Hello everyone!!
I'm a new player to shadowrun, I've got the Shadowrun 4 20th Anniversary edition, I have little experience GameMastering, but so far I have been a player in Cyberpunk 2020, OWoD, NWoD, D20 Modern, Star Wars Revised and SAGA Editions, Dungeons and Dragons 3.5 and 4e, so I'm not new to RPGs.
Anyways I'm going to GM the game for 4 players who know nothing about it (rules-wise) I gave them the quickstart I found in shadowrun4.com and so far I've been reading the book (I'm halfway through "The Awakened World" chapter). So far I've found the rules a little bit complex, not too complex, but I can see myself referencing a lot on the books.
I don't know about the other players but so far there's going to be a hacker (not a technomancer) an a mage, possibly an adept too...
So what I'd like to know is:
1. What do you recommend for a group who's just starting to play.
2. Is there some sort of fanmade character generator (D&D 4e spoiled me).
3. Are there any cheat sheets I could use to get around the book referencing.
4. Any online or computer tool you'd recommend.
5. Should I be wary of any rules that might be problematic?
Thanks in advanced to everyone for your input, I'm really psyched about this game, gotta say I love the setting, any kind of help or input is welcome!
Welcome.
2. Check the community projects section of the forum, there are several there.
3. These are pretty useful: http://pavao.org/shadowrun/cheatsheets/
Welcome!
There is a wonderful spreadsheet character generator in the Community Projects section of the forums. I prefer the one DamienKnight is working on. Supersweet.
I don't know if Pavao's cheetsheets are updated for SR4A; I think they are still SR4 (old edition) and may have some different rules.
I recommend doing some rules practice before the game. Go over every concept and test them out. And don't mix your concepts at first. Do a ranged combat test, a melee test, a grenade test, direct combat spell test, indirect combat spell, spirit combat (this will make your samurai feel very mortal) and so on.
You may want to ditch hacking for now. It can be a huge pain in the butt. Especially drones. But if you're willing to do it... ask someone else for pointers; the Matrix scares me. ![]()
Remember that the mage is VERY powerful. Spirits have that whole immunity to normal weapons issue and good mages can summon a force 4-5 spirit easily.
Go very easy on the group at first. This game is very rough. Allow them to make changes to their characters later on to adjust for new revelations (what, that's how commlinks work! oh you guys need OS software!).
You guys will flub it a lot at first. Rules are going to be misinterpreted constantly. Don't stress it; just remember it for the next game.
Make sure everyone reads their section of the book. The mage needs to read the Awakened World. The hacker needs to know everything about hacking. No exceptions. Shadowrun is like 3 games all being ran simultaneously (physical world, the Matrix and magic) and they all have a boatload of rules for each. It's everyone's responsibility to get their portion down. If only to help you, the poor overtaxed GM, run the blasted game.
I think that once you guys get a dozen games completed you guys are going to love SR. You're going to have some hell along the way though...
What's so hard about the matrix, so far from what I've read Technomancer are almost like Mages, and the matrix works kinda like the astral realm...
And what's the deal with Drones also, people seem to complain about them...
Hahahaha!! No I don't think I'm the chosen one... but maybe you're right, I only have this edition on my brain...
The spirits and drones thing, I don't think it will be an issue a the time 'cause all my players are new to the game... Anyways, do you have any advice to prevent that kind of behavior?? Any houserule or optional rule I've missed??
Well I'm not planning to use any, I was just asking to have an idea of what to do if the problem ever arises ![]()
As always thanks for the advice!!
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