go after the person who shot your friend, not the gun they used.
Just to clarify, in this analogy the runners are the gun. They are a tool. The enemy corporation is the shooter, they're the ones with motive.
If runners steal your valuable prototype, you chase them like hell until they hand the prototype over to the Johnson. Then why would you kill them? What do you gain? Even if you find them they don't know who they were working for, that's the point of the Johnson. So what do you do if you find them? Hire them for your next run, of course; they're obviously skilled!
The only time a corp has a reason to hunt runners down is if they have reason to believe that a particular group of runners is targeting them specifically.
LS isn't hunting runners for antics pulled on AA property, because the AAs don't report it.
LS only gets involved if it's small-time runners running against smaller corps, or if the violence spills out into the streets.
LS has limited resources, and they have a contract, so say they have two sets of criminals that they know about and need to catch. One set is some small-time idiot who shot somebody or knocked over a liquor store and made the news. The other is a group of runners who hit a AAA facility, which never made the news and was never reported by the corp, who doesn't want to admit any losses. They go after the idiot who made the news, because that's what will get their contract renewed.
If you're running a terrorist campaign, or you're driving down public streets using heavy ordnance you're damn well going to have someone hunting you down.
But between extraterritoriality keeping all the best information away from Lone Star, and the "nothing personal" aspect of most shadowruns, there is very little benefit to be had by finding most runners.
Posted by: Demerzel Jan 19 2007, 05:23 PM
| QUOTE (Moon-Hawk) |
| But between extraterritoriality keeping all the best information away from Lone Star, and the "nothing personal" aspect of most shadowruns, there is very little benefit to be had by finding most runners. |
You do a good job of highlighting some of HappyDaze's misconceptions of how corps would operate. He's got them buddy buddy with eachother and playing nice and cooperative in order to eradicate the freelancer menace, but then being so vindictive and extravagant that they hunt down to the last the shadowrunners of the world.
I also find it interesting to see how this thread went from, how do you get away from an astral form when they have all these advantages, to how can shadowrunners even exist.
Posted by: HappyDaze Jan 19 2007, 05:34 PM
| QUOTE |
| The rules do not suggest your style of play, but as the GM, you may house rule it as you see fit, but that does not make it canon. |
So your mind cannot accept that there are exceptional people out there besides the PCs? This was a common thing in D&D back when the average NPC was 0-level. It was an idiotic fallacy then, and it's an idiotic fallacy now. If your runnersa are going high stakes, then so are the people they are dealing with (sneakier Johnsons, more conncected Fixers, tougher opposition, etc). To believe otherwise..
Well, once again let me just say that I'm right. I won't bother to attack anyone, but I sure feel good up here in my moral highground. I do hope the little people manage somehow.
Posted by: Moon-Hawk Jan 19 2007, 05:38 PM
| QUOTE (Demerzel) |
| I also find it interesting to see how this thread went from, how do you get away from an astral form when they have all these advantages, to how can shadowrunners even exist. |
It's a more logical progression than some of the threads around here.
But what I'm saying does apply to the astral surveillance question, somewhat. If you can get rid of the reason they're following you, they'll stop following you because they just don't care.
If being followed is going to be an issue (say you've stolen something), the exchange with Mr. Johnson is probably warded. They might try to pick him up leaving the meet, so now ditching astral surveillance is his problem, but he saw the problem coming and has a whole different set of resources to help him deal with it.
Posted by: HappyDaze Jan 19 2007, 05:41 PM
| QUOTE |
| Perhaps I misread him but I thought HappyDaze's premise was that the reason that the Freelancers couldn't find work is that the Megas either snatched or killed them all, I was trying to point out that a fact that I think he missed, there are alot of the smaller players who simply can't afford their own Corp Teams, which means that there will always be demand for Freelancers. |
Of course there will be freelancers for the small fry organizations (this includes organized crime) - but these will be doing small fry missions, typically against small fry targets. The corp teams operate on a different league and play the big game with the big boys. The Corps don't care so much about independents that stick to playing little league, it's only the ones that try to step up that are either recruited or snuffed out.
Posted by: HappyDaze Jan 19 2007, 05:47 PM
| QUOTE |
| If being followed is going to be an issue (say you've stolen something), the exchange with Mr. Johnson is probably warded. They might try to pick him up leaving the meet, so now ditching astral surveillance is his problem, but he saw the problem coming and has a whole different set of resources to help him deal with it. |
Our SOP was to never travel with the package if we could avoid it. For anything small, we used an aerial courier drone based on the little blimp thing. It was pretty hard to track and kept us from getting caught red-handed on several occasions. We sometimes stored it in the trunk of our plain old Ford Americar.
Posted by: HappyDaze Jan 19 2007, 05:49 PM
| QUOTE |
| If being followed is going to be an issue (say you've stolen something), the exchange with Mr. Johnson is probably warded. They might try to pick him up leaving the meet, so now ditching astral surveillance is his problem, but he saw the problem coming and has a whole different set of resources to help him deal with it. |
Handing the problem to Johnson is quick route to Notoriety. People are not going to want to hire someone that brings a mess right to them.
Posted by: Rotbart van Dainig Jan 19 2007, 06:15 PM
| QUOTE (HappyDaze) |
| The Corps don't care so much about independents that stick to playing little league, it's only the ones that try to step up that are either recruited or snuffed out. |
That assumption is neither supported by RAW nor canon.
Posted by: HappyDaze Jan 19 2007, 06:20 PM
| QUOTE |
| That assumption is neither supported by RAW nor canon. |
So what? I've already established that I think the canon of SR is crap. However, I'm not sure where you think any given playstyle is going to be covered in the RAW. There are no rules for style, silly man.
Posted by: Cheops Jan 19 2007, 06:29 PM
As far as the problem with getting IDed for using your souped up vehicle the answer is simple. Don't use it during the actual run--pull a Scaramanga.
Use whatever vehicles you need to get to and from the target site. You find a garage or somewhere secure a short chase away from the target to hide your getaway vehicle and ward the building as well as the souped up car.
Run goes sour. Astral security ID's your mages signature. Flee in the shit vehicles to the garage. The astral trail is suddenly broken (like running through a river to avoid bloodhounds). Now the spirit has to assence everyone who exits and get at least 1 success. Mage leaves in the shit vehicle and goes his own way. Rest of the team waits sufficient time and then leaves in the souped up car--hopefully free of the astral tail.
That leaves the mage to clean up the mess. Package stays with main group. If corp team moves in on mage they could tell Star to arrest him for criminal tresspass but that's it since they don't have the package. If mage manages to make it to the Glow or someother "safe" spot then he is scot free.
Posted by: Rotbart van Dainig Jan 19 2007, 06:42 PM
| QUOTE (HappyDaze) |
| I've already established that I think the canon of SR is crap. |
That's great.
Just irrelevant to a discussion where canon is the basis.
| QUOTE (HappyDaze) |
| However, I'm not sure where you think any given playstyle is going to be covered in the RAW. There are no rules for style, silly man. |
You might want to check the character generation chapter of your book.
Even better - start at the beginning. Around where it establishes the way the world ticks for SR as a basic asspumption... so one can play runners at all.
I've heard the rationale 'Why should there be runners, corporate man are all the corps need' too many times. The answer is simple: Because otherwise, there would be no game 'Shadowrun'.
Posted by: Demerzel Jan 19 2007, 06:45 PM
| QUOTE (Rotbart van Dainig @ Jan 19 2007, 10:15 AM) |
| QUOTE (HappyDaze @ Jan 19 2007, 07:41 PM) | | The Corps don't care so much about independents that stick to playing little league, it's only the ones that try to step up that are either recruited or snuffed out. |
That assumption is neither supported by RAW nor canon.
|
| QUOTE (HappyDaze) |
So what? I've already established that I think the canon of SR is crap. However, I'm not sure where you think any given playstyle is going to be covered in the RAW. There are no rules for style, silly man.  |
The operative part of that statement is you think. It's pretty clear that what you think isn't carrying much weight with anyone here, and when you pass of a statement like "The corps do not care, blah blah blah" you're representing your optional world that you're been advocating here as though it is the correct and single truth.
You represent it as if it is the right way and that what someone else derives from cannon is the wrong way. So you cannot go back and say well, this is all because I think cannon is crap. You're the only one here who thinks that. So basically you're assuming facts not in evidence.
You say things like: This is the way it is. That is the way it is. It is pointless for you to argue that here because we're talking about Shadowrun you're talking about HappyRun where corps are all knowing and all powerful and can eradicate shadowrunners at a whim, so therefore shadowrunners don't exist.
| QUOTE (HappyDaze) |
| silly man. |
Once again, this is a personal statement you are attempting to use to prove your pont, would you consider not doing that in the future? Calling someone silly may be much less offensive than saying somone can't get laid, but it's no less ad hominem, and should be avoided for the same reason. Again I apologize to the moderators if I'm oversteping my bounds by pointing that out.
Posted by: cetiah Jan 19 2007, 06:49 PM
| QUOTE (Rotbart van Dainig) |
| QUOTE (HappyDaze @ Jan 19 2007, 07:41 PM) | | The Corps don't care so much about independents that stick to playing little league, it's only the ones that try to step up that are either recruited or snuffed out. |
That assumption is neither supported by RAW nor canon.
|
He was clarifying his position in response to Ravor's paraphrasing of HappyDaze's position. You can't say "your position is wrong because your position wrong". That's just circular reasoning. It's also inappropriate to quote "cannon material" as a reasoning because it is what's known as a "First Principle" and only works when all parties agree to accept the first principle as a given truth. Since HappyDaze has already challenged two of those principles (genre, canon), quoting them as evidence/points really doesn't help the conversation (because you're going to be called to defend them from HappyDaze's earlier challenges).
HappyDaze needs to be allowed to re-express his points as much as he needs to so that he doesn't get accused later of contradicting himself. If you want to refute his opinion or interpretation, refute HappyDaze's evidence of supporting that position, or introduce evidence to the contrary.
The above quote is really just saying "your non-canon stuff is wrong because it isn't canon", which isn't an appropriate reply to "the canon stuff is wrong".
---
Also: some notes on "style":
While I disagree on many things HappyDaze has discussed in this thread (including his core premises), I think the accusations that his "style" is not canon (ala, not "Shadowrun") is wrong. Those that are accusing his style of being wrong are only quoting a lack of evidence to the contrary, which, in turn, is not evidence.
Further, there is evidence to support some of what HappyDaze is saying. Much of the fluff in the corebook (don't have the book at the moment to quote page numbers), supports the idea that the world is harsh for shadowrunners, challenging "the man" is very risky and very dangerous, and that Lone Star has incredible resources at their disposal. Further, there is talk that there is increasing policial pressure on Lone Star in 2070 Seattle to really, really, prove themselves before they lose the Seattle contract to Knight Errant or somebody. Even if Shadowrunning was relatively safe in the past (which I don't buy from a reading of the core rulebook's fluff), the implication is that it just got a whole lot more deadly.
If the fluff tells you "this is the way the world works" and then the rules give you a system "superior NPCs, etc" to make the world that way, I think the "canon" idea is that the GM will utilize these tools to build his world in a way that is roughly outlined by the fluff. Any deviation in that is house rules, including the implication that has been proposed that AA corps won't want Lone Star involved in perusing Shadowrunners.
Posted by: HappyDaze Jan 19 2007, 06:50 PM
| QUOTE |
| Use whatever vehicles you need to get to and from the target site. You find a garage or somewhere secure a short chase away from the target to hide your getaway vehicle and ward the building as well as the souped up car. |
All of it sounds good except the part of warding the getaway car. Wards are noticeable in astral space, and if you're one of the only ones exiting with a big glowing ward, this foils your attempt to remain unnoticed.
There's also the problem that wards are exclusive. As I interpret 'intersect', you cannot have one ward completely contained within another ward (see Street Magic, page 124). This means no warded car inside of a warded garage. It also means the corps can't ward a strongbox in a warded room within a warded building. They could ward rooms (and elevators) individually if there is no larger macro-ward on the structure.
Posted by: cetiah Jan 19 2007, 06:51 PM
| QUOTE (Rotbart van Dainig) |
| I've heard the rationale 'Why should there be runners, corporate man are all the corps need' too many times. The answer is simple: Because otherwise, there would be no game 'Shadowrun'. |
He challenged that, too, way back in the beginning when he talked about keeping the rules but making changes to the setting and the way the world "works". So there would be a game, Shadowrun.
Posted by: cetiah Jan 19 2007, 06:57 PM
| QUOTE |
| The operative part of that statement is you think. It's pretty clear that what you think isn't carrying much weight with anyone here, and when you pass of a statement like "The corps do not care, blah blah blah" you're representing your optional world that you're been advocating here as though it is the correct and single truth. |
Which one has to do because his views are being attacked. His position is one where he now has the responsibility to defend those views. If you want him to stop, you (we all, collectively, as a group) simply have to stop saying "the world as is makes sense and you just don't know it". I don't think any of us are willing to do that because we know he's wrong... and on we go.
| QUOTE |
| You represent it as if it is the right way and that what someone else derives from cannon is the wrong way. So you cannot go back and say well, this is all because I think cannon is crap. You're the only one here who thinks that. So basically you're assuming facts not in evidence. |
No, technically you are. The canon is a fact. Canon exist. It's in print. We all have it. But it's not currently "evidence" for this debate unless both parties accept it as such. Since the argument is all about whether HappyDaze is right in his flawed assumptions, the basic underlying assumptions he is working with count a lot more than whatever basic assumptions you (we all) are working with unless you can prove that your assumptions are somehow "better" than his, using the criteria by which he defends his assumptions as evidence.
Read the paragraph quoted above. It basically says, "You cannot disagree with canon just because you don't like it." That seems like a good reason to disagree to me. You also go on to say, "You're the only one whose using the facts you propose in this debate, therefore they are not valid." You can't dismiss someone's points just because they disagree with yours (or even everybody elses). Go ahead, please. Read those last two sentences again. He's wrong just because he's the only one who thinks something? Never.
Posted by: Demerzel Jan 19 2007, 06:58 PM
| QUOTE (HappyDaze) |
| All of it sounds good except the part of warding the getaway car. Wards are noticeable in astral space, and if you're one of the only ones exiting with a big glowing ward, this foils your attempt to remain unnoticed. |
The ward may reside entirely within the vehicle. Solid objects obscure in astral, so the ward would be invisible compared to the outside of the vehicle.
Remember a ward is a thing, it has an anchor, but the anchor is not necessarily the walls you're forming the ward to protect. The ward itself must be a simple geometric shape, so cornforming it to the walls of a car which is inherrently a non simple geometric shape is impossible.
Can I now point out that your position on wards is against cannon and that a warded car does not glow in the astral or will you claim that cannon is still inapplicable to HappyRun?
Posted by: HappyDaze Jan 19 2007, 07:06 PM
| QUOTE |
The operative part of that statement is The operative part of that statement is you think. It's pretty clear that what you think isn't carrying much weight with anyone here, and when you pass of a statement like "The corps do not care, blah blah blah" you're representing your optional world that you're been advocating here as though it is the correct and single truth.
|
Let me cut this down for you:
[I] think... the correct and single truth.Since it's my views on a fictional world, I can certainly view it through whatever lens I wish, and I've offered you a peek. You're welcome for that.
| QUOTE |
| You represent it as if it is the right way and that what someone else derives from cannon is the wrong way. So you cannot go back and say well, this is all because I think cannon is crap. |
No. I have said it's not right for me and I deliver all points from my own perspective.
| QUOTE |
| So basically you're assuming facts not in evidence. |
Facts in a fictional world? No, I'm presenting opinions and my perspective. You may not like it - just a hunch - but I can still put it forward.
| QUOTE |
| You're the only one here who thinks |
You're too kind!
OK, to be fair, there are a few others that seem to be thinking too. For many though, it seems like they all want to come and kick the dissenter around secure that they are in the popular majority.
Posted by: HappyDaze Jan 19 2007, 07:14 PM
| QUOTE |
| Can I now point out that your position on wards is against cannon and that a warded car does not glow in the astral or will you claim that cannon is still inapplicable to HappyRun? |
I'd prefer to keep the rules discussion seperate from the canon setting discussion. Rules do not make canon (it's one 'c' there buddy), and I've already said I like the rule system.
You appear to be correct regarding the shape, so I have to ask: do you use a small regular shape within the vehicle (which may not cover everyone inside the vehicle) or do you go for a larger ward that extends past (some) boundaries of the vehicle? The latter is probably a lot easier and has the advantage of protecting the entire vehicle but it does compromise astral stealth.
Posted by: cetiah Jan 19 2007, 07:14 PM
| QUOTE |
Let me cut this down for you: [I] think... the correct and single truth. |
Have you given any additional thought to my posts arguing the merits of freelancers vs. corporate divisions and what decisions might be involved from the corporate viewpoint?
What about Ravor's points that the demand for freelance talent would be incredibly huge and not just limited to those few CEOs and executives with the authority and resources to issue commands to their local corporate division?
Posted by: Demerzel Jan 19 2007, 07:19 PM
| QUOTE (HappyDaze) |
| The latter is probably a lot easier and has the advantage of protecting the entire vehicle but it does compromise astral stealth. |
The latter may not be possible since the ward requires relative stability. If the ward extends past its reference frame it may collapse. This is not clear in the rules, or the faq answer which changed them.
Posted by: HappyDaze Jan 19 2007, 07:21 PM
| QUOTE |
| Have you given any additional thought to my posts arguing the merits of freelancers vs. corporate divisions and what decisions might be involved from the corporate viewpoint? |
Not so much. But see below. It touches on an evolution to my ideas that this thread has inspired.
| QUOTE |
| What about Ravor's points that the demand for freelance talent would be incredibly huge and not just limited to those few CEOs and executives with the authority and resources to issue commands to their local corporate division? |
This goes to my further fleshed-out mention of the 'little leagues' by which organized crime and others hire the independents for small stuff. I just see a sharp distinction between these jobs and the the high-end covert ops that corp teams would be doing. Sure, you'd have freelancers, but not ones that threaten the corps own zeroes.
Posted by: HappyDaze Jan 19 2007, 07:23 PM
| QUOTE |
| The latter may not be possible since the ward requires relative stability. If the ward extends past its reference frame it may collapse. |
It may not be, but the only thing the rules state is that the anchor needs to be stable (such as a bobblehead doll on the dash). I probably wouldn't allow for this, but it's certainly a possible interpretation.
Posted by: cetiah Jan 19 2007, 07:29 PM
| QUOTE (HappyDaze @ Jan 19 2007, 02:21 PM) |
This goes to my further fleshed-out mention of the 'little leagues' by which organized crime and others hire the independents for small stuff. I just see a sharp distinction between these jobs and the the high-end covert ops that corp teams would be doing. Sure, you'd have freelancers, but not ones that threaten the corps own zeroes. |
This view ignores that this idea was proposed to challenge your earlier assumption: that freelancers would be restricted to 'little leagues'. You basically said that the reason freelancers couldn't stand up to corps was because they would be inferior, lacking resources compared to corp teams.
However, if the demand for freelancers is justified, suddenly freelancers have extensive resources again and there is no assurance that such freelancers couldn't contend with corporate teams.
Then this goes into my previous points, as this cycle continues, the freelancers actually develop extraordinary advantages over corp teams including speed (a new enemy doesn't have to wait to develop his own corporate teams), flexibility (do a few runs or do a lot and never over-extend your resources), SOTA (it's cheaper and easier for smaller teams to stay ahead of SOTA rather than making upgrades to whole departments), experience (increased demand leads to increased skill and specialization), and cost efficiency (a combination of all the others plus additional points mentioned previously).
In the corporate world, everything is run by the principle of economic demand. Once you allow the fact that there's a demand for freelance services, all sorts of funny things happen and the old ideas of how to do things just get outdated.
Posted by: Rotbart van Dainig Jan 19 2007, 07:30 PM
| QUOTE (cetiah) |
| QUOTE (Rotbart van Dainig) | | I've heard the rationale 'Why should there be runners, corporate man are all the corps need' too many times. The answer is simple: Because otherwise, there would be no game 'Shadowrun'. |
He challenged that, too, way back in the beginning when he talked about keeping the rules but making changes to the setting and the way the world "works". So there would be a game, Shadowrun.
|
No, that would be the game 'Guttercrawl'.
Posted by: Jaid Jan 19 2007, 07:49 PM
| QUOTE (HappyDaze) |
| QUOTE | | Have you given any additional thought to my posts arguing the merits of freelancers vs. corporate divisions and what decisions might be involved from the corporate viewpoint? |
Not so much. But see below. It touches on an evolution to my ideas that this thread has inspired.
| QUOTE | | What about Ravor's points that the demand for freelance talent would be incredibly huge and not just limited to those few CEOs and executives with the authority and resources to issue commands to their local corporate division? |
This goes to my further fleshed-out mention of the 'little leagues' by which organized crime and others hire the independents for small stuff. I just see a sharp distinction between these jobs and the the high-end covert ops that corp teams would be doing. Sure, you'd have freelancers, but not ones that threaten the corps own zeroes.
|
the problem here is that the first 80% or thereabouts (in some cases more) of the power curve is actually pretty inexpensive compared to the last 20%, and is usually much more significant imo.
for example, it's not all that hard to wind up with 3 IPs. agility 7 is not too hard, either. almost maxed-out reaction is right in there with 3 IPs.
and the difference between 3 IPs (what the 'minor leagues' sammy should have) and 4 IP (the only improvement possible for your 'major leagues' sammies to have) is not even remotely close to the difference between 1 IP and 2 IPs, let alone 1 IP as compared to 3.
the major league sammies may have 9 or 10 agility, and 6 dice in their gun skill (plus a reflex recorder), but they are likely only throwing 3, maybe 4 dice more than their minor league counterparts.
furthermore, with their (comparatively) limited resources, these minor league teams are still definitely a threat to military or police forces, and neither of them are going to be eager to chase them down. it is not an easy task to hunt down these 'minor league' runners, who have a good amount of experience at what they are doing, and are probably reasonably well equipped.
furthermore, if the only reason your corporate teams are working for you is because they have no choice, you aren't going to get nearly as much out of them. they won't go the extra mile. they just don't really care about it's success or failure. and why would they not go to someone else? what's the worst thing that can happen? they are already basically slaves to the current corp, what's the next corp gonna do that's worse? so if they take a chance with a shadow clinic to try and gain their freedom, and end up someone else's toy but fail, they are still in the same situation, no worse off. (unlikely, imo... many shadow clinics will have ties to the crime organisations instead of the corps, and the crime organisations want access to the top talent as much as the corps do, and so would work to insure independant runners are available)
especially considering that if your corp zeroes are initially recruited from the minors, then your zeroes are, by definition, going to have lots of connections to the minor league shadows, and probably the various crime syndicates.
if you go with the corp born and bred idea that was brought up earlier as an alternate, then you either end up with the same problems as drones (not very imaginative, won't take initiative, doesn't really think, won't attack targets of opportunity, etc) or else you end up with independant thinkers who resent being owned, and are no better than freelance runners who have been forcefully recruited.
imo, the top end of the 'minor leagues' is not as far away from the 'major leagues' as you seem to think it is.
Posted by: HappyDaze Jan 19 2007, 07:51 PM
| QUOTE |
This view ignores that this idea was proposed to challenge your earlier assumption: that freelancers would be restricted to 'little leagues'. You basically said that the reason freelancers couldn't stand up to corps was because they would be inferior, lacking resources compared to corp teams.
However, if the demand for freelancers is justified, suddenly freelancers have extensive resources again and there is no assurance that such freelancers couldn't contend with corporate teams. |
I guess I see it differently. To use a RL example, I don't imagine Dog the Bounty Hunter (a small fry in my opinion) hunting down Osama bin Laden or any high profile criminal for that matter. No matter how much Dog does, he's not goiing to get the high tech toys the CIA and military have (not that thye have helped in getting Osama...).
Posted by: HappyDaze Jan 19 2007, 07:56 PM
| QUOTE |
| with their (comparatively) limited resources, these minor league teams are still definitely a threat to military or police forces |
Using this line of thinking, why don't all of the cops & military have that level of enhancement? Availability numbers would certainly need to go up since the corps would want to keep the good stuff in house. Things that are easy for runners to get in the standard setting (such as Wired Reflexes 2) would be much harder to get in the world I see.
Posted by: HappyDaze Jan 19 2007, 07:58 PM
| QUOTE |
| if you go with the corp born and bred idea that was brought up earlier as an alternate, then you either end up with the same problems as drones (not very imaginative, won't take initiative, doesn't really think, won't attack targets of opportunity, etc) or else you end up with independant thinkers who resent being owned |
And which of these would best describe elite special forces and spies in the world today? Patriotism to a government and loyalty to a shadowrun megacorp (which has its own citizenship) isn't too different.
Posted by: cetiah Jan 19 2007, 07:59 PM
| QUOTE (HappyDaze @ Jan 19 2007, 02:51 PM) |
| I guess I see it differently. To use a RL example, I don't imagine Dog the Bounty Hunter (a small fry in my opinion) hunting down Osama bin Laden or any high profile criminal for that matter. No matter how much Dog does, he's not goiing to get the high tech toys the CIA and military have (not that thye have helped in getting Osama...). |
Again, comparisons between corporations and governments really aren't very apt. Governments need to spend extraordinary amounts of funding to complete small-time goals. Why? Because politicians want to get re-elected. If they lose the election and the next guy gets an economy that's shot straight to hell, then that's good because you come across looking good (completing your goals) and your opposing party comes off as being incompetent and destroying the economy. We see this all the time in all sorts of countries, especially since economic problems could take months or years before anyone really notices or does anything about it.
That's problem 1 why the analogy fails. The other problem is that it's inappropriate to compare shadowrunners to military. Shadowrunenrs are, at best, paramilitary. They are a single squad and have squad-based objectives.
A better anology would be, if the CIA needs a hit done on the President of X country, do they send crack CIA operatives or hire one of their experienced freelancers who has performed high-profile hits all over the world? I could see a case for both.
Posted by: HappyDaze Jan 19 2007, 07:59 PM
| QUOTE |
| No, that would be the game 'Guttercrawl'. |
Have any stories form your live action playtesting that you want to share with us?
Posted by: Jaid Jan 19 2007, 08:18 PM
| QUOTE (HappyDaze) |
| QUOTE | | if you go with the corp born and bred idea that was brought up earlier as an alternate, then you either end up with the same problems as drones (not very imaginative, won't take initiative, doesn't really think, won't attack targets of opportunity, etc) or else you end up with independant thinkers who resent being owned |
And which of these would best describe elite special forces and spies in the world today? Patriotism to a government and loyalty to a shadowrun megacorp (which has its own citizenship) isn't too different.
|
neither of those is much like how spies and operatives are recruited.
recruited from the minors forcibly because they don't have any sense of patriotism.
born and bred because you don't want someone who stands out as being obviously a spy, and because you don't just grab anybody. don't get me wrong, if you train someone from their childhood, they can be very good at what they do, but 'very good' is what the top levels of the minor leagues are. you need the absolute best ones possible. so do you raise millions of SINless kids somehow, give them all training, and hope they don't somehow draw the attention of human rights groups who deliver a flaming pile of dogpoop on your front door along with some really really bad publicity (i mean, would you buy stuff from a corp that literally practises slavery and starts brainwashing their soldiers/operatives from birth? the damage to the corp's public image would be staggering). additionally, let's say one in a thousand turns out to be what you need: right kind of personality, natural aptitude for shadowrunning, independant thinker yet somehow perfectly loyal, etc. what do you do with the other 999? make soylent green? where do you hide the training facilities? if you don't kill off the failures (hey look, more bad press, yay!), then they have to go somewhere. if you suddenly bust out an army of SINless people, then that's not exactly unnoticeable. it's going to lead to investigations into where that army came from, and that, as i mentioned, leads to bad publicity. if your 20 teams are requiring you to train 200,000 troops to get to that point, then your costs are gonna be awful high. and they had better be legitimately loyal, or you are no better off than using your forced zeroes anyways... you cannot expect your corp teams to have access to the wireless matrix (kind of important for a hacker, and since it's so cheap and easy to be a hacker in addition to your main job, i rather doubt they wouldn't cross train to keep everyone at least somewhat useful) and somehow still believe all the lies you may wish to feed them.
as was mentioned, it absolutely makes sense that corps have their own black ops teams, but it equally makes sense that these are going to be recruited the normal way, and will possess valid SINs. they won't be forced to work for the corp, they will work for the corp because they are paid and paid well for their abilities.
and what do corps do for all the minor shadowruns they need? do they keep enough in their private stable to handle all the little stuff, or do they freelance that out? if they give it to freelancers, then that just creates even more work for the freelancers.
Posted by: Rotbart van Dainig Jan 19 2007, 08:29 PM
| QUOTE (HappyDaze) |
| Have any stories form your live action playtesting that you want to share with us? |
I'll take that post as the usual 'I can't make up any semi-plausible arguments anymore - so I'm resorting to personal attacks'. Kinda boring.
Anyways, no.
Black Lagoon is fun to watch, though.
Posted by: HappyDaze Jan 19 2007, 08:43 PM
| QUOTE |
| I'll take that post as the usual 'I can't make up any semi-plausible arguments anymore - so I'm resorting to personal attacks'. Kinda boring. |
Why is your line playful banter and mine is viewed as an attack? Thin skins...
| QUOTE |
Anyways, no. Black Lagoon is fun to watch, though. |
So, is this an "attack", or an actual show/movie/cartoon? This is a sincere question.
Posted by: Rotbart van Dainig Jan 19 2007, 08:52 PM
| QUOTE (HappyDaze) |
| Why is your line playful banter and mine is viewed as an attack? |
Because there is a difference between attacking a person and attacking an argument.
Your argument bases on your views that see freelancers only at the (low) street level, doing the work the syndicates don't want to do themselves.
As this is a significant change to the Shadowrun setting, I merely pointed out tongue-in-cheek that such a game isn't really called Shadowrun anymore.
| QUOTE (HappyDaze) |
| So, is this an "attack", or an actual show/movie/cartoon? This is a sincere question. |
Is it really that hard to punch http://en.wikipedia.org/wiki/Black_Lagoon into Wikipedia?
Posted by: HappyDaze Jan 19 2007, 08:59 PM
| QUOTE |
| As this is a significant change to the Shadowrun setting, I merely pointed out tongue-in-cheek that such a game isn't really called Shadowrun anymore. |
Ah. I was uncertain if 'Guttercrawl' was a serious reference. I see that you were attempting humor. Perhaps we should both speak moor plainly.
| QUOTE |
| Is it really that hard to punch Black Lagoon into Wikipedia? |
You brought the outside reference in - I figured you could clerar it up best to prevent any misunderstandings (such as that whole Guttercrawl thing).
Posted by: Cheops Jan 19 2007, 09:31 PM
| QUOTE (HappyDaze) |
| QUOTE | | Use whatever vehicles you need to get to and from the target site. You find a garage or somewhere secure a short chase away from the target to hide your getaway vehicle and ward the building as well as the souped up car. |
All of it sounds good except the part of warding the getaway car. Wards are noticeable in astral space, and if you're one of the only ones exiting with a big glowing ward, this foils your attempt to remain unnoticed.
There's also the problem that wards are exclusive. As I interpret 'intersect', you cannot have one ward completely contained within another ward (see Street Magic, page 124). This means no warded car inside of a warded garage. It also means the corps can't ward a strongbox in a warded room within a warded building. They could ward rooms (and elevators) individually if there is no larger macro-ward on the structure.
|
I forgot about the new no wards within wards rule.
Can still work however if you park the vehicle under a building through which you access. Ward the building separately from the car. Hope that the mage/spirit is too stupid to check underneath.
Use a hired mage to ward the vehicle. That way it doesn't have the same astral signature as the team mage. Even if they do find the vehicle they may not make the link immediately (they will later) giving you time to escape.
Also, there was the rest of my statement. The mage that they are tailing--the one who's signature they know--leaves first. So they pick up the trail with him again once he leaves. Everyone else stays behind for a while to let the trackers get far enough away and then leaves.
Of course this assumes a play style where corps have no right to surveillance and arrest off of corporate territory and that the security mages that are following aren't licensed private eyes.
Posted by: eidolon Jan 19 2007, 09:34 PM
| QUOTE (HappyDaze) |
| speak moor plainly |
[humor] I like speaking Gaul plainly. Sometimes Hun plainly works too, though. [/humor]
On a slightly serious note though, let's all try to chill out a little. From the looks of things nobody is out and out trying to flame anyone else, which is good. There are a few jabs here and there, and Fisty already warned you all about that, so please try and leave them out.
Now back to your regularly scheduled conversation.[ Spoiler ]
You're all wrong.


Posted by: HappyDaze Jan 19 2007, 09:43 PM
| QUOTE |
| I forgot about the new no wards within wards rule. |
It's one we keep with pretty stictly to keep things fropm gettin silly. Generally, this works out in favor of the runners - they usually are the ones busting through wards rather than hiding behind them after all.
| QUOTE |
| Can still work however if you park the vehicle under a building through which you access. Ward the building separately from the car. Hope that the mage/spirit is too stupid to check underneath. |
This is an excellent idea. Rather than parking under the building, you might just have a tunnel that takes you to another garage nearby. It's even possible that this is already done for you in public areas with lots of parking structures.
Posted by: Jeremiah Legacy Jan 19 2007, 10:02 PM
| QUOTE (HappyDaze) |
| QUOTE | This view ignores that this idea was proposed to challenge your earlier assumption: that freelancers would be restricted to 'little leagues'. You basically said that the reason freelancers couldn't stand up to corps was because they would be inferior, lacking resources compared to corp teams.
However, if the demand for freelancers is justified, suddenly freelancers have extensive resources again and there is no assurance that such freelancers couldn't contend with corporate teams. |
I guess I see it differently. To use a RL example, I don't imagine Dog the Bounty Hunter (a small fry in my opinion) hunting down Osama bin Laden or any high profile criminal for that matter. No matter how much Dog does, he's not goiing to get the high tech toys the CIA and military have (not that thye have helped in getting Osama...).
|
If bin Ladin was known to be near Dog, you bet your ass Dog would at least consider picking up that bounty.
Posted by: Mistwalker Jan 20 2007, 12:53 AM
| QUOTE (HappyDaze) |
| QUOTE | | with their (comparatively) limited resources, these minor league teams are still definitely a threat to military or police forces |
Using this line of thinking, why don't all of the cops & military have that level of enhancement? Availability numbers would certainly need to go up since the corps would want to keep the good stuff in house. Things that are easy for runners to get in the standard setting (such as Wired Reflexes 2) would be much harder to get in the world I see.
|
Because it would cost too much to equipe and train the full military in their new bio/cyberware.
How many people in the US military? 1 000 000 plus?
It is reasonable to assume that they would equipe their special forces, and probably a select group from the regular forces.
On a side note, a lot of the minor leaguers in my games (small security corps, gangers, etc...) use combat drugs to help even things out.
Posted by: Mistwalker Jan 20 2007, 12:58 AM
| QUOTE (HappyDaze) |
| QUOTE | | if you go with the corp born and bred idea that was brought up earlier as an alternate, then you either end up with the same problems as drones (not very imaginative, won't take initiative, doesn't really think, won't attack targets of opportunity, etc) or else you end up with independant thinkers who resent being owned |
And which of these would best describe elite special forces and spies in the world today? Patriotism to a government and loyalty to a shadowrun megacorp (which has its own citizenship) isn't too different.
|
HappyDaze,
It seems illogical to me for you too use that loyalty argument of special forces, when you have stated that in your reality, there are no shadowrunners, just corp Zeros.
How do you reconcile both views in your reality?
Or are you saying that the corps have both, Zeros and elite squads? If so, how does that work?
Posted by: toturi Jan 20 2007, 01:01 AM
| QUOTE (HappyDaze) |
| QUOTE | | The rules do not suggest your style of play, but as the GM, you may house rule it as you see fit, but that does not make it canon. |
So your mind cannot accept that there are exceptional people out there besides the PCs? This was a common thing in D&D back when the average NPC was 0-level. It was an idiotic fallacy then, and it's an idiotic fallacy now. If your runnersa are going high stakes, then so are the people they are dealing with (sneakier Johnsons, more conncected Fixers, tougher opposition, etc). To believe otherwise..
|
As the GM of your game, you are right in your game. So far the SR4 game world is populated by PCs(who are canon mandated to be different from those presented in the rules as long the players are experienced) and those NPCs presented in SR4 and Street Magic, anything that you or I care to create are non-canon. If your runners are doing high stakes, if you are running a game as canon as possible, you'd be using the canon NPCs. You can create Prime Runners - but there are no canon Prime Runners as yet. There may be exceptional people but apart from the PCs, there are no canon exceptional people.
To take your D&D example. If Drizzt wasn't officially statted, he is non-canon. There may be still be Drizzt but until WOTC decides to release his stats, he is non--canon.
Well, once again let me just say that you're wrong. I won't bother to attack you, but I sure you feel good down there in your moral lowground. I do hope you little person manage somehow.
Posted by: Mistwalker Jan 20 2007, 01:10 AM
| QUOTE (HappyDaze) |
| QUOTE | This view ignores that this idea was proposed to challenge your earlier assumption: that freelancers would be restricted to 'little leagues'. You basically said that the reason freelancers couldn't stand up to corps was because they would be inferior, lacking resources compared to corp teams.
However, if the demand for freelancers is justified, suddenly freelancers have extensive resources again and there is no assurance that such freelancers couldn't contend with corporate teams. |
I guess I see it differently. To use a RL example, I don't imagine Dog the Bounty Hunter (a small fry in my opinion) hunting down Osama bin Laden or any high profile criminal for that matter. No matter how much Dog does, he's not goiing to get the high tech toys the CIA and military have (not that thye have helped in getting Osama...).
|
I don't think this argument has any merit.
You are comparing apples to oranges.
From what I understand in your version of SR, the Corps would be the equivalent of the US and their allies in their attempts to get Osama.
So, this example seems to actually hurt your arguments that the Corps can automatically squash any freelancers. They have to be able to find them.
If there are "minor league" shadowrunners in your version (and they seem to have made a sudden appearance), how do the Corps "know" when to destroy them, what triggers the change from minor to major leagues?
Posted by: Demerzel Jan 20 2007, 01:18 AM
| QUOTE (Mistwalker) |
| If there are "minor league" shadowrunners in your version (and they seem to have made a sudden appearance), how do the Corps "know" when to destroy them, what triggers the change from minor to major leagues? |
Well, that's a glaringly obvious question. The answer is of course NPC access to the omniscient GMs brain.
Posted by: Mistwalker Jan 20 2007, 01:22 AM
Cetiah,
How would your bred teams be more loyal, if they don't know who they work for? Why would they only work for the "talking bobble head"? What would be the incentive to only do the bobble runs, and not take on any other runs?
Another issue, why bother with the bred teams, if they are so hidden? They would be a hugh cost to set up and keep running. Not to mention the possibility of them being compromised / used against you, as they don't know who you are. Freelancers would be cheaper, and most likely, just as loyal.
Your Johnston/Fixer comments about the lenght of time, or problems with broadcasting the need for a running team, leave me a little perplexed.
Once a corp has a relationship with a Johnston (if they are not corp themselves) or a Fixer, the amount of time needed to set up a meet is minimal, the time it takes to make a Comm call.
Corp calls Mr Fixer, we need a team to do ______ kind of job, do you have anyone that can fufill our needs? Yes, great, set up a meet. If no, talk to you later.
Not to mention that some Corp Johnstons have a few shadowrunning teams on retainer, to be able to call them for an urgent job (provided the team is available, or able).
All of these methodes seems much faster than all the bureaucratic steps needed to use company resources, like an in-house team (be they bred, recruited or Zeroed).
Am I missing something in your arguments?
Posted by: Mistwalker Jan 20 2007, 01:33 AM
HappyDaze and Cetiah,
A few setting questions.
1) If there is a gentleman's agreement between the corps, why don't they use their own trained, loyal people to do the runs, just issue them new SINs, that make them look like SINless with Criminal SINs? If the corps aren't going to push the issue, why have Zeros at all?
2) Why is there any kind of pursuit after the teams, once they are off property? Wouldn't the gentleman's agreement make is so that the successfull team would be accorded the win, and losses would be cut? Have the fact that there was a run kept quiet, to save face.
If you say that they would only go after freelancer teams, please explain how they would know which teams are freelancer and which are corp?
3) If pursuit is allowed, why wouldn't the corp sponsoring/doing the run, set up a few more teams, with anti-vehicle and anti-mage capability, to take out any pursuit? After all, it was ruthless criminals that attacked the victim corp. That kind of success would be very expensive to the pursuing corps.
I think that if that was allowed, then you will soon see a fair bit of non gentlemanly behavior.
4) Why couldn't your minor league runners have SOTA gear? Organized crime, small corps, would probably offer it as payment, to be happy to sell some stuff that just fell off the back of a truck. That doesn't even touch the issue of governments equiping some deniable assets, to do runs against the corps, for (insert your reason here).
Posted by: HappyDaze Jan 20 2007, 01:39 AM
| QUOTE |
| So far the SR4 game world is populated by PCs(who are canon mandated to be different from those presented in the rules as long the players are experienced) and those NPCs presented in SR4 and Street Magic, anything that you or I care to create are non-canon. If your runners are doing high stakes, if you are running a game as canon as possible, you'd be using the canon NPCs. You can create Prime Runners - but there are no canon Prime Runners as yet. There may be exceptional people but apart from the PCs, there are no canon exceptional people. |
That has got to be one of the most inspiring things I've ever read! I now feel sooo superior in my intellect. I have achieved the extraordinary simply by using the tool (SR4) given to me to do what it says to do - that is, I can follow directions. To see that another poster here cannot do this just tells me how far the masses have fallen!
Posted by: HappyDaze Jan 20 2007, 01:44 AM
| QUOTE |
| If there are "minor league" shadowrunners in your version (and they seem to have made a sudden appearance), how do the Corps "know" when to destroy them, what triggers the change from minor to major leagues? |
They haven't made a sudden appearance so much as they've been fleshed out further. I'm not above making some adjustments when the arguments are well-reasoned even if that means partially adopting some canon elements. What's sad is that most of the posters here are too caught up in the cann setting to see that my approach has elments of merit too.
Oh yeah.
The freelancers become an issue in two ways. The first is when they start taking runs aimed at the big boys. This invites retaliation againt the small fry that hired them as well as the runners. The second is when a small timer gets a sufficiently high Rep. This method is tied to the game rules.
Posted by: HappyDaze Jan 20 2007, 01:45 AM
| QUOTE |
| Well, that's a glaringly obvious question. The answer is of course NPC access to the omniscient GMs brain. |
Tsk, tsk, tsk...
That really added nothing. Now, let's play nice.
Posted by: HappyDaze Jan 20 2007, 01:48 AM
| QUOTE |
It seems illogical to me for you too use that loyalty argument of special forces, when you have stated that in your reality, there are no shadowrunners, just corp Zeros.
How do you reconcile both views in your reality?
Or are you saying that the corps have both, Zeros and elite squads? If so, how does that work? |
I'm not sure I see the confusion. My post was in regard to corp-born and raised zeroes. I'm not sure what you want me to reconcile.
Yes, both zeroes and elite squads. Some on the books and some not. Almost all zeroes are going to act much more like covert ops/spies than military units.
Posted by: HappyDaze Jan 20 2007, 01:50 AM
| QUOTE |
HappyDaze,
On page 8 of this thread, I asked 7 questions/points. You have not addressed them in anyway that I can see.
So, did you miss the post , fogot about it , or are ignoring me ?
If one of the first two, could you address the issues/questions?
If the last one, could I get a formal declaration of ignoring? |
I may hve just lumped your questions in with something similar or overlooked it. I'll try and get back to it.
I'd never intentionally ignore someone.
Posted by: toturi Jan 20 2007, 01:55 AM
| QUOTE (HappyDaze @ Jan 20 2007, 09:39 AM) |
| QUOTE | | So far the SR4 game world is populated by PCs(who are canon mandated to be different from those presented in the rules as long the players are experienced) and those NPCs presented in SR4 and Street Magic, anything that you or I care to create are non-canon. If your runners are doing high stakes, if you are running a game as canon as possible, you'd be using the canon NPCs. You can create Prime Runners - but there are no canon Prime Runners as yet. There may be exceptional people but apart from the PCs, there are no canon exceptional people. |
That has got to be one of the most inspiring things I've ever read! I now feel sooo superior in my intellect. I have achieved the extraordinary simply by using the tool (SR4) given to me to do what it says to do - that is, I can follow directions. To see that another poster here cannot do this just tells me how far the masses have fallen!
|
Anyone can follow instructions. Some people cannot accept that following instructions does not mean that what is created by following the instructions are canon, even though the rules themselves are canon. To see that another poster here cannot do this just tells me how far that fool has fallen!
Posted by: Mistwalker Jan 20 2007, 01:58 AM
| QUOTE (HappyDaze) |
| QUOTE | It seems illogical to me for you too use that loyalty argument of special forces, when you have stated that in your reality, there are no shadowrunners, just corp Zeros.
How do you reconcile both views in your reality?
Or are you saying that the corps have both, Zeros and elite squads? If so, how does that work? |
I'm not sure I see the confusion. My post was in regard to corp-born and raised zeroes. I'm not sure what you want me to reconcile.
Yes, both zeroes and elite squads. Some on the books and some not. Almost all zeroes are going to act much more like covert ops/spies than military units.
|
What I was asking to be reconciled was the high loyalty of elite operatives, vs cortex bomb controlled operatives, with what I read as you saying that both have the same high loyalty.
Posted by: HappyDaze Jan 20 2007, 01:58 AM
| QUOTE |
| A few setting questions. |
OK.
| QUOTE |
| 1) If there is a gentleman's agreement between the corps, why don't they use their own trained, loyal people to do the runs, just issue them new SINs, that make them look like SINless with Criminal SINs? If the corps aren't going to push the issue, why have Zeros at all? |
I'm sure that this is done. they eliminate the employees SIN, zero-ing him and then when his service in the black ops is complete, they give him a brand new SIN.
| QUOTE |
2) Why is there any kind of pursuit after the teams, once they are off property? Wouldn't the gentleman's agreement make is so that the successfull team would be accorded the win, and losses would be cut? Have the fact that there was a run kept quiet, to save face. If you say that they would only go after freelancer teams, please explain how they would know which teams are freelancer and which are corp? |
The corps pursue them until they make it back to another extraterritorial 'safe' ground. After that, they've 'crossed the border' and everyone just stares at each other, and walks away - because direct confrontation between corps is still forbidden by the corporate court.
| QUOTE |
3) If pursuit is allowed, why wouldn't the corp sponsoring/doing the run, set up a few more teams, with anti-vehicle and anti-mage capability, to take out any pursuit? After all, it was ruthless criminals that attacked the victim corp. That kind of success would be very expensive to the pursuing corps. I think that if that was allowed, then you will soon see a fair bit of non gentlemanly behavior. |
Too much escalation. The corporate court is pretty strict about what level of sport they allow beyond a corps own territory.
| QUOTE |
| 4) Why couldn't your minor league runners have SOTA gear? Organized crime, small corps, would probably offer it as payment, to be happy to sell some stuff that just fell off the back of a truck. That doesn't even touch the issue of governments equiping some deniable assets, to do runs against the corps, for (insert your reason here). |
I picture the corps taking deliberate effort to keep that kind of stuff off of the street. And yes, governments will have some of that stuff, but the corps generally produce it and make a great profit from them. If the government abuses their toys (by using them against the corps) then the government may have to pay a premium on their next batch of goodies.
Posted by: HappyDaze Jan 20 2007, 02:01 AM
| QUOTE |
| Anyone can follow instructions. Some people cannot accept that following instructions does not mean that what is created by following the instructions are canon, even though the rules themselves are canon. To see that another poster here cannot do this just tells me how far that fool has fallen! |
Then by your own mockery of logic, following the instructions to make your own personalized runner is just as non-canon as following the instructions to make a prime runner NPC.
Thank you for conceeding the argument to me. I accept your surrender graciously. Now, fall on your sword.
Posted by: Demerzel Jan 20 2007, 02:31 AM
| QUOTE (HappyDaze) |
when his service in the black ops is complete, they give him a brand new SIN.
|
Now there really is no margin in that. Why waste resources when you've already implanted the cranial bomb. Allowing that knowledge of their own activities to exist is a little on the fuzzy bunny side for a game that's supposed to be a dystopian future.
| QUOTE (HappyDaze) |
| QUOTE | 2) Why is there any kind of pursuit after the teams, once they are off property? Wouldn't the gentleman's agreement make is so that the successfull team would be accorded the win, and losses would be cut? Have the fact that there was a run kept quiet, to save face. If you say that they would only go after freelancer teams, please explain how they would know which teams are freelancer and which are corp? |
The corps pursue them until they make it back to another extraterritorial 'safe' ground. After that, they've 'crossed the border' and everyone just stares at each other, and walks away - because direct confrontation between corps is still forbidden by the corporate court.
|
And you called accepting that the premise of Shadowrunner existing was juvinile? You think that someone who made the effort to take their forces which have no juristiction outside of their extraterritorial borders and move them into the city chasing runners would just stop and another corps border and say, gee shucks, you got away this time, but you darn Duke boys will slip up some time!
No that’s ridiculous. Furthermore if you’re highly trained and equipped special ops team had to run back home tail between it’s legs and by doing so implicate you then you’ve got some poorly trained expert spec ops teams.
| QUOTE (HappyDaze) |
| Too much escalation. The corporate court is pretty strict about what level of sport they allow beyond a corps own territory. |
And to clarify this is the Corporate Court that you imagine in your setting? Why would they act like this? A spec ops team sabotages corp A’s facility then runs and hides in corp B’s, the Court is just going to be okay with corp B saying, I didn’t see any spec ops teams run and hide in our basement. I don’t care what video you have, I’m denying it.
| QUOTE (HappyDaze) |
| I picture the corps taking deliberate effort to keep that kind of stuff off of the street. And yes, governments will have some of that stuff, but the corps generally produce it and make a great profit from them. If the government abuses their toys (by using them against the corps) then the government may have to pay a premium on their next batch of goodies. |
History indicates that the deliberate effort to keep things off the street tend to fail. How can you wave your hand and say that a corp is good enough to keep that off the street? The US government couldn’t prevent stores of Iraqi munitions from getting on the streets now they are IEDs very much on the streets. Criminals are more resourceful than you give credit, they will lose your genie and this will get out there. Governments will upgrade their soldiers who will end their service eventually. There is ample opportunity for the small time operators to get things.
Once they exist you’d be a fool of a corporation to waste that available resource and say, no I won’t hire you, my honor forbids it! Your competitors will do it to you.
Now if you’ve come over to the concept that small time runners can exist you’re basically back to the game as it is and all you have left to argue is that corps may be more vindictive than some of us think. That’s pretty much reversing your opinion.
On a side note: Style
Please consider these two things.
| CODE |
[QUOTE=<Username Here>] [/QUOTE] |
If you include who you’re quoting it is much clearer if someone wants to refer to the whole post instead of the part you felt important.
Second, five posts in a row is on the excessive side. It’s much simpler as a reader to have longer posts that include all your content rather than a slew of posts jammed around referencing answers in a haphazard manner. Including the user names in your quotes makes it simple for anyone to follow what you’re responding to without jamming up the board with unnecessary headers and footers and frams for each of three to five responses in a single thread.
Posted by: toturi Jan 20 2007, 03:14 AM
| QUOTE (HappyDaze @ Jan 20 2007, 10:01 AM) |
| QUOTE | | Anyone can follow instructions. Some people cannot accept that following instructions does not mean that what is created by following the instructions are canon, even though the rules themselves are canon. To see that another poster here cannot do this just tells me how far that fool has fallen! |
Then by your own mockery of logic, following the instructions to make your own personalized runner is just as non-canon as following the instructions to make a prime runner NPC.
Thank you for conceeding the argument to me. I accept your surrender graciously. Now, fall on your sword.
|
Precisely! I never claimed that a player created PC was canon. A player-created PC should not be canon, except for certain PCs, namely the ones made by Brian and Michelle. Those are the canon player generated SR4 PCs that I was refering to in my previous post. A PC created with canon rules can only be canonly generated PCs, not canon PCs. There is one other canon SR4 PC that I know of, but that one was never fully fleshed out.
Thank you for conceeding the argument to me. I accept your surrender graciously. Now, fall on your sword.
Posted by: Mistwalker Jan 20 2007, 03:29 AM
HappyDaze,
how can you say that the Corps will penalize the governments if they sell bio/cyberare, or have some of their people do runs, or retired people doing runs?
It isn't like there is only one corp that sells each bio/cyber item, and you can only get it from them... If GM won't sell them cars at a reasonable price, then Ford / Dodge / Toyota / Honde / Etc... will. Why would it be different for bio/cyber gear?
Another question, is how would the corps know who did the runs against them? specially if no one is caught, nor good pictures taken?
And another one, how would the corps be able to tell where the bioware came from? No black ops government would allow (or be very happy to find out) that there were serial numbers on the cyberware of their deniable assets.
Posted by: cetiah Jan 20 2007, 03:29 AM
Mistwalker, I don't know why I was addressed on some of these points, but I guess it would be rude not to respond to specific issues when requested, so here it goes...
| QUOTE (<MistWalker>) |
Cetiah,
How would your bred teams be more loyal, if they don't know who they work for? Why would they only work for the "talking bobble head"? What would be the incentive to only do the bobble runs, and not take on any other runs?
|
In much the same way that corporate loyalties are created today; possibly even using brand names, but possibly not. Corporations today are often hidden behind a mist of obscurity that hides matters of ownership and responsibility. Corporate structures are complicated with complex mergers, buyouts, acquisitions, friendly and hostile takeovers, subsidiaries, etc. Did you know, for example, that Wells Fargo owns First Security Corp? That Fox owns myspace.com? That Pepsi owns KFC, Taco Bell, and Pizza Hut?
None of this is even assuming how complicated it can get when a corp is trying to hide its identity, which can be done quite easily. And as far as creating loyalty to a false identity, no one is better at doing that than capitalist corporations.
| QUOTE |
| Another issue, why bother with the bred teams, if they are so hidden? They would be a hugh cost to set up and keep running. Not to mention the possibility of them being compromised / used against you, as they don't know who you are. Freelancers would be cheaper, and most likely, just as loyal. |
Well, yes. How many times have I said that now?
But corporations like owning things. They like establishing stuff within corporate parameters and creating policies so that the people who run those policies are interchangable. Network A, once established, is easy to keep running forever. If some people in it die off (which will happen after 50 years or so), you can train people to replace them and put them back into the corporate owned communications network. A freelance network can go away anytime, is subject to change by outside forces with which you really know nothing about, and will inevitably be useless after a couple of years. It happens with all natural relationships. And the cost only has to be paid once, really, if its worth being paid at all.
My point isn't that the corporate communications network is better than the freelance network, although I think it has definite advantages. My point was that there is plenty of room for both in the setting and I see both types of people having prominent influence in the world. But I refute the idea that ONLY freelancers can be "deniable assets". Hell, corps deny assets all the time. They're damn good at it today, and I imagine they'll get better at it as their power and influence grow in the next 60 years or so.
| QUOTE |
Your Johnston/Fixer comments about the lenght of time, or problems with broadcasting the need for a running team, leave me a little perplexed. Once a corp has a relationship with a Johnston (if they are not corp themselves) or a Fixer, the amount of time needed to set up a meet is minimal, the time it takes to make a Comm call. |
That's not canon and you have no right to bring it up.
(Sorry, couldn't resist.

) Okay, seriously: You're right, but my point was that you need a network to begin with and that's difficult to setup. Hell it's almost easier just to buy your own network than hire a talented executive face who can hopefully make one for you. But then, corps are getting better at this, too...
You're right, assuming the network is a good one to begin with, the problems go away the more times you use it. But those problems don't exist at all in the private corporate network. Also, it should be obvious that there are huge advantages in establishing a network to private shadowrunners, than waiting around for a new freelance network to create itself so that you can find it. Each time you find such a network, you're taking huge risks, too. Those risks also go away the more times you use the network.
Good point.
| QUOTE |
| All of these methodes seems much faster than all the bureaucratic steps needed to use company resources, like an in-house team (be they bred, recruited or Zeroed). |
I agree. This was listed as SPEED in my reasons why freelancer teams have more advantages than setting up a private in-house team.
| QUOTE |
If there is a gentleman's agreement between the corps, why don't they use their own trained, loyal people to do the runs, just issue them new SINs, that make them look like SINless with Criminal SINs? If the corps aren't going to push the issue, why have Zeros at all? |
I think if all the corps have a gentleman's agreement then it's not really Shadowrun. This is one of those "first Principles" for me. It's the conflicts between the corps that really define things and contribute to all the general wackiness abound.

Take away trolls and elves and spells and putting your mind in vehicles and funny head-bombs, and you've still got Shadowrun, in my opinion, as long as you have nasty powerful oppressive corporations playing King of the Playground.
| QUOTE |
Why is there any kind of pursuit after the teams, once they are off property? Wouldn't the gentleman's agreement make is so that the successfull team would be accorded the win, and losses would be cut? Have the fact that there was a run kept quiet, to save face. If you say that they would only go after freelancer teams, please explain how they would know which teams are freelancer and which are corp?
|
I accept the principle of pursuit based on genre. The idea of corporations butting automated guns and electrified floors tied to motion sensors in their hallways is ridiculous to me, but I accept it based on genre. Likewise, you would think corporations would just complain to police and government like they do now, but Shadowrun has always had these weird corporate teams sent after runners and players have always liked combat scenes with those teams. I accept this on genre. Because genre is a "first Principle" for me, I've never really had to defend it before.
But if I have to, I will:
"Saving face" is kind of a dumb concept. It only works when your playing on even turf. When things aren't even; when you have the ability of retaliation (and prevention) at your disposal, it is in your interests to use them. I imagine some corps might benefit from laying low and playing sneaky hoping to recuperate their losses, but the situation will never change for them except to get worse. Corporations in Shadowrun are trying to remain independent and autonomous. The more they can demonstrate that they can utilize power, the more people and organizations will accept their use of that power without challenge. A corp should have every interest, not only in maintaining order (read "Policy") in its territory, but also applying that order ("Policy") well beyond its (current) borders.
Also, remember that a properly run corporation is not looking at the world as it exists in 2070 but sees the world through their views of the world of 2170 or beyond. Corporations are long-lived entities, and the people who make the executive decisions are working toward long-term goals.
| QUOTE |
If pursuit is allowed, why wouldn't the corp sponsoring/doing the run, set up a few more teams, with anti-vehicle and anti-mage capability, to take out any pursuit? After all, it was ruthless criminals that attacked the victim corp. That kind of success would be very expensive to the pursuing corps. I think that if that was allowed, then you will soon see a fair bit of non gentlemanly behavior.
|
Why not just solve your arguments with bigger guns? Hmmm... You'd think after someone's played Shadowrun for awhile, he'd stop asking this and expecting a different answer. This isn't an attack (people are so sentitive with that lately), but I don't think you expected a serious answer to "won't shooting at people stop them from chasing you?"
Let's flip the coin. You play or GM a shadowrun group. If they needed to chase somebody down, do you really think there's any way possible (other than GM fiat) that the person is going to get away? Seriously, work it out with a couple of shadowrun players.
In my game, persuits aren't the big deal anyway. It's the long-term investigations that happen later that's the problem by folks whose only job it is to prevent the sort of mayhem shadowrunners cause. Needless to say, the investigators have impossibly hard jobs and are very underpaid.
| QUOTE |
4) Why couldn't your minor league runners have SOTA gear? Organized crime, small corps, would probably offer it as payment, to be happy to sell some stuff that just fell off the back of a truck. That doesn't even touch the issue of governments equiping some deniable assets, to do runs against the corps, for (insert your reason here).
|
Why are you addressing me on this?! Seriously, go back and read my posts. Twice now, I've written a list outlining the advantages of freelancers over private corporate divisions and one of the major reasons, written in big capital letters, was that funny acronym SOTA, along with arguments why such runners would possess gear that has to be better than corps and why corps purposefully would supply this gear to shadowrunners instead of their own corps while persuing their not-so-enlightened self-interests. I'm kind of offended that I'm being addressed on this point.
Posted by: cetiah Jan 20 2007, 03:38 AM
| QUOTE (toturi) |
| QUOTE (HappyDaze @ Jan 20 2007, 10:01 AM) | | QUOTE | | Anyone can follow instructions. Some people cannot accept that following instructions does not mean that what is created by following the instructions are canon, even though the rules themselves are canon. To see that another poster here cannot do this just tells me how far that fool has fallen! |
Then by your own mockery of logic, following the instructions to make your own personalized runner is just as non-canon as following the instructions to make a prime runner NPC.
Thank you for conceeding the argument to me. I accept your surrender graciously. Now, fall on your sword.
|
Precisely! I never claimed that a player created PC was canon. A player-created PC should not be canon, except for certain PCs, namely the ones made by Brian and Michelle. Those are the canon player generated SR4 PCs that I was refering to in my previous post. A PC created with canon rules can only be canonly generated PCs, not canon PCs. There is one other canon SR4 PC that I know of, but that one was never fully fleshed out.
Thank you for conceeding the argument to me. I accept your surrender graciously. Now, fall on your sword.
|
I, for one, admit you win this point.
I will hear no further arguments that convince me. You win. PCs aren't canon. Neither are interpretation of rules. Nor are anything built on rules.
So what?
Campaigns, adventures, and interpretations of setting are not canon.
Comments about the validity of rules, fluff, adventures, campaigns, style, and interpretations are also not canon.
Discussions of canon material or definitions of canon are also not canon.
If this is the definition of canon, are any of us really here to discuss canon? I mean, we're here to discuss playing the game and apparently, according to your definition, you can't play the game and have that game be canon. So isn't it better to discuss our games or interpretations of canon material as it relates to playing games?
I mean, if canon is all that matters, and out discussion is not canon, what's the point?
There's a level beyond canon that's important, and that stuff gets explored once you open the book and start using the material. That doesn't make our discussions about those explorations and interpretations irrelevant and pointless, nor does it automatically put our discussion in that imaginary wastepaper basket annoyed posters like to label "house rules". We're discussing the GAME Shadowrun, and the canon material is only part of that game. Hell, actually, I think that's said somewhere in the CANON book now that I think about it...
Posted by: Mistwalker Jan 20 2007, 03:51 AM
Cetiah,
I apologize if I offended you.
You have made arguments for HappyDaze's view (I think the only one), and I must have confused my notes on who said what, or you supported part of what he said, and I carried it over to the rest.
Tis the problem with this thread.
Every time I look at it, it has at least one more page, often two. Forcing me to take notes, written on small scraps of paper.
I may be wrong, but I believe that most games have a mixture of freelancer and corp teams. Corps contract out a lot of runs for various reasons (resource crunch, time crunch, deniability, boss won't approve but discretionary funds sufficient, etc...), but will also have corp teams for those very sensitive runs, as well as smaller runs for training, practice, etc...
Apparently HappyDaze has come to the realization that there is a need for some freelancers (regardless of their reputation level).
Posted by: Mistwalker Jan 20 2007, 03:55 AM
HappyDaze,
I am confused by the definition of some of your terms, mostly by Zeroed.
Is that a SINless (or criminal SIN) person, trained a la Femme Nikita but with bio/cyberware and a cortex bomb added?
That is the definition I got when you first started to post on this thread. Is that wrong?
More recently, I am getting the impression that it means (or also means): a Corp Citizen who has had their SIN erased, and is now one of the elite corp shadowrunners. They will be issued with a new SIN when they retire, get promoted out of field, etc...
Posted by: HappyDaze Jan 20 2007, 04:01 AM
By now I really hope everyone realizes I just jerking strings for the pleasure it gives me. I'd like to thank you all for getting so worked up by what amounts to someone questioning the popular interpretation of a fantasy world. Reminds me so much of one of my favorite scenes from Clerks 2...
Thank you and good night.
Posted by: Mistwalker Jan 20 2007, 04:06 AM
Just posted on Shadowland
| CODE |
Looking for some runners to remove an instigator. Wet work specialists welcome, especially those with information extraction expertise, preferably painful ones. Pay will be mininal, but the sense of well being for doing this job will mostly be great. Those interested, drop me a line. SilverFang |
Posted by: HappyDaze Jan 20 2007, 04:12 AM
BTW, I do want to thank Demerzel for showing me how to name my quotes. I'm going to try it just to see if it works.
| QUOTE (Mistwalker) |
| Just posted on Shadowland |
Edit: Seems to work just fine. Thanks again!
Posted by: Demerzel Jan 20 2007, 05:41 AM
You're welcome.
Posted by: cetiah Jan 20 2007, 06:19 AM
| QUOTE (<MistWalker>) |
Cetiah,
I apologize if I offended you. |
Nah, don't worry about it. I had just come back from the dentist when I posted that so I was a little cranky...
| QUOTE |
| You have made arguments for HappyDaze's view (I think the only one), and I must have confused my notes on who said what, or you supported part of what he said, and I carried it over to the rest. |
I never really clarified my position. But you did, below.

I am against the idea that freelancers have no place in the setting, as is, and believe there's a plethora of reasons why a thriving freelance market can exist, if we take the existence of any market at all as a given.
However, I do not believe that "deniable asset" is the best reason, or even a good reason, of hiring a freelance shadowrunner team. There are lots of valid organizational methods for constructing shadowrunner teams and maintaining anonymity, and there are many different ways of perusing deniable. The ability that shadowrunners are "required" for their use as a deniable asset seems ridiculous to me, however, there are so many valid reasons why freelance shadowrunners will still be used. In addition to making more sense according to my views on economics and politics, these opinions also help to expand my home game since I don't have to curtail a "deniable asset" requirement on every mission, adding variety to the mission possibilities. This is the only way in which I have agreed with HappyDaze, other than to occasionally clarify posts when I felt people weren't responding fairly or ignoring earlier posts.
I have also been focusing the direction away from astral surveillance (sorry Cheops!) because I have MY OWN issues with the canon material that would put me in a similiar camp with Happy's but for much different reasons. (Basically, I don't like the limitations of the magic system. It seems goofy to me that magicians are very, very restricted on what they can and can not do and the way everything works the same way for each and every magician, and yet the Matrix is this vast mysterious wonderland and the powers of hackers are limited only by imagination. I mean, cool theme, but really stupid way to treat magic.)
You also have summed up my critically main point in the paragraph below:
| QUOTE |
| I may be wrong, but I believe that most games have a mixture of freelancer and corp teams. Corps contract out a lot of runs for various reasons (resource crunch, time crunch, deniability, boss won't approve but discretionary funds sufficient, etc...), but will also have corp teams for those very sensitive runs, as well as smaller runs for training, practice, etc... |
There are lots of reasons for having both, or either one, and the amount of variety of ways to peruse this particular issue is as extensive as the amount of people in the world with the power and authority to peruse these aims. Whether or not it is prudent to have both, or just one, or not at all, depends on many factors including a hiring agent's individual needs, his expected needs in the future, his deployment strategies, his communications network, his income and how often it increases it, the amount of risks of various types he's willing to take, and most importantly, how educated he is on all these particular topics. Many of the choices come down to value statements, like "What's more important - communication security or speed of deployment?" For different hiring agents, this answer will be different based on his needs and personalities. In summation, it's a big world out there.
| QUOTE |
Tis the problem with this thread. Every time I look at it, it has at least one more page, often two. Forcing me to take notes, written on small scraps of paper. |
I keep intending to write a little list of all the points that have been addressed by each side so that we can see which ones have been refuted and which ones have been ignored, but I haven't gotten around to it.
| QUOTE |
| Apparently HappyDaze has come to the realization that there is a need for some freelancers (regardless of their reputation level). |
Which was really all I was trying to prove all along. Since the "freelancer argument" was the only case put forward to why "Shadowrun is stupid", there's now a valid justification for shadowrunner freelance players running around.
That being said, a game of a team of elite corporate agents sounds really cool.
And you know, there were some guidelines written up in SR3 for ditching the freelancer model altogether and running games where players work for corporate security, DocWagon, or are impovershed street gangers. I'm sure this still will be printed in the Runner's Companion for SR4. I wouldn't be surprised if they add options for playing as members of Lone Star or government military forces.
Posted by: RunnerPaul Jan 20 2007, 07:43 AM
| QUOTE (HappyDaze) |
| Wards are noticeable in astral space |
So, you don't allow Masking Wards (p.125, Street Magic) in your games?
Posted by: hyzmarca Jan 20 2007, 10:04 AM
| QUOTE (cetiah @ Jan 19 2007, 10:38 PM) |
If this is the definition of canon, are any of us really here to discuss canon? I mean, we're here to discuss playing the game and apparently, according to your definition, you can't play the game and have that game be canon. So isn't it better to discuss our games or interpretations of canon material as it relates to playing games?
I mean, if canon is all that matters, and out discussion is not canon, what's the point?
There's a level beyond canon that's important, and that stuff gets explored once you open the book and start using the material. That doesn't make our discussions about those explorations and interpretations irrelevant and pointless, nor does it automatically put our discussion in that imaginary wastepaper basket annoyed posters like to label "house rules". We're discussing the GAME Shadowrun, and the canon material is only part of that game. Hell, actually, I think that's said somewhere in the CANON book now that I think about it... |
Oh no, we are still argueing canon. We are argueing canon because Shadowrun is a shared universe. While the IP is owned by Wizkids, who have chosen to use FANPRO as the caretaker of the property in the English speaking world, the universe does not belong to Wizkids in totality. It is shared between all players.
toturi's statements were only partly correct. While it is not canon that any PCs exist (which the exception of those mentioned) it is also not canon that they do not exist.
Canon does not provide the game, it merely provide the framework in which the game exists. All things that exist within this framework are valid. All things that exist outside of it are invalid in relation to canon.
The framework is important because the individual games and, to a lesser extent, the entire universe are a cooperative effort. If the players and the GM cannot agree with each other, then there is no game, there is only a mess. The canon framework provides a world that all can be sure of and all can agree upon. If there is a disagreement one can simply point to the the book, either in the rules or the in flavor text, and all will know who is right and who is wrong and the game can continue without further argument about the subject.
However, when an individual or group strongly embraces that which cannot exist within canon it becomes difficult for that individual or group to play with others who are not of a like mind on the issue. Expectations become broken and the world is no longer right. It is as if it suddenly started raining up or giant sentient bottles of vodka drank people. It is like living in Wackyland or Soviet Russia. Some can adept, but it is unnerving and it makes intergroup play, including tournaments and exhibition games, difficult.
Thus, we sit here and argue about stuff like this. The gaming police certainly won't arrest you for playing outside of canon (though the gaming lynch mob might necklace you) but one must understand that it produces adaptability problems if you chose to play with canon players while still clinging to the non-canon frame of reference.
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