I'm looking for some good alternative rule ideas for lifting, as I am unhappy with the current ones.
Example by the book:
15 kg per str point, Strength and Body test hits add to that.
So a human with 6 strength, 6 body would at most lift 90 kg/200 lbs with no test, and at max, if all all his dice were hits on his test lift 270 kg/600 lbs. Not likely, but I am just throwing out the max end of things.
It just isn't enough, when you look up the current records are all in the 900 to 1000 lbs range for lifting.
I know I didn't break down all the different forms of lifting (overhead and whatnot) but the issues I have scale with them.
When I try and take the simple approach and adjust the lifting rules by dividing 1000 lbs by 6 (to represent the max unmodded human strength) it dosen't scale well in the low ends of strength....
Any ideas? Or existing house rules you guys already use?
http://www.knasser.me.uk/shadowrun/crunchy.html
Click the link 'Knasser's House Rules' for nice lifting rules. Rest of the website is worth checking out too, especially the racial diagram and the scale demonstrations of what a Street Samurai is capable of.
Heh, forgot to mention I had been there already ![]()
Knassers cool little diagram is what got me on this topic. I started to make my own for my current character, a troll with 13 strength, and, even using his rules it stops a good deal short of the current max for humans.
As it was said, so shall it be done.
The record for the 800lb and 1000lb lifting were done on work benches with well balanced weights and safety and all that. I would give huge circumstantial modifiers for warming up, then carefully maxing your weight out just once in a single power lift (Bench Press or squat or whatever, never do they pick the weight up off the ground)
The lifting done in SR is the bend over and pick up the back of the car kine, or snatch up a big ol'jagged chunk of rock, or grapple some guy who is 40% steel up into the air so you can get at the good fleashy parts to feast on. Nothing so cut and dry as squatting a balanced weight like the human records stand at. Just give professional weightlifters all kinda of circumstantial bonuses for good equipment/co-operative environment.
Does that help at all?
Yikes! I got so into my number crunching I misread your stuff Knasser ![]()
That seems more doable, as long as I can throw fat people I am happy
Hmm, I kinda agree with ScreaminDemon. The RAW rules for lifting are way too low, but maybe yours are a little too high (a Strength 2 character can lift 60Kg over his head without even a test? (I don't think I can lift my 40Kg CRT like this and I'm not utterly weak)
Maybe something like:
15kg per point of strength overhead, plus 5kg per success on Bod+Str
30kg per point of strength straight lift, plus 10kg per success on Bod+Str
I'm pretty much thinking out loud there, someone has reliable data to use as reference?
Ho, you're right. I was too focused on the lower end of the spectrum...
I guess I'll keep your numbers, at least it allow for some Hollywood action (troll tossing small vehicles is always fun)
Something else to keep in mind is that the worlds record for the clean and jerk was 150kg in 1919. It went up around 1kg/year until the early 1950s. After that it went really crazy. Even if we consider 150kg to come from a str5 guy with little (1) training, and the modern record to be from a str7 skill7 guy, that's a 113kg difference in 8 dice. Certainly edge could muddy the waters, but I submit that 5kg/hit is way too low.
http://www.chidlovski.net/liftup/l_recResu...ght<ype=j /edit
Thinking more about this, even if we assume some kind of undetectable drugs to push him past normal human maximum, that's only 3 more dice. 11dice * 5kg/hit =/= 113kg. /edit2
Bah! Plus 3 * however much you assign per strength point. Which could make 5 kg/hit ok again. /edit3rd and final
Linear lifting gets bullshit really fast. The difference between what a low end person can lift (25 kg) and what a high end person can lift (300 kg) is 12 times. The difference between what they can lift and what an elephant can lift (3000 kg) is another 10 times. Strength is a really exponential function, and handling it in any linear way makes unarmed combat get stupid fast. Elephants totally destroy stuff, but they can't do the 30 damage that a linear scale of lifting would necessarily assign them.
If you just let people lift half again as much every time you increase strength by 1, then you can lift 11 times as much at Stregth 7 as at Strength 1. And yes, that makes super-human Strength able to lift very large things. It's super human, it's supposed to lift very large things.
-Frank
I like this way of doing it ![]()
So, if I understand correctly, the chart would look something like this:
Lifting w/out test
1. 25 kg/55 lbs
2.38 kg/ 84 lbs
3. 56 kg/ 123 lbs (I can picture this, as I believe I would personally be in this range)
4. 84 kg/185 lbs
5. 126 kg/277 lbs
6. 190 kg/ 419 lbs
7. 285 kg/628 lbs (If you stop and think that this guy is the peak unmodded human, and assume he has a body 6 along with his strength of 7, 13 dice to roll and up it, with an average of 4 hits it is still only 850 lbs lifted. Close enough for me though.)
It starts getting pretty high from here, but then again it is in the metahuman/cyber/magic realm, and it should be in my mind.
I don't get it.
Where are those numbers coming from?
It is based off of my understanding of Franks ideas. I am simply starting out at the normal 25 kg for strength one and multiplying it by 1.5 instead of one, and then repeating. Not sure if that is exactly what he meant but it seems close to what he said.
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