I see many references here in DS to the adept power Living Focus as being a waste of time. The worst I have seen said about it is that it takes 2 dice away from actions by the adept.
But, any kind of sustained spell takes those dice away from somebody, usually the mage. A sustaining focus eliminates that detraction, but an adept can't use those, and sustaining foci are usually limited in rating, particularly at character generation.
An adept with Living Focus:
1) allows the mage to cast a spell on him and be free to do other things without cost ("Sure, I'll cast that on you, it's no skin off my teeth.")
2) can accept spells of any kind from any mage in the party. Mondo flexible.
3) acts as a focus of rating equal to his Magic, which will usually be 4 or more and be able to grow with no limit. ("He has armor WHAT??!!")
4) can choose to drop the sustained spell whenever the -2 dice cost becomes more expensive than all the benefits of 1) to 3) above.
Why would you not want your adept to have this power?
That's what I was thinking. I might drop it in on my guy at, but it will depend on what mage we have. If he's got a nice little selection of spells, I wouldn't mind. I can always drop the sustained spell when I want to actually use my skills to their fullest.
Then again, I have never played the game before.....
The big advantage that I've seen is #2. That sustaining foci must be aspected to a type of magic (e.g., health) but a Living Focus can sustain any sustained spell .... that's just cool.
Power points are relatively limited by Magic, and it's costly enough to Initiate and raise Magic and get the Adept Power.
Meanwhile, Karma is gained through various means and a lot of a foci's cost also comes from its material cost. It's extremely cool to be able to sustain a spell your team mage puts on you, but it's probably best to bring the Mage along a few more runs and pay for the material costs of a Foci.
Then you can get something cool.
I don't think it's a bad choice, just a suboptimal one considering all the stuff you could get as a Power that you can't get anywhere else.
I'd like it even more if somehow the power helped the Mage's drain somewhat by lending him one of your own stats as a bonus or a replacement if it's higher.
Always room for a GM house rule errata.....Right Dash!
If I can free up a magic point I'll definitely be getting it for my mental adept. Magic 4 means he can hit me up with Increased Reflexes 4 and a few extra IPs. Given the results of my last run-in with IC, being able to hack in VR but still have 4 IPs will be nice. And I don't have to ask him to spend 8 karma. Plus if I ever need him to hook me up with something different (maybe a Heal after a firefight, or a Prophylaxis before a night on the town)* I don't have to worry about impairing his abilities or buying (and bonding) another focus.
* edit: those are bad examples, since they'd all fall under a single health focus. Swap them out with Armor, Invisibility, or Stealth to better show the power's versatility.
| QUOTE (Marwynn) |
| I don't think it's a bad choice, just a suboptimal one considering all the stuff you could get as a Power that you can't get anywhere else. |
Especially if you factor in spirits if you mage can summon spirts of man he can have it sustain an any spell he knows on you. He has it preform one remote service on you (constant use of the option power "Any spell know to the caster") and it doesn't even count against his limits, no karma, no powers, no -2s.
@ James. How do you figure it as zero karma? To reacquire the resources spent on it costs +1 magic and usually +1 initiation. I'd hardly call that free.
Weavermount brings up a good point. I have no clue how that all works, but it certainly seems much better. And it doesn't cost you anything, just the mage.
| QUOTE (WeaverMount) |
| @ James. How do you figure it as zero karma? To reacquire the resources spent on it costs +1 magic and usually +1 initiation. I'd hardly call that free. |
It's those -2 dice. It's not that it's a bad tradeoff, but most adepts are trying to maximize their dice pool, and anything that works against that is off the table.
Another part of it is that it requires a mage to cast the spell on you. Teamwork is important, but so is self-reliance.
I think if it weren't a full Power point, it would be more attractive. It's more of a half point power, if you ask me.
| QUOTE (PlatonicPimp @ Aug 8 2007, 03:49 PM) |
| I think if it weren't a full Power point, it would be more attractive. It's more of a half point power, if you ask me. |
| QUOTE (James McMurray) | ||
Where else can you get a 0 |
You're missing the entire -2 Dicepool penalty for every single thing you do while acting as a Living Focus. You may as well just reduce all your attributes by 2 points and use the, what?, 100 or so Build Points to get yourself whatever perks you would have gotten via the spell you want. Particularly in the way of boosted reflexes. Same end effect; -2 dice to almost everything you do.
Actually a radically different end effect seeing as you can choose to cancel the effect anytime you like and get those dice back.
Here's the deal for me: It's a dud power in my opinion unless it is altered to ahve some advantage for the mystic adept. As it stands, it does nothing for you if you're a mystic adept, and yet thematically they seem the ones most likely to want to use it.
| QUOTE (Marwynn) |
| But I wouldn't call it "free" exactly. That power is in place of another power. Where else are you going to get, let's say, +4 to Analyzing crazy problems? Extra dice you can't get anywhere else? Kinesics? Power Throw? If it factors into your tightly knit shadowrunning team to have the adept magic'd up then it's fine. 'Suboptimal' doesn't mean 'sucks'. |
Once again: -2 dicepool penalty. Skillwires don't give you a -2 dicepool penalty. Living Focus does, which is why it's subpar at best.
All it does is transfer the -2 penalty from the mage to the adept. That's all it offers, which is great for the mage but terrible for the adept. Which, for an adept who's going to be using whatever spell is being sustained, sucks even more since the mage could have just stayed in the background maintaining it while improving the adept with the spell.
Could you sustain an area invisibility on said adept? Just have him walk around eminating a sphere of invisibility?
| QUOTE (Doctor Funkenstein) |
| Which, for an adept who's going to be using whatever spell is being sustained, sucks even more since the mage could have just stayed in the background maintaining it while improving the adept with the spell. |
| QUOTE (pbangarth) | ||
Whatever 1 Power Point worth of adept Power you give up to have Living Focus is replaced by an extremely flexible, interchangeable "Power Point" worth of all kinds of abilities, many of which the adept could never have on her own. DSers recognize the usefulness of skillwires. Living Focus is a parallel to that implant in the magical realm. Yes, it does require cooperation among team members. So what? So does any run worth the |
There is a nearly infinite list of powers the adept could choose from if he didn't take Living Focus. That list would be reduced in number by 1(or a few) if he took one of them instead of Living Focus. There will always be things you wish your adept had, if only he had the points. Saying you could have had -this- if you hadn't taken -that- can be said of any adept Power.
I argue flexibility and ability to coordinate with other team members to fit the needs of the moment are valuable commodities. The -2 dice cost is applicable only as long as the function the sustained spell is performing outweighs it. After that, drop the spell and go ahead and wow/elude/destroy the enemy with that extra 2 dice.
I guess it needs to be tested in play.
| QUOTE (pbangarth) |
| The -2 dice cost is applicable only as long as the function the sustained spell is performing outweighs it. After that, drop the spell and go ahead and wow/elude/destroy the enemy with that extra 2 dice. |
Anyone that does take Living Focus might also be advised to initiate and take the Adept Centering metamagic.
| QUOTE (WeaverMount) |
| Especially if you factor in spirits if you mage can summon spirts of man he can have it sustain an any spell he knows on you. He has it preform one remote service on you (constant use of the option power "Any spell know to the caster") and it doesn't even count against his limits, no karma, no powers, no -2s. |
| QUOTE (PlatonicPimp) |
| It's those -2 dice. It's not that it's a bad tradeoff, but most adepts are trying to maximize their dice pool, and anything that works against that is off the table. |
| QUOTE |
| Another part of it is that it requires a mage to cast the spell on you. Teamwork is important, but so is self-reliance. |
| QUOTE |
| I think if it weren't a full Power point, it would be more attractive. It's more of a half point power, if you ask me. |
| QUOTE (Doctor Funkenstein) |
| You're missing the entire -2 Dicepool penalty for every single thing you do while acting as a Living Focus. You may as well just reduce all your attributes by 2 points and use the, what?, 100 or so Build Points to get yourself whatever perks you would have gotten via the spell you want. Particularly in the way of boosted reflexes. Same end effect; -2 dice to almost everything you do. |
| QUOTE |
| That's the rub. The normal sustaining focus works on anyone/anything, but just for one spell type. So great, you can give the Adept any sustained spell on his own. Or you can give one spell to anyone. |
| QUOTE |
| But I wouldn't call it "free" exactly. That power is in place of another power. Where else are you going to get, let's say, +4 to Analyzing crazy problems? Extra dice you can't get anywhere else? |
| QUOTE |
| Kinesics? Power Throw? |
| QUOTE (pbangarth @ Aug 8 2007, 04:50 PM) |
| Yes. And for that 1 point I could have brought something ELSE on the table that you couldn't replicate with a Sustaining Focus and some Karma. |
| QUOTE |
| Let's see +4 to Perception/Assensing tests, +4 to Social tests where you're physically present, +2 Spell Resistance, L4 Analytics which may just help you figure out a problem or deduce something that your GM planted and will love you for, L4 Facial Sculpt which can give you a fairly new face for Magic hours, Traceless Walk, and all the smaller little things that are fun and useful. |
| QUOTE |
| -2 to all my tests or eating once a day and sleeping for 3 hours, quickdrawing any weapon and readying to attack it with one action, and being able to replace a clip with a free action. |
| QUOTE |
| Yes, it's good. No, it's not "free". There are better things that a Mage can't bring to the table with all his spells (or at least undetectable as his spells aren't). |
| QUOTE (James McMurray @ Aug 8 2007, 07:43 PM) |
| You've heard, I assume, of Adept Centering? |
| QUOTE (James McMurray @ Aug 8 2007, 08:46 PM) | ||||||
You can actually do both. That 8 karma the mage saved by not bonding the focus for you? He can spend it bonding a focus to give to you or someone else. Yay teamwork!
Analytics is first on the chopping block if I take Living Focus. Bonus dice are easy for an adept to get, and those are way too specialized IMO.
Useless to many builds. Nobody has said there aren't other powers. No matter what you pick, there will always be stuff you want. That's kinda the thing with adepts. |
| QUOTE | ||
How kind of you to spend someone else's karma for them. What if your character doesn't want to be a drain on his teammate's limited resources? |
| QUOTE | ||
so you've proven that there are good adept powers. So what? Whichever one of those you pick, you won't be able to pick any of the others. Sounds like they're all useless according to that logic. |
| QUOTE | ||
Honestly? Those are your options? Have you seen the essence cost on a sleep regulator? Ot the |
| QUOTE | ||
Who said it was free? |
At 1`P I dont think I'd ever want to take it. On the other hand doing things like sustaining a bunch of physical mask spells for the team is really hard for a non-optimized mage. A team of 4 means -8 dice to all actions and -6 dice when trying to cast the last physical mask spell. If its a team of 5 your at -8 dice for that last cast, a lot of mages might have to blow edge at the point just to get the ability to roll.
Any spells where you would be sustaining them on the whole team this helps the mage out a lot with. Other than that I just dont see the use, so at 1 PP I'd say its out of consideration.
Can someone answer my question of if you can cast the Area Effect Invisibility that can be sustained on the adept in question? That might prove useful.
Well there aren't any spells that are Area of Effect Invisibility spells. Theoretically, you can cast an Improved Invisibility spell that was cast over several people, splitting the dice between the number you want the spell on, then maybe handing it off to your Adept with the Living Focus to sustain.
The "spell" would be the multi-targetted spell. It'd be similar to having an Illusion Sustaining Focus at whatever force you cast it at.
Of course, you'd need to be a helluva good mage to get enough net hits to make it difficult for each person to not be seen by getting high enough thresholds.
But if you're thinking about a "cloak" that the Adept has around him as an area of effect sustained spell, I don't see why not. If you can make a spell like it that just blankets living things near the target to go invisible... that'd be up to your GM though.
Easier to summon a spirit and Conceal everyone.
There are a couple of fun tricks you can pull of with Living Focus that would be difficult, if not impossible to do otherwise.
For one thing, nothing in the power description says the magician casting the spell needs to "let it go"-the adept can just start concentrating and skedaddle, taking the sustained spell with her. This can be especially interesting because the caster's astral signature will remain as long as the spell is sustained. Granted, the scenarios where this would be most practical are rare, but here are a few:
Living focus is a good and interesting power that could use just a couple of tweaks to make it more worthwhile. Just dropping the -2 modifier or reducing the cost to .5 of a power point would make it a strong contender on my list for magical adepts. If you did both, I would take it for regular adepts as well. Put in on my wish list for SR5. ![]()
I also miss the twinkiness of deep rooting from SOTA 2064. Now that was a bad ass power both for combat effectiveness and for looking like a character out of a John Woo movie.
Reason why 99% of all adepts will take Living Focus if given the chance: Orgasm is a sustained spell.
| QUOTE (hyzmarca) |
| Reason why 99% of all adepts will take Living Focus if given the chance: Orgasm is a sustained spell. |
| QUOTE (Marwynn) |
| Easier to summon a spirit and Conceal everyone. |
Use psyche to turn that -2 into a -1.
As far as Living Focus having a bad rep, I think it is all about opportunity cost. What else could I get for this 1 power point, and would it be more beneficial? If this power was cheaper, I think more people would be picking it up.
Rather than repeat myself answering questions I've already answered, I'll just say "reread my posts if you have a question. The answers are already there."
I'm not saying that LF is the best choice available. Far from it. What I'm saying is that it's a decent choice, and it means you're not asking your mage buddy to dump 6+ karma into something you'll be wanting to use constantly.
A few that didn't already have answers:
| QUOTE |
| As a mage I really would rather dump the Karma into a solid Manipulation, Illusion or a Health sustaining focus than not have the Adept enhance himself directly. Great, I can cast any beneficial sustained spell on you. I could've done that with a few more runs and you could've gotten something nicer, like I dunno, Improved Combat Ability. |
| QUOTE |
| Maybe I'm just projecting a wariness of planning such characters far too closely like that. It builds dependency and a crafty GM will introduce you to situations where that might not be possible. |
| QUOTE |
| Or did your Adept learn to manifest a Living Focus aspect of his talent on the off chance he might meet a friendly mage with the proper spells to enhance his particular brand of Adept-ness? |
| QUOTE |
| Uh huh. A holster holds a pistol. Quickdrawing any weapon is quickdrawing any weapon. The Essence cost of a 10,000 Sleep Regulator is HUGE. |
| QUOTE |
| I believe someone said something along the lines of 0 and 0 karma. |
| QUOTE |
Do you not understand the meaning of "you can do both?" There's nothing stopping you from also getting a manipulation, illusion, or health focus just because the adept was nice to you and got LF. |
| QUOTE |
0.15 is huge? Maybe if you plan on being pristine in the cyber/bioware department. But most adepts I've seen go for at least one point of magic loss for cool toys. If your style is different, that's cool. |
| QUOTE | ||
How does this not apply to sustaining foci? |
| QUOTE |
| That's not the same as free. |
| QUOTE (klinktastic) |
| Could you sustain an area invisibility on said adept? Just have him walk around eminating a sphere of invisibility? |
| QUOTE (Marwynn) | ||
Oh I see. No, I don't. |
You know, you make it sound like I don't know that there's a BP cost behind it all when I've gone through two pages stating just that. In fact, my entire argument is that there is a better way to spend those resources.
Let's leave this as it is.
You're the one that said you didn't see how 0 karma and 0 money wasn't the same as 0 cost. If you knew it wasn't the same, why say that you don't see it?
| QUOTE (Ancient History @ Aug 9 2007, 03:15 AM) |
|
Okay, not the best-thought-out example in the world.
[/edit]But the concept is sound. Would work for Antidote, Crank, Cure Disease, Detox, Heal, Healthy Glow, Intoxication, Nutrition, and Resist Pain.
Of course, there is the opposite problem with the the Focus Adept army. An enemy magician can simply cast Control Thoughts or Mob Mind, have the Focus Adepts sustain the mental manipulations, and repeat until the entire army is under the control of a single enemy magician. Periodic willpower tests make this more difficult, though there is the completely broken possibility of a magician using the spells to make sure that the targets never attempt to resist.
:vgem:
Wouldn't work:
| QUOTE |
| Living Focus allows the adept to physiologically adjust his body to channel mana in order to sustain a spell cast solely on him |
| QUOTE |
| Every (Force) Combat Turns, the victim may spend a Complex Action to shake off the mental control. The victim rolls a Willpower (+ Counterspelling) Test; each hit reduces the net hits on the caster’s original Spellcasting Test. If the spellcaster’s net hits are reduced to 0, the spell no longer affects the target. |
But there is that tricky word "may". May suggests a choice and a choice, particularly one that requires the character to spend an action, may be removed by a Control Manipulation.
So, what you're saying is, if you successfully land a control manipulation and specifically order the target to not resist your spell then they just stop resisting?
You can't compel someone not to resist compulsion. Obviously the act of resistance supersedes the compulsion, and thus any commands not to resist the compulsion are also being resisted.
I see the logic behind it, and I don't claim that there's a rule explicitly forbidding it, but don't try it at my gaming table.
You'd also have to know that they were capable of sustaining spells so you could order them to sustain the control. It's not impossible by any means, but neither is it a given.
Even if you cannot compel someone to resist compulsion, you can compel someone to spend all of their actions doing something other than resisting compulsion, since resisting compulsion is a complex, this would make it impossible for the character to resist the compulsion.
I've always read the "may" as the target must either be aware they are being controlled, or be uninclined to follow the order.
So, for example the Suggestion spell makes the target believe it is his own idea. As long as it's reasonably subtle ("I need to go take a whizz") it would probably be unresisted after the initial spellcasting/resistance test. OTOH, a blatant command ("shoot your buddy") or the other spells Control Thoughts, and Control Actions are much more blantant - you know something's going on, and get the resistance tests as a matter of course.
| QUOTE (hyzmarca) |
| Even if you cannot compel someone to resist compulsion, you can compel someone to spend all of their actions doing something other than resisting compulsion, since resisting compulsion is a complex, this would make it impossible for the character to resist the compulsion. |
That feels like some sort of major flaw, and unrelated to the topic at hand, but here goes a little divergance...
If the caster gets to prevent you from resisting by using all your actions then you never really get a resist. I always assume that if some simple trick exists then it's SOP for everyone, so if all you have to do is order your target to use takeaim actions continually until you give him another order then they never have a chance to resist and therefore basically noone can ever resist...
If the subject gets to say, I'm using this complex action to resist, and they use all their complex actions thus, then control manipulations have no value because all they really do is delay someone.
Where is the middle ground here? And what does the rule say? Hummn...
The middle ground here is that for that to work you'd have to totally micromanage your controlled individual. Inefficient to say the least.
I take the DnD route that the target will make that resistance roll when compelled to do something against their nature. Players will want their characters back and make those resistance rolls at every opportunity, I chalk that up to "hero advantage". For NPCs they make resistance rolls when I, as gamemaster, think it appropriate. Far less frequently.
| QUOTE (Demerzel) |
| Where is the middle ground here? And what does the rule say? Hummn... |
Yea, it's usually something simple like that...
Actually you could read it the other way too. Since every Force turns he spends a complex action, for that turn whoever is controlling him may not be able to give an order.
But I'm of the school of thought that it's done before any orders are given, and is a complex action since he'll break out of it that turn.
Well, no guarentee that the target succeeds at breakin it. Makes sense though to just have the target spend that action resisting and the caster doesn't get anything out of him until his next action...
| QUOTE (James McMurray) | ||
How kind of you to spend someone else's karma for them. What if your character doesn't want to be a drain on his teammate's limited resources? |
Swinging back to the topic.....
1)
It has been suggested that use of the Living Focus Power is problematic (to the point of metagaming) because it demands cooperation and planning on the part of the characters, with long-term goals affecting their choices in the moment.
This is a problem?
If an adept were part of a long-term team, it could even make sense to eventually take the adept Power Pain Relief.
"Sure, go ahead and cast that spell with the horrid drain on me... I'll take away the pain you can't resist yourself."
2)
While there are some circumstances in combat where the Living Focus Power may be useful, I get the sense it would more often be used in other situations, or perhaps leading up to the actual fighting. Just one example might be the stealth/scout -oriented adept who is ensorcelled with Spatial Sense while the mage who did it to him projects to provide astral cover/scouting. I dunno... it seems like a plan to me.
I'm not saying it's a drawback per se, in any gaming sense. I'm just saying that most players, when making a character, prefer to make the character as self-sufficient as possible. It's the rare group where the players all design their characters together, and it's the rare player who chooses abilities to help other characters in ways other than fufilling their chosen role. I think requiring cooperation makes it unpopular not because cooperation is worse than self-sufficiency, but because most players don't work that way.
| QUOTE (pbangarth) | ||||
Just to keep things straight, James, that was actually Marwynn who said that, not I. |
Living Focus doesn't require much cooperation during character creation. All you need to know is that there will be a mage on the team with spells that are useful when sustained, whose persona is such that he would cast them on his teammates. Since most team mages will pick up at least one of Increased Reflexes, Improved Invisibility, Heal, etc. you're good to go. Assuming you know the people you're gaming with fairly well, you could possibly even buy the power without ever mentioning it, knowing it will be useful.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)