Is the Monofilament Whip 1 handed or is it 2 handed?
One, like most whips.
I don't think the rules say, but it makes more sense one-handed.
You can't really use a second hand for better leverage, like you can with a rigid weapon.
-np
one-handed (maybe even "one-fingered" )
with a one-handed Dance
Medicineman
Remember with this thing : being literally one-handed is just a critical glitch away
!
One-handed, otherwise one could not use the implanted version.
By Raw if you split your Pool you could use 2 (maybe 3 ?) Whips in one Hand.
Or are there any Rules against that ?
with a Split Dance
Medicineman
There's no rule *for* it. No weapons are 'half-handed'.
Fingercompartment with a Monofilament Whip ![]()
so (theoretically) you could have up to 4 per Hand(sans Thumb)
He who dances on 4 Toes
Medicineman
Yeah, sound like fun. But the real fun comes after you used them : figuring a way untangle them to be able to retract the wires... whithout loosing too much fingers from the other hand
!
Right, but each finger is a 'one-handed weapon'. See? There are no less-than-one-handed weapons; even the fingertip dartguns are 'one weapon'.
figuring a way untangle them to be able to retract the wires...
maybe with small Magnets at the Tip that repel each other ?
JahtaHey
Medicineman
No, a powerful static charge so they repel each other like your hair?
Hahaha.
You want your off hand as far away from the whip as possible.
To attack multiple targets, you don't need multiple weapons. All you have to do is split the dice pool. So functionally speaking, one monowhip in your hand is as good as four.
Functionally speaking, 1 is *vastly better* than 4.
Given that you can't use 4 like that…
it does give "giving someone the finger" a completely new meaning though . .
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