Sorry if this is clearly written in the book, I'm at work and can't check. I've always wondered something about area of effect elemental manipulations. Let's say that I'm casting a 6 meter diameter fireball at a target at the end of the hall. Would a 6 meter diameter fireball appear before me and rocket down the hall toward my target (hitting things along the way if they were in the ball's path) or instead would an invisible force travel from me to the target and explode into the 6 meter diameter ball of flame?
My not-really-canon assumption would be the former and as long as nothing physically stopped the entire sphere (or at least the center of it) from reaching the target, it would burn up everything in it's path. Then again, I'm the kinda guy who says it could happen if it makes the scene cooler.
-fr
The description could be anything BUT the effect is that the fireball detonates at your target and affecting everything in its blast radius.
I consider it as a magical grenade.
I'm pretty sure that the fireball is compressed to the size of a grenade until it hits the target. If a 6-meter radius, not diameter, fireball appeared a foot or less in front of your hand, well, you do the math.
Yup, the guys above have it right. The elemental material is small while it travels from the magician to the target. At its destination "it affects targets in the area of effect in the same way as a physical explosion or grenade."
that idea seems hinky, to me. i mean, if it's possible to dodge a fireball, shouldn't it be possible to block one with a held action? say, by shooting at it or throwing something at it?
How do you effectively shoot a ball of fire?
Only inasmuch as it should be possible to block bullets, arrows, rockets, etc. with held actions. Shooting them seems a lot more hinky to me
i dunno. i just have this image of opening up on an armor-spelled mage, bullets spanging off everywhere--and then the mage toasting himself as his attempted fireball detonates against one of the incoming rounds, instead of the intended target.
but, regardless, elemental manips are described as travelling physically from the caster to the target. so, even if shooting doesn't work--what about slamming a door closed in front of the incoming spell? i guess the basic question i'm asking is, what happens when a caster doesn't detect an obstacle between himself and the target, when casting an elemental manip? does it just go off against the first obstacle it encounters? does the spell just fizzle?
Actually you made me think of a suped up phys-ad with a baseball bat, but it does sound interesting.
Given the (aparent) speed of a spell, I would assume that slamming doors etc would be fluff about the spell missing the target or being dodged. Or even a possible mis-cast. ie: the door 3 meters in front of you closes as you cast your fireball. oops
| QUOTE (mfb) |
| i dunno. i just have this image of opening up on an armor-spelled mage, bullets spanging off everywhere--and then the mage toasting himself as his attempted fireball detonates against one of the incoming rounds, instead of the intended target. but, regardless, elemental manips are described as travelling physically from the caster to the target. so, even if shooting doesn't work--what about slamming a door closed in front of the incoming spell? i guess the basic question i'm asking is, what happens when a caster doesn't detect an obstacle between himself and the target, when casting an elemental manip? does it just go off against the first obstacle it encounters? does the spell just fizzle? |
right--but what if the door you close is a foot in front of the caster?
If I was feeling generous I might reason as follows: The ball is guided by thought, which explains why you use your sorcery skill for the ranged combat test. It's logical to assume the ball is also detonated by thought. Therefore, if its path were interrupted, it might simply fizzle out without recieving the mental command to detonate from the caster.
The other 364 days of the year, I'd be serving up roasted mage.
Yes, you should be able to close a door with a held action. But if the door isn't made of carbon steel, the fireball will still blow it off the hinges, burning and crusing you. And if the mage is only a foot from the door, and you are close enough to close the door, and a fireball has a base radius of 6 meters, once again, do the math.
| QUOTE |
| Yes, you should be able to close a door with a held action. But if the door isn't made of carbon steel, the fireball will still blow it off the hinges, burning and crusing you. And if the mage is only a foot from the door, and you are close enough to close the door, and a fireball has a base radius of 6 meters, once again, do the math. |
| QUOTE (Modesitt @ Jan 22 2004, 01:17 PM) |
| In fact, a starting level mage certainly can't do that trick. |
Fortune, please educate me. What rules can be interpreted to mean that a magician can start with a Force 8 spell?
Force 6 with the Exclusive modifier.
Grandfather Bones did it!
(I named my Guinea Pig that)
I don't think that Doctor Bones was supposed to be a starting character.
| QUOTE |
| Starting full magicians may not have any spells, foci, or spirits higher than Force 6. In addition, a magician may not begin the game with more than 6 spirits, nor may any beginning spirit owe more than 6 services. |
Which, if you notice, is why I wrote 'some interpretations' instead of simply stating that it was canon.
A case could be made about the fact that the character would only be putting 6 spell points into the spell. IIRC, there is also an example in SR3 of this very thing.
| QUOTE |
| Can you tell me the difference between a 'starting level mage' and one with lots of experience, but not yet initiated, given that they both have 6s in Magic and Sorcery? According to some interpretations of canon, a 'starting level' mage can have a Force 8 Fireball spell. What 'level' does a mage have to be where his fireballs do blow doors off their hinges? |
| QUOTE ("Fortune") |
| Force 6 with the Exclusive modifier. |
| QUOTE ("OurTeam") |
| Fortune, please educate me. What rules can be interpreted to mean that a magician can start with a Force 8 spell? |
| QUOTE ("p. 60 BBB) |
-Each Spell Point buys 1 Force Point. Also, each Spell Point equals 1 point of Karma for bonding purpses -You cannot purchase a spell, focus, or spirit at a Force higher than 6 |
doesn't have to be a door. could be anything--a thrown rock, a glass wall that's polished so clean as to be nearly invisible, a passing car, anything.
Actually, the SR3 cor rulebook specificly gives an example of a mage starting with a force 8 fireball spell. In the example, he takes the exclusive modifier to give it the drain of a force 6 spell. And, a starting mage could take a forc 8 spell without exclusive, it would just cause physical drain, which would be a really bad idea with an area of effect elemntal manipulation.
Surely you could just have a lvl 2 power focus (or have I got my rules muddled again
| QUOTE (mfb) |
| that idea seems hinky, to me. i mean, if it's possible to dodge a fireball, shouldn't it be possible to block one with a held action? say, by shooting at it or throwing something at it? |
| QUOTE (Fortune) |
| Force 6 with the Exclusive modifier. |
| QUOTE (sable twilight) | ||
That was 2nd ed, when Exclusive or Fetish raised the effective force of the spell so you could learn a x force spell and cast it like an x+1 or x+2 force spell. In 3rd ed it was changed to only lower the drain code. So now you lean a spell at for X and test for drain as if it were an x-1, x-2, or x-3 force spell. Exclusive or Fetish doesn't even reduce the karma cost for the spell. Believe me I went around with this my GM when I made my shaman. I was still operating on 2nd rules too. In 1st and 2nd ed you could make a mage with a lot more spells at a useful force by taking a force 2 spell and taking exclusive, fetish, or expendable fetish and bumping up the force one or two points. So for 20 force points you could get a good 10 force 4 spells out of the deal. Now you can only get 5 force five and unless you are taking spells with a force over your magic score or plan on slinging around a lot of high power magic without resting in between. Read the example very closely and you will see the difference. |
Then it makes the new rule worthless, since you can always lower the force you're casting the spell at.
| QUOTE |
| Actually, the SR3 cor rulebook specificly gives an example of a mage starting with a force 8 fireball spell. In the example, he takes the exclusive modifier to give it the drain of a force 6 spell. |
| QUOTE (Panzergeist) |
| And, a starting mage could take a forc 8 spell without exclusive, it would just cause physical drain, which would be a really bad idea with an area of effect elemntal manipulation. |
| QUOTE (SR3 @ p. 60 and my last post) |
-You cannot purchase a spell, focus, or spirit at a Force higher than 6 |
| QUOTE (JAG) |
| Surely you could just have a lvl 2 power focus (or have I got my rules muddled again |
| QUOTE (mfb) |
| doesn't have to be a door. could be anything--a thrown rock, a glass wall that's polished so clean as to be nearly invisible, a passing car, anything. |
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