How does one go about anchoring spells into something that you can then move?
I was curious about trying a suggestion someone made in a previous thread, spells anchored to bullets then fired. What would you have to do to achieve this?
What I had in mind more specifically was rockets loaded with spells.
I can't seem to find any limitation keeping you from anchoring a spell to any object, nor what can happen to that object afterward.
The only actual problem an anchored object can have is with moving through wards. Anchoring itself comes with other specific limitations and problems..
Anchored ammunition would be more for taking out big beefy spirits, elementals, and mages. Also to add extra punch to a standard HE rocket (A Napalm spell)
What would you have to do to anchor a specific spell to a specific object, such as a rocket, so as to discharge when the item was destroyed?
Anchored spells have certain "triggers" that set them off.
One of the more useful possible triggers is to simply have the spell go off when the object comes in contact with the aura of anything other than the caster. If you're worried about fragging a team mate accidentally, you can anchor with a set of "recognized" auras designated, so that those specific auras won't set off the spell.
~Umidori
How specifically do I anchor the spell to the projectile? Street Magic and Core are somewhat vague about it
Hmmm, the Karma thing is going to be tricky. This seems to be a tactic that you cant use often.
Does the spell have to be anchored to something specific or a specific substance? Or can it be anything?
It doesn't specify that it has to be any type of object, only that it must be prepped with karma. So I imagine it could be anything which a person can manipulate with their hand. So, bigger than a dust mote and smaller than a building. Living, dead, metal, plastic, wood, flesh, none of these things seem to matter. When in doubt, ask your GM for a ruling.
One thing to consider when you're thinking of what to anchor the spell on, what happens if you miss? Rockets have a terrible scatter problem..
I was also considering using bullets to anchor spells to and using them with an arcane sniper sort of character.
Does it specify how LONG it takes to anchor a spell? I mean is it something you could do on a rooftop or do you have to take a few hours in advance?
I also cant find anything about any skill that's involved with this. Are there any tests or requisite skills to do this? It would seem like you'd need some materials at least.
Your best bet to overcome the karma cost is an anchoring focus - they can hold an anchored spell and then be "recharged" later without needing additional karma for every use (you pay initially). The down side is that you'd need to recover them later and that they'd have to remain intact (making bullets far less attractive than say arrows, thrown weapons, or crossbow bolts). By the way, there is nothing keeping a mundane from using an anchored item, though an initiate with anchoring is needed to prepare and recharge the foci. You just need the right kind of triggers.
Oh man, the mystic adept Gambit character. Such a classic.
Etched metal playing cards made to be anchoring foci then combined with power throw and missile mastery.
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