http://kotaku.com/gaming/come-to-daddy/shadowrun-mechwarrior-safely-with-fasa-founder-331022.php.
Summary:
| QUOTE |
| Those worried about the fate of Shadowrun, MechWarrior, and Crimson skies following the closing of FASA Studios need not worry at all; the licenses for those properties have been securely in the hands of FASA, WizKids (HeroClix), and 42 Entertainment (ilovebees) founder Jordan Weisman. The announcement was made on the website of Weisman's latest venture, Smith & Tinker Inc. back in mid-October. The company's plans for the properties is still up in the air. |
sadly did not stop M$ from killing off Shadowrun Online . . those guys sure would have taken them up on their offer <.< . .
I doubt it. Those guys weren't exactly going about development in a professional manner.
Besides, every day that Shadowrun isn't an MMORPG is a good day.
There has been speculation already that Smith & Tinker might be gearing towards some MMO, but I'm not so sure. They are hiring a lot of "Web 2.0"/Alternative Reality Gaming people, not traditional video game programmers. Maybe some sort of online social software for gaming.
Oh come on guys, you know your life isn't complete till you have grouped with a Troll with the street name "T-Bagz" and watch as he constantly walks around resting his nuts on the top of every dwarfs head.
Chris
you are a horrible horrible person . . *gg*
I can now imagine how the Taliban must have felt when it finally drove the USSR out of Afghanistan...
We seriously beat back the evil empire? How much did Jordan have to pay to get the ip?
| QUOTE (Mr. Man) |
| Besides, every day that Shadowrun isn't an MMORPG is a good day. |
| QUOTE (nezumi) |
| I can now imagine how the Taliban must have felt when it finally drove the USSR out of Afghanistan... We seriously beat back the evil empire? |
WTF that was pointless and unnecessary flamebait. Go pick a fight somewhere else
Let's hope that "Online Gaming" means something like Neverwinter Nights and not an MMORPG... I would really hate to hear that the great message the M$ isn't involved anyl longer makes room for the bad message that it will only be an MMORPG... Personally, I simply don't like MMORPGs and a Shadowrun MMORPG is exactly the same as no Shadowrun game for me...
The only way Shadowrun being an MMORPG would be good is if the game innovated the genre. By this innovation, people would actually consider calling the genre MMO-REALRPG. Rather than the MMO-PSEUDORPG we most unfortunately have these days. I don't think there has been an RPG yet that has been able to fully capture the tabletop experience. Maybe the Baldur's Gate and NWN series, but these do not fit too well into the current MMORPG paradigm.
Given what the definition of MMORPG currently means, I would be most displeased to hear of a new Shadowrun game from this genre. If anything, I would like to see a Mass Effect-like Shadowrun game.
Shadowrun MMO:
"WTB Panthor Cannen!"
"LFG SK Prime! need shammy!"
"WTS epic MBWIII Beta x4! 2 mil each!"
"omg nub l2p ur adept! lol y u use element strike?"
"Lol ares alpha = street sam drop, not 4 bounty hunter! NUB!"
<shudders>
Yes, I agree with Mr. Man.
A MMO-RPG can't exist. Most people don't want to roleplay, they just want to collect exp, equipment, etc. while chatting with their pseudo-friends. Roleplaying will always stay a niche (and source of inspiration) for the mainstream online games.
You know what I recently figured out about myself? I really prize *atmosphere* in a video game. Obviously that's not my only criteria or I wouldn't play NES games but atmosphere is something I like a lot.
First person FPS type interfaces as with Deus Ex or System Shock 2 provide atmosphere. Online meta-gaming frenzies do not.
Good news before christmas ![]()
I'm just afraid that SR would not be first IP they will work on.
*does backflips*
It should be a plot-heavy third-person squad-based tactical role-playing beat-em-up shooter with (up to) 8-person co-op and (up to) 32-person (up to) 4-way mission-based competitive and unique online tournament maps and missions. Its characters should include a bloodthirsty giant-rainbow-mohawk-sporting troll with dual chainsaw cyberarms and a lesbian porn star ninja assassin on the run from organized crime. The tone and gameplay should be somewhere between Deus-ex, Rainbow Six, Giants: Citizen Kabuto, Fallout, and The Lost Vikings.
Man, The Lost Vikings was such a fun game.
Chris
| QUOTE (DTFarstar) |
| Man, The Lost Vikings was such a fun game. |
Old but not too old? Heh.
Just to give you an idea: Lost Vikings was made by Blizzard when they were still called "Silicon & Synapses". ![]()
(It's also a SNES/DS game.)
The Lost Vikings can best be described as a side-scrolling squad-based action puzzle game.
You have three lost Vikings whom you guide through several stages. Each has his own unique abilities and they must be used in concert to defeat obstacles and enemies.
Ah, ok. Thanks.
IIRC they could eat steaks and recover from grevious bodily harm. Protein, baby!
| QUOTE (Fortune @ Dec 8 2007, 08:09 PM) | ||
In what way? I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex. |
It's more interesting than it is good, but it's still pretty good. I second the recommendation. Just try not to take the tutorial the wrong way, if you run through it.
~J
| QUOTE (Irian) |
| Most people don't want to roleplay, they just want to collect exp, equipment, etc. while chatting with their pseudo-friends. |
I suspect it's a lot easier to get general consensus on what an SR tabletop game is NOT supposed to be like.
| QUOTE (hyzmarca) |
| and The Lost Vikings. |
I appreciate the info, thanks. ![]()
| QUOTE (Narse) |
| I'd recommend Deus Ex, but you're already in the loop on that one. |
| QUOTE (Narse) | ||||
Really OT, but there is an awesome game that came out for consoles several years ago. I've only played it at a friend's house, but it rocked my socks. It is really heavy on the story elements and quite a bit lighter on the gameplay, so if that is what your into you should check it out. It has a really unique way of telling the story too. Good stuff. Its called Indigo Prophecy in the US, and I believe it was released abroad as Fahrenheit. Check it out. I'd recommend Deus Ex, but you're already in the loop on that one. |
| QUOTE (Tanka) | ||||||
Caveat: The first two thirds is quite possibly the most intriguing game I've played in ever. The last third? Pure, total, utter shit. The story takes a swan dive to the pavement and never recovers. |
Indigo. and the gameplay is... ugh. you basically play Simon the whole time, interspersed with button-mashing sessions (a la the torture scene in MGS). it was a fun game to watch someone else play, but i wouldn't touch it with a ten-foot pole.
Fahrenheit was a graphical adventure, and was intended to revive the genre in the modern era. But it played like a graphical adventure, and there is a very good reason why the genre took a nosedive in the first place. That sort of huge-world puzzle-solving gameplay can be combined with high-quality action these days.
Well, I haven't played the entire thing, and I did mention that it isn't esspecially awesome in the gameplay department, but the way it pulled off the interactive storytelling I found intriguing and really quite good.
It also sucked how distracting the combat system was -- and that the big Matrix-esque rooftop fight scene wasn't an animation you could unlock and watch at the end of the game.
No, instead you got ice skating, woohoo!
Indigo Prophecy had combat!???
Wait, I think I am royally confused...
Which game are we all talking about?
Yes, Indigo Prophecy had combat. It just sucked.
Your kidding right? It must not have been a core mechanic or I can't think that they'd wait so long to introduce it. (I think I got over an hour into the game). As far as I could tell it just had interactive cinematic cut scenes with some weird joystick controls. Wow, I really need to finish off that game....
the combat was basically the same as the rest of the game--it was a puzzle, and winning the puzzle meant you punched/dodged/whatever.
| QUOTE (Narse) |
| Wow, I really need to finish off that game.... |
Damn, there go my plans to win the lottery and then buy the IP from Microsoft and make a Shadowrun MMORPG, which would truely redefine the genre. So far, my plans have had suffered from a little slowdown in the first stage, though. ![]()
Bye
Thanee
| QUOTE (Narse @ Dec 11 2007, 02:08 AM) |
| Your kidding right? It must not have been a core mechanic or I can't think that they'd wait so long to introduce it. (I think I got over an hour into the game). As far as I could tell it just had interactive cinematic cut scenes with some weird joystick controls. Wow, I really need to finish off that game.... |
| QUOTE (Critias) |
| The combat was just like the cinematic cut scenes with weird joystick controls. When it said to hit up, you had to hit up. When it said to hit left, you hit left. Meanwhile, all kinds of cool super-powered asskicking is going on on-screen and you don't get to see any of it because you're so fucking freaked out by trying to frantically hit the puzzle bullshit with the controller that you can't tear your eyes away for even a split second. |
Actually some of the combat scenes were ok (especially at the beginning). For example the action scene with the bugs in the office was consistent: when a bug jumped towards you you had to push the down button to duck under it. Just like in old cinematic games, except that back then they didn't tell you which button to press, not even when to press a button (leading to games like Braindead 13 where you spent most of your time watching your character die in hundereds different ways).
But at the end of the game, the ridiculous Matrix fights don't make any sense. The buttons don't match what's going on on the screen. You press all the right buttons at the right time... and your character gets his ass kicked (but not as much as if you didn't press the right buttons). So you're just watching a movie and pressing random buttons, except that if you press the wrong buttons your character will get killed.
That is great news indeeeeed. Kool Kat is a pleased virtual kitty.
As far as Shadowrun translating into a computer game... I have been dying for a GOOD Shadowrun game on the PC. I don't care if it is an MMO or FPS... I just want a Shadowrun game that captures the spirit, violence and overall cool factor that is Shadowrun. With today's graphic engines I think it is high time to see some kick ass FPS storydriven game with a GOOD Matrix immersion system. Hell I could even play if it was like... Call of Duty 12; Shadowrun where you play several different characters through a buildling storyline or even a Neverwinter Nights like engine.
Give me something!
Do bear in mind that according to every announcement [including the one on Smith and Tinkers' website], that S&T is just licensing the rights from MS -- they didn't buy the rights outright.
I can imagine buying a right to sell it later or to keep it for later.
But licensing means you want to use it, right?
Generally more of an intent, licensing something-especially from M$ is a bit expensive just for a want. I would say it is a pretty sage assumption that they are planning something.
Chris
Or you want to keep anyone else from using it for as long as the license lasts, providing the license is exclusive. Or you want to make someone think you want to use it. The "want to use it" option is generally the most likely reason, but not the only possibility.
~J
I'm not saying anything about S&T's intent [and don't know anything about it, either], but what I'm saying is: the former FASA properties have not been "saved from Microsoft" or anything like that. From everything I can tell, it's just a license deal; more or less the same sort of situation as Catalyst licensing Shadowrun from WizKids, just a different set of rights.
Clearly we need someone to break into MS's offices and steal the rights.
Gee... That sounds a bit... Shadowy.
And I daresay on an expedition like that, there would be a lot of running (like you stole something), woulden't there be?
Hmmmmmmmmmmmmmmmmmmmmmmmm.......
It does mean, though, that it's far more likely that something will be done with those rights rather than sit and gather dust in Microsoft's Basement of Unprofitable Ideas. It also means that FASA Studio won't have anything to do with whatever comes next with those rights and that someone with a personal connection to Shadowrun's roots will.
Everything I've been able to find out about Smith & Tinker suggests they are geared towards "transmedia." In the past, transmedia has been used by properties like The Matrix, Lost and Heroes as a way of promoting a fictional setting across many forms of media simultaneously, such as movies, television, cell phone short episodes, comics, online animations, anime, video games etc. Looks like Smith & Tinker is interested in that sort of thing, as well as adding toys to that mix. Transmedia Shadowrun sounds really cool, though I have no idea how that would bump up against the publishing rights.
Just what the world needs--more ARGs.
| QUOTE (Demonseed Elite) |
| ... It also means that FASA Studio won't have anything to do with whatever comes next with those rights and that someone with a personal connection to Shadowrun's roots will. ... |
| QUOTE (Narse) | ||
Just thought that I'd point out that FASA studio (i.e. the video game design studio) Has been disbanded by MS. I was under the impression that most of its employees were subsumed into other devisions of MS's software development section. |
Um, you didn't happen to think that this team was particularly bad or something, did you?
(Not to disparage the 'Soft's developers. I'm sure they've got bad ones around, but from what I hear most of the suck is introduced at the management level.)
~J
| QUOTE (Kagetenshi) |
| Um, you didn't happen to think that this team was particularly bad or something, did you? (Not to disparage the 'Soft's developers. I'm sure they've got bad ones around, but from what I hear most of the suck is introduced at the management level.) ~J |
I've been loitering around the MS forums for a while, kicking out windows when no one is looking...
Yeah, about a third of the team was let go. Unfortunately, that seems to include the only guy on the team who actually played Shadowrun before the project was started and liked it (he actually has a Shadowrun Duels figure modeled after him!) Fortunately the guy is working again for... darn it, forgot the company. Someone that bought a bunch of pieces of Interplay and is based out of Illinois.)
Berthesda?
Same guys making the new fallout?
allways been saying, that a shadowrun mod for fallout 2 or tactics would have been RAD indeed *g*
| QUOTE (Wounded Ronin) |
| Lots of people on these boards was saying that Shadowrun the video game was a mediocre project and that the lack of a single player mode was just a cheap effort to slash man-hours and not need any creativity in terms of level design. |
| QUOTE (Stahlseele) |
| Berthesda? Same guys making the new fallout? allways been saying, that a shadowrun mod for fallout 2 or tactics would have been RAD indeed *g* |
I think conceptually it would be incredibly easy to make a good shadowrun MMO.
Races - Troll, Ork, Elf, Human, Dwarf
Classes - Rigger, Decker, Adept, Shaman, Mage, Street Samurai, Face
You go on "missions" to get "karma" and then spend "karma" on new abilities ala WoWs skill tree.
The game would be similar to DDO in that you have to go on missions in order to gain karma (ie go on quests to get xp) running around killing random npc gives you no karma or loot.
Sorta reminds me of a multiplayer version of the old sega game, only updated for modern gaming.
that's only good if you want to play WoW with cyberware. i already play WoW; playing it with cyberware doesn't really appeal much.
I agree with mfb, but there are also other obstacles in the way of something like that. In WoW it's easy to have big social and quest hubs like the capital cities, with a scattering of appropriate adventurous NPCs. But in Shadowrun, you're talking about large city settings and shadowrunners make up a small segment of the population. Populating a quest/social hub with just fixers and Johnsons would feel wrong, conceptually. But filling it with all manner of random Sixth World people is a lot of overhead for little use, since most normal Sixth World people don't interact with the world of shadowrunners much.
there's also the question of what type of content to use. do you really want to raid Deus every week, hoping that he'll drop the +5 Ares Predator you've been after?
I know it's what I do. We've been farming bugs in Chicago for the last year looking for a rare drop.
~J
I could see an instance-based FPS/RPG hybrid working out quite well. Sort of a mix between Rainbow Six (Raven Shield, not that silly Vegas) and Deus Ex. You put a team together, pick a mission (that is algorythmically generated to be somewhat random at least) and run it. Maybe it's clearing a ghoul nest, maybe it's a simple package run, maybe it's breaking into Ares and fending off fire teams and hell hounds and drones, oh my!
| QUOTE (mfb) |
| there's also the question of what type of content to use. do you really want to raid Deus every week, hoping that he'll drop the +5 Ares Predator you've been after? |
| QUOTE (Demonseed Elite @ Dec 19 2007, 02:22 PM) |
| I agree with mfb, but there are also other obstacles in the way of something like that. In WoW it's easy to have big social and quest hubs like the capital cities, with a scattering of appropriate adventurous NPCs. But in Shadowrun, you're talking about large city settings and shadowrunners make up a small segment of the population. Populating a quest/social hub with just fixers and Johnsons would feel wrong, conceptually. But filling it with all manner of random Sixth World people is a lot of overhead for little use, since most normal Sixth World people don't interact with the world of shadowrunners much. |
| QUOTE (hyzmarca) |
| Good MMORPGs have non-combat jobs for people who want to roleplay doing completely mundane everyday things. Ultima Online's extensive crafting system allowed PCs to roleplay seamstresses and chairwrights. |
Not really different from paying money to sit at monster spawns and farm them for XP and some gold. Hell, playing a crafter, you probably end up with more diverse social interactions than "Heal Me!".
i'm still saying the guys of Shadowrun Online(now 6th world games) had it pretty much spot on with most of their design/concept ideas . .
| QUOTE (tete) |
| You assuming you need a +5 predator and that enemies drop loot. I'm saying you go on a run, you get cash and karma thats it. Karma is spent on abilities (no levels). Gear you buy off the fixer or other people. Also you could kill the "raid the same place" by not having repeatable quests. There of course are only so many combinations but you could randomly generate a whole lot of options. It would work out just fine but as a game company you need to accept the more true to shadowrun you are the less likely you are to get the number of players WoW has but you can still make plenty off a loyal following. |
Why have "best gear" at all? How about just having different gear?
| QUOTE (Kagetenshi @ Dec 19 2007, 03:57 PM) |
| I know it's what I do. We've been farming bugs in Chicago for the last year looking for a rare drop. ~J |
| QUOTE (hyzmarca @ Dec 19 2007, 11:41 PM) |
| Why have "best gear" at all? How about just having different gear? |
That may not be the only option, but I'll discuss that more if I do end up doing my thesis on that.
~J
It is not necessary to have every piece of equipment be perfectly balanced so much as it is to be sure that different sorts of equipment are more useful in different situations. Certainly, no one would use a rocket launcher in CQC no matter how powerful it may be.
MMOs should be about immersive cooperative roleplaying (and, to some extent, worldbuilding). Games based around grinding really suck.
Ideally, a MMO should mirror a tabletop game as much as is possible, just on a much larger scale. The pressure to create new content should be sufficiently alleviated by player roleplaying ad politicing, which should have the ability to significantly mold the game story and landscape.
Some games have this, most of them are text-only. Unfortunately, graphics seem to get i the way of actual roleplaying.
| QUOTE (hyzmarca) |
| MMOs should be about immersive cooperative roleplaying (and, to some extent, worldbuilding). Games based around grinding really suck. |
| QUOTE (hyzmarca) |
| Games based around grinding really suck. |
Yeah, I personally hate the idea of grinding, but I still play WoW like an addict. I don't do the solo grinding thing very often, but even the guild activities I do are certainly grinding in a different form. Farming the high-end instances repeatedly is still a grind.
Right now, making grinding fun and appealing is the secret to a successful MMO. There are possibly other options, but no one has been successful with them yet. And personally, I don't see Shadowrun as a setting that is well served by the grinding MMO idea. I'd much rather see it as a squad-based FPS RPG, where you build your squad and can issue commands while on runs. The setting provides tons of material for a good story built on a series of runs and then you add a quality multiplayer experience for replayability.
| QUOTE (Demonseed Elite) |
| Yeah, I personally hate the idea of grinding, but I still play WoW like an addict. I don't do the solo grinding thing very often, but even the guild activities I do are certainly grinding in a different form. Farming the high-end instances repeatedly is still a grind. Right now, making grinding fun and appealing is the secret to a successful MMO. There are possibly other options, but no one has been successful with them yet. And personally, I don't see Shadowrun as a setting that is well served by the grinding MMO idea. I'd much rather see it as a squad-based FPS RPG, where you build your squad and can issue commands while on runs. The setting provides tons of material for a good story built on a series of runs and then you add a quality multiplayer experience for replayability. |
Our Shadowrun got derailed for a couple hours discussing how we thought the Shadowrun MMO should be set up. I thought I'd post some of what I remember of our discussions on here.
-Guild Wars (WoW and City of Heros also use but not as the main) set up, most runs are done through instances.
-This said, we don't want a World, we want Seattle or some other Major City, with effort going into what we have not how big it is. They can do expansion Hong Kong later if they want.
-Many Instances would be able to Randomly Generate (Maps, Goons, etc.) for the basic Extraction, Wet Work, basic scenario runs. This results in more instances for less work.
-City of Heros style contacts, ie Johnsons as well.
-Triple Layer world, Physical, Astral, and Matrix, characters would be able to perform and view the different levels. Most Matrix could be done without entering the actual Matrix Layer (ie AR), but for hacking enter Matrix World.
-At times, have no Jobs available except for a single "On the Run", that would basically be Lone Star is after you or such and you will have to perform a series of tasks to loose the heat. Probably some type of "Karma Cap" similar to Final Fantasy XI's.
-Parts of the on the run might require you to get rid of particular items that have been compromised.
-Getting high end gear would be an instance in itself, possibly stealing from a company. With the costs being paying the contacts, blackmarket for the information.
-Death during a mission effectively would remove you from the mission (Luckily SR has quick stabilization/First Aid rules already in place to get you back on your feet, just remove the 1 try per wound and we're good), ie you receive no further Karma for the mission other than completion if your team still completes and reward for the same reason
-Safehouses for teams! Customizable again in City of Hero's style.
-Personal Pads, to store drones/vehicles things that aren't easily put into your pocket, or at least you shouldn't be seen regularly on the street with. Upgraded with Lifestyle investments! (You're monthly RL payments get you Squatter Lifestyle
)
-Drones basically summoner style pets, unless you jumped into them.
-Yes we want vehicles! I don't know how to pull this off to make people happy, and keep realities in check. Some vehicles would be go anywhere (skates, skateboards, hoverboards...), Larger vehicles would need to go to your pad, or possibly have instances be within the space of a city block, so you could park in the instance. Or if the instance involves a chase you need a car for it.
-Factions (Gangers, Runners, Lone Star, Doc Wagon) completely different style of instance, perhaps these would be sets of instances available so you could act as one or any of these based on reputations. Start out as ganger, and develop into different role depending on which instances you do.
End result is a FPS, with the MMO flavor of reputation, equipment, and Karma. You develop a character instead of being thrown into a 30 minute arena with guns. We're on the side of we want the Shadowrun world, not an MMO as exists now.
Man... The idea of role-playing a Johnson just makes me drool... Imagine that, the corporation gives you a bankroll and a job, you decide how much you tell the team and how much you with-hold. I'd with-hold everything just for the fun of watching under-prepared groups get nuked.
And security-system designers! Can you imagine that! Maybe you get money for every Shadowrunner you kill, which you can then use to buy more machine-guns and neuro-stun.
Heh Still more, on the concept of Drops.
-Very limited carrying capacity, larger pad, and safehouse storages.
-Diablo II style carrying capacities, larger items result in less capacity
-Add a weight restriction as well.
-Can loot practically all goons for ammo/weapons.
-Most Nuyen is gained from the instance runs payout. Most gear is bought, or crafted. Similar to Final Fantasy XI. Black Market Auction Houses.
-Equipment should be very fluid, we're runners not investors. Very rarely should we become attached to an item, we need to be able to ditch it when the heat is on. This is a very FPS aspect, if you're out of ammo, loot and hope they have the type you need, or ditch your gun and steal the security guards.
-Mages will be on the Nuyen train as well if they need to get materials for spells (not standard SR, but needed here for balance)
-Cybered, have cost of cyber repair added on to your medical costs.
-Hackers... Fry the commlinks, or even just the software, like Cybered they need to get their comms repaired at times.
-Make Lifestyle Increases look very tempting, spiced with costs of repairs, to keep Nuyen from piling up. Pay your contacts once in a while.
I've been toying for a while with the idea of an asymmetric game—one "team" plays a real-time strategy game, allocating funds, hiring troops, designing chokepoints, all that, while the other "team" plays either a real-time tactical or first-person shooter-like game which starts at some semi-random time during the first team's game.
~J
MMOs dont have to be WoW!
Eve Online is very popular...
The Matrix Online is still online...
You don't need 100,000 + people to keep an MMO going.
I had a friend who played SWG back when it first came out, he didn't grind at all, He put a band togeather and went from cantina to cantina playing music. I personally love crafting. In EQ2 I love decorating my apartment, I would rather spend my time doing that than dungeon diving. One of the big problems I have with WoW is you dont get a place of your own, and I find combat boring. So there is a segnificant number of people who will shell out $15 a month to not grind. Hell look at second life, its way more popular than WoW.
MMOs don't have to be WoW, but the SR MMO that people are discussing--and that you yourself outlined on the previous page--is basically WoW with cyberware. i've said before that it might be possible to create an SR 'MMO' by completely ignoring the standard MMO paradigm.
and Matrix Online is not a model that should be copied by anybody. i could write pages on what a failure and a travesty MxO is.
Back to the main matter.
Doesn't anyone find it at all ironic that Microsoft, as a reward for treating FASA's intelectual property with bad faith, now gets to sell a temporary licence to Shadowrun to the original creator of the concept?
| QUOTE (mfb) |
| is basically WoW with cyberware. |
it's still the same style of game as WoW, or EQ, or DAoC, MxO, or FFXI: you control a single player, run around and fight mobs, get quests from NPCs, and so on. your suggestions are just variations on that theme. i don't think that style of game can both be fun and remain true to the SR setting.
Single Player, finds some buddies, gets a mission from a Johnson, goes does the run. Sounds a lot like the PnP Shadowrun to me. I'm not saying it has to be played that way but with DNA/DOA being the first adventure (other than food fight) I could totally see it fitting. I'm really curious now what Shadowrun is to you.
Keep in mind that DNA/DOA was not really in the normal style of other Shadowrun adventures, being more af a 'dungeon crawl', which is kind of fitting, seeing that it was penned by Dave Arneson of D&D fame.
yes, on the surface, it sounds like the PnP version. the resemblance is only skin deep, though, because people play WoW-style MMOs differently from the way they play tabletop RPGs. as i've said, people grind WoW-style MMOs. that means that everyone is going to do all the 'cool' content over and over again. i don't want to form a group every week to kill Lofwyr.
That should not be an option
oh HELL YES it should . . old golden snout gave me enough trouble to justify that <.< . .
| QUOTE (mfb) |
| yes, on the surface, it sounds like the PnP version. the resemblance is only skin deep, though, because people play WoW-style MMOs differently from the way they play tabletop RPGs. as i've said, people grind WoW-style MMOs. that means that everyone is going to do all the 'cool' content over and over again. i don't want to form a group every week to kill Lofwyr. |
I've played quite a bit of Eve. It is very different, but a Shadowrun MMO that used a system like Eve used would not be terribly familiar as Shadowrun.
Eve is purely an economy-based game. The whole political system of Eve is player-generated content encouraged by resource gathering. You could make a "Shadowrun" MMO built around black market economies in the Sprawl, but it'd be more like a "Gangs versus Syndicates" game than anyone's typical idea of Shadowrun.
Edit to nix the cross-posting. Arguments in the other thread.
| QUOTE (Demonseed Elite) |
| Eve is purely an economy-based game. The whole political system of Eve is player-generated content encouraged by resource gathering. You could make a "Shadowrun" MMO built around black market economies in the Sprawl, but it'd be more like a "Gangs versus Syndicates" game than anyone's typical idea of Shadowrun. |
Hey, you know, I think Shadowrun is all about that big "fuck you" to everybody who isn't the right five guys for each given situation.
~J
exactly. that's part of why i'm saying an SR MMO would either not be fun, or not be true to the setting. because you can't say "fuck you" to all but five of your player base and honestly expect anybody who isn't those five guys to stick around.
You get 60,000 people slapping themselves for not having the guts to try it themselves. Then 30,000 of them get killed trying to take out Hestaby the next week. I think that's about perfectly SR....
| QUOTE (Kalvan) |
| Doesn't anyone find it at all ironic that Microsoft, as a reward for treating FASA's intelectual property with bad faith, now gets to sell a temporary licence to Shadowrun to the original creator of the concept? |
| QUOTE (kzt) |
| You get 60,000 people slapping themselves for not having the guts to try it themselves. Then 30,000 of them get killed trying to take out Hestaby the next week. I think that's about perfectly SR.... |
Most people of the baby boomer generation remember where they were the day a lone gunman [on the grassy knoll] shot down John Kennedy. People of my generation remember where we were the day a lone magician firefielded Lord British to death.
He got banned, by the way.
The assasination of Lord British has one thing in common with the assasination of Lofwyr. It shouldn't happen. Lofwyr is a statless ultimate NPC. He is a plot device. He shouldn't be killable in an MMO under normal circumstances. Lord British died because Richard Garriott forgot to turn on his invincibility. It was a purely OOC error. It is certainly possible to program the game such that Lofwry's "I win" flag is set automatically.
i could be wrong, but isn't UO also the game where NPCs ran around and led their own lives, and if you wanted to get a quest or turn one in, you had to actually track down the NPC wherever it was in its daily routine? as i recall, that behavior was eventually removed--questgiving NPCs sat in one spot, so they could be easily located by players.
this illustrates an import facet of MMOs. if you ask most people who want an MMO for their favorite setting, be it SR or Star Trek or My Little Pony or whatever, they'll tell you that they want a complete, living world. they'd think the idea of NPCs who run around doing their own thing all the time would be pretty cool. in the event, however, almost nobody actually wants that. people who play MMOs want, in large part, the same thing that people who play other types of game want--to have fun playing. that basically means that they want the world to be about them.
Blizzard understands this; that's why lore figures like Thrall and Illidan are either questgivers or raid bosses. hell, even Matrix Online got that much right--Morpheus talked to players all the time, giving them quests and stuff, up until he was killed by a cloud of flies wielding a pistol (no, i'm not kidding).
it's a catch-22. if you allow characters to interact with Lofwyr all the time (either by getting quests from him or killing him), you cheapen the experience. Lofwyr, Harlequin, and the rest stop being cool and special. if you lock the majority of players away from the big names, though--if you don't let them get quests from Harlequin, or down Lofwyr every week--people won't feel like they're playing SR. because as cheap as it would be to let everybody talk to Harlequin, or let everybody loot Lofwyr, that's the sort of thing that the LCD equates to partaking in a given setting.
I remember in one of my favorite text-based MMORPGs Gemstone:Dragonrealms a time when a storyline villain basically made people's heads explode at random by experimenting with ritual sorcery. One moment you'd be minding your own business, the next your head would explode for no apparent reason. He also made a volcano erupt, instantly killing countless PCs who were in the wrong place at the wrong time.
Losts of people activly looked for the guy. Some people found clues randomly for no apparent reason. I stopped playing before it was complete, but it was a damned fun storyline.
You don't need direct interaction with absurdly powerful NPCs, but their presence must be felt regularly. In the case of the Matrix Online, it is reasonable for the players to talk to Morpheus, given his role in the setting. In Shadowrun, it is reasonable for the players to be bystanders while Lofwyr does huge world-changing stuff due to his position in the setting.
that makes the players spectators. players don't want to be spectators, they want to be active participants in everything.
| QUOTE (Fortune) | ||
In what way? I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex. |
| QUOTE (hyzmarca @ Dec 29 2007, 05:50 PM) |
| Most people of the baby boomer generation remember where they were the day a lone gunman [on the grassy knoll] shot down John Kennedy. People of my generation remember where we were the day a lone magician firefielded Lord British to death. |
| QUOTE (hyzmarca) |
| I remember in one of my favorite text-based MMORPGs Gemstone:Dragonrealms a time when a storyline villain basically made people's heads explode at random by experimenting with ritual sorcery. One moment you'd be minding your own business, the next your head would explode for no apparent reason. He also made a volcano erupt, instantly killing countless PCs who were in the wrong place at the wrong time. |
| QUOTE (martindv) | ||
Please don't take this the wrong way but are you high? That is just the worst comparison I've seen that didn't involve Nazis. |
| QUOTE (mfb) |
| i could be wrong, but isn't UO also the game where NPCs ran around and led their own lives, and if you wanted to get a quest or turn one in, you had to actually track down the NPC wherever it was in its daily routine? |
| QUOTE (Adarael) |
| Shadowrun MMO: "WTB Panthor Cannen!" "LFG SK Prime! need shammy!" "WTS epic MBWIII Beta x4! 2 mil each!" "omg nub l2p ur adept! lol y u use element strike?" "Lol ares alpha = street sam drop, not 4 bounty hunter! NUB!" <shudders> Yes, I agree with Mr. Man. |
| QUOTE (Tanka) | ||
Then make the game world dynamic. From what I hear, Eve does pretty well at that. It'll take a hell of a lot more coding, but it could be done. If done well, it'd blow most MMOs right out of the water. ...Though, it'd also mean people would come in specifically aiming to kill all the Big Names just to fuck with the system. So... |
Well, Lofwyr's in Germany. This thing will start in Seattle and won't expand out of it for some time, let alone North America. Lofwyr will be unavailable to kill for the same reason the Dalai and Pachen Lamas, the king of the Zulu nation, and Australian Dreamwalkers will be. (Personally, I would think that the board of Aztech, "Tricky Dick" Villiers, or even Ghostwalker's clock would be in more need of a cleaning than Lofwyr's, but that may be just me.)
[RANT MODE=1]
If I'm in some bar in the Ork Underground sharing a few brews with my chummers after a run we all survived from while off in the corner someone is slotting a beetle and up on stage some Goblin Rock band is wailing (or yakking) on about how Lone Star, by its very nature, has no clean hands in any legal matter, I'm partaking in the setting. If I'm browsing through a lore store named "The Practicing Bitch" and Kritter Kibble and Hellhound Chow are on sale for
15.45 and
12.75 a bag (plus tax) respectively, I'm partaking in the setting. If I'm watching remakes of Sin City, Kill Bill, and Shoot 'em Up in a Holopic grindhouse triple feature and I can't but help but realise that Melody Tiger makes a much better Gail than Rosario Dawson, but Crime Time was the absolute worst possible choice for Dwight, and nobody can replace Paul Giamatti, Powers Boothe, or David Carridine, I'm partaking in the setting.[/RANT MODE]
i'm still saying that if MMORPG is not wanted shadowrun should be realized kinda like fallout/fallout2/fallout tactics maybe with a more up to date graphics engine . .
but system wise those games come pretty close to the shadowrun PNP RPG i'd think O.o
| QUOTE (martindv) | ||||
Please don't take this the wrong way but are you high? That is just the worst comparison I've seen that didn't involve Nazis.
What kind of an idiot would pay money to play a game like that where you can die for no reason any second? That's not fun. It's a mitigating circumstance for justifiable homicide. |
| QUOTE (Kalvan) |
| [Some bizarre ideas about the sort of character and content a Shadowrun MMORPG might contain snipped] |
| QUOTE (Adarael @ Dec 7 2007, 01:52 PM) | ||
That's good satire. |
That's because D&D online was a miserable failure.
| QUOTE (mintcar) |
| Love playing RPG:s, love the Shadowrun setting, don't want to GM anymore! Too timeconsuming and taxing on your creativity. Too bad I decided to be the GM of Shadowrun in my group of friends so long ago. How can I justifiably ask someone else in my gaming group to GM it when I've read virtually everything there is to read about it? |
| QUOTE (Ryu) | ||
You can because you gurantee to the new GM that at least one player will have an idea of what is going on in the campaign. I think it greatly enhances the experience if everyone GMs some time. |
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