In a world with cloned organs and cyber ware you might be able to smoke cigarettes without the problems of lung damage and it does have the 'cool' look. Robert Parker once wrote a' gain for good health was a loss for cool gestures"
but there is the smell and light that might be a problem on a run.
So do you have characters who smoke? If so is it because you do in real life?
Does the GM limit you because of the smell on the clothes?
this was inspired today when leqaving work. I stopped in the ladies room and as I was leaving a woman came in, well groomed and dressed but stinking of tobacco. I smelled her before I saw her. i thought at the time "She'd never sneak up on me in the dark smelling like that."
A number of Military Fiction I read often remarks about smoking and how bad it is, particularily the smell, and how it affects your own.
Not to mention the fact that the embers of a cigarette can be seen for a looooooooooooooooong distance in the dark. Especially in a place with no obstructions like the desert. Perfect place to aim a sniping point at.
As for that, in a city, it's less of an issue. The stench of a city is pretty major, and full of a variety of things that mask all but the strongest smelling smoke unless you're *RIGHT* up close.
I'd give Charisma negatives to a non-smoker getting close to a smoker, but that's about it.
I just figure that by 2070, cigarettes come in a wide variety of pleasant, non-offensive flavors and odors.
I offer "doesn't smell" options as well as the occasional trip to the street doc.
I don't discourage smoking in characters and would give as many bonuses to interaction rolls as negatives. I tend not to discourage things that diverge from them being simple flavorless muchkins.
I offer "doesn't smell" options as well as the occasional trip to the street doc.
I don't discourage smoking in characters and would give as many bonuses to interaction rolls as negatives. I tend not to discourage things that diverge from them being simple flavorless muchkins.
Well honestly given the backround for the game I'd think The Tabacco industry would probably have taken a major hit given a lot of what was going on, relinquishing the lands where the Tabacco is grown back to "native" peoples, and of course the bad feelings on both sides limiting trade to an extent.
See real food is very rare outside of the Reservations and Elven lands, to the point where in novels characters even comment on how the real thing tastes funny (as strange as that might seem). It's also very expensive, and I'd imagine a lot of this is specifically to prevent the Reservations/Elves from getting their fingers too tightly around people by controlling the food.
Thus I'd imagine that Tabacco outside of these areas where it is grown is pretty rare. Though there are probably "synthetic" smoking equivilents.
However that said, and given the gap that would have taken place in the idustry, I'd imagine Smoking isn't the common vice that it is now. Having been replaced by things like chips (legal and safe, or not) and various other recreational drugs.
Thus, all of the problems of mercenaries smoking aside, I'd say it would be unusual, and might carry with it a political stigma of sorts. After all by smoking your basically buying Tobacco from the Indians or Elves (who are pretty much the only ones who I can see growing it unless I grossly misunderstand things, it just seems unlikely otherwise), and probably paying up the Wazoo for it.
Also with what I'm guessing is a stranglehold on the Tabacco, I'd also imagine the Indian Traditionalists would be against the "white" traditions of Cigaretts, and support the idea of pipe smoking, and production would largely reflect this. Meaning that most Cigarettes would probably come from the Elves and would largely exist largely for purposes of "style" and umm... heh, might actually be part of being an "Elf Poseur" and get ones butt kicked by either elves, or people who scream "race traitor". >:)
Just my thoughts.
>>>----Therumancer--->
I think the vast amount of profit to be made from smokes would keep them in business. look at the number of grain fields given over to fuel production now? missed it? last week there were food riots in Egypt because of the price of rice shooting up. India has stoipped exporting rice to ensure they have neough food.
The glowing ember is the source of 'three in a row, bad luck' the idea was in war a lit match might be handed between people to light up smokes but as it was lit long enough to light 3 cigarettes, a sniper would have time to lock on and shoot.
I'll accept they lose the health issues, because you can replace the lungs you've rotted out but most smokers seem oblivious to the smell that clings to their clothes. I doubt they'd notice. my brother smoked in college. We went to the same school and after I graduated, i went back to visit one weekend. He lent me his room while he stayed with his g/f. The room itself didn't smell of smoke but when i left, after only 2 days, the wreak clung to my clothes and hair-bleah! (his wife borke him of the habbit.)
When it comes to areas where tobacco can be planted in America, think southern states. Generally these were the areas that originally grew the product in the Americas (also was a good part in the split economy that led to the civil war). So I'd see the CAS as having a good holding, especially with them now holding parts of Mexico, giving them plenty of room to grow the stuff.
Alot of my character smoke. Some regular ciggarettes, some the clove ciggarettes(those are more occational), and i've made a couple cigar smokers before too.
Hell, i had a shaman and a houngan who both smoked wacky tabbacky quite regularly. Well, the first did someitmes, the second, more than sometimes. :)We're pretty open in our games; i've had characters with mild stim habits and the like.
But yeah, i smoke(ciggs) in real life, might have something to do with it. But i've played non smoking characters too. it's whatever happens to fit the character at the time.
IIRC nicotine addiction is not covered by the addict quality by RAW. Consequently if a player specified their character was a smoker I don't think I'd impose any penalties.
As an aside, the brilliant satirical writer Saki was shot in WW1 because one of the men in his patrol smoking attracted the attention of a sniper. His last words were rather prophetically "put that light out".
I don't smoke (never have, except the occassional cigar). I've gamed with smokers, but they've always been banished outside when they wanted to light up. And most of the smokers I know are into clove cigarettes, which are less offensive to the nose, IMO.
Regular cigarettes really disgust me. Camel and Marlboro, in particular, make me choke. I used to have a co-worker who sat beside me who took about ten smoke breaks a day (I kid you not). Frequently, when she came back in, I had to get up and leave my desk for a few minutes while the cloud of cigarette funk dispersed. Happily, she quit a couple months ago. Nice woman, if somewhat dramatic when it came to her kids, but I just couldn't stand being around her because of the cigarette funk.
I've had probably two or three SR characters who smoked. Why they smoked varied. Usually, I thought the cigarette completed their look or I just thought they'd be smokers. One person just had an addictive personality.
There was only one run that I can think of that it was a problem. We were somewhere out in the wilds of the PCC, trying to shadow a group of Atlzaner terrorists to find out where their hidden base of operation was. We knew they didn't have any thermographic gear, so we were worried about them spotting us that way, but it was open enough terrain that a cig ember would have been like a freakin' spotlight to their scouts/observers.
I suppose by 2070 there are AR and Simsense programs to stop quitting the real thing. Your AR cig might might give you a mild hit of euphoria for a few seconds when you take a drag off it, for instance. Just a thought...
That said, many of my characters drink (or do recreational drugs), sometimes heavily. See, with the notable exception of my Shark Shaman (who was a complete and total nut job), I've really never played a heartless sociopath. It seems to me that most people that do Shadowrunner stuff (which often involves murder) would have some pretty heavy things wieghing on their conscious. So, most of my character drink (or get stoned) to forget.
All of my characters smoke more or less strongly. One has cut back severely (because her partner asked for that, mainly), one is too stubborn to give up, and another does it because it's cool. Also, I have one who smokes out of habit, one who needs something to occupy his fingers with when being bored, and one who's just addicted. Those aren't characters I play anywhere near regularily.
There're no negatives for smoking in my games, though. Unless someone smart runs around with a lit cig in the dark, where snipers or sentry gun installations lurk, but that's just dumb and can be achieved via flash light too.
Me, I don't smoke regularily, but it's practical to be able to sometimes (like when having to spend hours on end in one room with smokers, or when looking to avoid smelling something). Also, yes, it's a nice enough way to spend time waiting. I hate the smell you get from it though, so I don't really smoke often. Also, I keep it low. One addiction is enough for me.
Smokers make good targets for snipers, at night. That was common practice in Western front trenches, for all I know.
Considering the religious importance of tobacco in NA shamanism, I think smoking is way more common in the NAN than it's in the white parts of America. shamanism isn't an organised religion like the monotheists' faiths usually are, but more of a personal and rather vague faith. Sioux traditionalists pretty much have to be chain smokers, for all I know - unless tobacco is a taboo item, of curse, but I wouldn't know that it was.
Some of the characters i played smoked, some others didn't i just think it's a trait and as it doesn't get you any free bp it shouldn't be a drawback to play a smoker normally. Just as if your char is female you normally won't get an automatic -1 str because irl the average woman is weaker than the average man.
/edit oh and you can hide the cigarette inside the rifle barrel while smoking, so it doesn't light up the area
We had someone in the recent campaign who transfered a character from Gurps, we gave him a minor addiction on the basis that he's a chain smoker (literally one right after the other, from waking to sleeping), giving him some non-essence based downsides to level it out. Considering he's our decker, there's not a terrible chance of him getting hit by sniper fire.
I personally don't smoke. But if I think it adds to the character I'll make them a smoker, drinker, or drug user. All of those can provide good roleplaying hooks.
As a smoker IRL for many years, I'll throw in a few things I'm surprised haven't been mentioned here that might help add a little realism for you non-smokers.
-Smoking kills your sense of smell and taste... kills 'em dead. No, smokers can't smell the "funk" on themselves unless they shove their shirt into their own nose. It also strips a lot of subtle tastes from you, which has the side effect of sometimes causing them to over season food. Smokers like the hot sauce, and don't make good chefs.
-The effect of smoking on physical activity is gradual, and builds over long periods of time. It's not like you start smoking and suddenly can't run, it's more like over the first 5 years of smoking, you lose 5% of your cardio. This builds, however, and after 15 years you've lost 50%+, etc. When you quit, it comes back the same way, after a huge immediate increase which occurs in the first week or two.
Smokers who are in the process of quitting also generally tend to have a huge upswing in sex drive, which smoking also suppresses.
-Smoking represses the creation of chemicals that give you night vision, meaning that smokers stumble around in the dark more than non-smokers. This is on top of the effect holding a small flare 2 inches from your nose has on your immediate night vision.
-While smoking chemically has a depressive effect on your mood, it is a stimulant in the short term, and can be almost as effective as coffee for someone trying to stay up late.
Oh yeah, a player I play with regularily, himself a smoker has a character whose one Geas involves smoking weed once a day. Dopehead characters aren't too uncommon among my crowd anyway.
I would never kick someone out of my house for smoking. I would not go back twice to a game at someone else's house if I were kicked outside to smoke.
With the people I know, asking smokers politely to smoke by an open window is a working compromise. Especially in a non-smoker's appartment.
Depends on the reason for the Non-Smokers.
There are medication conditions that Cigarette Smoke causes problems with, and the Smoke LINGERS a lot longer than most smokers think.
Actually, finding the smell of cold smoke repulsive and not wanting it in their place is sufficient to me.
Well. So is Cocaine. Besides, a Geas is purely psychological anyway, isn't it?
I usually GM, but when I play I usually play a character that smokes semi-regularly - probably because I do so as well. Just makes the character more familiar to me (and gives excuses to run into the stuffer shack so I can get ambushed by soykaf-exploding bullets
).
As for smoking IRL and how it works with gaming...Living in not-so-sunny NorCal, where the "State as Nanny" mindset is status quo, it's pretty much taboo to smoke indoors anywhere here - I've just gotten used to it, no biggie. None of my fellow gamers smokes (well, one does - and very rarely) so if I want to smoke I pop outside. Everyone plays, everyone wins.
Now if the gov pulls some shit telling me I can't smoke in my car (and I only do so when I'm alone in my car or when with others who all smoke) then that's where I draw the line and make for Montana ![]()
Or maybe Italy. People are sexier there anyway.
I was a Pipe and Cigar Smoker for many, many years but quit in 1989.
I much preferred pipe smoke to cigarette smoke, my cigar smoke was lethal to any one not smoking a cigar.
No I did not smoke the cigars with newpaper as part of the mix either. I smoked the good expensive ones.
If any of my characters smoke it will be pipes and or cigars. A good Balkan/Turkish Latakia Tobacco and Perique Tobacco blends. In my Shadowrun games Tobacco has awakened varieties, the Perique one especially. Any Pipes are of large freehand briers and meerschaum pipes(Calabashes being the main ones).
As for smokers in my house they go outside, or do not smoke.
WMS
Three cigarettes together contain enough nicotine to kill an average adult human if ingested in their entirety. One cigar also contains enough nicotine to kill an average adult human. One cigarette or one third of a cigar can kill a small child.
So, if you've got a pack of cigarettes then you've got a perfectly legal poison capable of killing several people. Unfortunately, it is extremely difficult, to both trick someone into eating three cigarettes and make sure that he doesn't vomit them up before metabolizing them. Small children are easier. A few toddlers die from eating cigarettes every now and then. Adults aren't easy at all. But, you can extract the nicotine from the tobacco in the same way one extracts caffeine from tea leaves coffee beans. It would be difficult to convince someone to drink the resulting liquid without artificial flavoring and coloring, but it would also be injectable. There is, in fact, a very good assassin movie, Fulltime Killer, in which a flamboyant killer uses injected nicotine to take out a high-profile target.
Cigarettes also have many other uses. If you have the ability to see the infrared spectrum, such as trolls and dwarves and people with thermographic cybereyes, cigarette smoke can be used to scatter light from infrared laser beams, letting you see trip-lasers that might set off an alarm or a deathtrap. The smoke can always be used to set off smoke alarms, which would almost certainly activate fire suppression systems and cause a general panic as well as unlocking emergency exits. Cigarettes also make an effective interrogation tool, they can be Macgyvering into a time-delay fuse, you can use them to burn leaches off of your body, and they'll give you more time during the fight with Big Boss. In short, they are very useful even if you don't smoke them.
You get the nicotine out using a solution of Everclear alcohol, allow the Everclear to evaporate off abit till you get a paste. Then dissolve the paste into DMSO, apply the DMSO and nicotine solution to who ever you wish to have issues with living.
Advantages of a well read youth, chemistry's unusual uses, and University of individuals of a different path in life.
WMS
I can't believe that noone's suggested the coolest part of smoking yet!
Shoot the gas tank, wait for the trickle of fuel to dribble down close to you, light up, and casually drop the cigarette into the flammable liquid to turn the entire car into one big Molotov Cocktail.
Just like in the John Woo movies.
Of course, this works ONLY in movies, not IRL. Depends on the level of cinematic in your game, I guess.
*Sighs* Yeah, I know.
Dad's a Truck Driver, and he cringes when he watches movies where that happens.
Same way I do when watching Hacker movies, I guess.
Lots of people believe that, though. When I was at the gas station the other day, a girl spilled some gasoline onto the ground and her car and was all in tears because she had to go to an important meeting, but didn't want to explode with her car when starting the engine, since there was spilled gasoline around it ...
Shrug. I have never really had a problem when it comes to smoking ... either mine or other people's. I've gamed in too many places to list over the past 30 years or so, among them universities, restaurants, clubs, private residences, office buildings, sports arenas, and everything in between, without hassle. Admittedly there are a lot of places that wouldn't allow it nowadays that didn't care 20 years ago, but then I just avoid those places now.
Or, alternately, you could not sign a lease (and as such, not move in) to somewhere that you know disallows smoking.
Or alternately your gaming friends could quite smoking totally.
WMS
Or maybe, just maybe, they should remember they're guests and act with the according politeness. Smoking on an open window isn't too much to ask, is it?
Even before I had a child, we did not allow smoking in our house. If the smell gets into the drapes or carpet it would linger long after the guests had left.
Well, it it's in a smoker's place, they gotta live with it, because there, they're guests too.
It is kind of curious, being the 'hot topic' that it is, that this really hasn't been much of a problem for me. Even when throwing non-smokers into the mix, nobody has ever complained or been bitchy or put out by either side.
It hasn't come up recently, but it just occured to me that I could not actually game at a smoker's house. I mean, I'd go, and sit and try to game, but I don't think I could stay an entire session even if no one lit up during the game.
My GF's grandma smokes and I can't abide being there, because of the smell and how it tears me up, for more than an hour. Which is odd, because I grew up in a smoking household. Hell, I've smoked before, in my 'rebellious youth'...
But after three or four hours I'd barely be able to see my dice, not to mention the jittery irritability that comes from that 'itch you can't scratch' sensation it gives me.
God forbid anyone (multiple anyones...) actually lit up at the table. I would just have to leave, right then. Some things are just too physically painful to ignore.
Well, yeah. I'm just sayin', some of us that have a strict no-smoking policy aren't doing it 'cause we're jerks and we hate to see anyone else enjoying themselves (we are, but that's besides the point), or because we're big fans of anyone telling anyone else what to do -- we don't allow smoking in our homes 'cause it'll halfway-kill us.
I'm a former smoker (quit on December31,1999) who's been smoke free ever since I threw away my last three packs, but once upon a time...
Yeah, we all smoked...like bloody chimneys in my longest running old group. There were eight of us at one point, usually at least five of us and we could make the place look like a two alarm fire had broken out inside. Then we got a new addition to the group, a girl and her boy friend who were both adamant non smokers and we ALL stopped from the first with smoking at the table. We'd usually head outside once every few hours on the long week end sessions and maybe once a night on the Thursday night sessions, but almost immediately I begin to clue in on how much better I, the three pack a day Camel filterless smoker, liked it that way. *lol* Live and learn.
Isshia
We just don't allow non-smokers in our group...
Bunch of whiney little maggots!
(Actually, we do have 1 non smoker in the group, but we all blow our smoke at him so his "fresh air smell" doesn't bother us...)
I grew up around three smokers, and in a city where the air would strip paint off cars if there was no wind for longer than three days.
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