Tarantula has been blowing my mind with the symbolic link plugin for the Sympathetic Linking metamagic power (Street Magic p. 29). The symbolic link table on p29 lists thresholds for having 1) assensed the target, 2) met the target, and 3) "personally unfamiliar with the target".
I expected the power to have a limitation of having to assense the target, maybe at least a requirement to have seen the target with your own eyes, but you can make the link with people you know nothing about! As a player this scares the crap out of me, and as a GM this pisses me off.
A mage could just make up a name at random, "Jefferson P. Haysworth", create the symbolic link and bam, if there's anyone in the whole world named Jefferson P. Haysworth, he drops dead with a manabolt to the head. The mage doesn't even need to know if such a person exists and he doesn't even need to have a vague description of the target. The symbolic link with people you don't know is threshold 16, but that turned out to be no problem.
Also it seems that the symbolic link threshold only pertains to the creation of the symbolic link, not to the actual ritual spellcasting test. As Frank Trollman pointed out in other threads, even Wards don't seem to offer any protection to ritual magic. So a mage with Magic 9 can drop an force 18 spell from anywhere on the planet and the target gets only his Counterspelling dice to defend himself (he can also use Edge, but so can the caster and Edge runs out eventually).
Is the president pissing you off? Have a pet peeve against a celebrity? No problem, they're just an easily-buildable symbolic link away from a guaranteed kill.
Am I missing something?
You have to have some form of representation of the subject, but if you didn't have some sort of representation of the subject there'd usually be minimal reason for you to go to all the trouble of killing someone with ritual sorcery.
---
That being said, yes. Ritual Sorcery through symbolic links is a reasonably fool proff way for extremely powerful magicians to cause part of the world to catch fire. It's the magical equivalent of a Thor Shot. And like most high-end magic, it's substantially less impressive than the non-magical equivalent but a lot more available to Shadowrunners.
As for defense? Throw an Edge point for Hand of God to save you from the initial volley. A second shot won't be coming for at least an hour - you now have one hour to track them down and counter attack.
-Frank
I don't know, if this worked at all, I don't see why all the greater dragons of the world don't suddenly drop dead from making too many enemies.
Well, for one thing Frank is wrong about wards.
For another, even if you are personally unfamiliar with a target, you still need to have an idea of what the specific target that you're going after looks like - making up a name at random doesn't work. You could be trying to target Harvey the rabbit by that logic. You can't create a symbolic likeness if you have no idea what the subject looks like - you need a photographic, a holopic, something to begin with.
Now, no matter what type of ritual sorcery is being used against you, you have a chance to detect it, which gives you the opportunity to locate yourself inside a warded area and/or hire a magician to track the casting back to its source. Provided you know what's going on.
Finally, if the targer is a magician character with the Flux metamagic, he or she can terminally disrupt the ritual link.
First, this was with a specialy crafted ritual assassination group. Its an extended (16, 1 day) test to make the symbol. Then, the ritual needs to be cast. Unless the leader has a magic of 11, then the target will likely have some forwarning about the incomming attack. Also, all members doing the ritual must be of the same tradition. This makes it very useful for "build a team to kill something" but otherwise, is very hard to accomplish.
But Flux only works for magic hours a day, and only puts off the targetting. Not to mention even if you maintain it for too long to stop the link, you may suffer penalties for having a disrupted aura.
Also, ritual kill teams seem to be able to hurry tests to make spells take place in an hour, not enough time for a target to even sense it.
Ancient, with a magic of 11, the ritual resolves after 1 hour. The test to know you are being targetted with ritual magic occurs at 1 hour. Therefore, you won't get to know you're being targetted until you're dead.
This just doesn't make sense to me. Magic 11, while incredibly high, is not exactly unheard of in the SR world. Harle is afterall, initiated into high double digits. Any one of those are unstoppable ritual killing machines.
Aztechnology should be unhindered with its plans if it has all its resources at its disposal towards creating 3 of these teams.
Other ways to survive, burn edge for critical success on resistance. Burn edge for survival if it would kill you. High counterspelling/shielding/reflecting can also be useful to survive it. Not to mention having medical assistance around.
Let's keep a few things in mind.
First, your ritual group is either operating under a -6 die penalty or burning up a lot of Karma making symbolic link foci.
Second, you have to hope you're killing the subject in one go, otherwise they're now warned. Even if you do kill the target on the first try, you still have to deal with the astral signature.
Third, Spell Defense works as normal, including variations like Shielding, Absorption, and Reflecting. Important mundane targets undoubtedly have teams of magicians sitting around them with no other purpose that providing spell defense. Great Dragons can probably handle that themselves.
Wow. If you have 3 teams that can probably kill anyone on the planet with about a day's work, you'll be unbeatable? Since when?
Those teams could each kill someone every day. Every single day, and it wouldn't even slow a major corporation down. The board of Ares Macrotechnology has twenty guys on it. You kill 3 of their top men and they'll move up three more guys from management and move on with their lives. And they'll do it tomorrow. And the next day. And the day after that.
And while they're doing it, they'll drop a tungsten rod from space on Tenochtitlan. And they'll do the same to Veracruz, and Copan, and your face.
---
Assassination, no matter how likely to succeed, is really no substitute at all for weapons of mass destruction. Aztechnology does have the death of Ghostwalker on speed dial. But actually using that button would piss off the other power players to the point where they'd use their big guns. And Ghost Walker just isn't important enough to risk people jumping you with the Wild Hunt, detonating nuclear weapons on your territory, and spraying your fields with gamma anthrax. It's just not.
-Frank
| QUOTE (Ancient History) |
| First, your ritual group is either operating under a -6 die penalty or burning up a lot of Karma making symbolic link foci. |
| QUOTE (Ancient History) |
| Well, for one thing Frank is wrong about wards. |
| QUOTE (Fortune) | ||
Can we get some kind of official ruling on this, seeing as there are SR4 authors coming down on both sides of the issue? |
| QUOTE (Ancient History) | ||||
Hey old man. Mana Barriers, p.185, SR4, in black and white. |
The principal argument to the contrary being that all spells go through the barrier if you're in a warded volume.
do the symbolic links get used up like the material links do?
| QUOTE (Ancient History) |
| The principal argument to the contrary being that all spells go through the barrier if you're in a warded volume. |
Frank's argument essentially being that a ritual-cast spell does not have a path to the target per se, which is the crux of our disagreement-as I say it must have a path.
| QUOTE (Ancient History) |
| Frank's argument essentially being that a ritual-cast spell does not have a path to the target per se, which is the crux of our disagreement-as I say it must have a path. |
| QUOTE (Ancient History) |
| Frank's argument essentially being that a ritual-cast spell does not have a path to the target per se, which is the crux of our disagreement-as I say it must have a path. |
Because nowhere is it said that ritual magic is through the metaplanes. Also, spells can't reach the metaplanes at all, and there are no spells from the metaplanes entering astral or normal space.
Who says you can't see it on the astral? All spells have an aura.
So you can be walking down the street with astral perception and see a glowing trail leading from a ritualist in New York all the way to his target in Japan?
No, but you could see it zip past as it's cast.
| QUOTE (Buster) |
| So you can be walking down the street with astral perception and see a glowing trail leading from a ritualist in New York all the way to his target in Japan? |
I find this whole thing counter-intuitive. In my opinion, a Ward should act, you know, like a Ward. It should somehow magically protect you from Arcane Bad Things™ of all varieties.
If this is indeed the case, then I believe that this should be made clear in the rules. If it is not the case, then there needs to be clearly defined guidelines as to when a Ward is not a Ward.
Wards don't protect you from arcane bad things if:
I had a long and intricate post, but what it boils down to is this: I agree with Fortune.
Game balance, in-world logic and history, and any sense of ever needing hit men in the world who AREN'T ritual magicians indicate that wards should affect ritual casting.
And, as a hasty edit, the wording for wards interacting with spells is as follows:
"In some cases, a spell, focus, spirit, or even a character may unintentionally be forces into a situation where either they or the barrier must give." It doesn't mention LOS at all.
i don't like the idea that wards don't protect you from ritual casting, but Frank has a point: if the spell has to pass through a ward, why doesn't it have to pass through all the structures between the caster and the target? hell, if the target is a significant enough distance away, why doesn't the curvature of the earth come into play?
My explanation for it working is this:
If I target Joe's big toe with my manabolt. Joe takes damage. Not just his big toe. Why? Because Joe's big toe is linked to joe (physically and magically). If I cut off some of joe's hair (material link) and manabolt it ritually, it affects joe. Why? Because its linked to joe (magically). If I take Joe's lucky boxer shorts, and manabolt them ritually via metamagic (symbolic) Joe takes damage. Because they are linked to joe (meta-magically). If I make a statue of joe (hard enough as it is), and manabolt that, joe takes damage. Because its linked to joe (meta-magically).
The question assumes direct spells travel. They don't. They simply erupt at the target without an intervening travel time. It's the link between caster and target that is impeded by the ward. It's unfortunate that the wording of wards implies direct spells 'travel', because they don't and never have. As the FAQ states:
Do spells cast in the astral have an astral form? What about spells cast in the physical plane?
"Spells never have an astral form. They have auras, as all living and magical things do, but spells never have an actual astral form. That's why you can't attack a spell in astral combat, for example (as you could in SR2)."
Consequently, the spell's form isn't what the ward blocks - it has no form - and it's their echoes are what you're seeing. Spells don't move. They simply are. That's why you see auras of spellcasting where the caster of a mana bolt was and an aura on the target's body - not in a path between the two.
| QUOTE (FrankTrollman) |
| They are cast onto you using a variant topology in which they don't actually get LOS drawn through anything. |
| QUOTE (Ancient History @ Aug 5 2007, 08:20 PM) |
| This is the sort of thing I'm talking about, it has no support and is such a stretch that you actually have to invent shit to make the theory work. |
| QUOTE (Adarael) |
| The question assumes direct spells travel. They don't. They simply erupt at the target without an intervening travel time. It's the link between caster and target that is impeded by the ward. It's unfortunate that the wording of wards implies direct spells 'travel', because they don't and never have. As the FAQ states: Do spells cast in the astral have an astral form? What about spells cast in the physical plane? "Spells never have an astral form. They have auras, as all living and magical things do, but spells never have an actual astral form. That's why you can't attack a spell in astral combat, for example (as you could in SR2)." Consequently, the spell's form isn't what the ward blocks - it has no form - and it's their echoes are what you're seeing. Spells don't move. They simply are. That's why you see auras of spellcasting where the caster of a mana bolt was and an aura on the target's body - not in a path between the two. |
| QUOTE (Buster) | ||
This is the best explanation I've heard. As far as I can see, it answers all the incongruities. |
It's the link between caster and target that is impeded by the ward. Therefore it affects the ritual spell too. It also means it doesnt block a spirit's metaplanar shortcut trick.
The whole point of ritual magic and a symbolic link is that it bypasses the normal LOS link you're referring to.
| QUOTE (Whipstitch) |
| The whole point of ritual magic and a symbolic link is that it bypasses the normal LOS link you're referring to. |
Another note, is that it seems that ritual magic might be exempted from the errata that teamwork tests can only add dice equal to the skill of the lead character. This means ritual magic can get much more dice, and easily beat most wards/lodges/barriers hands down anyway. (See the dragon thread).
| QUOTE (Aku) |
| except, it doesnt answer why wards work at all then. The ward is invisible, so it doesnt block magical LoS, the spell doesnt flow through the ward (as it just appears) so it doesnt act like a 4x4 driving through mud. so exactly what does the ward do again? |
I agree with Frank on this one. Otherwise ritual magic is worthless, as anyone can contract a few dozen wards/barriers and be invulnerable to all rituals.
| QUOTE (Tarantula) |
| I agree with Frank on this one. Otherwise ritual magic is worthless, as anyone can contract a few dozen wards/barriers and be invulnerable to all rituals. |
| QUOTE (Ancient History) |
| This is the sort of thing I'm talking about, it has no support and is such a stretch that you actually have to invent shit to make the theory work. |
no, i think that the spell does its best to get from team to target, but if it cant (as in the target is INSIDE the ward, then it's got no choice.
My understanding was that the spell simply comes in to being at ground zero. No zipping around the world blasting through stuff , because the spell is purely astral until it hits.
| QUOTE (Aku) |
| no, i think that the spell does its best to get from team to target, but if it cant (as in the target is INSIDE the ward, then it's got no choice. |
esxcept, im very sure that building likely has a window, or a gap, that wouldnt block our spell... i dont think many ward creators would do the same.
| QUOTE (Aku @ Aug 5 2007, 11:30 PM) |
| esxcept, im very sure that building likely has a window, or a gap, that wouldnt block our spell... i dont think many ward creators would do the same. |
| QUOTE (fistandantilus3.0) |
| My understanding was that the spell simply comes in to being at ground zero. |
not entirely, no, but then, i dont think that ritual spellcasting is really needed, as a PC option either.
i also dont think the sole use of ritual spellcasting should make wards null and void
| QUOTE (Fortune) | ||
Thereby still having to pass through and be affected by a Ward. |
And if the Ward surounding the target affects the spell why doesn't the various background counts and wards scattered across the world also affect the spell?
In fact, as has been asked, forget fireball, how does firebolt work via Ritual Magic IF you assume spell travel?
| QUOTE (Adarael) |
| The question assumes direct spells travel. They don't. They simply erupt at the target without an intervening travel time. It's the link between caster and target that is impeded by the ward. It's unfortunate that the wording of wards implies direct spells 'travel', because they don't and never have. As the FAQ states: Do spells cast in the astral have an astral form? What about spells cast in the physical plane? "Spells never have an astral form. They have auras, as all living and magical things do, but spells never have an actual astral form. That's why you can't attack a spell in astral combat, for example (as you could in SR2)." Consequently, the spell's form isn't what the ward blocks - it has no form - and it's their echoes are what you're seeing. Spells don't move. They simply are. That's why you see auras of spellcasting where the caster of a mana bolt was and an aura on the target's body - not in a path between the two. |
| QUOTE (toturi) |
| Since it comes into being inside the ward, how does it differ from a spell that is cast inside the ward? |
Ok, frankly I'm seeing alot of nonsensical rules-lawyering garbage in this thread, time to put it straight. In this response I'll referance previous editions (yes, the fluff logic of such in regards to magic should still hold between editions as nothing happened between '64 and '70 to change it) and common sense. Why? Because the SR4 rules on ritual sorcery in relation to wards are apparently as clear as mud.
| QUOTE (Tarantula) |
| If I target Joe's big toe with my manabolt. Joe takes damage. Not just his big toe. Why? Because Joe's big toe is linked to joe (physically and magically). If I cut off some of joe's hair (material link) and manabolt it ritually, it affects joe. Why? Because its linked to joe (magically). If I take Joe's lucky boxer shorts, and manabolt them ritually via metamagic (symbolic) Joe takes damage. Because they are linked to joe (meta-magically). If I make a statue of joe (hard enough as it is), and manabolt that, joe takes damage. Because its linked to joe (meta-magically). |
| QUOTE (Adarael) |
| As the FAQ states: Do spells cast in the astral have an astral form? What about spells cast in the physical plane? "Spells never have an astral form. They have auras, as all living and magical things do, but spells never have an actual astral form. That's why you can't attack a spell in astral combat, for example (as you could in SR2)." |
The closest you'll get to an official answer outside the FAQ is that Wards are "aspected disruption fields" affecting any external magic trying to affect anything within their boundries - once a ward is raised everything within the volume established by its boundries is "warded" (especifically on the physical and astral planes since wards are dual mana barriers).
I used "aspected" on purpose and I mean that wards are astral barriers specifically designed to interfere with magic being cast (and astral forms trying to break) into their area of effect (unlike, say, background counts/domains/mana static spells which affect all magic cast into and cast within their limits via the physical and astral planes) and not to interfere with magic cast within their limits (once inside those boundries all bets are off).
Spells do not "travel" at all - directly or indirectly. Magic users focus mana into a spell effect - channelling it on the physical or astral planes and suffering Drain for it, "syncing" it with a target - and the effect simply manifests/comes into being at the point/aura/whatever chosen as a target.
Furthermore, spells do not "go metaplanar" at any point when cast via ritual sorcery - in fact, spells cast on the physical plane do not even go astral.
Whether its remotely formed at the target as NightmareX suggests or the targeting link forms an instant "wormhole" to the target doesn't really matter. Wards are designed to interfere with any mana effects from without affecting things within (regardless of whether this means disrupting the remote manipulation or disrupting the instant wormhole effect )
Astral spotting and/or sympathetic/symbolic linking simply replace the need for LOS during the targeting of a casting. Otherwise, the spell works as normal (ie. mana is instantly channeled to the intended target through the link established by LOS/astral spotting/sympathetic or symbolic linking).
I'd avoided bringing SR2 into it, since that was the edition where you could physically fight the travelling spell construct on the astral. That was explicitly removed in SR3.
http://forums.dumpshock.com/index.php?showtopic=18346
Insofar as writer's intention counts for anything, my intention with wards matches what Adarael and NightmareX said. The spell may be constructed at the ritual link inside the ward, but the link itself exists between the ritual object in the ritual team's possession and the sympathetic object within the ward. The ward still affects this linkage and consequently affects the ritual spellcasting.
| QUOTE (Synner @ Aug 6 2007, 07:25 PM) |
| Astral spotting and/or sympathetic/symbolic linking simply replace the need for LOS during the targeting of a casting. Otherwise, the spell works as normal (ie. mana is instantly channeled to the intended target through the link established by LOS/astral spotting/sympathetic or symbolic linking). |
| QUOTE |
| Insofar as writer's intention counts for anything, my intention with wards matches what Adarael and NightmareX said. The spell may be constructed at the ritual link inside the ward, but the link itself exists between the ritual object in the ritual team's possession and the sympathetic object within the ward. The ward still affects this linkage and consequently affects the ritual spellcasting. |
| QUOTE |
| Is this the developers/writers collective intent on Ritual Spellcasting? |
| QUOTE |
| Does a ward interfere with a spell cast from within that ward? |
| QUOTE |
| Where is the point of origin of a ritual spell then? |
| QUOTE |
| Can the spell originate from within the warded volume? |
| QUOTE (Demonseed Elite) | ||
No. I put writer's intention (note the singular possessive) in there intentionally. It is my intention only, which can be totally trumped by an official FAQ/errata statement. |
| QUOTE (toturi) |
| What is the point of origin for a astral spotter ritual spell? |
| QUOTE (Synner) |
| The closest you'll get to an official answer outside the FAQ is that Wards are "aspected disruption fields" affecting any external magic trying to affect anything within their boundries - once a ward is raised everything within the volume established by its boundries is "warded" (especifically on the physical and astral planes since wards are dual mana barriers). I used "aspected" on purpose and I mean that wards are astral barriers specifically designed to interfere with magic being cast (and astral forms trying to break) into their area of effect (unlike, say, background counts/domains/mana static spells which affect all magic cast into and cast within their limits via the physical and astral planes) and not to interfere with magic cast within their limits (once inside those boundries all bets are off). Spells do not "travel" at all - directly or indirectly. Magic users focus mana into a spell effect - channelling it on the physical or astral planes and suffering Drain for it, "syncing" it with a target - and the effect simply manifests/comes into being at the point/aura/whatever chosen as a target. Furthermore, spells do not "go metaplanar" at any point when cast via ritual sorcery - in fact, spells cast on the physical plane do not even go astral. Whether its remotely formed at the target as NightmareX suggests or the targeting link forms an instant "wormhole" to the target doesn't really matter. Wards are designed to interfere with any mana effects from without affecting things within (regardless of whether this means disrupting the remote manipulation or disrupting the instant wormhole effect ) Astral spotting and/or sympathetic/symbolic linking simply replace the need for LOS during the targeting of a casting. Otherwise, the spell works as normal (ie. mana is instantly channeled to the intended target through the link established by LOS/astral spotting/sympathetic or symbolic linking). |
| QUOTE |
| So the bottom line answer to my original question would be: "Wards do subtract their rating from all spellcasting and ritual spellcasting tests against a target who is inside the warded volume from outside the warded volume." |
| QUOTE (Demonseed Elite) | ||
No. I put writer's intention (note the singular possessive) in there intentionally. It is my intention only, which can be totally trumped by an official FAQ/errata statement. |
| QUOTE | ||
No. |
| QUOTE | ||
Technically, the point of origin of a ritual spellcast would be at the sympathetic object (or its astral shadow). |
| QUOTE (synner) |
| To clarify: while Jay is correct about the spell using the sympathetic link to target someone, however the "point of origin" of a ritual spell is actually where it is for any spell at whoever is casting it, and in the case of ritual spells that's the ritual leader (and not the astral spotter since spotters aren't strictly necessary). |
| QUOTE (FrankTrollman) |
| So you're saying that a normal ritual spell cast through an astral spotter would have to get the spotter through the ward (because the ward is astrally opaque and the spotter cannot spot through it), and then the spellcasting would be opposed by the ward anyway? That sounds an awful lot like double jeopardy. -Frank |
Wait. If you get your spotter inside the ward, then the target doesn't get the bonus from the ward? You just lost any kind of credibility. Either, he should get the bonus always on spells incoming to him that weren't cast from inside the ward. Or he shouldn't get it on ritual spells.
Not, he gets it on ritual spells unless they get the spotter inside the ward. Why? Because, whats connecting the spotter to the ritual? A link! A link that someone can astrally follow. So, why wouldn't the ward impact that link the same as the sympathetic link. It would. Which, by your logic here, is that it does nothing to a spotter's link, and the sympathetic magic is a spotting link, thusly, it does nothing to sympathetic magic links either. Huzzah!
The mistake is here:
| QUOTE (Demonseed Elite) | ||
Mechanically, this should work similar to a normal, non-ritual spellcast. The spotter is choosing a target using line-of-sight, and the point of origin for the spell is at the chosen target. Note that a ward can prevent him from picking a useful target, though. |
| QUOTE (Tarantula) |
| Wait. If you get your spotter inside the ward, then the target doesn't get the bonus from the ward? You just lost any kind of credibility. Either, he should get the bonus always on spells incoming to him that weren't cast from inside the ward. Or he shouldn't get it on ritual spells. Not, he gets it on ritual spells unless they get the spotter inside the ward. Why? Because, whats connecting the spotter to the ritual? A link! A link that someone can astrally follow. So, why wouldn't the ward impact that link the same as the sympathetic link. It would. Which, by your logic here, is that it does nothing to a spotter's link, and the sympathetic magic is a spotting link, thusly, it does nothing to sympathetic magic links either. Huzzah! |
I'll quote myself from the thread Talia made on the subject...
| QUOTE (Tarantula) |
| After some thinking, I've come up with some reasoning to why the mana barriers aren't going to effect the ritual spell. This goes into some of the explanations of how magic works, but here goes... Magic targets entities. You can't powerbolt someones foot, you can only affect them as a whole. In ritual magic, either you have a spotter, who is the one who "casts" the spell at the target. Or you have some sort of link. Material, sympathetic, or symbolic. With a material link, its a part of the target that is still alive (its why material samples have a certain timeperiod of usefullness, afterwhich they don't work for ritual magic). That time period is only while the sample is still alive. Why does that work? Because, much like how you can't only powerbolt someones foot, if you ritually powerbolt their just recently connected foot, it affects not only that foot, but the rest of them as well, even if they might not still be connected. Sympathetic rituals take that one step further, allowing you to affect them through a magical link they've created with an object. This works the same as the material sample, that your spell hits the object, and then also hits the target, because of their magical link. Symbolic magic goes one step again, and allows you to create a symbol of the target, and use that to forge a magical link to the target through their similarites. You hit the symbol with your spell, and through the magical link, the target is affected the same way. Thusly, the path of a "spell" in a material ritual is from the leader of the ritual, to the material link. The target is then affected by the spell, and gets a chance to try to resist/counterspell it. In a sympathetic ritual (whether sympathetic or symbolic), the path is from the ritual leader, to the object/symbol. The spell hits that, and through magics way of affecting only whole objects (which, since the target is "linked" to the object/symbol in the same way it is to a material link) it also affects the target. Thusly, no matter how many barriers are in the way, there is no penalty to using ritual magic to hit a target. (Now, the only issue is in the case of indirect combat spells, and how they actually get to the target.) |
| QUOTE (Rotbart van Dainig @ Aug 6 2007, 11:12 AM) |
| The point of origin is still the ritual team, casting through the link - thus being hindered by the ward. |
| QUOTE |
| No, if you get the spotter inside the ward, they can pick a valid target without worrying about the opaque barrier preventing them from seeing where the spell should be cast. |
| QUOTE (Synner) | ||||||||
Agreed. See my earlier post.
To clarify: while Jay is correct about the spell using the sympathetic link to target someone, however the "point of origin" of a ritual spell is actually where it is for any spell at whoever is casting it, and in the case of ritual spells that's the ritual leader (and not the astral spotter since spotters aren't strictly necessary). |
which i'll agree with, but think of the ward as a body of water, and then stick something in said body of water, and notice how it bends and shifts a bit. THAT is the effect i imagine the ward having on the ritual.
...best way to defend against Symbolic Links...?
Get a life offworld.
| QUOTE (Kyoto Kid) |
| ...best way to defend against Symbolic Links...? Get a life offworld. |
| QUOTE (FrankTrollman @ Aug 6 2007, 06:56 PM) |
| The spotter has to go through the ward, at which point what exactly is the point of Ritual Spellcasting? |
You can always try to get through the ward. So the spotter who is also the leader can get through the ward and fires off the spell. The point of my previous questions was this: If a spotter-leader gets through the ward(fooling wards et al), does he get a penalty to cast the spell?
| QUOTE (Kyoto Kid @ Aug 6 2007, 07:55 PM) |
| ...best way to defend against Symbolic Links...? Get a life offworld. |
| QUOTE (Rotbart van Dainig) | ||||
The mistake is here:
The point of origin is still the ritual team, casting through the link - thus being hindered by the ward. If the spotter casts a spell himself, he would not be hindered in doing so... but usually, he wouldn't be able to cast at all, since usually he is astral and his target is physical. |
| QUOTE (Aku) |
| which i'll agree with, but think of the ward as a body of water, and then stick something in said body of water, and notice how it bends and shifts a bit. THAT is the effect i imagine the ward having on the ritual. |
| QUOTE (Buster) |
| You don't need an astral spotter for ritual spellcasting. |
| QUOTE (odinson) |
| According to what some people are arguing the astral void wouldn't impede the ritual spellcasting. |
| QUOTE (FrankTrollman) |
| People with the powerful assassination discipline of Sympathetic Linking can create links out of whole cloth - but everyone else has to fly coach. |
| QUOTE (Buster) | ||
Can you make margaritas with that metaphor blender? |
| QUOTE (Buster) |
| I don't remember reading anywhere that ritual magic had a range limit, page number? |
| QUOTE (FrankTrollman) |
| While synner's comments can certainly be read that way, I don't think that anyone is actually suggesting that the spell is not impacted by whatever the background count is at the target. |
| QUOTE (FrankTrollman) |
| Basically, if you go by the established storylines, ritual sorcery is supposed to be really scary. People managed to carve out countries because Ritual Sorcery was regarded as being the equal of atomic bombs. That's what the whole Treaty of Denver was all about. That's what the nation of Tir na nOg was founded on. The detente of the 6th world is supposed to be "If you use Ritual Sorcery, we'll drop nuclear, chemical, and biological weapons on you; and vice versa" |
| QUOTE (FrankTrollman) |
| Basically what's at issue is that people are arguing from the gut where they feel that wards are supposed to be essentially protective, to keep evil magic away. But really, that's not what they are. That's not what they do. A ward is just a wall. No more, no less. Its big super power is that any time something magical tries to crash through that wall, whether it succeeds or fails, the creator(s) of that ward are alerted instantly of the security risk no matter where they are in the world. But it's still just a wall. There's a lot of ways to circumnavigate that. You can non-magically walk inside and then pop out all your bound spirits to go a whupping and a whomping on everyone in sight. That doesn't go "through" the ward, that doesn't alert anyone except the suckas you are setting on fire. And some people are finding that this fact doesn't sit well with them. They are thinking of wards as ponds filled with protection from evil magic or something. There's no rules support for that, but that's what the word "Ward" means to a lot of peoples' guts. -Frank |
Hmm, in my Street Magic copy on page 123, the shapes of a Wards may be all sorts of basic geometric figures, but I don't read that they're areas anywhere. They can be ovoid, domes, cubes, trapezoid and such, but that's it.
| QUOTE (FrankTrollman) | ||
Thematically, and specifically it does not have a range limit. However, if it followed a path from the team to the target as has ben repeatedly suggested (even by Peter Taylor), it would incidentally acquire a range limit of 29 kilometers. Beyond that distance, the curvature of the Earth would put a barrier that was impenetrable to magic in the way of your ritual spells. Unless your target was in a very tall building, in which case you'd be able to target him from farther away. It's a straw-man argument that I am making to openly mock people who don't agree with me. Noone is actually saying that ritual spellcasting has a range limit - it's simply an unintended side effect of claiming that ritual magic has a path, which in turn is a side effect of claiming that wards do jack diddly against ritual magic. |
| QUOTE |
| Or it would take the path of least resistance, which would mean it would not try to go through the earth, it would not go through random wards straight on the way there, it would even avoid areas of background count, such that there would be a maximum of 2 wards that could interfere (due to the no nesting rule). |
Is the wind intelligent because it blows around a wall instead of through it?
But the wind stays stuck if it blows into a deadend. The spell is smart enough to come out of that deadend.
| QUOTE (Particle_Beam) |
| Hmm, in my Street Magic copy on page 123, the shapes of a Wards may be all sorts of basic geometric figures, but I don't read that they're areas anywhere. They can be ovoid, domes, cubes, trapezoid and such, but that's it. |
| QUOTE (toturi) |
| But the wind stays stuck if it blows into a deadend. The spell is smart enough to come out of that deadend. |
| QUOTE (odinson) |
| How about the first line in the shape of a ward section. "Though wards are limited by the standard 50 cubic meters..." Cubic meters are a measurement of an area. All the ward shapes are 3 dimensional figures and the entire shape is the ward. |
| QUOTE (Particle_Beam) | ||
Before there might be a misunderstanding, I do guess that you don't think that the entire volume inside the geometric shape gives protection, right? It's only the outer shape, and wards are astral walls, after all, as written on page 123 right under Wards. |
I see. We didn't have any conflicting views at all, it's just that you wanted to point out that wards aren't just single rectangular astral structures, but cubes and other geometric forms.
Phew, and here I nearly thought you really were believing the entire volume inside would give protection dices, and not the surface.
Yes od, but, if the sammy could ignore that he has to shoot the bullet through the wall (ritual sorcery) and instead could shoot the bullet at a picture of you, and have you be effected by it, the wall would be completely ineffectual.
| QUOTE (Tarantula @ Aug 7 2007, 03:00 PM) |
| Yes od, but, if the sammy could ignore that he has to shoot the bullet through the wall (ritual sorcery) and instead could shoot the bullet at a picture of you, and have you be effected by it, the wall would be completely ineffectual. |
Wards don't affect links. They affect spells cast through them. The spell goes from ritual to link. The link makes it affect the target. No spell through ward, no ward bonus.
Well, wards do affect links in terms of astral tracking.
As for the question concerning ritually cast spells going through wards or not, that's another issue.
Well, if you want to get technical, LOS is just another type of link. By that logic, one could say that using line of sight to cast a spell on a target on the other side of a ward provides no bonuses to the defender.
| QUOTE (Tarantula) |
| Wards don't affect links. They affect spells cast through them. The spell goes from ritual to link. The link makes it affect the target. No spell through ward, no ward bonus. |
| QUOTE (FrankTrollman) |
| It's a straw-man argument that I am making to openly mock people who don't agree with me. |
| QUOTE (Fortune) | ||
No, because the link connecting the target and the picture must pass across the Ward at some point. |
| QUOTE (Tarantula) |
| Yes od, but, if the sammy could ignore that he has to shoot the bullet through the wall (ritual sorcery) and instead could shoot the bullet at a picture of you, and have you be effected by it, the wall would be completely ineffectual. |
| QUOTE (toturi) | ||||
Is it explicitly stated that a Material link or an Symbolic/Sympathetic link actually creates a assensible astral link or some such to the subject? |
| QUOTE (toturi) |
| Is it explicitly stated that a Material link or an Symbolic/Sympathetic link actually creates a assensible astral link or some such to the subject? |
Let's look at it this way.
You're standing near a ward. Your target is a mundane standing on both sides of the ward. Does the ward protect him if you decide to fry him with a Mana Bolt?
It's exactly the same situation here. The ritual/symbolic/sympathic link is effectively part of the target. Part of the target that's not on the other side of countless wards between the ritual team and the target's main body. Part of the target that's not being dwindled down to worthlessness by the numerous background counts between the ritual team and the target.
It's as if the target were right there in front of them. Because for all intents and purposes -- the target is.
The spell doesn't travel anywhere. That's why Line of Sight isn't an issue unless using a spotter (and all the same things about being between numerous wards and backgrounds apply with the spotter so it's a moot point). They cast it, the target is affected (or with a spotter; they cast it, the spell manifests within the spotter, and LoS from the spotter to the target is applied). They don't cast it and wait for it to travel to the target, who upon getting hit by the spell has 10,000+ bonus dice to resist it due to all the wards and background counts that had to be passed to get there.
I'm sorry, but thinking otherwise is simply stupid. Doubly so if you arbitrarily -- and it would be incredibly arbitrary, just like the GM getting to pick a random number to determine how many other wards and background counts had to be blasted through -- decide that only one ward "magically" blocks the spell.
| QUOTE (Doctor Funkenstein @ Aug 7 2007, 07:13 PM) |
| Let's look at it this way. You're standing near a ward. Your target is a mundane standing on both sides of the ward. Does the ward protect him if you decide to fry him with a Mana Bolt? It's exactly the same situation here. The ritual/symbolic/sympathic link is effectively part of the target. Part of the target that's not on the other side of countless wards between the ritual team and the target's main body. Part of the target that's not being dwindled down to worthlessness by the numerous background counts between the ritual team and the target. It's as if the target were right there in front of them. Because for all intents and purposes -- the target is. The spell doesn't travel anywhere. That's why Line of Sight isn't an issue unless using a spotter (and all the same things about being between numerous wards and backgrounds apply with the spotter so it's a moot point). They cast it, the target is affected (or with a spotter; they cast it, the spell manifests within the spotter, and LoS from the spotter to the target is applied). They don't cast it and wait for it to travel to the target, who upon getting hit by the spell has 10,000+ bonus dice to resist it due to all the wards and background counts that had to be passed to get there. I'm sorry, but thinking otherwise is simply stupid. Doubly so if you arbitrarily -- and it would be incredibly arbitrary, just like the GM getting to pick a random number to determine how many other wards and background counts had to be blasted through -- decide that only one ward "magically" blocks the spell. |
*rolls eyes and realizes he is talking to a brick wall*
| QUOTE (Ranneko @ Aug 7 2007, 02:17 AM) |
| It's called the path of least resistance Funk. I.e. it won't go through what it doesn't have to, which means that you have a max of 2 wards between the ritual group and them, due to no nested wards. |
| QUOTE (NightmareX) | ||
Yes. SR4 page 175, as I quoted in my big ass post. Nothing in Street Magic changes that quote. |
Astral links are not lines of force that go from point A to point B. You can astrally track point A to point B through a link, and you can track point B to point A through a link, but you cannot track from a point in between those two to either end.
And while I acknowledge Nightmare that in previous editions ritual spells went into the Astral plane and then walked from point A to point B (in first and second edition they could be fought in kung fu battle while doing so); in SR4 they don't do that. That's legacy rules thinking.
The rules in question were removed, and the reasoning that went with them should be cast aside.
-Frank
If I might intrude, I'm not well versed in the magic rules, but I'd just like to point out that magic following the path of least resistance doesn't give it any intelligence.
Electricity and water (for example) do it without being intelligent.
(That being said, I'm not supporting the fact that magic travels... but I'm not supporting the opposite either. I just don't care, it's magic: it has things it can and things it can't do and you just have to accept these.)
| QUOTE (Blade) |
| If I might intrude, I'm not well versed in the magic rules, but I'd just like to point out that magic following the path of least resistance doesn't give it any intelligence. Electricity and water (for example) do it without being intelligent. |
I know this thread is about Sympathetic/Symbolic links but no one has answered my question: does a ritual team with a spotter-leader inside the ward suffer from casting through the barrier?
Well, I'm pretty satisfied with Synner's earlier ruling, and I hope he gets it into the FAQ (or even better some form of Errata) very soon.
| QUOTE (Synner) |
| Spells do not "travel" at all - directly or indirectly. Magic users focus mana into a spell effect - channelling it on the physical or astral planes and suffering Drain for it, "syncing" it with a target - and the effect simply manifests/comes into being at the point/aura/whatever chosen as a target. |
| QUOTE (Doctor Funkenstein @ Aug 7 2007, 09:37 AM) | ||
Then my Lightning Bolt better be able to "not really decide but totally does" not to go blasting through the door in its way and instead fly around the house looking for a way in. And even water and electricity have rules and laws blocking their movements. |
| QUOTE (Doctor Funkenstein) |
And great job on both of you ignoring the first part of my previous post. <thumbs up> |
| QUOTE |
| See, completely arbitary. Now you're giving the spell an intelligence. One that let's it pick it's path. Which is something that spells expressly has none of -- intelligence. It can't make choices. It can't alter its trajectory. Choose to go around obstacles. No more than a Lightning Bolt can when you shoot it at someone. |
| QUOTE |
| I mean if the guy is standing outside the ward and only part of him is inside, that astral connection to the part inside the ward makes him protected. At least according to the ridiculous notion you're trying to pass off here. |
| QUOTE (Doctor Funkenstein) |
| EDIT: Hey, even better! Now all any magicians have to do is buy a cheap Force 1 focus, bind it, and leave it at home inside their lodge. Voila! Instant spell defense thanks to the astral link behind the ward. Amirite? Or is this arbitrary silliness of yours only a one-way sort of deal and only limited to ritual sorcery? |
| QUOTE (toturi) |
| And I am not disputing that the spotter has a link. I am asking if there is an explicit quote to say that the Material link and 2 "S" links have that link as well. Your quote cannot have been talking about Material Link as well as the 2 "S" links because those only came up in SM and not in SR4. |
| QUOTE (Doctor Funkenstein) |
| Then my Lightning Bolt better be able to "not really decide but totally does" not to go blasting through the door in its way and instead fly around the house looking for a way in. |
| QUOTE (toturi) |
| I know this thread is about Sympathetic/Symbolic links but no one has answered my question: does a ritual team with a spotter-leader inside the ward suffer from casting through the barrier? |
| QUOTE (FrankTrollman) |
| Astral links are not lines of force that go from point A to point B. You can astrally track point A to point B through a link, and you can track point B to point A through a link, but you cannot track from a point in between those two to either end. |
| QUOTE |
| And while I acknowledge Nightmare that in previous editions ritual spells went into the Astral plane and then walked from point A to point B (in first and second edition they could be fought in kung fu battle while doing so); in SR4 they don't do that. That's legacy rules thinking. |
| QUOTE (Doctor Funkenstein) |
| He didn't even get that part right. |
| QUOTE (Doctor Funkenstein) |
| And according to him, indirect combat spells don't have to worry about any obstacles either. Got a window in the way? No problem, your Lightning Bolts and Firebolts pass right through without trouble. Because, you know, they're not actually passing through even though they are. He didn't even get that part right. |
You're basing your "canon" arguments on multiple errors, piss poor logic, and mistakes made by a developer in his post.
Wards don't protect things inside them. They're barriers that stop things from going through them. From Synner's post -- which is wrong on so many levels -- you could be inside the barrier with the guy and he's still protected by it since wards apparently protect everything inside them.
And that was the basis of everything he had to say on the subject.
Again: It's just Wrong. Wrong, wrong wrong.
I'm not sure why you are debating this so vehemently, considering Synner (I assume the author) has explained how he intended Wards to interact with Ritual Spellcasting (although he didn't do a great job of explaining the 'mechanics'), and has already indicated his intention to have this topic addressed and/or amended to reflect his viewpoint.
He's pretty much come out and stated that, by canon, Wards affect Ritual Spellcasting (the rest is fluff explanation). I don't see how you can argue that it works any other way according to canon. Now, if we are talking house rules, or magical theory, or whatever, I could understand it, but we are talking canon, and the dude that decides (I assume) has said just how it is.
I usually agree with your takes, both on strict (and not-so-strict) canon and on the Sixth World as a whole, but in this case I am just puzzled by your motivations.
A mistake is a mistake no matter who says it, whether its a mistake in the rules, the intent, or an opinion.
The things that make Ritual Spellcasting "broken" have nothing to do with ignoring line of sight or bypassing wards and background counts. That's a perk of it and one of the main reasons it's worth wasting a bare minimum of 13 hours creating a symbolic link and using Ritual Spellcasting. The target still gets a Spell Resistance Test. They're still protected by other measures, such as Counterspelling or Magical Guard. That part of Ritual Spellcasting is A-Okay. Logically and philosophically, that's spot on with the entire point of Ritual Spellcasting.
What needs to be addressed is the ability to have the ritual team getting 100+ dice pools (as seen in the various threads on the subject that lead to this thread) and completely obliterating the target. A target that even if the ward did affect it, it wouldn't matter one iota due to the absolutely ridiculous size of the dice pool involved. That's the problem. Limits need to be placed on that aspect of Ritual Spellcasting; limits that allow Ritual Spellcasting to still be powerful, but not to the point where there's no way to defend against it all.
That kind of craziness is the domain of blood magic and sacrificial rituals like the Great Ghost Dance. Not a group of six guys in their parent's basement just barely getting a bloody nose due to Drain when it's over and done with.
If something needs to be changed about Ritual Spellcasting, it's that. That's the aspect that's broken. Not effectively having a piece of the target in your hand and spending 13+ hours casting a spell on him as if he were there with you -- which is precisely what Ritual Spellcasting is effectively supposed to be doing.
| QUOTE (Doctor Funkenstein) |
| Not effectively having a piece of the target in your hand and spending 13+ hours casting a spell on him as if he were there with you -- which is precisely what Ritual Spellcasting is effectively supposed to be doing. |
... it's ritual spellcasting. 100+ dice pools are supposed to happen. It's fricking ritual magic.
And as far as "that craziness is the domain of blood magic and sacrificial rituals like the Great Ghost Dance"... are you really, seriously comparing the dropping a few hundred dice on someone to the Great Ghost Dance? Really?
One of the rituals lets you kill a person, or a few people if you use an AOE effect. The other one defeats the entire US military, causes volcanos to erupt, tornados to touch down and earthquakes to devastate entire cities, causes mana spikes that let horrors enter the world, accelerates the mana cycle in the vicinity by thousands of years, and basically changes the face of the world. They're not even close to being on the same order of magnitude.
And really, from a game balance point of view, it's not that bad. You drop a spell like that, and somebody's going to come looking for you. Maybe several of them. And they're going to be an order of magnitude more bad ass than you too. For any PC, it's the equivalent of signing one's own death warrant.
What's the issue with the wards again then? They're meaningless against that sort of thing. It comes down to a philosophical problem, one where the issue that needs addressing is being completely and utterly clouded by a non-issue that will do nothing to thwart the actual problem but instead will open up countless real problems. Especially with the philosophy stated in Synner's original post on the subject!
No.
Symbolic Linking imposes a penalty to the Ritual Spellcasting Test. If you got 100 dice, this penalty is meaningless.
But your Spell is still limited by Force, thus, your hit's will be Force only at best, no matter how many dice you have.
The Ward adds to the targets Spell Defense, so it always offers a higher chance of survival, as the Target has to resist Force Hits at best.
I don't have a problem with ritual magic blowing through wards by force. I just don't think that ritual magic gets to bypass them altogether.
Ritual magic already has a huge advantage -- they can reach out and touch you anywhere from a totally secured location, on their terms. There's no need for them to have additional advantages.
That's the balance philosophy, from my point of view.
As for the rules themselves, I just don't see any support for the idea that they bypass wards. The idea that you cast a spell here and instantly the effect occurs there with nothing travelling inbetween is teleportation in my opinion. And as far as the spell travelling on the metaplanes or some crazy fourth dimension, that theory has no support in the literature; in fact, if you'll read the SR4 literature, it suggests (although it does not explicitly say) that magic (sorcery) must stay on the same plane it's cast on.
| QUOTE (Doctor Funkenstein) |
| You're basing your "canon" arguments on multiple errors, piss poor logic, and mistakes made by a developer in his post. Wards don't protect things inside them. They're barriers that stop things from going through them. From Synner's post -- which is wrong on so many levels -- you could be inside the barrier with the guy and he's still protected by it since wards apparently protect everything inside them. Again: It's just Wrong. Wrong, wrong wrong. |
| QUOTE (Doctor Funkenstein) |
| You're basing your "canon" arguments on multiple errors, piss poor logic, and mistakes made by a developer in his post. |
| QUOTE |
| Wards don't protect things inside them. They're barriers that stop things from going through them. |
| QUOTE (Doctor Funkenstein) |
| What needs to be addressed is the ability to have the ritual team getting 100+ dice pools (as seen in the various threads on the subject that lead to this thread) and completely obliterating the target. A target that even if the ward did affect it, it wouldn't matter one iota due to the absolutely ridiculous size of the dice pool involved. That's the problem. Limits need to be placed on that aspect of Ritual Spellcasting; limits that allow Ritual Spellcasting to still be powerful, but not to the point where there's no way to defend against it all. ....... That kind of craziness is the domain of blood magic and sacrificial rituals like the Great Ghost Dance. Not a group of six guys in their parent's basement just barely getting a bloody nose due to Drain when it's over and done with. |
| QUOTE (hyzmarca) |
| Of coruse, Synner explicitly stated that wards do not protect against spells cast within them. |
| QUOTE (NightmareX) | ||
Of course they wouldn't. Why would they? |
Either it's cast 'remotly', or 'inside'. Pick one.
| QUOTE (Rotbart van Dainig @ Aug 7 2007, 06:53 AM) |
| Either it's cast 'remotly', or 'inside'. Pick one. |
| QUOTE (Eleazar) |
| The mana is being manipulated remotely. The spell is actually forming and being cast inside the ward, remotely. The "point of origin" of the spell, so to speak, is inside the ward. Remember this is hypothetical. |
| QUOTE (Eleazar) |
| So then, lets say the spell was being cast remotely inside the ward. Lets just say hypothetically that this was somehow possible. Would the ward protect against a spell that was remotely cast inside the ward? I would say no because "wards do not protect against spells cast within them." |
| QUOTE (Eleazar) | ||
The mana is being manipulated remotely. The spell is actually forming and being cast inside the ward, remotely. The "point of origin" of the spell, so to speak, is inside the ward. |
In order for me to agree with you, some of the premises that you believe need to be proven or clarified.
Premise 1: The "point of origin" is at the ritual caster.
This then means the spell is actually forming at the ritual caster. The problem is, is that the spell has no way to travel to the links location. Ritual spells are not some sort of heat-seeking missile.
Premise 2: The ritual-link goes through the ward.
The problem with this, is that it would then mean there is some sort of physical path to the link. This would then mean if I was in the middle I would be able to track to point A or point B. But the only places there is anything in the astral is point A and point B. There is no inbetween. There is nothing linking point A and point B. The only way to know about point A is to observe point B and know it's signature. You then go to point A based upon this knowledge. Point A and point B are two separate dots on a grid, and there is no line drawn connecting them. If this was the case, I could go to any point on this line and find my way to point A or point B.
Premise 3: Ritual casting is not done remotely
The spell then has no way of arriving at point B. If it is not being done remotely, that means it is being done locally. So the spell is then forming at the location of the ritual. There is only two ways for it to get to point B. By teleportation or by physical travel. Teleportation is ruled outright. Physical travel would allow the middle man scenario. In fact, it would allow other mages to interrupt the spell as it traveled to point B. Astral security could be made so the "path of least resistance" would be between mages on 24/7 watch that dispel ritual spells that come through. Believing in this premise requires us to make assumptions and create fluff that is nonexistent in the SR4 rulebook.
Jeez guys, slow down.
I'm the writer of the Wards section of Street Magic. Synner (aka Peter Taylor) was the lead developer for Street Magic. I can certainly tell you what I intended when working on the wards section, but I can't tell you what the final official ruling is. Rob and Peter decide on that stuff and make it official and can overrule me.
Intended: Wards protect against ritual magic, including ritual magic using material, sympathetic, and symbolic links.
When speaking of ritual magic, it is really the link that the ward is interfering with, not the formation of the spell itself (though these are technical details more than anything).
If you are using ritual magic with a spotter, and the spotter is outside the ward, the link is not being interfered with (it connects spotter to ritual team), but the spotter is going to have a rough time assessing the target through an opaque barrier. Note that it is not necessarily impossible: magical barriers impose a visibility penalty to astral perception equal to their Force (p. 185, SR4) assuming there are no other astral shadows in the way. If the ward is built along a room, the ward may not be totally opaque, but the walls of the room are anyway. Note that is also possible for a spotter to physically move through the ward, since spotters can physically travel to their target (p. 175, SR4). So a spotter could walk through a ward and then assense his target. However, at that point the ward will be impeding on the active link between the spotter and the ritual team (Ritual Targeting, p. 175, SR4) and will offer protection to the target.
If you are using ritual magic with a link instead of a spotter, the ward is impeding on that link, which is very active during ritual magic. Since the link is being impeded, the ward offers protection to the target. There is precedent for these links being impeded by wards, since wards add a penalty to Astral Tracking attempts (p. 184, SR4).
So you might ask, doesn't that mean spotters are doubly-screwed by a ward? In a word, yes. Of course, this is why links are sometimes used instead of spotters. Even Street Magic says so:
| QUOTE (Street Magic @ p. 28) |
| This (a material link) is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn't know where the target is, or when security measures prevent the spotter from getting into a position to assense the target.) |
Okay guys, you're starting to get personal. I'm loving the debate because it is valuable, but there's a few of you who are starting to call each other names. Take a deep breath and let's continue working constructively.
| QUOTE (Eleazar) |
| Premise 1: The "point of origin" is at the ritual caster. This then means the spell is actually forming at the ritual caster. The problem is, is that the spell has no way to travel to the links location. Ritual spells are not some sort of heat-seeking missile. |
| QUOTE (Eleazar) |
| Premise 2: The ritual-link goes through the ward. The problem with this, is that it would then mean there is some sort of physical path to the link. |
| QUOTE (Eleazar) |
| This would then mean if I was in the middle I would be able to track to point A or point B. (...) If this was the case, I could go to any point on the line and find my way to point A or point B. |
| QUOTE (Eleazar) |
| Premise 3: Ritual casting is not done remotely |
| QUOTE (Eleazar) |
| (...) There is only two ways for it to get to point B. By teleportation or by physical travel. (...) Physical travel would allow the middle man scenario. In fact, it would allow other mages to interrupt the spell as it traveled to point B. |
| QUOTE (Demonseed Elite) | ||
| Jeez guys, slow down. I'm the writer of the Wards section of Street Magic. Synner (aka Peter Taylor) was the lead developer for Street Magic. I can certainly tell you what I intended when working on the wards section, but I can't tell you what the final official ruling is. Rob and Peter decide on that stuff and make it official and can overrule me. Intended: Wards protect against ritual magic, including ritual magic using material, sympathetic, and symbolic links. When speaking of ritual magic, it is really the link that the ward is interfering with, not the formation of the spell itself (though these are technical details more than anything). If you are using ritual magic with a spotter, and the spotter is outside the ward, the link is not being interfered with (it connects spotter to ritual team), but the spotter is going to have a rough time assessing the target through an opaque barrier. Note that it is not necessarily impossible: magical barriers impose a visibility penalty to astral perception equal to their Force (p. 185, SR4) assuming there are no other astral shadows in the way. If the ward is built along a room, the ward may not be totally opaque, but the walls of the room are anyway. Note that is also possible for a spotter to physically move through the ward, since spotters can physically travel to their target (p. 175, SR4). So a spotter could walk through a ward and then assense his target. However, at that point the ward will be impeding on the active link between the spotter and the ritual team (Ritual Targeting, p. 175, SR4) and will offer protection to the target. If you are using ritual magic with a link instead of a spotter, the ward is impeding on that link, which is very active during ritual magic. Since the link is being impeded, the ward offers protection to the target. There is precedent for these links being impeded by wards, since wards add a penalty to Astral Tracking attempts (p. 184, SR4). So you might ask, doesn't that mean spotters are doubly-screwed by a ward? In a word, yes. Of course, this is why links are sometimes used instead of spotters. Even Street Magic says so:
Of course, a spotter always has the option of knocking the ward down, then they can assense the target and spot for the ritual without any penalties. Not the most subtle of methods, but it's an option that using links lacks. Now really, all of that above is niggling astral mechanics. The real point is this sentence from p. 185 of SR4: "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." Ritual magic, for all its fancy advantages, still boils down to someone casting a spell at a target. The spotter is not casting the spell. The linked object is not casting the spell. The ritual team is casting the spell and they are on the outside of the barrier casting it at someone inside the barrier. It's only when some of us metagaming theorists here pull out the astral mechanics that things start to get over-complicated, which is exactly the opposite of the intent of SR4. |
| QUOTE (Fortune) |
| He's pretty much come out and stated that, by canon, Wards affect Ritual Spellcasting (the rest is fluff explanation). I don't see how you can argue that it works any other way according to canon. |
| QUOTE (Demonseed Elite @ Aug 7 2007, 09:47 PM) | ||
| Jeez guys, slow down. I'm the writer of the Wards section of Street Magic. Synner (aka Peter Taylor) was the lead developer for Street Magic. I can certainly tell you what I intended when working on the wards section, but I can't tell you what the final official ruling is. Rob and Peter decide on that stuff and make it official and can overrule me. Intended: Wards protect against ritual magic, including ritual magic using material, sympathetic, and symbolic links. When speaking of ritual magic, it is really the link that the ward is interfering with, not the formation of the spell itself (though these are technical details more than anything). If you are using ritual magic with a spotter, and the spotter is outside the ward, the link is not being interfered with (it connects spotter to ritual team), but the spotter is going to have a rough time assessing the target through an opaque barrier. Note that it is not necessarily impossible: magical barriers impose a visibility penalty to astral perception equal to their Force (p. 185, SR4) assuming there are no other astral shadows in the way. If the ward is built along a room, the ward may not be totally opaque, but the walls of the room are anyway. Note that is also possible for a spotter to physically move through the ward, since spotters can physically travel to their target (p. 175, SR4). So a spotter could walk through a ward and then assense his target. However, at that point the ward will be impeding on the active link between the spotter and the ritual team (Ritual Targeting, p. 175, SR4) and will offer protection to the target. If you are using ritual magic with a link instead of a spotter, the ward is impeding on that link, which is very active during ritual magic. Since the link is being impeded, the ward offers protection to the target. There is precedent for these links being impeded by wards, since wards add a penalty to Astral Tracking attempts (p. 184, SR4). So you might ask, doesn't that mean spotters are doubly-screwed by a ward? In a word, yes. Of course, this is why links are sometimes used instead of spotters. Even Street Magic says so:
Of course, a spotter always has the option of knocking the ward down, then they can assense the target and spot for the ritual without any penalties. Not the most subtle of methods, but it's an option that using links lacks. Now really, all of that above is niggling astral mechanics. The real point is this sentence from p. 185 of SR4: "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." Ritual magic, for all its fancy advantages, still boils down to someone casting a spell at a target. The spotter is not casting the spell. The linked object is not casting the spell. The ritual team is casting the spell and they are on the outside of the barrier casting it at someone inside the barrier. It's only when some of us metagaming theorists here pull out the astral mechanics that things start to get over-complicated, which is exactly the opposite of the intent of SR4. |
The spotter never is the team leader. He will always be at his ritual place performing ritual spellcasting, not wandering around.
| QUOTE (Particle_Beam @ Aug 8 2007, 12:11 AM) |
| The spotter never is the team leader. He will always be at his ritual place performing ritual spellcasting, not wandering around. |
Hmm, I don't think I see why you couldn't as long as you could resolve the following hangups:
1. If the caster is the spotter, the target has to be in view of the lodge used to conduct the ritual. (being that the caster has to be in the lodge to complete the ritual)
2. If the caster is going to astrally project, I think he'd have to do it before starting the ritual... and since rituals last for hours, aren't there nasty side effects of projecting for hours on end?
| QUOTE (Demonseed Elite @ Aug 7 2007, 08:47 AM) |
| Intended: Wards protect against ritual magic, including ritual magic using material, sympathetic, and symbolic links. |
| QUOTE (FrankTrollman) |
| It's a selective barrier that selectively barriers against spells (whether ritually cast or not), but that's not actually different from a completely non-selective barrier that works against everything: like a plasticrete wall. |
@Frank:
Even if a ward is a dual-natured barrier which bars spells and you maintain that this was done to avoid plane interactivity (to coin a term, I suppose), I don't see why that precludes such a thing from "blocking" ritual spellcasting.
With spellcasting, there's two types of spells: physical and mana. I don't post this to be patronizing, I know that you know this, I'm just trying to be thorough. Physical spells always remain on the Physical plane, and mana spells only on the Astral plane to avoid the same plane interactivity that wards avoid by being dual natured.
But, if such a ward is dual natured, regardless of the plane a spell exists within, such a dual natured barrier would exist in both planes and still be able to effect a spell regardless of its type and without plane interactivity.
Maybe I'm not understanding your argument above.
| QUOTE (Dashifen) |
| With spellcasting, there's two types of spells: physical and mana. I don't post this to be patronizing, I know that you know this, I'm just trying to be thorough. Physical spells always remain on the Physical plane, and mana spells only on the Astral plane to avoid the same plane interactivity that wards avoid by being dual natured. |
| QUOTE |
| Even if a ward is a dual-natured barrier which bars spells and you maintain that this was done to avoid plane interactivity (to coin a term, I suppose), I don't see why that precludes such a thing from "blocking" ritual spellcasting. |
| QUOTE (Dashifen @ Aug 7 2007, 11:49 AM) |
| @Frank: Even if a ward is a dual-natured barrier which bars spells and you maintain that this was done to avoid plane interactivity (to coin a term, I suppose), I don't see why that precludes such a thing from "blocking" ritual spellcasting. With spellcasting, there's two types of spells: physical and mana. I don't post this to be patronizing, I know that you know this, I'm just trying to be thorough. Physical spells always remain on the Physical plane, and mana spells only on the Astral plane to avoid the same plane interactivity that wards avoid by being dual natured. But, if such a ward is dual natured, regardless of the plane a spell exists within, such a dual natured barrier would exist in both planes and still be able to effect a spell regardless of its type and without plane interactivity. Maybe I'm not understanding your argument above. |
| QUOTE (FrankTrollman @ Aug 7 2007, 07:03 PM) |
| From the standpoint of the physical spell, the ward is just a barrier. |
| QUOTE (FrankTrollman) |
| From the standpoint of the physical spell, the ward is just a barrier. While you could make claim that the ward stops a ritual spell, a window or fence would as well. There's unity across those concepts. Since Ward = Wall from the standpoint of a spell cast on the physical, a ruling that wards stop ritual magic has to also include making ritual spellcasting completely worthless to stay compatible with 4th edition Magic. Wards interact with ritual spells only in the way that plasticrete does. No more, no less. If a ritual sending bypasses the plasticrete, it bypasses the Ward. If it does not bypass the ward, it does not get to bypass the plasticrete. -Frank |
| QUOTE (Demonseed Elite) | ||
|
| QUOTE (FrankTrollman) |
| From the standpoint of the physical spell, the ward is just a barrier. While you could make claim that the ward stops a ritual spell, a window or fence would as well. There's unity across those concepts. Since Ward = Wall from the standpoint of a spell cast on the physical, a ruling that wards stop ritual magic has to also include making ritual spellcasting completely worthless to stay compatible with 4th edition Magic. Wards interact with ritual spells only in the way that plasticrete does. No more, no less. If a ritual sending bypasses the plasticrete, it bypasses the Ward. If it does not bypass the ward, it does not get to bypass the plasticrete. |
| QUOTE (odinson) | ||
According to what some people are arguing the astral void wouldn't impede the ritual spellcasting. |
| QUOTE (Kyoto Kid @ Aug 7 2007, 12:39 PM) |
...but since space is a mana void, the link would be unable to locate the target in the first place. Even if it could, the targeted spell would most likely fizzle. |
| QUOTE (Buster) |
| But wards aren't barriers, they are more like polarized volumes of aspected background count. |
| QUOTE (SR4 @ p. 185) |
| Wards are a temporary form of dual-natured mana barrier |
| QUOTE (Redjack) |
| 1) Why does it seem implausible that the ritual link serves to counter all non-magical barriers for physical spells? |
| QUOTE (Redjack) |
| 2) Why can the link not "create an astral thread to the target" that the physical spell grounds upon/follows/whatever to reach the target? (Yes sounds a lot like spell grounding from previous editions, but in the case of ritual magic it really *feels* right..) |
| QUOTE (Doctor Funkenstein) | ||||
Exactly. The. Bloody. Point. You just quoted, bolded, and emphasized the entire point of using a link instead of a spotter. To get around security measures! Measures that prevent a spotter from being there! Measures that would interfer with the casting! Measures just like a ward! |
I'm still rolling my eyes at that "polarized aspected background count of a ward" business. It's a ridiculous thing to say and implies one thing and one thing only -- just being in a ward is the super defense mechanism. If someone's in a ward, they're protected 100% even if you're right on top of them inside the ward, slapping their face and jumping on their foot. Wards are mana barriers not zones of anti-magic.
| QUOTE (FrankTrollman) | ||||
No.
|
| QUOTE (hyzmarca) | ||||||
But a ward isn't a flat 2D mana barrier. It is a three-dimensional barrier with a rather large volume. The volume protected is not surrounded by the ward, it is literally inside the ward. In the case of people protected by wards, it is not that there is a wall between the target and the caster, it is that the target is inside the wall. Which is why you can't layer wards. |
The problem is that that doesn't explain why you can't put a ward inside a warded area. The only way to reconsile this is to assume that the ward fills the space, rather than simply encloses it.
| QUOTE (FrankTrollman) |
| So now we come to the Ritual Spellcasting angle. It's been redefined. It doesn't jump a spell up into the astral plane and then tunnel back down at the target. Nothing does that. It starts on the physical and ends on the physical and it's always on the physical at every intermediate step along the way. And that's why your intention flat doesn't work at all. |
| QUOTE (Doctor Funkenstein @ Aug 7 2007, 12:46 PM) |
| I'm still rolling my eyes at that "polarized aspected background count of a ward" business. It's a ridiculous thing to say and implies one thing and one thing only -- just being in a ward is the super defense mechanism. If someone's in a ward, they're protected 100% even if you're right on top of them inside the ward, slapping their face and jumping on their foot. Wards are mana barriers not zones of anti-magic. |
Odinson is correct. Ritual sorcery always has an astral component. You can't cast a ritual spell without assensing the target, even if the spotter walks right up to the target's physical form. Unless you have an object that utilizes an astral link on its own due to the Law of Sympathy.
Also, Doctor Funkenstein, I'm unsure what you were saying by quoting part of my post. A material link does assist a ritual team in getting around otherwise insurmountable security concerns. It doesn't mean it is a "get out of jail free" card. If the target is guarded by spirits instead of a ward, a material link is a far better idea than a spotter. In many cases, it's going to be a far better idea even if the target is in a ward, but it doesn't mean it doesn't come without costs.
You mean like the costs of acquiring a ritual link (either on your own or paying someone else to secure one)? Of spending a bare minimum of 12 hours to rush the creation of symbolic link and a lower chance of success (not that means much considering that the real flaws with ritual spellcasting is found there rather than it ignoring passive protections)? Or does none of that count as a cost?
| QUOTE (Demonseed Elite) |
| If the target is guarded by spirits instead of a ward, a material link is a far better idea than a spotter. In many cases, it's going to be a far better idea even if the target is in a ward, but it doesn't mean it doesn't come without costs. |
I can answer that: because the target needs to move. Magical Guarding/Counterspelling is a mobile defense, wards aren't.
| QUOTE (Buster) |
| I can answer that: because the target needs to move. Magical Guarding/Counterspelling is a mobile defense, wards aren't. |
| QUOTE (Buster) | ||
Not if you had a material, sympathetic, or symbolic link. Only background counts (including the polarized aspected background count of a ward) covering the caster and the target matter with those links. |
| QUOTE (kzt) | ||
Ward your armored limo. |
| QUOTE (Kyoto Kid) |
| ...however if the target is in the mana void of space, the spell itself would fail to go off since magic does not function in space. ...unless they changed that rule too. ...then it is the end of the world as we know it. |
| QUOTE (Kyoto Kid) | ||||
...however if the target is in the mana void of space, the spell itself would fail to go off since magic does not function in space. ...unless they changed that rule too. ...then it is the end of the world as we know it. |
Well, no, because the really really really, quite absolutely powerful mage (who needs at least a magic attribute of 13, which probably shouldn't exist at all, because not even Greater Dragons have a higher attribute than 12 in Magic) still could fry you...
Or Blood-Zilla, who would first kill all life on earth, then have a Force Rating of 30 Trillion at minimum (let's assume for simplicity only higher organisms, and only give them 1 essence point to compensate for all the Essence<6 humans).
Then, he'll fly to space... and eat the humans who fled earth... and then he'll fly to other solar systems and search for any inhabitated planets and eat all life there... Becoming even stronger... And repeating this process...
Hmm, perhaps it's better to call him Blood-lactus then...
Yeah, I know, the rules are considered broken and will be errated, but it's always fun to think about the possibility.
Blood spirits can only double their force with Essence Drain.
Blood Spirits have Energy Drain (Essence), Buster, not the inferior Essence Drain power.
And the rules are known to be broken and will be errated in the near future. But for now, beware of Blood-Zilla (or Blood-Lactus).
| QUOTE (Demonseed Elite) |
| Odinson is correct. Ritual sorcery always has an astral component. You can't cast a ritual spell without assensing the target, even if the spotter walks right up to the target's physical form. Unless you have an object that utilizes an astral link on its own due to the Law of Sympathy. Also, Doctor Funkenstein, I'm unsure what you were saying by quoting part of my post. A material link does assist a ritual team in getting around otherwise insurmountable security concerns. It doesn't mean it is a "get out of jail free" card. If the target is guarded by spirits instead of a ward, a material link is a far better idea than a spotter. In many cases, it's going to be a far better idea even if the target is in a ward, but it doesn't mean it doesn't come without costs. |
And for bonus points, answer without using the words "game balance"
| QUOTE (Tarantula) |
| And why can't the law of sympathy provide a method in which to avoid the protection of a ward? |
Here's another reason to why sympathetic magic can bypass wards. Its not listed on the sympathetic link modifiers table. Therefore, wards don't affect sympathetic links.
Jumping to the end of this..
What about mana voids?
Can ritual sorcery, reach somebody on a shuttle between earth and the moon?
My take on it is:
Indirect: Spell creates a force at target. non-magical force radiates out (if area), or impacts target and does damage.
Direct: Spell imparts magical energies into target (and other targets in LOS in area if area effect).
Now the caster(s) raise the energy. While the spell may manifest at the target, the mana/raised energies have to get from the caster(s) to the target.
Non-astral barries do not effect this. A wall doesn't stop the spell.
Solid astral barries however, would affect this energy getting to its target, though there is not intermidary space between.
So things that would effect ritual spell casting (in my games):
Background count at caster AND taret location.
Any ward / barrier / etc that complete encloses the target (or caster unless caster not effected by the barrier (his own lodge).
My rational.
The energy has to go from the caster(s) to the target.
Since spells have to be cast on the same plane as the target, I dont buy that spells can take a meta-planar short-cut to bypass wards. (and spirits only can if: a) they have a link to their summoner inside the ward, or b) they have been inside the warded area before).
The energies raised by spells at best seem to be some kind of 'astral' energies. Since we do know 'physical' barriers do not stop them (save perhaps LOS issuses); however, wards say that they function as barriers to astral things (spirits, spells, foci, etc...) while it appears as if 'spells' dont travel, the assumption would be that spells should be 'raised magical energies to inact a spell'.
| QUOTE (Tarantula) |
| Here's another reason to why sympathetic magic can bypass wards. Its not listed on the sympathetic link modifiers table. Therefore, wards don't affect sympathetic links. |
That goes back to the problem of a spotter pressing through the ward, and then having the spell originate from him. Since wards don't affect links, it doesn't affect his link to the ritual group.
| QUOTE (Doctor Funkenstein) |
| You're basing your "canon" arguments on multiple errors, piss poor logic, and mistakes made by a developer in his post. Wards don't protect things inside them. They're barriers that stop things from going through them. From Synner's post -- which is wrong on so many levels -- you could be inside the barrier with the guy and he's still protected by it since wards apparently protect everything inside them. Again: It's just Wrong. Wrong, wrong wrong. |
Again, according to the symbolic link table, the ward doesn't have any affect on the link at all. So, you can argue it affects spellcasting, but then your spotter can come through and have no penalty because it doesn't affect his link.
| QUOTE (toturi) |
| To Demonseed Elite: Since you wrote the Wards section then my question is this if the spotter is also the ritual team leader and he is inside the ward without knocking it down, is there anyway... at all that he does not suffer a penalty? A further question: Who wrote the Ritual Spellcasting sections of SM and SR4 and did he intend for Ritual Spellcasting to bypass wards? Or is he keeping silent since it is useless as Synner is the grand high poobah and his word is law? |
| QUOTE (Buster) |
| Yes, that's what I said. A mana void is a type of background count (negative). Therefore if the target is floating in the void of space, with no plants or living atmosphere around, then he'll be protected. |
Basically, you are still affected by spells as long as the magicians are strong enough to negate the disrupting effects of a mana void. Of course, we are talking about hypothetical Magic 13+ magicians, which shouldn't exist in Shadowrun in the normal setting. Great Dragons only go to Magic 12. So, no, being in the void of space doesn't grant you immunity to spells, but still the best protection possible, unless we go with FrankTrollmann's rule interpretation... Then, not even being in space helps...
| QUOTE (FrankTrollman) |
| And while they're doing it, they'll drop a tungsten rod from space on Tenochtitlan. And they'll do the same to Veracruz, and Copan, and your face. |
| QUOTE (Tarantula @ Aug 7 2007, 07:25 PM) |
| Here's another reason to why sympathetic magic can bypass wards. Its not listed on the sympathetic link modifiers table. Therefore, wards don't affect sympathetic links. |
No, but wound modifiers specifically state that they affect all tests except for resistance tests.
Astrally perceiving states that the -2 applies to any physical non-magical task.
Mana barriers state that if a magician tries to cast a spell through the barrier, the target gets the force of the barrier to their resistance dice pool. A couple interesting things: If the spell is on an inanimate object, its a success test. So wards don't help whatsoever if you're powerbolting the door, or lightning bolting a drone (Unless they're being counterspelled).
Now, the arguement is that if ritual spellcasting is casting the spell "through" the ward.
The point is that absence of a modifier from a table is not the same as the rules saying a modifier doesn't apply.
Your assumption, and hence your claim, is flawed.
And what constitutes casting a spell through a barrier? What if the magician is casting a shatter spell. The target places his hand up against where the ward boundry is, and the mage touches his hand to the targets. Does the ward give its bonus or not?
Also, as long as we're on the discussions of wards, can't the ritual team track the wards creator down via astral tracking following the link from the ward to the creator, assense the creator, and then use masking to fool the ward. Then cast the spell with absolutely no question of having no penalty at all? Also, one could use the astral window spell to see through a barrier the creator might be behind in order to assense him, since the mage merely needs to know the creators aura, not be able to cast on him. Then, beat the ward in the maskng test, and bada-boom, fried target.
I understand that the ward bonus for resistance tests is if the mage casts the spell through the ward. The question, is that is sympathetic magic still casting "through" the ward, or is it merely affecting the target via the association between the target and the material/sympathetic/symbol.
| QUOTE (Tarantula) |
| And what constitutes casting a spell through a barrier? |
| QUOTE (Tarantula) |
| The question, is that is sympathetic magic still casting "through" the ward, or is it merely affecting the target via the association between the target and the material/sympathetic/symbol. |
Does that count for domed wards too? (A valid shape for a ward.) If the caster is casting through a door thats on the side of the ward? If the caster is casting from a trapdoor underneath it? Since you seem to be a proponent of the wards are a volume viewpoint. Does a "dome" shape have a sealed bottom? Or does it mostly rely on the earth barrier for protection.
What about if the spotter/leader gets through the ward before the spell casts. And, lastly, how about if the spotter/leader fools the ward via assensing the creator and using metamagic to match his aura?
| QUOTE (Tarantula) |
| Since you seem to be a proponent of the wards are a volume viewpoint. |
| QUOTE (Tarantula @ Aug 7 2007, 09:37 PM) |
| If the caster is casting from a trapdoor underneath it? Since you seem to be a proponent of the wards are a volume viewpoint. Does a "dome" shape have a sealed bottom? Or does it mostly rely on the earth barrier for protection. |
| QUOTE (Tarantula) |
| Also, as long as we're on the discussions of wards, can't the ritual team track the wards creator down via astral tracking following the link from the ward to the creator, assense the creator, and then use masking to fool the ward. Then cast the spell with absolutely no question of having no penalty at all? Also, one could use the astral window spell to see through a barrier the creator might be behind in order to assense him, since the mage merely needs to know the creators aura, not be able to cast on him. Then, beat the ward in the maskng test, and bada-boom, fried target. |
This will be my last post in this thread, as I tire of repeating myself. I will only be quoting partial posts herein to avoid such repetition. In retrospect, it seems I should have never gotten involved with to begin with, as the core issue is apparently not ritual sorcery vs wards but some one-upsmanship thing from the "kill a dragon" thread that I never read. It seems to me that argument is continuing simply for the sake of argument.
If I have offended anyone with my statements or any statements made in this post, please accept my apologies. They were largely born of frustration at what I perceive as the inexplicable argumentation over what I perceive as a very simple issue.
| QUOTE (Eleazar) |
| Premise 1: The "point of origin" is at the ritual caster. This then means the spell is actually forming at the ritual caster. The problem is, is that the spell has no way to travel to the links location. Ritual spells are not some sort of heat-seeking missile. |
| QUOTE (FrankTrollman) |
| I understand that. The problem is that this intention appears to be based upon an understanding of Magic that is stuck in a previous edition's mentality and therefore completely inappropriate..... Fundamentally, the niggling astral mechanics are the important stuff here. They don't work the way you're thinking about them working, and they haven't since 4th edition hit the shelves. |
| QUOTE (hyzmarca) |
| The problem is that that doesn't explain why you can't put a ward inside a warded area. The only way to reconsile this is to assume that the ward fills the space, rather than simply encloses it. |
| QUOTE (odinson) |
| So if ritual spells don't have to travel to the astral why would the spotter need to asense the target? You need to be astrally active to do that. |
| QUOTE (Tarantula) |
| Here's another reason to why sympathetic magic can bypass wards. Its not listed on the sympathetic link modifiers table. Therefore, wards don't affect sympathetic links. |
| QUOTE (toturi) |
| That was the question I was asking DE("any way for the ritual team to cast with no penalties") and it has been the central idea of all those questions that I have been asking. |
All I know is that if this silly take on how wards work becomes "canon," it's going to just be a nightmare. The same rational will be applying to spirits and conjuring as well (whether it be summoning, calling one you've already summoned, using the true name of a Free Spirit or whatever) -- if not, any and all of the arguments presented in this thread are instantly rendered null due to the "making shit up as you go along" clause.
| QUOTE (NightmareX) | ||
Obviously I'm not DE, but I would say yes, there is. If the team is using a spotter or material (not symbolic) link and the target is in the open (not protected by a mana barrier or counterspelling), then the ritual team can affect the target without penalty. Anything else, the ward still gets in the way of the ritual link. |
| QUOTE (NightmareX) | ||
Tarantella, this is pure rules lawyer nit picking, and is precisely what I was talking about in my first post in this thread. This is tantamount to stating that no where in the SR4 books does it state that being decapitated will kill will the average human, so as long as the decapitation victim has taken less damage than their Physical Damage Track + Overflow that they are still alive. It is illogical. For some things, common sense must prevail. |
| QUOTE (NightmareX) |
| This will be my last post in this thread |
I don't know. I think that just the physical damage track would work, and then they can be saved if you stabilize them. In reality, decapitation isn't instant death; the decapitated person remains conscious and aware until passing out due to oxygen deprivation and blood loss. Reattaching a severed head is certainly possible, though difficult, and severed heads can survive in jars according to canon.
Nightmare, one of toturi's points was if the spotter was inside the ward via masking. I believe the most important part of this method is the sentence "If the intruding magician succeeds, the ward no longer inhibits them." SM, 124.
If the ward no longer inhibits the magician who successfully fooled it, and they're the spotter, why would it inhibit their ritual spell?
As far as the table issue. The tables are supposed to be for easy reference of the rules yes? Why then, wouldn't all the important modifiers to sympathetic magic (since it was introduced in SM) be included on its table in SM?
| QUOTE (NightmareX) |
What I was trying to imply (but apparently failing to do so) was that, with this structure, the ritual link (forged of mana) would, staying on the same plane, be formed between the target and the ritual team. Logically, a ward would impede this because, as you said yourself, wards are dual natured (mana) barriers. Thus, the mana of the wards would logically interfere with the mana of the link. I think my point is clear now. |
Frank: I think you are mixing 'stops LOS' with 'Stops Spell'. I could be wrong, lord knows I don't write Shadowrun, and magic isn't my strongest topic regardless.
I do know that I wouldn't enjoy a Shadowrun world where your take on Wards and magic reigned supreme, for whatever that's worth.
The Steel Plate stops spells, as I understand it, because you can't see the target to, well, target him... right? The Ward, obviously, doesn't really block LOS at all; well except for from astral.
Now, again magic isn't my strong suit here, but a physical spell could be cast through a window with no problems, right? The window doesn't stop the spell at all. Just like you used to be able to use an optical, but not electric, targeting device, and apparently you can use fiber optics as 'mage goggles' if I read the Kill a Dragon thread correctly.
Now: Ritual Magic doesn't require LOS at all, targeting is done via link (and for the record, symbolic links are a crappy idea given the previous cannon... but thats just me. At best I would expect them to have a reduced capacity, not just a difficulty in forging the link. For that matter, I would suggest that creating a symbolic link should also be more difficult if the target is warded at the time the link is created... but what do I know, I just shoot stuff....). The mana generated by the ritual team still has to go from ritual team to target, even you seem to agree on that aspect, though you brought in this 'variable topography' whigajamig. What's to say that wards don't possess this same variably topography, we describe them as dual natured ('cause they are...) and barriers, because they perform that function... but nothing says that they can't extend this all the way into your 'variable topographic space'.
I don't have street magic handy, indeed I don't but in SR4 I saw not one word in Ritual SpellCasting that said that Ritual Spells 'ignore barriers' or even anything that so much as suggested it. Of course, that includes no information on links, symbolic or otherwise, so I'm somewhat hampered.
| QUOTE (Spike) |
| The Steel Plate stops spells, as I understand it, because you can't see the target to, well, target him... right? The Ward, obviously, doesn't really block LOS at all; well except for from astral. Now, again magic isn't my strong suit here, but a physical spell could be cast through a window with no problems, right? The window doesn't stop the spell at all. Just like you used to be able to use an optical, but not electric, targeting device, and apparently you can use fiber optics as 'mage goggles' if I read the Kill a Dragon thread correctly. |
| QUOTE (FrankTrollman) |
| Either one can be cast ritually. So the question is:
-Frank |
Guys, I don't have enough time in the day to answer a thousand and one questions about wards. At some point, when it comes to all these various hypothetical situations you're citing, the GM should make the call based on the information he has and what he personally feels is right. We attempt to provide you with the tools to make these decisions, but authors and devs don't post here to make the decisions for you.
I'll answer a few questions quickly below before I need to get back to work.
Are you the person who wrote the SR4 core rules on wards and ritual magic? No, I am not. I wasn't involved in the writing of the core SR4 book at all, only in the playtesting. I'm unsure who wrote those rules and they may not read/post on this forum.
Why aren't ward effects on the sympathetic links modifier table? Probably because they don't only come into play with sympathetic links. Material links are also affected by wards and there isn't a material links modifier table. Also probably because the ward affects the test by modifying the target's resistance roll, not the caster's roll.
What if the spotter masks his way through the ward? I'd rule that the ward no longer interferes. The ward has been negated for the purposes of the spotter's astral link, just as well as if the spotter had attacked and brought down the ward.
What if a person is using shatter on a ward? Shatter is being cast on the ward, not on a target on the other side of the ward. The ward isn't there to protect itself, so it doesn't add bonuses to itself for the shatter spell.
I see that there is quite a bit that is not really ruled on in the MRB, and badly. Logically, and consistence-ally(neologism for the lose?), a Ward should bounce/slow any spell, though perhaps not a 'physical object moved by magic'...
Logically, because wards resist astral movement, and while the new rules don't make spells as astral objects explicitely anymore (or at all), this still follows logically that Astral Space is deeply connected to Mana/spells and vice versa. But I'm getting into vague mutterings.
We could, for the sake of arguement, point out what wards are meant to represent from various sources that presumably influenced shadowrun's magic rules: Wards/magic circles are imperious to spells unless overpowered; this makes sense as something used to 'sheild' a mage's work space from a technical standpoint (preventing stray mana fluctuations from tweaking that sensitive work) and a privacy/comfort aspect... you wouldn't want to leave yourself open to casual peeping, spying and such like, right? Of course, pulling 'inspiration sources' is weak, so I mention it merely in passing.
Consistancy accross editions is expected to be supported, and to my knowledge was whereever possible. While emphasis may have moved (astral objects... spells that is... are no longer a viable topic fer ex), that doesn't mean that fundamental shifts in things are now allowed to alter history (what wards can and can not stop...)
The problem here, aside from the fact that I don't have Street magic handy to compare, is that the MRB is not very explicit in the magic chapter. No rules for how things interact beyond a certain, surface level. I break it down:
1: Wards are dual natured barriers.
2: They stop astral intruders, rules follow.
3: Combat spells can be direct or indirect (and counter to standard logic, indirect spells must travel directly to the target, allowing for armor, say)
4: Not one mention is made of barriers under combat spells.
5: Dual natured barriers are not discussed seperately from normal barriers. Obviously there is a distinction, however. For all that a steel plate has an 'Astral Shadow' it is not, in fact, dual natured.
Obviously, 5 is the answer to your question of exception, but that is not in itself a complete arguement.
Presumably a direct combat spell, cast from the physical plane, does not worry itself about barriers (the armored window), but still requires LOS, yes?
A direct Combat Spell DOES worry about barriers, and still requires LOS.
These are not explicit, but implied from reading.
A ritual requires LOS (in the form of a spotter and presumably a material link of some sort counts), does not travel directly to the target (even if an indirect spell) thus bypasses barriers.
None of this, however, discusses the Astral barrier. An armored window or a steel plate do nothing to astral targeting except block LOS, you can stick your head right through them just fine and fire away. If magic were more like a gun, and you fired off spells strictly in astral space presumably they would push through the astral shadows just fine.
Now: The key point is that Astral Barriers ARE discussed. Wards are Dual Natured, which means that they are, in fact, astral barriers (this leads to further discussion).. and astral barriers, explicitly, stop spells. There isn't an exception listed, so a straight reading of that might suggest that even direct combat spells (the ones unaffected by barriers, inexplicitely) are still stopped by a Ward.
The interesting thing is that Wards, beind Dual Natured, instead of astral only, suggests, foolishly I know, that they should act as barriers to purely physical attacks as well.
Instead, we should interpret it that Wards are Dual Natured insamuch as they stop spells regardless if they are physcial or astral in nature. Thus Wards, like a steel plate, stop spells in the purely physcial sense (as I suggested they should earlier) and, in a superior display of protection, also stop spells in the Astral Sense, that would include direct spells and, yes, Ritual spells. I know I wandered quite a bit, but I am at work and checking references and typing around the job makes for unclear organization.
Now: You suggest two points that would arguably invalidate this.
1) variable topography: meaningless and unsupported by the rules. Wether or not characters interact with the spell enroute (even by detecting it) the spell still has to get to the target somehow. In the Rules the only routes are the physical plane and the Astral plane, and Wards are present in both equally (unlike Steel plates).
2) Holism: the symbol/link is also the target. Casting at a toe is the same as casting at the body, regardless if the toe is attached. Since no other rule in Shadowrun suggests that I can affect your damage track (or character) by attacking a severed part of him... even in magic (a fireball that torches the arm I left behind after that sword wielding maniac cut me up...) does nothing, why should ritual magic be different? I posit, accurately I assume: that links are used for TARGETING. That is the thing that lets you negate the need to see the target, allows you also to bypass ranges. This is why there are no rules (at least listed in the examples here) of a symbolic link (the weakest of all) that reduces the actual effective power of the spell: Its targeting. Note that a reduction in dice pools (if extant) is not the same as a reduction in power.
Of the two, holism is naturally harder to argue one way or the other. Made up travel space with no support from text or rules is a pretty silly arguement to make.
Holism requires that we get into discussion of links. Essentially, the real arguement here is that links replace, by their existance, the idea of a holistic aura that can be affected regardless of physical seperation. Links exist, in rules and setting alike, and are 'followed' from point A to B,though yes there is no clearly defined 'in between', which was part of your argument for Variable Topography. A lack of inbetween space, that is, the ability to stumble across the middle, does not an arguement make. I can't stumble across the middle of my route north following a compass either, that doesn't mean it doesn't exist. Yet I follow a compass to a defined end. So too with links. And so too with links, I must surmount any obstacles or barriers that exist in my path. In the case of a spell, that is an Astral Barrier.
A ward, for example.
| QUOTE (odinson) | ||
Why doesn't the ward block the fire bolt? |
| QUOTE (Spike) |
| A ritual requires LOS (in the form of a spotter and presumably a material link of some sort counts), does not travel directly to the target (even if an indirect spell) thus bypasses barriers. |
| QUOTE (Spike) |
| None of this, however, discusses the Astral barrier. |
It does in fact discuss wards. We agree that something can be a barrier to an effect without affecting LOS in the form of, for example, Armored glass.
Therefore barriers are not necessarily preventing TARGETING. This is not an inherent property in the barrier rules. Ritual spellcasting is just an alternate method of targeting.
However, Astral barriers do stop spells. Its right there on page 185.
So yes, a Ward does stop a fire bolt. Again, its on 185, a physical barrier stops spells on the physical plane, and a dual natured barrier counts as a physical barrier. Bing!
An Astral Barrier stops astral spells, and once again a Ward, being dual natured, counts as an astral barrier.
this leaves us with ritual magic, which you suggest is neither physical nor astral. However, nothing really supports this theory of yours except, apparently, your own belief that wards shouldn't stop them.
If a ward was ONLY an astral barrier it wouldn't stop the fire bolt, by the logic that the it is only a physical spell with no astral form (this is supported, yes). If it was only a physical barrier it wouldn't stop a 'Direct' spell... though the evidence is that an Astral barrier would (again, pg 185 on Astral Barriers).
But, unless I am profoundly out of touch, Shadowrun doesn't have a third plane of existance for magic. Even the metaplanes are explicitly astral. Thus a spell MUST exist on either the physical or astral plane, thus must cross either a physical or astral barrier to reach the target, presuming one exists.
EDIT::: To clarify, Frank, the quoted part was commenting about barriers to LOS. Poorly phrased, admittedly.
wards don't act as physical barriers to spells, ever.
they give the target increased resistance dice, that is all.
as such, a dual natured ward does not stop a firebolt in any way, shape, or form. at most, you might be able to argue for it giving increased damage resistance dice (and i probably would include that; i personally favor wards affecting ritually cast spells, but i can't say that i've studied this out, and that certainly shouldn't be taken to mean that's what the rules do or don't say).
but one thing is for sure, there's no way i'm treating wards as physical barriers with respect to casting spells through them when there are already explicit rules that tell us how wards interact with spells being cast through them.
| QUOTE (Jaid) |
| wards don't act as physical barriers to spells, ever. they give the target increased resistance dice, that is all. as such, a dual natured ward does not stop a firebolt in any way, shape, or form. at most, you might be able to argue for it giving increased damage resistance dice (and i probably would include that; i personally favor wards affecting ritually cast spells, but i can't say that i've studied this out, and that certainly shouldn't be taken to mean that's what the rules do or don't say). but one thing is for sure, there's no way i'm treating wards as physical barriers with respect to casting spells through them when there are already explicit rules that tell us how wards interact with spells being cast through them. |
| QUOTE (Jaid) |
| wards don't act as physical barriers to spells, ever. |
| QUOTE (BBB @ Page 185) |
| Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells, manifesting entities, spirits, and active foci. Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool..{snip}.. Dual-natured mana barriers are active on both planes simultaneously...{snip}...Wards are a temporary form of dual-natured mana barrier.... |
FWIW, my understanding of indirect spells is that (for example) firebolt doesn't blast your target with fire, so much as it makes a jet of fire in your hand, which you aim at your target and blast him. The important bit is that all the magic is happening in your hand and none of the magic is happening at the target or in between, that's all just fire.
But then why does counterspelling give extra dice for damage resistance? I don't know, because the fire is magic flavored? *handwave* astral signatures?
So that would be consistent with the "wards don't block indirect spells" camp.
All in all, I'm totally confused and can't wait for the official FAQ on this.
Redjack: That's cool, man. Its nice to know I'm not some lone nutter off his rocker when reading this stuff.
Moon-hawk: Really, the firebolt is a side show to the real debate: Does ritual magic somehow had wave away any need to consider the ward? Obviously, my stance is clear, as is FrankTrollman's.
| QUOTE (Redjack) |
| So to me it is clear that the barrier exists. Affects both planes and affects ritual magic. |
| QUOTE (kzt) | ||
So explain why a ward doesn't do anything against direct magical attacks against object in wards. Say, the ward focus. The caster just needs to get 4 successes with powerball to make it go boom, and wards don't change the roll, they just "adds the Force of the barrier to its resistance dice pool" and non-living objects don't get a resistance roll. |
| QUOTE (Spike) |
| There are specific rules for a spell crossing a ward, period, right there with 'doing it against their will'. Its an opposed test between the Ward Rating and the Force x 2 of the spell, or else it's disrupted. |
Well, KZT, since my original answer to your question was 'sloppy writing', it still holds.
Yes, the specific examples are not, per se, spells being cast. Indisputable. On the other hand the text just before the examples does say: Spells.
There are a couple of options given the way its written: One, you can assume the writers meant for it to apply to all test, thus you would add the force to the threshold, just as you do for tracking tests, or you could roll the dice for the barrier as a resistance test in addition to the threshold of an object that doesn't get a test.
You could go with my interpretation just now, which means the spell has to force its way through the barrier (despite, admittedly, being different than how a barrier works against spells cast on a person...)
Or you could just hand wave and rule that for some wacky reason a ward only protects people/critters, and do nothing for objects.
Now, my example may be somewhat weird and contradictory, but yours sounds just silly. The first one sounds best...
So you are choosing to ignore the main rule and choose just the little tiny bit part of the rules you want and claim that this in the general case. Well, have fun.
I'm quite surprised that there has not been a single comment (let alone response) to Demonseed Elite's most recent post on the matter.
I'd post more on the subjects DE raised, but I don't find his input to be controversial. That is to say, he and I think alike in this matter.
That said, I'm also kinda burned out on this discussion. I posted my input, and if people don't wanna play it that way or think I'm crazy for my opinions, they're welcome to do so.
| QUOTE (Redjack) | ||||
That is contrary to the BBB.
So to me it is clear that the barrier exists. Affects both planes and affects ritual magic. EDIT: Apparently I'm not fast enough on the post.. |
| QUOTE |
| Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells, manifesting entities, spirits, and active foci. Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool... |
| QUOTE (kzt) |
| So you are choosing to ignore the main rule and choose just the little tiny bit part of the rules you want and claim that this in the general case. Well, have fun. |
| QUOTE (Jaid) | ||
wards may be a solid barrier to manifesting entries, spirits, and active foci, and *sustained* spells, but they don't act as a solid barrier to spells being cast through them. |
| QUOTE (kzt @ Aug 8 2007, 04:10 PM) | ||
So explain why a ward doesn't do anything against direct magical attacks against object in wards. Say, the ward focus. The caster just needs to get 4 successes with powerball to make it go boom, and wards don't change the roll, they just "adds the Force of the barrier to its resistance dice pool" and non-living objects don't get a resistance roll. |
| QUOTE (Jaid @ Aug 8 2007, 06:33 PM) |
| not "the spell is stopped dead", not "the magician uses the rules for shooting through barriers" just a simple "the target gets bonus dice to it's resistance dice pool". that's not exactly solid. if i shoot a concrete wall with a holdout pistol, the bullet doesn't go through and hit someone behind it |
| QUOTE (BBB @ Page 157) |
| If a character wants to shoot through a barrier to his a target behind it, add the barrier's Armor rating.... |
| QUOTE (Redjack) |
| Why don't non-living objects don't get a resistance roll? I didn't see that rule.... |
| QUOTE (Redjack) | ||
I feel that creates a level of consistency between magical and non-magical barriers and in the example of non-magical barriers, it also simply adds dice to the defender's resistance. If the modified DV is adequate a physical barrier does not stop a bullet either, but it is still solid... |
Wait a minute, does this means that wards are absolutely useless against indirect combat spells, and all other spells that don't belong to the direct combat spell category?
Oh boy, that's really a radical change in SR 4th edition...
I do like the interpretation Spike, and the creativity of it, but it is wrong.
The problem is that the spell isn't being "unintentionally forced into a situation where either they or the barrier must give." SR4, 186. Its being cast through the barrier, which is covered by the rules, "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." SR4, 185.
Thusly, the forcing through barriers rules don't apply, as it isn't unintentional.
Yes particle, unless there is a resistance test, wards do diddly.
| QUOTE (Particle_Beam) |
| Wait a minute, does this means that wards are absolutely useless against indirect combat spells, and all other spells that don't belong to the direct combat spell category? Oh boy, that's really a radical change in SR 4th edition... |
Wards don't have an area of effect. They affect things crossing the area they occupy. Which surrounds an area. A ward cares if a spell is being cast through it, and thats it.
Sympathetic ritual casting doesn't use the link to obtain LOS. It uses the link to cast LOS. Yes, the resolution is the same, but if we were using a indirect combat spell, it would be the same as to argue the spell would pass through at the very least, the building the ritual team is located in, and the building the target is in. Since, according to you, it will pass through barriers. This means indirect combat spells are utterly useless when cast ritually (and goes back into the "what path they take" arguement). Alternately, you can say that they don't have to go through the buildings the caster and target are in, which also means they don't have to go through the astral barriers either. Why? Because if you exempt them from one barrier, you have to exempt them from all barriers. Because the rules don't state how to differentiate them.
You just said that if the spotter gets inside, it doesn't work, because the whole team is casting the spell, and then said that if someone masks to avoid the ward, the whole team casting the spell gets to ignore it. Which way? Only one? Or all of them? Or did you mean the entire team has to succeed in their masking attempts to avoid the ward? What happens if one fails? Or half? All but one?
| QUOTE (Jaid) |
| that isn't like normal barriers at all. if that was like normal barriers, you would have the option of putting a hole in the barrier.. {snip}.. when it comes to mana barriers and casting spells through them, a mana barrier is not even remotely similar to a physical barrier. |
| QUOTE (BBB @ Page 185) |
| Mana barriers on the physical plane are invisible (except to astral perception), but they act as a solid barrier to spells, |
But then again, there is the sentence which follows the prior one, stating: "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." That's the sentence that causes so much problems, as it somehow invalidates the absoluteness of the former clause.
Yes, that is the sentence that needs to be addressed in some 'official' manner.
I dunno... Don't you all think that it would be the easiest to simply erase that sentence, and replace it with a new one in the next errata?
what needs to be addressed in the sentence after that? that sentence has game rules defining what happens when you cast a spell through the ward.
presumably the previous sentence is referring to bringing spells through the ward.
but when you are casting spells through a ward, you aren't moving the spell through the ward. you either cast it on the other side, or you cast it on this side, it's a totally natural effect, and the effect passes through (the spell would have been blocked, but that's irrelevant because the spell is already gone, having created and directed it's effect).
now certainly, if you tried to pass a spell through the ward, the astral barrier rules for pressing through come into play. but when you cast a spell on a target that is behind a ward relative to you, you aren't moving the spell through the ward at all, unless you are sustaining a spell on something which passes through the ward.
Been kind of busy to visit this thread, and I actually still don't have the time right now to address the issue of mana barriers and wards in detail... but I want to start off by apologizing for the blunder in my previous post (page 3 of the thread) - most of it is correct, but please disregard the third paragraph (I was thinking of something else entirely) that is definitely not how spells work in SR4).
As soon as my workload clears up some I'll be back to walk through the issue of mana barriers in general and wards in particular.
| QUOTE (Synner) |
| Been kind of busy to visit this thread, and I actually still don't have the time right now to address the issue of mana barriers and wards in detail... but I want to start off by apologizing for the blunder in my previous post (page 3 of the thread) - most of it is correct, but please disregard the third paragraph (I was thinking of something else entirely) that is definitely not how spells work in SR4). As soon as my workload clears up some I'll be back to walk through the issue of mana barriers in general and wards in particular. |
| QUOTE (Eleazar) | ||
Thank you, I appreciate all of the time yourself, Frank, DemonseedElite, Demerzel, and any other developers that have taken to address this issue. |
Yep. That we do.
Until Synner gets the chance to update us all, I think I'll stick with something simple for this issue.
Mark all parties down on a piece of paper in their respective relative positions. Note the location of the ward. If a line drawn from the caster to the target intersects the ward, the ward provides protection (unless the ward is removed from the picture via combat or masking).
Simple, clear and concise. My players like simple. So do I.
Action 1: "I use powerball to destroy all the nonliving items in the ward, including the anchor."
Kzt, you win the hilarity prize.
| QUOTE (kzt) |
| Action 1: "I use powerball to destroy all the nonliving items in the ward, including the anchor." |
My house-rule: Non-living things get a spell-resistance test from wards, counterspelling, etc. They simply contribute 0 dice to this test by themselves. Net hits are then compared to threshold normally.
| QUOTE (Eleazar) |
| Thank you, I appreciate all of the time yourself, Frank, DemonseedElite, Demerzel, and any other developers that have taken to address this issue. |
| QUOTE (FrankTrollman) |
| However, Demerzel is now telling us that what he intended all along was for Ritual Spellcasting to involve Grounding and a whole bunch of other concepts that are specifically forbidden in SR4. And if he had said any of that during the writing process I would have had to yell at him. A lot. |
| QUOTE (Moon-Hawk) |
| My house-rule: Non-living things get a spell-resistance test from wards, counterspelling, etc. They simply contribute 0 dice to this test by themselves. Net hits are then compared to threshold normally. |
| QUOTE (Demerzel) | ||
Um, huh? How am I getting dragged into this? |
Better instead, powerball on the ward anchor, and hope that the target is caught in the affect, since the anchor will be destroyed, they won't get the wards benefits.
It's area affect. They all take damage at the same time. Action 2 is when you stunball the naked, unarmed people inside what was a ward a few seconds ago.
Is this a silly effect or what
Better yet, to minimize drain usage, use powerbolt on the ward anchor, and then mana/stun ball on the people. Just use multiple casting.
| QUOTE (Tarantula @ Aug 9 2007, 10:39 PM) |
| Better yet, to minimize drain usage, use powerbolt on the ward anchor, and then mana/stun ball on the people. Just use multiple casting. |
Problem is, there doesn't exist such a spell, and custom spells are always at GM discretion. The ritual team was relying on the (F/2)-2 drain of slay dragon to guaranteeably suvive the casting (with 8P dmg at most). With say, acid stream, they'd be taking a base of 13P, and therefore having to rely on their drain test to survive. That, or they Could cast it at force 12 instead, with drain being base 9P. The problem with the dragon is that it has 16 body, so its much more effective at resisting a physical spell than a mana spell.
As far as magoo, yes, force 6 flamethrower ftw.
| QUOTE (Eleazar) | ||||
I BLAME FRANK! |
| QUOTE (Tarantula) |
| Better instead, powerball on the ward anchor, and hope that the target is caught in the affect, since the anchor will be destroyed, they won't get the wards benefits. |
| QUOTE (FrankTrollman) |
| You know I actually confused Demerzel and DemonseedElite. They uh... have the same three letters at he beginning of their names and were making a similar argument. Uh... sorry about that. |
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