I'm considering the possibility of trying to pass off regular 'ware as alpha, alpha as beta, etc. What kind of skill/test would you use to tell the difference?
On an unrelated note, is this a dick thing to do as a GM? I'd have to track that player's Essence secretly for a while. If they tried upgrading again, would they just... die?
I'd think any doctor could tell.
No, really.
The way I see it, most shadowrunners still get their checkups, the doc that is their primary care doc just doesn't ask where they got their implants, and they use other docs for the implantation stuff.
However, I'd imagine every doc doing a checkup goes over one's cyberware and bioware in detail.
It would take a biotech(cyberware) test, either by directly examining it, or using a a biomedical scanner. Do note that the clinic must be high enough rating to permit that sort of cyberware to be installed - which implies investment - which might be harmed by selling false goods. If you contain that, no, it seems perfectly reasonable (as long as it's not from a contact the PC paid a lot of points for).
I wholeheartedly agree with the "Yes".
Secretly taking more essence from your players without telling them and then one day jumping up enthusiastically as your street sam implants some new ware and annoucing "Haha! It wasn't really alphaware all along, you're dead now!" is a dick move. Quite a big one, at that.
Apart from that, differentiating standard from alphaware cyber is what? 1 hit with a cyberware scanner or 2 hits with an assensing test? How could anyone not notice? Stuff like that might happen to some poor gangers, but a doc trying that stunt on a runner?
One of my players has expressed interest in some 'ware that he can't afford, and so I'm considering options for him
Did you consider used cyberware ?
JahtaHey
Medicineman
While I happen to understand the allure in prober moustache twirling, there are original ways to make cyberware worse without killing your players.
May I interest you in a houserule at my table concerning used cyberware (because the original rules are dull and useless)?
You get to buy used cyberware at significant discounts, but it comes with the gremlins handicap attached, meaning you're glitching more often when using it.
That saves money and leads to fun complications to make your player pay in sweat and blood what he saved in nuyen.
I like these ideas.
Where are the "actual" used cyberware rules?
I don't think it would be to bad if you sold him the wrong grade, as long as he has the ability to confront the seller about it and come out on top. (Either peacefully, or by force.)
Considering that everything short of deltagrade are actual, physically improved models (hence being able to have second-hand implants of those grades), I imagine it'd be as easy as reading the brand name of the implant or checking the serial number. Sure, once you're knocked out for the surgery, a doctor can implant you with whatever he feels like, but as others have mentioned... those doctor's don't have long life expectancies.
Deltaware is an exception because, if I remember correctly, it's basically just a betagrade implant that's been implanted in a more specific and intensively invasive manner. Sort of like overclocking a PC and including a water cooling system to handle it. They may have changed it in 4th Edition, but that's how I remember it being described in the past. But since the clinics capable of doing this are few and far between, and the prices they charge are outlandish, it's safe to bet that they're not going to risk their reputations in order to rip you off. Not in this fashion anyway.
Per Augmentation, even Betaware is custom made and only for the specific user.
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