Hoooooo boy, have we got a case of fluff vs. rules here.
First the Fluff. Let's say we start with the Head Radar cyberware description from Augmentation. Here, it says that the Radar cyberware, which I generally think of as the Samurai's best friend, is good for "detecting motion, even as slight as breathing." It also says that it uses Ultrasound rules, and, checking the Ultrasound description, I found no exemptions from general Sensor rules. Naturally the UWB radar from Arsenal says it is the same as the cyberware Radar, but it also says that it has a Signal Rating of 2. I can't find any other interpretation for this signal rating than to serve as the Sensor rating, just like with regular Vehicle Radar. This Signal Rating is not to be confused with the Device Rating, which goes from 1-4 and determines how much material the UWB can see through. So, what we have is a device with an apparently unalterable Sensor rating of 2.
Now comes the Signature Table (p171 SR4a). See, finding things with sensors is a variably difficult task. For instance, using a sensor to spot a Microdrone nets you a -6 to the dice pool. Now, here's where it gets interesting. Attempting to spot humans gets you a -3 to the dice pool. Same with non-micro-drones and even electrical vehicles. So this means that UWB allows you to try and spot people, through walls with your Perception + Sensor rating - 3 or just Perception skill -1. I suppose there might be some perception modifiers to add there and a low threshold to contend with, but this potentially means that a character needs a Perception skill of 4 to somewhat reliably use UWB to see a guard charging down an adjacent hallway. Not exactly "even as slight as breathing" level clarity. To make matters even cloudier, Ultrasound and the Radar cyberware don't have ratings at all, even though both describe themselves as Sensors or admit be being reliant on sensors.
So, who wants to tackle this mess?
Is the test a Perception + Intuition roll? Where does sensor rating come in?
That's vehicle combat, where the character is using sensors mounted on the vehicle and presumably viewing the data on a display of some sort. Cyber sensors integrate directly into your sensorium.
I now see the relevant fluff. Vehicle sensors are designed to spot vehicles. Car is still going to cream that pedestrian, however security and other sensors get no bonuses and brook no penalties.
Still, would the UWB sensor have this problem? It's not a particularly big sensor like the regular radar sensor which is 250% of the capacity, so maybe it's not a vehicle sensor in the strictest sense. The radar cyberware should be a straight up Perception test though... once we figure out its signal rating...
Blind autopilots?
For any body-integrated sensors, I use Perception + Intuition. For standalones, Perception + Sensor (or whatever the normal rule is). Possibly, this should be Perception + Intuition + Sensor, but that's probably insane. ![]()
Perception is one of the easiest things to stack huge positive mods to, as well. You can probably walk out of chargen with a 12 DP without trying.
Finally, it may be that the UWB is sensitive enough for heartbeats, but not necessarily great at finding them, or pulling them out of the background, etc. *shrug* Test it, and house rule if your game needs it.
One could use the sensor test rules for radar only, and have normal Perception pools for drones at Pilot+Clearsight, using the same modifiers metahumans do. The published Sensor rating would become the rating of the Clearsight soft the vehicle comes with. The basic sensor setup would be a camera-based all-around motion detection system (4 camera minimum), the rest of the sensor capacity as per The Precious would be open for toy´s.
To me, Signature rules only really make sense for radar (and, in some cases, thermal), and I always kind of assumed they were for vehicular weapons (like guided missiles, etc.). It *is* odd now that you mention it, and anything that odd must be incorrect.
My group never had this problem because we unconsciously ignored the problem, using proper logical Perception tests.
So. Most drones are blind. What's the easiest way to fix this? Pilot + Sensor + Clearsight? I'm fine with drones being less Perceptive than people; it's hard to teach machines to spot things we easily notice, even (perhaps) in 2070. However, a motion sensor should easily detect motion, a radar system (today) doesn't have too much trouble finding pings, etc.
The only thing more messed up than the Matrix rules in Shadowrun 4, are the Sensor rules.
I mean, it's not horrible. Computers *aren't* that great at all sensor feeds (yet). But, things should have improved a lot in 2070, and it's obvious that a company wouldn't produce blind drones, especially when they're wasting money on (useless) sensors. So, we need a little fix. ![]()
Does adding Pilot as a bonus imbalance drones/vehicles?
What about metahumans using handheld or vehicle-mounted sensors—should they get a bonus? For metahumans, I usually prefer the cyber-eye approach: it's just a camera, but we ignore it and use Perception + Intuition (+ Enhancements). Obviously, this doesn't always work, because some sensors have no 'human sense' analog.
Ryu: oh, just take the Sensor rating out, and make it the same as metahumans? That's fine with me, if the balance works. Remember that non-visual/non-aural sensors are the primary problem, though. Radar and motion sensors don't have 'enhancement ratings'. We could invent them, though.
(6+6+6+6+3+3)/6 = 5
I simply don't use the 'Sensor' shorthand average, though. We just pick the relevant sensor for the specific task. The Radio Scanner is almost never relevant for the same test as the Camera.
The 'Sensor' rating is the same as Professional Rating, and you should use it the same way: *only* for off-the-cuff, I-don't-care ballpark estimates.
It should be balanced. As I said, the Sensor Rating could be reassigned.
Start with a Pilot of 1, a Sensor of 1, and Vision Enhancement 3. DP of 5, not perfect.
Pilot 4, Clearsight 4, VE 3. DP of 11, workable for combat drones.
As an additional change I would disregard the published Pilot ratings and use the Sample Device rating table instead. With a proper Pilot 3, Clearsight 1, and the proper cameras for the job, you get a DP 7 minimum up to a DP 13 maximum. Metahumans can go higher, so there is a place for riggers, too.
Right, but what about motion detectors, radar, etc.?
Unrelated note: even if I were using the Sensor Rating stat (which I never do), I wouldn't count 'tool-like' sensors (cyber scanner, etc.). As opposed to 'sense-providing' sensors (audio, video, olfactory, e-sense, etc.), 'tool-like' sensors are used for specific tasks: 'scan this box for metal'. *shrug*
Right, you use the *relevant* one. Camera, usually. Sometimes Microphone, sometimes Radar, etc. Just replace every instance of "Sensor" with "[Relevant sensor]".
Oh, I see. That's worth testing. +6 to everything might be too good, but playtesting to find out. ![]()
The value of various kinds of motion sensors is still good (photosensitive, audio, pressure, etc.). Standard vehicle ones in SR4 are ultrasound/infrared, which is nice in the dark, etc.
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