I dropped by the local bookstore today, noticed they had a copy of SR4, and snagged it. Giving the new (well, new to me, anyway) character creation rules a preliminary skim, I noticed this on page 84 under "Cyberware and Bioware:"
| QUOTE |
| In addition to the nuyen cost, each item of cyberware or bioware also has a secondary cost in Essence. |
Streamlining.
They do cost Essence, but only half the listed cost if you have more Cyberware than Bioware. If you have more Bioware, the Cyberware costs are halved instead. Don't ask me why they did that. Should have just cut Bioware Essence costs in half to begin with and called it a day.
You have to remember that the main point of Essence is to limit how many implants you get for your character. From a metagaming point of view, having Bioware eat up Essence makes total sense. Doubly so since Essence is also used to limit implants versus Magic, and even in the old system Bio Index affected Essence. So it's all just streamlined.
It's that whole halving thing that completely negates any attempt to streamline the rules though. The exceptions are weird, bizarre situations crop up because of it, and there's no reason that Cyberware should have less impact on a character's system than Bioware.
Welcome to Fourth ed! I didn't like that at first, but now I am quite happy with that and mostly everything else.
Good luck with converting some characters though!
Cheers,
Max
But why make it cost Essence at all? What was wrong with the Body Index system? Simpler doesn't necessarily mean better, and I'm not even sure the new system is any simpler. You still have to track two separate cumulative costs: one for cyberware and one for bioware.
Not really, only when calculating the Essence impact.
You can also get your bioware in different grades now, to help with the essence cost. Alternatively, you can take the 30 BP positive quality from Augmentation and all of your bioware will be considered delta grade.
As for why, it's definitely simpler. You're still tracking two numbers, but it's not as annoying as bioindex, since they both feed into the same final product.
If you pick up Augmentation you'll see that Symbiotes, Genetech, and Nanoware also take essence. Basically, if it's a large change to your base body identity, it'll cost essence. Bioware and Genetech are all very low, since they're as natural as the scientists can make it.
| QUOTE (James McMurray) |
| Alternatively, you can take the 30 BP positive quality from Augmentation and all of your bioware will be considered delta grade. |
How is one not less than human when bioware is implanted?
I suppose one could claim that one is more than human, but there's still a delta-humanity there. So I can see it.
Can cultured bioware be had at a higher grade than standard? The FAQ says yes, but the bioware rules seem to indicate no, except that it doesn't spell it out explicitly like in geneware.
BTW, it is nano-cybernetics that cost Essense - nanoware do not cost Essense.
where do the bioware rules imply that cultured bioware doesn't come in grades?
| QUOTE (toturi) |
| Can cultured bioware be had at a higher grade than standard? |
I really don't understand why lots of people seem to freak out about this. I always perceived the whole "bio index" system as strange anyway. When I saw SR4 had bioware costing Essence my reaction was "finally." Remember, your Bio-index was based on your Essence anyway. When your Essence went down, so did your Bio-index. They were "joined at the hip" anyway, so why not just merge them together?
Two things to keep in mind regarding Bioware costing Essence:
I was a little unsure when I first saw this, but given that 3rd edition's Bio Index was based off of Essence anyway... it didn't seem like too huge a change. I definately like only having to track a single number, and with the way costs (and the whole half-of-the lesser thing) are set up it seems to work just fine.
I'd like to get some clarification on the cultured bioware thing too.
My house rule clarification of cultured bioware...
If you have the Type O Trait, then all bioware (cultured for you & off-the-shelf stuff) is considered Delta grade.
How's that for simple?
It might be simple, but it still is, as you say, a house rule.
I have to agree: halving the lowest of the two has got to be one of the sillier concepts of "streamlining" I've ever seen.
But anyway, here's a question. If you have the Type O Edge, what happens when you've got more bio than cyber? Is it halved yet again? Potentially taking things to four decimal places?
I can't remember where I read this, but it was saying that (with regards to game mechanics), anytime you start multiplying and dividing, you start adding complexities to the system...and for the most part, you start taking it out of the hands of the common gamer...
| QUOTE (Malachi) |
| I really don't understand why lots of people seem to freak out about this. I always perceived the whole "bio index" system as strange anyway. When I saw SR4 had bioware costing Essence my reaction was "finally." Remember, your Bio-index was based on your Essence anyway. When your Essence went down, so did your Bio-index. They were "joined at the hip" anyway, so why not just merge them together? |
| QUOTE (Kyoto Kid) |
| For example, you could have 3 Essence worth of Cyber and still implant up to 6 BI of bio. In 4th edition you are left with only the remaining 3 Essence for bio. |
...OK Ill give in to that in the case of an even mix of bio & cyber. "Effectively" one can get close to 6 essence worth of bio.
However for the character that is all bio, (like the example I mentioned) she does not gain this benefit and can only take a maximum of 5.99 in Bio implants instead of 9.
That was one of the beauties of bioware and why, back then, I had no issue with the higher cost. Plain and simple, Bio was slick stuff. Now it is treated pretty much as a "wet" version of cyber (for lack of a better term) which takes away from a character's metahumanity even if it is cloned directly from her own genetic code. The book even applies the same grades (α, β, Δ) as for cyber. In the past the only way to get a reduction to Body Index impact was to have the implant cultured, and you could only do that with Standard Bioware.
One more reason I oft find myself "looking backwards down the road"
| QUOTE (Kyoto Kid) |
| α, β, Δ |
ALT + XXXX number codes.
Can also use the character map in Windows to copy & paste those.
| QUOTE (darthmord) |
| ALT + XXXX number codes. Can also use the character map in Windows to copy & paste those. |
| QUOTE (deek) |
| I can't remember where I read this, but it was saying that (with regards to game mechanics), anytime you start multiplying and dividing, you start adding complexities to the system...and for the most part, you start taking it out of the hands of the common gamer... |
| QUOTE (deek) |
| I can't remember where I read this, but it was saying that (with regards to game mechanics), anytime you start multiplying and dividing, you start adding complexities to the system...and for the most part, you start taking it out of the hands of the common gamer... |
| QUOTE (Fortune) | ||
Dude! How do you do those? |
I think I'll take the 3rd position and say that both of them are pretty clunky. I'd even be fine with saying 9 is the new 6 for essence! Mages are already over powered, so it's not like it's that much more frosting on the mage cake.
That being said, I understood SR4's rules on the first read through, it took me more than one read through to understand the bioindex section in SR3's source book.
| QUOTE (Kyoto Kid) |
| ...well I always keep Word open to do my spell checking (I've had PHP Spell break down too many times). When I want some special character like, say, the above Greek, Cyrillic, or Croatian with accents, I type it in Word first and then paste. |
I always thought that the bio and essence indexes were emblematic of SR3's problems in general. The mechanics worked fine and weren't even truly very difficult to use once you read through it all, but it was a bit clunky because the devs always manage to add in some new terms for people to keep track of. With the SR4 rules, you're at least always dealing with plain ol' Essence and bio and cyberware are presented as two slightly different flavors of the same mechanic. With the old bioindex rules, the book first had to clarify the difference between bioindex, essence index and essence rating just to get everyone on the same page before delving into how exactly you calculated it all out.
| QUOTE (Fortune) | ||
Um ... thanks, I think. |
Hey, Fortune. If you're running Windows, you can always expand the library of languages available to the Windows IME. You type the words phonetically using roman characters, and it converts them to the native script. It's how I can type in 日本語 / ��ん� / ニホンゴ using my english-based PC and keyboard.
If you don't have the IME enabled, you have to install foreign language support with the Windows disk, or download the package from online. Pretty handy stuff, IMO.
[offtopic]
Firefox 2 has a built-in spellchecker. Use it. Love it.
[/offtopic]
| QUOTE (Adarael) |
| Hey, Fortune. If you're running Windows, you can always expand the library of languages available to the Windows IME. You type the words phonetically using roman characters, and it converts them to the native script. It's how I can type in 日本語 / ��ん� / ニホンゴ using my english-based PC and keyboard. |
| QUOTE (James McMurray) | ||
Why would you want to type a bunch of squares seperated by slashes? |
This touches on something that has always driven me nuts about SR: duplication of nearly identical effects.
I can improve my initiative passes via drugs, cyberware, bioware, a magical spell, or being an adept. Each of those gives a completely different description of the same effect. It's inefficient to the point of lunacy. The book should give the rules for initiative boosters in one place and then describe the various ways the same effect can be achieved. And this should apply pretty much across the board.
To get back on topic, bioware is wonderfully flavourful stuff, but it doesn't need it's own rules. If I was to redo the system, bioware would be functionally equivalent in every way to high grade cyberware. There should be fluff differences, of course, but making the system more complex to support something that is really pure fluff is lunacy.
| QUOTE (Lagomorph) |
| That being said, I understood SR4's rules on the first read through, it took me more than one read through to understand the bioindex section in SR3's source book. |
..the other thing is you could have 6 - 9 BI worth of Bio implants and still have an Essence of 6 provided you didn't get any Cyber.
| QUOTE (Cain) |
| BTW, to repeat my question: If you have the Type O Edge, and you have more Cyber than Bio, does your essence cost get halved yet again? Anyone? Anyone? Bueller? |
| QUOTE (Cain) | ||
That's got more to do with writing quality than actual complexity. Bioindex and the halving system aren't really more complicated;the halving system is just sillier, and claims to be simpler and more streamlined. Where the difference lies is that SR4's writing quality is much better. Let's face it, FASA's layout and writing quality was never all that. So, we have a badly-written complex system that admitted it was a complex system, or a well-written complex system that lies and pretends it's simpler. Neither is really that much better than the other. BTW, to repeat my question: If you have the Type O Edge, and you have more Cyber than Bio, does your essence cost get halved yet again? Anyone? Anyone? Bueller? |
| QUOTE (Ted Stewart) |
| This touches on something that has always driven me nuts about SR: duplication of nearly identical effects. I can improve my initiative passes via drugs, cyberware, bioware, a magical spell, or being an adept. Each of those gives a completely different description of the same effect. It's inefficient to the point of lunacy. The book should give the rules for initiative boosters in one place and then describe the various ways the same effect can be achieved. And this should apply pretty much across the board. To get back on topic, bioware is wonderfully flavourful stuff, but it doesn't need it's own rules. If I was to redo the system, bioware would be functionally equivalent in every way to high grade cyberware. There should be fluff differences, of course, but making the system more complex to support something that is really pure fluff is lunacy. |
This is the moment when I would normally look at one of my players and say "get over it."
Since the Man and Machine errata came out in 2003, the concept of taking an essence hit plus half the bioware has applied to mages. With SR4, that application has been spread to everyone equally.
The 6-9 BioIndex with an essence of 6 was possible, but for the people who really cared about their essence, they still had to pay for it. Personally I think everyone playing with the same set of rules is easier to remember, and because it is halved, you can cram just about the same amount of Cyber and Bioware into your body as before. Now instead of inducing biosystem shock and then dying, you just die.
| QUOTE (PlatonicPimp) | ||
If that's you bag, I suggest looking at systems like Tri-stat Dx: where the rules only describe effects, and leave it to you to come up with the justifications for why they work. Under that system, if you can attack someone at 50' and do X points of damage, it costs you Y points to purchase, and you can call it a magic spell or a implanted gun or whatever you want to. I converted shadowrun to tri-stat just before sr4 came out. But I prefer the multiple similar but slightly different effects. It gives flavor, like different varieties of tomato make a better sauce together. |
| QUOTE (Cain) |
| BTW, to repeat my question: If you have the Type O Edge, and you have more Cyber than Bio, does your essence cost get halved yet again? Anyone? Anyone? Bueller? |
Type O quality modifications are factored directly into the implant cost during installation and so are already calculated when you add up your bioware total.
So, l emme get this straight....
Let's say you want a Sleep Regulator (0.25 Essence).
Halve it for Type O. (.125 Essence.)
Then halve again for The Cyber/Bio split. (0.0625)
So, we're now taking things to 4 decimal places?? And this is "Streamlined"?
Next question: Does Delta grade bio still count for reductions if you have Type o?
As much as I'd like it to, I'd have to say no since Delta grade is basically made specifically for you. Type O is already "specifically you". Hence how do you make it "more" you?
The answer is, you can't.
| QUOTE (Cain) |
| |
| QUOTE |
| So, we're now taking things to 4 decimal places?? And this is "Streamlined"? |
| QUOTE |
| Next question: Does Delta grade bio still count for reductions if you have Type o? |
| QUOTE (Cain) |
| So, l emme get this straight.... Let's say you want a Sleep Regulator (0.25 Essence). Halve it for Type O. (.125 Essence.) Then halve again for The Cyber/Bio split. (0.0625) So, we're now taking things to 4 decimal places?? And this is "Streamlined"? |
Alternatively, just start everyone with 60,000 essence and multiply all essence costs by 10,000.
Ooh, I like that. I always wanted an essence of 60,000.
Alternatively get a calculator.
| QUOTE (Moon-Hawk) |
| Ooh, I like that. I always wanted an essence of 60,000. |
Alright now, be honest. Who is a big dork and checked my math on the fractions thing?
sorry, i just had d&d flashbacks and walked away...
| QUOTE (Moon-Hawk) |
| Alright now, be honest. Who is a big dork and checked my math on the fractions thing? |
| QUOTE |
| Why is 4 decimal points not streamlined? |
Huh. Silly me. I just do math. Never realized how complicated it was.
meh, i just round after each halving. sure, its not accurate, but it saves a bit of work
Nowhere in the rules does it state that you must go out to 4 decimal points. If you want to and can do math in your head quickly, by all means, do so. If not, then round, and call it "Close enough." This is cybertechnology not rocket science.
Rocket Science, no. Brain Surgery, yes.
I prefer to think of cybertech as rocket surgery.
hmm, rocket powered cybertech anyone?
Go, go gadget cyberskates!
But seriously, folks...
| QUOTE |
| Nowhere in the rules does it state that you must go out to 4 decimal points. If you want to and can do math in your head quickly, by all means, do so. If not, then round, and call it "Close enough." |
| QUOTE (Cain) | ||
But seriously, folks...
That statement is essentially toturi's argument that, if the book doesn't say I can't shoot down Z-O with a hold out and enough successes, then I can do it. Which has its own silliness attached to it. Besides, if you start rounding 0.0625 off, you're going to get a zero. So, any low-impact 'ware would become free in terms of essence. That opens up a whole can of worms I wouldn't want to touch. Zero is "close enough", but that doesn't mean it's workable. Even if we round up, we're screwing over the pleyrs who can take things to four decimal paces. Generally, they're munchkins or power players looking for every last edge they can find. James McMurray is a perfect example: he says he does the math, showing that he wants that 0.0005 ess for something. |
The words fuck off you dim wanker do spring to mind.
Thats aimed at Cain
I don't round. I just cut everything off at two decimal places. Does it mean that a careful planner can pack a little extra ware into a character? Yeah... but my players were rarely that efficient, and I don't mind if some people seem to have a tiny bit more chrome than others.
In SR3 there was a little known rule that stated that you did, indeed, round Essence costs up to the nearest 100th (two decimal places). So that 0.0625 cost would actually be a 0.07 cost. This applied to adept powers as well if memory serves (though I think that rule had you round up to the nearest 0.25). I tried looking for a similar rule in SR4 without much luck, but it seems a very reasonable house rule to me if you really have a problem with it.
Personally, I don't see that much of a difficult change between two decimal places and four decimal places. It's only a perception problem, really, and one someone else already pointed out with their "just multiply everything by 10,000" example. Sure, it would be nice if everything was dealt with in whole numbers, but the game already goes to two decimal places so... how is 0.0625 that much more difficult again? Especially when it only shows up with a precious few implants that have an x.x5 Essence cost, none of which are all that fantastic.
| QUOTE (Doctor Funkenstein) |
| Especially when it only shows up with a precious few implants that have an x.x5 Essence cost, none of which are all that fantastic. |
If folks want to insult one another please do it privately.
| QUOTE (Cain) |
| Even if we round up, we're screwing over the pleyrs who can take things to four decimal paces. Generally, they're munchkins or power players looking for every last edge they can find. James McMurray is a perfect example: he says he does the math, showing that he wants that 0.0005 ess for something. |
| QUOTE (neko128) |
| ...someone will eventually remind you of cyber-breasts and cyber-penises, which are both 0.25 essence... |
| QUOTE (hobgoblin @ Sep 13 2007, 06:03 AM) |
| hmm, rocket powered cybertech anyone? |
| QUOTE (Tanegar) | ||
I know I'm going to regret asking this, but exactly what is "cyber" about breasts and penises? If biotech in 2070 can grow custom organs, why are we going to chrome for wangs and ta-tas? |
Well, if you think about it since bioware costs essence now that means that any augmentation (even if it's cultured from your own tissue to prevent rejection) will cost you essence.
So if a shop teach cuts off a finger on accident, it spoils, but has a new one grown from his own tissue and replaced... voila! Essence is lost.
Honestly this is stupid, but the way the state it in the book makes it true. Even cultured bioware costs essence even though it grown from your own natural tissues. Kidney, heart, liver... any organ grown in a vat should cost essence. Why? Simple, it's not your natural organ, you weren't born with it, and doctors had to put it in, thus it costs essence, just like bioware. Even if you had it cultured from your own tissues. Sorry Mages... don't drink too hard, it might cost you later down the road.
I understand the logic mind you, Bioware is making the body do things that God(?) didn't intend for it to do, but I do not agree that it should cost essence. The old body index system was fine (to a point). I still use it and it permits characters to go 'all natura' and 9 times out of 10, while they may be able to throw down with a CyberedSam for the most part the CyberSam usually has a few distinct advantages. Fights are close, but fair.
Optional Rule (Hartbaine's Game): Body Index – Just like Essence the character has a Body Index of 6 (Oh no! One more Attribute! OMGWTFBBQ!) It works just like Essence, drop it as you buy it. You may not 'double dip' effects. If a piece of Cyberware emulates the effects of a piece of Bioware then you must decide which you would like (Cyber or Bio) you may not have both (GM may rule otherwise). Examples of non-compatible items are (but is not limited to):
1. Bone Density & Bone Lacing (both increase body, and grant physical damage in unarmed strikes, the ballistics and impact bonus from bone lacing I feel was not sufficient enough to merit bone lacing completely separate from bone density.)
2. Wired Reflexes & Synaptic Booster (the description clarifies this already, these are pretty much the same thing who are we kidding?)
3. Muscle Aug/Toner & Muscle Replacement (again, the rules clarify this for us)
Additionally Essence and Body Index are linked, like a Magicians Essence and their Magic Attribute, the more cyberware you have implanted the less 'meat' there is for the bioware to do its job. As Essence drops also reduce a character body index (rounding down to the nearest whole number). So if a character had simple datajack installed (5.9 Essence left) their body index is 5 (all the nemonic webbing across the brain that supports the DNI makes it difficult for other bioware to function properly).
Love it or hate it, that's the system that works for us. Magicians and Adepts still lose magic for Bioware (not that they should, they're not quite broken enough already as it is...) so it keeps everyone playing in their respective niche'.
On a side note... is the Hydraulic Jack system compatible with the Cyber Schlong? If so... it's head board breakin' time! Or maybe Cyber Jubblies where the nipples open like Irises and little Ocular Drones can hover out...
Or... or... maybe they just 'unscrew' and little mechanical spider legs pop out from under them and (BAM POW) you have Jubblie Drones... complete with firmpoints.
Can you imagine the screw ups at the local Patch n' Fix Clincs? A woman walks in for a memory upgrade and walks out with 36EE breasts.
I'll quit now...
I would just like to chime in that while four decimal places may seem annoying at time, that is still early elementary school math so.... everyone should be able to do it, and for the most part in their head. Definitely on paper. If it annoys you, then round up to two, one, or no decimal places. Don't force your players to, but allow them to do it if they don't like math. In general I am my group's mathematician. Most of them can do it.... they just don't want to and know if they spit out the numbers I'll return the totals to them free of charge.
No, I'm not calling anyone stupid, just saying that it's not as bad as it seems at first glance.
Chris
I may be wrong, as I don't have Aug yet, but cloned replacements don't cost essence. Things that change the way the body functions cost essence. I mean, yeah cerebral boosters are grown from something that resembles your own tissue, but your brain wasn't built to have that much cerebral cortex around it. It takes a lot of rewiring to add that much matter, just because it comes from tissues very similar to your own doesn't mean it's not very disruptive to do. It is supposed to be a "delicate balance of body and mind required to channel mana" when you take someones' brain and add a hunk of tissue and re-route things so it's used in this and this process etc.... It is going to alter that balance some. Or at least I would assume it would.
Just saying, Cultured Ware isn't cloned, cloned is identical. Cultured Ware is grown to have similar proteins so your body won't recognize it as foreign. It isn't your own tissue, it is an augmentation for a reason.
Chris
| QUOTE (Hartbaine @ Sep 14 2007, 10:52 PM) |
| Well, if you think about it since bioware costs essence now that means that any augmentation (even if it's cultured from your own tissue to prevent rejection) will cost you essence. |
Do Essence values ever have to be calculated on the fly?
It seems that all this math homework is getting done at character creation, or in down-time between runs when you get new 'ware implanted.
Neither situation requires the math to be done quickly, nor in your head. And it takes up another eighth of an inch (~0.3125 cm) on paper to fit in two more digits.
You're completely wrong and your argument is totally off base.
I write big.
| QUOTE (tyweise) |
| eighth of an inch (~0.3125 cm) on paper to fit in two more digits. |
| QUOTE (tyweise) |
| Do Essence values ever have to be calculated on the fly? It seems that all this math homework is getting done at character creation, or in down-time between runs when you get new 'ware implanted. Neither situation requires the math to be done quickly, nor in your head. And it takes up another eighth of an inch (~0.3125 cm) on paper to fit in two more digits. |
| QUOTE (Cain @ Sep 15 2007, 11:31 AM) |
| If one goal of SR4 is to bring in new players, why make it even more unfriendly to start playing? |
| QUOTE (Cain) |
| Character creation is the big one. The number 1 reason for hating SR4 on RPG.net is the chargen system, which is widely considered to be more complicated than GURPS or Hero system... and both of those are universal systems, with a lot more choices than Shdaowrun could ever offer. If one goal of SR4 is to bring in new players, why make it even more unfriendly to start playing? |
| QUOTE (Cain) |
| Character creation is the big one. The number 1 reason for hating SR4 on RPG.net is the chargen system, which is widely considered to be more complicated than GURPS or Hero system... and both of those are universal systems, with a lot more choices than Shdaowrun could ever offer. |
| QUOTE (eidolon) | ||
Having seen the Gurps and Hero chargen sections, if not having read them to intimate familiarity, that makes me wonder if anyone whining about it has ever created a Shadowrun 4 character. Or one in any edition, for that matter. Or, on the flip side, if they've ever made a character in Rifts. Whiners. |
| QUOTE |
| Wait wait wait, are you trying to imply that this is a problem unique to SR4? |
I don't dispute that there's a lot to keep track of. It's kinda inherent to how everything is tied in. Cyber affects atts affects magic affects etc., etc. I guess I never equated "takes some time" with complicated though (I guess part of that is that complicated has somewhat of a negative connotation to me, more along the lines of "hard"; denotatively, it is somewhat complicated).
After doing it a few times (in SR3; have only made one character in SR4 so I'm still finding it) you find your own "process". *shrug* Never really bothered me.
I've made a few. The times involved ranged from several hours to several days. Each time with a calculator. Even with "easier math", it's still tedious and annoying.
I guess the cardinal sin is this: I hate to waste an entire game session generating a character, instead of playing one. Give me Savage Worlds or Wushu, where character generation is completed in five minutes or less (and offer as many options/a lot more action that Shadowrun does.) If you want a better system, then learn from the other systems out there, instead of.....no, I won't go there in this thread. Let's just say there's a difference between education and imitation.
Being familiar with both of those systems, I personally disagree that the characters have as many options as those given in SR. I'm not sure that it's really worth comparing them anyway, however, as the type of game (mechanically and otherwise) is vastly different. The "options" given a SR character pertain directly to the setting and mechanics of SR, whereas in a setting-not-included game like Savage Worlds the mechanics specifically don't directly relate to any given setting (unless you're reading a setting book, of course), and in a game like Wushu, well...
Yes, you could play a "cyberpunk meets magic" game using SW, and perhaps even Wushu, but it would hardly be Shadowrun to me.
But in the end, it's just personal taste anyway, and I don't think there's anything to be gained by every game trying to cater to every player out there.
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