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Dumpshock Forums _ Shadowrun _ Astral Armor

Posted by: 6thDragon Dec 4 2003, 07:37 PM

If a character had the spell Astral Armor quickened or tattooed to them how would this function? specifically, when the character astrally projects, would the quickened/tattooed spell protect his/her astral body or would it stay with his/her physical body?

Posted by: Backgammon Dec 4 2003, 07:40 PM

It probably says somewhere in MiTS, but my feeling is that spells stay with your aura, so they'd follow you when you project. Not sure, though.

Posted by: moosegod Dec 4 2003, 07:51 PM

Should be. After all, you don't leave weapon focii behind.

Posted by: Doctor Funkenstein Dec 4 2003, 08:34 PM

Yes, spells and whatnot accompany the magician when he projects. The same is true for the "aural print" of fetishes and the like. It's detailed in the core rulebook, but I don't have access to it at the moment to give a page reference. I'm positive it's there, though. smile.gif

Posted by: Zazen Dec 5 2003, 05:14 AM

I believe it specifies mana-type spells only.

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