Basically what it sounds like. They have the search power, which is pretty fast, so if you can just keep testing a spirit will have found anybody in a major city in no time. Even if you decide to use the rule where you only get to try as many times as you have ranks in something (magic I suppose). A force 6 spirit or two will tend to get you anyone in a 20 km radius. It won't even cost the caster anything except having to take a nap.
I mean if a corp mage saw someones astral signature why wouldn't they send out a swarm of force 4's at least to canvas the city? (And this could be a while after the run, once the runners have left their warded hidy hole).
Currently I throw on negative modifiers like a crooked used car salesman, but they aren't in the book. My players aren't complaining since it makes life easier for them so far. But what do the rest of you do?
I don't add in th 'crooked' modifiers. Maybe they get caught, maybe they don't. In my game, well-planned high-end runs tend to succeed with the PC getting away about 60% of the time. They succeed but get caught/killed 20% of the time and they simply fail (usually getting caught/killed in the prcess) 20% of the time. Tough odds,but that's why more people don't run the Shadows.
BTW, profession criminals understand that jail time is just an operating cost of their business. Sooner or later it wil happen. I guess that youn eed to weigh the profits pretty closely.
iirc, the remote spirit loophole was closed. thus, you are looking at one spirit coming after you, unless you ticked off the corp enough to spend money (binding) on you.
furthermore, why does the corp care? unless you've hit them repeatedly, they have no reason to come after you. you don't know anything about who hit them, ultimately, and if you took anything than you have presumably either turned it over to your employer or haven't come out of your hiding place yet.
why does the corp care enough to remove a mage/spirit from security forces and put them to work tracking down someone who has nothing the corp values anymore? why is the corp going to send even 1 spirit after the group? what do they gain from it? it costs the corp money to send a spirit, even if only in the form of the wagemage's salary. that wagemage *could* be doing something to make the corp money (and should be, since mages are so rare, you can't afford to leave them doing nothing). furthermore, that spirit is wasted as well. it could be guarding a corporate facility, assisting in transporting people with it's movement power, etc. simply by not having the spirit doing something to make money, the corp is losing potential money. unless the corp has something specific to gain from chasing down the runners, they won't bother, because it costs money to find the team, it costs even more money to find them without the team knowing (presumably the team is using watchers or something to keep an eye out on the astral), and it costs a whole heck of a lot more money to ever do anything about it. i mean, let's face it, you know where the team is (or was, when the spirit found them). do you have a HTRT ready to go at a moment's notice? what if you don't find the runners? what if the team mage has masking? what if you do find the runners? do you send the team out, and risk their lives (which means you potentially need to spend money on hospital bills, life insurance, and training new HTR team members)
it's generally best to accept your losses and make an effort to not let that happen again.
furthermore, when did the corp mage see your astral signature? only the mage should be leaving one, most of the time. so unless the mage saw the entire team, in person, then he's not going to have enough to go on for an astral search.
It begins again!!! For the love of God no!
The question already established the framework for the answer. They dislike you enough to send a swarm of force 4's to search for you.
One thing you have to worry about is glitches on the search test. This happened when I ran "On the Run." Instead of finding Nabo they found a rich-kid look a-like.
| QUOTE (sunnyside) |
| why wouldn't they send out a swarm of force 4's at least to canvas the city? |
So generally they won't. I agree with that. This just shouldn't be a problem most of the time.
But sometimes they will. What if you are targeting a corp repeatedly and they decide that they really do want to get you, so they really do take the time, spent the money and send out a swarm of force 4's after you? Ignore for a moment that you've probably made a few mistakes to get yourself into this unenviable position, assume you have, for whatever reason, gotten yourself into this situation. What can you do?
You could hide inside a strong ward. They're not looking in there. You could hide in an area with a strong background count, they might not be able to find you there, either. Obviously there's masking, but not everybody has that. Other possibilities?
If the heats that hot it's time to run in a different oven.
well, if we're assuming the corp hates you enough to send swarms of force 4 spirits after you, then i believe we're assuming that you're screwed over no matter what you do. write up new characters, start from scratch, and this time don't blow up Aztechnology's new research facility with a ritually cast force 15 powerbolt, stupid.
Heh, that's probably true.
Jiad where did the loophole closing business occure. I generally don't like the whole remote service thing as it stands now, so I'm eager to know what book/FAQ to look into.
As for the no margin thing. Now I'm not saying there isn't a point in that. That's a large part of the reason runners aren't generally crushed under the weight of trillion nuyen entities with grudges.
However in SR3 (or was it 2) Saeder-Krupp at least had a rep for going after runners more than sheer profit would dictate in order to disuade other runners from taking jobs against them(or at least making enemy Johnsons pay more for runners services against SK targets).
Now they might not spend millions at it. But a couple force 4s followed by a sniper team and some drones is pretty low hanging fruit.
Plus runners often go up against other targets like the Yaks.
They may leave a personal grudge (almost inevitable if they aren't using stun weaponry).
Finally if they happened to do something resulting in a pissed of Lone Star they very well might go about hunting the runners down. Heck that's part of their job description.
Now it's not that I think they should be able to get off scot free and not sweat it. But it seems like it'd just be too easy. Runners shoot out cop cars tires. Wagemage does a fly by astrally, not engaging them. Later they deploy spirits and it's sniper/swat/black mariah time.
| QUOTE (sunnyside) |
| Jiad where did the loophole closing business occure. I generally don't like the whole remote service thing as it stands now, so I'm eager to know what book/FAQ to look into. |
Let's take a look at what has to happen for a mage to know enough about a target to willy nilly summon up spirits to send after them in the first place.
Corp Mage has to see the runners. ( And realize these are people worth remembring for some reason, why not just sound the alarm to begin with?)
Perception test.
Corp mage must assense the runners and get a minimum of two hits, and three or is better.
Assense test
Corp Mage must remember the aura
Memory test
Corp Mage must summon a spirit
summoning test
Spirit needs to use search power
Magic + Int test (subtract from pool per kilometer)
Any step could fail
Any step could glitch
No step is automatic and risk free
If the runners were seen and studied long enough by a corp mage to remember enough to send a stack of spirits looking for them, they certainly were in place long enough for that same mage to have toasted them on the spot.
There's nowhere for a mage to store the aura the spirit is going to search for other then in their own memory. There's a severe limit to how many this can be.
Don't want hordes of spirits searching for you after a run? Don't be seen to begin with.
| QUOTE (DireRadiant @ Jan 19 2007, 02:20 PM) |
| Corp mage must assense the runners and get a minimum of two hits, and three or is better. Assense test Corp Mage must remember the aura Memory test Corp Mage must summon a spirit summoning test Spirit needs to use search power Magic + Int test (subtract from pool per kilometer) |
I don't think the spirits could find you if all they have is a picture given to the mage, of the runners, if the runners had used nano-paste for the run. Once it is gone, you don't look the same anymore, hence no link.
Any runner mage / adept should consider masking and/or flexible signature a priority for initiation.
You can have fun with flexible signature. Get a good look at some mages from different corps (and law enforcement), and use their signatures for the run. Spirits would go after the wrong person.
| QUOTE (Mistwalker) |
| You can have fun with flexible signature. Get a good look at some mages from different corps (and law enforcement), and use their signatures for the run. Spirits would go after the wrong person. |
The stuff DireRadiant and Demerzel are talking about are part of where I get the modifiers mentioned in the OP. Along with things like background count and so on.
The idea being that, it's easy for an astral mage to do a flyby at a distance without being spoted by the teams mage, but how solid a description can they then give the spirts?
It isn't RAW though that's all.
Actually is there any way to really change a mundanes astral signature? I mean cyberware does it right?
When you close your eyes, can you picture your loved one(s) in your mind?
The same way.
Similar to the way a mage "knows" how to assume another form with shapechange.
Add in the initiate power, that probably helps with your memory for certain signatures.
We are not talking about knowing millions of signatures, just a handful of them.
Demerzel was talking about a signature you saw in passing, not one that you studied, deliberately memorized.
| QUOTE (HappyDaze) |
| similar to what Demerzel was saying about a magcian remembering your aura. |
| QUOTE (p290 SR4 Core) |
| The critter must have seen what it is searching for before; spirits may search out anything that their summoner provides them with a mental image of. |
Frankly any runner who doesn't wear some kind of disguise or mask when breaking into a corp facility is asking for trouble. Forget the mage seeing you and sending a spirit after whatever he recalls you looking like, and instead think about the many cameras in the sixth world and facial recognition software, not to mention biometrics held on SINs.
In an SR3 game I played in one of our team decided he was too good to wear a mask. After we stole a rare car from the compound of a guy with links to the mafia, security footage of this guy was used to track us down and then the mafia came after us and screwed us over but good!
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