I've got a little bit of a dilemma here...
My main (and so far, only) character, a 17-year-old ork, is originally from Chicago. We all know about the bug bombardment and such, but with the group that I play with, they're playing as if Chicago was destroyed by nuclear attacks. Meanwhile, I'm just going by what I've seen on here and on other SR sites and insisting that not only is it still inhabitable, but is alive and well with ample opportunities for runners to get their hands dirty.
Can someone help clear the confusion here? I've also offered to possibly draw out zones for sprawls that no one else has covered; the examples I've given to the group are Detroit(which would make sense as it is the home of Ares Macrotechnology) and Jacksonville, Florida. Any ideas/suggestions/complaints are welcome.
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Kan Kugarugu, Orkrunner for hire
((EDIT: Scratch that...he'd be better off as a 15-year-old, born at the time of the insect takeover.))
Detroit actually received a basic go-to in Target: UCAS. As for Chicago...
In 2055 an Ares Firewatch team located what many believe to be the largest multi-species Insect Spirit hive in North America, possibly the world, in downtown Chicago. Lacking better alternatives, they destroyed it with a tactical nuclear weapon (an event called The Cermak Blast). Still infested with insect spirits, the UCAS government and Ares cordoned off the area around the blast zone, which quickly degenerated into anarchy, rampant Krieger-strain HMHVV infection (which creates ghouls), and of course the still-extant insect spirits. This area was called the Chicago Containment Zone, or Bug City. A couple years later Ares launched Operation: Extermination, which used the magic-eating FAB Strain III Delta to destroy most of the insect spirits (and practically all of the ghouls), along with seriously warping astral space in the area. Then they pulled out, and the UCAS couldn't (or chose not) to maintain the wall guarding the CZ.
Of course, that was years ago. No telling what it's like now.
Isn't Feral Cities going to have a large segment about Chi-town?
It could be like Hiroshima and Nagasaki, and we all know what happened to those two cities at the end of WWII. I'm thinking that fifteen years is plenty enough time to rebuild what was destroyed in a low-yield nuclear strike, which I'm thinking would be true of most tactical nukes. Of course, I don't know my atomic weapons that well so I could always be wrong.
As for the insects, they haven't all been killed off but those that remain are more powerful...at least that's what I know. Still, just because there are insect spirits remaining doesn't mean the entire city is uninhabitable. I think it'd be a good idea to show this thread to the GM I usually play with to clarify where I'm going with this. And I can try and find Target: UCAS to get a better idea about Detroit and the surrounding areas...but a city like Jacksonville should be fun, especially to someone that knows the area well enough.
And finally, when is Feral Cities supposed to be out, if it isn't already?
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Kan Kugarugu, Orkrunner for hire
| QUOTE (Ancient History) |
| Detroit actually received a basic go-to in Target: UCAS. As for Chicago... In 2055 an Ares Firewatch team located what many believe to be the largest multi-species Insect Spirit hive in North America, possibly the world, in downtown Chicago. Lacking better alternatives, they destroyed it with a tactical nuclear weapon (an event called The Cermak Blast). Still infested with insect spirits, the UCAS government and Ares cordoned off the area around the blast zone, which quickly degenerated into anarchy, rampant Krieger-strain HMHVV infection (which creates ghouls), and of course the still-extant insect spirits. This area was called the Chicago Containment Zone, or Bug City. A couple years later Ares launched Operation: Extermination, which used the magic-eating FAB Strain III Delta to destroy most of the insect spirits (and practically all of the ghouls), along with seriously warping astral space in the area. Then they pulled out, and the UCAS couldn't (or chose not) to maintain the wall guarding the CZ. Of course, that was years ago. No telling what it's like now. |
Years ago game-time, omae. The only bit on Chicago in fourth edition is the blurb on the Cermak Blast in Street Magic.
| QUOTE (Shagu) |
| I'm thinking that fifteen years is plenty enough time to rebuild what was destroyed in a low-yield nuclear strike, which I'm thinking would be true of most tactical nukes. |
It was also detonated underground, if I'm remembering it correctly.
Yeah, what's up with good old nukes not working like they should in the sixth world? I mean, plenty of cases. Most recently System Failure.
For whatever reason, nuclear energies and magical energies just flat-out don't play well together.
| QUOTE (MITJA3000+) |
| Isn't Feral Cities going to have a large segment about Chi-town? |
Having lived the better (or worse-depending on how you look at it) part of 10 years in Jax I don't think it would make a very good sprawl. It's just not compressed enough.
There are a couple of good elements about Jax though:
1. It's all of Duval County so it's more than just Jacksonville, it's Macclenney and all those other little hamlets too.
2. The St. John's river- it's certainly dirty enough to help w/ that cyberpunk feel.
3. It's butted up against Orange Park so you end up w/ two cities instead of one.
4. NAS Jax, nothing like a naval airstation for military intrigue.
The draw backs are basically that I can't think of a good reason for anyone to go to Jacksonville: The nightlife is very lame. Especially since club 5 went by-by. The west side is pretty underdeveloped (I know that's changing but I still can't picture it being a major urban sprawl in 2070).
It's very blue collar- I just don't see any big 10 corporations putting offices there.
Regardless of what I'd do if you proceed w/ building a Jax sprawl and want someone to bounce ideas off of feel free to PM or whatever...
| QUOTE (TheMadDutchman) |
| Having lived the better (or worse-depending on how you look at it) part of 10 years in Jax I don't think it would make a very good sprawl. It's just not compressed enough. There are a couple of good elements about Jax though: 1. It's all of Duval County so it's more than just Jacksonville, it's Macclenney and all those other little hamlets too. 2. The St. John's river- it's certainly dirty enough to help w/ that cyberpunk feel. 3. It's butted up against Orange Park so you end up w/ two cities instead of one. 4. NAS Jax, nothing like a naval airstation for military intrigue. The draw backs are basically that I can't think of a good reason for anyone to go to Jacksonville: The nightlife is very lame. Especially since club 5 went by-by. The west side is pretty underdeveloped (I know that's changing but I still can't picture it being a major urban sprawl in 2070). It's very blue collar- I just don't see any big 10 corporations putting offices there. Regardless of what I'd do if you proceed w/ building a Jax sprawl and want someone to bounce ideas off of feel free to PM or whatever... |
| QUOTE (Demonseed Elite) | ||
Maybe, but that hasn't been determined with certainty yet. |
Actually, Orange Park is pretty middle class. It's supposed to have good schools too.
If you want a squatter area I'd suggest Springfield and the north side. Although I don't think Springfield is as bad as it used to be. I knew a guy that owned some property out there that was shot collecting rent but even that was almost 8 years ago.
Don't forget, when thinking of future cities, to run them through the hell that exists in SR between "then" and "now".
Economic crashes, attempted genocide, sweeping plagues and the Awakening will change the face of most modern cities. Loosing a majority of your population - especially as people try to flee the crowded cities for the idea of "pristine" and "isolated' countryside will drastically change a suburban area from middle class to z-zone - especially when Vitas kills off the people that were going to repopulate it.
Actually, there exists a full write-up of Chicago as a core setting for a cyberpunk RPG: Chicago Arcology for ICE's CyberSpace system.
It's been OOP for over 10 years but today it's available as an ebook.
| QUOTE (Fortune) | ||||
Can you give us a sneak peak at the list of Cities 'in the running'? |
Okay, so maybe I'm wrong about Orange Park...and that I shouldn't judge the area by one encounter with a man I thought was gonna level a shotgun at me when he opened the door. But even with the hardships of the future world that may rise, the city will grow and expand as all cities do, especially if there's something favorable about it.
And yes, Springfield...that could be the worst of the worst Z-zones in the city, possibly the region. That and Arlington's got a pretty bad rep too from what I hear; a friend of mine steered me away from an apartment I was looking at when she told me it was in the heart of Sin City. This could be intriguing...and maybe with the help of others, we can create sprawls in cities that haven't been mentioned in any of the past publications...or at least gone over in fine detail. The only sprawls we really know about are Seattle, Chicago and Denver...this should be an interesting community project if one wants to run with it.
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Kan Kugarugu, Orkrunner for hire
| QUOTE (Demonseed Elite) |
| I can't, really. Feral Cities isn't in the proposal stage yet, so there are no determined cities "in the running." Chicago has been mentioned before because it would fit well with the idea of the book, but until the devs see what sorts of proposals they get, there's no telling what will be in there. |
My brief beg, if only because my GF grew up there...
Yeah, could we get something on the outer bits of Chicagoland beyond Cook County (Lake County, DuPage County, etc)?)
| QUOTE (Solomon Greene @ Aug 9 2007, 01:18 AM) |
| Don't forget, when thinking of future cities, to run them through the hell that exists in SR between "then" and "now". Economic crashes, attempted genocide, sweeping plagues and the Awakening will change the face of most modern cities. Loosing a majority of your population - especially as people try to flee the crowded cities for the idea of "pristine" and "isolated' countryside will drastically change a suburban area from middle class to z-zone - especially when Vitas kills off the people that were going to repopulate it. |
Nope, didn't code correctly at all. Bleah!
I need to go back and rewrite tons of this. It's an *early* draft as I moved on to other, more detailed areas. The mistakes are leaping out to kick me in the face.
One thing you might not be aware if you're new to Jacksonville is the nearly onmipotent level at which the religious reicht rules the city. I've used Jax as a setting for many a WoD game and one of the reasons that it worked so well is how much political power the first baptist church wields in the city.
People always make the assumption that the JudeoChristian faiths are going to dwindle away and die in Shadowrun but I don't believe it. Do I believe there would be a rise in more "modern/6th world" religious beliefs, sure. But the old standards are going to stand firm and where better to present this than in a city like Jacksonville.
Now in many WoD games the tendency has, for all the games I've seen, been to paint organized religions and particularly western european religions w/ a wicked brush. In SR I would do things much more balanced. In a city like Jacksonville you would have various Christian groups that range from reactionary humanis policlub to moderate accepts to super-accepting/embracing of the elements of the 6th world. They would clash w/ the community around them and they would clash w/ each other (this doesn't necessarily mean it would be violent clashes) but at the heart all of these groups would have one thing in common: faith.
So you're gonna try and start a war between different religions...or at least the different denominations of Christianity? I'm sure they would've all freaked out during the UGE/Goblinization and SURGE to the point where heads would roll...and that's just among blood relatives. How do you think a devout Southern Baptist couple would react if their only son suddenly turned into a troll overnight? And what about the people that are accepting of the different metatypes?
This could be interesting...
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Kan Kugarugu, Orkrunner for hire
IMO Shadowrun (purposely?) underplayed the effects the Awakening would have in relation to fundamentalist Christianity. More moderate versions of the religion I could see adapting to the Sixth World, but among fundamentalists initially it would likely be seen as a the work of the devil and a sign of the immanent End Times. I could easily see lots of "troll" (as in the late Troll from Alamos 2000) situations and more than a few deaths from attempted exorcisms. I could also see the less fervent/more skeptical members of fundamentalist faiths quietly deserting to more moderate Christianities. IMO, by 2057 (aka Awakenings) SR has it right - fundamentalist Christianity would be a largely ignored fringe faith, especially when the End Times didn't follow the script or in fact show up at all.
I didn't mean to imply a war-like scenario. What I said was "conflict". This doesn't mean war and it doesn't necessarily mean violence.
Also, I don't believe that the awakening would marginalize Christianity as a faith or any religion as a faith. I think that I know a lot of SR tends to give that impression but I just don't see it. Believing that the awakening would cause over a billion people to lose faith is rather insulting to the billions of people on this planet that practice Christianity, Judaism, or the Islamic faith.
The notion that we (yes, I'm one of them) would just stop believing because someone became an elf or an ork or because people began to practice magic is ridiculous. Especially w/ the stance that the writers indicate that the Pope and most major moderate religious leaders took to integrate metahumanity and practitioners of magic into their ranks.
Regardless of whether there is a God or not people use faith, whatever faith they practice, as a mechanism for self-reconciliation. It's a way to help us deal w/ the problems that everyday life throws at us and a way of looking at things that makes sense to us. These things would not be wavered by goblinization or the awakening of the 6th world. Even if Dunkelzahn had gone on the trid and said "There is no Christian God" Christians wouldn't have stopped believing. Though he probably wouldn't have gotten the Christian vote when he ran for president.
BTW I don't mean for this to spawn a huge religious debate, I'm just laying down my opinion and making as educated a guess as possible on how things would play out in an awakened world.
| QUOTE (TheMadDutchman) |
| BTW I don't mean for this to spawn a huge religious debate, I'm just laying down my opinion and making as educated a guess as possible on how things would play out in an awakened world. |
I'm sure that the religions would accept all metahumans with time, with some even going as far as to say that the sudden metamorphoses are a "direct test from God" or something of that nature. It's the hardliners that I'm questioning here...the ones that are likely to swap their Sunday bests for a pointed hood before going to the weekly Humanis rally. I could go on about how disturbingly similar Humanis is to another famous racial separatist organization...but I'm pretty certain that I'd just be wasting my time.
Though I just had a thought...if certain tensions are still unresolved, then the new weaponry could prove to have some pretty interesting consequences. I mean, think about it...cranial bombs and jihad seems like a match made in heaven, neh? *snerks*
| QUOTE (Shagu) |
| I could go on about how disturbingly similar Humanis is to another famous racial separatist organization...but I'm pretty certain that I'd just be wasting my time. |
| QUOTE |
| I mean, think about it...cranial bombs and jihad seems like a match made in heaven, neh? *snerks* |
| QUOTE (NightmareX) |
| It's pretty obvious they're patterned on the KKK. |
No prob
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