Just two quick cyber questions: bang, bang
1. If I have read the errata correctly, you can't combine reaction enhancers with wired reflexes. Can you go synaptic + reaction enhancers? What other initiative boosters can reaction enhancers be combined with? Adept increased reflexes?
2. What is the point of touch links? Have you ever created a char who got those? Why?
Cheers,
Max
| QUOTE (MaxHunter) |
| 1. If I have read the errata correctly, you can't combine reaction enhancers with wired reflexes. Can you go synaptic + reaction enhancers? What other initiative boosters can reaction enhancers be combined with? Adept increased reflexes? |
1. nope
2. you ever created a character with a Simrig?
Doesn't a simrig automatically give you a touch link?
| QUOTE (Cheops) |
| Doesn't a simrig automatically give you a touch link? |
| QUOTE (djinni) | ||
nope, but that's not the point...nor does it answer the question. |
a touch link is not included in a sim module.
a sim module only allows playback of simsense.
a touch link allow someone else to send you a touch sense. someone with and AR glove could touch something and send you the stimuli. or other peripheral device. for example.
things like the "touch" sense from a rone to help you "feel" things. etc...
while similar they both have different functions.
For some reason skinlink creeps me out. I keep on thinking what altering the bioelectric feild of your body must be doing to you. FOr some odd reason I feel more comfortable with a piece of cyberware then skinlink.
go figure
So, for number one it is a no no, isn't it? I wonder know about the reaction enhancer's flavor text: "compatible..." with what?
I still think that a touch link might be intended for something different - the which I do not know - else it hasn't got much use in game...
I have never created any character with a simrig, but I can imagine someone having it, specially if you want to do naughty tricks like Molly with nipple.
Why am I thinking about Nadja Daviar now?
Cheers,
Max
I would think that Reaction Enhancers are for nerves and Wired Reflexes REPLACE nerves, therefore creating incompatibility. However, Synaptic Boosters, which augment existing nerves without replacing them.... cost lots of nuyen
P. 334: "Reaction enhancers are compatible with other Initiative-boosters."
P. 335: "Wired reflexes cannot be combined with any other form of Initiative enhancement."
P. 340: "The synaptic booster cannot be combined with any other form of Initiative enhancement."
I suspect you'll find the same ambiguity in all the other references to initiative effects from mage spells and adept powers. The problem is that reaction enhancers say that they work with OTHER initiative boosters, meaning that they consider reaction enhancers to be an initiative enhancement that therefore doesn't stack according to WR and SB rules.
That's bunk as far as I'm concerned. RE increase your reaction. That effects initiative indirectly, but it's a reaction boost, not an initiative boost. I think WR and SB should read that they aren't compatible with effects that grant additional initiative passes. I think the idea is to keep people from using Jazz or Cram to get a temporary (and very cheap) equivalent to WR or SB 3, not to remove combining them with RE.
Edit: After some consideration, why would they make RE stack with drugs, and only drugs? All the other reaction effects explicity state they don't stack.
The Synaptic Booster and Reaction Enhancers are compatible. As neither one affects the other. The Errata/FAQ only specifically stated the Wired Reflexes. Plus I do believe that someone actually asked FanPro in an email on this.
In my opinion, Reaction Enhancers stack with all Initiative enhancers (Wired, Synaptic, Magic, Drugs, etc).
Reaction is still capped at 9 (for humans), so where's the big deal, really.
The FAQ needs errata. Or is that the other way around? ![]()
Bye
Thanee
My thoughts exactly
Cheers,
Max
| QUOTE (djinni) |
| a touch link is not included in a sim module. a sim module only allows playback of simsense. a touch link allow someone else to send you a touch sense. someone with and AR glove could touch something and send you the stimuli. or other peripheral device. for example. things like the "touch" sense from a rone to help you "feel" things. etc... while similar they both have different functions. |
The main prob is, that wired reflexes and synaptic accelerator don't provide an initiative bonus, just a reaction bonus. So just give all those goodies an initiative bonus (like the Increase Reflexes Spell already does), deleted this terrible FAQ-answer and be happy.
| QUOTE (Claw) |
| The main prob is, that wired reflexes and synaptic accelerator don't provide an initiative bonus, just a reaction bonus. |
| QUOTE (Claw) |
| So just give all those goodies an initiative bonus (like the Increase Reflexes Spell already does), deleted this terrible FAQ-answer and be happy. |
Now I think about it, that's a tough call to make. My first reading was that WR and SB precluded the use of RE, but it might just be that WR and SB are described in that way to prevent people taking both and stacking them, or combining them with the IR spell (which would hypothetically net you 10 IPs).
Still, the FAQ states that RE are incompatible with WR, which I would take to mean they are also incompatible with SB. Although, since RE are significantly cheaper than WR and SB, perhaps you could gain the reaction boost from the RE and the IP boost of a lower level of WR or SB?
for example
rating 3 WR=5 essence+100kyen= +3Rea 4IPs
rating 1 WR+rating 3 RE=3.2 essence+41kyen= +3Rea 2IPs
Of course, how worthwhile it would be is another matter entirely.
actually your examples make sense to me. REA-boost are not stacked (you only get the better of the two), but you get the bouns IPs of the Rebo. seems fair to me and it explains, why the reaction booster ist 100% compatible with the SB - the latter does nothing to REA.
btw: even if you use WR and the reflex spell, there's a hard cap of 4 IPs. the BBB explicitly states, that no one can have more. no way. just wanted to mention.
| QUOTE (Claw) |
| The main prob is, that wired reflexes and synaptic accelerator don't provide an initiative bonus, just a reaction bonus. So just give all those goodies an initiative bonus (like the Increase Reflexes Spell already does), deleted this terrible FAQ-answer and be happy. |
I am aware of the 4IP hard cap, I just felt that the example of 10 IPs might emphasise the case.
| QUOTE (ornot) |
| Now I think about it, that's a tough call to make. My first reading was that WR and SB precluded the use of RE, but it might just be that WR and SB are described in that way to prevent people taking both and stacking them, or combining them with the IR spell (which would hypothetically net you 10 IPs). Still, the FAQ states that RE are incompatible with WR, which I would take to mean they are also incompatible with SB. Although, since RE are significantly cheaper than WR and SB, perhaps you could gain the reaction boost from the RE and the IP boost of a lower level of WR or SB? for example rating 3 WR=5 essence+100kyen= +3Rea 4IPs rating 1 WR+rating 3 RE=3.2 essence+41kyen= +3Rea 2IPs Of course, how worthwhile it would be is another matter entirely. |
| QUOTE (lorechaser) | ||
I think that's the best way to resolve it. That way you can do something like Wired 1, for an extra ip, and Reaction 4, to get +4 rea. |
...Reaction Enhancers appeared in Man & Machine. They were available at Rating 1 - 6 but were fairly expensive (30,000 x rating - .3 essence per rating). This was a Muncher's "dream-'ware" as they were stackable with other reaction enhancements. I had to deal with one PC in my campaign who had a reaction score of 19. After adding it all up myself it all jived (much to my displeasure as a GM). Sec guards were worthless, even setting up ambushes was pretty a futile gesture. About the only thing that could beat him was a fully maxxed out Cyberzombie.
I for one am glad they do not stack with other intitiative/reaction boosts anymore.
Hmm, although I've never installed it in any of my characters, would using a Touch link allow for AR cyber-sex?
Just a thought...
Actually, I have just read and reread the AR section of the BBB and the sections on the various 'links and the Sim Module and I can say almost definitvely that a sim module does not grant you any sort of sensory link, it simply translates data into neural signals that your brain can understand. Each of the sensory inputs is needed for the specialized inputs that one can pick up from the matrix: touchlink, image link, sound link, olfactory boosters, and taste boosters. .....I have just been pondering this for awhile....and yes someone with a touchlink could partake in AR or VR cybersex and actually feel it, whereas if they only had a sim module they would only get the emotional track from the simsense programming.
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