Okay, so trying this again...anyone interested in participating in another Book Club thread? The best choices before us are Street Magic and Augmentation, with principal focus on the "fluff" instead of the "crunch"-though we can discuss the merits of both. Anyone have a preference?
Street Magic would be a preference, but due to unfortunate events both books of the household are somewhere else right now (should change around the weekend).
I'm in, either way.
I'd vote Augmentation because it has more fluff. But then, since Street Magic has so little, we should be able to go over it quickly and go on to Augmentation.
I think it may be better to keep each Book Review Topic seperate from each other (such as this new one seperate from the review of Emergence. Help keep it concise and fresh. Just a thought. I wouldn't worry about the other thread fading out.
I vote for augmentation, particularly because a: I have currently lost my hardcopy of street magic and because b: I haven't finished reading augmentation's fluff, so this thread could be motivating...
Of course, If Street Magic is selected I would still cooperate, however, my comments could probably seem rather vague... =P
Cheers,
Max
Didn't there used to be forums created for each book when it was released? I really like the idea of the Book Club, but the thread got unwieldly as people jumped from topic to topic. It seems like it'd make more sense to have an individual forum for each book, and then people can post in Chapter specific threads, or maybe even finer granularity (e.g. for Augmentation, I could easily see a thread for industrial uses of Nanotech vs. medical vs. fashion).
It seems like there's a lot of mods that partake in the actual discussions in this thread, so maybe one of them will see this and make it happen?
Well, Augmentation appears to be a favorite. Would a week be enough to read chapter one, y'all think?
Forgive my ignorance (and lack of PM/Search usage, given the state of the boards atm), but what exactly does the Book Club do? Use the fluff to help flesh out the world of SR4? Depending on the goal, I may be able to lend my own input as well (such as it is).
Certainly, I´ve gotten my friends copy and can participate.
| QUOTE (Jhaiisiin) |
| Forgive my ignorance (and lack of PM/Search usage, given the state of the boards atm), but what exactly does the Book Club do? Use the fluff to help flesh out the world of SR4? Depending on the goal, I may be able to lend my own input as well (such as it is). |
So just a general "Here's the book, what do you think?" kind of thread. Got it. Methinks I'll take a harder look at Augmentation and see if I can participate then. Sounds like a fun idea.
| QUOTE (Jhaiisiin) |
| ... what exactly does the Book Club do? |
| QUOTE (Fortune) | ||
Bitch and complain! |
Moaning has too many erotic connotations for this situation.
there ARE cyberfetishists . . and people come up with their sex-stores about ghosts again and again *g*
| QUOTE (Fortune) |
| Moaning has too many erotic connotations for this situation. |
Note that I didn't say there were too many for any situation.
I have a question. I've been away from Shadowrun for the better part of a year, so I didn't really get into Augmentation, and I'm just finding out about Corp Enclaves. I'm wondering if either book has what I'm really interested in.
For Augmentation, what I'm looking for is something to close the gap between mages and techies that Street Magic opened up. Can cyber-sams and combat hackers finally compete, or is this book just a reprint of Man & Machine, with some rules for how to make your cyberlimbs more expensive with some random features? Do cyber characters finally have a better upgrade path than "become a soulless zombie"?
Also, the book is subtitled as being a "med tech" book. I saw some chapters on fluff for cosmetic surgery...is any of the med stuff really that useful?
For Corp Enclaves, I'm hoping for a more detailed city picture than what we got in Runner Havens, which basically had some really plain maps and some adventure hooks.
| QUOTE (JonathanC @ Jan 12 2008, 06:53 AM) |
| For Augmentation, what I'm looking for is something to close the gap between mages and techies that Street Magic opened up. Can cyber-sams and combat hackers finally compete, or is this book just a reprint of Man & Machine, with some rules for how to make your cyberlimbs more expensive with some random features? |
| QUOTE |
| Do cyber characters finally have a better upgrade path than "become a soulless zombie"? |
| QUOTE |
| Also, the book is subtitled as being a "med tech" book. I saw some chapters on fluff for cosmetic surgery...is any of the med stuff really that useful? |
| QUOTE |
| For Corp Enclaves, I'm hoping for a more detailed city picture than what we got in Runner Havens, which basically had some really plain maps and some adventure hooks. |
There are very good options in that book, really enhancing what you can do.
Current favorites:
- Orthoskin modifications (especially something that adapts you to temperature changes)
- Attention Coprocessors (enhance Perception even further)
- Math SPU (enhances decryption and, well, math)
Plus, I can combine the latter two options with a hot SIM-module and a datajack into a cyberware package, giving me a nice 10% discount on price and essence. Finally time to really read the book
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