1.) Sensor packages, I'm assuming the drones start out with none of their capacity filled and it is the riggers job to buy things like video cameras to fill it up. Do enhancements such as visual enhancements, and smartlink, work for drones the same way they do for people?
2.) What do you roll to determine whether a drone properly understands a command? Would it be command program + skill the command is based on, for example command + gunnery when commanding them to shoot?
3.) Is there any way to upgrade the hardware of drones, namely the body, armor, sensor, or handling?
4.) Does the control rig work on all tests involved in vehicle active skills when piloting remotely, or is it just piloting tests to ensure you don't crash?
5.) Do video, and audio, enhancements give bonuses to a rigger when he is jumped in, for instance if the drone has a camera with visual enhancement 3 and the rigger jumped into it, would the rigger roll sensor + perception + 3?
These are all points of contention between myself and my GM and I'd like some clarification about them.
I'm sure I'll come up with a few more questions, but thanks in advance.
1.) Sensor packages, I'm assuming the drones start out with none of their capacity filled and it is the riggers job to buy things like video cameras to fill it up. Do enhancements such as visual enhancements, and smartlink, work for drones the same way they do for people?
Correct, the drone are considered to be "sensor-less" as far as I can tell. Most GM's I know would assume some basic visual sensor 'off the rack' but just enough to let the drone operate. For nicer stuff, by a Sensor Package (SR4, p. 325) and rock out.
Drone Cameras can be given vision enhancement upgrades (SR4, p. 323), which take up no capacity beyond the initial camera sensor. This is where you'll get Smartlink and Vision Magnification.
2.) What do you roll to determine whether a drone properly understands a command? Would it be command program + skill the command is based on, for example command + gunnery when commanding them to shoot?
I think it works something like this:
If you are "jumped in" to a rigged drone: The Rigger rolls Skill + Attribute.
If you are issuing commands, and the drone is acting on its own: The Drone rolls Pilot + Autosoft.
If you are remote controlling the drone: The controller rolls Command + Skill.
3.) Is there any way to upgrade the hardware of drones, namely the body, armor, sensor, or handling?
Body, Armor, and Handling... not yet. Maybe in Arsenal, you'll probably have to wait for Rigger 4 (which will be out sometime after the release of SR5
)
The Drone actual has two signal/sensor ratings. It's internal "commlink" which lets it communicate, this can be upgraded alongside its other ratings: Pilot, Signal, Firewall, and Response. See SR4, p. 228 and p. 325.
The Drone's sensor depends on the sensor suite you buy/build for it. See #1.
4.) Does the control rig work on all tests involved in vehicle active skills when piloting remotely, or is it just piloting tests to ensure you don't crash?
The control rig only gives its bonus to a vehicle you are "jumped into" and accessing via full hot-Sim VR. (SR4, p. 239 and p.331)
5.) Do video, and audio, enhancements give bonuses to a rigger when he is jumped in, for instance if the drone has a camera with visual enhancement 3 and the rigger jumped into it, would the rigger roll sensor + perception + 3?
Yes. For almost all factors, the drone you've "jumped into" is now your physical body. It's visual sensors are your eyes, its audio sensors are your ears, its reving engine is your beating heart, and its smartlink is your smartlink.... and happiness is a warm minigun. Yes, it is.
A caveat on number 2. I wouldn't ask for a roll to understand a command most of the time. Only when doing something complex or unusual. SR4 says that dog brains are usually very good within their specific field of expertise. Telling a drone to target certain enemies should be no more complex than highlighting the running people in your AR interface and selecting "Priority."
Thanks a ton. Now to go about convincing my GM of this, because he currently doesn't believe drones should get bonuses for things like smartlink, visual enhancement to sensors, audio enhancement to sensors.
| QUOTE (Thain @ Feb 11 2007, 05:04 AM) |
| 1.) Sensor packages, I'm assuming the drones start out with none of their capacity filled and it is the riggers job to buy things like video cameras to fill it up. Do enhancements such as visual enhancements, and smartlink, work for drones the same way they do for people? Correct, the drone are considered to be "sensor-less" as far as I can tell. Most GM's I know would assume some basic visual sensor 'off the rack' but just enough to let the drone operate. For nicer stuff, by a Sensor Package (SR4, p. 325) and rock out. Drone Cameras can be given vision enhancement upgrades (SR4, p. 323), which take up no capacity beyond the initial camera sensor. This is where you'll get Smartlink and Vision Magnification. |
| QUOTE |
| 2.) What do you roll to determine whether a drone properly understands a command? Would it be command program + skill the command is based on, for example command + gunnery when commanding them to shoot? I think it works something like this: If you are "jumped in" to a rigged drone: The Rigger rolls Skill + Attribute. If you are issuing commands, and the drone is acting on its own: The Drone rolls Pilot + Autosoft. If you are remote controlling the drone: The controller rolls Command + Skill. |
| QUOTE |
5.) Do video, and audio, enhancements give bonuses to a rigger when he is jumped in, for instance if the drone has a camera with visual enhancement 3 and the rigger jumped into it, would the rigger roll sensor + perception + 3? Yes. For almost all factors, the drone you've "jumped into" is now your physical body. It's visual sensors are your eyes, its audio sensors are your ears, its reving engine is your beating heart, and its smartlink is your smartlink.... and happiness is a warm minigun. Yes, it is. |
| QUOTE |
| A Jumped in Rigger rolls exactly the same stuff as the drone itself. Its just that any attributes of the rigger are replaced by pilot and any skills by autosoft. But actual attributes of the rigger are not rolled most of the time, so pilot is not very useful. |
| QUOTE | ||
Tis is up to discussion. RAW does not mention this case at all. |
except that the FAQ says to use the response of whatever the rigger is rigging when jumped in, iirc.
which i suspect is what serbitar is talking about...
| QUOTE (Jaid) |
| except that the FAQ says to use the response of whatever the rigger is rigging when jumped in, iirc. which i suspect is what serbitar is talking about... |
| QUOTE (Shadowrun @ 4th Edition Core Rulebook, page 239, first and second paragraphs adjusted for errata. ) |
| Riggers may also take a Simple Action and "jump into" a drone via full-VR. In this case, the rigger essentially "becomes" the drone, perceiving through its sensors and operating as if it were his own body. A Drone controlled in this manner acts on the rigger's own Initiative - the rigger and the drone are treated as a single unit. Any tests are made using the rigger's skills plus the Matrix/vehicle attributes of the drone. |
No offense taken. I still think tha FAQ makes more sense. Why should agililty matter anything when jumped in? A VR persona has no body.
And no, agility is not the ability to coordinate your virtual body, only your real body. In SR, mental and physical attributes are strictly sperated.
| QUOTE (Serbitar) |
| No offense taken. I still think tha FAQ makes more sense. Why should agililty matter anything when jumped in? A VR persona has no body. And no, agility is not the ability to coordinate your virtual body, only your real body. In SR, mental and physical attributes are strictly sperated. |
No, I am of your opinion. I am just saying that it is not explicitly stated anywhere. The rule section you quoted is a little weak for my taste, but thats just me.
Here is why I feel that the various enhancements should be allowed
from the FAQ
| QUOTE |
| Do drones (and rigged vehicles) come with any sort of sensors (e.g., cameras, microphones)? If they do, what are they? Yes, as you'll see on p. 342, SR4, each of them has a Sensor attribute. If you want to determine what specific sensors a drone has, see the Sensor packages table on p. 325, SR4. You can use the capacity for the vehicle's sensor package to determine what kind of sensor gear it has. |
| QUOTE |
Sensor packages combine several types of sensor into one unit. RFID Sensor tags are described on p. 318; microsensors are the size of a coin or smaller and are used on micro-drones or often disguised as other items; handheld sensors are easily carried in the palm; Mounted sensors are lunchbox-sized; drone and vehicle sensors are self-explanitory. |
| QUOTE |
| Camera: The most common sensor, cameras can capture still photos, video, or trideo (including sound). Cameras may also be upgraded with Vision enhancements. |
I have to agree with Serbitar about Jumped-in initiative. Even technomancers that are full organic hacking use Intuition x 2 for VR Reaction. I think initiative should be the same as regular VR though modified by the Control Rig. And Thain, even the rulemakers mess up sometimes, no one is perfect.
What i think may make sense for a Jumped In rigger is that they use their physical attributes, but it's capped by the drones response attribute. This would be similar to how spell effects are capped by the Force they are cast at.
Minus the smelling part I usually rule that default sensors of a dog brain are of dog caliber up to the sensor rating. Since there are so many caps on perception through drones to begin with it not very game unbalancing.
What sensors really do is make you need 50 million drones so you can have flying minidrone sureveillance with a myriad of devices.
Also keep in mind Sensor Tags... they are teensy tiny, immobile unless placed on something large enough to hold them and they work really well in their small sensor area.
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