Can you install a Gas Vent System in an Ares Alpha and still benefit from it's "special chamber design"?
Yes.
Bye
Thanee
You can?
As in, they stack?
Sez who?
"Nay!", sez I!
From a realism standpoint, yes. The chamber is the part of the gun where the ammunition being fired is contained. The gas venting systems as described by the book are what us gun-nuts commonly refer to as muzzle brakes, which sit on the buisiness end of the barrel.
These direct some of the escaping gasses up and to the sides of the weapons muzzle to reduce the thrust they normally generate, reducing the felt recoil of the weapon.
As for the chamber design reducing recoil, I think that may have been a bit of a misstatement on the writers part. All a chamber does is provide a pressure resistant vessel for the detonation of the propellant. There's not anything you can really do to it to reduce recoil.
On the other hand, the action of the weapon can be, and is commonly, engineered in such a manner as to help delay or eat up recoil energies. The M-16 uses a spring loaded recoil buffer for example. On a larger scale, the Barret M-82a1 uses a rail mounted bolt and barrel the recoil in unison against a set of powerful springs.
Its my guess that somthing like the above examples is what they meant by special chamber design.
I don't see why not. I imagine a "special chamber design" is in the chamber, which is in the body of the weapon, whereas a barrel mod like the gas vent system is in, well, the barrel.
Ok cool, second question:
Do you need the heavy weapons skill to use the auxiliary grenade launcher on the ares alpha?
Yes. At least, if you want to use it effectively (i.e. no, you cannot use Automatics instead). ![]()
Bye
Thanee
Remember kids: If you botch a grenade launcher shot, whats left of your team is unlikely to be very happy with you.
anyone know if the gases coming from the barrel to reduce recoil lower the range of the projectile? and by how much?
| QUOTE (crimson ronin) |
| anyone know if the gases coming from the barrel to reduce recoil lower the range of the projectile? and by how much? |
| QUOTE (Tomothy) |
| Ok cool, second question: Do you need the heavy weapons skill to use the auxiliary grenade launcher on the ares alpha? |
| QUOTE (Kyoto Kid) | ||
...in SR3 you could default from your Assault RIfles skill if the GL was integrated in the weapon's design (like the Alpha). I houserule that you can use the integrated GL with a -1 modifier to your Automatics DP |
Personally, I much prefer the Alpha with a sound suppressor, that way you've got the stopping power of an assualt rifle without the HTR showing up from the noise
| QUOTE (lorechaser) | ||||
You're too nice. 6 bp gets you Heavy Weapons (Grenade Launcher) - that's agi+3. Typically that's enough to do most things you wanna do. |
| QUOTE (Kyoto Kid @ Mar 1 2007, 06:48 PM) |
| ...I know, but it does make sense if it is an integral part of the weapon the character has trained with. |
| QUOTE (Thanee) |
| It makes sense, if you trained with a weapon with an integral grenade launcher, that you picked up some knowledge in Heavy Weapons (Grenade Launcher), actually, not the other way around. So the player should put some BP there to reflect this training... |
| QUOTE (HullBreach) |
| Using real life as an example (i know this is never a good idea) the closest thing we have to the Alpha is the M-16a4 with M-203 as used by the USMC. |
| QUOTE (Butterblume) |
| Well, the closest thing we have ist the G36 with the AG 36 underbarrel grenade launcher (it's a more modern and, I believe, capable design, but since I have absolutely no experience with either, that's just hearsay |
| QUOTE (HullBreach) |
| Your local rifle range is likely full of AR-15 variations most saturdays. |
| QUOTE |
| When a player in my campaigns wants to take Heavy Weapons as a starting skill, I expect them to have a history that backs this up. |
| QUOTE (Thanee) |
| I'm reasonably sure, that this is not the case. |
Regarding the Ares Alpha and not having the skill to use a Grenade Launcher I have two words: Airburst Link
| QUOTE (Wasabi) |
| Regarding the Ares Alpha and not having the skill to use a Grenade Launcher I have two words: Airburst Link |
Well, the SR4 airburst link has a minimum range, for safety, so you might just survive a bad shot. Well trained people would probably dare to disengage the safety. (still a risk, someone invisibly might just stand in front of you
).
One of the newer rifles in the AK family has a recoil control system where the barrel and chamber all slide back as part of the cycle. The idea behind this was to give the rifle a 2 round burst at a very high rate of speed and control the recoil enough that the impulse would not affect the rifle much until the second round left the muzzle. Can't think of the number, like AK 47, though.
As for the canister round for a grenade launcher: I would treat it using shotgun rules and ranges, cylender choke only though. The question is do you go with a bonus to hit or to damage? There would be more shot going down range, but its velocity would probably be about the same or less for a shotgun. I'm more inclined to give a bonus to hit than increased damage.
| QUOTE (Thane36425) |
| One of the newer rifles in the AK family has a recoil control system where the barrel and chamber all slide back as part of the cycle. The idea behind this was to give the rifle a 2 round burst at a very high rate of speed and control the recoil enough that the impulse would not affect the rifle much until the second round left the muzzle. Can't think of the number, like AK 47, though. As for the canister round for a grenade launcher: I would treat it using shotgun rules and ranges, cylender choke only though. The question is do you go with a bonus to hit or to damage? There would be more shot going down range, but its velocity would probably be about the same or less for a shotgun. I'm more inclined to give a bonus to hit than increased damage. |
| QUOTE (HullBreach) |
| On the first bit, your thinking of the AN-94 Akban, which is a fascinating weapon. More info here: http://world.guns.ru/assault/as08-e.htm On the second bit, it really depends on whether you are using oversized shot. Im doing some digging on these loads (last time I can confirm they were used in combat was Viet Nam) and should have an answer about that soon. |
Last time the M576 40mm buckshot round was discussed on these forums, I believe we concluded it was 27 00-buck -- so not oversized shot, but more than you'll get in nearly any normal shotgun loading -- but at a seriously low velocity. It definitely wouldn't deserve a higher damage code than the most powerful shotguns. Basically just make it do the same as the average shotgun.
Flechette APERS would be different, but I'm not sure if those have ever found their way into military use with personal grenade launchers. They do exist for the Mk 19 AGL.
Got the data, I'll start a new thread for it.
I'd suggest checking http://forums.dumpshock.com/index.php?showtopic=2517 out first.
| QUOTE (Austere Emancipator) |
| I'd suggest checking http://forums.dumpshock.com/index.php?showtopic=2517 out first. |
Towards the end of the thread it goes through exactly what you can expect from an M576.
OOps! Didn't read the whole thing (damn ADD) making another pass on it.
| QUOTE (HullBreach) | ||
Great design, but Im shooting for somthing that a gun-bunny can load in his Assualt Rifles underslung GL for situations where grenades would be inapropriate (i.e. CQB) |
| QUOTE (Jaid) |
| so buy him a gas mask and some inhalation vector gas grenades. or smoke grenades, with appropriate vision enchancement. |
| QUOTE (HullBreach) | ||
Yeah and no. I sorta agree here, and heres why: Using real life as an example (i know this is never a good idea) the closest thing we have to the Alpha is the M-16a4 with M-203 as used by the USMC. The M-16 portion of the weapon is fairly intuitive for use, and as such has been made into a very popular civilian version called the AR-15. Your local rifle range is likely full of AR-15 variations most saturdays (unless you live in the peoples republic of California, Illinois, or other states that fail to understand the phrase 'shall not be infringed'). These are easy to shoot rifles that are very approachable for a beginner, but still offer much in the way of potential to a master marksman. Also, most police agencies provide at least familiarization training on similar weapons. The point here is that it's not at all surprising to run accross someone who knows how to use one of these. Hell, my Mom can outshoot the local cops! Now the M-203 on the other hand is an obscure beast. The only branch in the US military that I know for sure trains EVERYONE on how to use these is the Marine Corps. The Army might as well, but Im not 100% on that. Even in the Marines, trigger time on the M-203 was rare. The ammo is expensive, and we usually trained using chalk rounds (burst into a big orange poof on impact). Actual training with the HEDP's we use in the field was even rarer. When a player in my campaigns wants to take Heavy Weapons as a starting skill, I expect them to have a history that backs this up. Just my 2 cents. |
| QUOTE (HullBreach) |
| Where do you live? |
Magus, you airborne fellas train on AT-4s? Or is that only us Jarheads?
| QUOTE (Crakkerjakk) |
| Magus, you airborne fellas train on AT-4s? Or is that only us Jarheads? |
Never got to fire a real one *grumble* too expensive to use live rounds for non grunts. Stupid bean counters.
They did let me play with a LOT of nades tho. Man those things are hard to throw. Heavy as hell. I wish they would actually increase the size of the shell to a baseball, just so I could get a better grip on the damn thing. Then again, they probably want them to fit entirely in your hand so there's no unfortunate accidents with spoons flying prematurely.
My Gunner (warrant officer) was huge on us practicing with weighted practice grenade shells. Whenever we had to provide a body for some kind of undesireable duty or working party, who went was decided by all of us junior enlisted playing what was essentially a modified game of horseshoes using a tire-swing hung from a pull-up bar.
You got three tosses. If you hit the tire, that was 1 point, if you put it through the tire that wa 3 points, and if you managed to stick it inside the tire, that was 5 points.
Whoever the low-scoreres were had to go on the work detail.
Other units saw us playing this, and thought we were nuts.
Was playing opfor for the32nd(i think) MEU in oki, and we come across these two grunts. Big corn-fed farmboy and this little wiry guy. They got a crapton of practice frag fuses and a practice shell. The little guy is chucking a practice frag out into this field, and then the big guy is running after it, in a flak and kevlar, and throwing himself on top of it beofre it goes off. Then he scoops up the shell and comes running back to the wiry guy.
We're like, "What the hell are you doing?" and the wiry guy is like, "Practicing for his medal of honor."
Fucking grunts.
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