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Dumpshock Forums _ Shadowrun _ Matrix/technomancer question
Posted by: ShadowWalker Sep 10 2010, 03:43 PM
Some questions about the matrix rules:
Hot sim adds + 2 to all matrix tests.
Does that include Compiling, Registering, Threading, Fading, and/or Matrix Perception?
For that mater, does it include defense from attack or damage resistance?
I'm thinking damage resistance shouldn't be included. It is after all supposed to be more dangerous to ones health to do this.
If it includes Matrix Perception does that mean that a Technomancer gets +4 in VR and +2 in AR?
Technomancers get a +1 to Response when in VR. Can this increase Response above Resonance when in VR?
Can Echoes like Overclocking, System Upgrade, etc increase their respective attribute above Resonance?
Posted by: Aaron Sep 11 2010, 01:47 PM
"Note that this is not an exhaustive list of actions that may be performed in the Matrix, but a list of actions designated as “Matrix actions” for the purposes of game mechanics, such as the bonus for using hot sim." (p. 228, SR4A)
Posted by: Karoline Sep 11 2010, 01:55 PM
QUOTE (ShadowWalker @ Sep 10 2010, 10:43 AM)

Some questions about the matrix rules:
Hot sim adds + 2 to all matrix tests.
Does that include Compiling, Registering, Threading, Fading, and/or Matrix Perception?
For that mater, does it include defense from attack or damage resistance?
I'm thinking damage resistance shouldn't be included. It is after all supposed to be more dangerous to ones health to do this.
If it includes Matrix Perception does that mean that a Technomancer gets +4 in VR and +2 in AR?
Technomancers get a +1 to Response when in VR. Can this increase Response above Resonance when in VR?
Can Echoes like Overclocking, System Upgrade, etc increase their respective attribute above Resonance?
The only thing it wouldn't include is damage resistance, since that happens in the physical world, not the matrix. This does mean a TM gets +4 to perception while in VR and +2 in AR.
The book never says anything about the bonuses from VR response, overclocking, etc being able to push a matrix attribute higher than resonance, so strictly speaking, those things are still limited to your resonance.
Posted by: KarmaInferno Sep 11 2010, 02:00 PM
QUOTE (Karoline @ Sep 11 2010, 09:55 AM)

The only thing it wouldn't include is damage resistance, since that happens in the physical world, not the matrix.
For riggers, for some reason it DOES include damage resistance, as the qualifier for them is "all actions, whenever they're jumped-in".
It should probably NOT be for riggers, same as for hackers. I guess add it to the list of "rules that need fixing".
-karma
Posted by: Tymeaus Jalynsfein Sep 11 2010, 04:46 PM
QUOTE (KarmaInferno @ Sep 11 2010, 07:00 AM)

For riggers, for some reason it DOES include damage resistance, as the qualifier for them is "all actions, whenever they're jumped-in".
It should probably NOT be for riggers, same as for hackers. I guess add it to the list of "rules that need fixing".
-karma
Well, Riggers still do not soak Damage in the Matrix (Unless it is to their Matrix Persona)... Any physical damage inflicted to the Rigger's body doesn not get the bonus... any other interpretation makes absolutely no sense...
Posted by: nylanfs Sep 11 2010, 09:50 PM
Actually I have a question on technomancers that I haven't been able to determine (and page references would help). Can a technomancer's commlink scores go above 6? It doesn't say that anywhere I can find.
Posted by: Tymeaus Jalynsfein Sep 12 2010, 02:46 AM
QUOTE (nylanfs @ Sep 11 2010, 02:50 PM)

Actually I have a question on technomancers that I haven't been able to determine (and page references would help). Can a technomancer's commlink scores go above 6? It doesn't say that anywhere I can find.
A Technomancer's Bionode is based upon the Character's Attributes, so yes, if his relevant attributes go above 6, then so do his Bionode's Stats... Of course, they are generally capped at his Resonance though; but since you can raise Resonance as high as you like (With Submersions and Attribute Increases), this is really not that big of a deal...
Posted by: Yerameyahu Sep 12 2010, 03:09 AM
Well. It's kind of a big deal, because getting your Resonance to 6 in the first place isn't cheap, and you need those BP for other things as well.
Posted by: Tymeaus Jalynsfein Sep 12 2010, 03:40 AM
QUOTE (Yerameyahu @ Sep 11 2010, 09:09 PM)

Well. It's kind of a big deal, because getting your Resonance to 6 in the first place isn't cheap, and you need those BP for other things as well.

Sure... A Technomancer is Karma Intensive, there is no question; but it is not hard to develop a Technomancer BECAUSE they have so much that they need to buy...

You have no lack of options to purchase...
Posted by: Yerameyahu Sep 12 2010, 03:47 AM
Haha, that's true.
Very glass-half-full.
Posted by: Tymeaus Jalynsfein Sep 12 2010, 04:04 AM
QUOTE (Yerameyahu @ Sep 11 2010, 09:47 PM)

Haha, that's true.

Very glass-half-full.

I tend to prefer optimism to cynicism...
Posted by: Yerameyahu Sep 12 2010, 04:17 AM
Indeed. It's not horrible pit of Karma debt to climb out of, it's an opportunity to practice climbing.
Posted by: Karoline Sep 12 2010, 03:42 PM
QUOTE (Tymeaus Jalynsfein @ Sep 12 2010, 12:04 AM)

I tend to prefer optimism to cynicism...

You've obviously never heard the story of the two princes.
Posted by: Karoline Sep 12 2010, 03:42 PM
QUOTE (KarmaInferno @ Sep 11 2010, 10:00 AM)

For riggers, for some reason it DOES include damage resistance, as the qualifier for them is "all actions, whenever they're jumped-in".
It should probably NOT be for riggers, same as for hackers. I guess add it to the list of "rules that need fixing".
-karma
Damage resistance isn't an action though.
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