I tend to go overboard when creating group newsletters for the games I run, and so http://shadowrun.colugo.org/newsletter/born_to_die.htm. It's an account of the first run for our new campaign, as well as some details on the world and a few of the PCs' contacts. The full game website is http://shadowrun.colugo.org/. It's got our house rules and a few links right now. Eventually it'll be fleshed out more as things get created for the game (for instance I'm sure we'll have at least one magical group in the future, probably more).
For folks who recognize the run or the artwork (or are just curious): I ran http://pavao.org/shadowrun/adventures/.
Pretty cool! I love this type of detail in the game. You don't see it nearly enough.
Thanks!
Our second run, or at least most of it. The team is hired to extract a scientist, but grab the wrong guy.
http://shadowrun.colugo.org/newsletter/mistaken_identity.htm
or the site's http://shadowrun.colugo.org/
I intend to. Currently I'm making an InDesign dossier template for my gear, screamsheet and npc dossier updates, specifically so that Dumpshockers can make off with them!
What else am I gonna do with 875 megs of pilfered game concept art?
You have a group of autistic / retarded, sociopaths (the characters, not the players). So many Charisma / Logic 1s!
How do they get work besides 'go kick that trog's face in' or the like? And how do they not just get low-balled all the time, since they couldn't negotiate their way out of a paper bag?
Badass sounding runs, though!
Looks like a good time is being had by all, and kudos for putting in the effort/overtime and getting such a cool site up!
I just got an email from one of the players.
The second half, wherein they redeem themselves.
http://shadowrun.colugo.org/newsletter/mistaken_identity.htm or the site's http://shadowrun.colugo.org/.
It's the same page as the last update. New stuff is after the line towards the end of the "What went down" section. I also changed the format a little so I could put OOC comments in without having to break up the flow of the actual story.
If you mean the NPC generator, it's been http://www.colugo.org/jmcmurra/generators/index.php?pageId=1&pageType=1. It's not Shadowrun specific though. It doesn't have any game mechanics in it at all. It's just a quick way to generate names, personalities, and some of the other fiddly bits that I have trouble coming up with on the fly.
For the curious the http://shadowrun.colugo.org/'s listing of the newsletters now includes links to the runs.
The next part is up. It's the first in a (probably) 2 part run where the team is hired to lead a scientist past a UCAS naval blockade and into a magical anolmaly (a recurring displacement alchera).
http://shadowrun.colugo.org/newsletter/the_appearance.htm or http://shadowrun.colugo.org
Wow. I kinda skimmed, but is this more oriented towards dramatizing the events of previous sessions, or setting the stage for new ones?
The long narrative is what happened in the session(s) for that particular run. The NPC descriptions, news, and rumors are to set the stage for possible future runs, show some side effects of past runs, and foreshadow possible future ones.
Great stuff and good idea. Just perfect for a little session in between. But one question (maybe i didnīt get it because i overflew the script): how did ikarus...no theseus...defeat the runner team and smashed their citymaster? Sorry for the question, but i am at work (donīt tell anybody) and i couldīt check all the details.
No idea, especially since a single bullet from one of the players took him out.
The players were hired to help another team but got there too late, so just saw the aftermath of the battle. The adventure I swiped from the web didn't say, but the little kid's stats were pretty nasty when compared to a normal starting runner's (our group has some strong min-max skills). If they were spread out he could probably have taken a couple alone with surprise. He'd have needed help to smash a citymaster though; maybe his sister used Control Thoughts on the first team's troll and made him do it.
Yeah, this would be a solution. I will have to change the adventure a little bit, especially at the point that the person that is left behind in the car is automatically dead...usually one of our sams is taking care for the vehicle and he could have problems with an autodeath^^
Ii think anyone would have an issue with it.
SR has rules for that and they're not "you die." If it had come up there'd have been surprise rolls and a combat, not an instagib.
Isn't it better to give the character a rolling/fighting chance? You can always send more enemies if it turns out he built his character http://www.hulu.com/watch/66312/saturday-night-live-snl-digital-short-like-a-boss.
Then again, I guess playing by these rules, you'd be outta luck if he played a centaur with skimmers and celerity.
Definitely. I don't know the original author so I have no idea why he wrote it as automatic death, but there's no way I'd ever play it that way.
If i would let our hacker back in the car, it WOULD be an auto-death, but all the other members of our team would wipe the ass of the little bugger. But it is anyway a great run-idea and it would be the first adventure that had been run exactly like the author wrote it...stupid players always ruin plans.^^
http://shadowrun.colugo.org/newsletter/the_appearance.htm of The Appearance is up. The new stuff is what's after the long line in the middle of that page.
http://shadowrun.colugo.org/newsletter/ready_set_gogh.html
An elaborate plan ends before it starts thanks to a bullet in a security guard's face. Instead, car chases!
http://shadowrun.colugo.org/newsletter/conflicting_interests.htm, in which the kidnapping of pregnant women to sell them into experimentation somehow turns ugly.
I didn't read all your runs, yet, I'm afraid, but I'm REALLY happy you posted the link to the Node based scenario design. That's just what I've been looking for to give some structure to a basically sand-boxy game.
Ah, that would make sense if it's written for his group and he's expecting them to leave an NPC behind. I'd probably run it that way too, and give the kid a box or two of damage if the NPC was combat capale. There's just no indication at that point that it should apply only to NPCs. It is in the Pushing the Envelope section, but I can't imagine anyone being ok with an envelope pushed that far.
The second part of http://shadowrun.colugo.org/newsletter/conflicting_interests.htm is up, in which the team steps away from the kidnapping game for a bit and insteads takes on the mob. With, um... consequences.
Oh yeah, and another fixer hires them to take out anything and everything associated with the kidnappers.
http://shadowrun.colugo.org/newsletter/conflicting_interests.htm is up. Unfortunately the fight took longer than I expected, so there will be a part 4 as well.
The last part of http://shadowrun.colugo.org/newsletter/conflicting_interests.htm is up. It's been a funky week, so I skimmed through the final fight instead of going blow-by-blow like I usually do. It went so fast I may end up doing that for all of the fights for now.
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