I like the Eberron setting for dnd, because for me it's a fun new take on old school stuff.
However, as i'm starting up a new SR group after a two year layoff in which i'd been playing eberron occasionally, i noticed a lot of similarities with the ideas in eberron:
big houses that control commerce that don't take sides in conflicts, a "grittier" dnd setting, Sharn the city of towers being a huge skyscraping melting pot of a city, etc.
and the ideas in SR:
megacorps that control commerce that don't take sides in conflicts, a gritty setting, Seattle being a huge skyscraping melting pot of a city...you get the idea.
and i wondered if mr. baker was a bit inspired by my beloved shadowrun.
thoughts?
Keith Baker is a hack.
When I read the winning submission, I went back to the submission guidelines, and counted the number of places he violated either spirit or the letter of the rules.
Do you have a link to the guidelines?
~J
| QUOTE (lorechaser) |
| Keith Baker is a hack. When I read the winning submission, I went back to the submission guidelines, and counted the number of places he violated either spirit or the letter of the rules. |
| QUOTE (Ophis) |
| I love the Eberron setting and enjoy it's similarities to SR and Earthdawn. It's sort of FantasyPunk. Great fun to run and play in very different to anything else D&D ever had. |
You enjoy it is similarities? ![]()
~J
Yeah, Eberron is awesome. I still love forgotten realms, but Eberron changes the flavor of DnD. However, as to being a rip-off of shadowrun, i don't think so. It doesn't take any more concepts than big cities and intrigue to create Sharn or 2070 Seattle(or Hong Kong, or anywhere else big in SR.) SR uses many themes common in literature, and Eberron merely makes the same use of those themes.
Eh, its not Planescape. Its d20 modern, kinda sorta. Not my cup of tea.
1: Keith is cool. The man is hardly a hack.
2: While there are some surface similarities between SR and Eberron, once you get into the actual setting material for Eberron it becomes clear that the two are nothing alike. While Eberron can be run in a fashion similar to SR, it loses some of it's own uniqueness if that is all one runs it as.
| QUOTE (Kagetenshi) |
| You enjoy it is similarities? ~J |
While there are superficial similarities, SR and Eberron have very little in common.
As for Eberron itself - I have to admit I found it rather flat and uninspired. There was nothing new in there, neither in terms of the pieces that make it up, nor in the way they all fit together.
Which is not terribly surprising, in an official setting - WotC understands that D&D sells because it's mainstream and generic.
Eberron's main strength is its ability to take something worn out, overused and boring and transform it into something that looks new and refreshing.
(Note that i used the world ''look'')
Hey, I just noticed that you used the word "look"!
I found Eberron to be very interesting, even though many stuff is known to SR and ED players. But hey, I played in some interesting campaigns and it brought some new players into RPG at all, so I'm fine with it.
I dunno, I felt like Eberron actually added something to what the other campaign worlds provided. More of a "pulp" feel. I see some aspects of Eberron as distinctly "Indiana Jones"-ish. Not only for the adventurous treasure hunting, but also for the pre-WW2 feel, the large number of non-governmental political entities, and the industrialization of magic.
I don't feel like any of the other worlds provided these elements, at least not packaged together. It doesn't change the overall mechanics of the system, but it does provide fresh inspiration and story telling oportunities.
Personally, I like the Shadowrun-esque progression, with more skill progression and growth than levels and classes, but I think Eberron does a good job of making me take a second look at playing a d20 system.
Yup. I still don't love d20 mechanics, but I like it enough to run Eberron and Iron Kingdom recently.
I'd also kind of like Lorechaser to explain his comments. Or we can assume he's just jealous of Keith's success.
| QUOTE (Calvin Hobbes) |
| I'd also kind of like Lorechaser to explain his comments. Or we can assume he's just jealous of Keith's success. |
| QUOTE (Grinder @ Mar 16 2007, 04:45 PM) |
| Yup. I still don't love d20 mechanics, but I like it enough to run Eberron and Iron Kingdom recently. |
How 'bout "Tunnels and Trolls"? That was a great game.
| QUOTE |
| Bunnies and Burrows |
I'll defend Keith Baker. Read through the Ask Keith Baker FAQ on the Eberron boards (and while you're there, check out my song parodies under the name Lurkalot.
). The amount of time and thought he has put into answering peoples question on the setting is staggering. And in my opinion, he has succeeded in making core D&D creatures and races fresh and interesting again. And the world itself is very rich and internally consistent.
I agree that D20 mechanics hold it back, mainly in my opinion, the magic system which I haven't liked since I was eighteen. But have a look at the Iron Heroes rules which are D20, but better. It doesn't actually take much work at all to swap these in for the Eberron setting. Iron Heroes is low-magic, Eberron is lots of magic but mostly low-powered and clerical magic very rare. The fit together beautifully with one adjustment which is to say that only magical classes can use magical items (e.g. a paladin or ranger can use a Sword + 1, but the Iron Heroes weapon master is mundane).
Eberron + Iron Heroes = Fantastic Game. Anyone who doesn't think the Eberron setting is awesome should check out the characters that Keith Baker's work inspired in my sig.
-K.
| QUOTE (eidolon) | ||
I'm jealous. Frankly, Eberron is almost enough to make me actively seek a d20 game, but Iron Kingdoms? If only somebody around here would run it! It just looks awesome. I bought the books, but I've got way too much going on to try and run a game. |
| QUOTE (fistandantilus3.0 @ Mar 17 2007, 06:46 AM) | ||
How 'bout "Tunnels and Trolls"? That was a great game.
|
| QUOTE (Herald of Verjigorm @ Mar 16 2007, 06:27 PM) | ||
Nah, he's just one of the people who had had enough of wererats long before The Complete Guide to Wererats. |
I think one of the biggest things about Eberron is there are no high-level players like in FR or any of the other usual D&D worlds. No Elminster, no Epic characters, et cetera.
There's a leader of a religious group that's high level only in their main temple, but outside of that? Oh, say, around 4th level. And a child.
So the world more focuses on you and what you do in the world, instead of focusing on the world and all of its high-powered players.
| QUOTE (Tanka) |
| I think one of the biggest things about Eberron is there are no high-level players like in FR or any of the other usual D&D worlds. No Elminster, no Epic characters, et cetera. There's a leader of a religious group that's high level only in their main temple, but outside of that? Oh, say, around 4th level. And a child. So the world more focuses on you and what you do in the world, instead of focusing on the world and all of its high-powered players. |
So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability?
~J
| QUOTE (Kagetenshi) |
| So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability? ~J |
| QUOTE (Kagetenshi) |
| So is there a cap on PCs, or is there some reason why the PCs are so extra-special that no one else can reach their level of ability? ~J |
So the PCs always arrive on the scene at Just The Right Momentâ„¢ for the one big set of events that requires an adventuring type that will happen in that current century?
~J
More or less, yeah.
Sounds kind of like a lot of other fantasy stories, doesn't it?
| QUOTE (Tanka) | ||
No cap on PCs. There isn't a huge call for adventuring types, so nobody really gains XP, or if they do, it's spent on crafting or somesuch. |
Only if you use their bodies to create works of art... errr... ewwww.
| QUOTE (Wounded Ronin) | ||||
Does the game let you go around killing orcs and then use the resulting XP to pump up your pottery skill? |
| QUOTE (PBTHHHHT) |
| Only if you use their bodies to create works of art... errr... ewwww. |
Hm.
That's actually kinda interesting.
I wouldn't play it, but interesting nonetheless.
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