I'd noticed that there was quite a lively discussion going on in http://invision.dumpshock.com/index.php?showtopic=1720 about armour degredation, and then it hit me: What happens when your kevlar coat catches a bullet for you?
I believe that even if the bullet is stopped completely by the armour, that can't mean you're unharmed underneath.
I've heard from more or less reliable sources that most people are still knocked over if they take a bullet.
But the rules don't seem to concern this issue. Either, you take no damage (i.e. you resist it all) or you take physical damage.
I'd just like to hear some oppinions about this.
There's a game system called "Alternity", and their system is that all bullet attacks do both stun damage and wound damage. Armor stops the wounding, but not the stunning.
When recommending ways to make sniper rifles, I suggested including a non-armorable (heh) stun rating to soak - to represent the 'aftershock'.
Sadly, shadowrun is not designed to have the 'knockout' effect. Basically, it can be explained as a 'light' wound.
The Shadowrun system of differentiating between Stun and Physical is a bit odd anyway. I don't think "clubs" (like http://www.surplusstore.co.uk/newstore/acatalog/surplusstore_co_uk_ASP_Telescopic_Batons_39.html) should really do purely "mental" damage, either. That's why I don't think it's really necessary to turn the blunt trauma of damage mostly stopped by armor into Stun.
Also, there's no way of telling whether the bullet is stopped by armor under canon SR rules, unless someone is wearing a complete suit, with helmet + faceplate and all. Vests, jackets or even suits of clothes, can all be bypassed, and maybe the fact that someone took a Light wound while wearing Armored Clothes meant you got hit in your foot and lost a toe.
| QUOTE |
| I've heard from more or less reliable sources that most people are still knocked over if they take a bullet. |
Actually, physics dictate you're likely to take LESS damage if you're knocked down (the blow, instead of transfering all of its force towards making a new dent in your skull, loses force to pushing your whole body). That's why the second thing you learn in karate is drops.
Yes, Alternity does have a 'physical damage does stun damage too' rule. However, I have played combat in that system and it takes *FOREVER*. If you start worrying about knockback, stun, normal damage and hitting, you begin doubling your dice rolls, and it takes a lot longer to finish up those ten second combat scenes. So for the sake of reality, you're totally right Kenny. However, for the sake of expedience (and the deadliness of the game), I'd recommend against putting in more rules unless you really like rolling.
Heh, Nezumi, killing attacks in the HERO system do both types of damage, too (most of the time). Of course combat in HERO can go on for weeks of die rolls.
It could be assumed that staging down damage represents the "stun" damage of getting shot. Say the armor stops the bullet from penetrating, but the character still takes damage, such as a cracked rib.
The Twilight 2000 system had a system where you suffered blunt trauma specifically for the "bruising" effect of a bullet hitting your body armour. I loved that game - too bad the company closed down.
There is, unfortunately, no real way of simulating something close to that with the SR rules in any satisfactory manner.
| QUOTE (kenny26) |
| I'd noticed that there was quite a lively discussion going on in http://invision.dumpshock.com/index.php?showtopic=1720 about armour degredation, and then it hit me: What happens when your kevlar coat catches a bullet for you? I believe that even if the bullet is stopped completely by the armour, that can't mean you're unharmed underneath. I've heard from more or less reliable sources that most people are still knocked over if they take a bullet. But the rules don't seem to concern this issue. Either, you take no damage (i.e. you resist it all) or you take physical damage. I'd just like to hear some oppinions about this. |
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