Has anyone thought of any slightly imaginative or unusual uses for cyberware and bioware, or combinations thereof? I don't mind if they're slightly dubious rules-wise! ![]()
Examples might include Expanded Volume helping with Adrenal Gland drain, a Chemical Gland that produces anticoagulants, Gas Spectrometer hooked up to Auto-injectors with antidotes in them, etc.
As I said, they don't have to be totally watertight rules-wise, just interesting or useful combos.
Shock hand and cyberskull. Let them learn the hard way never to pat a dwarf's head!
Cyberears with spatial recognizer, high frequency, select sound filter, hearing amp, and dampner. thats -3 TN, as if 10 times closer. If anyone has ultrasound vison, you know- and can target the source of the noise. Putting a high-freqency emmitter on something nicely allows to locate it. with two freqencies to indicate front and back of an item, and a white noise generator in the same high frequency (except those you want to track), you have a nice setup for finding things not in line of sight. nice if you want to avoid friendly fire through thin walls.
Gas spectrometer could be use to help in tracking- if someone uses a specfic kind of colonge or even shampoo- or for weapons detection (smell of gunpowder/explosives). Smell peoples hands and find out what they were doing.
'Replacement' partial cyberlimbs. Sure, the synth version cant hold much else. But the obious version you just replaced it with can be pretty wiz. Why not have a detachable leg with a gun? remove leg, and activate smartlink to use. sure, you hop around a bit, but nobody looks for a leg gun. keep a spare peg leg jeust in case. (and one with shock hand would make some nasty kicks- or double as a stun baton).
I like the notion of a dwarf with a telescoping cyberleg so he can reach the pedals on non-dwarfified cars
| QUOTE (Teulisch) |
| Shock hand and cyberskull. Let them learn the hard way never to pat a dwarf's head! Cyberears with spatial recognizer, high frequency, select sound filter, hearing amp, and dampner. thats -3 TN, as if 10 times closer. If anyone has ultrasound vison, you know- and can target the source of the noise. Putting a high-freqency emmitter on something nicely allows to locate it. with two freqencies to indicate front and back of an item, and a white noise generator in the same high frequency (except those you want to track), you have a nice setup for finding things not in line of sight. nice if you want to avoid friendly fire through thin walls. Gas spectrometer could be use to help in tracking- if someone uses a specfic kind of colonge or even shampoo- or for weapons detection (smell of gunpowder/explosives). Smell peoples hands and find out what they were doing. 'Replacement' partial cyberlimbs. Sure, the synth version cant hold much else. But the obious version you just replaced it with can be pretty wiz. Why not have a detachable leg with a gun? remove leg, and activate smartlink to use. sure, you hop around a bit, but nobody looks for a leg gun. keep a spare peg leg jeust in case. (and one with shock hand would make some nasty kicks- or double as a stun baton). |
Of course, if the chemical gland was to spring a leak into the bloodstream, well, can anyone say "rat poison."
| QUOTE (Teulisch) |
| Cyberears with spatial recognizer, high frequency, select sound filter, hearing amp, and dampner. thats -3 TN, as if 10 times closer. If anyone has ultrasound vison, you know- and can target the source of the noise. |
Technicaly, ultrasound vison should be able to use a Recorder (ear) in order to record 'video'.
Ultrasound vison is pretty sweet. you can get a +1 TN versus invisble or total darkness, and drop that to no penalty if you have a map for the orientation system. and you can create you own maps, with a lil headware mem.
And then theres that cyberwear that masks your voice, including changing to high or low frequency. so i wonder what high freqency speech 'looks' like. ultrasound vision, and speakers playing your favorite music in the visible range.
Here is a couple: Magnetic Field Generators (cyber), and Subdermal Mucous Glands (bio). The electromagnets are inplanted in cyberlimbs, and can be activated with a free action. The uses are endless. Most notably, they can be used to augment Strength tests when gripping metal, for climbing metal structures, for disrupting electronics, and for drawing weapons off opponents from a distance. The Mucous Glands are used as a sort of protective coting on the skin. When activated, they secrete large amounts of mucous onto the skin, effectively insulating the body from Electricity, Heat, and just plain making you slippery when grappling. Also, stops that Drunk Barfly from hitting on you, guaranteed...
Dwarf with human-sized cyberlegs. Fingertip compartment with injection needle plus chemical gland to keep it full. Internal air tank with tracheal vent filled withpure oxygen plus a loooong lighter plus a whole lot of fire retardant. Oral mini-rocket launcher.
A tiny hand razor implanted in the rectum, for when your character inevitably goes to prison.
External DNI'ed cyberweapons. Specifically, I'm thinking of a datajack/smartlink induction pad near your ankle and a modified boot with a retractable blade or a hold out pistol in the heel (makes more sense than putting it in your eye or mouth)
A guncam on boot linked to an image link/smartlink in your eye that lets you point the tip straight up and put a flechette round into a very uh...not nice place could be one heck of "Plan Z" backup plan.
| QUOTE |
| And then theres that cyberwear that masks your voice, including changing to high or low frequency. |
Inhalation vector poison(SURGE) and tailored pheromones = poisonous scent.
| QUOTE (toturi) |
| Inhalation vector poison(SURGE) and tailored pheromones = poisonous scent. |
| QUOTE (Panzergeist) |
| Dwarf with human-sized cyberlegs. Fingertip compartment with injection needle plus chemical gland to keep it full. Internal air tank with tracheal vent filled withpure oxygen plus a loooong lighter plus a whole lot of fire retardant. Oral mini-rocket launcher. |
| QUOTE |
| Ultrasound vison is pretty sweet. you can get a +1 TN versus invisble or total darkness |
| QUOTE (Siege @ Jan 23 2004, 11:29 PM) | ||
That's just...wrong. Actually, you can get custom bioware sacks of venom which could be engineered for aerosol vectors... -Siege |
Chloroplast skin and a chemical gland to convert your body's CO2 back into oxygen. Don't know how feasible that would be though.
A fake cybereye that can be popped out and is actually a small grenade.
A character who is actually nothing more than a brain in a life-support jar. Can do nothing but rig and deck, and can be carried around by other players, or have the jar fitted with little tracks. It's the R2-D2 of Shadowrun!
Expanded digestion and chemical gland that produces C-4. You would literally eat bricks and shit explosives!
Once again, I so love CP for some of those ideas... They actually have a 'brain in a jar' cyber implant. It's built so you can be installed in different cyborg bodies.
| QUOTE (Rattler) | ||
How does that work? AFAIK, all spatial recognizer and high freq. hearing does is help you pinpoint ultrasonic pulses emitted by others. How would they amplify the sensitivity of your own ultrasound receiver component? |
Well, Ultrasound is +4 (same as total darkness) to 'see' with ultrasound alone. Spatial Recognizer (which gets bonuses from high frequency and orientation system with map) gives a modifier to "tests based primarily on sound location". Ultrasound IS sound location. So you basicly get +1 in total dark, and no penalty otherwise. the only thing that can really give a penalty to ultrasound is white noise and sound-effecting magic. and select sound filter helps defeat white noise.
I just wonder if the dampner eliminates the ultrasound glare modifier (sonic glare)?
I am curious as to how much modification would be required to spoof motion sensors(ultrasound), sinch high frequency hearing is a detector, and ultrasound vision (or even just the voice mask) is an emitter.
| QUOTE (Teulisch) |
| Spatial Recognizer (which gets bonuses from high frequency and orientation system with map) gives a modifier to "tests based primarily on sound location". |
There is a brain in a jar? What's CP, I've never heard of that one.
cyberpunk
CP = Cyberpunk 2020 by RTalisorian
-Siege
| QUOTE (Panzergeist) |
| |
That they could pull outa their recturm, or that they could fire outa their recturm?
"FIRE AT WILL! *FOOM*"
| QUOTE (Crusher Bob) |
| That they could pull outa their recturm, or that they could fire outa their recturm? |
Some Bio/cyber combos that we have house-ruled as valid:
Tac. computer level 3, or 3 or more cyberlimbs allows MBW quickness to count for reaction.
The prescence of a Guardian angel nano-biomonitor allows the trauma damper to function whilst pain editor and/or damage compensators are in effect.
Admittedly these rules were brought in to give the blue-banded even more of an edge [not the crappy blues in the book - you should have seen just how monstrous our GM made Tadashi-san], but PCs are now being given the opportunity to benefit from cyber-bio combos that make sense. Personally, I'm trying to wheedle some kind of bonus for having a tac comp, mbw, and skillwire system simultaneously in effect. They all connect to and dominate the body's movements, and should be able to interface for far greater effeciency and effectiveness, if you think about it. Maybe this is something that the next SOTA book could explore - reduced essence costs or game bonuses from cyber-systems overlapping? They kind of did it with image-link and smartlink already, but I'm sure there could be more valid combos.
As for the rectal gun, one word:
Recoil.
| QUOTE (k1tsune) |
| As for the rectal gun, one word: Recoil. |
I'd be afraid of the eye gun's recoil.
Ew-ouch.
"you want me to shove a shotgun where?" or "i don't think that's in the kama sutra" or "whoah! shouldn't have had that extra helping of chili last night" or "painful rectal itchy trigger finger" or "it went off while while you were cleaning it...?" or "wilma! come lookit what i done left in the toilet, 'fore i flush!" or aaaiiiieeeeeeeee
christ onna cracker, DH, try giving out straight lines that aren't quite so straight.
I've always wanted a fiberoptic camera in a finger tip. I'm sure we've all seen them on TV when the swat guys run the camera through a vent to see the badguys in the next room. Why can't I put a small drill in one finger (to make holes in doors, walls, etc. etc.) and a small movable fiber optic camera in the next finger. Run the output up to an image-link, router or datajack and make the camera dni movable. I got close in the rules once by putting an extra cyber-eye in my finger. I would be able to see the bad guys around the corner before sticking my A$$ out for them to take a shot at.
You could, although the formal setup isn't listed in Canon.
I took a gun camera, stuck it on a probe and extended the probe around the corner, with the signal feeding to an image link or monocole HUD.
A slightly higher-tech version of the dental mirror trick.
-Siege
The dental mirror trick has the advantage of being usable for spell targeting, though.
| QUOTE |
| That reminds me of the time one of my runners asked for a rectal shotgun... |
Well....
Body compartment with a datajack for dni control of whats inside (a little lower than the navel, the way this thread is going).
If you do want any cyber down there, clean metabolism is a very necesary idea (Infection after surgury would be a problem, with those black clinics) .
Personaly, i think this would be a very amusing place to put the 'tracheal vent' for an air tank loaded with gas. much safer in terms of not breathing it yourself.
| QUOTE (John Campbell) |
| The dental mirror trick has the advantage of being usable for spell targeting, though. |
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