Hey all.
I have a player who wants to generate a pretty interesting character who'll use a melee weapon while passing the target, driving by on a vehicle (motorcycle).
He's wanted to know how driving by quickly would affect hitting somebody with a combat axe, monosword, or something similar.
I figured that I would add one to the damage for each extra step on the ramming damage table, but also a penalty of one die on the melee test.
That would be:
speed: 21-60 meters / turn, -1 die to hit, +1 to damage, but a one die penalty to a vehicle test to not wipe out.
speed: 61-200 meters / turn, -2 to hit, +2 to damage, but a two die penalty to not wipe out.
speed: 201+ meters / turn, -3 to hit, +3 to damage, but a three die penalty to not wipe out.
Does this sound reasonable? Should it do more damage than that?
Also, he enquired about mounting a "lance" on his bike. It's a sick idea, but he's looking at ramming people and skewering them with a big honkin lance, mounted like a side-car. I told him it would be an epic pilot vehicle test to not wipe out, but he's fine with that...
How would a lance modify the vehicle ramming damage? I was going to say that it would provide armour penetration -4 or something, and maybe +1 damage... Is that reasonable?
One other question;
What would be the damage for two bikes, on either side of the road, driving towards the target with monofilament wire (monowhip) strung between them at various heights (knee, waist, neck) etc? This one's stumped me completely. I would imagine it would be lethal as all hell....
| QUOTE (evilgenius) |
| One other question; What would be the damage for two bikes, on either side of the road, driving towards the target with monofilament wire (monowhip) strung between them at various heights (knee, waist, neck) etc? This one's stumped me completely. I would imagine it would be lethal as all hell.... |
Links, please? (Preferably without graphic images)
| QUOTE (ShadowDragon8685) |
| Links, please? (Preferably without graphic images) |
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