I want to start employing Neural Dampeners in my game, as a way of securing people with dangerous cyberware in restricted places, like police stations, nightclubs, corporate buildings, etc. However, I can't actually find the Neural Dampener, or any of its rules in my sourcebooks. I was wondering if anyone knew of a canon description of Neural Dampeners, and if so which book it's in. (Hopefully you can give me a page ref, too. I don't want to exclude the possibility that I've been looking for it with my nose.) If not, then how do you deal with these things in your game? How do you see the Neural Dampener? How does it work?
I think there was something like that but I can't find it... There was something that a friend of mine ran once in his campaign that, when inserted in a datajack, shut-down all the cyber-implants someone had.
This, however, temporarily crippled the street-sam who has had part of his spinal column replaced during his wired reflexes installation.
Well, I saw it mentioned in regards to either the security of Club Penumbra, or Danté's Inferno. Someone who had potentially lethal cybernetic implants, like handrazors, retractable spurs (I can only assume that normal spurs won't actually be halted by neural inhibitors.
), oral gun, etc. were required to submit to a neural dampener. I can't imagine that such a dampener would have to be stuck in a datajack, because many people don't have datajacks, but do have these implants. Also, I can't imagine people who have lethal implants would have a total cybernetic shutdown of all systems, including wired reflexes or something legal and non-lethal like that.
i think i remeber something related with commercial flights that impedes capacity of offensive cybered people to use it during the flight.. someone remembers that ?
Our Solution to this problem was simply to say that a neural dampner detected the use of dangerous cyberware, and responded by esentialy interupting signals from the brain to the body, by placeing the body in a state of seizure.
The dampner could also be remotly activated by a security guard, or flight attnedent. etc..
Aye liquid, that is where we got our reference, related to flying with Liscensed/registered combat cyberware. it was esentialyl a giant taser collar.
aya , i heared too about shaped C4 stuffed handcuffs that relies on detection of DNI activity... just cuts the offensive part of the user ... Fangs ? too bad...
There's definitely one in MITS, although it is a white noise generator to keep mages from casting spells when incarcerated.
I think what you are looking for is in the BBB -- check the security equipment for something that attaches to spurs and cyber-implants to impede their work.
Or at the very least, you can go "2 fast, 2 furious" on them and use EMP's... Give them some M&M stress and such. ![]()
Athenor
There's the Headjammer:
| QUOTE |
| SR3, p. 292 Headjammer: This headset features straps that "lock" onto a prisoner's head. Any time that prisoner attempts to use an implanted phone or radio, the headjammer does (Rating)S Stun damage and jams the signal. |
If I remember right... There's a spot in one of the "Neo-Anarchist's Guide to..." books. I don't remember which one, but I'm pretty sure it's in there.
There are the Containments Manacles (pg 293 BBB) that clamp down when ever spurs, razors, cyber guns, etc are used (for both physical and stun) Might just have people get slapped in those.
There is also MAO (pg 120 M&M) that reduces reaction and initiative of the target, which is a way to limit the wired speed freaks, too bad it's duration is pitiful.
| QUOTE (DV8) |
| I want to start employing Neural Dampeners in my game, as a way of securing people with dangerous cyberware in restricted places, like police stations, nightclubs, corporate buildings, etc. However, I can't actually find the Neural Dampener, or any of its rules in my sourcebooks. I was wondering if anyone knew of a canon description of Neural Dampeners, and if so which book it's in. (Hopefully you can give me a page ref, too. I don't want to exclude the possibility that I've been looking for it with my nose.) If not, then how do you deal with these things in your game? How do you see the Neural Dampener? How does it work? |
Random Voices rocks eggs on toast. It is official.
| QUOTE (Random Voices) |
| You are looking for Cybersystem Restraint Cuffs (CRC's) they are found on p. 144 of the original Harlequin adventure book. |
hmm, anyone know if there are any info about stuff like that in the new sprawl survival guide? im just wonderingas i thought it would copy some of the info in those neo anarchist books...
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)