A hermetic mage with no shamanic mask, no gestures, no chanting, and no flashy effects casts a force 10 stunbolt in front of a mundane character. According to the rules the only way for a mundane to notice the spell is by seeing the intense look of concentration since all the other effects listed are if you have geas, a disadvantage, or a shaman. A mana spell doesn't even show up in the physical world like a lightning bolt spell would. What exactly is this mundane noticing? 10-6 is 4. Which means there is no way they wouldn't notice it. But, notice what? The intense look of concentration? That's it? How do they even notice a spell has been cast then?
According to RAW they would notice it; I am not questioning this. What I am questioning is what exactly they notice. I am sure some of you that have been playing SR for a while would know.
I din't think it ever explicitly says. I always figured that , for one, it would differ by tradition. It coud be hand gestures the caster thinks is necessary, could be visible energy building up. Remember Big Trouble in Little China by chance? Good example for your lightning bolt.
Have you ever felt something wierd? Like someone is about to touch you, but nobody's around? I would imagine that mundanes feel mana spells like that.
Check your hymnal; there are smatterings of references to various methods of perceiving magic. And yeah, I play it that magical effects of Force 6 or higher are obvious as being magical: there's a ripple through the air or some such; it doesn't have to be just visual.
Yeah, but that is a lightning bolt, that makes sense. What about a stunbolt, mind probe, control thoughts, and any other spell that doesn't show up in the physical world. They aren't noticing hand gestures because the mage in question doesn't have any geasa. So he wouldn't be making hand gestures. All they have to go by is the intense look of concentration which could mean practically anything. Maybe he is: playing a video game, in a virtual world, reading a book, watching a trid, or any other normal thing which could require an intense look of concentration. What differentiates this from any other intense look of concentration?
Think about it, this is something important to know. It is all about roleplaying. The NPCs or PCs seeing it would respond differently depending. If my character is walking through a slaughter house he is going to smell a very terrible smell because he notices it. The thing that he is noticing is the smell of the blood and meat. In this scenario there is no thing that they are noticing that is sufficient to lead someone to the rational belief that a spell is being cast. They have nothing to go by except the intense look of concentration. Which could actually mean many things other than casting a spell. Especially with the influence of movies with magic in them. All of them have really flashy insane special effects. So wouldn't a mundane be looking for this when they think they see a spell? What about all the misconception mundanes have about magic? Why would the intense look of concentration even signal magic is being used to them, when they expect much more to begin with?
I realize that the spell is being noticed; I just would like to know why and how.
| QUOTE (Aaron) |
| Check your hymnal; there are smatterings of references to various methods of perceiving magic. And yeah, I play it that magical effects of Force 6 or higher are obvious as being magical: there's a ripple through the air or some such; it doesn't have to be just visual. |
| QUOTE (Slump @ Mar 4 2007, 01:39 AM) |
| Have you ever felt something wierd? Like someone is about to touch you, but nobody's around? I would imagine that mundanes feel mana spells like that. |
Remember that perception runs the gambit of Audio, Visual, Scent, Taste and Touch.
So you, as a GM, think that mana spells cant be seen. Ok, what about hearing them though? A mana buildup of 6+ might have a hum of power in the air or maybe send shivers down your spine for apparent reason. You might be able to taste the power in the air or smell it like you might smell lightning in the air.
it's important to note that someone who succeeds at a perception test to notice a spell being cast notices a spell being cast. that is to say, whatever it is they see, they know it's a spell. they're not going to mistake a stunbolt for a gust of wind or something--they're going to be aware that it's a spell, and if they see the effects of the spell (someone being hit by it), they're going to have a reasonable idea of what type of spell they saw being cast.
beyond that, it doesn't matter what the specific cues are, because they're not going to be mistaken for anything else.
| QUOTE (mfb @ Mar 4 2007, 01:59 AM) |
| it's important to note that someone who succeeds at a perception test to notice a spell being cast notices a spell being cast. that is to say, whatever it is they see, they know it's a spell. they're not going to mistake a stunbolt for a gust of wind or something--they're going to be aware that it's a spell, and if they see the effects of the spell (someone being hit by it), they're going to have a reasonable idea of what type of spell they saw being cast. beyond that, it doesn't matter what the specific cues are, because they're not going to be mistaken for anything else. |
| QUOTE (Eleazar) |
| This doesn't answer anything I didn't already know. The problem here is the specific cues. So to just toss them away to being inconsequential doesn't make sense. It does matter because this is a roleplaying game. It isn't enough just to say something happens. |
| QUOTE (Eleazar) |
| I also disagree that they would know what spell is being cast. |
Spells, like elementals, probably have some visual effect in astral space, which is also visible to much lesser extent physically. A high force effect has a more noticable effect.
Bye
Thanee
| QUOTE (Eleazar) |
| The problem here is the specific cues. |
I have no problem with the spell being noticed, or possibly being noticed.
My question about the whole issue is, could a mundane who noticed something be able to tell who cast the spell, if there are no obvious clues (lightning bolt, power bolt, etc..)?
Example: Mage in the mall, in the food court, apparently listening intently to his spouse critize him. If he casts Mind Probe on a secretary as they walk by (to get the travel itiniary, new password, who has won the ABC contract, etc..). Even if a large number of mundanes noticed, would any be able to ID the hen pecked husband as the mage?
From a piece of Shadowrun fiction I wrote:
| QUOTE |
Suddenly it felt as though the world had opened up, that the sky was just a shell and there was another, colder universe just out of sight. The girl in the leathers was still smiling at him, but there was something alien about her now. He shivered as her eyes tracked forms he couldn't see. |
| QUOTE (Mistwalker) |
| Even if a large number of mundanes noticed, would any be able to ID the hen pecked husband as the mage? |
This would make for an interesting optional rule for 'covert casting'. If a mage wants to cast without drawing notice, I could see giving them a small penalty. However on the other hand, if they make a big show of it (hand gestures chanting etc.) I could see giving them a small bonus.
The happy medium would be somewhere in between with a small hand gesture and some muttering.
| QUOTE (the_dunner @ Mar 4 2007, 08:52 AM) | ||
Several people have already given examples of specific cues, but I'll reiterate just in case
|
My thoughts on this is that all magic that a regular mage does takes some sort movement/ speech/ something for the mage to able to direct its will properly to complete the spell. Sure, magic can be done without any signs by the caster, but it is going to be a lot harder on the mage than normal and is probably not going to come out as powerful as if they had done physical part of the casting. The movements aren't neccesary but they help a whole lot. I would grant penalties to mages who try to cast without any signs, also a penalty on the perception test of anyone trying to notice the mage casting. Though I don't know about doing it the other way around, as some movement will help a mage, but anything more is just being excessive and will only get the mage spotted quicker.
| QUOTE (Eleazar) |
| So I am guessing all of these cues would be directed towards the caster. Otherwise they could mean anything to a mundane. Even with these cues, why does the mundane feel it is magic causing them? |
| QUOTE |
| Not being able to actually observe anything, what indicates it as magic in use to them? |
| QUOTE |
| The specific cues you and others gave are smothered with ambiguity and fail to fully answer the question of exactly how the mundane knows it is magic. |
| QUOTE |
| Can a GM really expect a player to believe a mundane NPC knew they were casting magic because shivers went up their spine? |
| QUOTE |
| Looking at it in another way, why wouldn't a mundane always notice someone shooting a lightning bolt out of their hands. |
| QUOTE (SR4 Core p. 197) |
| These spells create an explosion of flames that flash into existence and scorch the target(s). These spells deal Fire damage |
| QUOTE (the_dunner) |
| All the examples that I gave indicate it. If the character makes a perception test, then they noticed something. At this point, I think you're either being deliberately obtuse or just trolling. |
| QUOTE (Eleazar) | ||
Are there any more insults you would like to throw into this objective discussion I am trying to have with the Dumpshock community? |
@ the Dunner
I have no problem with mundanes being able to notice that magic is being done.
What I would like to know, is, would they be able to notice who was doing the magic, if the caster was being discreet?
| QUOTE (Mistwalker) |
| What I would like to know, is, would they be able to notice who was doing the magic, if the caster was being discreet? |
I can live with it either way.
The caster could have that otherwordly "feeling" about them as they cast, the same way that spirits are noticible (unless using special powers).
I just wanted to know what the official, or semi-official ruling is. That will allow me to design adventures in a way that is more inline with the RAW.
You make a perception test, you succeed. What do you see?
You see MAGIC!...
You see someone shoot someone, do we have rules in the book for exactly what you see about the gun in the hand, the bullet leaving the barrel, the explosive gases leaving the barrel, the bullet spinnng as it flies through the air, the tears int eh flsh as it strikes the target, the blood and bones being destroyed?
Or do you just tell the player, "You see so and so shoot someone?"
If the player really wants to know what the heck magic effect they noticed, I'd simply ask, "Well, what do you think magic looks like? That's what you see!"
Or we can come up with about 32 pages of magic perception rules and the neat special effects for each spell and tradition.
| QUOTE (Konsaki) | ||||
*Brzzt* Oh... I'm sorry, but thanks for playing 'Call Out'. the_dunner hasn't actually insulted you yet, so that means you lose the game. The exit is just over there. Have a nice day. |
A certain amount of story telling is going to have to go into describing the effects of any spell. Like the dunner said, a fireball can simply spring in to being right at it's target. It can also vary from tradition.
As an example, there's a part in one of Robert Jordan's Wheel of Time books (I think book 7 or so, when the Aes Sedai are casting along side with women they foudn in the port that had all been runaways, against the Seanchan, sorry can't remember what they called he group). Anyways, the Aes Sedai, when they threew fireballs, would wind up liek they were chucking a basebasll, and throw the ball of fire. Where as the other women, who were used to having to cast in secret, just stood there while balls of fire erupted out of no where and sped at the target.
So there is no clear cut "This is what happens" because there is no preset and determined way magic works for everyone in shadowrun. It varies by tradition, it varies within tradition, it varies by force, possibly by what foci are being used. Take what suggestinos have been given here, incorporate a few of your own,and see what you can make. Make something that works with your interpretation of the world.
| QUOTE (toturi) | ||||||
Given that he just accused a moderator of insulting him (when most of us wouldn't have thought that dunner's post was insulting, harsh but not insulting) and that moderator is one of the guys in charge of the official SR4 campaign (which means his house rules/rules interpretations, to me, are as good as RAW itself), well... you do not argue with God. Not if you want to work in this town. |
| QUOTE (Eleazar) |
| Yet there is nothing to indicate magic being used for your average hermetic without flashy effects and geasa. |
Actually I thought most of the rest of the post was unecessary. If you want to discuss the issue, then discuss the issue. Don't spend a very long post saying why you're upset.
According to the RAW, a mundane noticing a spell being cast would notice the intense look of concentration. For a big spell, this is a very big look of concentration A Force 10 stunbolt is going to produce a DBZ constipation squint or something equivalent in the vast majority of magicians because manipulating the massive amount of mana required to power a Force 10 spell takes an extraordinary amount of concentration.
I'll suggest checking out a television series called Heroes for a good example of this. The character known as Hiro has the power to teleport and stop time, but ding so requires a great deal of concentration. Although no one but him can be aware of what happens when he stops time, it is quite obvious when he is about to do so because of his intense look of concentration, a giant DBZ constipation squint, which precedes the timestop by a couple of seconds.
| QUOTE (fistandantilus3.0) |
| A certain amount of story telling is going to have to go into describing the effects of any spell. Like the dunner said, a fireball can simply spring in to being right at it's target. It can also vary from tradition. As an example, there's a part in one of Robert Jordan's Wheel of Time books (I think book 7 or so, when the Aes Sedai are casting along side with women they foudn in the port that had all been runaways, against the Seanchan, sorry can't remember what they called he group). Anyways, the Aes Sedai, when they threew fireballs, would wind up liek they were chucking a basebasll, and throw the ball of fire. Where as the other women, who were used to having to cast in secret, just stood there while balls of fire erupted out of no where and sped at the target. So there is no clear cut "This is what happens" because there is no preset and determined way magic works for everyone in shadowrun. It varies by tradition, it varies within tradition, it varies by force, possibly by what foci are being used. Take what suggestinos have been given here, incorporate a few of your own,and see what you can make. Make something that works with your interpretation of the world. |
You could also take the Final Fantasy approach if you'd like. Some aura of magic springs in to being or some such.
How about a sudden feeling of dread for no apparent reason? I know this sounds like the old "shivers down the spine" thing, but I think it would work. Magic might be noticeable to a mundane by feeling a sudden, inexplicable tightness in their breathing or feeling of terror or heat, cold, static electricity. Someone might feel the spell beginning to work on their brain (illusions and mind affecting spells) or their body (calcify, levitate, treat, etc..)
| QUOTE (fistandantilus3.0 @ Mar 5 2007, 12:01 AM) |
| Actually I thought most of the rest of the post was unecessary. If you want to discuss the issue, then discuss the issue. Don't spend a very long post saying why you're upset. |
You can just PM me if you'd like to keep it private.
The best way to avoid an arguement, is to simply avoid an arguement.
Don't feed the fire, just move on. I know it's easier said than done at times, but please do try. That pretty much goes for everyone.
Well I do remember reading in the Fluff mages going on and on about how that although most mage do make gestures, chant, ect, that it is possible to kill with a mere glance, so personally I think I'd tend towards the mundane getting a 'spidey sense', and here is why;
It is my understanding from reading about Earthdawn that as the mana levels rise everyone will awaken in one way or another, so although a mundane isn't considered awakened at the current mana levels, the gathering of mana needed for those big spells is enough to spark the deeply hidden seed of magic that is actually inside us all. At least enough to notice where the spell came from if he made his perception check.
The way I handle was that mana spells were very hard, if not impossible to see. Physical spells, slighlty more obvious. Indirect spells that require a roll to hit probably are visible, particularly since SR3 and earlier said that the spells were affected by physical barriers and the like.
So, a mage throwing a stunbolt would exhibit the look of concentration. If powerful enough, say Force 6 and up, there might be a slight distortion around the casting mage. A Powerbolt spell would be a little more noticable. Throwing a fireball would probably look like throwing a baseball as mentioned above. That presentatin could vary with tradition and personal tastes. One mage might actually throwing burning red baseballs while another threw flaming green skulls, while one with a sense of humor could throw smiley faces with slight variations for the spell in question.
| QUOTE (Eleazar) |
| Moderators, GMs, or any authority figure for that matter is not a god. Moderator's are humans just like the rest of us. Just because I see Moderator next to someones name does not mean I have to agree with every single opinion they write on these forums. It also doesn't mean I can't discuss these opinions or even debate them. Yes, I realize he has a lot of experience with Shadowrun, much more than myself. The thing I am failing to see with his posts is any indication or implication in the RAW or fluff of Shadowrun supporting his views as far as a mundane noticing magic. It is very possible that he has yet to reveal where he is getting this information, but until this information is present, I really have no way of knowing. He has also to yet, as far as I know, to claim such information can be found in a Shadowrun source. |
So you are hearing voices, then?
How does a character hear a sound?
How does a character see something?
How does a character feel something?
How does a character taste something?
How does a character sense magic?
It's not described in the book!
It's a new sense for a new thing, Magic!
I can't figure out what to tell the character because I personally can't sense magic myself, so I must ask other people if they can tell me what they see when they see magic!
To my knowledge, all a mage has to do to cast a spell, barring any geas, is see/touch the area/target and concentrate.
That being said, IMO, any mundane who notices a spell has been cast would perceive the effects of the spell, but probably wouldn't know who cast the spell unless it was plainly obvious. (IE the mage is the only one there or the mage touched the target)
The inderect combat spells just say the effect happens at the target and nothing about having the effect start at the caster and run to the target. Here is a quote from the Flamethrower and Fireball spells.
| QUOTE |
| These spells create an explosion of flames that flash into existence and scorch the target(s). These spells deal Fire damage (see p. 155). These flames burn out after striking the target, but their secondary effects may ignite flammable materials that will continue to burn after the spell is exhausted. Flamethrower is a single target spell, while Fireball is an area spell. |
| QUOTE (toturi) |
| Which part of "which means his house rules/rules interpretations, to me, are as good as RAW itself" was unclear? He might even be scrapping it off the walls, but since he is one of the guys in charge of SRM, I'd give his opinions as much weight as I would give a SR4 writer. And since to me, RAW=Canon, then SRM guy=writer=voice of God |
I love threads like this!
Bottomline: You can't make a rule for absolutely everything. It all comes down to GM discretion. There are a lot of great suggestions in this thread but in the end, it's up to how you want to interpret the rules. Do you want to have mundanes be able to see magic? There's no reason to get upset because you're not getting the answer you want.
| QUOTE (Kenshi) |
| I love threads like this! Bottomline: You can't make a rule for absolutely everything. It all comes down to GM discretion. There are a lot of great suggestions in this thread but in the end, it's up to how you want to interpret the rules. Do you want to have mundanes be able to see magic? There's no reason to get upset because you're not getting the answer you want. |
Well, I'm going to have to do some reading in order to really sink my teeth into this, but I'll weigh in with opinion to get my hat in the ring.
To me it's reasonably sensible. While Geasa and such are necessary if you have them, that isn't to say they don't exist for mages who don't have them.
If a simple perception check can show a mundane who has just cast a spell, even one that is techically 'invisible' then obviously there is something to see other than 'squinty face'.
Mages naturally will make hand gestures, maybe get a bit of mana-glow or some such, even may say something, without thinking about it. Casting magic without doing any of these things is possible, certainly. Cue debates on how hard/easy it should be for a bound and gagged mage to cast their mojo about.
But it's not natural or easy to do 'nothing' when summoning all that mojo and forcing it into shape. It would be impossible to actually do it while carrying on a normal conversation. The perception check means the mage DID do something distinctly magelike, and the guy that rolled noticed it. Doesn't matter if the mage was trying to do 'nothing obvious'. They started focusing on their magic and lost track of 'keeping hands steady and 'not chanting the third lay of fuck a brutha up' and the rest is history.
Interesting take. I tend along the "subtle ripples of mana cause your hair to stand up on end" or some such than anything physical on the caster's part. Really though, all that matters mechanically is that there is something to notice and that you can notice it. The whats and hows are GM purview and immaterial to the fact IMO. Fill it in with what you like and move on to other things. Like the whats and hows of how you're going to geek the mage you just noticed casting.
Ah, but that is part of the issue.
You notice something, but do you notice "who" just cast the spell, or just that a spell was cast?
I think I will go with noticing the spell, but not necessarilty knowing who cast it.
I would just say that you know that a spell was cast and maybe who was the target of the spell based on a shimmer. I wouldn't give away who cast the spell unless there was a geas involved or it's just plainly obvious that no one else could have casted it. (IE the mage is the only one there in the room with you)
| QUOTE (Mistwalker) |
| Ah, but that is part of the issue. You notice something, but do you notice "who" just cast the spell, or just that a spell was cast? I think I will go with noticing the spell, but not necessarilty knowing who cast it. |
Here is my take as a GM. A physical spell would be quite obvious at higher force because it manifest on the physical plane. Mana spells would be obvious on the target at higher levels, especially the damage variety, because of the effect. Force 10 stunbolt, mage uses edge, gets +8 net hits doing 18 damage will cause blood to pure from victims orifices. This amount of magic power would definite rip through the astral and physical saying magic is in use. People's heads don't usually implode on their own for no reason. I like the DBZ focus that someone came up with. I think in the case mention above the mage definitely would have made a brick in his pants, giving an odor aspect to the visual concentration required. Mental activity at high levels usually have some sort of physical connection. Zoning completely out with a blank stare, to sweating profusely, a slight rocking back and forth, to maybe even a twitching of the eye rapidly. Each person would exhibit something that fits their character.
I think that what is at question here are people's different RPG experience. Some systems spell out everything, while other leave more to GM interpretation. Everything really comes down to having fun to me. Any time rules start to get in the way of role-playing and storytelling, I think it is time to bend them some. Well, there is my 2¥ worth.
-- You wanted an argument? Oh, I'm sorry, but this is abuse, you want room 12A, Just along the corridor
Nice Monty Python reference there.
But you're not arguing, you're just contradicting me.
But that is the start of an argument... Either that or we have to have a misunderstanding to start one off.
Uh... per RAW p. 168, you don't notice magic.
You notice someone using magical skills.
| QUOTE (Rotbart van Dainig) |
| Uh... per RAW p. 168, you don't notice magic. You notice someone using magical skills. |
Indeed.
| QUOTE (Rotbart van Dainig) |
| Indeed. |
| QUOTE (BBB Pg 54) |
| That being said, we urge you to appreciate the rules in Shadowrun for what they are and not stress out when they don’t simulate real life perfectly or fail to take into account certain conditions or factors. If something in these rules doesn’t quite fit or make sense to you, feel free to change it. If you come up with a game mechanic that you think works better—go for it! |
| QUOTE (BBB Pg 54) |
| When the rules get in the way of the story, ignore the rules and tell the story. |
I love that last one
| QUOTE (DireRadiant) |
| What does using something none of us have any idea looks like, look like? |
| QUOTE (fistandantilus3.0 @ Mar 6 2007, 03:42 PM) |
| I love that last one |
It wasnt a horse at all, it was the protagonist's sidekicks in a horse costume.
| QUOTE (hyzmarca) |
| Its sort of like writing a Western in which the protagonist's horse draws a gun and shoots down the seemingly victorious bad guy just in the nick of time. |
| QUOTE (eidolon) | ||
And that just begs the old "common sense: how much do you have, and how much should you use" argument. Saying that the lack of a specific rule gives carte blanche for pointless ludicrousness has never been a very strong argument in my opinion. |
| QUOTE |
| In fantasy, you don't know what the rules are until the author tells you. Corpses might well get up and walk when enough moons are in the sky. Guns might only fire if the right spell is said. And a dropped rock might go anywhere. You can't be sure that the sun will rise, that the Earth is round, anything, until the author tells you. However, while this might seem like a magnificent freedom for the author, it isn't really. If anything, it's a nuisance, a disadvantage--because it means you have to explain the rules to the reader as you go along, without any boring lectures, and you have to do it fairly. You don't need to do that in other genres, not the same way. |
| QUOTE (hyzmarca) |
| In the case of an RPG, ignoring the rules to help the story isn't just lying, it's cheating. |
| QUOTE (fistandantilus3.0) | ||
Technically, since ignoring the rules is a rule, it can't be cheating. but that's just annoying semantics. No, the reason I like that statement isn't because you can bypass what ever you want on Gm fiat. I like it because it gives you the freedom to make things out of the norm. You can create things that normally wouldn't work. Some of the most spectacular events are from things that break the rules. |
| QUOTE (fistandantilus3.0) |
| Examples: AI, leonardo, Quicksilver's deck, Dragons (higher Sorcery rating in SR4 as an example), the original otaku. |
I agree. I don't think that 's what the statement is intended for and I'd hit anyone that did this with my BBB. Assuming they're within book-smacking distance of course. Some of the coolest games I've seen where ones where the Big Bad Villian bought it in a very quick and unexpected way. I don't think the "ignore rules" rule should ever be used in a way that totally screws the PCs. Defeats the whole purpose of the game.
cool. just clarifying.
In an attempt to get this thread back on topic, I don't think that using magic "looks like" anything. It doesn't show up on film, and it doesn't go out over the trid phone.
People get a perception test to notice sorcery. But there's no perception test to notice sorcery that has been recorded. People are alive and a little bit in tune with Astral Space whether they are currently astrally perceiving or not. Awakened people, who are more in tune with magic, have a correspondingly easier time detecting its use.
But the sense you are detecting it with isn't "sight" or "taste" it's your "living sense" - more like your "empathy". There's no modifier to your chance to notice Sorcery just because you've never seen sorcery in yor whole life - it's instinctual. It's a sense you never use, but as soon as you're confronted with something in it there is no doubt in your mind.
If a man casts a Force 6 Manabolt, another man will fall over dead. And every single other person in the room will know who did it. But it won't "look like" anything.
-Frank
Shows the 'Physical Mask/Trid/Entertainment' spells to Frank.
They do show up on film, cameras and other media if the spell is designed for it. Things like Fireball and other indirect combat spells should be the same since they are dealing with real elements that can be caught on video in real life.
| QUOTE (Konsaki) |
| Shows the 'Physical Mask/Trid/Entertainment' spells to Frank. They do show up on film, cameras and other media if the spell is designed for it. Things like Fireball and other indirect combat spells should be the same since they are dealing with real elements that can be caught on video in real life. |
Ok, I agree with you there. I think I misread the previous post. My apologies.
In regards to the original topic:
A successful sorcery perception test means, in that single instance, a mundane correctly determined that sorcery had been used based on what s/he could perceive. It does not require that a mundane must be capable of sensing magic or even recognizing magic on a regular basis. Think about perception tests from the opposite point of view. A failed visual perception test, for example, doesn't mean someone is blind. It just means at the time they could notice something visually they failed to do so.
Now, if you're hung up on delving into how a mundane noticed, I can think of two appropriate ways...
The first has already been said: intense concentration. The signs of this could be veins popping out on the forehead, the arteries in the eyes standing out, breaking into a sweat, audibly straining (a quiet, sustained groan for example), physically shaking, gritted teeth, and so on.
Remember, although a mage is not physically doing anything to cast a spell, the act of doing so is very taxing on the body. Outside of decking/rigging, there is no activity a mundane can perform with their mind that causes stun damage. It stands to reason that magic use is the most taxing mental activity possible without mechanical aid. Add to that the fact that a spell only takes 2 or 3 seconds to cast. It's not unreasonable to believe that a mundane could perceive magic use under these conditions.
Your character sees a woman turn deep red and, almost simultaneously, a security guard falls over. She doesn't seem surprised. Your character passes his sorcery perception test. All that success means is that your character correctly determines, based on the course of events and/or woman's behavior afterwards, that the woman has cast a spell. If your character failed the perception test, s/he might simply be confused about what just happened
Perception is not about your senses working properly. Perception is the proper interpretation of the data fed to you by your senses.
Now, if you don't like that, there's an alternate approach that might work.
First, remember that all mundanes are capable of perceiving things which occur on the astral. They are vastly inferior to awakened beings, but that doesn't change the fact they can do so. The Wuxing tower, for example, focuses mana flow so effectively that it's visible to mundanes. (Unfortunately I can't recall which book brings that up.) Likewise, there are numerous examples of mundanes' sixth sense being triggered which have already been listed.
Next, consider that things which occur astrally are not directional. You couldn't sneak up from behind a mage's astral form because it doesn't really have sides. Projecting mages are aware of whatever they're capable of being aware of, based solely on astral perception. A mage may "see" another mage's astral form as a troll in medieval armor, but what they are really perceiving is how the person in range sees themselves inside.
So what does this lead to? All mundanes could be treated as having a sixth sense, based on some of the scraps of information provided about the SR universe. They wouldn't see, hear, smell, feel, or taste a spell being cast. Instead, they would sense what happened on a mental level. That's why psychic abilities are called the "sixth sense;" because they are a source of information in addition to the other five senses. Unfortunately, books tend to try to describe magic-based perception in terms of other senses, to help people figure out how to RP it. It tends to lead to people leaping to the conclusion that mages just have better senses than other people instead of an additional sense.
Let's call this sixth sense "psychic perception," just to avoid confusion with existing terms in the book. Treat psychic perception as a completely different sense from the RL five senses. It works like a radiation detector and you are instinctively able to interpret information from it. This will make RPing sorcery perception a great deal easier. Awakened characters have way, way better psychic perception than anyone else and can actively control it. Mundanes have terrible, involuntary psychic perception. Under certain circumstances (or just blind luck), it goes off and they correctly interpret what it tells them.
If you have trouble imagining how it works, treat it as augmenting any of the other senses. Maybe a mundane would interpret the signals from it and imagine seeing the magic. Maybe they'd interpret it by hearing the voice of someone from their childhood shouting what happened and who did it. Maybe they'd just feel a cold chill that gets worse when they look at the caster. The point is, they'd get the information (during a successful test), then their brain would present it to them in a way that they come to the correct conclusion.
I hope that helps.
Heres a question, if someone casts influence on you, and you fail the resistance check but succeed the check to notice they are using magic, what happens?
That's a tough question. If I was the GM, I'd rule that you forget you noticed (at least until breaking the spell), because influence forcefully redirects your train of thought as part of how it functions. Still, there's a lot of room for interpretation.
Perhaps you reconize it was magic, but you don't care at the moment. Perhaps later when you're wondering why you did something so stupid, you relize they cast a spell on you right about the time you did something you wouldn't normally do.
Put 2-and-2 together and you get a good vendetta.
Yeah, exactly. It's just like any other information you might lose track of... because you suddenly "decide" to patrol somewhere else, despite being in the middle of questioning a trespasser.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)