I'm going to be GM for an upcoming campaign, but several of my players are going to be long distance. They could commute, but that would be a hassle.
So, has anybody tried to run a campaign online? If so, how did it go, and what programs did you use to make it run smoothly?
I've used FantasyGrounds (II) and such... and these are fine when you can't get a tabletop group together... it just requires a lot of work beforehand on the GM's part to get the rules working, maps loaded, etc beforehand.
These days I have a group of people who play at my house and 1 guy who plays remotely. The remote player and I use Skype for video teleconferencing and I point my camera at the battle map (and zoom in where needed when necessary.) This works out pretty well for all players involved. Would be even better if he was the groups hacker imo. (or rigger)
A chat program like IRC coupled with a script for dice rolling works well for an online campaign, though the game is often slow - not just because of the typing, but also because it's so easy for the players to be distracted while waiting on the next line.
A play by post campaign on the pother hand is even slower, and hard to sustain in my experience - I saw far too many games end quickly, sometimes even before they started.
There's an official Dumpshock IRC channel (irc.dumpshock.com port 7500). It just got up and running recently, but I know there's a couple of games going on already, and there used to be a few regular games on the onld IRC channel a few years ago.
I know a couple of people are working on getting Dicebots up and running, beyond that I'm not sure. The server's run by Jackal (Though he's been MIA a lot lately thanks to work). If you're guys don't mind some old school chat style gaming, it's not a bad way to go. Possibly supplement it with Ventrillo or Skype for voice chat and some quicker/easier roleplaying, using IRC for combat stuff and dice rolling.
Bull
The group I play on uses Skype and MapTools.
I have had poor luck with play by post and IM. I've had much better luck with OpenRPG, unless I close the window that is running the server.
My group is totally online.
We have one person in Seattle, one in Pasadena, on in Washington DC and I'm in Richmond.
We use Skype. We don't use any maptools at all. I just do a good job of giving everyone the combat play-by-play so that we're not worrying about where every character measured by the square foot.
It works pretty well, we haven't had any trouble.
D&D was the game we played for awhile that was bad. You just HAVE to have a map for everything because of spell area effects, attacks of opportunity, etc.
For two years, one of my players has been tele-gaming. We bought a decent Skype-compatible USB speakerphone and a camera. I set up a spare monitor at the gaming table. He sees us and he appears, Max Headroom-like, on the monitor. Sometimes I forget he's not actually in the room.
We've had some dropped calls with skype, but it works well overall.
"My Queen thinks deeply over the injustice of her less-critical role on the battlefield as she obliterates the opposing Knight."
~J
A lot of people already know this... but figured I would state the obvious anyways.
D&D originally was a miniature game they changed so that each person controlled a single model. Things evolved from there and have always gone in cycles.
Heck, if I remember right there was a "combat and tactics" black book in 2nd edition that was nothing more than very in-depth miniature rules for AD&D.
Each group of course will have their own playstyle and use their own house and optional rules... for D&D we've been using battle maps since 1st edition...
Less important was the "chess aspect" and more important was the impartial effect it added to traps and spell effects. Your character "is where you are." so when someone sets off a trap or a fireball explodes it is very clear as to who is affected and who is not.
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