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Dumpshock Forums _ Shadowrun _ Reflex Recorders

Posted by: Mäx Apr 16 2008, 10:55 AM

Can you take a Reflex Recorder for a skill group the charecter doesn't have, if for example i have Pistols 3 Long-arms 2 and Automatic 4 can i take a recorder for firearms group an get +1 to all of those skills.

Posted by: ArkonC Apr 16 2008, 11:21 AM

I don't think the recorder cares if you have the skills or not, so yes, you can take a recorder for any skill or group, even if you don't have that skil or group...

Posted by: Cabral Apr 16 2008, 11:42 AM

Yes, but you gain no benefit from them. They increase your skill by 1, but your maximum augmented skill rating is 0 (1.5 x 0 = 0).

Posted by: ArkonC Apr 16 2008, 11:45 AM

That's true, you'd need a skill of 2 to benefit from it...
Do reflex recorders work with skillwires?

Posted by: Malicant Apr 16 2008, 11:47 AM

This whole max modified skill rating thingy might be true, but Reflex Recorders grant a bonus, not a modifier, so they are not affected by this limitation.
Ignore that, I just re-read the errata.

Posted by: Sma Apr 16 2008, 12:08 PM

Some errata updated them to give a skill bonus.

Look ! Something shiny !

Posted by: Jaid Apr 16 2008, 08:44 PM

QUOTE (ArkonC @ Apr 16 2008, 06:45 AM) *
That's true, you'd need a skill of 2 to benefit from it...
Do reflex recorders work with skillwires?

they should. skillwires give you skills, reflex recorders improve them.

Posted by: Moon-Hawk Apr 16 2008, 08:57 PM

QUOTE (Jaid @ Apr 16 2008, 03:44 PM) *
they should. skillwires give you skills, reflex recorders improve them.

Hmmm, barring book/FAQ quotes, I'd say that's debatable. I'm not saying you're wrong, but I'm betting someone will.

Posted by: WeaverMount Apr 16 2008, 09:19 PM

Something else I'd throw out there is that if you have bonus dice without a skill, you would still have to default

Posted by: nathanross Apr 16 2008, 10:04 PM

I do not take it that Reflex recorders add to Skillwires. This is debatable, but I will stand that the reflex recorder augments the neural pathways (it is cultured) that skillwires bypass. There is also the balance issue (Skillwires are capped at 4 for a reason).

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