Printable Version of Topic

Click here to view this topic in its original format

Dumpshock Forums _ Shadowrun _ Magical Compounds

Posted by: Prime Mover Aug 10 2007, 03:17 PM

Anyone else created additional ones?





Nights Embrace

Duration: Essence + 1D6 hours, maximum 12 hours.

Effect: This compound grants the critter powers of Enhanced Senses (Hearing,Smell,
Thermographic) and Regengeration.

Description: At the end of the duration, the character suffers -3 penalty to all senses for equivalent duration and suffers one physical wound.

Exotic Ingredient: Natural animal radicals of Vampire blood and bone.*



Graves Touch

Duration: Essence + 1d6 hours, maximum of 12 hours

Effect: This compound grants the critter powers of Dual Natured and Natural Weapon (DV4P, AP0)

Description: At the end of the duration, the character suffers blindness for equivalent duration.

Exotic Ingredient: Natural animal radical of Ghoul Flesh.*

* Not infectious after 28 day circulation.


Posted by: Eleazar Aug 10 2007, 03:25 PM

I do not know why, but I really never go into magical compounds. These look pretty well written and balanced. Good job.

Posted by: Ancient History Aug 10 2007, 09:09 PM

If you're going to run it through a circulation, it probably doesn't need to be a natural radical. smile.gif

Posted by: WeaverMount Aug 10 2007, 09:23 PM

I had my mage player drop from my game, with a fair number magical threats still on the board. I really wanted my players to handle them, so I used magical compounds to let them take the field. Grave touch would have been perfect for that role.

Posted by: Prime Mover Aug 11 2007, 01:38 PM

QUOTE
f you're going to run it through a circulation, it probably doesn't need to be a natural radical.


In magical compound description. "All ingredients are brought together in special 28 day circulation. Enchanting + Magic (4) test." According to entry in SM.

Posted by: Ancient History Aug 11 2007, 01:42 PM

Ah, I misunderstood. I thought you'd intended a seperate circulation for each radical before making the enchantment.

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)