Anyone have any knowledge of the way police helicopters act in real life when helping in a vehicle persuit? Specifically:
How high do they fly when tailing?
What do they do during a really long pursuit and they start running out of fuel?
What do they do when entering restricted airspace? Does the old "just drive to the airport" trick really work, or is that just movie nonsense? Are there other ways to relatively reliably lose a helicopter?
How do they decide who to tail if the suspects split up (like if one of them bails out of the vehicle and the vehicle drives away)?
what it comes down to is always SAFETY FIRST on the police's part. The heli will fly as low as possible to keep the target in sight. If the heli is running out of fuel, it will most likely break chase to ensure that the heli will fly another day. restricted air space? Not sure. Other ways? Lots of trees, small alleyways, basically, areas where the helicopter will have trouble navigating or keeping track of you. if the subjects split up, chances are ground forces will be on both of them like bees to honey. If not, they will give chace to the one who seems most likely to go down first.
btw, this is my knowledge of canadian helicoptors and procedures in the rcmp. feel free to correct me as it's a couple years old.
| QUOTE (TekDragon) |
| Other ways? Lots of trees, |
There are a few ways of losing the chopper if it is the only thing following you:
Go into a tunnel or some other 'covered area' (mall parking garage, etc).
Get out of the car a do something similar (ie, go into a mall, the subway, or any other crowded and anonymous place.).
Notice that high speed car chases are quite dangerous for all involved, the chopper allows the cops to chase most people pretty safely while they get more cops, set up roadblocks, or whatever.
As for how high the helicopter flies, remember that the chopper has to safely avoid things like wires, bridges and so on. So this will in part depend on the terrain.
As for going near the airport, this depends on the situtation. For 'heliborne surveillance' where they are just watching (and not chasing you) going to the airport will probably make them go away. If they are chasing you for something (especially something really bad), they can probably get the ATCs to stack the landing pattern for a little while (30 minutes is probably about the limit though).
Note that, in the US, police helicopters are not allowed to be armed. So any firing from the helicopter will be done by a guy with a rifle, firing out of an open door. (No chin guns / rockets for you). While this may be different in SR (especially with corp forces), most police forces will not have the budgets (equipment, training, insurance, security, etc) for armed helicopters.
IRL police helicoptors tend to back off real quick when they take incomming fire. Saw that for myself in Sydney one night. Of course, actually hitting a helicoptor would be bloody difficult.
As for loosing one, well you wont. You'd have to go into an undercover mall parking lot and try to mingle with the crowd or really pull tricks with the heli. Especially at night.
How would the heli's thermal gear cope with a floating flare or three? I realise that the heli could just move around a bit, but would you get enough of a break to get tricky?
| QUOTE (Zazen) |
| Anyone have any knowledge of the way police helicopters act in real life when helping in a vehicle persuit? Specifically: How high do they fly when tailing? What do they do during a really long pursuit and they start running out of fuel? What do they do when entering restricted airspace? Does the old "just drive to the airport" trick really work, or is that just movie nonsense? Are there other ways to relatively reliably lose a helicopter? How do they decide who to tail if the suspects split up (like if one of them bails out of the vehicle and the vehicle drives away)? |
Those reality police shows "World's wildest Police chases" and stuff give a good example of how copters work. Basically they keep track of the target so that in congested areas the bad guys don't get away while police cars back off. parking garages are good since they have top cover but the person has to come out some time. Sure they might shake the copter off but you'd be surprised how often it doesn't work-especially people on bikes who's clothing can be clearly seen.
As for restricted space like driving to the airport, sure the copter will back off, but the car is driving into the arms of much tighter security- gee I shook off the copter and now I've just got the two fraggers on the autocannon to worry about. Someone trying to get into the controlled environment of an airport is going to find security MUCH tighter and liekly to close them down- think about traffic at an airport-it's goinmg no where and that without the police shutting down roads!
The behaviour of police helicopters? However you want them to behave IMO. Thoguh realism is good, don't let it get in the way of a fun, exhilirating, tense or terrifying car chase. There is nothing more panic inducing for a runner than to have a helicopter performing "dive and run" attacks with an HMG whilst cars are ramming the back of the runners' escape vehicle.
Is it realistic? No.
Doe it make for exciting gaming? Hell yes!
Of course that won't suit all games. But it does suit high action or really tense "Against the Man" type games, at least IMHO.
In the SR world, I would use heavy use of drones to follow any police chases. Under the description of police responses in the New Seattle book it mentions that drones can be the first to show up to a PanicButton call scouting the area before the police arrive.
As for today's chase scenes, the reason we get such great footage of the chases from news crews and from police helicopters is that they get to ignore some of the normal rules that apply to aircraft.
| QUOTE |
| 91.119 Minimum safe altitudes; general Except when necessary for takeoff or landing, no person may operate an aircraft below the following altitudes; (a) ·Anywhere. ·An altitude allowing, if a power unit fails, an emergency landing without undue hazard to persons or property on the surface. (b) ·Over congested areas. ·Over any congested area of a city, town, or settlement, or over any open air assembly of persons, an altitude of 1,000 feet above the highest obstacle within a horizontal radius of 2.000 feet of the aircraft. © ·Over other than congested areas. An altitude of 500 feet above the surface except over open water or sparsely populated areas. In that case, the aircraft may not be operated closer than 500 feet to any person, vessel, vehicle, or structure. (d) ·Helicopters. ·Helicopters may be operated at less than the minimums prescribed In paragraph (b) or © of this section if the operation is conducted without hazard to persons or property on the surface. In addition, each person operating a helicopter shall comply with routes or altitudes specifically prescribed for helicopters by the Administrator. *** Helicopter operations may be conducted below the minimum altitudes set for fixed-wing aircraft. The reason? The helicopter's unique operating characteristics, the most important of which is its ability to execute pinpoint emergency landings during power failure. Further, the helicopter's increased use by law enforcement and emergency medical service agencies requires added flexibility in the application of many FAA provisions. |
Thank you all for your excellent responses, especially grendel.
Wow. I just read through this thread and realized that if you're on the Dumpshock boards, Shadowrun can teach you all kinds of nifty things about real life.
Now, if I'm ever being pursued by a police helicopter....
Many of those police forces are actually megacorps. Knight Errant and Lone Star will definitely have a couple of armed helicopters. These helicopters will be flown by riggers and do manuevers with ease that today's pilots would be lucky to survive. They'll even come with auto-pilots so the pilot can concentrate on shooting at you. They may even carry missiles for special occassions. These guys may be called on to take down shadowrunners with assault cannons. Get ready for a nasty fight.
You want to avoid them? Stick to where the people are. Last thing Lone Star wants is for them to get on the news by accidentally killing a lot of people in pursuit of a bunch of criminal shadowrunners.
First off, I do not know any of the guys on the air unit, so I'm speaking from my own observations here, not from direct knowledge of the air unit's procedures.
That said, the answers follow:
| QUOTE |
| How high do they fly when tailing? |
| QUOTE |
| what do they do during a really long pursuit and they start running out of fuel? |
| QUOTE |
| What do they do when entering restricted airspace? Does the old "just drive to the airport" trick really work? |
| QUOTE |
| Are there other ways to relatively reliable lose a helicopter? |
| QUOTE |
| How do they decide who to tail if the suspects split up? |
| QUOTE |
| Crusher Bob wrote: Note that, in the US, police helicopters are not allowed to be armed. |
| QUOTE |
| annachie wrote: IRL police helicoptors tend to back off real quick when they take incomming fire. Saw that for myself in Sydney one night. Of course, actually hitting a helicoptor would be bloody difficult. |
| QUOTE |
| How would the heli's thermal gear cope with a floating flare or three? |
| QUOTE |
| grendal wrote: Foot pursuit isn't fast enough to warrant a helicopter overhead unless it's moving through dense woods or terrain difficult for pursuers to traverse. |
| QUOTE |
| Gyro wrote: Now, if I'm ever being pursued by a police helicopter.... |
| QUOTE |
| How high do they fly when tailing? What do they do during a really long pursuit and they start running out of fuel? What do they do when entering restricted airspace? Does the old "just drive to the airport" trick really work, or is that just movie nonsense? Are there other ways to relatively reliably lose a helicopter? How do they decide who to tail if the suspects split up (like if one of them bails out of the vehicle and the vehicle drives away)? |
| QUOTE |
| Running out of fuel? Most of those helicopters can get 400 miles on a tank of gas at least. |
*nods* He asked about real-life...so I stuck to real-life. For Shadowrun...some of the flying vehicles they list just have stupid fuel capacities...useless.
| QUOTE (Cedric) |
| How high? 500-1000ft. By FAA regulations, unless coming in for a landing, they have to fly at least 500ft above man made objects and 1000ft above man made objects in populated areas. Their are exceptions to this for police business and emergency medical personnel, but those exceptions are only rarely employed. |
Not related to car chases, but the parts you want to worry about in sea rescues are when you suddenly realise the waves are higher than the rotors.
For maritime rescues, helicopters must maintain between 80 to 100 ft above the water since hovering lower will cause the rotor wash to push any survivors/rescue swimmers beneath the water. Also, at lower altitudes the engines will begin to ingest the salt spray lifted by the rotor wash which decreases the power available to the helicopter. Possibly to a disastrous degree. Wave heights that might threaten a hovering helicopter are generally coupled with other, worse weather. The greatest danger to rescue helicopters at sea is in their proximity to other vessels while attempting to effect a rescue. Getting a rescue hoist line caught in a ship's rigging is a sure recipe for disaster.
And it can happen so very easily.
| QUOTE |
| Wave heights that might threaten a hovering helicopter are generally coupled with other, worse weather. |
Great info guys, so here's more questions!
How audible is a helicopter flying at 500 feet? I've heard of fancy tail-rotor systems that make them really quiet, but how quiet? Could you be chased by a helicopter flying at 500 feet and not notice?
| QUOTE (Zazen) |
| Great info guys, so here's more questions! How audible is a helicopter flying at 500 feet? I've heard of fancy tail-rotor systems that make them really quiet, but how quiet? Could you be chased by a helicopter flying at 500 feet and not notice? |
If you're talking military, I was an AH-64 Apache mechanic and the only time you could hear them was engine run-up or shut-down, or during fancy menuvers (rolling, etc.).
i live in an area thats used as a airtraffic route for stuff like medical helicopters so i get a nice feel of how easy or not they are to spot and they have to be allmost on top of you or the wind have to be inyour direction for you to hear them most of the time...
as for armoed helicopters, probably not in B-C or better zones but in Z (barrens) its free game as this place is equal to a 24/7 riot, cops only show up there in near military style. allso remeber teargas and watercannons (last one not realy practical from a helo tho), perfect for when you want to stop someone in his tracks but not risk killing people around. just dump a canister or two on his head and watch him slow down good
rememeber that there is a ongoing interest in nonlethal stuff these days for police work...
I don't know about armed Police copters but I've seen Coast Guard copters with pintel mounted mg's. That's in 2003. 60 years from now with riggers and all the rest, they'll probably more like Roy Scheiders copter in Blue Thunder, complete with a chin mounted minigun.
| QUOTE (Zazen) |
| How audible is a helicopter flying at 500 feet? I've heard of fancy tail-rotor systems that make them really quiet, but how quiet? Could you be chased by a helicopter flying at 500 feet and not notice? |
A while back I saw an article about the specs of the "New and Improved" Commanche helicopter design. I remember it having a large array of stealth options including ways to avoid IR detection, radar, and I think a way to minimize the engine noise. I have been unable to find the information online, but maybe someone can find the relevant numbers.
Before the local airshow a couple weeks back, I would watch from my backyard as planes and choppers fly over head on approach. Older birds that were obviously two bladed were noisey as all hell. The newer 5 bladed choppers that I could identify, I only noticed because I was in the backyard and it was otherwise quiet.
For canon rules, I believe the perception target number is the chopper's sig, modified by distance, other noises and distractions. I'm infering this from the comment in rigger3 about smart materials adding +1 to the sig of a chopper for listening perception tests.
Out in an open field, still air, you can hear a chopper coming from a ways away, probably close to four or five miles. Maybe more if you have exceptional hearing. In an urban or forested environment, though, the ambient noise combined with the reverberation and redirection of the helicopter's noise can allow it to sneak up on you quickly. Also, you may not be able to determine the direction of approach until its very close, within a mile.
Given a proper masking structure, a helicopter moving at 120 kts can be on top of you almost before you know it.
Five bladed systems are inherently more quiet than four or two bladed systems, and certain rotorhead bearing designs can reduce noise as well. Most rotors feature blade tips that are swept between fifty and seventy degrees. This is for noise attenuation as well.
As for the Comanche, the helicopter has five blades with swept tip caps and a fan in fan style tail rotor. Both of which are designed to reduce noise signature. Exhaust from its engines is funneled through passive IR suppressors, basically a large number of vents along the extended tail boom. This reduces their heat signature to within about thirty to forty percent of ambient air temperature. The Comanche's skin is composite RAM and sculpted with an eye for stealth.
I think Seattle's Lonestar security forces would rely almost entirely on drones. Drones for surveilance, drone s for pursuit, drone gunships if needed.
| QUOTE (booklord) |
| Many of those police forces are actually megacorps. Knight Errant and Lone Star will definitely have a couple of armed helicopters. These helicopters will be flown by riggers and do manuevers with ease that today's pilots would be lucky to survive. They'll even come with auto-pilots so the pilot can concentrate on shooting at you. They may even carry missiles for special occassions. These guys may be called on to take down shadowrunners with assault cannons. Get ready for a nasty fight. You want to avoid them? Stick to where the people are. Last thing Lone Star wants is for them to get on the news by accidentally killing a lot of people in pursuit of a bunch of criminal shadowrunners. |
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