Just because my mind is twisted... is it possible (in theory) for a Nartaki metavariant to take the Shiva Arms Quality for a total of 6 arms? If so, is it also possible for them to take the Quality twice (as listed in the Quality description) for a total of eight arms?
Honestly, can't think of why I'd ever make a character like this, but as the http://www.imdb.com/title/tt0066999/ said, "I gots to know."
Well, I tend to disagree
a Nartaki ist not a Surgeling so, If he Would Surge ,he could get Shiwa Arms twice (for a Maximum of 8 Arms).
This(8 Arm Thing) might be RAW but it shurely Ain't my Cup of Tea
He who Dances like Shiva
Medicineman
Like you said, more than 2 arms is worthless, so do whatever you want.
That opens up a big can of worms for min/maxing excercises O.o
No, i meant the two times metagenetic improvement ^^
Yeah OK, that might really be a Can of Worms.
Here
http://www.your3dsource.com/images/newspapergif.gif
this is for all GMs in distress from Munchkinny Players trying to bring you a Can of Worms
he who dances with 4 rolled up Newspapers
Medicineman
Actually the last sentence on shiva arms entry is "This quality may be taken twice for up to six arms" so even if your GM lets you take it twice as a Nartaki you will still only have six arms as thats the maximum.
I always figured Metavariants were described as "premade" SURGE characters and their unique traits were already designated as the same SURGE qualities Changlings use. After the description of them it say right in their text "Shiva Arms" which pretty much means they come with one rank standard, and by the Shiva Arms text itself, means it can only be bought one more time by a Nartaki.
Like I said, Nartaki additional arms ARE Shiva Arms. They aren't their own thing. And anyone that thinks otherwise is just allowing minor leeway in interpretation to be used to their own advantages. Of course, people here tend to do that alot.
Edit: A little addendum. If it sounds like cheese, it probably is cheese. There is a definite lack of concrete rulings in many areas of SR, but the "rules" are still just guidelines. The only opinion that really matters on if it will be allowed or not is your GM... Although at least to me, the intent of Metavariants is plainly obvious to me.
I agree that you can't have more than the normal caps of any Metagenic Qualities. They're the same source, and this isn't vehicle or weapon mods.
My char "One Man Army" is simply a surged elf with shiva arms and striking skin colors (Gold) thats all.Just a "Nartakielf" nothing really spectacular .
hough!
Medicineman
Good for scaring the Sh** out of the "Small People" but not poolwise
(Pool of 12Dice /6 Arms = Pool of 2Dice per Arm...
)
I keep on calling him "man of many arms".
Go ahead as long as you don't call him OMA (Grandma in English) ![]()
and to be honest.....He has many Arms
He who dances like Shiva
Medicineman
6 arms= more arms to cyber and give you armor.. You'd need delta, but you'd be a tank.
Armor don't do nothin' against the good ol' stunbolt.
A full body replacement is IMHO a niche product. Going Shiva arms or Binky even more so.
Still working on the logic of how having 6 arms makes you tougher and more armored… oh SR, you so crazy.
Shinobi, that's a given. It's their fault for not assuming it.
Mystic Adept, too, *of course*.
Hey Famori, take two levels of the shiva arms, and you need "flaws" so astral hazing. You are going to have a close to 0 essence so your only real threat are essence drain monsters.. Oh no the rarest monsters in the game are a threat to me. It makes perfect sense. Famori 1/2 the force of all incoming spells, astral hazing did I forget to mention I am a level 4 background count. What happens when you try to cast into a backgorund count you lose like 4 dice maybe more. Perfect tank.
Perfect mess, but yes.
TEST YOU MIGHT.
CHOOSE YOUR DESTINY.
GORO! VERSUS LIU KANG!
MOOOOOOOOORTAL KOOOOOOOOOMBAT!!!!!
Thanks to the fact that there are not hit locations in Shadowrun, the groin shot does not work like it did on goro ^^
Can I ask a dumb question? Is there any metagame reason why you'd ever want to have extra arms? If you want to, say, fire guns in each hand or do multiple melee attacks, you still have to split your dice pools. Is it because you don't have to split your dice pools if you're doing one combat action and one non-combat action -- e.g., holding onto a rope with two hands while shooting, or driving with two hands while shooting (in true GTA drive-by style)? I'd assume that there would be penalties from being distracted.
Well, with six arms you could triple-wield AA-16's or Ingram White Knight LMG's... MMMMmmmmm, supressive fire.
No, there's basically no reason at all. You could pre-draw a bunch of guns (which you'd have to buy and mod individually), but easy-to-get Quick Draw pretty much covers that. You could theoretically get cyberarms and stack up armor, but that's just preposterous.
Yes, there is. A six-armed gunslinger wielding, say, SA guns put out 12 bullets per turn.
Sure, you have to split Agi+Skill, but modifiers such as specialization(Preemptive warning: FAQ vs 4a territory here), tacnet, some genetic EPE's. If you absolutely stack the various '+1 to test' modifiers around, the ones that you get to add after the split, then it becomes possible to toss a ton of small dice puddles around for shooting stuff. Which isn't great.
But.
All you need is 1 hit to force the target to defend, which carries a -1 defense dice pool modifier. Per shot. It adds up.
To make things slightly worse, its pretty easy to get 3 points of recoil compensation and burst fire on pistol type weapons. Using wide bursts, you can start off by handing out -2 penalties, and get worse from there, until it reaches the point where a defender has to take every shot you put out, even on full defense.
If you were so inclined, you could use arsenal's Using Two Handed Firearms rule (onehanding a twohander gives you -2 dice, -1 for trolls), and adept centering to do the same thing with six wide choke(another -2) shotguns. A Mossberg with extended clips (10->12, which lets you fire four times) ought to do the trick.
Like I said, just preposterous.
Nothing really rules wise.
being able to handle other things while climbing/carrying stuff on the other hand can has it's advantages.
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