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Dumpshock Forums _ Shadowrun _ April fool... or not?

Posted by: redska Apr 2 2011, 10:18 PM

hey guys,

found that (in german): http://www.buffed.de/Shadowrun-PC-131880/News/Shadowrun-Browserspiel-im-Cyberpunk-Universum-in-Arbeit-818556/

checked on it (now in english): http://www.cliffhanger-productions.com/content/list/details/id/58
"The Shadowrun PC game is scheduled for release in 2012."

saw it, and thought: is this a joke or will it be smth?

Go Dumpshock! ^^

Posted by: CanRay Apr 2 2011, 10:23 PM

OK, they're doing Shadowrun AND Deadlands?

How do I get a job there?

Posted by: Jhaiisiin Apr 2 2011, 10:31 PM

Certainly not April Fools. That post is a couple of months old if I recall.

Posted by: Vegetaman Apr 3 2011, 12:35 AM

Any more information out there? Shadowrun Online? Wonder what kind of a game it would be. I have interest, though, for sure.

Posted by: Stahlseele Apr 3 2011, 12:53 AM

it's going to suck.
indeterminate ammounts of suckiness for indeterminate ammounts of people.
because nobody can make a computergame this fast while doing shadowrun any kind of justice . .

Posted by: CanRay Apr 3 2011, 01:36 AM

Yeah, because the huge amounts of time M$ did it so good.

Posted by: redska Apr 3 2011, 06:53 AM

I agree with canray. Let them at least try.

Lets hope for the best and expect... hrm a copy of the M$ stuff.

Posted by: CanRay Apr 3 2011, 06:54 AM

Much as I hate to admit it, M$ could have done worse.

Of course, I have nightmares that would make Wes Craven whimper in terror.

Posted by: Faraday Apr 3 2011, 07:11 AM

QUOTE (CanRay @ Apr 2 2011, 11:54 PM) *
Much as I hate to admit it, M$ could have done worse.

I can't see how. They didn't just make it into an FPS with basically no RPG elements. They made it into a crappy FPS. I guess maybe they could've turned it into http://www.youtube.com/watch?v=-3-2JTkVTyA.

Betcha Bioware would make it into a cover shooter with power/ability elements like mass effect to simulate the bonuses of magic/cyberware. Probably wouldn't be too bad. Other than being a fucking cover shooter.

Posted by: CanRay Apr 3 2011, 07:27 AM

Fine, I'll tell you how it could have been worse. Avert your eyes if you want to sleep ever again: "Hentai Dating Game starring Bubba The Love Troll".

Posted by: Faraday Apr 3 2011, 07:36 AM

QUOTE (CanRay @ Apr 3 2011, 12:27 AM) *
Fine, I'll tell you how it could have been worse. Avert your eyes if you want to sleep ever again: "Hentai Dating Game starring Bubba The Love Troll".

I think you forget the kind of people we have in these boards. Some people are just too kinky to torture. (No TVtropes link this late. You're welcome.)

Posted by: CanRay Apr 3 2011, 07:55 AM

QUOTE (Faraday @ Apr 3 2011, 02:36 AM) *
I think you forget the kind of people we have in these boards. Some people are just too kinky to torture. (No TVtropes link this late. You're welcome.)

Um, I am one of those people. nyahnyah.gif

Posted by: Abstruse Apr 3 2011, 08:24 AM

Don't forget how long the new BattleTech/MechWarrior game has been in development (though honestly, a good chunk of that could just be licensing and legal issues for the Warhammer and other mechs). Smith & Tinker snatched all the game licenses back from Microsoft.

Now if they can get the RP licenses back from Topps and fix those problems...

Posted by: Sengir Apr 3 2011, 10:59 AM

QUOTE (Vegetaman @ Apr 3 2011, 01:35 AM) *
Any more information out there? Shadowrun Online? Wonder what kind of a game it would be. I have interest, though, for sure.

Well, it's going to be a browser game, so at least not another FPS...

Posted by: KarmaInferno Apr 3 2011, 01:34 PM

QUOTE (Faraday @ Apr 3 2011, 02:11 AM) *
Betcha Bioware would make it into a cover shooter with power/ability elements like mass effect to simulate the bonuses of magic/cyberware. Probably wouldn't be too bad. Other than being a fucking cover shooter.

I... don't mind cover shooters.

Especially since before they became popular, FPSes tended to be populated with spastic marathon sprinters jumping around like goddamn jackrabbits.

At least in cover shooters people are acting slightly more like real life soldiers/cops, you know, taking cover and moving up incrementally as they secure each area.




-k

Posted by: LurkerOutThere Apr 3 2011, 03:07 PM

A shadowrun cover shooter wouldn't be bad as long as there's a emchanic that allows me to use the troll sam as cover.

Posted by: nezumi Apr 3 2011, 03:08 PM

QUOTE (Faraday @ Apr 3 2011, 03:11 AM) *
I can't see how. They didn't just make it into an FPS with basically no RPG elements. They made it into a crappy FPS. I guess maybe they could've turned it into http://www.youtube.com/watch?v=-3-2JTkVTyA.


They could have made it into a successful FPS. Imagine the forums full of 13-year-olds calling each other fags and asking where the rules for teleport are.

It really isn't that hard to make an enjoyable Shadowrun game... as long as you're willing to leave out some parts. Heck, GTA IV could be a Shadowrun game if you gave more characters ears and cyberware. The problem and blessing of SR is that it covers an entire WORLD of possibilities. I'd like to see what these guys come up with.

Posted by: CanRay Apr 3 2011, 03:41 PM

Hell, if they had to go the FPS route, they could have made an Urban Brawl game. Universe created and done, little need for writers, just a description of how the world now has bloodsports.

Posted by: Stahlseele Apr 3 2011, 05:07 PM

Or if they wanted a game with vehicles:
CombatBiking!

Posted by: Thanee Apr 3 2011, 06:23 PM

At least they have a good taste in games. smile.gif

Browser game also does sound better than MMO (which was the first thing mentioned in this context a while ago). At least there is a chance, that the game will be decent.

Bye
Thanee

Posted by: Stahlseele Apr 3 2011, 06:25 PM

Wait . . whut? O.o

Posted by: Makki Apr 3 2011, 06:34 PM

QUOTE (Stahlseele @ Apr 3 2011, 12:07 PM) *
Or if they wanted a game with vehicles:
CombatBiking!


hopefully they adopt the cool ramming rules!

Posted by: Stahlseele Apr 3 2011, 06:41 PM

The SR3 ones would be perfect for something the human mind does not have to compute, but to simply enjoy . .

Posted by: CanRay Apr 3 2011, 08:00 PM

QUOTE (Thanee @ Apr 3 2011, 01:23 PM) *
At least they have a good taste in games. smile.gif

Browser game also does sound better than MMO (which was the first thing mentioned in this context a while ago). At least there is a chance, that the game will be decent.

The ability to focus on a story rather than just graphics does appeal to me indeed. I still enjoy the old Sega Genesis game for a lot of details they threw in.

Posted by: Thanee Apr 3 2011, 09:18 PM

I always liked the SNES one better for some reason. smile.gif

Bye
Thanee

Posted by: BookWyrm Apr 3 2011, 10:38 PM

Like any big announcement, I'll wait for a confirmed, authorised, decent looking trailer.

Posted by: CanRay Apr 4 2011, 01:13 AM

If it's a web-based game, you might be waiting a long, long time.

Posted by: KarmaInferno Apr 4 2011, 02:55 AM

QUOTE (BookWyrm @ Apr 3 2011, 06:38 PM) *
Like any big announcement, I'll wait for a confirmed, authorised, decent looking trailer.

http://www.youtube.com/watch?v=bxFC7Do9T3Q



-k

Posted by: Faraday Apr 4 2011, 04:17 AM

QUOTE (KarmaInferno @ Apr 3 2011, 06:34 AM) *
I... don't mind cover shooters.

Especially since before they became popular, FPSes tended to be populated with spastic marathon sprinters jumping around like goddamn jackrabbits.

At least in cover shooters people are acting slightly more like real life soldiers/cops, you know, taking cover and moving up incrementally as they secure each area.

I actually don't mind cover shooters that much in and of themselves, and I appreciate that it slows the pace of combat a bit into something resembling reality. It's just that there seems to be over 9000 a glut of them.

Posted by: Lugburz Apr 4 2011, 04:36 AM

Saint's Row II was more Shadowrun than Microsoft's Shadowrun. You could even have a pink mohawk in that game.

Posted by: Ogrebear Apr 4 2011, 06:52 PM

A decent Shadowrun game is possibly on the cards?

Well I'll wait and see if it happens, but if it does Sign me up!

Deadlands could also be fun.

Posted by: CanRay Apr 4 2011, 08:54 PM

Combine the two? Get Deadlands in my Shadowrun? Be interesting!

Posted by: Stahlseele Apr 4 2011, 08:59 PM

A Browsergame.
And on the german boards we just stumbled upon/over/into one of the lines below the pictures in the german article about the game . .
"A GAME THAT COMBINES FANTASY AND STEAMPUNK" . . yeah, let's cut off right there and forget about the whole thing . .

Posted by: Bull Apr 4 2011, 09:42 PM

Fantasy and STeampunk? Sounds like someone mixed up the Shadowrun and Deadlands descriptions.

though to be fair, these days it seems a lot of people are trying really hard to remove the "Cyberpunk" from Shadowrun. *sigh*

Posted by: Stahlseele Apr 4 2011, 10:25 PM

*throws stones at magic*

Posted by: Abstruse Apr 4 2011, 10:57 PM

QUOTE (Bull @ Apr 4 2011, 03:42 PM) *
Fantasy and STeampunk? Sounds like someone mixed up the Shadowrun and Deadlands descriptions.

though to be fair, these days it seems a lot of people are trying really hard to remove the "Cyberpunk" from Shadowrun. *sigh*

Seems like they're trying to move it from cyberpunk to post-cyberpunk. Personally, I don't mind that part. Technology and society both have advanced in ways cyberpunk authors didn't see coming, so the genre doesn't reflect our current society anymore. Horizon and Evo are far more reflective of what a megacorp would be like than Renraku or Fuchi. The "Japanese takeover" threat is long gone from our world even before the recent disaster there as their own economic bubble burst in the 90s. I have problems saying the word "street samurai" to describe a mundane and highly augmented soldier/fighter type character because while it made sense at the time, it seems silly now. Even the idea of essence is getting a bit stupid as we're able to create all kinds of prosthetics including a real-life cyberarm controlled by the brain, and the people are no less human than they were before whatever caused them to lose their limbs. The only real reason to keep it in the game is for balance.

The only thing that would worry me is "steampunk". I like steampunk design, but I loathe steampunk fiction and fashion. I can't put my finger on why, but it just seems so stupid. I like the amount of steampunk that's currently in my Shadowrun - treating it as a fad in style.

Posted by: nezumi Apr 5 2011, 12:56 AM

What precisely are the values of 'post-cyberpunk'? As a gamer, playing a game with the theme of 'this cool stuff happened yesterday, but now we're cleaning up after the party' doesn't have much appeal to me. I'm not trying to say that's what SR4 is, but when I hear 'post-', it tells me the stuff of note has already passed.

If I'm understanding you correctly though, I think I'm in agreement - that's why I stopped with Shadowrun at SR3 and moved on to Eclipse Phase.

Posted by: CanRay Apr 5 2011, 01:35 AM

Post-Cyberpunk works more with Bioware rather than Cybernetics, genetic manipulation, cloning, and such. Less "Future Shock" issues, less "Punk" mentality of DIY, and a lot more consumerism. It's a very shiny world.

On the surface. Dig any deeper, and you find the dirty underbelly that exists. Humans are humans.

The major difference is that the protagonist in Cyberpunk is, typically, only looking out for themselves. Maybe even their crew, but that's still second. If they're doing something altruistic, it's because of their personal morals only.

In Post-Cyberpunk, the protagonist is attempting to actually make some sort of change for the betterment of society, even if in a small way.

Transmetropolitan is an excellent example of Post-Cyberpunk, and gets the feel down PAT!

In some ways, I feel it's a good move. It works better in some cities than others (LA and Denver are *GREAT* for Post-Cyberpunk! Seattle, less so.). Right tool for the right job.

Posted by: Abstruse Apr 5 2011, 03:49 AM

QUOTE (CanRay @ Apr 4 2011, 07:35 PM) *
Transmetropolitan is an excellent example of Post-Cyberpunk, and gets the feel down PAT!

I'd almost say Transmet is as quintessential post-cyberpunk as Neuromancer was quintessential cyberpunk.

And think post-cyberpunk more like post-modern as an art style or post-punk as a musical style.

Posted by: CanRay Apr 5 2011, 06:10 AM

Isn't Post-Punk when Punk Musicians learn how to play and start making derivatives of Heavy Metal?

Posted by: Abstruse Apr 5 2011, 06:23 AM

QUOTE (CanRay @ Apr 5 2011, 12:10 AM) *
Isn't Post-Punk when Punk Musicians learn how to play and start making derivatives of Heavy Metal?

Post-punk is everything from new wave to proto-alternative to goth. It was a catch-all label that was given to music that was directly influenced by punk but that wasn't punk until those subgenres got followings large enough to form their own subcultures.

Posted by: Sengir Apr 5 2011, 10:59 AM

QUOTE (Stahlseele @ Apr 4 2011, 09:59 PM) *
And on the german boards we just stumbled upon/over/into one of the lines below the pictures in the german article about the game . .
"A GAME THAT COMBINES FANTASY AND STEAMPUNK" . . yeah, let's cut off right there and forget about the whole thing . .

You realize that this was merely a magazine article and hence could be wrong?

Posted by: Stahlseele Apr 5 2011, 11:56 AM

of course. but it's usually better to work with the worst case, so there is still room for a positive surprise . .

Posted by: CanRay Apr 5 2011, 12:42 PM

That way leads to clinical depression.

Posted by: Stahlseele Apr 5 2011, 12:52 PM

dude, Tech-Support . .

Posted by: CanRay Apr 5 2011, 01:02 PM

Never mind. *Makes room for you in my corner*

Posted by: Stahlseele Apr 5 2011, 01:57 PM

thanks buddy.
*puts face in corner*

Posted by: TKDNinjaInBlack Apr 6 2011, 06:55 AM

There's more to the post-cyberpunk movement than just the motivations of characters and the change of what kinds of augmentations there are. One can't forget that technology is now seen as a tool to achieve all kinds of levels of development and growth where as the original cyberpunk movement echoed the deep-seeded fears of the eighties that heralded technology as an alienating force that removed our humanity, inhibiting true growth in society (ie. death or enslavement to the machine).

In addition, my *2 Cents*

I loathe Steampunk being mixed in with my cyberpunk. All of the mentions of Steampunk fashion being all the 2070's craze make me want to seek out the writers and hurt them. Steampunk is very much a fad, and a very eclectic one at that, and needs to hurry up and die off. Shadowrun's fashion has always been a reflection of our society's trends at the current time (glam to grunge to sleek wannabe NEO black leather trench coats), but the fashions have always reflected the norm and popular culture. Steampunk is not the norm for our current age, just a fan favorite among the geek elitists. Writers throwing it into the game are just showing their preferences and it pisses me off! Keep your steampunk fetishes out of my cyberpunk!

Posted by: Kumo Apr 6 2011, 01:00 PM

Wait... a new SR browsergame?
But there is one!
http://www.wiredreflexes.com/srx/index.php
Early stage, but I like it.

Posted by: KarmaInferno Apr 6 2011, 01:31 PM

Yeah, but is that one licensed?

They claim they have permission from Catalyst. I assume they mean the blanket legal permission from Catalyst for fan websites to post Shadowrun media.

The problem is, this blanket license doesn't include electronic games, as Catalyst does not have the rights to that.

Smith & Tinker does. So far the ONLY known company that has obtained an electronic game license from them is Cliffhanger.

So Corrosion can be shut down at any time. Not smart.




-k

Posted by: DV8 Apr 7 2011, 02:52 PM

It's the standard disclaimer, and yes, they can shut us down at any time. But there are similar games out there that are non-profit and are an expression of fandom and in no way to challenge the Shadowrun IP, who have been running without receiving cease and desist orders for a while. Not smart? I guess that really depends on how you look at it. In the end we don't challenge their current business nor do we make money off their IP, so we'll see how things go. If they ask us to stop, we'll stop. smile.gif

Posted by: KarmaInferno Apr 7 2011, 02:57 PM

Well, I guess all I can say is "good luck".

It's a catch-22 situation, though. You presumably want people to play. But if the game gets too popular, eventually the rights holder will get to a point where they can't reasonably claim they didn't know about it. At which point, the way current IP laws are set up, they HAVE to engage in legal action, even if they don't really want to.




-k

Posted by: CanRay Apr 7 2011, 03:07 PM

Ah the legal system. Man, could it be any more messed up?

Posted by: DV8 Apr 7 2011, 03:14 PM

QUOTE (KarmaInferno @ Apr 7 2011, 04:57 PM) *
Well, I guess all I can say is "good luck".

Thanks, even though I'm putting quite a bit of time and effort in it together with someone else, we're well aware that this could very well happen.

QUOTE
It's a catch-22 situation, though. You presumably want people to play. But if the game gets too popular, eventually the rights holder will get to a point where they can't reasonably claim they didn't know about it. At which point, the way current IP laws are set up, they HAVE to engage in legal action, even if they don't really want to.

I understand the concept, since if they don't stake their claim they are at risk of losing it if they don't act soon enough. It's one of the reasons why we are so vocal about absolutely not making claim to the Shadowrun IP in any way, shape or form, that we're also not looking to make a profit off of this, and that we do it to as a fan project. (It's also the reason why we're using the SR3 rulesset.)

Anyway, until that time we'll have fun developing this and hopefully we'll find some people that will have fun playing it. But I believe that we're still months away from a fully playable game (even though you can play it right now, many features are not implemented yet) and we're even further away from possibly becoming popular. Who knows. smile.gif

Posted by: Stahlseele Apr 7 2011, 03:22 PM

SR3 Ruleset completely 1:1 on computer. Finally a way to actually USE the Decking/Rigging Rules *snickers*

Posted by: DV8 Apr 7 2011, 03:39 PM

QUOTE (Stahlseele @ Apr 7 2011, 05:22 PM) *
SR3 Ruleset completely 1:1 on computer. Finally a way to actually USE the Decking/Rigging Rules *snickers*

Haha, you mean; "without developing some nasty RSI." smile.gif

We are still trying to figure out how to implement it, but hopefully we'll be able to keep as true to the core rules as possible, but that's going to be very difficult with decking and pretty much impossible with rigging. smile.gif

Posted by: Stahlseele Apr 7 2011, 04:23 PM

and here i thought the most problemativ part would have been to get a round based game translated into real time O.o

Posted by: raben-aas Aug 26 2011, 02:34 PM

There are some news on SR Online!

http://rabenwelten.wordpress.com/2011/08/26/cliffhanger-reveals-first-peek-at-shadowrun-online/

Posted by: Stahlseele Aug 26 2011, 02:46 PM

QUOTE (raben-aas @ Aug 26 2011, 04:34 PM) *
There are some news on SR Online!

http://rabenwelten.wordpress.com/2011/08/26/cliffhanger-reveals-first-peek-at-shadowrun-online/

Wrong thread, but thank you for posting this
i reposted it here:
http://forums.dumpshock.com/index.php?showtopic=34491&view=getnewpost

Posted by: Stormdrake Aug 26 2011, 04:17 PM

Well from the little they have said it could be fun. Very curious to see how they handle character creation. Question though, as a browser based game how are they making money? Will there still be a monthly fee or are we going to be chocked by adds?

Posted by: CanRay Aug 26 2011, 04:38 PM

Ads, and "Free For Play" memberships that make you pwn those that don't pay for a membership.

Posted by: Stahlseele Aug 26 2011, 04:54 PM

we'll all pay and pwn some n4ps

Posted by: CanRay Aug 26 2011, 05:00 PM

I have to budget things carefully. I will be pwn'd.

Posted by: Stahlseele Aug 26 2011, 05:07 PM

dude, you need to get a (better) paying job (like, as if we did not all need a better paying job <.<) or a paypal or something like that . .

Posted by: Draco18s Aug 26 2011, 05:10 PM

QUOTE (CanRay @ Aug 26 2011, 12:38 PM) *
Ads, and "Free For Play" memberships that make you pwn those that don't pay for a membership.


Mind, it is possible to develop a Free To Play game that doesn't make you mechanically better by spending money.

League of Legends did a good job in that respect (the only thing you can't get with in-game money are the character skins, but the skins are http://clgaming.net/images/news/10094/Lich_Splash_2.jpg). Global Agenda does a fairly good job too (I dropped $10 yesterday to get the premium bonuses, because it was half off). Premium gets you double EXP and more item drops (item drops being largely meaningless, as you can buy all the ones you want with the in-game currency, which is so plentiful as to be worthless; a friend dropped 1,000,000 credits on a group he was in simply because "I had extra"). Double exp isn't that significant either, without it I got up to level 10 within a few hours and hit 14 by the end of the night (8pm to 1am?) and the level cap is effectively 30 (above 30 you just get access to "more stuff" but not "more skill points" which have a larger effect*).

*Example: 1 skill, I already picked it up (as an engineer), gives +10% pet health, +10% repair rate, and +10% pet damage when I'm repairing it. A super-high tier turret (a pet) will have as its one and only bonus, 12% more damage.

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