http://xbox360.gamespy.com/xbox-360/shadowrun/767656p1.html
A new preview of the game. The art is apparently very much improved now, and the game still sounds good to me (I know, I'm the minority).
But a couple lines that I found very interesting:
Mitch went on to address criticisms about the choice of genre for the game. "Shadowrun started as a pen and paper RPG. I was a big fan, I even wrote [for Shadowrun]. What most people don't realize was that it was also a boardgame, a collectible card game, even an action figure game. Not much story or RPG there. Now it's an FPS. It's like, 'What's the big deal?'"
Elves have a large magic gauge and incredible speed but are paper-thin. Dwarves can drain magic power from other players and objects, but are more limited in their abilities. Trolls have a unique defense ability and super-strength, but are as slow as molasses and deficient in magic. Finally, humans are the typical well-balanced type that doesn't really have any noteworthy strengths or weaknesses. A player can also augment their character (and perhaps make up for deficiencies innate to their class) through purchasable spells and tech upgrades. However, when you install tech on your character, it leaves you with less room for magic power, and vice-versa.
Lore - I am with you in support of the FPS. I will admit that I am a new SR PnP player, but I also love FPS action. To me, I see it as a blend of two great things - kind of like taking oreos and putting them in ice cream. In any case, I can't wait for the game to come out and can see myself playing this one a lot.
I don't have a problem with FPS games, per se. I have a problem with using Shadowrun as a source when all the huge amount of background material is going to be used for is as justification for the one or two slight tweaks they're implementing from unreal/doom/farcry/etc.
As to the, "Shadowrun hasn't always been a PRG" argument, see that thing, waving in the breeze up there? That's the bullshit flag. While the statement may be technically true, the "big deal" is that for a lot of folks, this will be the first time they encounter shadowrun, and it would be nice if they got more of an idea of what the game is actually like, as opposed to a shooter that will probably be popular for maybe 6 months, tops.
It's great that the game inspired Fragmintz to come check out the game and Dumpshock, and as much as I would love for his experience to be the rule, I have a sneaking suspicion that it will be the exception instead.
I wonder how many people play their PnP games like shooters.
Not many—the lag is atrocious, and clipping can be a big problem on some servers.
~J
| QUOTE (Crakkerjakk) |
| As to the, "Shadowrun hasn't always been a PRG" argument, |
Regardless, the statement is almost irrelevant. If you visit the Shadowrun forums, very few people are complaining that the game isn't an RPG. Overall, the single most common complaint is that it simply isn't Shadowrun. In Shadowrun, elves don't regenerate, dwarves don't 'eat' magic, cyberware uses essence whether it's turned on or off, and the 'resurrection' spell is restricted to Karl Kombatmage.
Should you want to argue that the game should be an RPG, the initial statement still doesn't stand. Yes, Shadowrun has been a card game, a collectibles game and a tactical table game. However, of all those games, which continues selling almost twenty years later? It seems to me that if you're trying to successfully use a franchise, it would be in your best interest to use what made the franchise succeed and, if possible, avoid the avenues in which the franchise failed. Just a thought...
still no dwarf screenies...
| QUOTE (nezumi) |
| and the 'resurrection' spell is restricted to Karl Kombatmage. |
| QUOTE (Kagetenshi) |
| Not many—the lag is atrocious, and clipping can be a big problem on some servers. ~J |
A Shadowrun FPS made by people who want to be true to Shadowrun would be great. Unfortunatly, this is not the case and they've failed to implement many of the mechanics that make Shadowrun unique.
Decking/Hacking? No.
Astral Space? No.
Drain? No.
It would not be trivial to implement these things, but it would not be difficult, either. FPS games already have everything necessary to do Astral Space well. All you have to do is combine invisibility and a visual filter with toggling off collision detection and increasing a movement multiplier.
Hacking's not impossible, either. Just look at the Half-Life 2 mod Dystopia, which is so much drawn from Shadowruns that they call them Cyberdecks. ![]()
What they do for Dystopia hacking is they just build a "Cyber world" somewhere off the "meat world" normal plane, give it it's own rules of physics (possibly governed by the specific unit type, which is a hacker-body), and when you "use" a cyberterminal, you spawn a hacker-body in the cyber-world and take control of it, but the game still tracks your meatbod's status.
| QUOTE (lorechaser) |
| A new preview of the game. The art is apparently very much improved now, and the game still sounds good to me (I know, I'm the minority). |
| QUOTE |
| http://shadowrun.com/gameguides/races/Human.htm |
| QUOTE (ShadowDragon8685) |
| Hacking's not impossible, either. Just look at the Half-Life 2 mod Dystopia, which is so much drawn from Shadowruns that they call them Cyberdecks. |
It's possible. Think Thief. But I'm fairly certain it ain't gonna happen in any form. Near as I can tell, the game has no reason to be called Shadowrun. You could say that the trolls are alien monsters, and that the elves are gray skinned psionicists, etc, etc with all the other nifty tricks they are including in the game, to make the game mechanically the same. I see nothing Shadowrun-esque about the game. Granted, it's not out yet. If someone I know happens to own it, I will try it out and hope that I'm wrong about how shallow the influence of the Sixth World is gonna be. But I really don't expect to be wrong. I mean, rezzing teamates and gliding? So what? There's nothing innovative, hell, Prey had a better thing going for it with the whole portal thing, and after playing the demo of that I was unimpressed. I would really like to be wrong, because a great Shadowrun game would bring players in droves, and that is a Good Thing. However, I'm betting it's going to be a mediocre success at best, and is far more likely to barely break even. And the worst part is, because of that failure, no one is going to want to make a shadowrun RPG, MMO, or hell, even an adventure game or RTS. Even if it does somehow succeed, it's just going to result in a similar, banal, sequel FPS, because the game industry don't fix what ain't broke.
Bleah. My complaint with the Shadowrun game is that it could have been so much more. It's like buying the Alien's vs. Predator license and making a rhythm based DDR style game out of it. It's a poor fit, and only includes one tiny sliver of the world that is Shadowrun, and even then, not anywhere near a faithful sliver.
Perfect Dark on the Nintendo 64 did include that "Hacker Central" scenario. It was a multiplayer scenario with the basic play:
1. Find the data reader
2. Find the terminal
3. Survive for 60 seconds as the reader copies from the terminal
So just a more-complicated CtF, really. But there could be other uses for hacking/decking in FPSes. Imagine a stage with mounted cameras (like in Goldeneye), or card-key doors. The hacker could take over the cameras and use them for recon, or remotely unlock doors for his teammates without them having to find a key - some may not even have normal keys. And what if they could commandeer weapon emplacements? Or control the amount of lighting in indoor stages?
Then you have the actual problem of how it'd play. Maybe a sort of puzzle minigame...
Anyone else wish they would just release some more stuff on 360? I've got a pile of money I want to hand microsoft, I just need them to bring some more stuff out.
Im willing to deal with the bending and even breaking of cannon in this case for a simple reason: It's more than likely going to net us some new players, and get the Shadowrun name some exposure.
I'm still harboring the hope that someday I'll sit down to play a Shadowrun action MMORPG.
| QUOTE (James McMurray) | ||
Hacking would be tough to implement in an FPS though. In a game all about blowing people up, being able to sleaze your way through the information superhighway isn't a very useful skill. And it's far from trivial to change game design to make it a valuable addition. |
| QUOTE (Crakkerjakk) |
| It's like buying the Alien's vs. Predator license and making a rhythm based DDR style game out of it. |
| QUOTE (James McMurray) | ||
Hacking would be tough to implement in an FPS though. In a game all about blowing people up, being able to sleaze your way through the information superhighway isn't a very useful skill. And it's far from trivial to change game design to make it a valuable addition. |
| QUOTE (James McMurray @ Feb 27 2007, 07:22 PM) | ||
Hacking would be tough to implement in an FPS though. In a game all about blowing people up, being able to sleaze your way through the information superhighway isn't a very useful skill. And it's far from trivial to change game design to make it a valuable addition. |
Hyz has the right of it.
Keep in mind, this is a 360 game. Team cooperation is a nice idea, but is probably fairly unlikely if you're playing on xbox live with anyone but people you know.
Even if pubbies don't want to take orders, a hacker could still help them out.
Rerouting enemy traffic to have to go the long way around.
Blanking everybody's HUD camera display.
Blanking out the sec cameras.
Turning the enemy's turrets to target their own team.
Possessing the enemy's turret and waiting for a prime shot.
Stuff like that that would still contribute to victory.
Or do it like Dystopia does, and make the Matrix missions a vital component of overall victory - you literally cannot proceed in some Dystopia missions unless you achieve hacking objectives, and at the bare minimum it'll require a heavy assault on the front doors in lieu of a good hacking run.
Yeah, it's do-able. You think it's likely?
It's called Dystopia. Not only is it do-able, it's been done, by a group that's not being paid for their time or effort or expertise.
I'm talking about the Shadowrun FPS. Can one mod 360 games? I'm not too clear on the capabilities of the next gen consoles.
Sorry for the double post, but I checked out the dystopia trailer, and that matrix section looked kick ass. A little more twitchy than I would prefer in a shadowrun-esque game, but the layout just looked... right.
I'm not suggesting modding a 360 game, I'm suggesting they do it right to start with.
Well, yeah, then I'm on board with that. My main complaint has always been that the current game looks like it's going to be crap, not that it can't be done.
Ok, I admit it. I was wrong. My lack of eperience (or desire to be experienced) with FPSes steered me wrong.
| QUOTE (Crakkerjakk) |
| Keep in mind, this is a 360 game. Team cooperation is a nice idea, but is probably fairly unlikely if you're playing on xbox live with anyone but people you know. |
Yes. They changed the part that was easy to change, the part that has zero effect on the actual game mechanics or development. The part that probably took less than an afternoon to re-write.
It still stands that the core game functionality has several glaring canon violations of established Shadowrun world mechanics. Teleportation, resurrection, etc. It's very clearly a game engine that they developed first and stuck the Shadowrun name on later, merely because they already owned the license.
It's also more or less two fire teams going after each other pretty much in the open. No covert ops elements to speak of, no information gathering. No actual shadowruns, really. If it was marketed as "Shadowrun: The Desert Wars" or "Shadowrun: Urban Brawl" with the game set in one of the setting's media-run combat gameshows, it might have been slightly more palatable.
-karma
| QUOTE (Herald of Verjigorm) | ||
That's not what he said. The argument was "Shadowrun hasn't only been a RPG" |
| QUOTE (imperialus) |
| and how well did anything but the RPG do? |
| QUOTE (Herald of Verjigorm) |
| I just get sick of people misquoting and basing their responses on something that the opponent didn't say or even imply. |
I wonder if there is any chance MS will play nice with the mod community.
Once you have a crappy retarded shadowrun FPS out it shouldn't be overly hard to mod it into something awsome. I mean if half life can spawn counterstrike think of the potential this has.
Very unlikely, simply by virtue of the "Console/GPC interoperability" angle.
~J
| QUOTE (Kagetenshi) |
| Very unlikely, simply by virtue of the "Console/GPC interoperability" angle. |
FASA has explicitly said it will not be open to modding.
I missed that announcement. Where'd they say that?
Does any of this matter? Whether this is true to canon or not is irrelevant. The game looks insanely bad. End of fucking debate.
| QUOTE (Arethusa) |
| Does any of this matter? Whether this is true to canon or not is irrelevant. The game looks insanely bad. End of fucking debate. |
In the forums, way back when before everyone came in about the beta. You can search if you want. It was announced by Piett there, so it is "official".
si hoc legere scis nimium eruditiones habes.
@nezumi
All I found was this.
"Any mod plans, if any, will be PC and 360 together."
However, that statement means any "mods" will have to be authored by FASA. That equals no mods. Any additional content outside of game patches will probably depend on their next game's development cycle. They may devote a few designers along with the rest of their development and art team to come up with marketplace downloads while the bulk of the design team begins work on a sequel, expansion, or something completely different.
| QUOTE (Crakkerjakk) |
| si hoc legere scis nimium eruditiones habes. |
I just want to know how long its going to take for the 360 users to start screaming 'OMG nErF!' to the PC users.
By now Im pretty disgusted with the whole thing. Its going to get smoked by Halo 3, and will be in a bargain bin with little or no damage done to this end of the franchise.
| QUOTE |
| "We built this game backwards," he continued. "Most games start with artwork, and as time gets shorter and shorter, they basically just throw some gameplay on and pray that it works. We went the other way. We had the core gameplay, and we've been building the art around it." He admitted that reaction to the game's E3 showing wasn't what he had hoped. "I thought people would be able to see past the art and see the innovation in the game. We've done some dramatically innovative things." |
| QUOTE (Lindt) |
| I just want to know how long its going to take for the 360 users to start screaming 'OMG nErF!' to the PC users. |
The other problem with that quote is that I haven't seen anything drastically innovative in the game. Don't know which trailers he's been looking at.
As to why the 360 users will be wanting the PC users nerfed, because a laser/optical mouse is WAY more sensitive/accurate than a thumbstick. I'd be suprised if they aren't including some sort of "balancing mechanic"(read fuzz factor on PC accuracy or auto lock on x-box) to balance the sides out, otherwise it's gonna be a slaughter.
I always was a lot faster with target acquisition in FPS games with a mouse than with a joystick. I'm utterly mystified why everyone seems to claim that using a joystick on a controller is supposed to be so much easier than using a mouse.
When I'm playing a FPS and using a mouse I don't have to think about the controller. Everything happens very naturally. I feel like if I want to put the cursor on my opponent's head I just have to make a slight movement.
On the other hand, with joysticks I'm always having difficulty with targeting because of how far you're pushing the joystick affecting the speed at which the cursor moves. It's easy to overshoot your target because you're not doing a halfpush when under fire and the full push makes your reticle overshoot. You can't just place the cursor where you want it.
Console FPSes use various compensating factors, such as slight auto-aim and target tracking.
Shadowrun by all reports does this, in order to put each platform on roughly the same level.
This really sticks in my craw. I know, it's not rational, but I want games to be "fair," and for some reason my definition of the word involves the same code for both machines, at least as far as aiming goes. I don't like it that console gamers get a little extra help, just cause their controller is by it's very nature less efficient than a mouse. Does anyone know if Microsoft(or Sony , for that matter) sells mouse/keyboard stuff for their consoles?
Sony doesn't sell a mouse and keyboard for the PS3 that I'm aware of, but you can certainly plug one in. Whether games will use them is another matter—it's the whole "Linux installation made easy" bit that requires the keyboard.
~J
| QUOTE (Crakkerjakk) |
| This really sticks in my craw. I know, it's not rational, but I want games to be "fair," and for some reason my definition of the word involves the same code for both machines, at least as far as aiming goes. I don't like it that console gamers get a little extra help, just cause their controller is by it's very nature less efficient than a mouse. Does anyone know if Microsoft(or Sony , for that matter) sells mouse/keyboard stuff for their consoles? |
no, it means those stupid console jockeys should buy a PC and play some real games
| QUOTE (James McMurray) |
| Doesn't fair mean "balanced"[…]? |
Yeah James, I know it doesn't really make sense. It just feels like cheating to me when the console jockeys get a lil help from the game itself. And yes, I realize that without that help, PC gamers would own them(well, if everyone was equal skillwise) because our controls are more precise. But some part of me wants the console gamers to get better controls, if thats the case. Which again, is not a realistic expectation, it's just this feeling I get in my gut anytime I hear about tweaking so that a game is "easier" for console gamers than PC gamers.
| QUOTE (Fix-it) |
| no, it means those stupid console jockeys should buy a PC and play some real games |
| QUOTE (Adam) | ||
Just like those damned "roleplayers" -- who would want to do something that lame?! |
| QUOTE (Crakkerjakk) |
| It just feels like cheating to me when the console jockeys get a lil help from the game itself. |
You wanna know what....
http://www.youtube.com/watch?v=QbFh2MDUxCY&NR
Just thought I should add...
No other game system lets your reflexive aiming of the controller actually help (or hurt) your performance.
Actually, I want the Wii-rifle controller expansion. Lie down on the carpet and start sniping.
| QUOTE (Trigger @ Mar 4 2007, 08:59 AM) |
| You wanna know what.... http://www.youtube.com/watch?v=QbFh2MDUxCY&NR Just thought I should add... |
http://www.vgcats.com/comics/?strip_id=227
I love VG Cats...I laughed so hard the first time I saw that after it came out on Monday.
| QUOTE (Herald of Verjigorm) |
| No other game system lets your reflexive aiming of the controller actually help (or hurt) your performance. Actually, I want the Wii-rifle controller expansion. Lie down on the carpet and start sniping. |
| QUOTE (Wounded Ronin @ Mar 4 2007, 07:55 PM) |
| I never hit my girlfriend a single time during the last boss fight |
| QUOTE (fistandantilus3.0 @ Mar 5 2007, 04:37 AM) | ||
Really you probably shouldn't hit your girlfriend at all, boss fight or no. I know it's annoying sometimes when they interupt, but you gotta have some control man. |
Just proves that we're all bad people really.
You all should know that, being a gamer, it would impossible for me to get females to like me in real life, therefore there's no way I could have been talking about literal girlfriend-hitting.
I am, of course, refering to this game: http://en.wikipedia.org/wiki/Time_Crisis_II
In the final boss fight the bad guy grabs your pink-themed anime chick girlfriend and holds her as a human shield while attacking you. If you accidently shoot her you lose life just as if you yourself had taken a hit. Her head is right next to his head the entire time so if your aim is off by a small amount you are penalized. While I was playing through this game I never hit the wrong target. At the time I played the game I was also taking a firearms class so all the aiming stuff was real fresh on my mind and in my muscle memory.
EDIT:
Here we go, an actual Time Crisis 2 FAQ!
| QUOTE |
The final area, and boy is this fight pretty hard. First of all, kill all of the soldiers, and carefully try and shoot Ernesto. Try not and shoot Christy of course. After some shooting, and careful aiming, you'll proceed to the next screen. |
I'm a fan of the one where you have a pump shotgun and fight a bunch of zombies. Unfortunately, the name eludes me at the moment. Used to play it in D&B's in Honolulu. We'd hold the blue plastic shotgun by the grip and pump it by shooting our arm straight out. Movie style, absolute realism.
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