The topic of child soldiers has come up in another thread and was met with my usual "Yar the world is an awful place" outrage. In said outrage I stated, incorrectly, that most child soldiers were impressed into service against their will. Promptly corrected I performed some google-fu and turned up the following:
http://www.hrw.org/campaigns/crp/index.htm
http://hrw.org/reports/2003/colombia0903/4.htm#_Toc05
In Colombia, which has one of the highest total number of child combatants (~11,000) only 10% of the children interviewed fell within the stereotypical gunpoint recruiting method. The lion share appear to have voluntarily joined although it is mentioned that volunteering is a very loose term in the face of the crushing poverty. Here is a summary of some recruiting techniques they employed.
http://hrw.org/reports/2003/colombia0903/8.htm#_Toc24
All told pretty much the same techniques people have used for years. Find pretty boys and girls, give them snappy uniforms and shiny guns and teach them to speak to the masses. Oh, and lie through your teeth. Cheap and effective. Your parents beat you? Join us and have a REAL family who cares about you. Your family is poor? We'll pay you a salary and subsidize your family. None of that may be true but it certainly sounds good when faced with the unpleasant alternatives.
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A theme I see in this and the other countries profiled is a lack of national authority. They mention that one of the reasons the FARC was able to recruit was because they were de facto police. People identified with them positively and they provided easy role models for children to latch onto. I know as a 10 year old the prospect of playing with an automatic rifle and killing "bad people" was very appealing. Which is why this thread is something more than a giant "Doc Eats Crow Publicly, Without Salt".
Z-Zones fit the bill for this sort of thing to the T. It's fascinating to consider the prevalence of child soldiers in disorganized urban areas like the Barrens. Given that Orks breed in litters and (presumably) mature much more quickly I would imagine that gangers are able to regularly stock their lower ranks with 8-12 year olds or younger. Other elements to consider is the prevalences of firearms in such areas. A 10 year old ork with a bat might be mildly dangerous but give him/her an Ak-97 and you have a real problem on your hands, multiply that by 50 and you have a force capable of tangling with even well trained security forces. Arms control must be a major issue for security corporations like Lone Star because it's not like the Barrens has toxic trees that grow AK's. Keeping weapons from flowing into the Barrens might be a lost cause but impeding large shipments from becoming common place is probably something they actually concern themselves with, or least hire deniable assets to keep an eye on. At the same time I'm sure other corps like Ares turn a tidy profit by selling their older weapons down the line and as an added bonus, undermine the credibility of their competition.
Is there any reason why there wouldn't be thousands of 12 year old Akkids running around in the Barrens? The only thing I can think of is arms control, if there are only a few real weapons to hand out you'll only really want to hand those out to people with more experience. More experience for the Barrens might mean a 16 year old but that's still a far cry from a 9 year old with a machine gun. Are there some deep seated cultural bias that couldn't be overcome? Also, magic is said to typically express at puberty but that's not a hard and fast rule is it? Is being Awakened astrally evident earlier? Could you train someone to be an effective magic user before puberty?
This also brings me to another question. Is going from the Barrens to Seattle proper like a border crossing? I've always described it as simple urban sprawl where you drive away from nice districts into progressively shittier districts until you find yourself surrounded by Sons of Sauron hoods fondling lead pipes and licking their lips. But given how potentially dangerous theses districts are has Lone Star setup distinct checkpoints to monitor the rabble and make sure no one is about to drive 3 school buses full of homicidal youngsters into Downtown?
I see a fair amount of gangs recruiting, or even primarily consisting of young'uns. And with what you've talked about and indoctrination, I definately see it happening.
Remember the flashback scene in Terminator 1? I remember reading the adapted novel, and there was a child soldier, some-where around 10 years old, a little girl I think, crawling on her belly through a battle-field with a gun in one hand, and the other one blown off at the elbow. Kids with guns is definately very dystopian.
Another good example of this is City of God, a film set on the gangs of Rio, where a lot of them can get a gun. This is actually quite true of the real slums of Rio, I've even heard anecdotes about kids getting a gun or two, digging a hole in an abandoned road, and when the car stops, they rob anyone inside.
In my shadowrun games, there's definately checkpoints, both random and established, especially on the outskirts of Redmond and Puyallup. This would to an extent stop a truckload of AK bearing SINless kids into town (god knows WHY, of course - but for sake of argument), but the main thing that would stop that would be the fact that they are SINless. A bus full of kids with very few commlinks and without SIN's would have Lone Star's attention pretty quick. A fly-by with a police drone running a sensor suite of Ultrawideband Radar, Millimeter Wave Scanners, etc. would pick up the AKs pretty quick. Not to mention an astrally projecting mage.
The 50 kids let loose down-town could kill a fair few civilians, and maybe even some cops and corpsec, but they'd sustain casualties, and once Lone-Star's Strato-9's with mounted machine guns show up, the kids are mown down. The thing would boil into a PR dream for humanis, among other things. But then again, life is cheap, and the death toll wouldn't be over 200, which pales in comparison to LA's quakes and floods, and to almost any conflict in the sixth world.
Also, an AK isn't much to a Shadowrunner, but a SINless squatter child couldn't dream of affording one. A z-zone warlord would have to supply them, or they'd some-how have to jack a shipment of the rifles. And then I wonder why they would take the rifles and go nuts in the city.
Why would the gangs have to do much of any work recruiting kids, when most of the parents are already part of the gangs anyway??
Truthfully though, the #1 reason not every kid has an AK is because an AK is $800. For people who are living below the poverty line, that's somewhere between 1 and 8 months of food, rent and other living expenses. Each bullet fired is a hamburger. Boards with nails are more popular primarily because they're free, and if the enemy kills the kid and takes his 'gun' (remember that intra-gang conflicts likely result in a good number of weapons changing hands), no one really cares.
I don't think there would be official checkpoints as such, but there are walls, chokepoints and so on. Real cities will oftentimes just plan the neighborhoods such that a good neighborhood has a lot of cul de sacs around the edge of the land, edged around by trees, to help prevent people from just walking through. Same here. Going from D to C, you're going to see a lot of smaller roads stop, a lot of fences, little 'parks', walls, lines of warehouses, etc. Going from B to A is going to be similar, although nicer. Chokepoints mean a lot of people are in the area, travelling through, so suspicious people will be picked up pretty soon. For the gang to get to AAA, they have to either travel by vehicle through chokepoints into C, A, etc., or go on foot around the chokepoints, which is equally suspicious.
I would see walls in place. I would also see kids with AK-97s.
I would also think that for Shadowrun to be more than white kids playing gansters, I would see that Seattle has areas that are Barrens. Complete and utter lack of any services. Guns are what keep people fed. This is not about schools, this is about stealing someone's blanket or killing someone so you can fit under the roofing. A kid at the age of 12 has killed many times over.
Then you have the semi-barrens where some Shadowrunners hang out. While it looks tough and an eager beaver would find this place dangerous, this is where there is a deceptively large amount of money moving around behind the supposed facade of squallor. Kids are kids until they reach the age of 15 and that's when they reach kidulthood.
Then there is the rest of the city, all nice and shiny. Sweet 16, proms, 28 and still living at home.
Semi-barrens to barrens is controlled by choke-holds. Most go in but few come out. Semi-barrens to city is controlled by clean Lone Star employees with nasty demeanors, sharp eyes, guns, mines, and hundreds of miles of reinforced concrete wall with razor wire. Your permits get a cursory glance on the way in and are heavily scrutinized on the way out. You don't have a SIN you don't get in. You get caught with a forged SIN you get the lead lined hose.
This is not a place of toys and games, it is a hard place where a band of Shadowruner wannabes can and do get killed.
-Chrysalis
What everyone needs to consider is in most places where children are armed with assault rifles, it is either because:
a) the place is a permanent war zone, likely armed by a first world power, where a rebel group has obtained weapons either from their govermental enemy or through arms dealing. In these situations the rebellion is likely funded by a first world power with an interest in destabilising the government or the area.
b) a rebellion has been successful, and the newly institued government is short on manpower and/or claiming to represent the will of the people and therefore conscripting everyone into their militia/army to ensure control is maintained. Again, the AKs themselves are likely to have been provided by a first world power in support of a regime change.
Neither of the above points applies to the barrens of any city, including Seattle. This world is dystopian not because everyone is at war, but because corporate interests and magical events have conspired to widen the gulf between the rich and the poor and to cheapen the value of life in certain areas.
Military spec gear is unlikely to end up in the hands of a ganger child, purely due to the economics of the situation. Where is the corporate gain in providing these weapons to rival street gangs? If they are obtained illegally by arms runners/fixers, where is their gain in handing them out to 8 year old orks living below the poverty line?
Money talks, and given a retail price of the cheapest assault rifle is 750
, and that the street value from a fixer is likely to be more than that, anyone who is living in the barrens is unlikely to have the funds available. If they did, they would no longer be gangers, they would be wannabe runners who are in the barrens out of choice.
I would disagree on the walls though, I can't recall any evidence in either of the Seattle barrens actually having physical walls and fences barring traffic in and out of the barrens. But that's just me being influenced by the Seattle Sourcebook, New Seattle and Runner Havens (which I must say, from former to latter got worse - in particular reference to the maps. Seattle had good maps).
However I believe the barriers that keep the denizens of the barrens out of greater Seattle are situational. There is the aforementioned checkpoints, not to mention drone and Gridguide surveillance on any vehicles getting onto the I-5. But also, the lack of infrastructure provides a huge barrier. Little to no public transport. There might be a trainline that is slow, smells like piss, and alights into a room with not-so-concealed machine gun emplacements, to prevent riots. Hell, I imagine it like the city 17 station in Half-Life2, you exit through a fenced corridor, prodded along with batons by guards that will take you into a room, beat your sinless arse senseless and throw you back on the return train if they don't like the look of you, or if it's been a slow day.
And that's if you make it to the train station, that without a vehicle or any public transport, could take hours of walking through a place that is essentially a concrete jungle warzone (complete with destroyed buildings and bullet holes in the plascrete), There's the lowest of the SINless here, addled and demented from bad health and badly cut drugs, lying on the ground, staring at nothing, occasionally moving to swat at the devil rat gnawing on their foot. The ones with the energy to move might be able to jack a truck going to one of the nearby garbage dump and see what's edible.
I recall a mention of some barrier in RH. Not a full length wall but a separation anyway.
But a wall isn't necessary.
First it might not be very easy to go from the Barrens to Seattle on foot: if the only roads are high speed roads for vehicles only, you'll have a hard time to get there on foot (I faced that problem more than once IRL, having to walk a long way to get to some place because the most direct route wasn't meant for pedestrian).
Secondly, there's no public transportation and people in the Barrens are less than likely to have cars, so they'll have to walk (or maybe use bicycles) which can take a long time.
Thirdly, why would they want to go there? They'd probably get arrested somewhere, get beaten/killed/raped/all of that (in any order) and there's not much for them to do in the city. They don't have any credstick/commlink. They don't have any SIN... Begging for money? They'd most likely get beaten up by Lone Star and sent away. Stealing? They can't do much with stolen credstick or stolen commlinks, and they risk a lot if they get caught. Raising havoc? They'll get shot by Lone Star.
Lastly, I think that for most of them the city is off limits anyway. The Barrens is their home, the city is the thing with pretty lights at night that you can't reach. Going there is something they won't even think about.
I'd love to see the reference to a physical wall. I know there was one in LA, but not so sure about seattle.
Hyz, interesting post. But given that we're only talking about the Barrens here, not every child on earth has killed by 12, but in the Barrens, it's not unusual for the kids who wind up with the gangs to have killed people, possibly to the point of familiarity and comfort. (Again, watch City of God. It's scary what those kids do to eachother)
Mmm... cannibalism, you always bring us such nice things Hyz. I think Hyz is saying that just because they're comfortable killing doesn't mean they all have five notches on their belt. Not every single child soldier in the reports I linked have killed or killed directly. After all if 11,000 children each killed a person a piece they'd decimate the opposition. Granted, the Barrens are a relatively small place and I'd imagine that it'd have a constant influx of people who just couldn't cut it in the Emerald City (or what have you). This also gets into an issue of Barrens population and whether or not it's growing or shrinking as well as why.
@Sir_Psycho=I'm pretty sure you're correct, off the top of my head I think only Detroit and Chicago have actual walls and I believe Chicago's walls are no longer manned by any official authority. I am however almost positive that there are no functioning trains in the Barrens. Or are you talking about a train that runs from greater Seattle towards the "entrance" of the Barrens?
I've always played the Barrens like the favelas in Brazil. They're off the grid, almost completely without services and filled with people living under the poverty line. I remember reading an interview with one of the cops that patrolled (in the sense that Marines patrol a combat zone) the favelas. They asked him "What weapon are you most afraid of? The Ak? The M16?" and he responded "The RPG's."
They are also the primary source of cheap labor for a given area. I seem to recall that a large portion of the population lives there (because it's pretty much the only SINless friendly place in SR) but that might be incorrect of me.
People have built lives for themselves, dug down deep and tapped water lines, snuck out to nicer districts and siphoned electricity and matrix access, etc. The deeper you get into the Barrens the more wild and wooley things get and the higher the stakes become. Drugs lords, arms dealers, even shadowrunners live out there because they know that they'll be left alone by authorities. If they need to settle a problem with a rocket launcher they can but that's expensive and usually not worth the effort. If a 8 year old ork is built like a 15 year old human then they can be armed and trained just as easily. If they die you can slap that Ak back in the hands of some other greasy meta and be done with it. All those drugs and BTL's have to come from somewhere and the lawless Barrens seems like the ideal place to set up your own little shit kingdom to lord over. Bribe the right cops, dig the right holes, talk to the right people in the Ork Underground and you have pretty good options of for getting your goods all over the place.
But that's my take on the Barrens. In my dystopian world new reports are always talking about "The ever increasing number of people who live in the Barrens" bringing the joys of third world living to the sunny shores of the nation that was once America. For that population to continue to increase they need to do something to feed themselves and making deals with drugs lords and gun runners seems like a pretty good deal.
Hey, they even send the hot elves with slick uniforms to do the talking.
Actually child with guns, just like most people with guns but without any military training, usually don't kill to many other people. I've read a paper explaining that killing isn't that easy, even with guns and even for uneducated people. Most of the time, they'll shoot above their target rather than directly at them.
When in actual combat, even when they're in danger of getting killed, untrained "soldiers" will shoot above the enemies or spend most of their time reloading their weapon rather than shooting. It's one of the reason why trained soldier will be able to fend off a lot of untrained guys with guns. This is also when armies train people to shoot they start with basic targets and gradually move on to human silhouettes, so that the soldier get used to the idea of shooting at someone, and end up considering people as mere targets. The paper mentioned that young people who were used to "killing people" in video game adjusted much better to shooting at human-shaped targets because they were already used to that idea.
What I'd like to know, though, is if that also applies to people who grew in war-zones or places where killing is common. I'd also like to know if they gets the same psychological trauma most "educated" people get after killing someone.
People dismiss the concept of a physical wall, but let me tell you something. If the wall wasn't put up by the authorities then it would get put up by the citizens of the neighbourhoods bordering the barrens. Barrens squatters are not good company for when you are taking tea with aunt Michelle, and if putting up a wall is the best way to keep them out, then I expect members of the nieghbourhood would establish those walls themselves, even if each of the members of the properties nearest the barrens had to build their own little bit individually it would still beat getting robbed by those more deprived and desparate than you.
In fact, there are probably a bunch of walls, all established by members of communities bordered by those less fortunate than they; a series of barriers to entry between different classes of neighbourhood. Incentives are wonderful.
For the prices of weapons in the barrens; I point you to the Street Costs table on page 303 of the BBB. We can expect almost all weaponry to be used and also counterfeit (aka cheap Chinese knock-offs) or stolen (or both). That's a -40% cost modifier already; and I can see the barrens being a place where fixers funnel items they need to dispose of so we can tack on the "item used in crime currently under investigation" modifier in most cases, even though this modifier is really a choice I doubt many barrens residents will care about their weapons being unusable in secured neighbourhoods - they never go there anyway.
AKs now cost 250 nuyen. Ammo will cost 16 nuyen for 10 rounds (can't buy used ammo) and empty mags going for 2-3 nuyen each, though I can imagine street kids grabbing discarded mags and refilling them, then reselling with a premium on them to get enough food to eat. A fresh AK clip will go for about 70 nuyen at a rough guesstimate. I'm not yet including the modifiers for stolen knockoffs (admit it, they'd do it).
It's entirely possible for someone who's made themselves quite a bit of money (for the barrens) to go out and buy themselves their own AK and some ammo for it. Sure, 250 nuyen is a lot for someone who lives day-to-day but I assume that they could make the cash somehow if they were lucky.
AK-variants are the most reliable weapons in the world. You could leave one lying on the bottom of a saltwater lake for a decade, dredge it up, and hit it with a hammer until the rust is sufficiently dislodged for the internal parts to move and it'll work perfectly.
But I'm very glad to hear that, economic reality being what it is, http://www.stanislaussheriff.com/Whatnew/frontline/gangs/index.htm.
Yes, that was sarcasm.
The simple truth is that crime pays. It doesn't pay well but it pays better than most alternatives. If it didn't then there wouldn't be any.
In some ghettos today, gangs are very much defacto governments with all of the powers that one would expect of a government, including a monopoly on the "legitimate" use of force in a territory. Like any government, the gang need weapons and it gets them. All sorts of firearms are available to them. The Barrens should be little different and don't forget that some of these guys go toe-to-toe with Lone Star and win, some go toe-to-toe with corporate security and win, and some go toe-to-toe with insect spirit hives and win.
re: children killing people - I think it would be reasonable for most children to have witnessed someone getting killed, or believed they themselves have killed someone (most likely as part of a group - if 6 people are shooting at 1 guy and the guy goes down, each of those 6 people go away knowing they contributed towards his dying and therefore killed someone). However, even in war zones and the worst gang situations, most people have not killed another person. They have permanently disfigured people, tried to kill people, been beaten to an inch of their life, etc., but MOST people have not taken that final step (and why should they? Most people don't need to be killed to be cowed.) And most of those people who do go around killing other people will almost always kill someone who has a buddy who comes back and kills you, so actual killing leads to honor killing, which means most people are smart enough to get close, but stay short of actually finishing the job (again, it's unnecessary and it escalates things).
re: walls - I'm curious how many people actually live in cities with strong rich/poor dichotomies. I was visiting the post office the other day, and I notice the post office (which was pretty grimey) was off of an alley. The alley started with the fence of a cemetery, then the back of a bunch of row-houses, then came to a cul de sac, again, with more row houses. At no point was there an easy route for someone to get from the far side of the row houses to the post office. The same structure happened again another half mile down; a bunch of roads together form a little community, with a limited number of exits, and a few major arteries coming and going. With a few well-placed fences and road-blocks, you could easily close the community off entirely from vehicle traffic. Moving a bit farther, that ceases to be the case as the city becomes more gridlike (this is generally the case with high-density housing, which the barrens is not, and oftentimes with large middle class communities - think B and C areas). Funny enough, only a mile past that are beautiful million dollar homes - again with only a select few points of entry. From beside one of these beautiful homes I can spot the public school with lead pipes and graffiti on the playground equipment, but I can't get there without climbing down a steep incline and across a creek bed, or returning to the main drag.
In a situation like Shadowrun, where the general environment is considered hostile, we'll see both physical and matrix communities becoming more insular. These communities provide effective barriers against easy transportation. We most likely will NOT see a giant, Berlin-wall-esque structure. That's far too obvious and ultimately ineffective. Communities will just zone differently, and the rich will take advantage of that to insulate themselves.
@hyzmarca
So, you are equating modern day gang behaviour and access to firearms with the barrens equivalent in 2070? Interesting...
What you seem to be missing is that the modern day gang is funded by a range of criminal activities whose main victims/marks are people outside of the 'ghetto'. Drug sales, prostitution and robbery are rarely perpetrated on people in their own socio-economic bracket, for the principal reason that they are not profitable. Again, having money gives access to firearms. Yes, in various areas of the world there are people who do obtain firearms without funds, but these are usually places where the funding is being provided by an outside source with an interest in the area.
The dystopian future of 2070 presupposes that the rich are increasingly separated from the poor, both economically and geographically. Therefore, it is unlikely that your average barrens gang is jaunting off into other areas of Seattle to rob, pillage or sell their product. Without this source of revenue, there is no incentive for the gunrunners and fixers to provide ex-military weapons to these gangs.
The people with the weapons will be the organised crime groups that do provide/victimise the middle to upper socio-economic groups i.e. your mafia/yakuza/triad organisations. These people will be likely have some contact/affiliation with AA or AAA corps anyway, to provide an outsource for drugs or other products that the Corps want to profit on without a major PR issue. They will not be living in the barrens, unless they have managed to seriously piss off the wrong people.
So to summarise, the barrens have become so poor that it does indeed make no economic sense to provide the majority of its residents with access to automatic weaponry. Those that do have access likely have the financial means to escape the barrens anyway, and are remaining their by choice in order to avoid detection i.e. Shadowrunners.
Well, there are gangs and there are Gangs.
Let's not talk about top of the line gangs like the Ancients here, they are on par with organized crime, the only difference might be scale (but I would even disagree on that in some cases). They are not really limited when it comes to aquiring gear.
The barrens are a fucked up place and people are fighting for their survival. Yet, they have to eat, drink and take drugs like everyone else. But since you don't have a Stuffer Shack at the next corner, someone has to control the supply chain.
This is where gangs come in.
Sure, the organized crime might be making the real money, but if you can outsource the dangerous part (selling on the street) to some punks - you do it.
Do not underestimate the possible income of a gang. Weapons are cheap and there is always a surplus of ammunition.
Gangers who fight with clubs are an antique and a Trideo trope. The 1970s are 100 years ago, life means nothing and bullets are cheap.
I don't think kids with AKs are an uncommon sight in the barrens. Sure, they might have to share it with 5 other kids when they switch posts, but who cares.
Joining a gang is basically the only career option. With training on the job and a high dropdeadout rate.
Well, yeah, but the demand for cheap prostitutes by the middle-class ain't going down. Neither is the demand for illegal drugs. And robbery is as robbery does. And, yes, gangs do make excursions outside of the barrens. The Halloweeners, for example, are notorious for robbing megacorp employees and vandalizing megacorp property. In fact, sticking it to the corporations is the entire point of the Halloweener's existence.
Theme gangs also serve as proxies in the proxy war of ideals. Humanis and Alamos 2k support the Nighthunters, Portland supports the Ancients, MOM probably supports the Spikes and the SOS certainly do, and Ares probably supports the Spiders but Spider is so fucking powerful that she could get them free nukes if she wanted to (and did, actually, obtain a fully armed nuclear ballistic missile submarine before Sam Verner kicked her ass).
As for lucrative business practices, the Spiders make a fair bit of money orgenlegging, the Red Hot Nukes are into protection and Insurance Fraud, the Nighthunters sell BTLs, and the Spikes are the defacto owners of Interstate 5, one of the most important ground shipping corridors in North America, and they often charge a high toll for using their road, a high toll indeed.
Hmmm, interesting...
There are checkpoints around some parts of London [after some trouble a few years back], randomly checking vehicles in and out...
...But to have them in lots of places would be impractical, not least because of the negative effect on business's...
...Tho, there would have to be something to stop the riffraff entering the posh areas.
Lots of young children with guns ??
Not very likely, apart from places like warzones, where they get them as part of their job - they don't just have them
I think the sheer economies are the main factor - got something that valuable in your hands and either you threaten people or you sell it for food...
...But if you have one, and get stroppy, other, older people will probably relieve you of it - and your life
I imagine that a young child would be hard pressed to effectively use anything like an automatic rifle - low bodymass and high recoil would get them on their arse, with most of the bullets in the air, if not broken wrists.
Orc and troll children, tho, are stronger and bigger and noted as almost fullgrown at 14 years, so might be able to do it.
In general, prized possessions, like automatic weapons, would probably filter down the hierarchy or be given as gift/prize for a job well done.
Having said that, I have a gang of youngsters, aged 8-13 running around the East End...
...Involved in prostitution, courier work, surveillance, mugging, kidnapping and robbery...
...Armed with ceramic pistols that squirt acid
The look on one of my Players when he got mugged by this lot was very funny - he's a powerful mage, able to handle himself in most situations, and was totally gobsmacked when it happened and they took most of what he was carrying
I like the idea of implementing some sort of barrier into the urban planning of neighborhoods.
Also don't forget that the barrens arn't likely the only place in Seattle where the Sinless live and crime runs rampant. According to New Seattle even Bellevue has a couple neighborhoods with a C security rating and Everett and Auburn have a few D's.
On the other side of the coin, both Redmond and Puyallup have a couple C neighborhoods.
It's not like you cross the boarder into Redmond and all of a sudden the cops won't show up. The deeper you go, the worse it gets and I expect most barren dwellers never make it into the city just by virtue of the fact that they'd have to walk a really long way to get where they're going. Seattle's population density isn't really that high. Even Everett only has a pop density of 1106/km^2. That doesn't even place it within the top 25 highest density cities today. #25 is Denver with 1550/km^2. That means that (if the GM doesn't inflate the population as I tend to) there can be a lot of space between the different districts.
As for kids with AK's I don't really see AK's as being a terribly common sight on the streets day to day just because automatic weapons are an escalation. Not only that but they're a pain to cart around. Most gangers will probably have a pistol but the gang itself will have a stash of automatic weapons which will get rolled out if they are expecting a brawl. If the gang has kids in it, and enough AK's to go around, those kids will be armed the same as their older counterparts.
I stand corrected
You'd better let the SR developers know, so they can change their recoil modifiers - none of those pesky negative modifiers anymore.
Recoil modifiers are sufficient to simulate the barrel rise which is unavoidable in automatic fire. Just because it doesn't knock people on their asses doesn't mean that it doesn't fowl aim. No one learns to fire a fully automatic weapon by holding down the trigger and spraying. Short controlled bursts are the norm for both adults and children.
SR doesn't impose extra recoil modifiers based on the size of the character firing, so it's good.
RunnerPaul : "Un-numbered Hardcovers -- 1st & 2nd" ??
Care to explain how they're unnumbered ??
RE: Gun Prices...
Also bear in mind that the guns that Shadowrunners are buying are top-of-the-line, in good condition pieces. 'Runners know good hardware, and, if they don't, they get caught/dead very quickly.
For a knock-off, or badly abused weapon, prices go down real fast.
Also, who is trading MONEY? CredSticks may be the norm for people moving in and out of society all the time, but hard cash is more difficult to come by (Unless you're deal with UCAS Dollars, but, please, who does THAT?).
Say you got a gang of kids doing a few Smash-And-Grabs at a couple of stores. Get one old and large enough to operate a stolen van. Takes it to a fixer, loaded with... Oh... Toasters loaded with Memory Space (YAY! Matrix 2.0, everything has memory space!). For every twenty toasters, he passes over a bad Afganistan knockoff of an AK-97 he picked up as a bonus on a deal with some Drug Smugglers, and a lot of ammo and banana magazines for the truck.
Then gets a Courier to drive the van to a drop-point for Da Foist Bank A Tony, who then offers a deal, a free toaster with every 100
deposited in a chequing account! Said Fixer gets rid of some hot hardware he never wanted in the first place, makes good with one of the Organized Crime groups (Better than cash in some ways!), and said OC group is able to increase profit with their black bank account, and Hackers are able to build a Memory Farm using a series of RAID Toasters.
The van is then retrofitted for smuggling, and is used to courier Bliss to the Cascade Orks, and California Hots BTLs back.
Hense, the Shadow Economy of trade is born.
By bringing in kids you get them early inculcated to the society, them ilitary becomes their world and they are firecly loyal to it. That goes back to Sparta. But I do wonder with orks and trolls who mature in 10-14 years. Notas emotionally mature as elves or humans, who mature in 17-20 years wouldn't bringing orks into the military/police be the equivelant of child soldiers?
That's pretty interesting Critias. I hadn't heard of that before.
Also might help explain some of the stories I've heard from my father out of Yemen. I guess the only times the various warring tribes ever manage to do serious damage to each other is when they're shooting at each other, literally from across the street.
That said though, shouldn't underestimate the damage an automatic weapon can cause. He told me a story once of a wedding where everyone was firing their guns in the air, some old boy had a stroke and dropped dead with his finger still pulling the trigger. I think the body count was somewhere around 6 or 7 dead plus a dozen or so wounded.
The observation that many soldiers are reluctant to actually kill dates back to the American Civil War, when the weapons of many dead soldiers were found to contain multiple rounds indicating that the soldiers who wielded them reloaded multiple times without firing. The soldiers had training but they didn't have what it took to actually fire. In this case, the natural human tendency to avoid killing one's own kind was exacerbated by the fact that they were fighting there own brothers - some literally so. The fact that Western civilization acculturates people to avoid killing other people didn't help matters.
In various war-torn regions history of ethnic and tribal conflict help this problem greatly. There is often a very clear us vs them mentality and it is generally alright to kill them.
Yeah, don't get me wrong. I'm not saying the "power meter" range adjustment on an AK is the only reason anyone ever shoots high. I just thought (a) it was kind of a weird/funny story, and (b) in many cases there's more to a miss than someone being reluctant to take a life.
I heard about soldiers in WWI and WWII (not sure how true the stories were) that would, indeed, go out of their way to fire high. To their buddies it still looked like they were a-shootin' at some Krauts, but they didn't lose sleep over having directly taken a life. I'd heard the Civil War thing, too (with multiple balls loaded into a rifle), but it might've just come up here before (in any case, it's always a neat read, Hyz).
However, Hyzmarca is also correct in that much of that reluctance comes from upbringing. I'd, in fact, wager there is no ingrained automatic reflex against killing another member of the species. It's taught. You're raised to respect human life, you hear "thou shalt not kill" enough times, you see murderers on TV as bad guys enough times, you read enough about Batman and Superman never killing anyone no matter what -- and eventually it's gonna sink in that there's something just innately wrong with ever taking the life of another human being.
If you're raised, instead, to know that everything that's wrong with your life is the fault of those fucksticks in the next village, you'll have a whole different idea of what counts as a human life and what doesn't. If you're raised in abject poverty amidst a ridiculously high starvation rate you might not think a single life is worth much. If you're told over and over again that you're hungry because Warlord X (from that next village) stole your food, and you're only alive because Warlord Y fed you, that'll influence your thinking, too. If you're told your water is bad because the tribe next door ruins it, you'll likely not think too highly of the next tribe over. And if Warlord Y finally gives you a man's weapon, a mouthful of stimulants, calls you a brave warrior of your people, and finally lets you loose at the ripe old age of 10 at those Warlord X assholes from the village/tribe upriver a little bit...
...Well, I imagine if you aim high it's got more to do with poor marksmanship, by that point, than with not wanting to kill anyone because you believe every person is a precious individual snowflake and every life is a sacred thing worth preserving at any cost.
I think the multiple bullets in a civil war rifle were more the result of a misfire which the soldier did not notice in the heat of the battle, and kept "reloading".
An ingrained distaste for killing one's own kind is a necessary prerequisite for any social species. Without it, society can't develop. Everyone would be like shark siblings eating each other in their mother's womb. Interaction between individuals would be so dangerous that it would be limited to procreation. Social animals can do some messed up crap, but they all tend to avoid killing within their own group.
This is limited by how one defines their own social group but in human beings this definition is very easily malleable as demonstrated by the phenomenon of capture bonding. The thing is that as soon as you talk to another person then it becomes substantially more difficult to kill that person, unless that person is a total jackass in which case it becomes substantially easier. In the case of various genocides in recent history, authoritarian command and peer pressure were required to overcome the natural reluctance to kill the friends and neighbors who are socialized with daily and even then it was rarely perfect.
And genocides are rarely perpetrated against fucks that you never interact with. Usually, they are against friends and neighbors that you've known since childhood and with whom you have a very good relationship. You might even be married to one of them. They're people who are are generally socialized to not kill. And then one day someone says that it is your duty to kill them.
Culture is a part of it, but it is much more than just culture. It's human nature, both to feel bad about killing people and to go out and kill people with your buddies.
It happens even in societies that have strong prohibitions against killing. Gangs of "happy slappers" sometimes beat people to death in Britain just for the hell of it. Every one of them individually believes that murder is wrong, but when you put them into a group they drive each other on.
And Superman and Batman are both morons. This was pretty well proven in the 90s when ultra-violent anti-heroes became popular. The Joker can only break out of Arkham and murder hundreds of people so many times before people start getting the idea that this code against killing might not be such a good thing after all.
Mob mind? Not that a mob has a mind, usually.
Actually I'd say, without evidence at the moment, that mobs really do have minds. A single idea can propagate rapidly through a group of people and cause some very dramatic shifts in behavior.
Off the top of my head I recall some mathematically research that was done on the dynamics of applause. All these people clapping their hands together actually synchronize on their own, shift and than resynchronize without anyone directing them. I've heard people in drumming circle exhibit similar behavior.
Government armed forces which used children in armed conflicts
The number of governments that used children in armed conflict only marginally declined – down from 10 in the period 2001-2004 to nine in 2004-2007.
In Myanmar boys below the age of 18 continued to be forcibly recruited into the army in large numbers and were used in active combat as well as other roles. Children also took direct part in hostilities in government armed forces in Chad, the DRC, Somalia, Sudan/Southern Sudan and Uganda. In addition, there were reports that the Yemeni armed forces used children in fighting against a militia in early 2007. The Israeli defence forces used Palestinian children as human shields on several occasions. A number of under-18s were deployed to Iraq by the British armed forces between 2003 and 2005, although most were removed from the theatre of war within a week of their arrival.
At least 14 governments also recruited, and in some cases used in hostilities, children in auxiliary forces, civilian defence groups or in illegal militias and armed groups acting as proxies for official armed forces. These included Chad, Colombia, Côte d’Ivoire, the DRC, India, Iran, Libya, Myanmar, Peru, Philippines, Sri Lanka, Sudan, Uganda and Zimbabwe. In Burundi, Colombia, the DRC, India, Indonesia, Israel, Nepal and Uganda children – often captured, surrendered or escaped from armed groups - were also used as spies, informants or messengers.
The recruitment and use of children by non-state armed groups
The vast majority of child soldiers are in the ranks of non-state armed groups. Dozens of armed groups in at least 24 countries have recruited under-18s and many have used them in hostilities.
Armed groups such as the Revolutionary Armed Forces of Colombia (FARC) and the National Liberation Army (ELN) in Colombia, the Liberation Tigers of Tamil Eelam (LTTE) in Sri Lanka, and the Lord’s Resistance Army (LRA) in Uganda are well known for having recruited and used children over many years. Others receive less international attention. In southern Thailand the separatist group National Revolution Front-Coordinate (BRN-C) recruits under-18s and uses them in various roles including propaganda and in support of military operations. In India, child recruitment by Maoist groups is reported to have increased since 2005 and there were persistent reports of child soldier use by groups in Jammu and Kashmir and northeastern states. In the Philippines and Myanmar children are associated with armed groups involved in protracted low-level conflicts with state forces.
In countries such as Central African Republic and Chad there are numerous irregular groups which are characterized by unclear, shifting alliances and activities that are often more criminal than political. In situations such as Kenya and Nigeria criminal groups involving children have been used for political purposes. In Afghanistan, Iraq, the Occupied Palestinian Territory and Pakistan, children were used by armed groups in suicide attacks.
-Child Soldiers Global Report 2008
http://www.childsoldiersglobalreport.org
---
“The army does recruit children.
Because we don’t have enough soldiers,
recruitment takes place twice a year and,
until the necessary strength is reached,
all those who come forward are enlisted,
whatever their age may be.�
A soldier, Burundi, May 2002.2
“I was detained on 18 March 2003… We
are in a very small room with 11 people…
We are allowed to use the bathroom only
three times a day at specific times. Once
a week we are allowed to take a 30-
minute recess. The prison guards force
us into shabeh position: they tie our
hands up and one leg and then we have
to face the wall.�
A 15-year-old boy, describing conditions
at Bet El detention centre in an Israeli
settlement outside Ramallah.7 Most
Palestinian children in the Occupied
Territories who are detained on suspicion
of involvement in armed attacks are held
in facilities for adults, treated as adults in
law, and denied the protection offered to
other young people under 18 years of age
in Israel and in Israeli settlements.
“I had to run away to a forest with my
friend to join the underground. I was 14
when I first held a gun in my hands. I
love to go to school but for the poverty
of my family I have to lift a gun. Now I am
earning enough money with the help of
the gun for myself and can send money
for my family also. “
Boy aged 16, Northeast India
Girls in South and Southeast Asia
reportedly joined up to escape domestic
servitude, forced marriages and other
forms of gender-based discrimination.
“I left home and joined the NPA because
I wanted to run away from my family’s
noise and I hated getting hurt.�
Sonia, Philippines.
-Child Soldiers Global Report 2004
http://www.child-soldiers.org/document/get?id=966
Recommended reading:
Returning Home - Children's perspectives on reintegration - A case study of children abducted by the Lord's Resistance Army in Teso, eastern Uganda - February 2008
http://www.child-soldiers.org/document/get?id=1299
Action for the Rights of Children (ARC): Critical Issues - Child Soldiers - September 2002
http://www.unhcr.org/protect/PROTECTION/3f83de714.pdf
Ancillary bibliographic references:
Bibliography on approaching armed groups - Child Soldiers Coalition - December 2006
http://www.child-soldiers.org/document/get?id=1167
One rather interesting aspect of child soldiers that tends to get overlooked is child riggers.
I recently saw on the news a report about an http://www.modelmayhem.com/po.php?thread_id=283967 in Tallahassee Florida which included a group called the http://www.youngeagles.org/ which, apparently, teaches children how to operate World War II combat aircraft, among other things. One thing that really struck me about the report was a short video chip which clearly showed a young girl, around eight years old, sitting behind a door-mounted .50 machine gun and casually playing with it. I honestly don't know if it was loaded o rnot.
Now, in this day and age, war is becoming more like a video game and video games are becoming more like the real thing. In fact, the people who are designing new interfaces for military weapons systems are attempting to make them as video-game-like as possible to harness skills that most recruits will already have which will reduce overall training time and cost.
In 2070, there literally is no difference between flying a drone plane in a VR game and flying a drone plane in real life. The 8-year-old suburban girl who spends several hours playing Microdeck Flight Simulator XXXXX after school every day can, in fact, be a superior combat pilot compared to the academy-graduate officer you spend millions of nuyen training and probably is.
Competitive video game players who specialize in vehicle-based games can and will outperform high trained elite military personnel on the battlefield after a certain point. A kid controlling a drone vehicle fighting in Desert Wars from the comfort of an upper-middle-class suburban living room faces no more danger or discomfort than she would controlling a virtual vehicle in the same circumstances, with the possible exception of being captured or killed by shdowrunners if she's too good.
Giving exceptionally skilled video gamers a chance to participate in desert wars, regardless of age, is a win-win for the corporations. It is free advertising, it makes them hip with the young demographics, and there is absolutely no real danger for parents groups to complain about. Even the violence would be no different from that seen in a regular VR game.
Kill from your couch, they could call it.
Except that while we currently have highly realistic driving simulations, the biggest selling driving video games have deliberately unrealistic handling to make the game more 'fun'
It is reasonable to expect that the majority of 'future gamers' will play games with a similar 'arcade' style.
So at a fundamental level, the car you drive in project gotham racing 2070 will not handle like a real one.
That exact idea is used by the military to recruit kids in the cyberpunk/sci-fi (it sort of switches genres) series by Elizabeth Bear. I, naturally, can't recall the names of any of the individual books right now, but one of the main characters early in the series is a crime lord/ganger with an augmented jaw and cyber-teeth that goes by "Razorface."
So, I mean, you know it's awesome, even without me telling you about how the government is recruiting kids for experimental rigger hook-ups from piloting game MMORPGs.
There was an old SF movie, "Starfighter" or "The Last Starfighter" I believe, where a video game was used to test for pilot potentionals.
At some point you're probably constrained by the simple realities of grip and suspension. I suspect games would become more realistic over time though.... maybe?
Yeah, but a 'realistic' F1 simulator is still about as fun as being punched in the nuts as you will come off in every, single, corner if you don't know what you are doing or don;t just turn on the 'cheats' buttons. Hell, even the flight simulator with 'real' fly by wire jet fighters with G forces turned off (a pretty close simulation of what you are talking about) can be about as much fun for the general populace as hitting themselves with hammers.
So I'm actually tossing up whether I feel realism is more likely or if people will just play counterstrike 2070 complete with health meters because escapism is the most pressing factor.
The youngest winner of the Medal of Honor winner of the last century died this week. It seems germane to this topic. At the age of 14 he forged his mother's name and lied about his age to enlisted in the USMC after Pearl Harbor. When the authorities discovered his age, ensuring that he would never be ordered into combat, he stowed away on a ship headed to the front lines. Once there, they really didn't care who he was or how old he was, they needed every gun they could get. When a pair of grenades were thrown into his trench he, at age 17, jumped on them, saving his buddies' lives and absorbing more than 250 pieces of shrapnel. Yeah, he soaked a grenade and survived, a fact which probably saved him from court martial for committing several crimes under the UCMJ.
http://seattletimes.nwsource.com/text/2004459564_weblucasobit06.html
http://en.wikipedia.org/wiki/Jacklyn_H._Lucas
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