In the section on indirect spells...
So when it says that elemental spells are resisted by only half the Impact armor rating, it's repeating itself about the armor, but doesn't feel the need to repeat itself about rolling the Body stat.
Last sentence of the first quote says that the damage must beat the armor rating or it's stun damage. It doesn't say this for elemental attacks, so do we assume they just decided not to repeat that part, or should we assume that by the nature of most elemental forms, you still take physical damage? For example, four points of fire damage, still burns your skin.
No, the modified DV still needs to beat your modified armor rating, or it is stun damage. Note that while normal impact armor is halved, there are options such as insulation, nonconductivity, and so on that can add their full rating to your armor value against specific kinds of attacks.
-2 penalty for dodging explosions/Area effect attacks would apply to area effect indirect spells (whither elemental or not).
You can't dodge non elemental spells at all.
All indircect combat spells are elemental spells right?
so all non elemental combat spells are direct combat spells.
Pure mana. No dodging. Or am i misunderstanding something here?
I thought the distinction was direct spells vs indirect spells. Direct spells manifest directly at/in the target, and therefore can't be dodged because you can't see them coming. Indirect spells travel from caster to target, as evidenced by them having to break through intervening glass barriers. Since you can see them coming, you can dodge them.
I think you're right that the book doesn't list any direct elemental spells or indirect non-elemental spells, but they aren't expressly forbidden and you could build them using spell rules. If you did I think the default would be that indirect non-elemental spells would have some sort of visual or aural cue, and could be dodged, while direct elemental spells would manifest at/in the target without warning and couldn't be dodged.
On a related note, does counterspelling use up a mage's action?
There seems to be no mention if it does in the rulebook as I recall.
Declaring you're actively counterspelling for one of your friends takes up an action. But you may CS as many times as necessary, the explanation being that you are "jamming the mana" in an area.
Yes you can dodge indirect spells but not direct spells. Armor and body resist indirect spells but not direct.
All indirect spells have been elemental spells.
Use 1/2 impact plus body to resist indirect elemental spells.
Once a character has been hit with an elemental spell treat it like any other elemental attack.
Once a mage has started counter spelling it does not take an action to use counter spell. He just has to see those he is trying to protect.
We rule that either the target of the spell must be visible to the counter spelling mage or the spell must pass with in his line of sight (so if a manabolt comes wizzing past the mage from the ambush they just walked in to, directed at the street samurai covering the rear, the mage can still give the street samurai counter magic. If however the mage was facing forward or just rounded a corner and a mana bolt came from the rear to hit the rear guard street samurai then the sammy is out of luck.
A generous GM might allow that the mage was trying to cover the sammy as they left or allow the mage to feel the spell forming and if the mage still had an action left be able to look back to cover the sammy.
A mage can instinctive tell the difference between a companion's magic and a strangers and there for can chose to not use counter magic against the healing spell or another characters stunball.
elemental aura?
Creating things like Fire, Ice, Electricity or something is possible for Adepts.
So why should it NOT work with Spells as well?
Don't get me wrong, I did not say it was impossible, I just said such a spell has an obvious drawback that make it a poor choice in a mage's arsenal.
I think a contact, indirect spell can be modified so that the caster is not affected even if he's in direct contact with the fire/electricity/whatever he unleashes. But such a modification should increase the Drain modifier of the spell above it's expected +1, probably to +2.
Now compare this with the +3 Drain of a Lightning Bolt or a Fire Aura. Is the drain reduction worth it, or would a mage be better learning the ranged, single target version of the spell ?
Also going toe to toe with the opposition is IMHO not exactly the tactic most mages would favor.
or even better, overcasted area of effect touch-range indirect spells! (Calling the nuke in on my own location.)
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