Should someone go about creating a new spell, "Accelerated Erosion", how would and/or can the system work with it?
A sandblaster or such isn't going to blow right through a fortified bunker, but how would you handle that kind of small-but-inexorable erosion?
If you have the time to get through a fortified bunker with a sand blaster... well I can't possibly imagine a slower and noisier method of trying to get through one. You'd be better off grabbing a pick and getting to work.
I'd say that any erosion of that level is too small to mater in the time span of a normal game.
Should someone go about creating a new spell "accelerated erosion", I'd just ask why. I really don't see the use for it over some of the other options a mage has. If you need to handle erosion for some other reason, let the GM just wing it. This is an area where GM handwaving is appropriate, as you really don't need any dice rolls for something as insignificant as erosion.
We're playing Shadowrun, not Shadowrun: Landscapers.
To be fair, he didn't say "Slightly Accelerated Erosion". I mean, given enough time, anything can be eroded - but that is a LOT of time. How much acceleration are you talking about? I'd rule out a literal acceleration of erosion as a workable spell because magic spells can't affect temporal phenomena (Limits of Sorcery sidebar, Street Magic p159), but I suppose you could just model it as an elemental (Earth, Air, or Water as appropriate, each a different spell) attack spell vs barriers.
Perhaps the idea is to have a spell with the capability to do something to a barrier rating way too high for things like powerbolt to have any chance of touching. What if you really want to take down a fortress made of some crazy super hard state of the art metal?
I think the best idea would be a manipulation spell that convinced plants to grow like crazy and attack the barrier, or took a bunch of water from the air and then froze and unfroze it on the barrier, or something like that. Sand wouldn't do much against a material with a better hardness than quartz, which a high barrier rating may have. Also, there is precedent for a spell that heats things up over time until they catch on fire. So, perhaps the best bet would be a manipulation spell that you would have to sustain for several minutes to melt a barrier - but it would work on high barrier ratings just fine, as long as you could beat the OR. I have no idea how you would assign drain to something like that though, as it is way more useful than the combustion spell it is sort of derived from.
So a shape water and then a control weather spell to get freezing temperatures. Or any other spell to get the elemental effects you want. But there's really not a whole lot of reason to need an accelerated erosion spell in Shadowrun.
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