Just curious. Though please keep stories mercifully shot.
As a GM since second edition I haven't actually lost anybody permanently due to Edge/Karma, but people have been trauma patched, uncosious, and various states of maimed. I don't deus ex them though people have occasionaly gotten captured.
it really depens on form of the day . . some times i grumble about playing a troll and not getting to use my body to stave off damage . . other times the first damage I as a Troll take would have been enough to kill most everybody else . . and if i were to take the same damage again, it would kill me too . . we usually try to avoid such things, but they happen *g*
me being the combat monster i get hurt a little bit most often if the fighting gets serious . . and if the others decide to fight too, they get hurt AT LEAST a little bit due to them usually playing characters that were not meant to be in a fight anyway *g*
I only rough up my players when they deserve it, or if they like that sort of thing...
The characters on the other hand are an entirely different story.
Pah. I beat my players like red-headed stepchildren with a broken poolstick and a scourge.
The characters? They usually only die if they do something stupid.
In SR3, one of my players managed to get bashed to Serious + 3 in almost every fight, ever. It became something of a running joke, in fact. He was a super badass, had enough pain resistance it barely slowed him down, and never lost a fight -- but it seemed like it didn't matter what we were fighting, from a young dragon to just a couple of thugs in an alley, he'd always limp away from it at Serious + 3.
I am a vicious bastard as a DM, but my players know and love this. The other main DM we have is a big softy when it comes to killing people in game(except me- I think he gets revenge) so the contrast is nice for everyone.
Chris
Last game I ran a game as a GM, we had a character get killed. He walked through two doors in a row that were both booby-trapped with concussion grenades, but somehow managed to remain standing, even though he was hurt badly. The real problem was when it came time for a showdown with a shotgun-wielding bodyguard who had set the traps. The character in question threw everything he had into a manabolt, which fizzled, and promptly took a shotgun blast to the face. It was luck of the dice more than anything, and thankfully the player in question took it rather well.
In one of our most recent games where I was a player, my mage had gotten pinned behind the counter at a local convenience store, and was surrounded by five local gangers. I proceeded to try to intimidate them, which failed miserably. I then got the crap shot out of me, and had no choice but to turn invisible and cower under the counter. Thankfully, my teammate had heard the commotion, and came in and mopped them up before I got geeked.
Our games tend to run on the more lethal side, but that's because we tend to let the dice fall where they may. To be honest, I wouldn't have it any other way...
Doesn't it work better if you go invisible before they start ventilating you?
Usually the bigger and less... Intelligent members of my group get shot up. I let my street samurai take some heat though, just because he has that deathwish and wants to prove to everybody that he's a badass. And sometimes - that's stupid. Really stupid. But makes for a fun game, at any rate.
the smart troll *g*
I don't really rough up my players unless they or I screw up. I don't need to. To wit: one of the most intense nail biting scenes I ever ran, the kind we still talk about, was the finale of Queen Euphoria. Nobody was even injured. Afterwards my players said it was one of those edge of your chair scenes. Then again we play such a cinematic game it would make John Woo blush.
Well, I don't know about the *player characters*, but the players get drop kicked whenever they misbehave.
There has been damage, but I've only taken the group through one and a half adventures so far, so my sample is small
It ain't a run till someone is bleeding.
as a player I have always enjoyed the "skin of your teeth" type runs and try to pass that on now that I am GMing.
I have set the payout bar a little high for the team and expect them to work for their
.
other than that , I try to keep it fun.
rushing the HTR team in your skivvies wielding a broken beer bottle still gets you dead,period. there is only one reward for sheer stupidity.
I go by 'if the character deserved it' - and standing in front of a gun counts as 'deserving it'. My rule is no fatalities on the first run, but after that, it's all fair game, and I'm not above giving the PCs an impossible run.
The amount my players hurt depends on the lay of the dice.
I should make a note here that my dice really hate PCs.
we players hurt because of the dice too . . .
metal dice with not rounded corners hurt x.x
thrown or used as caltrops on the ground . .
Aaron, I know what you mean. It is odd, in DnD I botch rolls constantly as a GM and my PCs survive impossible situations or I throw crits like no ones business and everyone dies to something easy. Except for one guy, my dice hate him... poor bastard.
In SR though, my dice hate everyone. I consistently roll 50%+ successes on everything as a GM and player. It is freaky, before we got into SR people made fun of me being a mage in DnD and preferring d6 spells, but I always said d6's love me. Apparently that carries over to Shadowrun too. If I had to guess I would say I'm currently at something of a 55% or 60% average of successes vs. dice rolled. It is insane.
Chris
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