This may be coming up in my game soon and I've never given it much thought until now. How do the authorities manage air travel over the sprawl/metroplex and what happens when things go awry?
Is there a separate Gridguide? Is it a free-for-all? Are non-professional users prohibited from flying over populated areas?
Suppose a dog fight or aerial chase erupts over a heavily-populated area. What do the authorities do to make it stop? After radioing the culprits to land and not getting compliance, presumably shooting them out of the skies is a no-no, right?
How do people play their legal, illegal and outright-felonious city air travel?
I believe it's canon that Seattle Air Control handles the whole gig - I don't believe I met any specifics besides the fact that all the flights must be scheduled in the fourth edition books, though.
In what comes to actually controlling the airspace - minding the text about the Eagle-C in Arsenal, they should able to deliver a blow wherever they want in minutes if not seconds. And if the trespasser is over a heavily populated area, there are maneuvers forcing an aircraft to land in RL for all I know - basically when several other craft surround it, and another one dives down from over it, forcing it to go down to avoid collision.
Guess that's why the Lockheed Sparrow is still 12R.
Having to call in to air-traffic control every time you wanted to buzz over to the store would be a massive pain.
Well I think that a pilot program would auto do that if needed.
Will it also automatically buzz the tower while Bon Jovi plays in the background?
~Umidori
Interesting thoughts. I never thought about flying in SR. Always presumed my players wouldn't try it or never get the chance to try it.
By far they always have their Johnson organise any flights they require, and if Mr J isn't nice enough to organise flights back, they take
the Sea/Land option on the way back.
Sounds like permission to use airspace is one of the sensible "broad coverage" licences.
Really good replies. Thanks DS. Do keep posting if there's more to be said.
If you're serious about using things like helicopters you're probably going to need a decker fairly heavily beforehand to file your fake flight plans or amend ones that are already there and then during the flight providing overwatch if you're going to start deviating from that to keep air traffic control from noticing. That or not mind having to dump and run from it once you land abandon the aircraft.
Or just spend the yen to get level 6 Signature Masking....
With the amount of things buzzing around Seattle I don't see why GridGuide wouldn't handle local air traffic. Just punch in your destination and broadcast all of the appropriate data to get your flight plan. A spoof chip and fake licenses will handle the datatrail; or like Saint Sithney said, invest in rating 6 Signature Masking.
In real life, there is an altitude below which you really don't have to put any plans in. I could imagine that being run by gridguide. I believe IRL that altitude is up to something like 5,000 feet, but I imagine in Seattle it would be much lower. This would be your space for kites, flying taxis, drones (lots of drones), men with rocket packs, etc.
Above that altitude, there are established flight paths you may not enter without having already lodged a flight plan. You'll probably have several "dedicated" flight paths, for certain corps or subscription customers or whatever. You also do have imaginary columns of extraterritorial property, which are probably only open to paying customers. Seattle airspace is full of lines, blocks, circles, columns and such of places you can and cannot fly, based on ever-changing rules. There are probably also some flight paths for emergency services only (security forces, LS, government groups, and docwagon). This is probably complex enough to require a flight computer to create, report and track your plan.
Radars are cheap, so expect lots of them. Higher altitude is easy to track, but lower down there are lots of dark spaces where you can fly invisibly. Again, yes gridguide would make sense (up to an altitude), and I can imagine the big players are rather anal about tracking UFOs in their area (because a drone can carry quite a payload). I don't know what the local SOP is when a small UFO is tracked below the line of requiring flight plans.
good question, something I had never put much thought into
so we have the sitaution as we can understand from cannon:
seattle is pretty filled with aircraft of various sorts, air taxies, docwagon response, lonestar response, knight errant response, in high sec I'd assume city patrols, plus personal / private owned aircraft
and then there's drones, by the hundreds of thousands if not millions of aerial drones across the city, doing everything from scanning commlinks for SIN, checking traffic, weather, filming the latest trid series, documentaries, kids play toys, delivery drones, plus thousands of other reasons for aerial drones...
according to somebody here it states that all flights are required to schedules their flight plan
so we have to take all of this and put it together in a way that both makes sense, yet makes it reasonable that somebody could avoid the system because in all versions of shadowrun VTOL smuggling has been a huge business
so first things first I'd separate the types of things in the air, there's drones, and then there's any other aircraft which has the capability to carry a metahuman
then as per RL I'd separate airspace, we know that corp airspace belongs to the corp so that's pretty clear cut, but any non corp airspace I'd say something like 0'-1000' is low altitude space, being crammed full of drones and vehicles that are landing or taking off, this region would have strict speed laws and I'd throw in a system something like our current boating system, with markers hovering around every so often that act as guidelines, you're suppose to always fly to the right of the marker, basically creating air lanes that people try to stick to ( these are not strictly enforced because you may have to cross a lane to park on your building or something )
then there'd be the 1000'+ airspace that in order to fly through you do have to notify a control tower and have a flight plan (although this is not a time consuming process, mostly handled automatically by the vehicles, when you are climbing above 1000' the vehicle would broadcast its flight plan to a control tower, get clearance and then continue to climb and follow it's plan )
now, for drones I'd require no special licensing so long as they stayed under 1000' - hence kids can get a flying drone for their birthday run outside and fly it around, probably an internal mechinism stopping the drones from climbing over 1000' unless a rigger disables the mechanism with a simple hardware roll.
for drones going over 1000' the drone must be licenced to a specific SIN, and must broadcast it's flight plan to a control tower before rising above 1000', even if that plan is to circle the block for the next 24hrs and do surveilance
for aircraft capable of carrying a metahuman I'd require that the vehicle be licensed to a specific SIN as the owner, and that anyone piloting the craft have a pilot license attatched to their SIN (the exec may own it but doesnt have to have the pilot license)
for these aircraft to travel under the 1000' ceiling does not require anything more than they broadcast their point of origin and intended landing zone prior to takeoff... and follow the air laws as far as speed and proximity (I'm sure there's laws against coming within say 20' of the walls of a skyscraper) other than that they are free to joyride, roam, etc... this would be the area where free range vehicles would tend to hover, the docwagons awaiting a call, basically any airborn vehicle that is awaiting instructions
above 1000' as with drones they are required to transmit intended flight plans to a control tower and await clearance before rising above 1000'
sounds about right to me, fake SINs and licenses easily take care of the legality of the craft, and the transmission of point of origin and landing along with intended flight plan could relatively easily be spoofed for clearance
oh... and since it's bound to come up, when flying above 1000' in your intended flight plan, if there's a change of course you're required to transmit the revised course and await clearance before altering
but as with most things in shadowrun, the system is almost entirely automated... with computers running algorithms based on bird flight patterns to optimize air traffic and the receiving and accepting of flight plans would all be automated with a couple riggers and real life people being in a control tower just to oversee the process and handle exceptions.
Don't forget: dragons always claim right of way.
thats a given...
firebreathing magical demigods trump gyrocopter in any district
That, and since they have some difficulty with implants and such, they're generally unable to file flight plans. I imagine a dragon taking flight would cause people in the control tower to start moaning, because all the other flight paths will have to be routed around this unpredictable object..
I dunno. Modern beauracracy can be pretty scary.
"I'm sorry sir, but if you want this paperwork to go through I simply must have you provide your signature in the presence of a notary and four witnesses. We'll also be requiring you to submit to fingerprint and retinal comparisons to verify your identity."
"Verify my identity? This is ridiculous! I don't even HAVE fingerprints!"
"I'm just doing my job, sir. Please try to understand."
"Do you have any idea who I am? I could kill you with a thought!"
"I'm certain you could, sir, but I'm afraid I don't make the rules."
"I want to speak to your manager!"
"Certainly, sir. He's currently in a meeting, but I'll pencil you in for next Thursday at 4:00."
"This is outrageous!
"I'm sorry you feel that way, sir. Is there anything else I can do for you today?"
"Yes, you can give me the listing of your complaints registry. I shall write a letter!
"Very good, sir."
~Umidori
Magic Fingers? I dunno.
~Umidori
In 2010 Seattle, airspace is busy mostly with large commuter aircraft, which land and take-off north-south of Seattle-Tacoma Airport. Generally, the airspace between a certain altitude and 10,000' MSL is positively controlled within 30 nautical miles. In addition, at ALL altitudes within 30 nautical miles, all aircraft must have transponders which are capable of transmitting a pressure-altitude measurement to ATC. Over Seattle Downtown, northwards up to about Lake Union, Aircraft must be under positive control all the way to the ground.
North of this, as well as Redmond and Bellevue,it rises to 3000'. Over Renton, the airspace up to 2,500' is controlled by the tower at Renton Airport, with the space between 2,500 and 3,000 uncontrolled. Over Auburn, it is back up to 3,000' uncontrolled, and above that to 10,000 controlled again.
South of SEATAC, the airspace is uncontrolled up to 3,000 just north of Puyallup, While Tacoma itself is largely uncontrolled, except within 5 miles of the Tacoma Narrows airport and the McChord Air Force Base Airport. Further out (Generally, 18 nautical miles from SEATAC) the airspace is uncontrolled up to 6,000 feet.
All these airspace controls are mostly to remove uncontrolled private flight from the heavy traffic arriving and leaving SEATAC, and to control flow around the other airports, like FedBoeing, Tacoma Narrows, and Renton.
All this is just current Real Life data, but the FAA has always been fairly reluctant to control more airspace than necessary (It costs money to do that! We're a government agency, and wanna pay ourselves, not air traffic controllers!).
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