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Dumpshock Forums _ Shadowrun _ Advanced char creation

Posted by: Mistwalker Jan 25 2007, 10:51 PM

Well, I have a challenge for all you experts and nay sayers.

There are way too many sammy sucks, adept sucks, mystic adepts suck, etc... threads.
Magic is broken cause it is uncapped, etc...
Bioware is broken cause....

So, let's see what people can build with a large amount of karma and nuyen.
Here is the set-up
400 build points, as normal
No contacts needed (too many ways of getting contacts, some cost karma, others don't).
No starting gear (assume it was used up over the chars career).
Then add in 2000 karma and 4 million nuyen
No limitations on availability.

So, let's see these broken adepts, sammies, etc..

Hmm, would be nice if people could post a sammy and an adept, so that others can compare, to see how broken they would be compared to each other.

Posted by: Kyoto Kid Jan 25 2007, 11:02 PM

...the KK5.0-2000X project R&D team has just been assembled.

BTW, Positive & Negative Qualities?

Posted by: Mistwalker Jan 25 2007, 11:09 PM

sure, qualities allowed, as per the rules

Posted by: ShadowDragon8685 Jan 25 2007, 11:29 PM

I think I just had a Munchgasim.

Posted by: Butterblume Jan 25 2007, 11:40 PM

QUOTE (ShadowDragon8685)
I think I just had a Munchgasim.

rotfl.gif

Interesting challenge, I think I will get my mystic adept infiltrator starting char and see what she could become. (For play I actually made this char mundane because the GM didn't own street magic at the time).

It might take some time...

Posted by: Serbitar Jan 25 2007, 11:47 PM

I gave the challenge once to build a SAM with 10 million Nuyen. Some kind of Super Bodyguard.

Bottom line was that most of the time there is not enough cyberware to buy with the money, even if it is all delta.

Posted by: emo samurai Jan 26 2007, 12:24 AM

This time, it's 4 million, though.

Mage done by tomorrow.

Posted by: Roni Jan 26 2007, 12:47 AM

2000 karma, 4 million nuyen.gif AND the origional 400 build points?! What's this all about... you could get a character to do anything with that kind of stuff...

Posted by: Demerzel Jan 26 2007, 12:49 AM

It's about the other thread about if adepts suck. The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.

Posted by: Grinder Jan 26 2007, 12:50 AM

QUOTE (ShadowDragon8685)
I think I just had a Munchgasim.

rotfl.gif

Well, 4 million nuyen.gif is not that much when it comes to deltaware...

Posted by: Demerzel Jan 26 2007, 12:55 AM

As an excercise the otherday I looked at what I would put in my own personal combat monster if money were no object. I didn't think to compute a price, since money was no object. =P

Posted by: Roni Jan 26 2007, 12:55 AM

QUOTE
Well, 4 million nuyen.gif is not that much when it comes to deltaware


But the houserule that would let you change the 2000 karma into 6,000,000 nuyen.gif would help.

QUOTE

It's about the other thread about if adepts suck. The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.


I guess, it just seems a little much...

Posted by: Grinder Jan 26 2007, 01:01 AM

QUOTE (Roni)
QUOTE
Well, 4 million nuyen.gif is not that much when it comes to deltaware


But the houserule that would let you change the 2000 karma into 6,000,000 nuyen.gif would help.

That not a good conversion, imo.

Posted by: emo samurai Jan 26 2007, 01:01 AM

QUOTE (Demerzel)
It's about the other thread about if adepts suck. The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.

The thing is, these numbers aren't really relevant to actual game play.

I am, however, making a mage for the hell of it.

Posted by: Roni Jan 26 2007, 01:07 AM

QUOTE (Grinder)
But the houserule that would let you change the 2000 karma into 6,000,000 nuyen.gif would help.
[/QUOTE]
That not a good conversion, imo.

The rule is one karma = 3,000 nuyen

2,000 * 3,000 = 6,000,000

How is that not a good conversion? Unless you're simply stating that not many people would want to use all their karma for nuyen...

Posted by: Grinder Jan 26 2007, 01:17 AM

QUOTE (Roni)
Unless you're simply stating that not many people would want to use all their karma for nuyen...

Yep.

And as a player I would cash in a point of hard-earned karma for 5,000 nuyen.gif , not less. Even then only maybe.

Posted by: Kil2k Jan 26 2007, 01:58 AM

Street Sam:

Race: Ork

Body 9 (10)
Agility 7 (10)
Reaction 5 (9)
Strenght 8 (12)
Charisma 5 (7)
Intuition 6
Logic 5 (7)
Willpower 6

Edge: 6
Initiative: 15+4D6
Essence: 0,26

Positive Qualities:
Quick Healer
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Uncouth
(Removed 15 BP negative Quality)

Skills:
Longarms 7 (8)
(Sniper Rifles)
Automatics 7 (8)
(Assault Rifles)
Pistols 7 (8)
(Hold-Outs)
Blades 6
(Cyber Implant Blades)
Perception 6
(Visual)
Pilot Ground Craft 6
(Bike)
Dodge 6
(Ranged Combat)
Unarmed Combat 6
(Parrying)
Escape Artist 6
Parachuting 6
Diving 6
Stealth Skill Group 6
Athletics Skill Group 6 (11)
Biotech Skill Group 6
Outdoors Skill Group 6
Intimidation 6
(Physical)
Influence Skill Group 6
+many Activesofts Rating 4 from Skillwires Cyberware


Bioware:
Synaptic Booster III (Betaware)
Reflex Recorder: Firearms (Betaware)
Reflex Recorder: Athletics (Betaware)
Pain Editor (Betaware)
Suprathyroid Gland (Betaware)
Platelet Factories (Betaware)
Muscle Toner II (Betaware)
Muscle Augmentation III (Betaware)
Enhanced Articulation (Betaware)
Synthacardium III (Betaware)
Sleep Regulator (Betaware)
Adrenaline Pump III (Betaware)
Tailored Pheromones II (Betaware)
Cerebral Booster II (Deltaware)

Cyberware :
Cybereyes III (Deltaware)
+Flare Compensation
+Low-Light Vision
+Thermographic Vision
+Vision Enhancement II
+Smartlink
+Vision Magnification
+Protective Covers
Cyberears I (Deltaware)
+Damper
+Audio Enhancement III
Titanium Bone Lacing (Deltaware)
Skillwires V (Deltaware)
Datajack (Deltaware)
Internal Air Tank (Deltaware)
Dermal Plating III (Deltaware)
Spore (Deltaware)

Money used : 3,4335 Million Nuyen + Activesofts
Karma used : 1518

---------------
Adept :

Race: Elf

Body 6
Agility 8
Reaction 6 (9)
Strenght 6
Charisma 8
Intuition 6
Logic 6
Willpower 6

Edge: 6
Initiative: 15 + 4D6
Essence: 6,0
Magic: 24

Initation Grade : 18
Metamagics : Everything usefull

Positive Qualities:
Adept
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Sensible System
Criminal SIN

Skills:
Automatics 7 (10)
(Assault Rifles)
Longarms 7 (10)
(Sniper Rifles)
Perception 6 (12)
(Visual)
Dodge 6
(Ranged Combat)
Unarmed Combat 4
(Parrying)
Pilot Ground Craft 4
(Bike)
Etiquette 4
(Street)
Leadership 6 (9)
Infiltration 6 (9)
Disguise 6 (9)
First Aid 3
Athletics Skill Group 5



Adept Powers:
Increased Reflexes III
Improved Senses (Low-Light Vision; Thermographic Vision; Sound Dampening; Improved Scent)
Astral Perception
Boost Attribute: Agility
Boost Attribute: Strenght
Boost Attribute: Body
Combat Sense II
Kinesics II
Mystic Armor IV
Pain Resistance IV
Enhanced Perception VI
Traceless Walk
Sustenance
Quick Draw
Motion Sense
Gliding
Commanding Voice
Improved Ability: Automatics III
Improved Ability: Longarms III
Improved Ability: Leadership III
Improved Ability: Infiltration III
Improved Ability: Disguise III

Karma used: 2000
Money used: 0 Nuyen

Cyber-/Bioware:
If its allowed he uses Muscle Toner IV (Deltaware), Pain Editor (Deltaware), Skillwires V (Deltaware); Datajack (Deltaware) and Platelet Factories (Deltaware).
Pain Resistance IV is useless then -> erase.

Posted by: Teulisch Jan 26 2007, 02:15 AM

karma is very valuable stuff... using karma to have stats hit the max is always fun.

16 times regular starting wealth... removing availibility and rating restrictions... thats a lot of ware. but with delta, its only 1.6 times as much ware.

Deltaware: Datajack, cybereyes(r4, 13/16), Cyberears(r3, 12/12), control rig, ultrasound sensor, olfactory booster, skillwires 5, for a total of 1.5 essence of deltaware, or 0.75 essence after bioware. only 557,500!

Bioware (5.49 essence limit)- bone density 4, muscle augment 4, muscle toner 4, orthoskin 3, platelet factories, cerebral booster 3, synaptic booster 3 (base essence of 5.85 standard). with beta-grade bioware (2.1M), essence left is 1.155 (1.54)

Now, our sam has +4 to strength and agility (maxed from 5 base for humans), +3 react, +3 logic, +3/+3 armor and +4 dice to soak damage. the only ware that would need a permit would be the smartlink.

this leaves 1,342,500 nuyen.gif for other equipment and/or wares. with over a point of essence to play withm thats not too bad! dont forget to buy software for the skill wires- agility of 5(9) is wonderfull when you can plug+play skill 4 for 13 dice.

Now to make people annoyed- make the above character a mage. 1 magic left. plus initiation. karma-sink like crazy, but you can see the fun there. personaly i would keep em mundane and grab more ware, but the option is there. on the otehr hand, you could take 'sensitive system' and writeup a wonderfull background of his medical history with ware. Or a technomancer is possible, with that extra resonance to stay functioning.

you could get more performance by fine-tuning costs and grade, but the above is the fast and dirty optimization. some things are a essence vs karma tradeoff (like the 4th point of agility from ware).

Personaly, i would go with an ork. stats of 8(12*) B, 5(9) A, 5(8 ) R, 7(11) S, 1 C, 1 I, 4(8 )L, 3 W before karma... easy to buy up the low stats with karma. (6+9+12+15= 42 for a 5 initive, thus 13 initive)

Posted by: celegar Jan 26 2007, 02:16 AM

QUOTE (Kil2k)
Street Sam:

Race: Ork

Body 9 (10)
Agility 7 (10)
Reaction 5 (9)
Strenght 8 (12)
Charisma 5 (7)
Intuition 6
Logic 5 (7)
Willpower 6

Edge: 6
Initiative: 15+4D6
Essence: 0,26

Positive Qualities:
Quick Healer
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Uncouth
(Removed 15 BP negative Quality)

Skills:
Longarms 7 (cool.gif
(Sniper Rifles)
Automatics 7 (cool.gif
(Assault Rifles)
Pistols 7 (cool.gif
(Hold-Outs)
Blades 6
(Cyber Implant Blades)
Perception 6
(Visual)
Pilot Ground Craft 6
(Bike)
Dodge 6
(Ranged Combat)
Unarmed Combat 6
(Parrying)
Escape Artist 6
Parachuting 6
Diving 6
Stealth Skill Group 6
Athletics Skill Group 6 (11)
Biotech Skill Group 6
Outdoors Skill Group 6
Intimidation 6
(Physical)
Influence Skill Group 6
+many Activesofts Rating 4 from Skillwires Cyberware


Bioware:
Synaptic Booster III (Betaware)
Reflex Recorder: Firearms (Betaware)
Reflex Recorder: Athletics (Betaware)
Pain Editor (Betaware)
Suprathyroid Gland (Betaware)
Platelet Factories (Betaware)
Muscle Toner II (Betaware)
Muscle Augmentation III (Betaware)
Enhanced Articulation (Betaware)
Synthacardium III (Betaware)
Sleep Regulator (Betaware)
Adrenaline Pump III (Betaware)
Tailored Pheromones II (Betaware)
Cerebral Booster II (Deltaware)

Cyberware :
Cybereyes III (Deltaware)
+Flare Compensation
+Low-Light Vision
+Thermographic Vision
+Vision Enhancement II
+Smartlink
+Vision Magnification
+Protective Covers
Cyberears I (Deltaware)
+Damper
+Audio Enhancement III
Titanium Bone Lacing (Deltaware)
Skillwires V (Deltaware)
Datajack (Deltaware)
Internal Air Tank (Deltaware)
Dermal Plating III (Deltaware)
Spore (Deltaware)

Money used : 3,4335 Million Nuyen + Activesofts
Karma used : 1518

---------------
Adept :

Race: Elf

Body 6
Agility 8
Reaction 6 (9)
Strenght 6
Charisma 8
Intuition 6
Logic 6
Willpower 6

Edge: 6
Initiative: 15 + 4D6
Essence: 6,0
Magic: 24

Initation Grade : 18
Metamagics : Everything usefull

Positive Qualities:
Adept
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Sensible System
Criminal SIN

Skills:
Automatics 7 (10)
(Assault Rifles)
Longarms 7 (10)
(Sniper Rifles)
Perception 6 (12)
(Visual)
Dodge 6
(Ranged Combat)
Unarmed Combat 4
(Parrying)
Pilot Ground Craft 4
(Bike)
Etiquette 4
(Street)
Leadership 6 (9)
Infiltration 6 (9)
Disguise 6 (9)
First Aid 3
Athletics Skill Group 5



Adept Powers:
Increased Reflexes III
Improved Senses (Low-Light Vision; Thermographic Vision; Sound Dampening; Improved Scent)
Astral Perception
Boost Attribute: Agility
Boost Attribute: Strenght
Boost Attribute: Body
Combat Sense II
Kinesics II
Mystic Armor IV
Pain Resistance IV
Enhanced Perception VI
Traceless Walk
Sustenance
Quick Draw
Motion Sense
Gliding
Commanding Voice
Improved Ability: Automatics III
Improved Ability: Longarms III
Improved Ability: Leadership III
Improved Ability: Infiltration III
Improved Ability: Disguise III

Karma used: 2000
Money used: 0 Nuyen

Cyber-/Bioware:
If its allowed he uses Muscle Toner IV (Deltaware), Pain Editor (Deltaware), Skillwires V (Deltaware); Datajack (Deltaware) and Platelet Factories (Deltaware).
Pain Resistance IV is useless then, and he puts the free points to Kinesics.

congratulations, you just built two universal soldiers.

Posted by: Kil2k Jan 26 2007, 02:24 AM

@celegar
Quoting the whole posting ? eek.gif

Well, i did what the thread was about.

Posted by: cetiah Jan 26 2007, 02:34 AM

QUOTE (Kil2k @ Jan 25 2007, 09:24 PM)
Well, i did what the thread was about.

And fast, too. I highly respect someone who will look at a purely theoretical excercise to debate some trite point about theoretical game situations, and then immediately get to work and start cranking out numbers to share with the community. There's something just so special about that. If only more people in the world were like you, Kil2k.

Posted by: Thain Jan 26 2007, 04:33 AM

Okay, I buy a Permanent Luxury Lifestyle and retire. biggrin.gif

Posted by: BishopMcQ Jan 26 2007, 05:18 AM

You can buy a spare in case your enemies trash the first one.

Posted by: Mistwalker Jan 26 2007, 06:10 AM

QUOTE (Thain)
Okay, I buy a Permanent Luxury Lifestyle and retire. biggrin.gif

Sorry, no can do.
You need 10 million for a permanent lifestyle of luxury. cool.gif

Posted by: Mistwalker Jan 26 2007, 06:21 AM

QUOTE (emo samurai @ Jan 25 2007, 08:01 PM)
QUOTE (Demerzel @ Jan 25 2007, 06:49 PM)
It's about the other thread about if adepts suck.  The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.

The thing is, these numbers aren't really relevant to actual game play.

I am, however, making a mage for the hell of it.

Actually, the point of the exercise is to see if, overtime, sammies are as good adepts, and to see if adepts are as good as sammies.

The numbers are relevant to actual game play, and to the question of whether uncapped magic attribute makes the adepts over powered.
An amount of karma that would difficult for any player to get, but possible if the char is nursed along for years.
An amount of NuYen that would allow decent modifications, but not unlimited, and carefully chosen so that you couldn't just buy a luxury lifestyle and retire.

I took a nice round and large number, 2000 karma, I figured 5 karma per run, and averaged 10k per run, with lifestyle already taken out. This would give you almost 8 years of runs, averaging 1 run a week.

Personally, I think that we will find that both sammies and adepts even out over the long run, but this will allow all kinds of nay sayers on both sides of the argument to try and prove their points.

Posted by: Cheops Jan 26 2007, 07:53 AM

I tried doing this tonight. Here's what I found:

Street sam was generally good at everything. High mental and maxed phsyical stats. All skill groups except medical and survival at 6. Most non-group skills at 6 (didn't bother with Heavy Weapons). Basically the Sam ends up being good at everything.

Adept: physical stats weren't as high as sam. However, could end up being much better at several specialties than street sam. As opposed to being max in everything the adept ends up being super-metahuman in about 4 categories. Equal hacking in either case unless adept specializes.

Mystic Adept: this is about the only thing that makes adepts worse than street sams at this level. Of course, worse is relative. Because they can now cast spells and summon spirits as a Magic 6 mage plus have at least 9 more Magic/Power points to spend. Brutal.

Posted by: Kil2k Jan 26 2007, 10:03 AM

@cetiah
Thank you , thank you *the crowd quiets down, slowly*.


Posted by: Crusher Bob Jan 26 2007, 10:43 AM

Well my first impression the the best character would be an elven cyber adept who started with exceptional agility.

Final stat line looks like:

BOD 7
AGI 12
REA 9
STR 9
CHA 8
INT 6
LOG 9
WIL 6

Cyberware (2 essence, 3,850,000 Y)

synaptic -3
super thyroid
muscle aug -2
muscle toner -3
cerebral booster -3
reflex recorder (firearms group)

Assuming 10 magic, you get
kinestics 6
improved ability-3 in hacking group + data search
Combat sense 6
And have 1 pp left over for something (maybe attrib boost-1 is each physical stat?)

You have 15 dice in passive defense
you have 20 dice in all social skills
you have 15 dice in hacking
you shoot things with 19 dice




Posted by: Kesslan Jan 26 2007, 11:12 AM

Hmm I'll have to work up that adept assassin Idea I've played with under this. It's pretty good without a lick of cyber. And with 2k Karma I could initate enough times to pick up some really handy additional abilities.

Posted by: Serbitar Jan 26 2007, 11:48 AM

BTW: If you get 3 Karma per playing night and play every week, it takes you 12 years to get 2000 Karma. As I seaid before. Everything beyond 300 Karma (realistic 2-3 years) is never going to happen.

Posted by: Thanee Jan 26 2007, 12:41 PM

Yeah, a more realistic approach would be 300 Karma and 1 Mio ¥ after the 400 BP (spent as desired).

Bye
Thanee

Posted by: ShadowDragon8685 Jan 26 2007, 01:37 PM

Ugh. I hate my life. I'll try and get something cooked up sooner or later. I'm sorry I've been taking so long, but I promise you, what I come up with will rock your socks. smile.gif

Posted by: Mistwalker Jan 26 2007, 02:37 PM

Well, I used 5 karma per session, so a little less than 8 years.

The whole reason for this exercise is to see if the argument of adept is broken because of uncapped magic can be laid to rest.

Posted by: Kyoto Kid Jan 26 2007, 04:00 PM

...spent about 2 1/2 hours last night, got to about 430 karma & called it quits. The tough part for an adept is where to spend all the nuyen.gif. Yeah you can take Permanent High Lifestyle for 1M but I am hard pressed to spend the remaining 3m. A Force 10 Weapon Focus that's only 100K. Armour, that's chump change. You can blow it on a fancy car like a Mitsubishi Nightsky & the like but pure Adepts really do not need as much nuyen.gif as they need Karma.

I like Thanee's idea better, 300 Karma and 1M (which is about where the original KK ended up in SR3). That is more of a challenge. Time for the KK5.0 R&D team to retool.

Posted by: Brahm Jan 26 2007, 04:27 PM

It's really easy to spend that money. Synaptic Boosters 3, Delta. 2.4 million, .75 essense. Control Rig, Delta, 100,000 .25 essense. DJ, Delta, .05 Essense. Leaves you with room for, say, a Commlink w/Hotsim, Delta, .2 Essense, 70,000+commlink upgrades. Total Essense loss, 1.00. Cost approximately 2.7 million.

The remaining blow on hot programs, fast drones, and morally questionable joygirls.

Posted by: Demerzel Jan 26 2007, 04:51 PM

QUOTE (Brahm)
morally questionable joygirls.

Doesn't that imply that there are joygirls with high morals?

Posted by: Mistwalker Jan 26 2007, 05:28 PM

Shakes his head

You don't have to spend all the NuYen, you can bank some of it, or blow the balance on partying.

The Karma was mostly for Adepts, with the NuYen mostly for Sammies and both for the cybered adepts.


Posted by: Jaid Jan 26 2007, 05:31 PM

QUOTE (Demerzel)
QUOTE (Brahm @ Jan 26 2007, 08:27 AM)
morally questionable joygirls.

Doesn't that imply that there are joygirls with high morals?

well, given this is shadowrun, i would be surprised to find out that there isn't a joygirl, somewhere, who is being forced to be a joygirl, probably inflicted through the use of BTL/personafix technology and combined with skillwires.

you're not going to find them on every street corner or anything (morally questionable joygirls being much more common, and not requiring thousands of nuyen worth of cyberware), but that doesn't mean the forced ones don't exist.

Posted by: knasser Jan 26 2007, 08:29 PM

Noticed this thread and thought I'd have a go at the Munchkin Adept. My personal opinion is that Adept and Samurai are about balanced, with the sam's having perhaps a small edge. But I don't fancy many characters' chances against this adept. I think I broke Shadowrun.

QUOTE

Silly Adept

Name: OMFWOG
Race: Troll

Body 12
Agility 7
Reaction 6 (9)
Strength 11 (13)
Charisma 3
Intuition 6
Logic 3
Willpower 6

Edge: 7
Initiative: 15 + 4D6
Essence: 5.02
Magic: 23

Initation Grade : 18
Metamagics : The useful stuff and then a load of crap.

Positive Qualities:
Adept
Exeptional Attribute: Agility
Exeptional Attribute: Body
Exeptional Attribute: Strength
Lucky

Skills:
Athletics (Group): 6
Close Combat (Group): 6
Influence (Group):3
Demolitions: 6

Adept Powers:
Mystic Armour: 22
Pain Resistance: 10
Spell Resistance: 10
Killing Hands
Inertia Strike
Smashing Blow

Cyber-/Bioware:
Snyaptic Booster III (Deltaware)
Muscle Augmentation II (Deltaware)
Smartlink (Deltaware)

Notable Gear:
Panther Assault Cannon
HMG
Weapon Focus (medieval warhammer), Force 10.
Full Armour w/ Helmet (12/10)


Karma used: 1,967 (I think)
Money used: 2,683,000 nuyen.gif


What I like chiefly about him, is his ability to punch holes in metal beams (use of an edge point will knock a 1m^2 hole in a concrete wall on average roll), that his typical soak roll with armour on is 11DV or 12DV Impact and the significant fact that he can close a distance of 50m or 150' in about three seconds, i.e. more than the range of an SMG.

Sure, he has a couple of weak skill areas, but there's still a hundred or so karma left to fill the gaps. Quite frankly, after half an hour of number crunching, I just go bored with having everything. wink.gif

Posted by: Jaid Jan 26 2007, 08:44 PM

he needs a bow and arrow. or maybe just those throwing abilities.

Posted by: Mistwalker Jan 26 2007, 09:03 PM

Hmm, well you did break the rules in the amount of BP spent on getting positive qualities.

How do you figure he can move 50 meters? He is still limited to normal movement, regardless of how many initiative passes he has.

Posted by: Demerzel Jan 26 2007, 09:05 PM

QUOTE (knasser @ Jan 26 2007, 12:29 PM)
Initiative: 15 + 4D6

??? That looks a little SR3-ish...

QUOTE (Mistwalker)
Hmm, well you did break the rules in the amount of BP spent on getting positive qualities.

There are rules in the core rulebook that indicate you can buy positive qualities with karma.

Posted by: Kyoto Kid Jan 26 2007, 09:07 PM

QUOTE (Brahm)
It's really easy to spend that money. Synaptic Boosters 3, Delta. 2.4 million, .75 essense. Control Rig, Delta, 100,000 .25 essense. DJ, Delta, .05 Essense. Leaves you with room for, say, a Commlink w/Hotsim, Delta, .2 Essense, 70,000+commlink upgrades. Total Essense loss, 1.00. Cost approximately 2.7 million.   
   
The remaining blow on hot programs, fast drones, and morally questionable joygirls.

...not if you are trying to make a "pure" adept (no implants).

As for KK5.0...

To start, I went back to the 400 BP version of KK as I originally built her (sans resources and contacts which gave her a few more skills + starting MA of 6) and went from there. It was beginning to get ridiculous once I began approaching 500 Karma. for example, there was little incentive for raising Strength since it was easier to buy up Critical Strike (+4 DV for the cost of +1 to the attribute) and she had power 12 weapon focus (basically with her Edged Weapon [SPC: Swords] attack which was somewhere in the the neighbourhood of 20 d6 by now this gave her 8 successes if she just simply bought them resulting in a gross DV of 14 with a -1 AP). On the first stage, getting her up to a grade 6 initiate with a 12 MA (171K for MA increase +123K initiation), she could already kick serious booty. That was just shy of how much Karma the original SR1 -SR3 version of the character had before I retired her which represented about 3.5 years of playing. the only new power I added from Street Magic at this stage was Penetrating Strike.

I stopped because of the time involved that I could put to better use, like working on the next several sessions worth of scenarios, rather than designing a character I will never, ever run.

Posted by: Jaid Jan 26 2007, 09:08 PM

QUOTE (Mistwalker)
Hmm, well you did break the rules in the amount of BP spent on getting positive qualities.

How do you figure he can move 50 meters? He is still limited to normal movement, regardless of how many initiative passes he has.

base of 35 m/turn (iirc, for troll)

12 dice from body, 6 dice from athletics group, that's 18 dice. average 6 hits, for an extra 12 m/turn, for a total of 47 m/turn. not dead on 50, but close enough for rounding purposes.

Posted by: Konsaki Jan 26 2007, 09:10 PM

Elf
Charisma - 9
Willpower - 6

Magician
Focused Concentration 2
Exceptional Charisma
Exceptional Spellcasting

Spellcasting (Manipulation) - 7/9

Levitate

Magic - 25
Initiate - 25

Power focus R20
Sellcasting focus R5

Levitate

Cast Levitate on target at F20 for 11S drain, soak with 17+25+5=47 dice.
Spellcasting roll of 25+9+20 = 54 dice = 18 avg hits

Levitate target directly up at Force(20)*hits(18) meters per round = 360mpr = 130meters per second.
Hold for 1 second and drop target. rinse and repeat. If target has levitate also, perform action in reverse by dropping them onto the ground at 130mps or continue upward until they suffocate.

Overcast at F40 for 21P drain to move target at 720msr or 260mps.
Average drain soak is 16 dice.

Note: speed of sound at sea level = 340.29 m / s

Posted by: Demerzel Jan 26 2007, 09:13 PM

QUOTE (Konsaki)
soak with 17+25 dice.

Charisma + Willpower + Grade for Centering? Thats 9 + 6 + 25, or 15 + 25. How do you get 17 + 25?

Posted by: Butterblume Jan 26 2007, 09:14 PM

Running is strength based, though. So your troll can get a few more dice by maxing strength, and adding the specialization 'sprinting'.

Posted by: Konsaki Jan 26 2007, 09:15 PM

QUOTE (Demerzel)
QUOTE (Konsaki @ Jan 26 2007, 01:10 PM)
soak with 17+25 dice.

Charisma + Willpower + Grade for Centering? Thats 9 + 6 + 25, or 15 + 25. How do you get 17 + 25?

Focused concentration 2

I forgot to add that in.

Posted by: Jaid Jan 26 2007, 09:29 PM

i thought this was adept as compared to street sam. where do magicians enter the picture?

Posted by: Konsaki Jan 26 2007, 09:32 PM

Fine, replace Magician with Mystic Adept. Same difference really.

Posted by: FrankTrollman Jan 26 2007, 10:52 PM

Weird. OK, for a challenge like this, I think it only fair to abuse the Latent Awakening trait for all characters. Why? Because when it goes off you start with a Magic of 1 regardless of current Essence. This means that you can purchase as much cyberware as you feel like, and then you purchase your Awakening and then Essence Loss costs you maximum Magic and not permanent Magic.

So sure, by the standards of this contest, there's essentially no reason to not be a Shamahackerai, so let's go to it!

First: Late Blooming Ork Witch

[ Spoiler ]


Why is he so wrong? Well, when he takes a Full Defense action, he rolls 20 dice, but more importantly he has a pile of Force 13 Spirits (which he can actually pull off because he has an Edge of 6 and a 24 die Binding Pool. He even survives the experience, because he has a Pain Editor and can jolly well take 26 points of Drain without passing out - which he won't do of course because he rolls 24 dice to resist drain and has an Ally Spirit.

2000 Karma is absurd. It seriously pushes the limits of what anything means. But we do learn something from this exercise:

-Frank

Posted by: Butterblume Jan 26 2007, 11:02 PM

I started with a mundane infiltrator. I used one I recently played, with slight modifications:
i) lowered edge to two to get more qualities
ii) redistributed some skill points to follow RAW (my GM allowed to raise skills out of skillgroups during chargen)

Not perfect, since I don't want to think to much:

QUOTE

Dwarf

Bod 7 (8 )
Agi 5 (9)
Rea 3 (7)
Str 6 (11)
Cha 6 (9)
Int 6
Log 6 (9)
Wil 7
Edge 6

Essence 0,07

Qualities: Ambidextrous, Blandness, Double jointed, First Impression, Photographic Memory, Allergy (uncommon, mild), Criminal Sin (bought off)

Cyber (all beta)
Commlink ,Datajack ,Hot-Sim Module ,Voice Modulator ,+Secondary Pattern 6, Cybereyes 2 (Eye Recording Unit ,Flare Compensation ,Image Link ,Low-light vision ,Themografic Vision ,Vision Enhancement 3) ,Cyberears 2 (Audio Enhancement3 ,Damper ,Ear Recording Unit ,select Sound Filter 2 ,Sound link ,Spatial recognizer), Bone lacing: Titanium

Bio (all beta)
Enhanced articulation ,Muscle Augmentation 4 (delta), Muscle Toner 3 ,Orthoskin 3 ,Platelet Factories ,Suprathyorid gland ,Synthacardium 3 ,Tailored Pheromones 3 ,Cerebral Booster 3 ,Mnemonic Enhancer 3 ,Pain editor , 4*group reflex recorders
,Sleep regulator ,Synaptic Booster 3

Skills  (every skill is specialized, but I won't list that here)
Perception 6
Close Combat Group 6(7)
Throwing Weapons 6
Firearms Group 6(7)
Gunnery 6
Heavy weapons 6
Demolition 6
Cracking Group 6
Electronics Group 6
Influence Group 6
Intimidation 6
Stealth Group 6(7)
Forgery 6
Locksmith 6
Athletics Group 6(7)
Diving 6
DOdge 6
Escape Artist 6
First Aid 6
Mechanic Group 6
Outdoors Group 6
Armorer 6
Pilot Groundcraft 6
Pilot Aircraft 6
Pilot Watercraft 6

I used 369 karma for attributes, 1432 for skills, 94 for specializations and 20 to buy the criminal SIN off, for a total of 1915 Karma. And 3856k Nuyen.
With a little finetuning I would have no problem getting a retina duplication 6 and a voice modulator with secondary pattern.

OMG, this char would be boring to play biggrin.gif.

Posted by: Konsaki Jan 26 2007, 11:03 PM

QUOTE
Skills are too expensive
Agreed

QUOTE
The Karma system is extremely abusable, and totally unnecessary.
Just like anything else in the game. It's up to the GM to limit the Karma awards to reasonable levels...

QUOTE
The Latent Awakening Trait doesn't do the thing that it is supposed to do, like at all.
I dont fully track on this one... What exactly would be the whole point of the quality if not for this?

Posted by: ShadowDragon8685 Jan 26 2007, 11:53 PM

Okay, I'm done. Here she is. She's not really a Sammy, and she's definately not an Adept, but she's a good enough Sammie.

She's a better drone rigger/pilot, which is what I originally intended to make of her. Then I realized that I had no real resources for mad drone activity, like I would've had in SR3 thanks to Rigger 3, and unless I was willing to spend every last nuyen.gif on a tricked-out GMC Banshee, I coulden't even get her a good combat vehicle.

So I did something else. She's a great hacker, great rigger, great sammie, but what she's best at is Face. She knows people. She knows every frigging body in the Sixth World almost. She courts Presidents and senators, CEOs and Great Dragons. She moves in many circles, from the streets of Seattle to the Oval Office to Congress to Megacorporate enclaves. She flirts with the Matrix, and it loves her back. She drops in to her favorite nightclub and buys her old friends the beat cop and the Chief Medical Examiner drinks, and she might fly out to Bejing on the next red-eye Semibalistic to attend the dedication of a new Wuxing building.


She's a combat monster, but she certainly can't compete with the likes of a tricked Adept. Nevertheless, nobody but nobody would touch her if they knew who she was. And if she's really, truely desperate, she can place the right calls and have some very serious backup bail her ass out of trouble. (Not, you know, that calling people like Damian Knight on an emergency basis is a good thing - you'll owe him a major favor later. But it beats dieing.)

So, here she is. Enjoy. smile.gif


CODE
Initial Stats:
Mundane Elf (30 BP)
Bod 1
Agi 2
Rea 1
Str 1
Cha 3
Int 1
Log 1
Wil 1
Edge 1
Essence


Positive Qualities:
Ambidextrous (5 pts)
Lucky (20 pts)
Aptitude (Hacking) (10 pts)

Total points spent: 65. Remaining points: 335

Equipment: None

Active Skills: None
Knowledge skills: 6 (0 BP)
Knowledge skill:  Ares Macrotechnology 6

Total points spent: 0. Remaining points: 335.

[b]Contacts:[/b]

(Names will only be given for major, familiar players; title and job work well for the rest)

[b]Named[/b]

Damian Knight, CEO 6/6

Nadjia Daviar, Large Brown Nipples 6/6

Fast Jack, Hacker 6/6

Celedyr, Great Dragon 6/6

Angela Colloton, President 6/6

Harlequin, Immortal Elf 6/6

Wu Lung-Wei, CEO 6/6

(Point of contention: I hold that Damian Knight and Fast Jack are one and the same. Do I still have to pay for him twice?)

[b]UnNamed[/b]

CEO Horizon Corp, 6/6

Regional Distribution Manager (American Northwest), Ares Macrotechnology 6/6

Regional Distribution Manager (American Northwest), Transys NeoNET 6/6

Regional Distribution Manager (American Northwest), Saeder-Krupp Heavy Industries 6/6

Regional Distribution Manager (American Northwest), Mitsuhama Computer Technologies 6/6

Fixer, Matrix 6/6

Fence, North America 6/6

Mr. Johnson, Draco Foundation 6/6

Blogger, 6/6

Trid Reporter, International Face 6/6

Fixer, Japan 5/6

Fixer, Australia 5/6

Fixer, U.K. 5/6

Fixer, Tir Taingire 5/6

Fixer, Seattle 4/6

Fixer, New York City 4/6

Fixer, London 4/6

Fixer, Washington (D.C.) 4/6

Lone Star Dispatcher, Seattle 4/6

Beat Cop, Seattle Downtown 3/6

Mechanic, Seattle 2/6

Tech Wizard, Seattle 2/6

Nightclub Owner, Seattle 2/6

Chief Medical Examiner, Seattle Morgue 2/6

Cybersurgeon, Delta Black Clinic 2/6

Bioware Surgeon, Delta Black Clinic 2/6

Total Points Spent: 355



2,135 / 2,000 Karma spent

135 Karma bought at the price of 405,000 Nuyen

[b]Attributes[/b]
Body (Raise to 6) 60 Karma
Agility (Raise to 7) 75 Karma
Reaction (Raise to 6) 60 Karma
Strength (Raise to 6) 60 Karma
Charisma (Raise to 8) 90
Intuition (Raise to 6) 60 Karma
Logic (Raise to 6) 60 Karma
Willpower (Raise to 6) 60 Karma
Edge (Raise to 7) 75 Karma

Total Karma spent on Attributes: 600 Karma

[b] Skills:

(Handy tables here)
Skill Groups and cost:
Group 1: 10
Group 2: 20
Group 3: 35
Group 4: 55
Group 5: 80
Group 6: 110

Individual Skills at cost:
Skill 1: 4
Skill 2: 8
Skill 3: 14
Skill 4: 22
Skill 5: 32
Skill 6: 44
Skill 7: 58

Knowledge Skills at cost:
Knowledge 1: 2
Knowledge 2: 4
Knowledge 3: 7
Knowledge 4: 11
Knowledge 5: 16
Knowledge 6: 22

New Skill Groups: [/b]

Athletics 6
Close Combat 6
Cracking 6
Electronics 6
Firearms 6
Influence 6
Stealth 6

[b]New Skills: [/b]
Escape Artist 6
Gunnery 6
Locksmith 6
Dodge 6

Pilot Aircraft 7
Pilot Anthroform 6
Pilot Ground Craft 6
Pilot Watercraft 6

Intimidation 6

Disguise 6

Demolitions 6

[b]New Knowledge/Language skills[/b]

History 2
Literature 3
Economics 2
Biology 2
Chemistry 3

Seattle Street Gangs 3
UCAS Politics 3
United Kingdom Politics 3
Ares Macrotechnology 6 (Original skill; does not cost Karma)
Aztechnology 3
Security Companies 3
Seattle Hotspots 3

Architecture 2
Business 3
Engineering 2
Military 2
Security Procedures 6
Security Design 3

Club Music 2
Matrix Games 4
Street Drugs 1
Wines 2

Language Skills:
English Native
Japanese 6
Chinese 6
French 6
Spanish 6
Sperethiel 6
Or’zet 6


[b]EQUIPMENT[/b]: 3,595,000 Nuyen remaining after Karma purchase


[b]Implant Enhancements: Cost: 1,937,500[/b]

Delta Cyberware:
Control Rig
Datajack
Ultrasound Sensor

Cybereyes Basic System (4)
Flare Compensation
Low Light Vision
Smartgun Link
Thermographic Vision
Vision Enhancement (3)
Vision Magnification

Cyber ears (4)
Audio Enhancement (3)
Balance Augmenter
Damper
Select Sound Filter (6)
Spatial Recognizer

Skillwires (5)
Touch Link

Delta Bioware:
Enhanced Articulation
Sleep Regulator

Beta Bioware:
Mnemonic Enhancer 3
Synaptic Booster 3

Cultured Bioware:
Muscle Toner 3
Muscle Augmentation 3
Platelet Factories
Tailored Pheromones 3
Cerebral Booster 3
Symbiotes 3












[b]Non-Implant Equipment:  446,430[/b]


Lifestyle:
Luxury (One month paid for @ 120%)

Other Equipments:
Workshop (Vehicle/Drone)
Workshop (Electronics/Computers)
Endoscope

Handheld Sensor/Security
Cyberware Scanner (6)
MAD Scanner (3)
Radio Signal Scanner (6)

Handheld Sensor/Thread
Atmosphere Sensor (6)
Geiger Counter
Olfactory Sensor (6)

Auto picker (6)
Keycard Copier (6)
Lockpick Set
Maglock Passkey (6)
Miniwelder
Sequencer (6)
Flashlight (Thermo)
GPS Receiver
Biomonitor
DocWagon Contract (Super-Platinum)
Stim Patch (6)
Tranq Patch (10)
Trauma Patch
Fake SIN (6)

Electronics
Area Jammer (10)
Directional Jammer (10)
White Noise Generator (10)



Commlink
Fairlight Caliban / Novatech Navi
Response Upgrade (6)
Signal Upgrade (6)
Response Upgrade (6)
Signal Upgrade (6)
System (6)
Firewall (6)
Satellite Link

Analyze (6)
Browse (6)
Edit (6)
Encrypt (6)
Reality Filter (6)
Scan (6)
Armor (6)
Attack (6)
Biofeedback Filter (6)
Black Hammer (6)
Blackout (6)
Data Bomb (6)
Defuse (6)
ECCM (6)
Exploit (6)
Medic (6)
Sniffer (6)
Spoof (6)
Stealth (6)
Track (6)

Armor
Urban Explorer Jumpsuit

Full Body Armor
Chemical Seal
Enviroseal
Helmet
Riot Shield

Chameleon Suit
Thermal Dampening (6)


Melee Weapons
Shock Gloves
Stun Baton
Extendible Baton

Firearms
Yamaha Pulsar

Ares Predator IV
Quick-Draw Holster
Silencer

Steyr TMP
Gas Vent 3
Smartgun System, Underbarrel
Sound Suppressor

HK-227X
Gas Vent 3
Shock Pad
Smartgun System, Abovebarrel
Bipod

Ares Alpha
Gas Vent 3
Airburst Link
Shock Pad

Ruger 100
Bipod
Smartgun System, Abovebarrel
Shock Pad
Silencer

Walther MA-2100
Bipod
Silencer

Posted by: knasser Jan 26 2007, 11:54 PM

QUOTE (Mistwalker @ Jan 26 2007, 09:03 PM)
Hmm, well you did break the rules in the amount of BP spent on getting positive qualities.

How do you figure he can move 50 meters? He is still limited to normal movement, regardless of how many initiative passes he has.


I bought the additional positive qualities for karma later on. I should point out that I actually got bored before I finished spending everything. You could probably get another couple of magic points out of it and you could certainly fill out the skill selection.

As to covering 50 metres, Jaid answered this one, though running is based on Strength, not Body, which makes rounding up to 50 metres slightly more reasonable. Picture this thing starting off at long range for your assault rife, sprinting towards you completely ignoring the hail of rifle bullets and within three seconds, smashing its way through the wall of the building you're hiding in (Smashing Blow adds half strength in DV) and setting about itself with 23 melee dice doing around 8P base damage before scaling, four times per round. I think this thing should get the Fear power for free.

Apologies for the +4d6. It was a cut and paste error from earlier.

Anyway, just popping in to see if there were any news on Arsenal and thought I'd share.

-K.

Posted by: Butterblume Jan 27 2007, 12:04 AM

QUOTE (ShadowDragon8685)
CODE
Initial Stats:
Mundane Elf (30 BP)
Bod 1
Agi 2
Rea 1
Str 1
Cha 3
Int 1
Log 1
Wil 1
Edge 1


Now, that's a BS attempt. A char like that would't even survive breakfast, much less shadowrunning on a regular basis.

Posted by: ShadowDragon8685 Jan 27 2007, 12:13 AM

QUOTE (Butterblume)
QUOTE (ShadowDragon8685)
CODE
Initial Stats:
Mundane Elf (30 BP)
Bod 1
Agi 2
Rea 1
Str 1
Cha 3
Int 1
Log 1
Wil 1
Edge 1


Now, that's a BS attempt. A char like that would't even survive breakfast, much less shadowrunning on a regular basis.

No, but it was never stated that the character had to be set up such that they could survive as a neophyte runner.

Of course, a character like that probably could have, if only by doing favors, even at a major non-discount, for her not less than 17 starting contats at 6/6.

Besides, there's no other mechanical method besides starting build points to build up a character's Contacts. I paid for her final stats in cold, hard Karma, so what's the beef? nyahnyah.gif

Posted by: FrankTrollman Jan 27 2007, 12:15 AM

QUOTE (Butterblume)

Now, that's a BS attempt. A char like that would't even survive breakfast, much less shadowrunning on a regular basis.

That's what the "spend a huge amount of Karma" challenge is all about though. You grab the efficiency report and figure out what is efficient to spend BP on vs. Karma and what's efficient to spend Karma on vs. BP. Attributes are practically free in terms of Karma when contrasted with their hefty BP costs, and Skills are even more absurdly Karma intensive than they are BP intensive. So obviously... we know where most of the BP went.

Heck, with my own Ork I started with all 1s except for having maximized Strength and Body. It's efficient that way.

It just underlines the fact that the Karma system is bad for the game. But of course, that's the best outcome of this challenge - to show the parts of the advancement system which are the most divergeant.

So for example: it costs 132 Karma to go from a starting Ork Body of 4 to a Body of 9. And it costs only 60 Karma to go from an Agility of 1 to an Agility of 6. But starting with either maximized costs 65 BP and starting with either minimized costs 0 BP. So guess which one is going to start at the top and which one is going to start at the bottom if you know that you get a crap tonne of Karma to spend?

Starting with a Body of 9 is a better deal than buying Qualities vs. buying it with Karma later on. But starting with an Agility of 6 is a worse deal than... just about anything.

-Frank

Posted by: ShadowDragon8685 Jan 27 2007, 12:21 AM

Frank's hit it on the head, with one additional caveat in my case.

My Super-Face cannot spend either Karma or Nuyen on Contacts - she can spend Build Points on them. So it becomes a case of resources available only through one method - and since those resources are vital to the character, it was efficient to maximize the amount of that resource I could buy with that character's allotment of that resources.

Butterblume: You're just jealous that your Riggerdeckaurai dosen't know Nadijah Daviar and Damian Knight, and mine does. smile.gif

Posted by: Butterblume Jan 27 2007, 12:23 AM

Oh, I appreciate the attempt, and applaud your idea to get a few contacts biggrin.gif.

But the karma was supposed to be earned from weekly runs rather than simply materialize. Of course, It doesn't make that much of a difference anyhow, in terms of spent karma.
(It does if you only have a few score to a few hundred karma)

Edit:

QUOTE (ShadowDragon8685)
Butterblume: You're just jealous that your Riggerdeckaurai dosen't know Nadijah Daviar and Damian Knight, and mine does. smile.gif

Oh, she didn't at chargen, but I'm sure they've met since in a threesome.

Posted by: ShadowDragon8685 Jan 27 2007, 12:29 AM

QUOTE (Butterblume @ Jan 26 2007, 08:23 PM)
Oh, I appreciate the attempt, and applaud your idea to get a few contacts biggrin.gif.

But the karma was supposed to be earned from weekly runs rather than simply materialize. Of course, It doesn't make that much of a difference anyhow, in terms of spent karma.
(It does if you a few score to a few hundred karma)

Edit:
QUOTE (ShadowDragon8685)
Butterblume: You're just jealous that your Riggerdeckaurai dosen't know Nadijah Daviar and Damian Knight, and mine does. smile.gif

Oh, she didn't at chargen, but I'm sure they've met since in a threesome.

Yes, but is Damian Knight willing to send a Firewatch team or call in Orbital Options to pull your Riggerdeckaurai out of the fire? nyahnyah.gif

My character's pretty much based around clout and pull and Contacts. The way I see it is that she has enough contacts to get normal gear (regional distributors) with little trouble, as long as she has some time, or she can sacrifice a point of Loyalty (elsewise known as "Owing a major-ass favor") if she needs a big favor in a big hurry. Courting the various people that she does, she's certainly got plenty of options. nyahnyah.gif



She's also pretty damn handy to know. With her Etiquette and Negotiation and such skills at 6, she "cleans up pretty damn well", you could say. So well that she could escort such people as a President or a CEO or such to major functions. Not only can she be the escort, she can pull out hardware and protect their asses far better than the steryotypical black-suited thug can.

But she can just as easily dissapear into the Matrix, or a crowd, and can (and in fact takes pains to) fit in at the lowest rungs of society, too - beat cops, lesbian nightclubs, gangers, etcetera.

She basically moves in any circle she wants. Pretty much the best social chamelon you can get short of some freaky Adept. But overspecializing in Facing would leave an Adept pretty well screwed when it came time to, say, throw down, or get involved in something in a big way; she's just as capable as acting/interacting with a tactical team as she is with a Congress. She can hack almost as well as Fast Jack (And if I get ahold of about 60 more Karma, I'll buy the Aptitude (Hacking) positive quality and then the point to 7.)

Posted by: Demerzel Jan 27 2007, 12:37 AM

QUOTE (Mistwalker)
No contacts needed (too many ways of getting contacts, some cost karma, others don't).

You missed this part of the challenge then?

Posted by: ShadowDragon8685 Jan 27 2007, 12:45 AM

QUOTE (Demerzel)
QUOTE (Mistwalker @ Jan 25 2007, 02:51 PM)
No contacts needed (too many ways of getting contacts, some cost karma, others don't).

You missed this part of the challenge then?

Note that it said "No contacts needed."

But I built the character around the concept of having a ridiculous number of ridiculously Loyal contacts.

Kind of like J.P. Morgan. When Morgan talked, the world listened. When the United States itself was on the verge of financial crisis, Morgan hauled all the bankers in New York City into his office, locked the doors, pocketed the keys, and refused to let them out until they penned the deal that established the Federal Reserve Trust.

When Morgan talked, people's ears were caught. He was never an overly rich man, pouring most of his assets into his work.


I'm envisioning her as kind of like a Shadow (and much, much prettier) J.P. Morgan. Not ridiculoufabulously wealthy, but lives in an AAA neighborhood and moves in the most influential circles. Brilliant, fabulously beautiful, a master of disguise and pistols, able to command the 'trix and drones alike. She's everyone's best friend, and heaven help you if you cross her.

Like that.

Posted by: Demerzel Jan 27 2007, 12:54 AM

The point isn't that you don't need them it's that you don't need to pay for them. Someone with Charisma 8 and Influence Group capped, plus all the appropriate other knowlege skills who has earned 2000 Karma, will just know those people.

Take all those build points and spend them, keep the contacts.

Posted by: ShadowDragon8685 Jan 27 2007, 12:58 AM

QUOTE (Demerzel)
The point isn't that you don't need them it's that you don't need to pay for them. Someone with Charisma 8 and Influence Group capped, plus all the appropriate other knowlege skills who has earned 2000 Karma, will just know those people.

Take all those build points and spend them, keep the contacts.

Ah, but that's not so easy. The point of this excercize is, after all, to compare the wang of the best character you can make using the given variables; 400 build points, 2,000 Karma, and 4,000,000 nuyen.gif .

That's why I did it the way it was done. And I'm happy with the result; there's a world of difference between "Knowing" the crowd, and having them as Loyalty 6 Contacts.

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