Posted by: tete Sep 13 2010, 10:03 PM
I can't find all the drugs in SR2 I see some in Shadowtech but where are the rest?
Posted by: jaellot Sep 14 2010, 01:04 AM
Maybe the Street Samurai Catalong? They revised it for 2nd Ed., right?
Posted by: Platinum Sep 14 2010, 01:05 AM
QUOTE (tete @ Sep 13 2010, 06:03 PM)

I can't find all the drugs in SR2 I see some in Shadowtech but where are the rest?
There are some in the main rules but most of the drugs we encountered in shadowrun were 3rd edition.
Man and machine has a number of them, including jazz, laes, green ring. There are some in 2063.
It's kind of jumbled but here are some resources here -> http://www.obsidianportal.com/campaign/shadowrun-throw-back/wikis/drugs
Hopefully one day we can compile and create a toxins resource. I know there are a few out there to search for.
Posted by: Method Sep 14 2010, 01:10 AM
In SR2 the BBB and Shadowtech were the main sources. Specialized drugs were often introduced in source books like TT (Laes) and LS (Jazz, iirc). You'd have to dig around to find them tho, cuz I haven't looked at some of those books in over 10 years.
Posted by: Platinum Sep 14 2010, 03:25 AM
QUOTE (Method @ Sep 13 2010, 08:10 PM)

In SR2 the BBB and Shadowtech were the main sources. Specialized drugs were often introduced in source books like TT (Laes) and LS (Jazz, iirc). You'd have to dig around to find them tho, cuz I haven't looked at some of those books in over 10 years.
Good call Method. I forgot about LS. Too bad there aren't any decent threads on here to mine. There are some websites, but they are messy to wade through.
Posted by: Link Sep 14 2010, 02:24 PM
Here's a list from the Ultimate SR Gear List v3.1 including Kage magazine.
[ Spoiler ]
Hypo-docTM Injector - 0.25 250¥ Legal 2/3 hrs 0.75 kg3.25
Antidote (per dose) - - 55¥ Legal 6/72 hrs 2.0 kg3.25
Block-all (per dose) - - 150¥ Legal 4/24 hrs 3.0 kg3.25
Combat juice (per dose) - - 100¥ Legal 3/24 hrs 3.0 kg3.25
Stimulant (per dose) - - 30¥ 8P-MA 2/24 hrs 0.9 kg3.25
Tranq (per dose) - - 25¥ Legal 4/48 hrs 2.0 kg3.25
Trauma (per dose) - - 500¥ Legal 4/48 hrs 4.0 kg3.25
Slap patches
Antidote Patch Maximum 8 - Rating x 50¥ Legal 6/72 hrs 2.0 sr2.250
Block-all Maximum 8 - Rating x 120¥ Legal 4/24 hrs 3.0 kg3.24
Combat Juice Maximum 6 - Rating x 80¥ Legal 3/24 hrs 3.0 kg3.24
Stimulant Patch Maximum 6 - Rating x 25¥ 8P-MA 2/24 hrs 0.9 sr2.250
Tranq Patch Maximum 10 - Rating x 20¥ Legal 4/48 hrs 2.0 sr2.250
Trauma Patch 6 - 500¥ Legal 4/48 hrs 4.0 sr2.250
Anticoagulant thins blood variable injection 20¥/dose Legal 3/12 hrs 1.0 tek.14
Anticoagulant thins blood variable oral 25¥/dose Legal 4/12 hrs 1.0 tek.14
ACTH adrenal stimulation instant air 100¥/6 doses Legal 5/12 hrs 1.0 tek.95
Atropine 5D, +1 to T# special injection 600¥/dose Legal 5/12 hrs 1.0 tek.96
Carcerands Timed release variable injection See Text Legal 4/10 days 2.0 tek.90
Cyanide 4D 0 - 1 min air, ingest, inj 360¥/dose Legal 3/48 hrs 0.5 tek.97
DikoteTM +1 Base Damage - - 1,000¥/100cm3 Legal 6/14 days 10.0 tek.91
DMSO carrier instant contact 10¥+ Legal 2/12 hrs 1.5 tek.92
Fugu-5 3D Immediate injected, ingested 900¥/dose 2-MA 12/14 days 3.0 sr2.186
Gamma Scopolamine 10D (stun), -2 Will, see text Immediate injected 300¥/dose 2-MA 8/14 days 3.0 csh.81
Green Ring 3 8S end of turn air, contact 900¥/dose 2-MA 14/14 days 5.0 grl.88
Hyper 4D stun, +1 to T# Immediate air, injection 180¥/dose 4-MA 4/24 hrs 0.9 tek.98
Jazz +2 Quik, +1D6 Init, see text 1 turn air, injection 40¥/dose 2-M1 8/4 days 5.0 lss.123
Kamikaze +1 Bod,Quik,Wil,Int; +2 Str - injection 50¥/dose 3-MA 5/4 days 5.0 tek.99
Laés erases 12 - succ h memory 1 turn injection 1,000¥/dose 2-M1 21/21 days 2.0 lss.123
MAO 10L stun Immediate injection 280¥/dose 4-MA 5/36 hrs 2.0 tek.100
Oxygenated Fluorocarbons see text - injection 750¥/liter Legal 4/48 hrs 1.0 tek.93
Narcojet Toxin 6D stun immediate injection 200¥/dose 4P-MA 6/3 days 2.0 sr2.186
Neuro-Stun VIII 6S stun end of turn air, contact 250¥/dose 5P-MA 8/4 days 2.0 sr2.186
Neuro-Stun IX 6S stun end of turn air, contact 500¥/dose 4P-MA 12/7 days 2.0 grl.88
Ruthenium Polymers +4 to Perception - - 10,000¥/m2 + 5000¥ Legal 5/14 days 7.5 tek.94
Seven-7 10D end of turn air, contact 1,500¥/dose 1-MA 20/24 days 10.0 grl.88
Antibac
Level 1-3 reduces power of pathogens by rating - injection Level x 500¥ Legal 4/48 hrs 1.0 tek.77
Level 4-6 reduces power of pathogens by rating - injection Level x 1,000¥ Legal 4/48 hrs 1.0 tek.77
Level 7-9 reduces power of pathogens by rating - injection Level x 1,500¥ Legal 4/48 hrs 1.0 tek.77
Level 10+ reduces power of pathogens by rating - injection Level x 2,500¥ Legal 4/48 hrs 1.0 tek.77
Binder
Level 1-3 reduces power of specific chemical by rating - injection Level x 300¥ Legal 4/32 hrs 2.0 tek.78
Level 4-6 reduces power of specific chemical by rating - injection Level x 600¥ Legal 4/32 hrs 2.0 tek.78
Level 7-9 reduces power of specific chemical by rating - injection Level x 900¥ Legal 4/32 hrs 2.0 tek.78
Level 10+ reduces power of specific chemical by rating - injection Level x 1,500¥ Legal 4/32 hrs 2.0 tek.78
Doom 6M, special special air, contact 500¥/dose 1-MB 14/30 days 5.0 tek.80
Gamma-Anthrax 6S stun varies air, con, inj 180¥/dose 2-MB 14/30 days 6.0 tek.81
Gene Therapy
Cleansing - 1 month - 50,000¥ Legal 6/30 days 2.5 tek.74
Genetic Correction - 6 months - 60,000¥ Legal 6/30 days 2.5 tek.74
Reconstnuct/Healing - 4 months - 100,000¥ Legal 6/30 days 2.5 tek.74
Other - variable - 50,000¥+ Legal 6/30 days 2.5 tek.74
Immunization
Single single pathogen or chemical - - 40,000¥ per treatment Legal 6/20 days 2.0 tek.75
Full Spectrum all pathogens or chemicals - - 300,000¥ Legal 6/20 days 2.0 tek.75
Léonization reverses effects of aging - - 2,000,000¥+ 100,000¥ Legal 6/30 days 2.5 tek.76
Myco-Protein foodstuff - - 25¥/kg Legal Always 1.0 tek.82
VITAS-3 6D 12 hours air 10,000¥/dose 1-MB 24/24 days 8.0 sr2.186
Zeta-Interpheron
Level 1-3 reduces power of specific virus by rating - injection Level x 400¥ Legal 4/32 hrs 2.0 tek.79
Level 4-6 reduces power of specific virus by rating - injection Level x 800¥ Legal 4/32 hrs 2.0 tek.79
Level 7-9 reduces power of specific virus by rating - injection Level x 1,200¥ Legal 4/32 hrs 2.0 tek.79
Level 10+ reduces power of specific virus by rating - injection Level x 2,000¥ Legal 4/32 hrs 2.0 tek.79