Have there been any attempts to take the SR3 universe as it exists in, say, 2056 and retcon the fifty years from 2006-2056, removing some of the more blatant stupidities (say, anything that happened in CalFree, etc, etc...?)
The game 20+ years old, so as I'm aware, the backstory is set in stone.
However, as the GM, you can change whatever you want. Don't like CalFree, then make it part of the UCAS, or Aztlan, or Tir Taingire. Don't like Dragons? Take them out. As a GM, you can change anything.
A small example I can think ofis this; I didn't like how some pirate queen changed the name of Puerto Rico, so I didn't have it changed.
I'm changing the storyline majorly after 2063, when my game gets that far.
...yeah, I took GM license adding a great deal of detail to the northern Balkans during the last campaign I ran dating back to the post Euro War era. Can't say much more since I am rerunning the campaign with a new group of players.
I haven't changed much. There was no Dunklezahn saga, that's about it. Initially I was terrified that the players were going to pin me down and demand to know who was elected president in UCAS in 2057 and walk out of my game when I couldn't answer. But as it turned out, they were mainly interested in blowing things up and working out how much karma their ally spirit would cost.
The reason for this? I want to preserve the "realism" of Shadowrun. If you played the game through from 1st or 2nd edition, then you have time to adjust to some of the more fantastical ideas of the setting. But if you come straight into fourth and your first impression is "dragon president" then I think most people's brains are wired to go straight into High Fantasy mode. I don't want that.
I've made a few other changes. Chicago hasn't happened yet because I want to spring Insect Spirits on the group as a nasty surprise. In a little while, they're going to be asked to kidnap a young SIMsense starlet called Euphoria. It's going to be fun.
| QUOTE (knasser @ Feb 24 2007, 04:01 AM) |
| I haven't changed much. There was no Dunklezahn saga, that's about it. Initially I was terrified that the players were going to pin me down and demand to know who was elected president in UCAS in 2057 and walk out of my game when I couldn't answer. But as it turned out, they were mainly interested in blowing things up and working out how much karma their ally spirit would cost. The reason for this? I want to preserve the "realism" of Shadowrun. If you played the game through from 1st or 2nd edition, then you have time to adjust to some of the more fantastical ideas of the setting. But if you come straight into fourth and your first impression is "dragon president" then I think most people's brains are wired to go straight into High Fantasy mode. I don't want that. I've made a few other changes. Chicago hasn't happened yet because I want to spring Insect Spirits on the group as a nasty surprise. In a little while, they're going to be asked to kidnap a young SIMsense starlet called Euphoria. It's going to be fun. |
Horrors tangent?
What's wrong with WotC?
| QUOTE (Platinum) | ||
Please tell me you at least ditched the horrors tangeant and wake of the comet as well. |
Well, this little company by the name of Microsoft tried to do something along the lines of a reboot recently, but I'd say it hasn't been well received.
Considering how unrelentingly disastrous the new BSG has been since episode 4 or 5 of season 3, it's unfortunately not a good model for this.
| QUOTE (Arethusa) |
| Considering how unrelentingly disastrous the new BSG has been since episode 4 or 5 of season 3, it's unfortunately not a good model for this. |
It did, but the finale pulled it all together rather strongly at the end. Once the NC stuff was over, the show turned into Battlestar Trek: Voyager, and it's been painfully shitty ever since. The episode Olmos directed was a lone semibright spot, but the show is beyond saving and basically dead to me.
The problem with the latter episodes of BSG is that they basically hit a premise wall. They've done all they can do without drastically changing the nature of the series. They have to bend over backwards to maintain the status quo as a result.
Shadowrun doesn't have this problem unless you take the Horrors arc to its logical conclusion. The status quo naturally maintains itself and there are no Threats with the power to completely destroy metahuman civilization.
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