First off...there's one thing that I must be missing from the book. Things like assault cannons and sniper rifles have and sometimes need massive recoil compensation...for what? They are usually single shot weapons. They don't generate any recoil per the rules...because after you shoot you have to wait for the loading of another round before firing it off again.
Second, how do I discourage my PC's from becoming thugs? I mean, sure...there are runners out there that are little more then thugs...but that doesn't do well unless the whole group is a band of roving thugs. Runners are supposed to be professionals.
And third...organ legging is bad. Very bad. It's business, but it's still bad. With that said, one of my runners is expressing a SERIOUS interest in either finding or creating a chop shop. That could ruin so many things on so many levels...how do you think I should handle this?
And finally...loot. Loot after runs becomes some-what ridiculous. The runners might take on a bunch of corp sec armed to the teeth or borgs decked out, or maybe a few drones. If the runners succeed, not only do they have the reward for a mission well done, they have a bunch of guns, toys, and vehicles that they ganked off of the dead. Sure, selling it on the black market might only get them around 10-30% of the original value. But they could just use the toys themselves and up their armament. Is there a way I can limit this?
Oh...one more thing...I forget, but where are the rules for 'ware breaking down? There used to be a bunch of rules on this in Cannon Companion, but I haven't seen them in the main book, Arsenal, or Augmentation. You know, like stress from a moderate or higher wound and how it can break ware or, worse, your attributes.
Mrow. :3
* It's just part of the fluff.
* I disagree, but thena gain I'm firmly of the "Pink Mohawk Forever!" style of Cyberpunk. Ice-Cold-Pros are just boring to me.
* Let him and run it with a straight face, it is generally a bad idea for a Runner to tie himself down to something, especially when he is treading on Big Crime's turf. Besides, why is organlegging any worse than any number of other things that Runners do on a daily basis?
* If corp-sec isn't run like a bunch of morons the Runners should very, very seldom have time to properly "loot". Re-evalulate how you are running your NPCs and enforcing time stresses at your table.
* I don't remember seeing anything like that in Fourth Edition, but equipment breaking down is a perfectly legit Glitch result.
The first item I won't go into. No doubt a huge gun thread will spawn regardless.
The second and third involve the GM and players having different ideas of the game. No point of view of the game is wrong. Neither side is wrong. They just have different views. Talk to the players about the GM expectations, and listen to the players about theirs. It's entirely possible to have a fun game involving organ legging thugs.
Loot... if it's so valuable to the players after they take down the tricked out cyborg sec guard, it's certainly valuable to the corp the sec guard worked for. If you lost a couple million nuyen out of your pocket would you cheerfully write it off and keep walking, or would you stop and look for it? The corp always has more people to send to retrieve their investment. They might not show up right away, but they will eventually. If the players stop to loot, have the corpsec backup arrive. If they take away lots of goodies, have those goodies easy to track down, and hard to hide their origins.
Jimmy the Fence, "Ah, these must be the latest cyber hydraulic jacks that Renraku must be looking for since one of their facilities got hit last week. How much did you want for these again?"... without mentioning the reward money
I think you're fighting a losing battle omae. If your players want to go there, you do them a disservice by not letting them explore those themes (unless you just don't want to in which case you might need new players). The best advice I can give you is the advice I've heard time and time again:
Make them pay.
er.
Give players appropriate consequences for their actions. If they want to run around like retards and shoot their guns in the air, 4 different kinds of security teams should show up and wipe the floor with them. If they can fight off said teams than, well, their total badass's and have earned the right to run around and shoot off their guns like idiots. That doesn't mean bigger, meaner, armored teams won't show up later though.
Runners are /not/ professionals in my book (So this whole paragraph might not interest you). They may have professional beliefs and so forth but there they aren't licensed by some organization that stamps their SIN and says "You are now professional runners, go forth and prosper." The only thing that compels professionalism out of runners is their employers. Some employers might be looking for a bunch of dumb thugs because they are just that, dumb thugs. Unprofessional runners probably don't get the good jobs, the good intel, etc because no one wants to work for them or put money on a losing proposition. Still, there might be a niche market for them somewhere, even if it has a high turn over rate.
Organ legging is bad. My initial objections aside, organ legging is big business. Big business run by big scary organizations like Tantamont (sp?) that employee ghouls and worse to manage their "interests". If this player wants to break into the organ legging business freelance... he's probably going to have to deal with local organized crime and well... these are the people who keep claw hammer manufacturers in business.
Loot control. Well the funny thing about people who lose expensive things is that they will certainly want it back at some point. Hope your runners remembered to burn all the RFID tags out on those drones they stole. Even the ones that don't turn on until 48 hours away from it's standard service cradle. Hope they store all their stuff in a Faraday cage. Plus, how the hell are they carrying all this stuff away? Why is no one chasing them? Where are they hiding it? Why is no one raiding their hiding spot after local gangers notice "These mean runner looking guys" keep showing up with cartloads of crap?
My understanding is that there are no hard and fast rules for stuff breaking down or SOTA lifestyle mods. i've been using critical glitches as a way of degrade equipment over time. I also assume that runners with higher than a low lifestyle pump some of their lifestyle costs into maintaining their equipment.
Hope this helps.
My characters tend to treat organlegging basically like using every part of the buffalo; they won't kill people just to harvest their organs, but hey, if they're already dead, why not? That said, as people here have already pointed out, the Tamanous aren't exactly the sort of group I'd put too much faith in, so a lot of the time selling corpses and ripping out 'ware and trying to sell it is more trouble than it's worth.
Anyway, I figure if you're a runner, you will likely end up killing people, and if you're not more or less OK with that you will likely have a short career because I doubt that most of your rivals have the same qualms. I take a "Get in fast, get out even faster" approach to runs, so it's not like the body count is particularly high in the games I've played in, but I find the idea that "If you go easy on the enemy, they'll go easy on you" theory to be somewhat laughable. I'm not convinced that a security team will go any easier on you because what you're shooting at them is "only" a SMG, but I know that pulling out a White Knight may convince them to get their heads down, at least temporarily.
*points to last sentence*
Truth. A typical game lasts what? 6 hours? If everyone at that table isn't having fun there really isn't a point to being there. But it's a delicate balance between pleasing your players and keeping the GM from killing himself.
Unless you meat puppet your GM like we did for my D&D game. 12k to get some decent RP? Jesus! it's a freaking steal!
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