There is a *lot* of discussions around technomancers these days...
Some people don't like them at all
Some people don't use them in their campaigns
Some people didn't knew they should be rare, that people should distrust them and so on...
What we need are novels introducing a them as they should be viewed.
I know that they don't have plans for SR4 novels... and that's just really sad. It's killing the game slowly.
Actually, from what I heard of GenCon, Catalyst has the novel rights now. There's been no official word that there will be novels, as far as I know, but there could be now.
Don't forget Holostreets is still apparently in the works, if a little delayed.
| QUOTE (JesterX) |
| I know that they don't have plans for SR4 novels... and that's just really sad. It's killing the game slowly. |
I've taken my source from:
http://www.shadowrun4.com/catalyst/writers_guidelines.shtml
| QUOTE |
Novels Catalyst Game Labs is not currently accepting proposals for English-language Shadowrun novels. WizKids is not planning on publishing Shadowrun novels in the near future. |
| QUOTE |
I respectfully disagree - I think Fanpro/CGL is doing a great job at ressuscitating that game we all love. Their publishing strategy is excellent from a gamer's perspective, and is clearly a compromise for their financial efficiency. |
I asked specifically about novels at the SR meet and greet at GenCon, and after a little bit of discussion, Loren Coleman suggested that some novels may be coming, but stopped short of saying for certain, by whom, or when.
So, YAY!
| QUOTE (JesterX) | ||
True. They do a great job. But novels can also boost the sale of the sourcebooks they relate to imho. |
Just to make things clear: at this time, Catalyst Game Labs does not have the novel rights, but we are, as the saying goes, "Exploring all possibilities."
| QUOTE (fumble) |
| What was great about having novels was that your players sometimes had an idea of what it was they were facing, whithout exactly knowing everything about it (and most particularly, the finer technical details Has anybody read the Born to Run series ? I found them extremely poor - and uber boring. It was a physical effort to finish reading the 3 I foolishly bought (always start with the first one and see from there...). |
| QUOTE (Adam) |
| Just to make things clear: at this time, Catalyst Game Labs does not have the novel rights, but we are, as the saying goes, "Exploring all possibilities." |
If they don't have the rights to publish novels there's no point accepting submissions for novel ideas is there? A bit like accepting a few clips of ex-ex when you don't have anything to shoot them out of
| QUOTE (JesterX) |
| Can you tell us why Catalyst arn't accepting Novel submissions from independent writers? |
I like novels for the behind the scenes perspective they give. Especially the Dragon Heart trilogy, with it's backround on the crash virus, the Ghost Dance spike, etc. While sourcebooks are limited in what backround they can provide, the novels can go into much greater depth...who would have guessed that Alice Haefner and Damien Knight were lovers? And not only is Ryan Mercury a physad and drake, but aparently he also awakened as a mystic adept, and now has Harlequin as a teacher. Not to mention the truth behind Dunk's "assasination"...he was'nt killed at all, but killed himself to power the Dragon Heart. I hope to see more stuff like this in the future.
No new novels! Down with them!
That said, my main problem with game fiction is that in general, game liscence-related novels are as follows:
1) They not only encourage but revel in precisely the kinds of excesses I don't want to see in my games, they actively encourage it with their protagonists. Drake Supermodel PhysMage Rockstars? SURE! Lesbian Stripper Ninjas? AWESOME! Hell no. I don't want that shit anywhere near any game of mine unless it's like, Feng Shui or something, in which case that's ALL I want.
2) They are almost always written like crap.
3) Often, they directly contradict known shit about the game world. See the invention of "Yakashima."
4) Often, they directly invalidate in-game actions, especially if they are made after the game material they tie in with. Take "Harlequin's Back" by way of example. The PCs, by hook or crook, manage to defeat the undefeatable. They learn about the world, about themselves, and about ancient lore that no sane creature should have to be shouldered with. They brawl and hang on by the skin of their teeth to save a world that will never know what they did. And then, oh yeah, Dunk aces himself because he's really the guy that saved the world and the PCs were just band-aids on a sucking chest wound and couldn't have stopped it anyway. Where's the fun in that? Not to mention the fact that they engage retconning Dunk's very MANNER of death. Nobody sacrifices themself like that in freaking public and leaves a huge-ass mana warp. I don't care if they're a dragon or not. It's like a samurai comitting seppuku by using a dirty bomb - if the act is intended to fix ills, why leave a bunch of magical warps out in public when you disappear in mid-freaking-sentence.
5) See "generally crap" once again.
That said, I'm not against game-based fiction. I'm against 'crap', which is usually what readers get.
I was waiting for someone else to say it first, but yeah, the novels are crap. You need cyberpunk fiction, go read a real cyberpunk book. I for one don't want Catalyst to direct even a little of it's energy away from SR sourcebooks and sourcebook related projects. The novels aren't worth it.
Edit: What I DO want though if for them to reinstate in an actual 'ok, for real THIS time" kinda way the fiction on the website, in an actual monthly/bi-monthly way instead of a pretend by-monthly way.
Ah, well. To each his own. But we do agree that Catalyst's most important goal must be to release new SR game books.
Nigel, you are sorely missed.
| QUOTE (Adam) | ||
We don't have the license to publish Shadowrun novels, so we aren't at the stage yet where we would be looking at novel proposals from anyone. |
To the best of my understanding ROC doesn't have it right now; they elected not to renew after the last batch of six Shadowrun novels, so WizKids doesn't have it licensed to anyone currently.
Personally, I liked many of the novels (2XS and Burning Bright being my favorites after the Secrets of Power trilogy, Into The Shadows and Wolf & Raven rocked too). A few (the DHT, Shadowboxer, the Forever Drug, etc) were pretty damn craptastic. Overall though, the novels have had little effect other than window dressing and the occasional name drop (ie a Seattle radio announcer in one of my short stories has a thing for Sally Tsung) on my campaigns or fan fic even. It's a YMMV thing I guess.
I'd definitely like to see a new ongoing series of novels though.
While the "Born to Run" novels aren't fabulous, the first one at least wasn't a bad light read if you didn't mind the "young" language. Ironic, actually, since many of the best YA novels don't write down to their audience.
Don't dismiss the rest of the Roc series entirely, though. Drops of Corruption and A Fistful of Data were pretty good, and nothing earthshattering or crazy happens in them. Just tales of deceit, scheming, and criminality...
Out of all of the new ones, "Drops of Corruption" is IMHO the best.
I'm a fan of Shadowrun fic (like Winterhawk's stuff and what's on the Shadowrun website), and I for one would like to see more of it, whether it's on the web or in print.
| QUOTE (Eugene) |
| Out of all of the new ones, "Drops of Corruption" is IMHO the best. |
I weep that there are no new Shadowrun novels but there are new Magic: the Gathering novels.
But I have faith. Loren L. Coleman is my second-favorite author of BattleTech fiction, and if he and IMR go for that license, they might get Shadowrun in the deal.
Just slightly off-topic here, but JM Hardy, do you think Ilsa Bick knows that in Battletech sometimes the characters do get into the big robots and fight? Just saying, it doesn't seem to happen often in her books. They either don't get around to fighting, walk into assassination attempts, or strap into the mech and watch their nemesis fall from orbit. Other than that and needing a bachelor's degree in Japanese to read it, she does a good job writing the books.
| QUOTE (apollo124) |
| Just slightly off-topic here, but JM Hardy, do you think Ilsa Bick knows that in Battletech sometimes the characters do get into the big robots and fight? Just saying, it doesn't seem to happen often in her books. They either don't get around to fighting, walk into assassination attempts, or strap into the mech and watch their nemesis fall from orbit. Other than that and needing a bachelor's degree in Japanese to read it, she does a good job writing the books. |
Soooo Jason, I recall you saying something a year ago about working more Drop bears into your stories.
We're waiting. We're watching.
| QUOTE (fistandantilus3.0) |
| Soooo Jason, I recall you saying something a year ago about working more Drop bears into your stories. We're waiting. We're watching. |
That should help a lot yeah. What can we do to lobby for 'R'?
He's already using 'R', it's the second on his list!
Hi,
Just a quick jump-in.
I've said it before, and I stand by it..
..Without scenarios, SR will die an ignoble death.
Yes, I know there are scenarios on the website, yes I know old scenarios are available. yes I know sourceboks can be used for scenarios, yes I know there are 3rd party scenarios..
..But if I was a new player or ref, I'd not have much to do WITH my character.
Think about it..
..You buy the rules, and then what ??
Read sourcebooks..
..To add further info ??
Great..
..But it doesn't give the players and refs anything to do - apart from look at their characters and wonder how a session is played.
I was under the impression that with the new edition, new rules, change of background, etc the idea was to encourage new players and refs..
..So where's the material to help them do that [apart from the starter rules that have been just been done] ??
Old hands like myself can write scenarios, convert material from other places, put together campaigns, etc..
..But with no scenarios, there's little context for someone new.
Just my thruppence..
| QUOTE (Synner667 @ Sep 2 2007, 06:15 PM) |
| I've said it before, and I stand by it.. ..Without scenarios, SR will die an ignoble death. Yes, I know there are scenarios on the website, yes I know old scenarios are available. yes I know sourceboks can be used for scenarios, yes I know there are 3rd party scenarios.. ..But if I was a new player or ref, I'd not have much to do WITH my character. |
| QUOTE (Synner667 @ Sep 2 2007, 06:15 PM) |
| Think about it.. ..You buy the rules, and then what ?? |
| QUOTE (Synner667 @ Sep 2 2007, 06:15 PM) |
| Great.. ..But it doesn't give the players and refs anything to do - apart from look at their characters and wonder how a session is played. |
Count my vote for that. I just didn't vote there, because I'm kinda slow on the uptake and didn't realize he was a potential author.
The only way I recognized Loren was 'cause he's written, what 30, 40 Battletech novels? And he was introduced as an author. And they had some of his books downstairs at the Con, just a short distance from the Catalyst booth.
Re: Modules/Scenarios
On the Run helps teach newbies how to run a game.
Missions is a great resource for pregenerated, free, official adventures. Just because they're on the internet doesn't make them less useful, and being Missions games does make them at least moderately official SR material.
Finally, some of the sourcebooks are filled with ploty hooks and adventure seeds. Emergence, for example, provided a handful of adventure seeds at the end of each chapter, ways to incorporate the emerging plotlines into your current game. Sure, tehy're not fully fleshed out adventures, but they're enough to provide a GM with a couple ideas to build a game around.
Unfortunately, in this day and age, Modules simply don't sell well, unless they have D&D stamped on them (And even then, I think those are definately on the low end of teh sales charts). Many GMs don't like them because they feel tehy can do just as good a job, some Gms and groups don't like them because they're too confining, and sometimes they're just not very good.
They're also much harder, IMO, to write than almost any other product. Especially for SR. D&D modules can be pretty linear with no ill effects... they're usually dungeon crawls after all. But an SR adventure can and should be a lot more complex. There's a lot more detail taht should go into them, and you have to work the story from several different angels to cover trhe various options PCs have with how to proceed.
Bull
Only sad thing about that, Bull, is guys like me. One of my players (and good friend) told me to my face that I was a good GM, as long as I wasn't running one of my home-grown adventures. I can do a good module though.
I can understand how tough it must be. Even with a module, I've had players run off on a tangent that you guys would have had no way to cover. (Breaking into the morgue and chopping the head off the deceased didn't make it into the module)
PS. Don;t get me wrong, I love modules. They provide a nice, static "Shared world" for players to talk about. I always have fun talking about my experiences playing and GMing Mecurial, Dragonhunt, Universal Brotherhood/Missing Blood, etc.
By the same token, things like Renraku Shutdown that aren't a static module, but rather a set of ideas and plot hooks, also makes for some fun shared experiences, but everyone's going to approach it from different angles, and you can have some vastly different experiences.
Different strokes and all taht...
Bull
| QUOTE (apollo124) |
| Only sad thing about that, Bull, is guys like me. One of my players (and good friend) told me to my face that I was a good GM, as long as I wasn't running one of my home-grown adventures. I can do a good module though. I can understand how tough it must be. Even with a module, I've had players run off on a tangent that you guys would have had no way to cover. (Breaking into the morgue and chopping the head off the deceased didn't make it into the module) |
| QUOTE (Adarael) |
| No new novels! Down with them! That said, my main problem with game fiction is that in general, game liscence-related novels are as follows: 1) They not only encourage but revel in precisely the kinds of excesses I don't want to see in my games, they actively encourage it with their protagonists. Drake Supermodel PhysMage Rockstars? SURE! Lesbian Stripper Ninjas? AWESOME! Hell no. I don't want that shit anywhere near any game of mine unless it's like, Feng Shui or something, in which case that's ALL I want. 2) They are almost always written like crap. 3) Often, they directly contradict known shit about the game world. See the invention of "Yakashima." 4) Often, they directly invalidate in-game actions, especially if they are made after the game material they tie in with. Take "Harlequin's Back" by way of example. The PCs, by hook or crook, manage to defeat the undefeatable. They learn about the world, about themselves, and about ancient lore that no sane creature should have to be shouldered with. They brawl and hang on by the skin of their teeth to save a world that will never know what they did. And then, oh yeah, Dunk aces himself because he's really the guy that saved the world and the PCs were just band-aids on a sucking chest wound and couldn't have stopped it anyway. Where's the fun in that? Not to mention the fact that they engage retconning Dunk's very MANNER of death. Nobody sacrifices themself like that in freaking public and leaves a huge-ass mana warp. I don't care if they're a dragon or not. It's like a samurai comitting seppuku by using a dirty bomb - if the act is intended to fix ills, why leave a bunch of magical warps out in public when you disappear in mid-freaking-sentence. 5) See "generally crap" once again. That said, I'm not against game-based fiction. I'm against 'crap', which is usually what readers get. |
Maybe, but it all had to be explained after the fact, and still invalidates the heroism of Harlequin's Back. Dunk could still have had hisself offed in private without letting loose astral horrible shit on a main avenue, for pete's ake. It's just totally gauche. He was a public airwaves Dragon, sure, but not a cheap tabloid dragon.
AFAIK, Dunk's death was a decision based on the fact that Nigel Findley died, not as planning for Ghostwalker. As a good send-off to the character, and an acknowledgement of the fact that the character couldn't exist without the OOC originator.
It's the latter part, really, that I care about. Even the former I can forgive, given SR's rather stellar record for doing so in other circumstances. I just don't like a novel to tell me "Yeah, by canon? Your PC's actions don't mean squat. In the long run."
Saying that Dragonheart negated the heroism of Harlequin's Back is sort of like saying that Hiroshima and Nagasaki negated the heroism of Iwo Jima or that the second season of Buffy somehow negates the heroism of the first season of Buffy.
In Harlequin's Back, the runners saved the world, literally. We were, at most, ten minutes away from an early Scourge. They stopped this premature Scourge, saving the world. But, lo, the world is threatened again. This time it is saved by Cyberzombie Free Spirit Dunkie, Ms. Nipples, and Ryanthusaur. This still does not change the fact that if not for the efforts of the runners in Harlequin's there would not be a world to save.
There is always another Apocalypse. If Buffy is any indication there is, at a bare minimum, one Apocalypse per year, often two or three. All of them matter because each one is the end of the world.
And, guess what, it is all just a giant bandaid on the Heat Death of the Universe. No matter what we do, the universe will end. And if we look at it that way it negates all human accomplishments. Nothing that anyone does can possibly matter in the face of the inevitable and inescapable death of the universe. It all means squat in the long run.
And the scourge will still come in a couple thousand years.
Postponing doom is important. If it weren't, then we'd all be better off just shooting ourselves in the face and getting it over with.
| QUOTE (JesterX) | ||
Thanks for the reply, Adam. Can you tell us why Catalyst arn't accepting Novel submissions from independent writers? Is it a Wizkids decision? |
| QUOTE (Bull) |
| Ouch man, that's a bit rough. There's always the Missions games, which are pretty decent from what I've seen. And at one a month, they're nice for keeping a group busy most of the time. Bull |
| QUOTE (apollo124) |
| For myself at this point, it's kind of moot. I don't even know if anyone in my county plays or has even heard of SR. I don't really have a group up here anymore. The Missions are awesome, and if I still had a group, it would be great. |
| QUOTE (Bull @ Sep 4 2007, 09:53 AM) |
| Of course, the fact we've all "grown up and gotten real jobs" doesn't help matters any, as scheduling anything is a nightmare these days. |
It sure doesn't leave as much time for gaming as most people would suspect!
Just razzin' on you guys. I know you all live under a lot of stress that most of us out here don't take into account.
"When is Unwired coming out? Have you called that publishing house about the cover art? Is the distribution set up for the next sourcebook? Where is SoLA? I want that next book perfect, and when it isn't, I'm gonna go on Dumpshock and complain!"
Been guilty of a few of those myself.
| QUOTE (Bull) |
| I haven't really played SR in years now. OUtside of a handful of playtest sessions for SR4, and a couple aborted attempts to start new games, there's been woefully little SR activity locally :/ |
| QUOTE |
| Of course, the fact we've all "grown up and gotten real jobs" doesn't help matters any, as scheduling anything is a nightmare these days. |
Maybe I should move to Germany!
North Germany, of course!
You're welcome, but be warned: the weather is not as nice as in Down Under.
| QUOTE (Grinder) |
| I never had problems to find enough fellows for a gaming round. In fact, at the moment I have too many different groups to choose from. Guess that's an advantage that Germany is so small and crammed with people. Out of sheer curiosity, Bull, where are you living? |
| QUOTE (Bull) |
| and Sundays we do D&D (lucky me). |
| QUOTE |
| Right now we do Board Games on Saturday nights (And I occasionally GM a Post Apocolytic Fantasy game I wrote up), and Sundays we do D&D (lucky me). |
| QUOTE (Bull) |
| And of course there's also the matter of who I actually want to play with. My free time and play time is limited enough now that I honestly don;t have the tolerance for hanging out and playing with people I don;t really like that much. It used to be no big deal, but these days... I can;t be arsed with dealing with them. |
| QUOTE (Bull) | ||
Cleveland, Ohio. |
| QUOTE (Grinder) |
| North Germany, of course! |
| QUOTE |
| You're welcome, but be warned: the weather is not as nice as in Down Under. |
| QUOTE (Grinder) |
| What's the point in playing with people who are jerks? Makes wonder every time when I read a complaint about a player on a board. |
Maybe, but what's the point in gaming every week with social retarded suckers who you wouldn't even talk outside of the gaming room?
| QUOTE (Fortune @ Sep 5 2007, 04:44 PM) | ||
I thought that was a given. |
| QUOTE (Fortune @ Sep 5 2007, 04:44 PM) | ||
I'm sure I'll manage. I spent enough years in Canada getting frostbite. |
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