This is a rather inane question at first glance, but as an excercise in character generation one of my players wants to know how closely it is possible to emulate the DnD paladin in Shadowrun. Perhaps as a magician with high physical stats and a geas to only use his/her power to forward the cause of "good" as defined by the character? I just found the concept an intereting Gendankenexperiment and so pass it along to you.
http://www.dandwiki.com/wiki/Paladin < Can it be done?
Hmm.. I'd figure would want to go with mystic adept and limit the magician part of the magic to 1 or 2, and limit what spells they can take to things like 'heal' and highly limited slay type spells (Perhaps allowing an 'evil' limitation, with evil being defined by the character's views, but only if they are sufficiently limited) and perhaps some other paladiny spells. (No idea what else their list contains, maybe armor or barrier type things as well)
Then you'd put your adept power points into things that would help you stay composed and protect you from poison (or whatever), and the rest into making you a competent fighter.
I second Karoline's post. You also might want to look at guardian spirits for the magic, don't really necessarily have to be geas bound, a personal honour code would take care of that just as well.
And you could always have him work for the vadican, that would make him a 'church knight' of a sorts.
There's a mention in loose alliances of a former catholic priest who was a member of the Sylvestrines but now runs the shadows while clinging to his beliefs. Maybe you could use him as a base for a former sylvestrine paladin. Just, you know, a hyperviolent former sylvestrine toting a railgun instead of sword-and-board.
I would think an adept would be a good start to make the Shadowrun equivalent of a D&D paladin. The adept can have a nice balance of combat skills and magical abilities.
And they have to hate ghouls.
There have been posts in the past about a "Vatican" based special operations team. I figure that you have a few "Paladin" type characters in that faction.
Sorta of like Top Cow's "Magdelana" comic book series.
Adapt would probably be the way to go.
Although, I could see a cybernetic Paladin as well.
heh, here i come, thinking its about tir paladins...
Meh, something to remember is that in the Sixth World everything is relative, so the "goody two shoes" paladins in 2070 probably make Mel's character from Payback wince and cry himself to sleep.
I was about to go play Mass Effect and now I have to go make a character. Curse you all.
Considering that a runner usually undertakes criminal activities for a living, I don't really see how one would fit in the Sixth World unless you're running a campaign of non-shadowrunner characters, i.e. a special ops force that operates within the scope of the law, and frankly, doing legal ops are kinda boring.
Also, if I'm not mistaken, a D&D style paladin's abilities are tied to his devotion to good, and straying too far from that righteous path makes his abilities stop working (since he technically lost faith in them). To second that post above dealing with this, the only solid way to reflect this in game terms is with an Awakened character who takes a geas tied to some type of lawful-good way of thinking, which, when broken, makes the mojo not sling.
Another method (which might be a bit more realistic in the long run) would be for the character to undergo a break of confidence (I forget what the game term is actually called & don't have the SM book ion hand) whenever he strays too far from the path the player and the GM have hammered out for the character. Stray once, and the Magic point reduction is temporary until you've mended your fences. Stray for too long, and the Magic point loss is permanent. Turn away from the righteous path long enough, and you'll end up a mundane after you've pissed away your whole Magic attribute.
You could also consider the fact that there is a difference between the law and what is right. You could for instance have a mission to go damage X corp to stop them finishing their new Y thing which when finished will do Z to people. Even stealing Y outright for someone else might be good if there was a promise that it would be re-tuned to make good Z happen to people instead of bad Z.
It also isn't hard to imagine that the pally thinks of the corps themselves as evil, and so any run against them (even if it helps another one) is net good (Because overall damage is caused and the corps as a whole gain no net profit out of it (individuals might, but others went down more)).
Lawful Good doesn't mean that you obey all the laws, it means you obey a particular set of laws (Which might just be your own, and not any official written down ones)
I finished my version of a paldin build. I built him as a mystic adept combatant. For background I went with a former Templar knight who got kicked out of the order for a drinking problem and now is a shadowrunner. As a 'runner he does the only job he knows, while simultaneously trying to do the right thing and wrestling with his conscience. I can post the build if anyone is interested.
I am.
I don't remember the last time it ever seemed to me that these Megacorps were clean. I see no reason why they can't be fighting the good fight with breaking the laws especially if they are a believer that the laws are immoral or there to protect evil instead of promote good.
Exactly. A paladin fighting a tribe of hobgoblins isn't terribly concerned about hobgoblin tribal "laws". A paladin-type character would have no problem hitting the megacorporations, but would probably have a hard time with other situations that shadowrunners have to deal with. A paladin would frequently be conflicted between a runner's professional code and doing the right thing (like in that other thread, where one of the runners let the NAN know that Aztechnology was using NAN tribesmen for ghoul experiments, setting the group and their fixer up for Azzie retribution).
Mystic adept is really the only way to go. I would recommend the dragonslayer mentor spirit, and picking up a weapon focus.
Now if we can combine this with a http://forums.dumpshock.com/index.php?showtopic=25710&hl=flaming++sword http://forums.dumpshock.com/index.php?showtopic=28138&hl=lightsabre....
- J.
I'd view Paladins more like Jedi, so Mystic Adepts would probably suit them well.
Shooting people in the face for money wouldn't jive with them of course. But they would have a code, like Bushido and so forth, that would explain that.
Alright, this is my paladin build.
While it's not exactly shadowrun talking about sci fi templar made me think of these guys.
http://www.hgl.sg/gamesite/imgs/downloads/concept_art/templar_male_200.jpg
The game could have been better but I was more a fan of the art design and the fluff then the game play itself anyway.
On a more related note a MysAd templar is great in meat but he isn't complete till his TM buddy loans him a Paladin Sprite for Matrix back up heh.
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