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Dumpshock Forums _ Shadowrun _ Brainhacking

Posted by: Dancer Jul 31 2007, 09:24 AM

Say I want to get past a receptionist, so I hack his datajack/internal commlink/'trode net and subscribe my (hotsim equipped) commlink. I then run a personafix that makes him very trusting and gullible, sell him a story about forgetting my ID code, and cover my electronic traces as I walk away.

In other situations I use other 'fixes. If I'm intimidating someone I make them a spineless coward. If I need to get information out of someone I turn them into a garrolous sot.

1) Is this possible?
2) Could a Personafix include a prohibition against noticing the fact that you've been fixed?
3) What sort of bonus would be applied to social tests after installing a suitable moodchip/personafix on somebody?

Posted by: Blade Jul 31 2007, 09:39 AM

1) It's possible through datajack and trode net but not internal commlink (except if this internal commlink is equipped with a hotsim module).
But most of the time the trode net/datajack will have a signal reduced to the minimum (if they are not directly plugged in the commlink through wires or skinlink). So except if you stand right next to the victim, you won't be able to send the signal directly from your hotsim module to the DNI of the victim. If you hack the victim's commlink first and use it as a relay, the signals will go through the victim's sim module (which may not be hotsim enabled), which will limit the strength of the signal.
You might affect the victim but not as much as with a true BTL signal.

Furthermore the RAS might trigger (I don't know which element take care of that).

2) It was already possible two decades ago, according to the 2XS novel.

3) I guess it'd depends on the quality of the programming of the P-Fix and how it is related to the situation. But I think that with a good P-Fix you can just skip social test and have the guy do and believe what you want him to.

Some people might complain that it's too powerful and game-breaking, but that's just a technological Mindcontrol spell.

Posted by: Rotbart van Dainig Jul 31 2007, 10:06 AM

With the Sim Module now a seperate box, it does not matter where it is.

So once you took control of his brain interface, whatever that may be, you are free to feed any simsense you like.


Posted by: MaxHunter Jul 31 2007, 11:34 AM

I like it! Where's unwired when I need it!!

Cheers,

Evil-minded Max

Posted by: NightmareX Jul 31 2007, 12:24 PM

QUOTE (Rotbart van Dainig)
With the Sim Module now a seperate box, it does not matter where it is.

So once you took control of his brain interface, whatever that may be, you are free to feed any simsense you like.

Rotbart, that simple statement and the realization of it's correctness opens up a whole new world of agony in SR. My players will certainly be cursing your name - thank you devil.gif

Posted by: Blade Jul 31 2007, 12:45 PM

As I said, it matters a bit because you need to send the data out from the sim module directly to the DNI of the victim without going through another sim module which would limit the signal.
And connecting directly to a DNI is not so easy.

Posted by: Dancer Jul 31 2007, 01:22 PM

QUOTE (Blade)
As I said, it matters a bit because you need to send the data out from the sim module directly to the DNI of the victim without going through another sim module which would limit the signal.
And connecting directly to a DNI is not so easy.

You'll need to get a modified sim module within wireless range of the target. Perhaps in a microdrone?

Posted by: Cadmus Jul 31 2007, 01:31 PM

Well we know who's been watching ghost in a shell stand alone complex now don't we biggrin.gif

Posted by: Buster Jul 31 2007, 01:44 PM

QUOTE (Dancer)
QUOTE (Blade @ Jul 31 2007, 12:45 PM)
As I said, it matters a bit because you need to send the data out from the sim module directly to the DNI of the victim without going through another sim module which would limit the signal.
And connecting directly to a DNI is not so easy.

You'll need to get a modified sim module within wireless range of the target. Perhaps in a microdrone?

Can't you just hack in through the matrix? If the target is connected to the matrix, then they are always within wireless range.

Posted by: hobgoblin Jul 31 2007, 01:48 PM

they wonder what effect a cold-sim (the default) module will have on any potential personafix attack, as thats a BTL, and requires hot-sim.

still, there is a fluff notice in emergence about some people doing a cold-sim tour of the matrix and being killed by a TM attacker. now if thats scaremongering or "truth" thats a different story...

Posted by: Dancer Jul 31 2007, 01:54 PM

QUOTE (Buster)
Can't you just hack in through the matrix? If the target is connected to the matrix, then they are always within wireless range.

I'm routing to the module via the matrix, but I'm assuming that I have to go directly from the module to the DNI interface. Otherwise you could fry people's brains from the other side of the city. And you wouldn't need a modified (and illegal) sim module to play BTLs, you could just stream the uncompressed version from an illegal node.

Posted by: Buster Jul 31 2007, 01:58 PM

You do need a hot/illegal sim module to play BTLs but that sim module can be sitting in your lap at home since sim modules can be connected remotely to the target's neural interface such as their datajack, trodes, even their cybereyes. (that's assuming you can route a BTL stream thru the matrix)

Posted by: Blade Jul 31 2007, 02:07 PM

I guess you can route a BTL stream through the Matrix because if you couldn't, Black Hammer and other such attacks wouldn't have the same effect on hackers in hotsim.
EDIT : Actually, the BTL signal sent on the Matrix will basically look like "Send (255,255,255) on brain input #3. The Sim module will do the translation in "brain signal")

I guess the only thing that could filter the BTL signal is the unmoded simmodule. That's why I suggest that you have to send the signal directly to the user's DNI because if you route it through his simmodule, it'll filter it.

Posted by: Dancer Jul 31 2007, 02:11 PM

QUOTE (Blade)
I guess you can route a BTL stream through the Matrix because if you couldn't, Black Hammer and other such attacks wouldn't have the same effect on hackers in hotsim.

But Black IC only kills people if they're using hot sim. If the hacker is using cold sim, the remote host can't send a hot-sim signal to his DNI. That's why I think you need a local sim module.

Posted by: Rifleman Jul 31 2007, 02:27 PM

QUOTE (Blade)
I guess you can route a BTL stream through the Matrix because if you couldn't, Black Hammer and other such attacks wouldn't have the same effect on hackers in hotsim.
....
I guess the only thing that could filter the BTL signal is the unmoded simmodule. That's why I suggest that you have to send the signal directly to the user's DNI because if you route it through his simmodule, it'll filter it.

Really, both Blade and Dancer have it right. The only major problem is that pesky Sim-Module we always mod and then forget about.

For everyone else, it's the hardwired wall between the hackers and civilization. Since it's a problem of a Hardwired module (Main book, pg. 229) you can't just hack around it.

Well at least not directly.

There are some ways around this, especially if they are connecting wirelessly to their com via Nanite paste or some other means. And that would be to jack their access and have them subscribe to your (hot modded) com first and then to their normal, hum drum and safe normal simlink module com.

... Wow, suddenly Datajacks make so much more sense.

Posted by: Blade Jul 31 2007, 02:31 PM

@Dancer: Maybe I wasn't clear enough, or my English isn't good enough, but that's exactly my point.

Basically you have :
BTL -> Matrix -> Commlink -> Sim Module -> DNI -> Brain

The signal is only modified by the Sim Module which will convert it to signal the DNI can feed to the brain. If it's a hotsim module, the module will convert all the signal. If it's a coldsim module, it will filter the signal.

So if you want to send a BTL signal to the brain of a user of a coldsim module, you'll have to do it that way :
Hacker's commlink -> Hackers hotsim module -> Victim's DNI -> Victim's Brain
The problem is that it's hard to get close enough to the victim's DNI signal (using a drone or a RFID tag might be the best solution).

Posted by: Backgammon Jul 31 2007, 02:43 PM

You could do like they do in GitS and plug your own commlink into the user's datajack, then fry his brain.

Or another really cool way is the Handshake of Death, if both the aggressor and the victim use skinlink (which is likely). Make skin contact, lightning-fast hack yourself into his PAN, have your hotsim-commlink access his DNI device (trode/datajack) and fry his brain.

I don't think you can fry someone's brain from 100km away because, for that trick, you need to have the DNI device receive input from YOUR commlink, not the users. So unsubscribing the DNI from the commlink in order to have it subscribe to yours would instantly cause it to be unable to transmit it's signal over the matrix.

This is going on the assumption that DNI devices only accept 1 source of input. It doesn't state that anywhere, but it makes sense for me (and also acts as a brain-fry limiter, so sounds good to me).

Posted by: hobgoblin Jul 31 2007, 02:46 PM

hmm, handshake upload of agent...

Posted by: Dancer Jul 31 2007, 02:51 PM

I think I could fry someone's brain from 100km away, if there was a commlink with a modified sim module in direct wireless range of their DNI device. I connect to their commlink via the matrix, and from there to their datajack. After owning the datajack I subscribe the hot commlink to it. I now have a hot-sim enabled commlink directly connected to their DNI, and can commence brainhacking.

An implanted commlink with an unmodified sim module is probably proof against brainhacking though, there's no way to get an unfiltered signal (unless I can deactivate their sim module in software, then subscribe the modified sim module I planted nearby to their internal commlink. Not sure if this is possible.)

Posted by: Rifleman Jul 31 2007, 02:54 PM

QUOTE (Dancer)
An implanted commlink with an unmodified sim module is probably proof against brainhacking though, there's no way to get an unfiltered signal (unless I can deactivate their sim module in software, then subscribe the modified sim module I planted nearby to their internal commlink. Not sure if this is possible.)

The problem is that the sim module is what's connecting them TO the Matrix. So if you turn it off on them, they get dumped and you lose connection.

Also, if they have a datajack and are connected by wire to their comlink, it's as effective as an internal comlink.

Posted by: NightmareX Jul 31 2007, 02:58 PM

QUOTE (Blade @ Jul 31 2007, 09:31 AM)
The problem is that it's hard to get close enough to the victim's DNI signal (using a drone or a RFID tag might be the best solution).

Couldn't that problem be subverted by simply hacking the victim's commlink, then using that to hack the datajack (then subscribe it to your commlink etc)?

Edited - beat to the punch it seems wink.gif

Posted by: Dancer Jul 31 2007, 02:59 PM

QUOTE (Rifleman)
The problem is that the sim module is what's connecting them TO the Matrix. So if you turn it off on them, they get dumped and you lose connection.

No, their commlink is connecting them to the matrix. The sim module just allows them to use VR to interact with it.
QUOTE
Also, if they have a datajack and are connected by wire to their comlink, it's as effective as an internal comlink.

But who would do that? Apart from hyper-paranoid runners.

Posted by: Dancer Jul 31 2007, 03:02 PM

QUOTE (NightmareX)
Couldn't that problem be subverted by simply hacking the victim's commlink, then using that to hack the datajack (then subscribe it to your commlink etc)?

Yep. But your commlink will need to be in range of their datajack.

Anyone know what the Signal of a standard datajack is? It could be anywhere between 0 (6m, 'intra pan device') and 2 (100m, 'headware transceiver') as far as I can tell from the book.

Posted by: Backgammon Jul 31 2007, 03:06 PM

Here's a thought - is a hotsim a software or hardware modifications...? If it's software, you could modify it on the fly, turning the user's benign sim module into a lethal hotsim modified sim module. That would solve the distance problem.

Posted by: Backgammon Jul 31 2007, 03:06 PM

QUOTE (Dancer)
QUOTE (NightmareX @ Jul 31 2007, 02:58 PM)
Couldn't that problem be subverted by simply hacking the victim's commlink, then using that to hack the datajack (then subscribe it to your commlink etc)?

Yep. But your commlink will need to be in range of their datajack.

Anyone know what the Signal of a standard datajack is? It could be anywhere between 0 (6m, 'intra pan device') and 2 (100m, 'headware transceiver') as far as I can tell from the book.

Could depend on the model. GM's call.

Posted by: Dancer Jul 31 2007, 03:07 PM

It's hardware. See the sim module description on BBB pg318 (use the Hardware skill to modify a sim module).

Posted by: Blade Jul 31 2007, 03:08 PM

Intra Pan. It doesn't make sense to have it accessible from more than 6m (and 3m should be enough).

Maybe you can get the DNI to connect to the victim's commlink directly without having a simmodule in between and then have your sim module send its data to the victim's commlink, but I don't think that'd work : the messages sent by your simmodule are "brain signal" which the commlink won't understand and will simply drop.

Posted by: Rotbart van Dainig Jul 31 2007, 03:08 PM

It takes time and Hardware Skill.

Posted by: NightmareX Jul 31 2007, 03:13 PM

QUOTE (Dancer)
Yep. But your commlink will need to be in range of their datajack.

Not your commlink, but rather anything with wireless capability that can piggyback the signal. Now I understand all the in game paranoia about technomancers biggrin.gif

Posted by: Dancer Jul 31 2007, 03:17 PM

QUOTE (NightmareX)
QUOTE (Dancer @ Jul 31 2007, 10:02 AM)
Yep. But your commlink will need to be in range of their datajack.

Not your commlink, but rather anything with wireless capability that can piggyback the signal. Now I understand all the in game paranoia about technomancers biggrin.gif

I'm reasonably certain that the DNI device needs to connect directly to a hotsim equipped commlink. So you either need to get your commlink in range of their datajack (trode rig), or a modified sim module in range of their commlink.

Posted by: Moon-Hawk Jul 31 2007, 03:24 PM

In my game, I would rule (for sanity's sake) that the hot-sim module (it doesn't matter whose) has to be in direct contact with the DNI device. Low signal range on their DNI device, skinlink, no wi-fi could all apply varying degrees of protection.
I want tricks like this to be possible, but not trivial. If you allow the hot-sim module to communicate with the DNI through any intermediate device you can do this trick from anywhere on virtually anyone with any kind of DNI, and that's bad, IMO.
So as long as your hot-sim module is talking directly to their DNI, this works. Again, this is my interpretation for my game, not a statement of universal truth.

Combining this with the prevalence of skinlink, plus a bit of '80s japanaphilia, and I would conclude that the threat of skinlink hacking would result in handshakes and any other form of physical contact being quite taboo in the business world, with people bowing instead of shaking hands. It's paranoid. It's japanese. What more could you want? biggrin.gif

Posted by: Wakshaani Jul 31 2007, 03:28 PM

Well, there's a few issues. First of all, a Persona Fix of "More gullible guy" is a bit hard to manage. It's one thing to have it broadcast an emotion, such as happyness, which requires a Sim module, or to crank up brain chemsitry (Again, via Sim Module) to give more confidence, but "More gullible" is a pretty nebulous thing. Trying to get someone geared up to record such a track is going to be awfully tricky and it won't really have a market.

Now "Screaming Terror" as a dreamchip, where the person gets drug through roller coatsers, skydiving, shark attacks, whatever, then given a chance to submit or be put back in there? Yeah, there you have a shot. Finding out that Manager Bob has a fear of stinging insects, so you track down a copy of Euphoria's "Against the Hive"? Valid. But "Turn guy into a sucker" is a real challenge.

From there, it's just a matter of getting the program running via a sim, directly contacting the target. If they don't have a mental link, for example a datajack or onboard commlink, you're kind of screwed, since you'll need "The Chair" and a set of trodes to hook him up and run him through for a while ... not really that subtle.

Note that even Psychotropic IC needs this kind of a link ... if you're in AR, sans Sim Module, they can't re-write your brain. In contrast, if you're HotSimming, you could be in for a world of hurt.

Friends don't let friends HotSim.

Posted by: Dancer Jul 31 2007, 03:31 PM

What you say is true for moodchips. But a P-Fix can instill far more subtle and far reaching changes. "While under the chip's influence, the user becomes a different person."

Posted by: Backgammon Jul 31 2007, 03:31 PM

Your reason are good and flaourful, but I think skinlink hacking between businessmen probably isn't a concern, unless there is deep suspicion between the two companies. I mean, you're here to do business, not declare war.

I think it'd be a HUGE thing in the shadows though. Anyone that touches you is probably hacking you.

Posted by: hyzmarca Jul 31 2007, 03:38 PM

If you're going to personafix a receptionist, you might as well do it with a James Bond P-Fix that has you cast as M.

Posted by: Backgammon Jul 31 2007, 03:42 PM

New evil idea of the minute:

What if you simply got the hotsim module within communication contact of the victim (short wireless or skin contact). You could then hack the person's commlink, have it subscribe the hotsim, and then send in via matrix your lethal feed?

It could be fairly easy to disguise your hotsim module as a gift or somthing benign (household object, etc), whatever it takes to get it near the person. You then retreat to the safety of your bunker, execute the hack, subscribe the hostim, and send a lethal signal?

Posted by: Blade Jul 31 2007, 03:45 PM

Just like in the A-Team: "Here take this pen, free gift from our company." with a microphone inside the pen.

Did that a couple of time when I first played SR.

Posted by: NightmareX Jul 31 2007, 03:45 PM

QUOTE (Dancer)
I'm reasonably certain that the DNI device needs to connect directly to a hotsim equipped commlink. So you either need to get your commlink in range of their datajack (trode rig), or a modified sim module in range of their commlink.

I don't see why you'd have to honestly - after all, BTLs can run via a wireless connection to a datajack or simrig, right? Same with hotsim VR? So, if this is the case, it's not so much an issue of hardware placement but signal quality right? And since signal quality is determined solely by the device's Signal rating, then so long as the simsense code is generated by the sim module, delivered to the neural interface, and not filtered out by another sim module anything in Signal range (6-100m, that's alot of stuff in SR4) could logically transmit this code (regardless of it's own hardware so long as it has wifi capability). I really see no reason why piggybacking the hot simsense signal wouldn't be possible given the set up of the second Matrix.

And, for what it's worth, I agree Moon-Hawk - this is a phenomenally bad thing. Aside from the trivial appeal to my sadistic GM tendencies, this literally means that the hackers shall inherit the Earth. Want some wetwork done? Why bother hiring a traditional hitman when your friendly neighborhood hacker is so much more subtle? It changes the entire landscape of the game.

Posted by: NightmareX Jul 31 2007, 03:46 PM

QUOTE (Backgammon)
What if you simply got the hotsim module within communication contact of the victim (short wireless or skin contact). You could then hack the person's commlink, have it subscribe the hotsim, and then send in via matrix your lethal feed?

It could be fairly easy to disguise your hotsim module as a gift or somthing benign (household object, etc), whatever it takes to get it near the person. You then retreat to the safety of your bunker, execute the hack, subscribe the hostim, and send a lethal signal?

Yes. I don't see why not. Blackhammer R Us.

Posted by: Moon-Hawk Jul 31 2007, 03:47 PM

QUOTE (Backgammon)
New evil idea of the minute:

What if you simply got the hotsim module within communication contact of the victim (short wireless or skin contact). You could then hack the person's commlink, have it subscribe the hotsim, and then send in via matrix your lethal feed?

It could be fairly easy to disguise your hotsim module as a gift or somthing benign (household object, etc), whatever it takes to get it near the person. You then retreat to the safety of your bunker, execute the hack, subscribe the hostim, and send a lethal signal?

Sounds like a viable plan to me. They've got a small chance to detect the hidden mode sim module. You still have to successfully execute the hack. They have to be using skinlink (since a hardwired system won't be vulnerable to this)
It's a nasty trick, but it requires a good setup and isn't foolproof.
I don't think it's broken, it's just powerful and clever, and as a GM I wouldn't have a problem with that.

Posted by: Blade Jul 31 2007, 03:50 PM

QUOTE (NightmareX)
And, for what it's worth, I agree Moon-Hawk - this is a phenomenally bad thing. Aside from the trivial appeal to my sadistic GM tendencies, this literally means that the hackers shall inherit the Earth. Want some wetwork done? Why bother hiring a traditional hitman when your friendly neighborhood hacker is so much more subtle? It changes the entire landscape of the game.

Even if I also think it should be a bit difficult to pull off, is it worse than manipulation spells (mindcontrol, influence...) which can be targeted at anyone in LoS (and beyond in case of a ritual spell)?

Posted by: Rotbart van Dainig Jul 31 2007, 03:54 PM

QUOTE (Dancer)
I'm reasonably certain that the DNI device needs to connect directly to a hotsim equipped commlink.

That is not the case.

Posted by: Dancer Jul 31 2007, 04:00 PM

I think we're going to need a developed answer to settle this completely. If all a sim module does is turn one digital signal into a different digital signal you don't really need a sim module in your commlink at all, just get the neurocompatible signal directly.

Posted by: Blade Jul 31 2007, 04:08 PM

Except that the commlink will not be able to deal with the neurosignal which isn't a matrix packet.

Example :
Matrix packet: '<Neurosignal> *Encoded Neurosignal* </neurosignal>' This is encoded as a data packet.
After the Simmodule, you get a series of electric signal to be sent to the DNI. You can compare that to sending packet to the Internet through a RTC line: you need a modem to turn the analog signal to numeric signal and vice versa. You're computer won't understand if you directly plug the analog signal.

Furthermore I guess the signal is tailored to the brain of the receiver, so hacking the commlink to have it send something that'll be like the signal you need directly to the DNI with a "software modem" should be a bit tough to manage.

Posted by: Backgammon Jul 31 2007, 04:08 PM

QUOTE (Rotbart van Dainig)
QUOTE (Dancer @ Jul 31 2007, 05:17 PM)
I'm reasonably certain that the DNI device needs to connect directly to a hotsim equipped commlink.

That is not the case.

This may be true by RAW, but personally I'm ruling against it.

Hackers being able to kill anyone from any distance opens too many problems. Hell, the next computer virus could simply kill everyone. Someone, somewhere, while designing the new matrix, would have said 'hey, maybe opening up the earth's modern population to global genocide via computer virus is a bad idea'.

Posted by: neko128 Jul 31 2007, 04:18 PM

QUOTE (Backgammon)
QUOTE (Rotbart van Dainig @ Jul 31 2007, 11:54 AM)
QUOTE (Dancer @ Jul 31 2007, 05:17 PM)
I'm reasonably certain that the DNI device needs to connect directly to a hotsim equipped commlink.

That is not the case.

This may be true by RAW, but personally I'm ruling against it.

Hackers being able to kill anyone from any distance opens too many problems. Hell, the next computer virus could simply kill everyone. Someone, somewhere, while designing the new matrix, would have said 'hey, maybe opening up the earth's modern population to global genocide via computer virus is a bad idea'.

Shouldn't that be, "...kill anyone who's hooked up to their commlink via a sim module from a distance..." rather than just "...kill anyone from a distance..."? Don't 95%+ of the population, at least most of the time, simply run their commlinks from AR-aware goggles or sunglasses or contacts?

Posted by: Dancer Jul 31 2007, 04:20 PM

You wouldn't neccesarily need to be using a sim module but you would need to have some form of DNI available (Datajack, implanted commlink, 'trodes).

Posted by: Buster Jul 31 2007, 04:30 PM

QUOTE (Backgammon @ Jul 31 2007, 11:08 AM)
Hackers being able to kill anyone from any distance opens too many problems.

Making hackers too powerful isn't the issue, making IC too powerful is the issue. If you can arbitrarily send hotsim attacks to a user, then black IC would not be limited by someone using coldsim. Therefore, the logical rule is that you need to be in direct contact with a hotsim device to use hotsim, be brainhacked, use BTL chips, or be subjected to black IC. Therefore, you'd need your hotsim transceiver to be at signal 0 range or skinlinked to do the brainhacking trick.

Posted by: Backgammon Jul 31 2007, 04:33 PM

QUOTE (Buster)
QUOTE (Backgammon @ Jul 31 2007, 11:08 AM)
Hackers being able to kill anyone from any distance opens too many problems.

Making hackers too powerful isn't the issue, making IC too powerful is the issue. If you can arbitrarily send hotsim attacks to a user, then black IC would not be limited by someone using coldsim. Therefore, the logical rule is that you need to be in direct contact with a hotsim device to use hotsim, be brainhacked, use BTL chips, or be subjected to black IC. Therefore, you'd need your hotsim transceiver to be at signal 0 range or skinlinked to do the brainhacking trick.

I agree.

Put it this way - the last device to communicate with the DNI device must have the hotsim module.

Posted by: Rotbart van Dainig Jul 31 2007, 04:33 PM

You can't just 'send somebody hot sim'. You need to hack his Comlink for Admin access first.

Posted by: hobgoblin Jul 31 2007, 04:37 PM

i was under the impression that hot sim comes as much from signal strength as anything else.

so when i think about it, i would expect the sim module to be wired directly to the input (jack, trode, whatever) but not required to be wired directly to a comlink or similar...

Posted by: Rifleman Jul 31 2007, 04:38 PM

QUOTE (Dancer @ Jul 31 2007, 11:20 AM)
You wouldn't neccesarily need to be using a sim module but you would need to have some form of DNI available (Datajack, implanted commlink, 'trodes).

From basic book, page 214, Quote:
QUOTE

The sim-module accessory coverts simsense data into neural
signals, so that you can experience other people’s experiences
(or programmed sensations)—including emotion. Sim modules
are necessary to access virtual reality (see p. 228).


Sim module is nessecary. Taking a user offline from his own sim module will be noticed.

Also, on Skin links, a question: Considering I can find one entry on this on page 318, where does it say it can be used with a handshake? My interpretation is that a person has to grip something or that the device has to have a reliable direct connection with the user, not a hand shake. It is an option on electronic devices, that's all it says. This means the 'gift' idea might work, but not someone shaking another person's hand.

Posted by: hobgoblin Jul 31 2007, 04:44 PM

it does not say anywhere that a handshake would do, but people are guessing that it can be done, both because its a broadcast medium similar to wireless (you put a signal onto someones skin and everyone in contact with the skin can pick it up) and because handshake based exchange of data have been shown of as close to reality for some time now (hell, microsoft applied for a patent for a skinlink style system some years ago iirc).

think about it, skinlink is nothing more then a very low current version of a stungun or similar. and if you hold the hand of someone thats hit by one of those, your hit yourself.

Posted by: Rifleman Jul 31 2007, 04:49 PM

QUOTE (hobgoblin)
it does not say anywhere that a handshake would do, but people are guessing that it can be done, both because its a broadcast medium similar to wireless (you put a signal onto someones skin and everyone in contact with the skin can pick it up) and because handshake based exchange of data have been shown of as close to reality for some time now (hell, microsoft applied for a patent for a skinlink style system some years ago iirc).

think about it, skinlink is nothing more then a very low current version of a stungun or similar. and if you hold the hand of someone thats hit by one of those, your hit yourself.

Perhaps, but it would have to be with a glove or a cyberarm, wouldn't it? And even then, how do you reliably force the data transaction between two individuals without him doing something to break the connection?

I just don't see it being a practical possibility, based on the half a paragraph describing the technology.

Posted by: hobgoblin Jul 31 2007, 04:53 PM

no it would work on skin alone. thats why i pointed out the stun gun (or for that matter a electic fence).

and data traffic happens very very fast. so if you can win initiative (nice way to calculate speed) and manage to hack in on a single pass, you can get his pan to open up the wireless.

another option is to have a agent on standby that will try to hack its way in when the handshake takes place and then perform some actions if it manages to get transfered.

Posted by: Rifleman Jul 31 2007, 05:02 PM

QUOTE (hobgoblin @ Jul 31 2007, 11:53 AM)
no it would work on skin alone. thats why i pointed out the stun gun (or for that matter a electic fence).

... And this is where I differ with your interpretation.

The book specifically says it uses the electrical pulses on the surface of the skin, and that it requires touch contact.

I can't imagine that it wouldn't have some sort of sensation or a jolt of some sort, and because it requires direct contact someone struggling wouldn't likely provide a good connection. It's not covered at all in the hacking section (I know, a weak arguement, but still,) so we have no idea if you can connect as mentioned here. But if it did work that way I would have imagined they would have said something.

Posted by: Ravor Jul 31 2007, 05:15 PM

A couple of thoughts after reading this thread:

Hacking someone's commlink wouldn't be enough (Unless they are using an implanted commlink that is.), you'd have to hack the person's Datajack or Trodenet and have that hook up to the sim module you wanted. Personally I don't think that you could do that without it being noticed.


Is it just me or are the rules for Brain Hacking that were in Man and Machine absent from AUG? Are they slated to appear in Unwired?

*Edit*

Oh personally I think hacking someone's skinlink PAN while touching them is possible, but then again in the Shadows I imagine that trying to shake someone's hand or otherwise touching them is a big no-no, not because of the relatively mild risk of skinline hacking (Come on, you've got one or maybe two turns to do your hack without being noticed, it's not that big of a risk.), but because of the risk of ritual links and stealth tags, ect...

Posted by: Rotbart van Dainig Jul 31 2007, 05:15 PM

Actually, it's a modulation of the EM-field of the body.

Posted by: Backgammon Jul 31 2007, 05:23 PM

QUOTE (Ravor)
A couple of thoughts after reading this thread:

Hacking someone's commlink wouldn't be enough (Unless they are using an implanted commlink that is.), you'd have to hack the person's Datajack or Trodenet and have that hook up to the sim module you wanted. Personally I don't think that you could do that without it being noticed.

I agree it's near impossible to pull off without the victim noticing.

But not being noticed may not be relevant.

Posted by: PlatonicPimp Jul 31 2007, 05:26 PM

A person getting skinlinked hacked might notice a small electrical jolt or buzz or whatever, but unless they knew what the sensation meant, they'd be more likely to put it down to static electricity or something.

Posted by: neko128 Jul 31 2007, 05:27 PM

QUOTE (Dancer)
You wouldn't neccesarily need to be using a sim module but you would need to have some form of DNI available (Datajack, implanted commlink, 'trodes).

If this is true, then why can't Black Hammer do physical damage to someone using cold sim, let alone someone in AR? They don't say "you do physical damage as long as they're hot-simmed, or have some form of DNIed hardware in the simsense loop."

In my games, at least, there's no way you can fry someone's brain unless there's a hot-sim interface to fry it through... The rules seem to contradict the ability for that to happen.

Posted by: Ravor Jul 31 2007, 05:32 PM

Sure, when your skinlink connects with theirs they may only feel a slight jolt and not figure things out, but they are probably going to smell something fishy when you try to turn a handshake into "let's hold hands'.

Posted by: hobgoblin Jul 31 2007, 05:42 PM

question is, how long does a handshake last, and how long would it take to on the fly hack the target comlink?

Posted by: Ravor Jul 31 2007, 05:50 PM

I can't speak for other parts of the country/world, but where I live, a handshake lasts just a couple of seconds, and even at jacked AR speeds, I don't think it's reasonable for a Decker to hack into the PAN, make the changes and alter the logs within the space of one combat turn. (Not to mention that it's very possible a "wireless active" message is sent to the user.)

Posted by: PlatonicPimp Jul 31 2007, 05:58 PM

I know that if I were a corporate business-man, with a skinlink, I'd set my commlink up to detect whenever it came into contact with someone else's skinlink. Then with a quick mental command, everytime I shake hands with someone they get my E-card. In fact, I would think that something like this would be pretty standard fare, so that sararimen meeting each other for the first time would expect small data exchanges that pu each other into their social networking management software. This is more than adequate time to upload an agent.

Posted by: Buster Jul 31 2007, 06:37 PM

QUOTE (Ravor)
I can't speak for other parts of the country/world, but where I live, a handshake lasts just a couple of seconds, and even at jacked AR speeds, I don't think it's reasonable for a Decker to hack into the PAN, make the changes and alter the logs within the space of one combat turn. (Not to mention that it's very possible a "wireless active" message is sent to the user.)

Hacker: "Well hellllooo there Mr. Johnson." <really long handshake> wink.gif
Mr. Johnson: "Uh, I don't swing that way, but I'm flattered." <yanks hand away, takes 5 foot step back>

Posted by: odinson Jul 31 2007, 06:39 PM

Do datajacks actually have wireless capability? I thought the entire point of a datajack was so you could hardwire things directly to your brain. I guess that opens up a whole new can o worms if they are wireless.

Posted by: Ravor Jul 31 2007, 06:42 PM

Sure, datajacks are intra-pan devices so they have ( Signal 0 ) for a reach of 3 meters, plus the hardwired connection, and the ability to be skinlink adapted. cyber.gif

Posted by: Ravor Jul 31 2007, 06:43 PM

Also something to consider is that if you upload an Agent ontp a PAN, you are changing the system load, and that by itself is probably going to get noticed. cyber.gif

Posted by: hobgoblin Jul 31 2007, 06:50 PM

QUOTE (Ravor)
Also something to consider is that if you upload an Agent ontp a PAN, you are changing the system load, and that by itself is probably going to get noticed. cyber.gif

just like someone notice a worm hitting windows today and shrug it of as just normal behavior...

Posted by: Ravor Jul 31 2007, 06:55 PM

Considering how system load works in the Sixth World I'd say it's alot more unlikely for someone to pass a Responce drop off as "normal system behavior".

Posted by: Backgammon Jul 31 2007, 07:03 PM

QUOTE (neko128)
QUOTE (Dancer @ Jul 31 2007, 11:20 AM)
You wouldn't neccesarily need to be using a sim module but you would need to have some form of DNI available (Datajack, implanted commlink, 'trodes).

If this is true, then why can't Black Hammer do physical damage to someone using cold sim, let alone someone in AR? They don't say "you do physical damage as long as they're hot-simmed, or have some form of DNIed hardware in the simsense loop."

In my games, at least, there's no way you can fry someone's brain unless there's a hot-sim interface to fry it through... The rules seem to contradict the ability for that to happen.

[ Spoiler ]

Posted by: Backgammon Jul 31 2007, 07:05 PM

QUOTE (Ravor)
Sure, datajacks are intra-pan devices so they have ( Signal 0 ) for a reach of 3 meters, plus the hardwired connection, and the ability to be skinlink adapted. cyber.gif

As far as i can tell, Datajacks are totally useless now. Trodes are just as good and cost no essense.

Posted by: Ravor Jul 31 2007, 07:09 PM

Umm, unless AUG changed something that I missed, a sim module must be accessed by whatever DNI you've got, whether that is an implanted commlink, trodenet, or datajack, so even by RAW the tactic under discussion is only possible if you are within the ( Signal Rating ) of your target's set of trodes/datajack/implanted commlink.


*Edit*

QUOTE (Backgammon)
As far as i can tell, Datajacks are totally useless now. Trodes are just as good and cost no essense.


Not quite, even if you go strictly by RAW, datajacks are still good for mentally using BTLs, Know-softs, Linga-softs, ect...

Plus you don't have to worry about a datajack getting knocked off either in a "common sense" moment or as a Glitch result.

Posted by: Rotbart van Dainig Jul 31 2007, 07:14 PM

Sure. But since it's wireless access, you can relay it.

Posted by: Moon-Hawk Jul 31 2007, 07:14 PM

QUOTE (Ravor)
Umm, unless AUG changed something that I missed, a sim module must be accessed by whatever DNI you've got,

But one device accessing another does not imply that it does so directly. When you access a corp node you're going through many, many intermediate steps.
What we need is a clear statement that the sim module must be accessed directly by the DNI, with no intermediate devices. If you have a quote for this, please give a page number and end this. smile.gif
That makes the strategy possible, but difficult, and that's what we're missing.

Posted by: Jaid Jul 31 2007, 07:38 PM

there is a statement somewhere that simsense must be direct or something like that. can't remember offhand the exact wording, or the page number.

in any event, it didn't really clarify what 'direct' means. does it mean simsense has to go through a DNI of some kind? (ie direct meaning "direct neural interface") does it mean there can't be any other devices between the simsense module and the DNI? imo, it certainly doesn't mean it requires a cable (it would have to specifically mention that, imo, since the general rules indicate everything is wireless), though the last time this discussion came up someone insisted that's what it meant.

ultimately, the rules aren't terribly clear on this, i'm afraid. last time it came up, i basically just stopped discussing it and let it sink since it wasn't going anywhere, imo...

Posted by: Ravor Jul 31 2007, 07:46 PM

And whenever the rules aren't clear we have the fluff to examine in order to detremine the intent, and with the exception of Emergance claiming Technomancers have a power which the rules state they don't there isn't any mention of such tactics actual working at all.

Posted by: Jaid Jul 31 2007, 07:57 PM

more or less total silence on a given subject cannot be used to prove much about that subject... other than the fact that we don't know much about it.

(ie, just because it doesn't give specifics as to how possible it is, doesn't mean we can assume it is impossible. or possible for that matter. it just means that we don't really know)

Posted by: Ravor Jul 31 2007, 08:01 PM

I disagree when that something would be "world-changing" I mean IF this tactic worked then as it's been stated, everyone would be using it.

Posted by: Rifleman Jul 31 2007, 08:06 PM

QUOTE (Jaid @ Jul 31 2007, 02:57 PM)
more or less total silence on a given subject cannot be used to prove much about that subject... other than the fact that we don't know much about it.

(ie, just because it doesn't give specifics as to how possible it is, doesn't mean we can assume it is impossible. or possible for that matter. it just means that we don't really know)

By the same token, creative interpretation of the rules based on one paragraph detailing something meant to be an accessory to allow someone to more easily access their own private network seems a bit excessive. It doesn't seem to say anything about your electrical field being able to support someone else's virtual signal.

Posted by: Jaid Jul 31 2007, 09:13 PM

this tactic isn't necessarily all that "world changing"

right now, someone can grab a kitchen knife and go kill most average people if they want to. they'll get caught, but that's equally true about some random guy killing someone else via the matrix.

so why doesn't it happen? because you can still get caught. and because for anyone important enough to be worth killing, there will be hefty matrix defenses. which is all that really stops anyone from murdering people in the meat, also... anyone important enough to protect, will be protected.

the only difference is that whereas it takes only a cheap kitchen knife and random flailing to kill someone in the meat (heck, a rusty pipe or a metal bar is just as good, almost), it takes expensive hardware (several months worth of pay, specifically) equally expensive (not to mention extremely illegal) software, and skill to kill someone via the matrix.

which isn't really any significantly worse obstacles than a sniper or other assassin might face in the meat, really. ultimately, given the relatively low cost to protect someone in the matrix (that is, you can get human security someplace in seconds, no matter where they are physically)

matrix assassins should be no more common than normal assassins, and random deaths inflicted via the matrix should be almost unheard of! (probably only from TMs, since it's not exactly a walk in the park for anyone else to get black IC)

Posted by: Dancer Aug 1 2007, 01:29 AM

QUOTE (Ravor)
Umm, unless AUG changed something that I missed, a sim module must be accessed by whatever DNI you've got, whether that is an implanted commlink, trodenet, or datajack, so even by RAW the tactic under discussion is only possible if you are within the ( Signal Rating ) of your target's set of trodes/datajack/implanted commlink.

Normally the DNI device connects to a commlink which has a sim module. So if you took over their datalink you could wirelessly connect one of your sim modules to it, giving them a hotsim-equipped unit connected to their DNI device. The limiting factor is that the sim module must be within direct range of their commlink, you can't relay through the matrix.

Really, killing people is the least of what you can do with this technology. With a good selection of software you should be pretty much able to temporarily enslave people. Has anyone else got any ideas about what sort of bonuses/penalties ought to apply to a social test once your opponent has been moodchipped/p-fixed?

Posted by: Adarael Aug 1 2007, 01:30 AM

Okay. I'm gonna weigh in here, and I know I'm not an 'official' source, but since this came up a lot in my prior game, I'm gonna tell you how it can be done and how it can't be done.

Page 318, Sim Module Entry: "A sim module must be accessed via trodes or a direct neural interface (datajack, implanted commlink, etc)." This means that your brain hits sim module before it hits commlink. Regardless of the fact that the sim module is physically attached to the commlink, the sim module is the FIRST thing your DNI signal is processed through, not the commlink.

On Sim Modules
This is how it goes. An implanted commlink is a DNI because it's hard-wired into your brain - therefore the implant takes over the duties of a datajack, assuming the sim module is also implanted. Trodes are specifically the only non-DNI form of access that a sim module can have. This means that as signals pass from the great god of the matrix to the user's commlink, they are then interpreted by the sim module and sent to your brain. The analogy of the modem is almost correct but not quite - modem is to sim module as computer is to brain:
Matrix --> User's Commlink --> Sim Module --> Brain.
The module is that which translates the digital data of the matrix for your brain. Not for your commlink. That's why the module has to set directly between your gray matter and anything else.

On Hot/Cold Sim
'So what!' you say, 'Let's just hot-wire somebody's datajack wirelessly and get that bad boy a good ol' brainfry!' Good plan, but no cigar. Not yet, anyway. So you wanna connect your sim module to them, such that they can get black IC'd from the comfort of their own living room. You're going to run into two problems really quick:
1) You have to get it connected to their DNI. How to do this has been adequately described, with the exception of one error, which I'll deal with in the DNI section below.
2) You have to override their own sim module, if it's not re-wired for hot sim.
Why is this? Well, sim 'strength' is measured by the 'delta levels' of the recording (see Shadowbeat, Matrix 2.0, and probably forthcoming 4th edition releases). The higher the delta levels, the stronger the sensation. BTLs are literally better than life because they run the delta levels for sensory input above what the brain is capable of producing on its own. Hot sim is the same way, which is why you're faster, more alive, and it's possible to get addicted. It's not that the hot sim modules have an amplifier, but rather than ordinary sim modules have safety cutoffs in place via hardware buffers. Black IC, P-Fix chips, all that good stuff - they rely on going over the cutoffs to affect the user.
So even if you rig your hot sim module to the target's DNI, as long as their own sim module is in the loop (which it would have to, if your attack is inbound through their commlink) the black IC signal will get cut. It'll either get cut by their sim module before it hits yours, and the signal will already be dampened, or it'll get through yours only to be rendered 'ordinary' (albeit confusing) by their module. You need to remove their sim module from the equation entirely in order to have hot sim access their brain. Unless they're running a modified module, in which case you pretty much just have to spoof it into running in hot mode.

Fact 1: BTLs and other chips don't need sim modules for the same reason emulators don't need hardware: the signal they output is already in the form the human brain can process. The sim module is built right onto the chip. So theoretically, a P-Fix chip doesn't need a sim module on the target to work, as long as it's being directly connected by DNI. Unfortunately, if you send the P-Fix signal over the 'net it does, because it has to get translated into the matrix protocols and back out again.

That said, my personal (and in no way official) addendum is this: there's no way someone who's running hot sim all of a sudden would fail to notice it. It's just too raw, too alive, and too much like railing a line of molten aluminum.

DNI And You
'Okay' goes the next argument, 'But I can wirelessly subscribe my module to their DNI - be it datajack, internal commlink, or whatever - and then hack their sim module to turn off and give control to my own.' A good bet. But harder than you might think. This isn't explicitly stated in the rules, but logic dictates this is the case: datajacks don't usually pick up wireless data. Why is this?
The description of a datajack explicitly states that it is used to interface with data via a cable. It's not going to be used by the 'average' user, since they have no need of full VR. Any user who DOES use full VR, however, will be using the cable for the same reason you would:
1) Anything you'd want to access wirelessly is accessed through your commlink, not your datajack. So it's not like you need to have your bare brain exposed to all those chips - you can just dump 'em into your head through the commlink. That's why the commlink is the hub of your PAN and not your datajack.
2) Most objects are totally incapable of interacting with your datajack without some kind of interpretation device. It's all well and good to quote that everything is wireless - it is - but that doesn't mean it's all using the same language. You can't wirelessly jack straight into your coffee cup and expect it to react to mental signals without the auspices of a sim module. Same with a doctor's CyberSurgeon9000+ in an ER. You have to have an object do some kind of interpretation, and that's the sim module, and usually also a commlink.
3) So you don't like cables. Buy a skinlink. They're cheap, and they cut out that problem of picking up static in your wireless datajack and making you taste lint and see spots. (Can you imagine what WiFi static would FEEL like, going directly to your brain?)
4) In "The Wireless World" in SR4 (p. 304) it DOES say GMs have the final say on what's wireless and what isn't. But it also says that 'As a rule, assume that any
gear item that is electronic or mechanical has a wireless-enabled computer in it.' While this is surely the case with DNIs, that doesn't mean that HAVING a wireless computer is the same as giving full functionality to the wireless world. In the example of the the jacket with a wireless computer, the computer wouldn't give some snarky bastard the ability to zip it up and unzip it, unless you bough the jacket from Sharper Image. It'd just be a waste of money for the manufacturer - the draw wouldn't great enough to incorporate that kind of computer control.
5) Even if we assume datajacks have total wireless functionality rather than simple wireless diagnostics, wifi can be turned off with a simple command. It can't be turned back on except for manually. That means any company worth its' salt would require employees to turn off such a 'bare brains' security risk while on company property. Consider it like this: you might say that most people won't think about it because of convenience. It's also convenient not to tie my shoes, but after you watch someone trip on their shoelace, don't you make sure yours are still tied?

Users in 2070 aren't the same class of idiots we have today. The wireless matrix is everywhere, in everything, and they're gonna think twice about baring gray matter to unexpected IC...if for no other reason than they don't wanna get VR bombed by CIALIS NOW sensory ads in bad parts of town.
No.
These users are a different class of idiot. Their idiocy is that they think their security is good enough...not that security isn't an issue.

Posted by: Dancer Aug 1 2007, 02:16 AM

Excellent points. I think that you are right.

Therefore, I think, I can substitute my own sim module if I can bring it within direct connection distance of their DNI device (around 100m for an implanted commlink and 3m for datajack/trodes). I also need to own their system with considerable thoroughness, to deactivate their current sim module and potentially change them from skinlink to wireless (if they've skinlinked their datajack to their commlink I can hack their commlink, get access to their datajack, hack that, and set it to wireless).

Not easy, but possible. Does my understanding accord with yours?

Posted by: Fortune Aug 1 2007, 02:41 AM

How exactly do you deactivate/disable the piece of hardware that is the SIM Module wirelessly while it is in use?

Posted by: Dancer Aug 1 2007, 02:44 AM

QUOTE (Fortune)
How exactly do you deactivate/disable the piece of hardware that is the SIM Module wirelessly while it is in use?

It's only in use if they're using simsense. Since that stops you from doing anything else at the same time, most people are happy to use AR. In most situations when I'm going to want to brainhack people they're not going to be dead-to-the-world in VR.

Posted by: Fortune Aug 1 2007, 02:48 AM

AR is Simsense! While you don't need a Sim Module to use the Matrix via AR, you would still need one to get emotional feedback (which is available in AR).

Posted by: Adarael Aug 1 2007, 02:50 AM

Yeah, Dancer. That's pretty much the way I scan it. And as to how you might dump it when it's in use, Fortune... Dancer's also right that it's not going to be operating if you're not in full VR. And even if you are, you could - if you were fast enough - swap their sim module for yours, and it'd dump them into AR for a second (and they'd know what'd happened if they were sharp). But you could theoretically hit them with the IC if you got the drop on them.

Posted by: Ravor Aug 1 2007, 03:58 AM

Umm, you are mistaken about this not being a "world changing" tactic, it is at least as big as Ritual Sorcery is, perhaps even bigger considering that almost everyone gets their AR fix through sim-sense as well and thus through their sim-module and this tactic isn't limited to less then 1% of the population like magic is.

As for datajacks, remember that by default everything comes with wireless, and if datajacks were an exception then it would have been spelled out there as the description of datalocks shows us.

Posted by: Dancer Aug 1 2007, 04:03 AM

But considering a datajack needs to connect to your PAN to do anything useful there's no reason for it to have a signal of more than 0.

To brainhack somebody they either need to be using a hot sim module by default (small portion of the population), or you need to be able to physically insert one into their local space. Whereas ritual sorcery requires nothing, it hits them no matter where they are.

Posted by: Ravor Aug 1 2007, 04:11 AM

I totally agree with everything you just said Dancer, datajacks have ( Signal 0 ), and you can only brainhack someone who is using hot sim-module conected to their datajack/trodes/implanted commlink.

The problem is that people are argueing that you can hack someone's PAN and then use wireless relays to connect your sim-module to their datajack/ect and then fry their brain with Black Hammer from anywhere in the world and yet this wouldn't be world changing in the least because anyone can stab someone to death with a kitchen knife.


Posted by: Xenith Aug 1 2007, 04:20 AM

Had you played some Shadowrun Missions (referring to Through a Rose Colored Display Link), you'd know that the whole BTL mind control thing has already been done and is possible (apparently) in game to a variety of targets (mostly stupid/sloppy/lazy ones). There are simply no rules for it, yet. So use your best judgment.

Posted by: Ravor Aug 1 2007, 04:28 AM

Yeah, I also remember reading something about a "truly random" random number generator as well in one of the SR Missions, so I don't put that much stock in them even though in general I enjoy reading and mining them for ideas.

Posted by: PlatonicPimp Aug 1 2007, 04:33 AM

Look, IF you can override a user's own sim-module, and put a hot-sim module with range of their (signal 0) datajack in order to fry their brain, then why can't you get a repeater within range of their (signal 0) datajack, and then pipe the hot-sim feed through the repeater?

And if you CAN pipe the hot-sim through the repeater, why can't you use the cellular network that's already in place and almost always is within range of the targets datajack?

if you can do it at all, you can do it remotely.

So in order to prevent brainhacking the world from home, there are two possibilities: either the datajack does not possess wireless functionality (and thusly all incoming traffic is routed through the commlink and it's cold-sim module), OR the datajack is subscribed to the commlink and only accepts signals from it (with similar results) That last one means your datajack counts toward your commlink's subscription limit (at least when wirelessly enabled), and could be tricked with a spoof command.

So it would be locate the datajack's signal, spoof the datajack to accept your link (chance to be noticed), Hack the Datajack (chance to be noticed), Upload the p-fix/hit them with black IC. Non-trivial.

And anyone who cares a modicum about security could turn off their datajack's wireless capability. Then all traffic HAS to be routed through their own sim module, no way around it. Or they could go the way my paraniod hacker did, and get senseware for all 5 senses and leave the sim-module out of it.

Here's my question. If a person has a sim moduel modified for hot-sim, but it's currently in cold-sim mode, could you spoof it to switch it to hot sim for them?

Posted by: Jaid Aug 1 2007, 04:43 AM

QUOTE (PlatonicPimp)
Here's my question. If a person has a sim moduel modified for hot-sim, but it's currently in cold-sim mode, could you spoof it to switch it to hot sim for them?

depends. i would suspect most sim modules use a software switch primarily. if only because you really want to be able to shift to cold sim if you spot some nasty IC, assuming you don't decide to go to AR.

on the other hand, for those who know enough to be able to hotsim modify a sim module, i would expect them to include a physical switch also, to ensure no one can spoof it to turn to hotsim at an inopportune time. this would not be instead of the software switch, but in addition to it, imo (this is kinda like having a safety on a gun. the gun doesn't automatically shoot when the safety is off, but when the safety is on, the gun won't shoot).

basically, it's important to be able to cut yourself off from hotsim even if you have an RAS override running on you at any given time.

so i would say it depends on the person... if the person is tech-savvy, expect them to have both switches, and you'll only be able to get at them when they're already in hotsim. for those who just have a hotsim for boosted simsense playing or who aren't really truly hackers but want to think they are, you could spoof hotsim to go on.

Posted by: PlatonicPimp Aug 1 2007, 04:55 AM

So shadowrunners should know better, fool, and kids who experiment with BTLs probably leave their asses wide open.

I wonder if behind every incident of a matrix entity killing tourists is some beetlehead who left their module in hot-sim mode.

Posted by: Ravor Aug 1 2007, 04:59 AM

I disagree PlatonicPimp, because if it were really so easy to run sim-sense data through a sim-module and then relay it through node after node into someone's DNI device then why aren't sim-modules built into wireless routers already, effectively forcing everyone using them into either cold or hot sim?

Hell if that's the case then why do we even need a sim-module at all? Instead of using sim-sense why not transmit everything in DNI capable signals?

Basically what I'm trying to say is that it's not that unreasonable to look at the description of a sim-module and read the bit about being accessed through a DNI Device as meaning it has to be accessed directly, you can't just route the translated neural signals through relays that aren't designed to handle them.

But then again, unless an author speaks up we'll have to wait until Unwired to find out who is and isn't right, and I look at the fluff and wonder why isn't Ritual Sorcery for Deckers ever discussed if the tactic works across the world.

Posted by: Rotbart van Dainig Aug 1 2007, 09:40 AM

QUOTE (Ravor)
I disagree PlatonicPimp, because if it were really so easy to run sim-sense data through a sim-module and then relay it through node after node into someone's DNI device then why aren't sim-modules built into wireless routers already, effectively forcing everyone using them into either cold or hot sim?

That would every wireless router require to hack the users interface and set it to accept it...

QUOTE (Ravor)
Hell if that's the case then why do we even need a sim-module at all? Instead of using sim-sense why not transmit everything in DNI capable signals?

Asking such questions will lead to madness.
There is really no reason why a commlink needs a sim module.

Posted by: NightmareX Aug 1 2007, 09:53 AM

QUOTE (Backgammon)
Hackers being able to kill anyone from any distance opens too many problems. Hell, the next computer virus could simply kill everyone. Someone, somewhere, while designing the new matrix, would have said 'hey, maybe opening up the earth's modern population to global genocide via computer virus is a bad idea'.

One would think they would have learned something from the last time that happened (ish), yes wink.gif But that doesn't seem to be the case.

I mean, I'd really love to see a logical, tech based reason why Signal Relay Brain Death like PP and I are talking about wouldn't work, for reasons I already mentioned. But I have yet to see why relaying would stop SRBD. After all, a simsense signal is in essence simply a data format (like modern AVI or WMA). Once interpeted (ie run through a hot sim module) there should be no issue in the DNI device accepting it (assuming the victim's PAN is throughly pwned of course).

Posted by: Blade Aug 1 2007, 10:06 AM

Let's take your comparison with the AVI file.

Let's compare the brain with a TV, the SimModule will be the TV-Out part of your graphic card. Your computer (commlink) receives data from the internet (Matrix) through an ethernet cable.

What you will do is get the streaming AVI file and play it on the computer, the graphic card will convert the data so that it can be displayed on your TV. Good.

Now let's say you just send directly TV-Signal on your computer (for example you hack together a composite->ethernet cable). Your computer will receive strange data from the ethernet cable, which it won't understand and will ignore. If you want your computer to be able to send that directly to the TV-Out you'll have to code drivers by yourself, and it won't be easy. I'm not even sure that the hardware in itself will be able to support it.

So I seriously doubt you can route a decoded brain signal through the Matrix just like you can't send a standard TV Signal on the Internet without passing it through all the layers.

Posted by: Rotbart van Dainig Aug 1 2007, 10:15 AM

But you can tunnel it.

Posted by: Blade Aug 1 2007, 10:17 AM

If both are compatible. If you have a numeric input and an analogic output, you can try to tunnel it but the signal you'll get won't be the original signal. Even if both are numeric but one is -5V,+5V and the other is -10V/+10V it won't work.

Posted by: Rotbart van Dainig Aug 1 2007, 10:21 AM

If. And even then, doing so is a technicality, most of the time.
But the Sim Module hooks up with the brain interface with the exact same layer and protocols everything else is using.

Posted by: Blade Aug 1 2007, 12:20 PM

How do you know?

Posted by: Rotbart van Dainig Aug 1 2007, 01:32 PM

Because there is no other Interface.

Posted by: Blade Aug 1 2007, 01:50 PM

How? Why? proof.gif question.gif

Posted by: Rotbart van Dainig Aug 1 2007, 01:54 PM

A sim module connects to a (nano) trode net with the standard WiFi interface by RAW.

That's all there is. Especially for the nano version.

Posted by: Blade Aug 1 2007, 02:03 PM

Excuse my skepticism but do you have a exact page reference?

Posted by: Ravor Aug 1 2007, 02:56 PM

Ok, I see what you are getting at, but there isn't anything that I've found stating that trodes and other DNI devices don't need something on the hardware side of things to accept a sim-module's translated neural data. Granted there's nothing saying there is either, but there has to be something blocking Ritual Sorcery for Deckers or it would have appeared in the fluff at some point because it is BIG.

Posted by: Rotbart van Dainig Aug 1 2007, 03:12 PM

QUOTE (Blade)
Excuse my skepticism but do you have a exact page reference?

p. 319 gives them a Device Rating.

Posted by: Blade Aug 1 2007, 03:18 PM

Why have the SimModule as a physical component then?

Posted by: hobgoblin Aug 1 2007, 03:19 PM

we may never know...

Posted by: Adarael Aug 1 2007, 04:41 PM

Same reason you have a graphics card rather than software to do it for you. It's faster and more efficient, and requires less processing power outa the CPU.

Also, because many users don't actually need a sim module for what they're doing. Despite Fortune making commentary about emotive tracks in AR - and yes, they are POSSIBLE - such VR tracks in AR are SPECIFICALLY stated as being very rare.

So we can assume the average user just doesn't need that level of functionality.

Posted by: Backgammon Aug 1 2007, 04:44 PM

I'm fuzzy on one aspect - do you need a sim module to command your commlink via mental commands, or just trodes? What do you need to stop waiving your hands in the air like a retard to operate your AR?

Posted by: Adarael Aug 1 2007, 04:49 PM

Yes, you'd need a sim module to give mental commands. The sim module is what translates the 'think speak' into 'machine speak'.

Posted by: Ravor Aug 1 2007, 04:51 PM

QUOTE (Adarael)
Also, because many users don't actually need a sim module for what they're doing. Despite Fortune making commentary about emotive tracks in AR - and yes, they are POSSIBLE - such VR tracks in AR are SPECIFICALLY stated as being very rare.

So we can assume the average user just doesn't need that level of functionality.


Perhaps, but remember that the same bit of fluff that says AR Emotive Tracks are rare also says that the majority of people use a sim-module to hook up to AR because it's the easiest.

QUOTE (Backgammon)
I'm fuzzy on one aspect - do you need a sim module to command your commlink via mental commands, or just trodes? What do you need to stop waiving your hands in the air like a retard to operate your AR?


No-one really knows for sure, I say that yes you need a sim-module to issue mental commands to your non-impanted gear, others say no. I asked the question in one of the first pages of the "Ask the Authors about AUG" thread, but haven't recieved an OFFICAL answer.

Posted by: Buster Aug 1 2007, 05:04 PM

QUOTE (Backgammon @ Aug 1 2007, 11:44 AM)
I'm fuzzy on one aspect - do you need a sim module to command your commlink via mental commands, or just trodes? What do you need to stop waiving your hands in the air like a retard to operate your AR?

You need both. You need the sim module to translate thought into action through VR and you need the trodes to communicate thoughts to the sim module.

If you don't have trodes, you need AR gloves or feedback clothes to wave your hands in the air to control stuff via AR and a linked glasses/goggles/contacts to see AR and a earbud to hear AR. Feedback clothes also give you some simulated touch sensations (not necessary, but lots of fun on the right sites).

I don't believe you need a sim module to control AR because the errata/FAQ says a spirit can control the matrix via AR.

I'm certain you don't need a sim module to control implanted gear. I'm pretty sure you don't need a sim module to control external gear either: just a DNI device such as datajack or internal commlink and a way to communicate to the external device (such as wireless, skinlink, wirejack).

Posted by: Ravor Aug 1 2007, 05:17 PM

Umm, if you don't need a sim-module to issue mental commands to your non-implanted gear then you don't need one to use AR either, you can just use your brain instead of a keyboard and mouse to adjust the volume, and browse the Matrix.

Posted by: Buster Aug 1 2007, 05:28 PM

Yeah, now that I think it about it, it is confusing. Anyone have any page numbers or FAQ/errata links?

Is a sim module ONLY good for experiencing sim like full VR matrix running or VR games or hot sim for BTL?

Posted by: neko128 Aug 1 2007, 08:29 PM

My understanding is that a Sim Module is only necessary for converting incoming data into sensory information for your nervous system.

You can issue commands to any device that you have access to through a DNI.

Posted by: Demonseed Elite Aug 1 2007, 08:33 PM

QUOTE (neko128)
My understanding is that a Sim Module is only necessary for converting incoming data into sensory information for your nervous system.

You can issue commands to any device that you have access to through a DNI.

Speaking off-the-cuff and away from my books, I believe that's correct.

Posted by: Demonseed Elite Aug 1 2007, 11:32 PM

Also, part of the confusion about whether a sim module is necessary for AR is because AR is a pretty broad and vague category of signals. Most AR is not simsense and does not require a sim module. Video overlays and audio overlays over your existing senses do not require ASIST signals and so you don't need a sim module. Not even the haptic feedback requires ASIST. So, no sim module necessary, even spirits can use it.

Some AR does, however, also carries a limited ASIST signal, like an emotive track. To utilize this "high-definition" AR, you'd need a sim module. VR is entirely ASIST signal, so you'd need a sim module for that also.

Posted by: Fortune Aug 1 2007, 11:51 PM

So, would any person in 2070 really need a Sim Module, other than to actually access VR?

Posted by: Jaid Aug 1 2007, 11:56 PM

QUOTE (Fortune)
So, would any person in 2070 really need a Sim Module, other than to actually access VR?

i don't think anyone would *need* sim module other than to access VR, no.

it is, however, a great deal cheaper to just get a sim module than it is to get all the various links separately..

Posted by: Thyme Lost Aug 2 2007, 12:29 AM

QUOTE (Jaid @ Aug 1 2007, 03:56 PM)
QUOTE (Fortune @ Aug 1 2007, 06:51 PM)
So, would any person in 2070 really need a Sim Module, other than to actually access VR?

i don't think anyone would *need* sim module other than to access VR, no.

it is, however, a great deal cheaper to just get a sim module than it is to get all the various links separately..

Will a Commlink and sim module allow you to use all the other features of AR without needing anything but the commlink and sim module?... ie no AR gloves or keyboard...

Posted by: Jaid Aug 2 2007, 01:16 AM

QUOTE (Thyme Lost @ Aug 1 2007, 07:29 PM)
QUOTE (Jaid @ Aug 1 2007, 03:56 PM)
QUOTE (Fortune @ Aug 1 2007, 06:51 PM)
So, would any person in 2070 really need a Sim Module, other than to actually access VR?

i don't think anyone would *need* sim module other than to access VR, no.

it is, however, a great deal cheaper to just get a sim module than it is to get all the various links separately..

Will a Commlink and sim module allow you to use all the other features of AR without needing anything but the commlink and sim module?... ie no AR gloves or keyboard...

the sim module requires a DNI to work at all.

which means, you don't need the gloves, provided you're going to have a DNI if you're using a sim module to access AR.

if you don't want to use a DNI, you need some kind of senselink (ie image link, sound link, touch link, etc) and some method of controlling (could be AR gloves, could be the commlink's built in hand controls even if you want).

Posted by: Fortune Aug 2 2007, 01:20 AM

So, if a person is already accessing AR via DNI, but not through a Sim Module, he would still be able to manipulate whatever he needed around him?

Posted by: Jaid Aug 2 2007, 01:40 AM

QUOTE (Fortune)
So, if a person is already accessing AR via DNI, but not through a Sim Module, he would still be able to manipulate whatever he needed around him?

if by "accessing AR" you mean manipulating it, then i would say yes. nothing says you need a sim module to translate brain information to machine information, which (to me) strongly implies that's what the DNI actually does. and i'm fairly certain there's (fluff, admittedly) examples of using a DNI in such a manner without a sim module.

if by "accessing AR" you mean viewing it, then i would have to say that you can't view AR through a DNI without a sim module. thus, the answer to your question would be "that's a moot point, you can't do that"

Posted by: neko128 Aug 2 2007, 01:53 AM

How many people use sense-links beyond audio and visual, though? And those can be handled with a pair of intelligent sunglasses connected into your commlink.

Posted by: Demonseed Elite Aug 2 2007, 02:22 AM

QUOTE (Jaid)
if by "accessing AR" you mean viewing it, then i would have to say that you can't view AR through a DNI without a sim module. thus, the answer to your question would be "that's a moot point, you can't do that"

You don't need a sim module to view AR, as long as you have some other method for displaying the video signals, such as an image link (p. 323, SR4). A commlink and image link sunglasses will show you all the AR visuals you want. Add in some earbuds to the mix and you can hear all the AR you want. Toss in AR gloves with the commlink and you can manipulate AR objects. If the commlink is implanted or if it is connected to a datajack, you can get this data and manipulate it with mental commands (you will still need something to project the data onto, such as visuals to a cybereye or audio to a cyberear, etc.). With the above, you will not be able to get simsense signals in the AR, such as emotive tracks.

Add in a sim module and you can receive and interpret those emotive tracks. In addition, you won't necessarily need to have image links or cyber-senses to project the visual and audio data into, since it can be overlaid directly in the sensory areas of your brain, fooling your meat senses into thinking it is there. In addition, with the sim module you can go full VR, completely replacing your meat senses with false data in your brain, fooling them completely.

Posted by: Fortune Aug 2 2007, 02:25 AM

QUOTE (Jaid @ Aug 2 2007, 11:40 AM)
if by "accessing AR" you mean manipulating it, then i would say yes. nothing says you need a sim module to translate brain information to machine information, which (to me) strongly implies that's what the DNI actually does. and i'm fairly certain there's (fluff, admittedly) examples of using a DNI in such a manner without a sim module.

if by "accessing AR" you mean viewing it, then i would have to say that you can't view AR through a DNI without a sim module. thus, the answer to your question would be "that's a moot point, you can't do that"

How can you be able to manipulate it without being able to viewing it?

I assumed that the person 'viewing' AR would have an Image Link.

I'm still not at all clear about the whole necessity, or even the actual usage of the Sim Module outside of hacking in VR.

edit: But the above post helps quite a bit. Thanks.

Posted by: Jaid Aug 2 2007, 02:26 AM

QUOTE (neko128)
How many people use sense-links beyond audio and visual, though? And those can be handled with a pair of intelligent sunglasses connected into your commlink.

actually, iirc AR gloves have some degree of touch link, as do feedback clothing (and let's face it, lots of people are interested in the touch link part, if only for porn...)

however, you are probably right when it comes to temperatures (i am not aware of anything in the clothing that simulates temperature), some touch (probably hard to replicate the effect water, for example), smell, and taste.

QUOTE (Demonseed Elite)
You don't need a sim module to view AR, as long as you have some other method for displaying the video signals, such as an image link
sure, but then you wouldn't be viewing it through your DNI, which leaves my original point intact wink.gif (that is, you can manipulate but not view with only a DNI, if you wish to manipulate and view *through DNI* you need a simsense module)

Posted by: Demonseed Elite Aug 2 2007, 02:31 AM

QUOTE (Fortune)
I'm still not at all clear about the whole necessity, or even the actual usage of the Sim Module outside of hacking in VR.

They probably are not commonly used in everyday online usage. Implanted sim modules are the sign of a hacker, true simphile, or BTL junkie. External sim modules would be popular among people like gamers, who would want them for the latest and greatest VR games, and people who want to be able to experience simsense media content on the go (as opposed to being tied down to a home set-top simdeck).

Posted by: Jaid Aug 2 2007, 02:33 AM

QUOTE (Fortune)
How can you be able to manipulate it without being able to viewing it?

I assumed that the person 'viewing' AR would have an Image Link.

I'm still not at all clear about the whole necessity, or even the actual usage of the Sim Module outside of hacking in VR.

you're quite right, you couldn't (easily) manipulate it without viewing it. if you have an image link you are viewing it through, you're not viewing it through a DNI, however, you're viewing it through an image link. you could still manipulate it through a DNI, with no need for a sim module.

as for the use of a simsense module outside of full VR, well there's 1, and 1 other that's sorta outside of full VR.

the one that's not quite outside of full VR is for experiencing simsense, such as when you slot a simsense entertainment chip. this is basically the same as full VR, except instead of attaching yourself to the matrix, you attach yourself to a simsense recording.

the one that is fully outside of full VR is that a simsense module can completely replace all the other sense links. no need for image link, sound link, scent link, taste link, touch link, or anything like that. you can smell AR bread. you can feel AR porn. you can taste AR chocolate bars. you can see AR signs. all for a much lower cost than it would otherwise require.

Posted by: Demonseed Elite Aug 2 2007, 02:34 AM

QUOTE (Jaid @ Aug 1 2007, 09:26 PM)
sure, but then you wouldn't be viewing it through your DNI, which leaves my original point intact wink.gif (that is, you can manipulate but not view with only a DNI, if you wish to manipulate and view *through DNI* you need a simsense module)

That's not correct. You can manipulate and view through DNI without a sim module. An example that would work would be a commlink connected with a fiber optic cable to a datajack and a set of cybereyes with an image link.

EDIT: Looks like you edited. Ah well! nyahnyah.gif

Posted by: Jaid Aug 2 2007, 02:37 AM

QUOTE (Demonseed Elite)
QUOTE (Jaid @ Aug 1 2007, 09:26 PM)
sure, but then you wouldn't be viewing it through your DNI, which leaves my original point intact wink.gif (that is, you can manipulate but not view with only a DNI, if you wish to manipulate and view *through DNI* you need a simsense module)

That's not correct. You can manipulate and view through DNI without a sim module. An example that would work would be a commlink connected with a fiber optic cable to a datajack and a set of cybereyes with an image link.

that's not through DNI. that's through an image link. the fact that it passes through a DNI is irrelevant, it's not the DNI that makes you able to view it, it's the image link that does the work. if you just changed it from being a cable through your datajack to being a wireless signal to the eye, you could still view AR. if you changed that example to through a DNI and straight to your brain, you wouldn't be able to view AR.

Posted by: Buster Aug 2 2007, 02:38 AM

My updated AR, VR, and Sim FAQ thread explains things (now with page numbers!).
http://forums.dumpshock.com/index.php?showtopic=18512

Posted by: Fortune Aug 2 2007, 02:42 AM

QUOTE (Demonseed Elite)
They probably are not commonly used in everyday online usage. Implanted sim modules are the sign of a hacker, true simphile, or BTL junkie. External sim modules would be popular among people like gamers, who would want them for the latest and greatest VR games, and people who want to be able to experience simsense media content on the go (as opposed to being tied down to a home set-top simdeck).

And that's even more helpful. Thanks once again.

Posted by: Fortune Aug 2 2007, 02:43 AM

QUOTE (Jaid)
the one that is fully outside of full VR is that a simsense module can completely replace all the other sense links. no need for image link, sound link, scent link, taste link, touch link, or anything like that. you can smell AR bread. you can feel AR porn. you can taste AR chocolate bars. you can see AR signs. all for a much lower cost than it would otherwise require.

I've seen this debated quite a bit,but is this actually the case?

Posted by: Jaid Aug 2 2007, 02:43 AM

QUOTE (Demonseed Elite)
EDIT: Looks like you edited. Ah well! nyahnyah.gif

edited what? i don't recall editing the post you quoted, and it looks like it's still there... the post you quoted before that is also the original i'm pretty sure (i have a very strong tendency to [edit] tag posts unless it's within about 10 seconds or so of the original, and i'm correcting a spelling or misleading wording that will tend to make it look like i said something different from what i meant...

Posted by: Fortune Aug 2 2007, 02:46 AM

QUOTE (Jaid)
that's not through DNI. that's through an image link.

But that is what I meant, and tried to clarify that fact above. As I said, I assumed that the person would be using some kind of device other than just his brain to view AR with.

Posted by: Jaid Aug 2 2007, 02:49 AM

QUOTE (Fortune)
I've seen this debated quite a bit,but is this actually the case?

yes.

QUOTE (SR4 page 209)
Th e easiest and most common way to get your AR fi x,
though, is through simsense. You need a sim module for your
commlink to interpret the signals and feed you the data via a
cyberware simrig, worn simrig, trode net, or datajack. Partial
simsense feeds take AR a step further


that's from the last paragraph in the 'augmented reality' section.

Posted by: Jaid Aug 2 2007, 02:50 AM

QUOTE (Fortune)
QUOTE (Jaid @ Aug 2 2007, 12:37 PM)
that's not through DNI. that's through an image link.

But that is what I meant, and tried to clarify that fact above. As I said, I assumed that the person would be using some kind of device other than just his brain to view AR with.

hmmm... i had intended to mention that you would need an image link or some other similar thing in that scenario... obviously it got left out of that post embarrassed.gif

Posted by: Dancer Aug 2 2007, 04:42 AM

If all you want to do is kill someone, you don't even need Hot Sim. Black Hammer does Stun damage against people in cold sim. But on pg231 it specifically notes that Black Hammer can overflow the stun damage track into physical. Since BH does physical damage directly against hot-sim users, this clearly indicates that the stun damage that cold sim users suffer can overflow, and kill them.

Assassinating someone via the matrix:
1) Locate their system
2) 0wnz0r it.
3) Log them into their local node
4) Attack their persona using Black Hammer. You'll need about 2 strikes to knock them out, and other two to kill them. A Hot-Sim hacker with a Simsense Booster can do this in one combat round.
5) Delete all evidence of your presence. In fact, set their commlink to continously overwrite everything.
6) Cover your tracks

Posted by: Buster Aug 2 2007, 05:26 AM

I addition to non-neural sim you can see AR with the AR switch on your sim module. See my FAQ thread (or the actual book) for details.

Posted by: Fortune Aug 2 2007, 06:45 AM

Don't worry. I've been watching that thread with great interest.

Posted by: Buster Aug 2 2007, 12:07 PM

Cool, if you see anything you want to add, let me know and I'll add it right away.

Posted by: Adarael Aug 2 2007, 06:34 PM

Sparky IC. I want to add Sparky IC.

Oh, you meant something there were rules for, huh?
Damn.

Posted by: Buster Aug 3 2007, 02:30 AM

Ok, just for you I'll add Sparky IC to the rules once I own SR5. I think I'm next in line to buy the Shadowrun franchise after Catalyst gets bored with it, so I'm saving my pennies. I'm not sure how the Shadowrun intellectual property marketplace works, but I'm pretty sure it's on a bimonthly rotation, so you won't have to wait long. Once I have some fine henchmen like Synner and Frank working for me, my overly circuitous plot to take over the world will be one quarter complete. Tell you what, after I've owned the Shadowrun franchise for a couple of months, I'll sell it to you for a fair price...say, a nice ham sandwich?

Posted by: Ravor Aug 3 2007, 04:42 AM

Hell, I'll buy you a sandwich and a soda. cyber.gif

Posted by: WeaverMount Aug 4 2007, 11:53 PM

Ok Question: what happens when you have more than one DNI and or how broken is Ares S-III Super Squirt + Nanopaste trodes in the context of this conversation?

Posted by: Doctor Funkenstein Aug 4 2007, 11:55 PM

Multiple DNIs are simply that; multiple ways to interact with your electronics directly. It's like having two plugs instead of one.

Not sure what you plan to do with the Super Squirt idea. All you'd be doing is giving your target another means to interact with things. You don't get any connection to them through it. You'd need to, like, suction-cup a commlink with wireless enabled and a skinlink onto their forehead or something in order to do that, assuming they had their own wireless connectivity disabled.

Posted by: Buster Aug 5 2007, 12:13 AM

You could Super Squirt an adhesive gel containing microscopic RFIDs. Turns the target's skinlinks into wireless links with one squirt. devil.gif

Posted by: Doctor Funkenstein Aug 5 2007, 12:17 AM

You'd have to hit a device with a skinlink on it, wouldn't you? Pretty sure RFIDs don't have them incorporated into them, though they apparently have a Capacity (which seems odd that a "microscopic" item as you described can hold one-third the amount of sensors a dedicated handheld-sized device can).

Posted by: Buster Aug 5 2007, 12:27 AM

You'd just have to hit their skin to access their skinlink. And you can add skinlinks to RFIDs.

You certainly don't have to worry about game balance here, even if you were an uberhacker, it'd still be easier to just squirt the guy with poison.

Maybe Palming skill would be useful in getting a skinlinked RFID on the guy without him noticing.

Posted by: Doctor Funkenstein Aug 5 2007, 12:32 AM

I'm more concerned with your assumption that an RFID tag is small enough to be used in that fashion than anything else. And if they are "microscopic," I'd have serious concerns about allowing a Skinlink accessory on them, let alone having a Capacity of 1 which they're clearly described as having.

To me, that means they're the size of a micro-drone. Small, but not that small. And certainly not small enough to shoot out of a Squirt Gun.

Posted by: Ravor Aug 5 2007, 01:11 AM

Although I wouldn't allow you to "squirt" a RFID Tag on anyone, I personally don't have a problem with using palming to slip it onto a person. But then again I allow skinlinks to work through normal thin clothing as well so it wouldn't have to be oin contact with actual skin either.

Posted by: Jaid Aug 5 2007, 01:35 AM

QUOTE (Doctor Funkenstein)
You'd have to hit a device with a skinlink on it, wouldn't you? Pretty sure RFIDs don't have them incorporated into them, though they apparently have a Capacity (which seems odd that a "microscopic" item as you described can hold one-third the amount of sensors a dedicated handheld-sized device can).

if it makes you feel any better, the sensors that you can put into an RFID tag are also really short range...

Posted by: WeaverMount Aug 5 2007, 01:46 AM

What I'm getting off this thread is that if you have a hotsim module that you control (by hacking theirs or connecting yours) with the range of the signal(0) trodes, your can kick them over into hotsim VR where they can't move, and just get hit with blackout w/o biofeedback until dead or unconscious. While they can test down the damage, they can't dodge the hits or request help so they are instantly disabled and down in 3-6 seconds.

So, the Squirt-Trode Combo could be an easily concealable, subsonic and thus totally silencable. Now the scary part is that if you surprise them they give no dodge, and no resistance to being paralyzed by VR. If you can get 1 hit on the attack roll they are out, period. No drain, concealable, mundane, silent, instant 1 hit KO.

Posted by: Wakshaani Aug 5 2007, 02:03 AM

QUOTE (Ravor)
Although I wouldn't allow you to "squirt" a RFID Tag on anyone, I personally don't have a problem with using palming to slip it onto a person. But then again I allow skinlinks to work through normal thin clothing as well so it wouldn't have to be oin contact with actual skin either.

Currently at work (I work for the largest private employer in the world, eek), the ongoing RFID tagging of freight includes a master pallet system, where items will be scanned as they're placed on it, with the pallet being tracked, to make sure it gets where it should be going and that it'll have the right items on it.

In addition to the RFID tags that you're used to, work is also being done on "Radio Spray", a can of spray paint, basicly, but instead of paint, it'll contain teensy radio transmitting *dust*. These dust motes are coded with the bar code of a specific item, then sprayed on, where they look like, well, dust. They're fully-functioning RFID tags, tho, with a range of a few inches. The problem is that, to have data for all the items that we sell (hundreds of thousands), each would have to have a unique cancode, which is, well, inefficient. So, they want to make the existing tech be reprogrammable in some degree, so that the same can of spray can be used on different items.

The eventual goal is to phase out loss from transport (IE, "It fell off of a truck") and the elimination of 90% of the cash registers. You'll be able to load up your purchases, then walk through an RFID-reading gate, which will read all your stuff, tally it, read your ID tag/RFID-equipped credit card, and bill your account without you ever breaking stride.

...

This is off topic, isn't it?

At ANY rate, I don't think that you can force HotSim, or even ColdSim, on someone unless you have a Chair ™ or other way to strap 'em down while you go on hooking things up. If, for example, Bob the Salaryman has a Rating 2 Commlink with no Sim module, since he just does VR, never uses trodes, and has no Datajack (IE, most of the population), there's just no way to get a potentially deadly VR attack to him. You could load an agent with a Black Hammer into his comm, but it'd just sit there and twiddle thumbs, waiting for the sweet release of VR so it could jump on his eyelids, a day that would never arrive.

Now, if Bob decided to rig a hot Sim Module into his Commlink, he'd be in trouble. Equally he'd be in trouble if you got ticked, tackled him into a van, tied him up, stuck trodes onto his head, plugged in YOUR Hotsim, and set it to "Flame War" but, really, at that point, you might as well just shoot him.

The notion of hackers sitting in their parents' basements, dialing random strangers and dropping a Ritual Sorcery-like bomb on them via HotMod death is ... not a notion that the writers intended, I would think, and would certainly horrify most GMs. "Yeah, Dodger's going to hack in, kill all the security guards by infectnig their helmets with Code Redder, then open the doors for the team." GM sighs.





Posted by: Doctor Funkenstein Aug 5 2007, 02:22 AM

QUOTE (WeaverMount)
...with the range of the signal(0) trodes...

Once again, you could put a million trodes on someone. It's not going to give you control over them. It's going to let them control things, including the trodes themselves (instantly becoming aware of them and instantly having the option to shut down wireless connectivity with a thought).

You need to find some way to add a device to their PAN without them knowing about it and/or hack into it instantaneously without them shutting it down with a thought, which really isn't going to happen.

Posted by: WeaverMount Aug 5 2007, 03:17 AM

ok, could you rig a hot sim module that was hardwired always on, always paralyzing hot sim VR, and always running blackout on the users. The blackout style "BTL" might even need to be some kind of firmware. But are those specific mods possible, and could you "give" someone control of that device by applying a new external DNI?

BTW @Wakshaani: this thread ruled out "Ritual-Sorcery Like Bombs" pages ago


Posted by: Dancer Aug 5 2007, 02:32 PM

QUOTE (Doctor Funkenstein)
You need to find some way to add a device to their PAN without them knowing about it and/or hack into it instantaneously without them shutting it down with a thought, which really isn't going to happen.

That sounds pretty trivial for a PC level hacker. Taking over PANs is a textbook application of Electronic Warfare and the Exploit program, and they won't know you've done it unless their (system+analyse) beats your (stealth) on the extended test. Same as breaking into any other system. And once you've got admin access you can add as many things as you like.

Posted by: Ravor Aug 5 2007, 04:13 PM

Slight correction, they won't know that you've hacked their PAN unless they can beat your Stealth OR you start blizting the system by doing stuff like changing program loads, subscribing new devices, ect, you know, all of the kind of things that a Decker would have to do in order to make this trick actually work.

Posted by: PlatonicPimp Aug 5 2007, 04:46 PM

OK, that totally depends on the target's attention and tech savvy. How many computer users today don't relly notice when their system slows down from malware? Or they notice the slowdown a little, but they don't grok why? How many people say, "oh, my operating system is getting old, that's why it's slow, better go buy the newest one" as if code just degraded with time or something? In my game, the target of such a hack would have to make a computer test (1) to notice that their system load has changed, and they'd only get that if some part of their attention was given to the matrix (they'd have to attempt a matrix action.) Sammy Mc-Samurai might not notice in the middle of a firefight, and Suzy Skelec-Atari would probably put the delay down to increased call load or standard systems maintainence.

Posted by: Ravor Aug 5 2007, 06:00 PM

To each their own, I figure that operating systems have advanced enough along with computer savvy that such a test isn't necessary, I've found that it goes along way to keeping Deckers from ruling the world.

Posted by: Adarael Aug 5 2007, 06:12 PM

QUOTE
That sounds pretty trivial for a PC level hacker. Taking over PANs is a textbook application of Electronic Warfare and the Exploit program, and they won't know you've done it unless their (system+analyse) beats your (stealth) on the extended test. Same as breaking into any other system. And once you've got admin access you can add as many things as you like.


While this is true on one level, in the specific case of locking a target into hot sim, there's literally no way to do it without them noticing unless you introduce other factors such as magic or prior post-hypnotic suggestions. That's because the difference between cold and hot sim is like the difference between a warm day and being on fire. Hot sim kicks your sensory level past the red delta line - that's what gives you the boost. They may not know who put them in hot sim, because they didn't make the perception test, but they'll know they're unexpectedly in hot sim.

Like, I may not make a perception test to see who hit me with the flamethrower, but I'll damn well know I'm on fire.

Posted by: Doctor Funkenstein Aug 5 2007, 08:17 PM

QUOTE (Dancer)
That sounds pretty trivial for a PC level hacker. Taking over PANs is a textbook application of Electronic Warfare and the Exploit program, and they won't know you've done it unless their (system+analyse) beats your (stealth) on the extended test. Same as breaking into any other system. And once you've got admin access you can add as many things as you like.

No. Taking over a wireless PAN is a textbook case.

Walking up to someone, slapping a skinlinked commlink onto them, having that commlink connect to their PAN, then hacking into that commlink and thus their PAN is nota textbook case. Especially doing so before they realize "hey whoa, I have a new device hooked up."

It'd be like sneaking into someone's house who doesn't have a wireless router. Hooking a wireless router up to their computer. Hacking into their computer on-site. Creating a network with that router. Then running back to your house so you can hack into the network and get some free broadband. All with the guy sitting there watching the whole thing.

Posted by: Dancer Aug 6 2007, 09:48 AM

[QUOTE=Doctor Funkenstein,Aug 5 2007, 08:17 PM] [QUOTE=Dancer,Aug 5 2007, 08:32 AM]Walking up to someone, slapping a skinlinked commlink onto them, having that commlink connect to their PAN, then hacking into that commlink and thus their PAN is nota textbook case. Especially doing so before they realize "hey whoa, I have a new device hooked up." [/QUOTE]
Why would I do that? They've got a commlink (everybody does), and it's already linked into their (skinlink) PAN. Their commlink has wireless access or its useless, so I wirelessly take it over and route through it to the rest of their PAN, which I also take over, and activate the wireless functionality of. I still need to get a sim module within 3m of them if I want to use hot sim, but that's a lot easier than attaching a commlink to them. And if I don't want to do that there's still some pretty nice (nasty) things I can do with cold sim.

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